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* ''VideoGame/RabiRibi'' has two difficulties above Hard Mode, though they only buff the HP and damage of enemies without giving them new attacks - Hell and Bunny Extinction. [[NintendoHard There's achievements for completing the game's main story, post-game story, and boss rush modes for each of these modes.]] As well, on normal mode or below, you can get a special buff that gives a general stat increase if you die enough times. Not so for Hard, Hell, and Bunny Extinction modes. Still too easy? The Artbook DLC offers the Unknown and Impossible difficulties.

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* ''VideoGame/RabiRibi'' has two difficulties above Hard Mode, though they only buff the HP and damage of enemies without giving them new attacks - Hell and Bunny Extinction. [[NintendoHard There's achievements for completing the game's main story, post-game story, and boss rush modes for each of these modes.]] As well, on normal mode or below, you can get a special buff that gives a general stat increase if you die enough times. Not so for Hard, Hell, and Bunny Extinction modes. Still too easy? The Artbook DLC offers the Unknown and Impossible difficulties.difficulties, which were never fully tested or balanced because they were deemed too difficult (which is why there are [[BraggingRightsReward no achievements related to clearing them]]) and in fact have been known to [[GameBreakingBug crash the game]].
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* The ''VideoGame/TraumaCenter'' games allow you to choose between Easy, Normal, and Hard difficulty settings for most stages. The [[{{Superboss}} post-story X operations]], on the other hand, are locked to "Extreme"... and they most definitely [[NintendoHard live up to the title]]. ''Trauma Team'' goes one further by making "Specialist" mode, stated by WordOfGod to be equivalent in difficulty to Extreme, available on ''all missions''.
* In ''VideoGame/{{Rimworld}}'':

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* The ''VideoGame/TraumaCenter'' ''VideoGame/TraumaCenterAtlus'' games allow you to choose between Easy, Normal, and Hard difficulty settings for most stages. The [[{{Superboss}} post-story X operations]], on the other hand, are locked to "Extreme"... and they most definitely [[NintendoHard live up to the title]]. ''Trauma Team'' goes one further by making "Specialist" mode, stated by WordOfGod to be equivalent in difficulty to Extreme, available on ''all missions''.
* In ''VideoGame/{{Rimworld}}'':
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* ''VideoGame/Helldivers2'' features 9 difficulties that ramp up the difficulty of the missions you do from adding side objectives, to increasing enemy spawns and introducing harder and tougher enemies on the bug side and robot side. The higher difficulty you do, the more XP and requisition slips you earn from the bonus multiplier at the end. The 9 difficulties in order are: [[EasierThanEasy Trivial]], Easy, Medium, Challenging, Hard, Extreme, Suicide Mission, Impossible and Helldive.

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* ''VideoGame/Helldivers2'' ''VideoGame/HelldiversII'' features 9 difficulties that ramp up the difficulty of the missions you do from adding side objectives, to increasing enemy spawns and introducing harder and tougher enemies on the bug side and robot side. The higher difficulty you do, the more XP and requisition slips you earn from the bonus multiplier at the end. The 9 difficulties in order are: [[EasierThanEasy Trivial]], Easy, Medium, Challenging, Hard, Extreme, Suicide Mission, Impossible and Helldive.
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* Helldivers 2 features 9 difficulties that ramp up the difficulty of the missions you do from adding side objectives, to increasing enemy spawns and introducing harder and tougher enemies on the bug side and robot side. The higher difficulty you do, the more XP and requisition slips you earn from the bonus multiplier at the end. The 9 difficulties in order are: [[EasierThanEasy Trivial]], Easy, Medium, Challenging, Hard, Extreme, Suicide Mission, Impossible and Helldive.

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* Helldivers 2 ''VideoGame/Helldivers2'' features 9 difficulties that ramp up the difficulty of the missions you do from adding side objectives, to increasing enemy spawns and introducing harder and tougher enemies on the bug side and robot side. The higher difficulty you do, the more XP and requisition slips you earn from the bonus multiplier at the end. The 9 difficulties in order are: [[EasierThanEasy Trivial]], Easy, Medium, Challenging, Hard, Extreme, Suicide Mission, Impossible and Helldive.
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* Most ''VideoGame/GHOSTSquad'' arcade cabinets have the mission difficulty levels go up to 4. Think that's hard? The other two arcade versions go up to level ''16'', and the Wii version to level '''''20'''''. This only affects the boss battles and certain parts of the game. For example: later levels of the third level require ''extreme concentration''. Taking too long to destroy a shield will get you killed, and especially with the last boss - if you don't time grenades right, you will be a second off, and you will get captured by the enemy leader and laughed at. (okay, not really.)

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* Most ''VideoGame/GHOSTSquad'' ''VideoGame/GhostSquad2004'' arcade cabinets have the mission difficulty levels go up to 4. Think that's hard? The other two arcade versions go up to level ''16'', and the Wii version to level '''''20'''''. This only affects the boss battles and certain parts of the game. For example: later levels of the third level require ''extreme concentration''. Taking too long to destroy a shield will get you killed, and especially with the last boss - if you don't time grenades right, you will be a second off, and you will get captured by the enemy leader and laughed at. (okay, not really.)
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* Helldivers 2 features 9 difficulties that ramp up the difficulty of the missions you do from adding side objectives, to increasing enemy spawns and introducing harder and tougher enemies on the bug side and robot side. The higher difficulty you do, the more XP and requisition slips you earn from the bonus multiplier at the end. The 9 difficulties in order are: [[EasierThanEasy Trivial]], Easy, Medium, Challenging, Hard, Extreme, Suicide Mission, Impossible and Helldive.
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* ''VideoGame/NeedForSpeed Shift''. Any of the Manufacturer duels. Just try it. The single opponent in these races is far more aggressive than in other types of races, and the grass or sand on the sides of the tracks may as well be black holes - once your car goes onto it, it's nearly impossible to even get back on the road, much less retake the lead.

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* ''VideoGame/NeedForSpeed Shift''.''VideoGame/NeedForSpeedShift''. Any of the Manufacturer duels. Just try it. The single opponent in these races is far more aggressive than in other types of races, and the grass or sand on the sides of the tracks may as well be black holes - once your car goes onto it, it's nearly impossible to even get back on the road, much less retake the lead.
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* The ''VideoGame/{{Skylanders}}'' games starting with ''Giants'' all have a "Nightmare" difficulty unlocked for beating the game once. In the first few games playing it required you to create a new save, as unlike the other difficulties it couldn't be changed mid-game, but in ''[=SuperChargers=]'' this restriction was removed and also allowed you to play it right off the bat. Note that ''Swap Force'', ''[=SuperChargers=]'', and ''Imaginators'' refers to this difficulty level as being "for advanced players with a [[BadassArmy vast army of Skylanders]]."

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* The ''VideoGame/{{Skylanders}}'' games starting with ''Giants'' ''[[VideoGame/SkylandersGiants Giants]]'' all have a "Nightmare" difficulty unlocked for beating the game once. In the first few games playing it required you to create a new save, as unlike the other difficulties it couldn't be changed mid-game, but in ''[=SuperChargers=]'' ''[[VideoGame/SkylandersSuperChargers SuperChargers]]'' this restriction was removed and also allowed you to play it right off the bat. Note that ''Swap Force'', ''[[VideoGame/SkylandersSwapForce Swap Force]]'', ''[=SuperChargers=]'', and ''Imaginators'' ''[[VideoGame/SkylandersImaginators Imaginators]]'' refers to this difficulty level as being "for advanced players with a [[BadassArmy vast army of Skylanders]]."

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