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[[quoteright:250:[[Manga/MagicalGirlSite https://static.tvtropes.org/pmwiki/pub/images/bloodheal.png]]]]
[[caption-width-right:250:[[ArtisticLicenseMedicine Somewhere an infection control nurse is crying.]]]]
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* ''ComicBook/{{Preacher}}'': Cassidy can become horribly mutilated and dismembered, but due to being a vampire, once he gets some blood, he's right as rain.
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* ''VideoGame/{{Noita}}'': The Vampirism perk allows you to restore health by consuming blood.
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* The ''VideoGame/LegacyOfKain'' franchise makes this a trait of the title character, considering he's a vampire. When he gets low on health, snacking on a nearby healthy mortal boosts him back up; he can even do so telekinetically from a distance. His lieutentant Raziel, being an undead wraith, instead recovers via SoulEating.
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* ''Literature/ImmortalGuardians'': The virus that gives Immortals their preternatural powers is dependent on blood to continue regenerating their bodies and abilities. When an Immortal is grievously wounded, the virus that heals them is fueled by their blood. If they begin to run low on blood, the ability to heal diminishes and may stall until they are able to receive a fresh transfusion.
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* In ''Creature Court'', damage from physical trauma (claws, blades etc.) can be healed by drinking the blood of another Court member, with a more powerful donor granting better healing. Damage from [[KryptoniteFactor skysilver]] can only be healed by drinking blood from a [[BadassNormal sentinel]], with the side effect of removing the drinker's powers and making them [[BroughtDownToNormal essentially human]] until it wears off.

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* In ''Creature Court'', ''Literature/CreatureCourt'', damage from physical trauma (claws, blades etc.) can be healed by drinking the blood of another Court member, with a more powerful donor granting better healing. Damage from [[KryptoniteFactor skysilver]] can only be healed by drinking blood from a [[BadassNormal sentinel]], with the side effect of removing the drinker's powers and making them [[BroughtDownToNormal essentially human]] until it wears off.
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* In ''Series/The100'', the Grounders can survive on the surface because their blood repairs radiation damage. A transfusion of it will even heal those who lack the adaptation. [[spoiler: The Mountain Men figured this out and keep a stable of "donors" ready for those who suffer exposure. Then they find that Skaikru blood is even more potent and skip straight to harvesting bone marrow. ''Then'' comes an even bigger radiation disaster which can only be treated with genetically-modified "nightblood".]]
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* In ''VideoGame/DeathStranding'', Sam's blood levels take the place of a more traditional health bar and can be depleted in various ways, ranging from taking fall damage to walking too long while barefoot or with worn out boots. Blood bags, which can be equipped to steadily restore his blood levels, serve as the game's primary healing item.
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* ''ComicBook/XMen'': After the concept of "[[NextTierPowerUp Secondary Mutation]]" was introduced in ''ComicBook/NewXMen'', said mutation granted the character Angel a HealingFactor that was in many ways even stronger than ComicBook/{{Wolverine}}'s. One of the many, many useful properties of said HealingFactor is that Angel's blood alone is powerful enough to cure poisons and diseases, heal near-fatal injuries, and much more.

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* ''ComicBook/XMen'': After the concept of "[[NextTierPowerUp Secondary Mutation]]" was introduced in ''ComicBook/NewXMen'', said mutation granted the character Angel a HealingFactor that was in many ways even stronger than ComicBook/{{Wolverine}}'s. One of the many, many useful properties of said HealingFactor is that Angel's blood alone is powerful enough to cure poisons and diseases, heal near-fatal injuries, and much more. The main limitation is that it seems to work mostly based on blood type (Jubilee and Skin were both near death when Angel gave them his blood; Jubilee survived, Skin didn't).
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* ''Fanfic/InfinityTrainBoilingPoint'': Any witch that has a sufficiently strong connection with [[HealingHands Healing magic]] has their blood gain healing properties. [[spoiler: Skara's]] blood is strongly connected that it can actually ''revive'' small critters.

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* ''Fanfic/InfinityTrainBoilingPoint'': Any witch that has a sufficiently strong connection with [[HealingHands Healing magic]] has their blood gain healing properties. [[spoiler: Skara's]] blood is so strongly connected that it can actually ''revive'' small critters.


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* In ''Creature Court'', damage from physical trauma (claws, blades etc.) can be healed by drinking the blood of another Court member, with a more powerful donor granting better healing. Damage from [[KryptoniteFactor skysilver]] can only be healed by drinking blood from a [[BadassNormal sentinel]], with the side effect of removing the drinker's powers and making them [[BroughtDownToNormal essentially human]] until it wears off.
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* ''Fanfic/VowOfTheKing'': Unohana's bankai summons a pool of blood (taken fro mall the people she's ever killed) and grants her a potent HealingFactor that can regrow an entire limb in seconds.

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* ''Fanfic/VowOfTheKing'': Unohana's bankai summons a pool of blood (taken fro mall from all the people she's ever killed) and grants her a potent HealingFactor that can regrow an entire limb in seconds.



--> “My patron is the goddess of blood and bone,” Randal said, “so growing [[spoiler:a new arm]] for me isn’t that hard for her.”

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--> “My -->"My patron is the goddess of blood and bone,” bone," Randal said, “so "so growing [[spoiler:a new arm]] for me isn’t isn't that hard for her."



* ''VideoGame/{{Fallout}}'' series: Blood packs first appeared ''VideoGame/Fallout3'', but they only heal a measly 1 point unless the player gets the Hematophage perk, which increases the healing to a decent 20 points. They return in ''VideoGame/FalloutNewVegas'', but there aren't perks that improve their healing, making them poor healing items. Thankfully, Blood packs become more effective in ''VideoGame/Fallout4'' and ''VideoGame/Fallout76'', now that they heal the player by 50 points per second at the cost of drawbacks (for the former, the player gets a 7% chance of getting infected with diseases in Survival Mode; for the latter, the player gets 10 points of radiation).

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* ''VideoGame/{{Fallout}}'' series: ''VideoGame/{{Fallout}}'': Blood packs first appeared ''VideoGame/Fallout3'', but they only heal a measly 1 point unless the player gets the Hematophage perk, which increases the healing to a decent 20 points. They return in ''VideoGame/FalloutNewVegas'', but there aren't perks that improve their healing, making them poor healing items. Thankfully, Blood packs become more effective in ''VideoGame/Fallout4'' and ''VideoGame/Fallout76'', now that they heal the player by 50 points per second at the cost of drawbacks (for the former, the player gets a 7% chance of getting infected with diseases in Survival Mode; for the latter, the player gets 10 points of radiation).



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* ''WesternAnimation/XMenTheAnimatedSeries'': The episode "Have Yourself A Morlock Christmas" sees the outcast Morlocks attracting the attention of the X-Men by raiding hospitals and ambulances. They're doing so because one of their number, Leech, has contracted a serious ailment and the Morlocks lack the ability to heal him. Upon discovering this, Wolverine reveals that a blood transfusion from him has the POTENTIAL to temporarily bestow his own healing factor on the recipient, but is reluctant to try it on Leech because said healing factor could go out of control and kill him, as it has to others Wolverine has tried this with. Ultimately he's persuaded to give it a shot because all other options have been exhausted and Jubilee can't bear the thought of the little Morlock boy dying on Christmas. The transfusion is a success and Leech makes a full recovery.

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* ''WesternAnimation/XMenTheAnimatedSeries'': The episode "Have Yourself A a Morlock Christmas" sees the outcast Morlocks attracting the attention of the X-Men by raiding hospitals and ambulances. They're doing so because one of their number, Leech, has contracted a serious ailment and the Morlocks lack the ability to heal him. Upon discovering this, Wolverine reveals that a blood transfusion from him has the POTENTIAL ''potential'' to temporarily bestow his own healing factor HealingFactor on the recipient, but is reluctant to try it on Leech because said healing factor could go out of control and kill him, as it has to others Wolverine has tried this with. Ultimately he's He's ultimately persuaded to give it a shot because all other options have been exhausted and Jubilee can't bear the thought of the little Morlock boy dying on Christmas. The transfusion is a success and Leech makes a full recovery.
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[[folder:Comic Book]]
* ''ComicBook/{{Morbius}}'': Shown several times. He'll be on death's doorstep due to something like starvation ([[DeathSeeker trying to commit suicide]]) or physical injury (tortured by a [[KnightTemplar monster hunter]]) -- get some blood in him and he's good as new. Franchise/SpiderMan's blood can (temporarily) cure him of his pseudo-vampirism, or bring him back to "base living vampire level" when he's become [[LegoGenetics more]] [[BatPeople bat-like]].

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* ''ComicBook/{{Morbius}}'': Shown several times. He'll Morbius will be on death's doorstep due to something like starvation ([[DeathSeeker trying to commit suicide]]) or physical injury (tortured by a [[KnightTemplar monster hunter]]) -- get some blood in him and he's good as new. Franchise/SpiderMan's ComicBook/SpiderMan's blood can (temporarily) cure him of his pseudo-vampirism, or bring him back to "base living vampire level" when he's become [[LegoGenetics more]] [[BatPeople more bat-like]].
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* ''Series/InterviewWithTheVampire2022'': In "[[Recap/InterviewWithTheVampire2022S1E1InThroesOfIncreasingWonder In Throes of Increasing Wonder...]]", after TheirFirstTime, Lestat de Lioncourt instantly heals the two bite marks he left on Louis de Pointe du Lac's neck by applying his own vampire blood on them.

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* ''Series/InterviewWithTheVampire2022'': In After TheirFirstTime in "[[Recap/InterviewWithTheVampire2022S1E1InThroesOfIncreasingWonder In Throes of Increasing Wonder...]]", after TheirFirstTime, Lestat de Lioncourt instantly heals the two bite marks he left on Louis de Pointe du Lac's neck by applying his own vampire blood on them.

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