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* ''VideoGame/DarkCloud2'' allows you to pick up and throw most small enemies (just the same as you can with the boulders/whatever randomly lining dungeon floors). It doesn't inflict any damage to the enemies, but it does stun them for a few seconds (both the thrown enemy and the target), and it does bypass an enemy's guard (for those that have them). The button combination is guard attack.

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* ''VideoGame/DarkCloud2'' ''VideoGame/DarkChronicle'' allows you to pick up and throw most small enemies (just the same as you can with the boulders/whatever randomly lining dungeon floors). It doesn't inflict any damage to the enemies, but it does stun them for a few seconds (both the thrown enemy and the target), and it does bypass an enemy's guard (for those that have them). The button combination is guard attack.
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* In ''VideoGame/SpiderManAndVenomMaximumCarnage'', both ComicBook/SpiderMan and ComicBook/{{Venom}} can pick up certain objects and even enemies and throw them.

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* In ''VideoGame/SpiderManAndVenomMaximumCarnage'', both ''VideoGame/SpiderManAndVenomMaximumCarnage'': Both ComicBook/SpiderMan and ComicBook/{{Venom}} can pick up certain objects and even enemies and throw them.
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* In ''Videogame/MaximumCarnage'', both ComicBook/SpiderMan and ComicBook/{{Venom}} can pick up certain objects and even enemies and throw them.

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* In ''Videogame/MaximumCarnage'', ''VideoGame/SpiderManAndVenomMaximumCarnage'', both ComicBook/SpiderMan and ComicBook/{{Venom}} can pick up certain objects and even enemies and throw them.
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In some games, like [[BeatEmUp Beat 'Em Ups]], objects can be grabbed and thrown at enemies instead. Usually these games also allow you to [[GrievousHarmWithABody throw]] ''[[GrievousHarmWithABody enemies]]'' [[GrievousHarmWithABody at other enemies]] in the same manner.

The grab part here is the only uniform part of the trope. Many characters often have a multi-hit grab move that traps an enemy in an series of attacks that sends them flying at the end for the "throw" part. Others have the grab as a part of a combo, like say, a punch combo that finishes with a FacepalmOfDoom which if connects, will make the character slam the grabbed opponent in the ground. In other words, "grabbing" means any attack that traps the enemy into an [[{{Cutscene}} "automatic" series of attacks]], which can sometimes [[QuickTimeEvent be strengthened with]] ButtonMashing, depending on the game.

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In some games, like [[BeatEmUp Beat 'Em Ups]], BeatEmUp[=s=], objects can be grabbed and thrown at enemies instead. Usually these games also allow you to [[GrievousHarmWithABody throw]] ''[[GrievousHarmWithABody enemies]]'' [[GrievousHarmWithABody at other enemies]] in the same manner.

The grab part here is the only uniform part of the trope. Many characters often have a multi-hit grab move that traps an enemy in an a series of attacks that sends them flying at the end for the "throw" part. Others have the grab as a part of a combo, like say, a punch combo that finishes with a FacepalmOfDoom which if connects, will make the character slam the grabbed opponent in the ground. In other words, "grabbing" means any attack that traps the enemy into an [[{{Cutscene}} "automatic" series of attacks]], which can sometimes [[QuickTimeEvent be strengthened with]] ButtonMashing, depending on the game.

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