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* ''VideoGame/MetalGearSolid'' features the Heavily-Armed Genome Soldiers who wear thick Kevlar armor and helmets, and can take extra damage than the rest of the Genome Army. They typically appear during scripted events like the gunfight out front of Anderson and Meryl's cells and the Comms Tower chase, but are occasionally found patrolling places like the Armory. An unnamed variant of them with unique behaviors ([[UniqueEnemy that is, unique per encounter]]), that wear black outfits and gas masks also appear in places like the Freight Elevator and the Comms Tower Bridge.
* ''VideoGame/MetalGearSolid2SonsOfLiberty'', as well as the UpdatedRerelease of ''VideoGame/MetalGearSolid'', now feature Heavily-Armed troops as backup during all alert phases. This time they come packing serious heat like riot shields, shotguns, and flashbangs in order to flush Snake out of hiding or pin him down in rooms with no way out.
* In ''VideoGame/MetalGearSolidVThePhantomPain'', some enemy soldiers wear riot suits that allow them to tank large amounts of damage. Small arms fire does basically nothing against them, but they're still vulnerable to fire and explosive damage, the latter of which can blow their helmet off and leave them open to a headshot.

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* ''VideoGame/TheLastOfUsPartII'' has the Rattlers, who serve as an end-game enemy faction. They're the only human enemies that wear body armor including helmets, making them difficult to OneHitKill stealthily without melee takedowns.
* ''VideoGame/MetalGear'':
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''VideoGame/MetalGearSolid'' features the Heavily-Armed Genome Soldiers who wear thick Kevlar armor and helmets, and can take extra more damage than the rest of the Genome Army. They typically appear during scripted events like the gunfight out front of Anderson and Meryl's cells and the Comms Tower chase, but are occasionally found patrolling places like the Armory. An unnamed variant of them with unique behaviors ([[UniqueEnemy that is, unique per encounter]]), that wear black outfits and gas masks also appear in places like the Freight Elevator and the Comms Tower Bridge.
* ** ''VideoGame/MetalGearSolid2SonsOfLiberty'', as well as the UpdatedRerelease of ''VideoGame/MetalGearSolid'', now feature Heavily-Armed troops as backup during all alert phases. This time they come packing serious heat like riot shields, shotguns, and flashbangs in order to flush Snake out of hiding or pin him down in rooms with no way out.
* ** In ''VideoGame/MetalGearSolidVThePhantomPain'', some enemy soldiers wear riot suits that allow them to tank large amounts of damage. Small arms fire does basically nothing against them, but they're still vulnerable to fire and explosive damage, the latter of which can blow their helmet off and leave them open to a headshot.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has Bokoblins wearing rocky armor preventing you from hurting them. Like the ore deposits across Hyrule, you need blunt and/or explosive weapons to break the armor before you can damage the monsters.

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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has Bokoblins wearing rocky armor preventing you from hurting them. Like the ore deposits across Hyrule, you need blunt and/or explosive weapons to break the armor before you can damage the monsters.monsters, breaking off their armor and opening them up to regular attacks. Some Like Likes are also covered in a natural rocky coating to the same effect.
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Your basic {{Mook|s}}, but now with armor. If they already had armor it would either be of higher quality or simply cover more of their body. They may also have better weapons. Because of that, [[MightyGlacier they will be much harder to defeat, but slower to move]]. [[OhCrap At least]], [[LightningBruiser you hope they're slower...]]

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Your basic {{Mook|s}}, but now with armor. If they already had armor it would either be of higher quality or simply cover more of their body. They may also have better weapons. Because of that, [[MightyGlacier they will be much harder to defeat, but slower to move]]. [[OhCrap At least]], least, [[LightningBruiser you hope they're slower...]]
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* ''VideoGame/MetalGearSolid'' features the Heavily-Armed Genome Soldiers who wear thick Kevlar armor and helmets, and can take extra damage than the rest of the Genome Army. They typically appear during scripted events like the gunfight out front of Anderson and Meryl's cells and the Comms Tower chase, but are occasionally found patrolling places like the Armory. An unnamed variant of them with unique behaviors ([[UniqueEnemy that is, unique per encounter]]), that wear black outfits and gas masks also appear in places like the Freight Elevator and the Comms Tower Bridge.
* ''VideoGame/MetalGearSolid2SonsOfLiberty'', as well as the UpdatedRerelease of ''VideoGame/MetalGearSolid'', now feature Heavily-Armed troops as backup during all alert phases. This time they come packing serious heat like riot shields, shotguns, and flashbangs in order to flush Snake out of hiding or pin him down in rooms with no way out.


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* Zombies and Skeletons in ''VideoGame/{{Minecraft}}'' can occasionally spawn wearing armor, and even rarer than that, can occasionally spawn wearing ''enchanted'' armor. Worse, is if you die these mobs can sometimes ''take your dropped armor and put it on''. And no, you can't take it from them when you kill them though; [[ScrappyMechanic that'd be silly]].
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* ''Franchise/WatchDogs'': ''VideoGame/WatchDogs'' features [[https://watchdogs.fandom.com/wiki/Enforcer Enforcers]] at the top of the hierarchy of enemies in the game. Enforcers are clad in all over body armour and equipped with two of the most powerful guns in the game. Their armour renders them resistant to damage, and immune to Aiden's basic takedown, requiring a specific upgrade to allow Aiden to take them down at melee range.
** Enforcers return in ''VideoGame/WatchDogs2'' however only the ones employed by legal factions (SFPD, OPD, FBI and Umeni) retain the full armour seen in the previous game, while criminal enforcers are simply overweight men wearing bullet proof vests, although they are more vulnerable to headshots.
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** Helmasaurs are recurring enemies resembling stout reptiles with a hard stone metal shell on their faces, which protects them from all frontal attacks. They must be defeated by striking at their vulnerable backsides... or, once you get the Hookshot, by pulling away the shell and attacking them from any direction.
** Rock Chuchus from ''The Minish Cap'' and Helmet Chuchus from ''Spirit Tracks'' are small {{Blob Monster}}s wearing protective gear -- a rocky shell and an iron helmet, respectively -- that renders them impervious to physical attacks. This needs to be removed (by destroying it with a rock or bomb in the first case or pulling it off with the whip in the second) before they can be dispatched.

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** Helmasaurs are recurring enemies from ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' onward resembling stout reptiles with a hard stone metal shell on their faces, which protects them from all frontal attacks. They must be defeated by striking at their vulnerable backsides... or, once you get the Hookshot, by pulling away the shell and attacking them from any direction.
** Rock Chuchus from ''The ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap'' Cap]]'' and Helmet Chuchus from ''Spirit Tracks'' ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' are small {{Blob Monster}}s wearing protective gear -- a rocky shell and an iron helmet, respectively -- that renders them impervious to physical attacks. This needs to be removed (by destroying it with a rock or bomb in the first case or pulling it off with the whip in the second) before they can be dispatched.dispatched.
** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' has Bokoblins wearing rocky armor preventing you from hurting them. Like the ore deposits across Hyrule, you need blunt and/or explosive weapons to break the armor before you can damage the monsters.
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[[folder:Film]][[folder:Films -- Live-Action]]
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* ''VideoGame/BatmanArkhamCity'': There are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.

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* ''VideoGame/BatmanArkhamCity'': There are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to to, however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces produce some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.



* ''VideoGame/ChickenWarrior'' often had the chickens wearing thick, enclosed helmets in the shape of bird’s head. Interestingly, the [[GoldMakesEverythingShiny golden ones]] are [[SurprisinglyRealisticOutcome ''less'' armoured]] than ones in similarly thick steel helmets.

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* ''VideoGame/ChickenWarrior'' often had the chickens wearing thick, enclosed helmets in the shape of a bird’s head. Interestingly, the [[GoldMakesEverythingShiny golden ones]] are [[SurprisinglyRealisticOutcome ''less'' armoured]] than ones in similarly thick steel helmets.



** ''VideoGame/BioshockInfinite'' had Beasts, who wore thick blast armour and wielded rocket launchers. They were often the most dangerous enemy after the Handymen and perhaps Motorised Patriots. There's also the Fireman, which are walking human furnaces that can throw fire balls.

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** ''VideoGame/BioshockInfinite'' had Beasts, who wore thick blast armour and wielded rocket launchers. They were often the most dangerous enemy after the Handymen and perhaps Motorised Patriots. There's also the Fireman, which are walking human furnaces that can throw fire balls.fireballs.



** In both games, armor also manifest in changing the [[ElementalRockPaperScissors damage modifiers]] to that enemy to be the same as if they were robots (shown with a yellow health bar), which means slightly less damage from regular attacks, considerably less from incendiary, and more from corrosive. The presence of Armored Psychos in [[NewGamePlus True Vault Hunter Mode]] helps to make up for corrosive weapons doing less damage against shields and flesh enemies than it did in the first playthrough.

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** In both games, armor also manifest manifests in changing the [[ElementalRockPaperScissors damage modifiers]] to that enemy to be the same as if they were robots (shown with a yellow health bar), which means slightly less damage from regular attacks, considerably less from incendiary, and more from corrosive. The presence of Armored Psychos in [[NewGamePlus True Vault Hunter Mode]] helps to make up for corrosive weapons doing less damage against shields and flesh enemies than it did in the first playthrough.



** ''VideoGame/CallOfDutyModernWarfare2'' and ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' have Juggernauts (although they only appear in Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances they prove to be fast-charging {{Lightning Bruiser}}s.
** ''VideoGame/CallOfDutyBlackOps'' has enemies in riot armor appearing in the 2nd level (a prison break) and the final level (an assault on the enemy secret base). They wield either shotguns or machine guns, and can soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after two hits from any automatic weapon.

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** ''VideoGame/CallOfDutyModernWarfare2'' and ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' have Juggernauts (although they only appear in Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances circumstances, they prove to be fast-charging {{Lightning Bruiser}}s.
** ''VideoGame/CallOfDutyBlackOps'' has enemies in riot armor appearing in the 2nd level (a prison break) and the final level (an assault on the enemy secret base). They wield either shotguns or machine guns, guns and can soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after two hits from any automatic weapon.



** ''VideoGame/VermintideII'' adds Chaos Warriors, who are completely covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a ''very'' powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks, and a lot of them.

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** ''VideoGame/VermintideII'' adds Chaos Warriors, who are completely covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a ''very'' powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks, attacks and a lot of them.



* ''VideoGame/FarCry3'' has Heavies and Flamers; the heavies wear high-grade bulletproof armor and helmets that take entire mags to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe until you've got access to the best sniper rifle in the game. However, late in the game the player can learn a variant of the Takedown that allows one to instantly kill them in melee (at the cost of being unable to chain it into another type of takedown like against other enemies). On top of that, the Pirates' version of the Heavy (they don't get a Flamer variant) wears a welding mask instead of a full helmet, meaning they can still be instantly killed via headshot to the back of the head.

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* ''VideoGame/FarCry3'' has Heavies and Flamers; the heavies wear high-grade bulletproof armor and helmets that take entire mags to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe until you've got access to the best sniper rifle in the game. However, late in the game game, the player can learn a variant of the Takedown that allows one to instantly kill them in melee (at the cost of being unable to chain it into another type of takedown like against other enemies). On top of that, the Pirates' version of the Heavy (they don't get a Flamer variant) wears a welding mask instead of a full helmet, meaning they can still be instantly killed via headshot to the back of the head.



* ''VideoGame/RedFaction'' had the [[DarkActionGirl Masako]]-led mercenaries take over from regular [[EvilCorp Ultor]] guards in the final act of the game. They wore full body armour and that was practically impervious to small arms, requiring heavy shotguns, advanced sniper rifles or the Rail Gun to take down.

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* ''VideoGame/RedFaction'' had the [[DarkActionGirl Masako]]-led mercenaries take over from regular [[EvilCorp Ultor]] guards in the final act of the game. They wore full body armour and that was practically impervious to small arms, requiring heavy shotguns, advanced sniper rifles rifles, or the Rail Gun to take down.



* ''VideoGame/{{Strafe}}'': 50 LD-13R are encountered in the Area 4, Athena Corp. Besides being large, tough and slow, they also carry huge energy shotguns that fire a laser SpreadShot.

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* ''VideoGame/{{Strafe}}'': 50 LD-13R are encountered in the Area 4, Athena Corp. Besides being large, tough tough, and slow, they also carry huge energy shotguns that fire a laser SpreadShot.



* ''VideoGame/HeartAndSlash'': Some enemies are equipped with a heavy armor which will bounce you back every time you hit them. However, they will lose a piece of armor with every hit and several at once if hit on the back, which lets you damage the uncovered parts. Rockets, lazers and weapons like the Vorpal Dagger pierce armor, while some firearms can remove a large number of pieces at once.

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* ''VideoGame/HeartAndSlash'': Some enemies are equipped with a heavy armor which that will bounce you back every time you hit them. However, they will lose a piece of armor with every hit and several at once if hit on the back, which lets you damage the uncovered parts. Rockets, lazers lazers, and weapons like the Vorpal Dagger pierce armor, while some firearms can remove a large number of pieces at once.



* ''VideoGame/{{Kirby}}'': Cotta Knights, Spear Cotta Knights and Cotta Generals wear metallic armor, and as a result can only be defeated by a Star Dash or by using the Invincibility Candy.
* ''VideoGame/SonicHeroes'' has the Egg Hammers, which have a very high number of HP and can only be defeated by the power character. However, at least this robot is vulnerable all over--there is a Armored variant that wears a helmet and is only vulnerable on its rather small head underneath. When attacking, it is very easy to miss the robot's head completely, even with the Level 3 bomb shower attack, or accidentally run into the robot's hammer once it's knocked over.

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* ''VideoGame/{{Kirby}}'': Cotta Knights, Spear Cotta Knights Knights, and Cotta Generals wear metallic armor, and as a result can only be defeated by a Star Dash or by using the Invincibility Candy.
* ''VideoGame/SonicHeroes'' has the Egg Hammers, which have a very high number of HP and can only be defeated by the power character. However, at least this robot is vulnerable all over--there is a an Armored variant that wears a helmet and is only vulnerable on its rather small head underneath. When attacking, it is very easy to miss the robot's head completely, even with the Level 3 bomb shower attack, or accidentally run into the robot's hammer once it's knocked over.



* ''VideoGame/{{Friction}}'' have Gatling soldiers in heavy armour, which requires at least two entire clips before they're gunned down. They are ridiculously slow when shooting at you however.

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* ''VideoGame/{{Friction}}'' have Gatling soldiers in heavy armour, which requires at least two entire clips before they're gunned down. They are ridiculously slow when shooting at you you, however.



** ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.

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** ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, them unless they were previously weakened with Shattering Arrow or Sunder Armor skills.



** Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that one decked out in lower-quality heavy armor.

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** Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that than one decked out in lower-quality heavy armor.



** ''VideoGame/AssassinsCreedII'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.

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** ''VideoGame/AssassinsCreedII'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, sometimes, Ezio may just be stabbing them through the eyehole. And right into the brain.



* ''VideoGame/{{Dishonored}}'': {{Downplayed|Trope}} with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed face, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their AntiMagic abilities.

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* ''VideoGame/{{Dishonored}}'': {{Downplayed|Trope}} with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed face, faces, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their AntiMagic abilities.



* ''VideoGame/{{Betrayer}}'': The conquistadors are armored on the head and upper body. This gives them partial protection against arrows, but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The GiantMook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.

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* ''VideoGame/{{Betrayer}}'': The conquistadors are armored on the head and upper body. This gives them partial protection against arrows, arrows but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The GiantMook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.



** ''VideoGame/ResidentEvil5'' introduces tribal zombies halfway through the game that use wooden shields and helmets which only take a few shots before breaking apart. Towards the end of the game, though, you face off with ''military-equipped'' zombies using proper body armor, gas masks and riot shields.

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** ''VideoGame/ResidentEvil5'' introduces tribal zombies halfway through the game that use wooden shields and helmets which only take a few shots before breaking apart. Towards the end of the game, though, you face off with ''military-equipped'' zombies using proper body armor, gas masks masks, and riot shields.



** Promoted units also tend to wear more armor than their first tier counterparts, with the exception of spellcasters.

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** Promoted units also tend to wear more armor than their first tier first-tier counterparts, with the exception of spellcasters.



* ''VideoGame/ArmyOfTwo'' has "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as LightningBruiser) while later on there are [[GatlingGood minigun heavies]], [[StuffBlowingUp grenade launcher heavies]], and [[KillItWithFire flamethrower heavies.]] The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).

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* ''VideoGame/ArmyOfTwo'' has "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as LightningBruiser) while later on there are [[GatlingGood minigun heavies]], [[StuffBlowingUp grenade launcher heavies]], and [[KillItWithFire flamethrower heavies.]] The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints weak points on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).



* ''VideoGame/KaneAndLynch 2: Dog Days'' had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists, and was combined with their above-average AI (i.e. the ability to perform headshots ''on you'').

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* ''VideoGame/KaneAndLynch 2: Dog Days'' had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists, protagonists and was combined with their above-average AI (i.e. the ability to perform headshots ''on you'').



* ''VideoGame/SpecOpsTheLine'': Overlaps with {{Giant Mook}}s. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, ''then'' have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meters tall, but they require an entire assault rifle magazine, three hand grenades or 2 grenades from underslung grenade launcher to take down. That, and [[MoreDakka they fight with either Light Machine Guns or the AA-12 automatic shotguns]].
* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof -- even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with dozen or so shiv strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.

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* ''VideoGame/SpecOpsTheLine'': Overlaps with {{Giant Mook}}s. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, ''then'' have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meters tall, but they require an entire assault rifle magazine, three hand grenades grenades, or 2 grenades from underslung grenade launcher to take down. That, and [[MoreDakka they fight with either Light Machine Guns or the AA-12 automatic shotguns]].
* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof -- even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with a dozen or so shiv strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.



* ''VideoGame/BloonsTowerDefense'': Ceramic Bloons can take up to 10 damage before its layer pops off, whereas any other type of bloon lose a layer from one hit. Lead, Ceramic, and MOAB-class bloons can also be fortified, giving them extra health.

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* ''VideoGame/BloonsTowerDefense'': Ceramic Bloons can take up to 10 damage before its layer pops off, whereas any other type of bloon lose loses a layer from one hit. Lead, Ceramic, and MOAB-class bloons can also be fortified, giving them extra health.



* ''VideoGame/PhantomDoctrine'': These are encountered later on, where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful supressed handgun or breaching with suppressed weapons.

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* ''VideoGame/PhantomDoctrine'': These are encountered later on, where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful supressed suppressed handgun or breaching with suppressed weapons.



* ''Film/TheLeagueOfExtraordinaryGentlemen'': In the finale, the league has to do battle with the Phantom's soldiers, some which are clad entirely in armour and can take multiple shots before going down. Tom Sawyer had to fight one of these who's wielding a flamethrower, which he barely managed to defeat with some help from Skinner.

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* ''Film/TheLeagueOfExtraordinaryGentlemen'': In the finale, the league has to do battle with the Phantom's soldiers, some of which are clad entirely in armour and can take multiple shots before going down. Tom Sawyer had to fight one of these who's wielding a flamethrower, which he barely managed to defeat with some help from Skinner.



* There were experiments with issuing body armour to soldiers in UsefulNotes/WorldWarI, but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range, and because they were often in stationary positions, weight wasn't as much of a problem), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.
** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, and being shot with an [=MP40=], the entire magazine. Normally this would killed him. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, and then taking the foxhole prisoner. This reportedly happened multiple times.

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* There were experiments with issuing body armour to soldiers in UsefulNotes/WorldWarI, UsefulNotes/WorldWarI but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range, and because they were often in stationary positions, weight wasn't as much of a problem), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.
** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, foxhole and being shot with an [=MP40=], the entire magazine. Normally this would killed kill him. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, butt and then taking the foxhole prisoner. This reportedly happened multiple times.

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*
''VideoGame/DeadIsland2'' has a Walker variant wearing riot gear, aptly named "Riot Gear Walker" that is immune to normal damage and takes reduced fire, electrical, and caustic damage until the armor is broken off. Another example from the same game is the Firefighter Walker and Runner, these variants are practically immune to fire, electrical, and caustic damage (with the exception during counters).
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''VideoGame/FirstEncounterAssaultRecon'' has the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.

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''VideoGame/DeadIsland2''
*''VideoGame/DeadIsland2'' has a Walker variant wearing riot gear, aptly named "Riot Gear Walker" that is immune to normal damage and takes reduced fire, electrical, and caustic damage until the armor is broken off. Another example from the same game is the Firefighter Walker and Runner, these variants are practically immune to fire, electrical, and caustic damage (with the exception during counters).
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* ''VideoGame/FirstEncounterAssaultRecon'' has the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.

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* ''VideoGame/FirstEncounterAssaultRecon'' has the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.

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''VideoGame/DeadIsland2'' has a Walker variant wearing riot gear, aptly named "Riot Gear Walker" that is immune to normal damage and takes reduced fire, electrical, and caustic damage until the armor is broken off. Another example from the same game is the Firefighter Walker and Runner, these variants are practically immune to fire, electrical, and caustic damage (with the exception during counters).
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''VideoGame/FirstEncounterAssaultRecon'' has the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.
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** ''VideoGame/ResidentEvil4'' has the [[TechnicallyLivingZombie Ganados]] on the [[TheVeryDefinitelyFinalDungeon Island Laboratory]]. Some of them sport [[SpikesOfVillainy big, bulky spiky breastplates]] and helmets, though their [[AttackItsWeakPoint faces are uncovered]]. Well, that [[GroinAttack and another spot]].

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** ''VideoGame/ResidentEvil4'' has the [[TechnicallyLivingZombie Ganados]] on the [[TheVeryDefinitelyFinalDungeon Island Laboratory]]. Some of them sport [[SpikesOfVillainy big, bulky spiky breastplates]] and helmets, though their [[AttackItsWeakPoint faces are uncovered]]. Well, that [[GroinAttack and another spot]]. The remake ditches these guys, but it also gives certain mooks an impenetrable steel shield rather than the original's wooden one.
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** ''VideoGame/CallOfDutyAdvancedWarfare'': The [[spoiler: DiscOneFinalBoss]] villain, Hades, has a handful of [[PraetorianGuard personal bodyguards]] with advanced armor that lets them soak about half a mag of assault rifle fire before dropping. [[spoiler: Later in the game, Atlas begins deploying red-armored elites with similar damage-soaking ability.]]

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** ''VideoGame/CallOfDutyAdvancedWarfare'': The [[spoiler: DiscOneFinalBoss]] [[spoiler:DiscOneFinalBoss]] villain, Hades, has a handful of [[PraetorianGuard personal bodyguards]] with advanced armor that lets them soak about half a mag of assault rifle fire before dropping. [[spoiler: Later [[spoiler:Later in the game, Atlas begins deploying red-armored elites with similar damage-soaking ability.]]



[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]
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* ''VideoGame/Left4Dead'' had the Riot Infected, which are bulletproof ''everywhere'' except InTheBack. There was also a more specific Hazmat Infected variation, which was [[KungFuProofMook only impervious to fire]].

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* ''VideoGame/Left4Dead'' had ''VideoGame/Left4Dead2'' has the Riot Infected, which are bulletproof ''everywhere'' except InTheBack. There was There's also a more specific Hazmat Infected variation, which was is [[KungFuProofMook only impervious to fire]].

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* In ''VideoGame/MetalGearSolidVThePhantomPain'', some enemy soldiers wear riot suits that allow them to tank large amounts of damage. Small arms fire does basically nothing against them, but they're still vulnerable to fire and explosive damage, the latter of which can blow their helmet off and leave them open to a headshot.



* ''VideoGame/MaxPayne3'': On a few occasions, you encounter troops in effectively bulletproof heavy armour who also wield [[MoreDakka LMGs]]. Only headshots will take them down. There are two varieties: The first kind needs multiple headshots to gun down, but are thankfully rare, with a cutscene every time one appears. The second only needs one and can be knocked down with body shots to make the finishing shot easier, but are also more common.

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* ''VideoGame/MaxPayne3'': On a few occasions, you encounter troops Crachá Preto soldiers, first encountered in effectively bulletproof heavy armour who also wield the third chapter, are a downplayed example as they only wear armored vests. Two straighter examples show up later in the form of [[MoreDakka LMGs]]. Only headshots will LMG-wielding]] heavies, rare enemies who can take them down. There are two varieties: The first kind needs multiple headshots without stumbling, and the U.F.E. police force, more standard mooks who are clad head to gun down, toe in armor but are thankfully rare, with a cutscene every time one appears. The second only needs one and can be knocked down with by body shots to make the finishing shot easier, but are also more common.easier.
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* ''VideoGame/SyphonFilter2'': One level has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means. The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.

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* ''VideoGame/SyphonFilter2'': ''VideoGame/SyphonFilter 2'': One level has fully-armored fully armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, explosion-proof and must be defeated by unconventional means. The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.
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* ''VideoGame/BloodWest'' have you battling a multitude of zombies throughout the game, including zombies wearing their own ''coffins'' as improvised armor. These enemies naturally can take far more damage than regular undead, and survive a shotgun blast from up close.
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* ''VideoGame/SpyroTheDragon'': Heavily Armoured Mooks are immune to [[BreathWeapon flame breath]] (whereas {{Giant Mook}}s are immune to [[UseYourHead charge attacks]]). Sometimes there are ''giant armored'' enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).

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* ''VideoGame/SpyroTheDragon'': ''Franchise/SpyroTheDragon'': Heavily Armoured Mooks are immune to [[BreathWeapon flame breath]] (whereas {{Giant Mook}}s are immune to [[UseYourHead charge attacks]]). Sometimes there are ''giant armored'' enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).
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* ''VideoGame/Battlefield1'' has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, there are elite kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spiked club, anti-tank rifle, or grenade launcher. While the elite classes are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during UsefulNotes/WorldWarI.

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* ''VideoGame/Battlefield1'' has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, multiplayer, there are elite kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spiked club, anti-tank rifle, rifle or grenade launcher. While the elite classes are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during UsefulNotes/WorldWarI.
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* ''VideoGame/DustyRevenge'' have armored cows and hippos, which are impervious to all your attacks until your backup Rondel launches an exploding projectile on them, blowing their armor apart and rendering them vulnerable.
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* ''VideoGame/BloonsTowerDefense'': Ceramic Bloons can take up to 10 damage before its layer pops off, whereas any other type of bloon lose a layer from one hit. Lead, Ceramic, and MOAB-class bloons can also be fortified, giving them extra health.
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* ''VideoGame/{{Gloomwood}}'': Some of the huntsmen wear breastplates, which make their head and torso resistant to gunfire and completely immune to damage from the {{canesword}}, as well as being [[KungFuProofMook immune]] to {{Back Stab}}s since their spine is properly protected.

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* ''VideoGame/{{Gloomwood}}'': Some of the huntsmen wear breastplates, breastplates with a sort of high metal collar that covers much of their head, which make their head and torso resistant to gunfire and completely immune to damage from the {{canesword}}, as well as being making them [[KungFuProofMook totally immune]] to {{Back Stab}}s since their spine is properly protected.
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* ''VideoGame/{{Gloomwood}}'': Some of the huntsmen wear breastplates, which make their head and torso resistant to gunfire and completely immune to damage from the {{canesword}}, as well as being [[KungFuProofMook immune]] to {{Back Stab}}s since their spine is properly protected.
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* ''VideoGame/{{Friction}}'' have Gatling soldiers in heavy armour, which requires at least two entire clips before they're gunned down. They are ridiculously slow when shooting at you however.
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* ''VideoGame/{{Cataclysm}}'' features the skeletal zombie line, which are zombies that have grown protective bone shells over themselves. Skeletal Juggernauts, the most powerful skeletal zombie form, are very slow, but take minimal damage from most firearms and melee attacks, and are strong enough to break walls and throw survivors.
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Up To Eleven is a defunct trope


** ''VideoGame/VermintideII'' adds Chaos Warriors, who are [[UpToEleven completely]] covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a ''very'' powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks, and a lot of them.

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** ''VideoGame/VermintideII'' adds Chaos Warriors, who are [[UpToEleven completely]] completely covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a ''very'' powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks, and a lot of them.



** ''VideoGame/AssassinsCreedRevelations'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.

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** ''VideoGame/AssassinsCreedRevelations'' takes this UpToEleven with Almogavars, which ''VideoGame/AssassinsCreedRevelations'': Almogavars can survive Hidden Gun shots where Brutes could not.
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Knife Nut is now a disambiguation.


* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof -- even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with dozen or so [[KnifeNut shiv]] strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.

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* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof -- even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with dozen or so [[KnifeNut shiv]] shiv strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.
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* All enemies in ''VideoGame/{{Bonfire}}'' can potentially spawn with the "Armored" modifier, which gives them a massive boost to their Armor stat. However, this is an InformedAttribute, as their character art doesn't change.

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* ''TabletopGame/DungeonsAndDragons'':
** Fire giants are the only true giants which wear heavy armor on a regular basis, giving them a much higher Armor Class than other giants. Fire giant dreadnoughts take it even further by dual-wielding shields in addition to wearing plate armor.
** Shell sharks are covered in magically affixed plates of coral, giving them an Armor Class on par with a suit of plate.
* ''TabletopGame/{{Exalted}}'': If you hate and/or are hated by [[TheEmpire the Realm]], you start by fighting non-Awakened-Essence Realm enforcers. Survive that, and you'll have to fight the Wyld Hunt ([[PhantasySpelling sic]]), elite Realm squads usually led by a Dragon-blooded [[spoiler:and sometimes Sidereals too]]. Survive ''that'', and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a OneManArmy and don't have to worry about Realm incursion to your territory.



* ''TabletopGame/{{Exalted}}'': If you hate and/or are hated by [[TheEmpire the Realm]], you start by fighting non-Awakened-Essence Realm enforcers. Survive that, and you'll have to fight the Wyld Hunt ([[PhantasySpelling sic]]), elite Realm squads usually led by a Dragon-blooded [[spoiler:and sometimes Sidereals too]]. Survive ''that'', and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a OneManArmy and don't have to worry about Realm incursion to your territory.

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* ''TabletopGame/{{Exalted}}'': If you hate and/or are hated by [[TheEmpire the Realm]], you start by fighting non-Awakened-Essence Realm enforcers. Survive that, ''TabletopGame/RangersOfShadowDeep'': The knight and you'll templar companion types. A knight carries a shield for further damage mitigation, making them a StoneWall, while a templar wields a two-handed weapon and is more of a MightyGlacier.
* ''TabletopGame/RPGStuck'': Some creatures
have to fight armor as a separate pool of hit points, requiring the Wyld Hunt ([[PhantasySpelling sic]]), elite Realm squads usually led by player to do a Dragon-blooded [[spoiler:and sometimes Sidereals too]]. Survive ''that'', and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a OneManArmy and don't skill check to bypass it, or bring siege-type damage to bear. A few have to worry about Realm incursion to your territory.active armor that requires constant skill checks.
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* ''VideoGame/StyxShardsOfDarkness'': Both elven and human locations have some guards like this. They are obviously harder to kill in an open combat, but a goblin like Styx shouldn't be doing that anyway. More important complication is that if Styx does manage to sneakily kill them, he's not strong enough to pick up their bodies and move somewhere they cannot be seen. Instead, you should have already prepared the equipment needed to dissolve them outright.

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* ''VideoGame/StyxShardsOfDarkness'': Both elven ''VideoGame/StyxMasterOfShadows'' and human locations its sequel ''VideoGame/StyxShardsOfDarkness'' have some guards like this. They are obviously harder the occasional guard wearing heavy plate armor. This makes them NighInvulnerable to kill in an open combat, but a goblin like anything Styx shouldn't be doing that anyway. More important complication is that if Styx does manage to sneakily kill can throw at them, he's not strong enough to leaving environmental hazards like [[FallingChandelierOfDoom falling chandeliers]] and poisoned food as the only thing that can do them in. On top of that the armor is so heavy that Styx can't even pick up their bodies and move somewhere they cannot be seen. Instead, you should have already prepared the equipment needed to dissolve them outright.up, meaning that dissolving them with [[HollywoodAcid Acid Vials]] is the only way to hide the body.
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* ''VideoGame/XCOM2'' has the ADVENT Shieldbearers, essentially troopers in very bulky white armor, which have very high armor points in comparison to any other ADVENT footman and only matched by late-game alien units like the [[PoweredArmor Andromendon]]. In battle, their first move is almost always to run to a secure position and activate his DeflectorShields, shielding all aliens close to the Shieldbearer for a few extra hit points.

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