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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
to:
** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD. Also, your Pip-Boy flashlight (which provides illumination by brightening the Pip-Boy's screen) is replaced with a built-in helmet light, so if you're not wearing your power armor's helmet, you can't access either flashlight.
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** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
to:
** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with your ammo counter in the a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom.bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
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Changed line(s) 49 (click to see context) from:
** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
to:
** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an your ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
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** Entering a suit of PoweredArmor ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
to:
** Entering a suit of PoweredArmor in ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
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** Entering a suit of PoweredArmor ''VideoGame/{{Fallout 4}}'' will transform your HUD into a DiegeticInterface, with an ammo counter in the corner and your AP, health, and Geiger counters as gauges along the bottom. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD.
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* Starting with the "Mark II" armor, the suits built and worn by Tony Stark in all the three ''Film/IronMan'' films and ''Film/TheAvengers''. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when faced with the icing problem in the first film and when it's travels into space in ''The Avengers''.
to:
* Starting with the "Mark II" armor, the suits built and worn by Tony Stark in all the three ''Film/IronMan'' films and ''Film/TheAvengers''.''Film/{{The Avengers|2012}}''. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when faced with the icing problem in the first film and when it's travels into space in ''The Avengers''.
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* ''[[VideoGame/
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* ''[[VideoGame/''[[/folder]]
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Originally a military technology, a Heads-Up Display is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality".
to:
Originally a military technology, a Heads-Up Display is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality".
"AugmentedReality", though that term has become increasingly associated with entertainment products in the 21st century.
Changed line(s) 56,82 (click to see context) from:
* ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]''[='s=] interface would flicker in response to supernatural happenings.
** In ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'', the HUD is part of the players combat eye wear and vanishes when they are removed.
* The ''NavalOps'' series uses a HUD that covers most of the screen. Most of it is a radar that shows enemies close to you; the rest indicates things like speed and heading and whether anything is horribly wrong with your ship (like a torpedo taking out your rudder). It can be a little hard to read if the enemy spams missiles or torpedoes.
* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
* ''VideoGame/DragonBallZBudokai'' games use Scouter screens to display lifebars and other character information.
* In ''VisualNovel/InvisibleApartment'', Kacey has a [[GogglesDoSomethingUnusual translucent visor]] (a "mask") which has information overlaid on it while she's hacking things. (It doesn't have any gameplay function for the player, though — she uses it automatically.)
[[/folder]]
[[folder:Western Animation]]
* In the new rebooted. ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyPhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
** Skulker's digital binoculars seemed to have this same HUD function.
* After ''WesternAnimation/KimPossible's'' mission outfit got ruined in "Clothes Minded", she tried a series of replacements, including a spacesuit-like contraption built by her dad. Unfortunately, when he installed the heads-up display Kimmunicator in the faceplate, he overlooked that "must under no circumstances interfere with the operator's view beyond the panel" thing. Even more unfortunately, Wade called while [[KindaBusyHere Kim was in the middle of fighting Shego]].
[[/folder]]
[[folder:Real life]]
* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and some have head tracking so that other information may be seen.
** The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
** Various military-grade deployable [=UGV=]s use these.
* A number of Apple applications (the most common being Xcode and iMovie) use [=HUDs=] in lieu of right-click popup menus for certain functions. Implementing them in non-Apple apps, however, is a somewhat ad hoc process...
* Google Glass is one of the few resurgences in heads up display technology for the masses. Such technology has been around for over a decade (there's an entry on the Guinness Book of World Records in 1999 that makes mention of a small computer with a HUD).
* Modern teleprompters project a speech into the speechmaker's eyes. During a speech by the president of the USA or similar official, an angled piece of clear plastic is seen near them, that is for the teleprompter.
* Some high-end luxury cars have a heads up display that shows information that would appear on the normal dashboard, in addition to the dashboard.
** GPS units function sort of as a HUD for navigation, assuming they're windshield or dashboard mounted.
[[/folder]]
----
** In ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'', the HUD is part of the players combat eye wear and vanishes when they are removed.
* The ''NavalOps'' series uses a HUD that covers most of the screen. Most of it is a radar that shows enemies close to you; the rest indicates things like speed and heading and whether anything is horribly wrong with your ship (like a torpedo taking out your rudder). It can be a little hard to read if the enemy spams missiles or torpedoes.
* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
* ''VideoGame/DragonBallZBudokai'' games use Scouter screens to display lifebars and other character information.
* In ''VisualNovel/InvisibleApartment'', Kacey has a [[GogglesDoSomethingUnusual translucent visor]] (a "mask") which has information overlaid on it while she's hacking things. (It doesn't have any gameplay function for the player, though — she uses it automatically.)
[[/folder]]
[[folder:Western Animation]]
* In the new rebooted. ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyPhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
** Skulker's digital binoculars seemed to have this same HUD function.
* After ''WesternAnimation/KimPossible's'' mission outfit got ruined in "Clothes Minded", she tried a series of replacements, including a spacesuit-like contraption built by her dad. Unfortunately, when he installed the heads-up display Kimmunicator in the faceplate, he overlooked that "must under no circumstances interfere with the operator's view beyond the panel" thing. Even more unfortunately, Wade called while [[KindaBusyHere Kim was in the middle of fighting Shego]].
[[/folder]]
[[folder:Real life]]
* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and some have head tracking so that other information may be seen.
** The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
** Various military-grade deployable [=UGV=]s use these.
* A number of Apple applications (the most common being Xcode and iMovie) use [=HUDs=] in lieu of right-click popup menus for certain functions. Implementing them in non-Apple apps, however, is a somewhat ad hoc process...
* Google Glass is one of the few resurgences in heads up display technology for the masses. Such technology has been around for over a decade (there's an entry on the Guinness Book of World Records in 1999 that makes mention of a small computer with a HUD).
* Modern teleprompters project a speech into the speechmaker's eyes. During a speech by the president of the USA or similar official, an angled piece of clear plastic is seen near them, that is for the teleprompter.
* Some high-end luxury cars have a heads up display that shows information that would appear on the normal dashboard, in addition to the dashboard.
** GPS units function sort of as a HUD for navigation, assuming they're windshield or dashboard mounted.
[[/folder]]
----
to:
* ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]''[='s=] interface would flicker in response to supernatural happenings.
** In ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'', the HUD is part of the players combat eye wear and vanishes when they are removed.
* The ''NavalOps'' series uses a HUD that covers most of the screen. Most of it is a radar that shows enemies close to you; the rest indicates things like speed and heading and whether anything is horribly wrong with your ship (like a torpedo taking out your rudder). It can be a little hard to read if the enemy spams missiles or torpedoes.
* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
* ''VideoGame/DragonBallZBudokai'' games use Scouter screens to display lifebars and other character information.
* In ''VisualNovel/InvisibleApartment'', Kacey has a [[GogglesDoSomethingUnusual translucent visor]] (a "mask") which has information overlaid on it while she's hacking things. (It doesn't have any gameplay function for the player, though — she uses it automatically.)
[[/folder]]
[[folder:Western Animation]]
* In the new rebooted. ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyPhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
** Skulker's digital binoculars seemed to have this same HUD function.
* After ''WesternAnimation/KimPossible's'' mission outfit got ruined in "Clothes Minded", she tried a series of replacements, including a spacesuit-like contraption built by her dad. Unfortunately, when he installed the heads-up display Kimmunicator in the faceplate, he overlooked that "must under no circumstances interfere with the operator's view beyond the panel" thing. Even more unfortunately, Wade called while [[KindaBusyHere Kim was in the middle of fighting Shego]].
[[/folder]]
[[folder:Real life]]
* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and some have head tracking so that other information may be seen.
** The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
** Various military-grade deployable [=UGV=]s use these.
* A number of Apple applications (the most common being Xcode and iMovie) use [=HUDs=] in lieu of right-click popup menus for certain functions. Implementing them in non-Apple apps, however, is a somewhat ad hoc process...
* Google Glass is one of the few resurgences in heads up display technology for the masses. Such technology has been around for over a decade (there's an entry on the Guinness Book of World Records in 1999 that makes mention of a small computer with a HUD).
* Modern teleprompters project a speech into the speechmaker's eyes. During a speech by the president of the USA or similar official, an angled piece of clear plastic is seen near them, that is for the teleprompter.
* Some high-end luxury cars have a heads up display that shows information that would appear on the normal dashboard, in addition to the dashboard.
** GPS units function sort of as a HUD for navigation, assuming they're windshield or dashboard mounted.
[[/folder]]
----''[[VideoGame/
** In ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'', the HUD is part of the players combat eye wear and vanishes when they are removed.
* The ''NavalOps'' series uses a HUD that covers most of the screen. Most of it is a radar that shows enemies close to you; the rest indicates things like speed and heading and whether anything is horribly wrong with your ship (like a torpedo taking out your rudder). It can be a little hard to read if the enemy spams missiles or torpedoes.
* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
* ''VideoGame/DragonBallZBudokai'' games use Scouter screens to display lifebars and other character information.
* In ''VisualNovel/InvisibleApartment'', Kacey has a [[GogglesDoSomethingUnusual translucent visor]] (a "mask") which has information overlaid on it while she's hacking things. (It doesn't have any gameplay function for the player, though — she uses it automatically.)
[[/folder]]
[[folder:Western Animation]]
* In the new rebooted. ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyPhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
** Skulker's digital binoculars seemed to have this same HUD function.
* After ''WesternAnimation/KimPossible's'' mission outfit got ruined in "Clothes Minded", she tried a series of replacements, including a spacesuit-like contraption built by her dad. Unfortunately, when he installed the heads-up display Kimmunicator in the faceplate, he overlooked that "must under no circumstances interfere with the operator's view beyond the panel" thing. Even more unfortunately, Wade called while [[KindaBusyHere Kim was in the middle of fighting Shego]].
[[/folder]]
[[folder:Real life]]
* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and some have head tracking so that other information may be seen.
** The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
** Various military-grade deployable [=UGV=]s use these.
* A number of Apple applications (the most common being Xcode and iMovie) use [=HUDs=] in lieu of right-click popup menus for certain functions. Implementing them in non-Apple apps, however, is a somewhat ad hoc process...
* Google Glass is one of the few resurgences in heads up display technology for the masses. Such technology has been around for over a decade (there's an entry on the Guinness Book of World Records in 1999 that makes mention of a small computer with a HUD).
* Modern teleprompters project a speech into the speechmaker's eyes. During a speech by the president of the USA or similar official, an angled piece of clear plastic is seen near them, that is for the teleprompter.
* Some high-end luxury cars have a heads up display that shows information that would appear on the normal dashboard, in addition to the dashboard.
** GPS units function sort of as a HUD for navigation, assuming they're windshield or dashboard mounted.
[[/folder]]
----
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None
Added DiffLines:
[[folder:Literature]]
* In ''Literature/StarksWar'', all American troops have complicated electronic displays in their PoweredArmor. Some of this is useful, but some of it is widely detested, because it exists to harry soldiers into ''exact'' obedience to the overall mission plan, regardless of the reality on the ground. Military command always assumes that their plans will go like clockwork, and yells at soldiers for getting even slightly behind their pre-programmed timeline. Heaven help the soldier whose HUD starts to show orange or red numbers on its clock instead of the approved green.
[[/folder]]
* In ''Literature/StarksWar'', all American troops have complicated electronic displays in their PoweredArmor. Some of this is useful, but some of it is widely detested, because it exists to harry soldiers into ''exact'' obedience to the overall mission plan, regardless of the reality on the ground. Military command always assumes that their plans will go like clockwork, and yells at soldiers for getting even slightly behind their pre-programmed timeline. Heaven help the soldier whose HUD starts to show orange or red numbers on its clock instead of the approved green.
[[/folder]]
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None
Added DiffLines:
* In ''VisualNovel/InvisibleApartment'', Kacey has a [[GogglesDoSomethingUnusual translucent visor]] (a "mask") which has information overlaid on it while she's hacking things. (It doesn't have any gameplay function for the player, though — she uses it automatically.)
Is there an issue? Send a MessageReason:
hyperlinks
Changed line(s) 37,39 (click to see context) from:
** ''VideoGame/MetroidPrime'''s display is meant to be the HUD inside Samus's helmet. This is reinforced by the fact that the edges of the helmet's visor are visible around the borders of the screen, water or steam occasionally accumulates on the display, and certain flashes of light can actually cause the player character's reflection to become momentarily visible in the screen, making Samus one of the few FPS heroes to have reaction shots. ''Metroid Prime 2: Echoes'' even includes an enemy that can crash Samus's computer systems, causing screen updates to become jerky, random letters to scroll up the screen, and weapons to be disabled until you "reboot" with a button command.
*** ''Metroid Prime 3'' also had occasions where the visor can become distorted, which can either be temporary or is solved by switching to a different visor mode. And some enemies can latch onto Samus' helmet, obscuring her view.
*** The helmet even has a slight delay before turning with the player to simulate being a distinct object from the player's head. Apparently this causes motion sickness in some; you can disable the effect by toggling the "HUD Lag" option in the menu.
*** ''Metroid Prime 3'' also had occasions where the visor can become distorted, which can either be temporary or is solved by switching to a different visor mode. And some enemies can latch onto Samus' helmet, obscuring her view.
*** The helmet even has a slight delay before turning with the player to simulate being a distinct object from the player's head. Apparently this causes motion sickness in some; you can disable the effect by toggling the "HUD Lag" option in the menu.
to:
** ''VideoGame/MetroidPrime'''s display is meant to be the HUD inside Samus's helmet. This is reinforced by the fact that the edges of the helmet's visor are visible around the borders of the screen, water or steam occasionally accumulates on the display, and certain flashes of light can actually cause the player character's reflection to become momentarily visible in the screen, making Samus one of the few FPS heroes to have reaction shots. ''Metroid Prime 2: Echoes'' ''VideoGame/MetroidPrime2Echoes'' even includes an enemy that can crash Samus's computer systems, causing screen updates to become jerky, random letters to scroll up the screen, and weapons to be disabled until you "reboot" with a button command.
***''Metroid Prime 3'' ''VideoGame/MetroidPrime3Corruption'' also had has occasions where the visor can become distorted, which can either be temporary or is solved by switching to a different visor mode. And some enemies can latch onto Samus' Samus's helmet, obscuring her view.
*** The helmet even has a slight delay before turning with the player to simulate being a distinct object from the player's head. Apparently this causes motion sicknessin some; for some players; you can disable the effect by toggling the "HUD Lag" option in the menu.
***
*** The helmet even has a slight delay before turning with the player to simulate being a distinct object from the player's head. Apparently this causes motion sickness
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None
Changed line(s) 60,62 (click to see context) from:
In the new rebooted
* ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyOhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
* ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyOhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
to:
* In the new rebooted
*rebooted. ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from''WesternAnimation/DannyOhantom'' ''WesternAnimation/DannyPhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
*
* Valerie from
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Added DiffLines:
In the new rebooted
* ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyOhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
** Skulker's digital binoculars seemed to have this same HUD function.
* ''WesternAnimation/MaxSteel2013'' series, Max Steel, who is now Maxwell Macgrath and the Ultralink Steel, has this same feature in his helmet which offers information about their oponents, the suit, icons of incoming calls and just because they could get away with it, they show Max's head while inside the helemet in the same fashion as Iron Man.
* Valerie from ''WesternAnimation/DannyOhantom'' also had this same featuere in her original pink battle suit's mask which allowed to to track Danny and other ghosts.
** Skulker's digital binoculars seemed to have this same HUD function.
Is there an issue? Send a MessageReason:
None
Changed line(s) 60 (click to see context) from:
* After ''KimPossible's'' mission outfit got ruined in "Clothes Minded", she tried a series of replacements, including a spacesuit-like contraption built by her dad. Unfortunately, when he installed the heads-up display Kimmunicator in the faceplate, he overlooked that "must under no circumstances interfere with the operator's view beyond the panel" thing. Even more unfortunately, Wade called while [[KindaBusyHere Kim was in the middle of fighting Shego]].
to:
* After ''KimPossible's'' ''WesternAnimation/KimPossible's'' mission outfit got ruined in "Clothes Minded", she tried a series of replacements, including a spacesuit-like contraption built by her dad. Unfortunately, when he installed the heads-up display Kimmunicator in the faceplate, he overlooked that "must under no circumstances interfere with the operator's view beyond the panel" thing. Even more unfortunately, Wade called while [[KindaBusyHere Kim was in the middle of fighting Shego]].
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** ''{{Halo}}''. Especially notable in that from ''Halo 3'' onward, the HUD loses its curvature when the camera goes third-person.
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** ''{{Halo}}''. ''Franchise/{{Halo}}''. Especially notable in that from ''Halo 3'' ''VideoGame/{{Halo 3}}'' onward, the HUD loses its curvature when the camera goes third-person.
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* The computer games in the ''CommandAndConquer'' series are supposed to take place on a computer controlled by a remote commander. Allies, hero units, fellow commanders, and enemies will often contact the player by video and be displayed to a portion of the screen (often the area containing the map - which is only available when the radar is working.)
* In the remade ''VideoGame/{{Battlezone|1998}}'' games, which have more in common with ''CommandAndConquer'' than the old vector-graphics ''Battlezone'', all commands and build orders are given through HUD sidebars, much as using pre-made text/voice responses in modern-day {{FPS}}es like ''VideoGame/UnrealTournament''. They ARE a little more action-y than the standard RTS hybrid, so this is to be expected. (though you can give orders you are also fighting on the field, and randomly snagging enemy craft when the mood hits you.)
* In the remade ''VideoGame/{{Battlezone|1998}}'' games, which have more in common with ''CommandAndConquer'' than the old vector-graphics ''Battlezone'', all commands and build orders are given through HUD sidebars, much as using pre-made text/voice responses in modern-day {{FPS}}es like ''VideoGame/UnrealTournament''. They ARE a little more action-y than the standard RTS hybrid, so this is to be expected. (though you can give orders you are also fighting on the field, and randomly snagging enemy craft when the mood hits you.)
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* The computer games in the ''CommandAndConquer'' ''VideoGame/CommandAndConquer'' series are supposed to take place on a computer controlled by a remote commander. Allies, hero units, fellow commanders, and enemies will often contact the player by video and be displayed to a portion of the screen (often the area containing the map - which is only available when the radar is working.)
* In the remade ''VideoGame/{{Battlezone|1998}}'' games, which have more in common with''CommandAndConquer'' ''Command & Conquer'' than the old vector-graphics ''Battlezone'', all commands and build orders are given through HUD sidebars, much as using pre-made text/voice responses in modern-day {{FPS}}es like ''VideoGame/UnrealTournament''. They ARE a little more action-y than the standard RTS hybrid, so this is to be expected. (though you can give orders you are also fighting on the field, and randomly snagging enemy craft when the mood hits you.)
* In the remade ''VideoGame/{{Battlezone|1998}}'' games, which have more in common with
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** The [[CoolPlane F-35]] is interesting in that* its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
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** The [[CoolPlane F-35]] is interesting in that* that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
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* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used
as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
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* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used
used as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
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First version kind of made it sound like we were speculating
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* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and they may have head tracking so that other information may be seen.
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* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and they may some have head tracking so that other information may be seen.
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* Scouters in ''Anime/DragonBallZ''.
Changed line(s) 54 (click to see context) from:
* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall naturally]].
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* In ''[[VideoGame/MarvelVsCapcom3 Marvel Vs. Capcom 3]]'', the HUD is [[BreakingTheFourthWall used used
as an offensive weapon]] by {{Deadpool}}, [[NoFourthwallnaturally]].naturally]].
* ''VideoGame/DragonBallZBudokai'' games use Scouter screens to display lifebars and other character information.
as an offensive weapon]] by {{Deadpool}}, [[NoFourthwall
* ''VideoGame/DragonBallZBudokai'' games use Scouter screens to display lifebars and other character information.
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** ''AzraelsTear'' also outfits the PlayerCharacter with a nifty suit of PoweredArmor, and the HUD will even visibly list off its attempts to resuscitate its wearer in the event of death.
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** ''AzraelsTear'' ''VideoGame/AzraelsTear'' also outfits the PlayerCharacter with a nifty suit of PoweredArmor, and the HUD will even visibly list off its attempts to resuscitate its wearer in the event of death.
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* In ''Film/StarTrekIntoDarkness'', [[TheCaptain Kirk]] and [[BigBad Khan]] space-jump in suits with [=HUDs=] to guide them--until Kirk's helmet gets hit by a rock and the display fails.
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* ''Film/MissionImpossibleGhostProtocol''. The concept car driven by the IMF team has a road map displayed on the windscreen as they race to stop TheEndOfTheWorldAsWeKnowIt, and even warns of pedestrians crossing the road.
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Changed line(s) 65 (click to see context) from:
* Google Glass is one of the few resurgences in heads up display technology for the masses. Such technology has been around for over a decade (there's an entry on the Guinness Book of World Records in 1999 that makes mention of this).
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* Google Glass is one of the few resurgences in heads up display technology for the masses. Such technology has been around for over a decade (there's an entry on the Guinness Book of World Records in 1999 that makes mention of this).a small computer with a HUD).
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* The HUD might be [[OlderThanTheyThink older than most people think]], as early examples were used before WorldWarII with reflex sights for aircraft fighters. Gyro gunsights, which move the reticule in relation to the plane's movements, were around by 1939. Currently, the more advanced [=HUDs=] are usually helmet mounted, and they may have head tracking so that other information may be seen.
** The [[CoolPlane F-35]] is interesting in that* its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
** Various military-grade deployable [=UGV=]s use these.
** The [[CoolPlane F-35]] is interesting in that* its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
** Various military-grade deployable [=UGV=]s use these.
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* Various military-grade deployable [=UGV=]s use these.
* The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
* Google Glass makes this trope a commercial product.
* The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
* Google Glass makes this trope a commercial product.
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* The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
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* Some high-end luxury cars have a heads up display that shows information that would appear on the normal dashboard, in addition to the dashboard.
** GPS units function sort of as a HUD for navigation, assuming they're windshield or dashboard mounted.
** GPS units function sort of as a HUD for navigation, assuming they're windshield or dashboard mounted.
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* ''MechWarrior 3''[='s=] HUD would get more fuzzy as your 'Mech' took more damage.
** On the same note, ''Mechwarrior 4''[='s=] HUD got fuzzy when the 'Mech' was overheating, would turn off if the 'Mech' shut down, and went into {{Interface Screw}} mode and became nearly useless if you mech suffered a blow to the cockpit.
** This also extends to Virtual World ''{{Battletech}}'' in the arcades, with the various [=MFDs=] actually losing vertical hold (they're CRT-based) after a heavy hit.
** On the same note, ''Mechwarrior 4''[='s=] HUD got fuzzy when the 'Mech' was overheating, would turn off if the 'Mech' shut down, and went into {{Interface Screw}} mode and became nearly useless if you mech suffered a blow to the cockpit.
** This also extends to Virtual World ''{{Battletech}}'' in the arcades, with the various [=MFDs=] actually losing vertical hold (they're CRT-based) after a heavy hit.
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* ''MechWarrior 3''[='s=] HUD would get more fuzzy as All of the ''MechWarrior'' games had a hud of some form to display information regarding aspects of your 'Mech' took more damage.
** On the same note, ''Mechwarrior 4''[='s=] HUD got fuzzy when the 'Mech' was overheating, would turn off if the 'Mech' shut down,'mech and went into {{Interface Screw}} mode and became nearly useless if you mech suffered a blow to the cockpit.
** This also extends to Virtual World ''{{Battletech}}'' in the arcades, with the various [=MFDs=] actually losing vertical hold (they're CRT-based) after a heavy hit.enemy units.
** On the same note, ''Mechwarrior 4''[='s=] HUD got fuzzy when the 'Mech' was overheating, would turn off if the 'Mech' shut down,
** This also extends to Virtual World ''{{Battletech}}'' in the arcades, with the various [=MFDs=] actually losing vertical hold (they're CRT-based) after a heavy hit.
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Originally a military technology, a '''H'''eads-'''U'''p '''D'''isplay is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality".
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Originally a military technology, a '''H'''eads-'''U'''p '''D'''isplay Heads-Up Display is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality".
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* The [[CoolPlane F-35]] is interesting in that its HUD is capable of seeing in different directions other than straight ahead via the helmet. It also includes the ability to shoot off-boresight in directions other than straight ahead, decreasing the need to maneuver in a dogfight.
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* ''{{FEAR}}''[='s=] interface would flicker in response to supernatural happenings.
** In ''{{FEAR}} 2'', the HUD is part of the players combat eye wear and vanishes when they are removed.
** In ''{{FEAR}} 2'', the HUD is part of the players combat eye wear and vanishes when they are removed.
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* ''{{FEAR}}''[='s=] ''[[VideoGame/FirstEncounterAssaultRecon FEAR]]''[='s=] interface would flicker in response to supernatural happenings.
** In''{{FEAR}} 2'', ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'', the HUD is part of the players combat eye wear and vanishes when they are removed.
** In
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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the game environment, it's a DiegeticInterface.
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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the game environment, it's a DiegeticInterface.