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* In ''VideoGame/{{Crysis}}'', the player's entire view is apparently electronic, and is distorted by close proximity to aliens or a near miss with a gauss rifle. The HUD itself has a loading screen that is shown when the suit is activated. It can also be disabled by a disruption grenade in multiplayer, removing all of its functionality.

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* In ''VideoGame/{{Crysis}}'', the player's entire view is apparently electronic, and is distorted by close proximity to aliens or a near miss {{near miss|es}} with a gauss rifle. The HUD itself has a loading screen that is shown when the suit is activated. It can also be disabled by a disruption grenade in multiplayer, removing all of its functionality.
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In video games, the StatusLine (a display element showing the current disposition of the player, e.g. score, health, ammo, etc) might be included here.
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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the in-game environment, it's a DiegeticInterface.

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If it's the first person view of a robot, or otherwise mechanical being, then you're looking at RoboCam. When it's actually part of the in-game environment, it's a DiegeticInterface.
DiegeticInterface. SuperTrope of HelmetMountedSight (this trope but for aiming).
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* Scouters in ''Anime/DragonBallZ''.

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* Scouters in ''Anime/DragonBallZ''.''Anime/DragonBallZ'': Scouters.



* The lenses of ComicBook/{{Batman}}'s cowl have the ability to show him certain things in a head's-up-display only visible to the wearer, prominently shown in the BatmanColdOpen of ''ComicBook/BatmanHush''. The other Bat-backed and supplied Gotham vigilantes also have them.

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* ''ComicBook/{{Batman}}'': The lenses of ComicBook/{{Batman}}'s the Caped Crusader's cowl have the ability to show him certain things in a head's-up-display only visible to the wearer, prominently shown in the BatmanColdOpen of ''ComicBook/BatmanHush''.''ComicBook/BatmanHush'''s introductory scene. The other Bat-backed and supplied Gotham vigilantes also have them.
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[[folder:Western Animation]]
* ''WesternAnimation/KimPossible''. In "Clothes Minded", Kim's dad builds her a spacesuit-like outfit with a heads-up display Kimmunicator built into the faceplate. Unfortunately, he put the display front and center, interfering with Kim's vision when [[KindaBusyHere Wade called in the middle of a fight with Shego]].

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[[folder: Anime and Manga]]

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[[folder: Anime and & Manga]]



* ''ComicBook/Robin1993'': Jaeger's goggles have a heads-up-display through which he can control his drones in order to spy on and follow his prey. It also helps with targeting.

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* ''ComicBook/Robin1993'': Jaeger's goggles have a heads-up-display heads-up display through which he can control his drones in order to spy on and follow his prey. It also helps with targeting.



[[folder:Film -- Animation]]

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[[folder:Film [[folder:Films -- Animation]]



[[folder:Film -- Live-Action]]

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[[folder:Film [[folder:Films -- Live-Action]]



* In ''Literature/TheDreamsideRoad'', Orson’s goggles enable his HeadsUpDisplay, which he uses to great effect in analyzing his surroundings and (frequently) his enemies.
* ''Literature/TheExpanse'' features {{powered armor}}s with [=HUDs=] programmable on the fly.

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* In ''Literature/TheDreamsideRoad'', ''Literature/TheDreamsideRoad'': Orson’s goggles enable his HeadsUpDisplay, which he uses to great effect in analyzing his surroundings and (frequently) his enemies.
* ''Literature/TheExpanse'' ''Literature/TheExpanse'': It features {{powered armor}}s with [=HUDs=] programmable on the fly.



* In ''Literature/NoSuchThingAsWerewolves'' Mohn Corps issues it's higher ranked soldiers shades that provide them with a tactical HUD.
* In ''Literature/ThePlaceInsideTheStorm'', everyone wears glasses with these, allowing them to watch movies, play video games, and browse the internet with ease, but also causing them to be [[AdvertOverloadedFuture bombarded with ads everywhere they go]].
* In ''Literature/StarksWar'', all American troops have complicated electronic displays in their PoweredArmor. Some of this is useful, but some of it is widely detested, because it exists to harry soldiers into ''exact'' obedience to the overall mission plan, regardless of the reality on the ground. Military command always assumes that their plans will go like clockwork, and yells at soldiers for getting even slightly behind their pre-programmed timeline. Heaven help the soldier whose HUD starts to show orange or red numbers on its clock instead of the approved green.

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* In ''Literature/NoSuchThingAsWerewolves'' ''Literature/NoSuchThingAsWerewolves'': Mohn Corps issues it's higher ranked its higher-ranked soldiers shades that provide them with a tactical HUD.
* In ''Literature/ThePlaceInsideTheStorm'', everyone ''Literature/ThePlaceInsideTheStorm'': Everyone wears glasses with these, allowing them to watch movies, play video games, and browse the internet with ease, but also causing them to be [[AdvertOverloadedFuture bombarded with ads everywhere they go]].
* In ''Literature/StarksWar'', ''Literature/StarksWar'': all American troops have complicated electronic displays in their PoweredArmor. Some of this is useful, but some of it is widely detested, because it exists to harry soldiers into ''exact'' obedience to the overall mission plan, regardless of the reality on the ground. Military command always assumes that their plans will go like clockwork, and yells at soldiers for getting even slightly behind their pre-programmed timeline. Heaven help the soldier whose HUD starts to show orange or red numbers on its clock instead of the approved green.



* In ''Literature/XandriCorelel'', most people have a [[{{Cyborg}} built-in HUD]] that provides detailed information about everything they look at and allows them to communicate without anyone else overhearing. Xandri had one as a child, but she found all the information overwhelming, and her parents had it deactivated after she collapsed from overload in public.

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* In ''Literature/XandriCorelel'', most ''Literature/XandriCorelel'': Most people have a [[{{Cyborg}} built-in HUD]] that provides detailed information about everything they look at and allows them to communicate without anyone else overhearing. Xandri had one as a child, but she found all the information overwhelming, and her parents had it deactivated after she collapsed from overload in public.public.
* ''Literature/WorldWarZ'': {{Deconstructed}}. In the Battle at Yonkers, the soldiers wear top-notch gear that includes the Land Warrior combat integration system integrated into the helmets. Eyepieces that record and connect everyone's fields of vision as well as allow each individual to download satellite retcon, GPS data, and maps in real-time. When faced with zombies, it all proves cumbersome and ultimately useless.

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[[folder:Film]]

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[[folder:Film]][[folder:Film -- Animation]]
* ''WesternAnimation/TheLegoMovie2TheSecondPart'': The inside of Sweet Mayhem's helmet displays various information, including a quick personality assessment of any character she is scanning.
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[[folder:Film -- Live-Action]]
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* In ''VideoGame/NierAutomata'', elements of the HUD are tied to various program chips, including your HP, enemy HP, damage numbers, and the like. These HUD elements can be disables by unequipping the corresponding chip (just don't uninstall your OS Chip, [[PressXToDie you need that to live]]), and the HUD -- as well as the screen as a whole -- can be distorted by taking heavy damage, being infected with a virus, getting hit by an EMP, or [[IntoxicationMechanic trying one of Jackass's drugs]].

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* In ''VideoGame/NierAutomata'', elements of the HUD are tied to various program chips, including your HP, enemy HP, damage numbers, and the like. These HUD elements can be disables disabled by unequipping the corresponding chip (just don't uninstall your OS Chip, [[PressXToDie you need that to live]]), and the HUD -- as well as the screen as a whole -- can be distorted by taking heavy damage, being infected with a virus, getting hit by an EMP, or [[IntoxicationMechanic trying one of Jackass's drugs]].
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* In ''VideoGame/NierAutomata'', elements of the HUD are tied to various program chips, including your HP, enemy HP, damage numbers, and the like. These HUD elements can be disables by unequipping the corresponding chip (just don't uninstall your OS Chip, [[PressXToDie you need that to live]]), and the HUD -- as well as the screen as a whole -- can be distorted by taking heavy damage, being infected with a virus, getting hit by an EMP, or [[IntoxicationMechanic trying one of Jackass's drugs]].
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Add acronym


Originally a military technology, a Heads-Up Display is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality", though that term has become increasingly associated with entertainment products in the 21st century.

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Originally a military technology, a Heads-Up Display (HUD) is a device which projects supplemental information onto the surface reflection of a transparent panel. This allows the user to view the projection, or view objects beyond the panel without moving his head. The system is a compromise between limiting the user's field of view and forcing him to look away from his primary display to view additional information. Fighter jets use these systems to show targeting information. Systems using this technology are sometimes called "AugmentedReality", though that term has become increasingly associated with entertainment products in the 21st century.
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Improve entry for Iron Man to cover the entire MCU.


* ''Film/IronMan'': Starting with the "Mark II" armor, the suits built and worn by Tony Stark in all the three films and ''Film/{{The Avengers|2012}}''. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when faced with the icing problem in the first film and when it's travels into space in ''The Avengers''. Obadiah Stane, the villain from the first film, also has one in his Iron Monger armor, but it's notedly much more barren (to fit his armor being a crude prototype) and [[ColorCodedForYourConvenience a menacing shade of red]].

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* ''Film/IronMan'': Starting with the "Mark II" armor, the suits every suit of armor built and worn by Tony Stark in all the three films and ''Film/{{The Avengers|2012}}''. has a HUD. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when faced with the icing problem suit's power fails -- for example, when it ices up in the first film and when it's travels into space Tony completely drains his power when throwing the missile at the Chitauri base ship in ''The Avengers''. Obadiah Stane, the villain from the first film, also has one in his Iron Monger armor, but it's notedly obviously much more barren simpler (to fit his armor being a crude prototype) and [[ColorCodedForYourConvenience a menacing shade of red]].
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* ''VideoGame/MetroidPrime'''s display is meant to be the HUD inside Samus's helmet. This is reinforced by the fact that the edges of the helmet's visor are visible around the borders of the screen, water or steam occasionally accumulates on the display, and certain flashes of light can actually cause the player character's reflection to become momentarily visible in the screen, making Samus one of the few FPS heroes to have reaction shots. ''VideoGame/MetroidPrime2Echoes'' even includes an enemy that can crash Samus's computer systems, causing screen updates to become jerky, random letters to scroll up the screen, and weapons to be disabled until you "reboot" with a button command.
*** ''VideoGame/MetroidPrime3Corruption'' also has occasions where the visor can become distorted, which can either be temporary or is solved by switching to a different visor mode. And some enemies can latch onto Samus's helmet, obscuring her view.
*** The helmet even has a slight delay before turning with the player to simulate being a distinct object from the player's head. Apparently this causes motion sickness for some players; you can disable the effect by toggling the "HUD Lag" option in the menu.

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* ''VideoGame/MetroidPrime'''s ''VideoGame/MetroidPrimeTrilogy'':
** ''VideoGame/MetroidPrime'': The screen
display is meant to be the HUD inside Samus's helmet. This is reinforced by the fact that the edges of the helmet's visor are visible around the borders of the screen, water or steam occasionally accumulates on the display, and certain flashes of light can actually cause the player character's reflection to become momentarily visible in the screen, making Samus one of the few FPS heroes to have reaction shots. ''VideoGame/MetroidPrime2Echoes'' even includes an enemy that can crash Samus's computer systems, causing screen updates to become jerky, random letters to scroll up the screen, and weapons to be disabled until you "reboot" with a button command.
*** ''VideoGame/MetroidPrime3Corruption'' also has ** ''VideoGame/MetroidPrime3Corruption'': There are occasions where the visor can become distorted, which can either be temporary or is solved by switching to a different visor mode. And some enemies can latch onto Samus's helmet, obscuring her view.
***
view. The helmet even has a slight delay before turning with the player to simulate being a distinct object from the player's head. Apparently this causes motion sickness for some players; you can disable the effect by toggling the "HUD Lag" option in the menu.

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* ''Project Itoh: Genocidal Organ''. The {{Super Soldier}}s take eyedrops of nanomachines which overlay the required information on their vision.


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* ''Literature/GenocidalOrgan'': The {{Super Soldier}}s take eyedrops of nanomachines which overlay the required information on their vision.
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* ''ComicBook/RobinSeries'': Jaeger's goggles have a heads-up-display through which he can control his drones in order to spy on and follow his prey. It also helps with targeting.

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* ''ComicBook/RobinSeries'': ''ComicBook/Robin1993'': Jaeger's goggles have a heads-up-display through which he can control his drones in order to spy on and follow his prey. It also helps with targeting.

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* ''Film/IronMan'': Starting with the "Mark II" armor, the suits built and worn by Tony Stark in all the three films and ''Film/{{The Avengers|2012}}''. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when faced with the icing problem in the first film and when it's travels into space in ''The Avengers''.

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* ''Film/IronMan'': Starting with the "Mark II" armor, the suits built and worn by Tony Stark in all the three films and ''Film/{{The Avengers|2012}}''. There are both POV shots of it and shots inside the helmet where it's projected in front of Tony. It starts to flicker and fail when he takes damage. It completely disappears when faced with the icing problem in the first film and when it's travels into space in ''The Avengers''. Obadiah Stane, the villain from the first film, also has one in his Iron Monger armor, but it's notedly much more barren (to fit his armor being a crude prototype) and [[ColorCodedForYourConvenience a menacing shade of red]].
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* In ''Literature/TheDreamsideRoad'', Orson’s goggles enable his HeadsUpDisplay, which he uses to great effect in analyzing his surroundings and (frequently) his enemies.
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* ''Literature/TheExpanse'' features {{powered armour}}s with [=HUDs=] programmable on the fly.

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* ''Literature/TheExpanse'' features {{powered armour}}s armor}}s with [=HUDs=] programmable on the fly.



* ''VideoGame/FortuneSummoners'': There's a picture of your current character's face in the very upper left corner, and that corner holds your ManaMeter, your LifeMeter with current HitPoints, and your ExperienceMeter. The lower right shows enemy information. Basically what enemy is currently being targetted, and how much life they have, via a LifeMeter.

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* ''VideoGame/FortuneSummoners'': There's a picture of your current character's face in the very upper left corner, and that corner holds your ManaMeter, your LifeMeter with current HitPoints, and your ExperienceMeter. The lower right shows enemy information. Basically what enemy is currently being targetted, targeted, and how much life they have, via a LifeMeter.
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** An episode of ''[[Series/KamenRiderDecade Decade]]'' sees secondary Rider [[EnemySummoner DiEnd]] [[DroneDeployer summon]] [[ThePaladin Kamen Rider IXA]] to battle for him. The viewer is briefly shown an interior view from IXA's perspective that includes a HUD with a holy cross-shaped crosshair and [[GratuitousEnglish "Return it to the life and the God"]].

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** An episode of ''[[Series/KamenRiderDecade Decade]]'' sees secondary Rider [[EnemySummoner DiEnd]] [[DroneDeployer summon]] [[ThePaladin Kamen Rider IXA]] to battle for him. The viewer is briefly shown an interior view from IXA's perspective that includes a HUD with a holy cross-shaped crosshair and [[GratuitousEnglish "Return it to the life and the God"]].God"]] written across the top.
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** An episode of ''[[Series/KamenRiderDecade]]'' sees secondary Rider DiEnd summon [[ThePaladin Kamen Rider IXA]] to battle for him. The viewer is briefly shown an interior view from IXA's perspective that includes a HUD with a holy cross-shaped crosshair and [[Engrish "Return it to the life and the God"]].

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** An episode of ''[[Series/KamenRiderDecade]]'' ''[[Series/KamenRiderDecade Decade]]'' sees secondary Rider DiEnd summon [[EnemySummoner DiEnd]] [[DroneDeployer summon]] [[ThePaladin Kamen Rider IXA]] to battle for him. The viewer is briefly shown an interior view from IXA's perspective that includes a HUD with a holy cross-shaped crosshair and [[Engrish [[GratuitousEnglish "Return it to the life and the God"]].
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** An episode of ''[[Series/KamenRiderDecade]]'' sees secondary Rider DiEnd summon [[ThePaladin Kamen Rider IXA]] to battle for him. The viewer is briefly shown an interior view from IXA's perspective that includes a HUD with a holy cross-shaped crosshair and [[Engrish "Return it to the life and the God"]].
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* In ''VideoGame/Doom2016'' the HUD is explained as being a function of the Praetor suit, and visibly displays functions such as calibration, impact compensation, tether installation and indicating low health.

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* In ''VideoGame/Doom2016'' the HUD is explained as being a function of the Praetor suit, and visibly displays functions such as calibration, impact compensation, tether installation and indicating low health. When you first put your helmet on, parts of it block your vision before going "transparent", so it also seems to have built-in cameras to compensate for loss of peripheral vision.



* In the ''VideoGame/HalfLife'' series, the HUD is explained as being a feature of the HEV suit, hence why your hud doesn't appear until putting it on.

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* In the ''VideoGame/HalfLife'' series, the HUD is explained as being a feature of the HEV suit, hence why your hud HUD doesn't appear until putting it on.on. This has led to an ongoing debate regarding whether or not Gordon is wearing a helmet: on one hand, he's never depicted as having one on, and one isn't modeled on the suit before you put it on, but on the other, where else could that HUD be coming from?



* ''VideoGame/SpaceHulk: Deathwing'' does this, with a unique little detail. Every other minute or so, your suit's displays will flicker and glitch a moment before rebooting themselves. It's a clever little nod to the fact that the Terminator Armor you are lumbering around in is magnatudes older than the already centuries old Space Marines inside them, and the inner workings are showing their age.

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* ''VideoGame/SpaceHulk: Deathwing'' does this, with a unique little detail. Every other minute or so, your suit's displays will flicker and glitch a moment before rebooting themselves. It's a clever little nod to the fact that the Terminator Armor you are lumbering around in is magnatudes magnitudes older than the already centuries old Space Marines inside them, and the inner workings are showing their age.
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* In ''Literature/ThePlaceInsideTheStorm'', everyone wears glasses with these, allowing them to watch movies, play video games, and browse the internet with ease, but also causing them to be [[AdvertOverloadedFuture bombarded with ads everywhere they go]].
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* Entering a suit of it in ''VideoGame/Fallout4'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD. Also, your Pip-Boy flashlight (which provides illumination by brightening the Pip-Boy's screen) is replaced with a built-in helmet light, so if you're not wearing your power armor's helmet, you can't access either flashlight.

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* Entering a suit of it power armor in ''VideoGame/Fallout4'' will transform your HUD into a DiegeticInterface, with your ammo counter in a corner of the helmet and your AP, health, and Geiger counters as gauges along the bottom edge. In addition, there's another gauge tracking how much charge is left in the fusion core powering the armor, and a small screen off to the side tracking your armor's condition, with parts needing repair highlighted in red and missing/broken armor parts blank. Your Pip-Boy menu, which usually brings your wrist-mounted Pip-Boy up to your eye level when you open it, is now a window that pops up on your helmet's HUD. Also, your Pip-Boy flashlight (which provides illumination by brightening the Pip-Boy's screen) is replaced with a built-in helmet light, so if you're not wearing your power armor's helmet, you can't access either flashlight.
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* In ''Literature/XandriCorelel'', most people have a [[{{Cyborg}} built-in HUD]] that provides detailed information about everything they look at and allows them to communicate without anyone else overhearing. Xandri had one as a child, but she found all the information overwhelming, and her parents had it deactivated after she collapsed from overload in public.

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* In ''Series/KamenRiderOOO'', Kamen Rider Birth uses a HUD similar to ''Iron Man's'', showing it's technological origins as opposed to OOO's mystical one.

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* In ''Series/KamenRiderOOO'', Kamen Rider Birth uses a HUD similar to ''Iron Man's'', showing it's technological origins as opposed to OOO's mystical one. Given the time frame, it's clear that ''Iron Man'' was an inspiration for this
** The equally tech-based Riders of ''[[Series/KamenRiderDrive Drive]]'' and ''[[Series/KamenRiderBuild Build]]'' would also occasionally show the view behind the helmet, with equally similar ''Iron Man''-style HUDs. [[AvertedTrope Averted]] with Kamen Rider Chaser from the former series, as, though he's also technical, his human form is merely a facade that he just shifts out of from when he transforms.

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* ''Literature/TheExpanse'' features {{powered armour}}s with [=HUDs=] programmable on the fly.
* In ''Literature/NoSuchThingAsWerewolves'' Mohn Corps issues it's higher ranked soldiers shades that provide them with a tactical HUD.



* A ''Franchise/StarWars'' example is in ''Literature/LegacyOfTheForce'', where Creator/KarenTraviss is more than a little obsessed with the HUD inside Boba Fett's helmet. Unsurprisingly, she's the one [[VideoGame/RepublicCommandoSeriesLiterature responsible for those awesome guys]] from ''VideoGame/StarWarsRepublicCommando'' (mentioned in the "Video Games" section) being more than just one-off characters.
* in ''Literature/NoSuchThingAsWerewolves'' Mohn Corps issues it's higher ranked soldiers shades that provide them with a tactical HUD.

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* A ''Franchise/StarWars'' example is in ''Literature/LegacyOfTheForce'', where Creator/KarenTraviss is more than a little obsessed with the HUD inside Boba Fett's helmet. Unsurprisingly, she's the one [[VideoGame/RepublicCommandoSeriesLiterature [[Literature/RepublicCommandoSeries responsible for those awesome guys]] from ''VideoGame/StarWarsRepublicCommando'' (mentioned in the "Video Games" section) being more than just one-off characters.
* in ''Literature/NoSuchThingAsWerewolves'' Mohn Corps issues it's higher ranked soldiers shades that provide them with a tactical HUD.
characters.






* In ''Series/KamenRiderOOO'', Kamen Rider Birth uses a HUD similar to ''Iron Man's'', showing it's technological origins as opposed to OOO's mystical one.



* In ''Series/KamenRiderOOO'', Kamen Rider Birth uses a HUD similar to ''Iron Man's'', showing it's technological origins as opposed to OOO's mystical one.




[[folder:Diegetic versions]]

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\n[[folder:Diegetic [[folder:Video Game: Diegetic versions]]



** ''VideoGame/StarWarsRepublicCommando'' also has the HUD as the electronic display inside the player's helmet. EMP grenades can disrupt this or cover the screen with noise. Most awesomely, the front of the helmet has some sort of energy ''windshield wiper'' that cleans your HUD of obstructions - usually splattered blood from an enemy after a punch-dagger to the face. It's also probably one of the only [=HUDs=] where you can actually see the inside of your helmet.

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** * ''VideoGame/StarWarsRepublicCommando'' also has the features HUD as the electronic display inside the player's helmet. EMP grenades can disrupt this or cover the screen with noise. Most awesomely, the front of the helmet has some sort of energy ''windshield wiper'' that cleans your HUD of obstructions - usually splattered blood from an enemy after a punch-dagger to the face. It's also probably one of the only [=HUDs=] where you can actually see the inside of your helmet.



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[[/folder]][[/folder]]
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* In ''VideoGame/Doom2016'' the HUD is explained as being a function of the Praetor suit, and visibly displays functions such as calibration, impact compensation, tether installation and indicating low health.


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* In the ''VideoGame/HalfLife'' series, the HUD is explained as being a feature of the HEV suit, hence why your hud doesn't appear until putting it on.
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You will be shocked to learn that HUD has nothing to do with the Creator/PaulNewman movie of the same name, which is about a ranching family. The United States' [[http://en.wikipedia.org/wiki/Housing_and_Urban_Development Department of Housing and Urban Development]] is ''right out''.

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You will be shocked to learn that HUD has nothing to do with the Creator/PaulNewman [[Film/{{Hud}} movie of the same name, name]], which is about a ranching family. The United States' [[http://en.wikipedia.org/wiki/Housing_and_Urban_Development Department of Housing and Urban Development]] is ''right out''.

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