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* ''Franchise/TheLegendOfZelda'': Spiny Beetles are enemies that hide under rocks and bushes and scurry away in terror when Link approaches, running randomly around the screen until far enough away to calm down and go back to hiding. In some games they will deal collision damage if they happen to bump into Link mid-scramble, but others remove even that.
* Aptly-titled "[[TinCanRobot Work Robots]]" appear in ''VideoGame/MetroidZeroMission'' on the Space Pirate Mother Ship. You can't harm them and they can't harm you, but one appears in a ''very'' inconvenient place that just happens to block your [[TimedMission timed escape]] but, thankfully, you can coerce him to move by shooting him.
* Aptly-titled "[[TinCanRobot Work Robots]]" appear in ''VideoGame/MetroidZeroMission'' on the Space Pirate Mother Ship. You can't harm them and they can't harm you, but one appears in a ''very'' inconvenient place that just happens to block your [[TimedMission timed escape]] but, thankfully, you can coerce him to move by shooting him.
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* ''Franchise/TheLegendOfZelda'': ''Franchise/TheLegendOfZelda'':
** Spiny Beetles are enemies that hide under rocks and bushes and scurry away in terror when Link approaches, running randomly around the screen until far enough away to calm down and go back to hiding. In some games they will deal collision damage if they happen to bump into Link mid-scramble, but others remove even that.
** A number of enemies, such as beetles and gels from ''VideoGame/TheLegendOfZeldaLinksAwakening'', Morths from ''VideoGame/TheLegendOfZeldaTheWindWaker'', and small-enough Chu Chus from ''VideoGame/TheLegendOfZeldaSkywardSword'', don't actually do any damage to Link but merely leap onto him and slow his movement until he shakes them off. Naturally, they have a habit of appearing around other enemies who ''can'' damage Link.
** Dexihands from ''VideoGame/TheLegendOfZeldaMajorasMask'' can't hurt Link, but will grab him, shake him around, and then throw him away. There is one in Stone Tower that you actually ''need'' to let grab you if you want some red rupees, as it requires jumping into the void to reach them and being grabbed by the thing as you pass.
** Dexivines from ''VideoGame/TheLegendOfZeldaTheWindWaker'' grab on to Link and sap his magic, but inflict no actual damage.
** Wallmasters and Like Likes don't damage Link in some games, but they ''do'' either send him back to the beginning of the dungeon or [[MooksAteMyEquipment eat his stuff]], which is debatably worse.
* ''VideoGame/MetroidZeroMission'':
** Small parasitic beetles appear in Brinstar that cling to Samus and, if enough get on her, will sap the energy from her suit. The Varia Suit ''completely'' protects you from them, however, no matter how many manage to latch on. They're actually necessary to progress later since they will eat the large bulbous plant-like creatures that block your path, and you can carry them to the plant to do the job.
** Aptly-titled "[[TinCanRobot Work Robots]]"appear in ''VideoGame/MetroidZeroMission'' on the Space Pirate Mother Ship. You can't harm them and they can't harm you, but one appears in a ''very'' inconvenient place that just happens to block your [[TimedMission timed escape]] but, thankfully, you can coerce him to move by shooting him.
** Spiny Beetles are enemies that hide under rocks and bushes and scurry away in terror when Link approaches, running randomly around the screen until far enough away to calm down and go back to hiding. In some games they will deal collision damage if they happen to bump into Link mid-scramble, but others remove even that.
** A number of enemies, such as beetles and gels from ''VideoGame/TheLegendOfZeldaLinksAwakening'', Morths from ''VideoGame/TheLegendOfZeldaTheWindWaker'', and small-enough Chu Chus from ''VideoGame/TheLegendOfZeldaSkywardSword'', don't actually do any damage to Link but merely leap onto him and slow his movement until he shakes them off. Naturally, they have a habit of appearing around other enemies who ''can'' damage Link.
** Dexihands from ''VideoGame/TheLegendOfZeldaMajorasMask'' can't hurt Link, but will grab him, shake him around, and then throw him away. There is one in Stone Tower that you actually ''need'' to let grab you if you want some red rupees, as it requires jumping into the void to reach them and being grabbed by the thing as you pass.
** Dexivines from ''VideoGame/TheLegendOfZeldaTheWindWaker'' grab on to Link and sap his magic, but inflict no actual damage.
** Wallmasters and Like Likes don't damage Link in some games, but they ''do'' either send him back to the beginning of the dungeon or [[MooksAteMyEquipment eat his stuff]], which is debatably worse.
* ''VideoGame/MetroidZeroMission'':
** Small parasitic beetles appear in Brinstar that cling to Samus and, if enough get on her, will sap the energy from her suit. The Varia Suit ''completely'' protects you from them, however, no matter how many manage to latch on. They're actually necessary to progress later since they will eat the large bulbous plant-like creatures that block your path, and you can carry them to the plant to do the job.
** Aptly-titled "[[TinCanRobot Work Robots]]"
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Added example(s)
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* In ''TabletopGame/DungeonsAndDragons'', "Shriekers" are fungal PlantMooks that can't move, attack, or even think, but scream like banshees whenever they detect movement or light. In the DeathWorld of the Underdark, this is quite dangerous enough: they survive by attracting more dangerous predators like Violet Fungi and digesting the remains of their meals.
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* In ''TabletopGame/DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'':
** "Shriekers" arefungal PlantMooks FungusHumongous that can't move, attack, or even think, but all they can do in combat is scream like banshees whenever they detect movement or light. In However, in the DeathWorld of the Underdark, this is quite dangerous enough: they shriekers survive by attracting more dangerous predators like Violet Fungi violet fungi, whose attacks leave enough leftovers for the shriekers to feed upon.
** Duckbunnies are [[MixAndMatchCritter magical crossbreeds]] of snow hares anddigesting the remains of ducks that literally cannot deal damage, their meals.only "attack" is snapping at something's fingers and nose in a way that might leave an opponent so startled that the duckbunny can waddle to safety. This is by design, as duckbunnies are mainly created by novice wizards working their way up to breeding the likes of [[OminousOwl owl]][[BearsAreBadNews bears]]... or wizards whose daughters might enjoy a RidiculouslyCuteCritter for a pet.
** Chwingas are tiny nature spirits who don't have an attack on their profile, they can either magically hide themselves within a rock or bush, or if they've been treated well, they can give another creature a beneficial supernatural charm.
** "Shriekers" are
** Duckbunnies are [[MixAndMatchCritter magical crossbreeds]] of snow hares and
** Chwingas are tiny nature spirits who don't have an attack on their profile, they can either magically hide themselves within a rock or bush, or if they've been treated well, they can give another creature a beneficial supernatural charm.
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[[folder:Metroidvania]]
* All the enemies in ''VideoGame/{{Pronty}}'' are fish-themed and hostile by default, save for the cleaners, fishes who feeds on garbage that lacks any means of attacking, while they can be attacked and can't fight back in any way. The MonsterCompendium even describes them as "harmless".
[[/folder]]
* All the enemies in ''VideoGame/{{Pronty}}'' are fish-themed and hostile by default, save for the cleaners, fishes who feeds on garbage that lacks any means of attacking, while they can be attacked and can't fight back in any way. The MonsterCompendium even describes them as "harmless".
[[/folder]]
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* ''TabletopGame/DungeonsAndDragons'': The game for the UsefulNotes/{{Intellivision}} has spiders that [[BanditMook steal the player's arrows]], of which there is a limited supply. The game also has bats which follow the player around and make an annoying flapping noise. The only "harm" they can do is tempt the player into wasting an arrow on them, which can also wake up other monsters sleeping nearby.
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* ''TabletopGame/DungeonsAndDragons'': The game for the UsefulNotes/{{Intellivision}} Platform/{{Intellivision}} has spiders that [[BanditMook steal the player's arrows]], of which there is a limited supply. The game also has bats which follow the player around and make an annoying flapping noise. The only "harm" they can do is tempt the player into wasting an arrow on them, which can also wake up other monsters sleeping nearby.
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Spelling/grammar fix(es)
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* ''VideoGame/SingularStone'': The robot enemies encountered in North Lake (yellow) and West Ocean (blue) are not aggressive, unlike the red ones fought as Meiko in the Town. They're mostly here to provide experience points for Len and Luka, respectively. They disapppear after Miku is awakened, though
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* ''VideoGame/SingularStone'': The robot enemies encountered in North Lake (yellow) and West Ocean (blue) are not aggressive, unlike the red ones fought as Meiko in the Town. They're mostly here to provide experience points for Len and Luka, respectively. They disapppear after disappear once Miku is had awakened, though
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Crosswicking
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* ''VideoGame/SingularStone'': The robot enemies encountered in North Lake (yellow) and West Ocean (blue) are not aggressive, unlike the red ones fought as Meiko in the Town. They're mostly here to provide experience points for Len and Luka, respectively. They disapppear after Miku is awakened, though
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Minor fixes.
** ''VideoGame/KirbysDreamLand3'' has the {{Franchise/Metroid}}s in Iceberg's second stage. While they can latch onto Kirby and Gooey like in their home series, they don't deal any damage to them and detach themselves after a few seconds.
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** In ''VideoGame/KirbyMassAttack'', the Geg enemy [[AirborneMook flies around]] and causes [[InterfaceScrew distracting sandstorm effects]], but it doesn't attack Kirby directly.
** ''VideoGame/KirbysDreamLand3'' has the {{Franchise/Metroid}}s in Iceburg's second level. While they can latch onto Kirby and Gooey like in their home series, they don't deal any damage to them and detach themselves after a few seconds.
** ''VideoGame/KirbysDreamLand3'' has the {{Franchise/Metroid}}s in Iceburg's second level. While they can latch onto Kirby and Gooey like in their home series, they don't deal any damage to them and detach themselves after a few seconds.
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** In ''VideoGame/KirbyMassAttack'', the Geg enemy [[AirborneMook flies around]] and causes [[InterfaceScrew distracting sandstorm effects]], but it doesn't attack Kirby directly.
** ''VideoGame/KirbysDreamLand3'' hasthe {{Franchise/Metroid}}s in Iceburg's second level. While they can latch onto Kirby and Gooey like in their home series, they don't deal any damage to them and detach themselves after a few seconds.Kirbys directly.
** ''VideoGame/KirbysDreamLand3'' has
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-->--'''[[WebVideo/{{Vinesauce}} Joel]]''', on the Mame enemies from ''VideoGame/CarnEvil''
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-->--'''[[WebVideo/{{Vinesauce}} Vargskelethor Joel]]''', on the Mame enemies from ''VideoGame/CarnEvil''
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** In ''VideoGame/WarioLand4'', the WaddlingHead Marumen and Imomushi caterpillars cannot harm Wario and only serve to be punched or thrown for coins.
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* ''VideoGame/TheLegendOfZelda'': Spiny Beetles are enemies that hide under rocks and bushes and scurry away in terror when Link approaches, running randomly around the screen until far enough away to calm down and go back to hiding. In some games they will deal collision damage if they happen to bump into Link mid-scramble, but others remove even that.
to:
* ''VideoGame/TheLegendOfZelda'': ''Franchise/TheLegendOfZelda'': Spiny Beetles are enemies that hide under rocks and bushes and scurry away in terror when Link approaches, running randomly around the screen until far enough away to calm down and go back to hiding. In some games they will deal collision damage if they happen to bump into Link mid-scramble, but others remove even that.
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[[caption-width-right:282:[[RedEyesTakeWarning Red eyes]], but no arms to hurt you.]]
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* ''VideoGame/KonjikiNoGashBellMakaiNoBookmark'' features harmless flower-like creatures in place of treasure chests. When hit by anything, they drop a unique bookmark and remain dead with their corpse left on the field even on subsequent visits to a level.
* ''VideoGame/TheLegendOfZelda'': Spiny Beetles are enemies that hide under rocks and bushes and scurry away in terror when Link approaches, running randomly around the screen until far enough away to calm down and go back to hiding. In some games they will deal collision damage if they happen to bump into Link mid-scramble, but others remove even that.
* ''VideoGame/TheLegendOfZelda'': Spiny Beetles are enemies that hide under rocks and bushes and scurry away in terror when Link approaches, running randomly around the screen until far enough away to calm down and go back to hiding. In some games they will deal collision damage if they happen to bump into Link mid-scramble, but others remove even that.
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* ''VideoGame/TheLegendOfZelda'': Spiny Beetles are enemies that hide under rocks and bushes and scurry away in terror when Link approaches, running randomly around the screen until far enough away to calm down and go back to hiding. In some games they will deal collision damage if they happen to bump into Link mid-scramble, but others remove even that.
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Carnevil appears twice, removing the extra entry.
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* ''VideoGame/CarnEvil'': The Mime enemies are a group of {{Enemy Mime}}s that do nothing but perform their mime routines and get in the player's way without actually hurting them.
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* ''VideoGame/AdventuresOfLolo'': The first enemy to appear is Snakey, who does nothing but stand there. His sole function is to block Lolo...or [[HelpfulMook be turned into an egg]].
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* ''VideoGame/AdventuresOfLolo'': ''VideoGame/AdventuresOfLolo'':
** The first enemy to appear is Snakey, who does nothing but stand there. His sole function is to block Lolo...or [[HelpfulMook be turned into anegg]].egg]].
** Leeper and Rocky are similarly harmless in that all they can do is block Lolo. The former chases Lolo and falls asleep on contact, the latter pushes Lolo into corners. Ironically they are by and far [[DemonicSpiders the worst enemies in the game]] as they can't be put in eggs and can easily trap you in a corner... with no escape but pushing Select to spend a life to restart the stage.
** The first enemy to appear is Snakey, who does nothing but stand there. His sole function is to block Lolo...or [[HelpfulMook be turned into an
** Leeper and Rocky are similarly harmless in that all they can do is block Lolo. The former chases Lolo and falls asleep on contact, the latter pushes Lolo into corners. Ironically they are by and far [[DemonicSpiders the worst enemies in the game]] as they can't be put in eggs and can easily trap you in a corner... with no escape but pushing Select to spend a life to restart the stage.
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The ones in Super Metroid shoot at you.
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* The Wrecked Ship from ''VideoGame/SuperMetroid'' has several {{Tin Can Robot}}s with no arms that slowly walk around the area, unable to damage Samus.
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* The Wrecked Ship from ''VideoGame/SuperMetroid'' has several {{Tin Can Robot}}s with no arms Aptly-titled "[[TinCanRobot Work Robots]]" appear in ''VideoGame/MetroidZeroMission'' on the Space Pirate Mother Ship. You can't harm them and they can't harm you, but one appears in a ''very'' inconvenient place that slowly walk around the area, unable just happens to damage Samus.block your [[TimedMission timed escape]] but, thankfully, you can coerce him to move by shooting him.
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[[folder:Light Gun Game]]
* ''Videogame/CarnEvil'' is an arcade-actioner that runs on EverythingTryingToKillYou, but then there are the Mame enemies - undead mimes devoid of weapons, abilities to defend themselves, and sitting ducks you can gun down for shits and giggles.
[[/folder]]
* ''Videogame/CarnEvil'' is an arcade-actioner that runs on EverythingTryingToKillYou, but then there are the Mame enemies - undead mimes devoid of weapons, abilities to defend themselves, and sitting ducks you can gun down for shits and giggles.
[[/folder]]
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* The Wrecked Ship from ''VideoGame/SuperMetroid'' has several {{TinCanRobot}}s with no arms that slowly walk around the area, unable to damage Samus.
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* The Wrecked Ship from ''VideoGame/SuperMetroid'' has several {{TinCanRobot}}s {{Tin Can Robot}}s with no arms that slowly walk around the area, unable to damage Samus.
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[[folder:Shumps]]
* ''VideoGame/{{Coryoon}}'' has those giant birds who carries pouches in their beaks who appears regularly in each level. They don't have ''any'' attacks, can't hurt you in any way, and flies away after being shot at leaving behind a power upgrade.
[[/folder]]
* ''VideoGame/{{Coryoon}}'' has those giant birds who carries pouches in their beaks who appears regularly in each level. They don't have ''any'' attacks, can't hurt you in any way, and flies away after being shot at leaving behind a power upgrade.
[[/folder]]
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[[quoteright:282:[[VideoGame/NierAutomata https://static.tvtropes.org/pmwiki/pub/images/nier_3_7.png]]]]
[[caption-width-right:282:[[RedEyesTakeWarning Red eyes]], but no arms to hurt you.]]
[[caption-width-right:282:[[RedEyesTakeWarning Red eyes]], but no arms to hurt you.]]
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[[quoteright:282:[[VideoGame/NierAutomata https://static.tvtropes.org/pmwiki/pub/images/nier_3_7.png]]]]
[[caption-width-right:282:[[RedEyesTakeWarning Red eyes]], but no arms to hurt you.]]
[[caption-width-right:282:[[RedEyesTakeWarning Red eyes]], but no arms to hurt you.]]
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->''"These mimes aren't fucking doing anything, they're just, like, suffering. What- (laughs) Why am I shooting them?"''
-->--'''[[WebVideo/{{Vinesauce}} Joel]]''', on the Mame enemies from ''VideoGame/CarnEvil''
-->--'''[[WebVideo/{{Vinesauce}} Joel]]''', on the Mame enemies from ''VideoGame/CarnEvil''
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* ''VideoGame/GourmetSentaiBarayaro'' has a humanoid enemy with a slab of tofu for a head called "Oh damn!" (''yes, that's his name'') that is incapable of attacking you, instead lingering around the area until you knock his lights out. He does explode after being defeated, which causes minimal damage to your players, but even that one is easily avoidable.
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* ''VideoGame/GourmetSentaiBarayaro'' ''VideoGame/GourmetWarriors'' has a humanoid enemy with a slab of tofu for a head called "Oh damn!" (''yes, that's his name'') that is incapable of attacking you, instead lingering around the area until you knock his lights out. He does explode after being defeated, which causes minimal damage to your players, but even that one is easily avoidable.
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* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/Sonic3AndKnuckles'':
*** The Sandopolis Zone features the Rock'n enemy, which is a giant walking block of rock that pushes the player into obstacles.
** ''VideoGame/Sonic3AndKnuckles'':
*** The Sandopolis Zone features the Rock'n enemy, which is a giant walking block of rock that pushes the player into obstacles.
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* ''VideoGame/SonicTheHedgehog'':
** ''VideoGame/Sonic3AndKnuckles'':
***''VideoGame/Sonic3AndKnuckles'': The Sandopolis Zone features the Rock'n enemy, which is a giant walking block of rock that pushes the player into obstacles.
** ''VideoGame/Sonic3AndKnuckles'':
***
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[[folder:Other Games]]
* ''VideoGame/TheBattleCats'': The Firework Guys show up as enemies in many event stages, but are completely incapable of attacking. To add insult to injury, they're also a OneHitPointWonder. A few other enemies, such as Ms. Sign and [[UniqueEnemy Angel Fanboy]], present a {{downplayed}} example; while they do attack, they hit for ScratchDamage and attack so slowly that they'd take ages to kill anything.
[[/folder]]
* ''VideoGame/TheBattleCats'': The Firework Guys show up as enemies in many event stages, but are completely incapable of attacking. To add insult to injury, they're also a OneHitPointWonder. A few other enemies, such as Ms. Sign and [[UniqueEnemy Angel Fanboy]], present a {{downplayed}} example; while they do attack, they hit for ScratchDamage and attack so slowly that they'd take ages to kill anything.
[[/folder]]