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** ''VideoGame/MetalGearSolid2SonsOfLiberty'' has a bug which, when combined with an AntiFrustrationFeature, allows you to skip the ''entire'' HoldTheLine battle where Raiden and Snake have to hold off waves of [[DemonicSpiders Arsenal Tengu]]. Before it begins go ahead and sucker-punch Snake a couple of times so he decks you back and you have less than half health, as you having low health will make Snake use his M4 Carbine instead of the USP during the battle. That's the legit part. Then, grab an Arsenal Tengu in a chokehold and drag him outside the room (through the door you came in) and choke him just ''once'' every single time he struggles, keeping him alive as long as possible. For some reason, as long as you're doing this, all the other Arsenal Tengu will leave you alone and target Snake, who can hold his own no problem with his M4. Then when the one guard finally goes down, take down the one next guard who comes in and the fight ends. You finish ''the entire battle'' by only taking out two enemies.

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* [[https://ki-no-shirayuki.dreamwidth.org/18419.html A selection of several cases from]] ''VideoGame/ToukenRanbu'', which includes such gems as swords saying other swords' lines, swords turned into ''[[AttackOfTheFiftyFootWhatever giants]]'', an ''enemy'' being the MVP and, in a chilling moment of BreadEggsMilkSquick, a sword who has only sustained serious damage being displayed as ''[[FinalDeath dead]]''.

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* [[https://ki-no-shirayuki.dreamwidth.org/18419.html A selection of several cases from]] ''VideoGame/ToukenRanbu'', which includes such gems as swords saying other swords' lines, swords turned into ''[[AttackOfTheFiftyFootWhatever giants]]'', [[AttackOfTheFiftyFootWhatever giants]], an ''enemy'' enemy being the MVP and, in a chilling moment of BreadEggsMilkSquick, a sword who has only sustained serious damage being displayed as ''[[FinalDeath dead]]''.dead.
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'''Danny:''' So what you're telling me is if you fucking carry bowls around you can walk through walls? [[CrazyAwesome That is the stupidest most awesome thing I've ever heard!]]

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'''Danny:''' So what you're telling me is if you fucking carry bowls around you can walk through walls? [[CrazyAwesome That is the stupidest most awesome thing I've ever heard!]]heard!
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** ''GoodBadBugs/Borderlands2''
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While professional players of single-player games like speedruners are usually allowed to use glitches to clear games faster, they often have a sort of code of honor of making a separate category where you're not allowed to use glitches to [[SequenceBreaking skip parts of the game]], although discerning glitches from unmentioned game mechanics can sometimes be controversial. In online multiplayer games, exploiting glitches for your advantage is often considered the same thing as cheating and in some cases may even lead to your account being banned, but in other cases glitches may instead be treated as unintended but fair mechanics. Opinions about these bugs are often controversial and can easily cause a FlameWar.

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While professional players of single-player games like speedruners speedrunners are usually allowed to use glitches to clear games faster, they often have a sort of code of honor of making a separate category where you're not allowed to use glitches to [[SequenceBreaking skip parts of the game]], although discerning glitches from unmentioned game mechanics can sometimes be controversial. In online multiplayer games, exploiting glitches for your advantage is often considered the same thing as cheating and in some cases may even lead to your account being banned, but in other cases glitches may instead be treated as unintended but fair mechanics. Opinions about these bugs are often controversial and can easily cause a FlameWar.



* ''VideoGame/ResidentEvil4'' had several that were BoringButPractical such as running at 1.5 times Leon's normal speed by switching to the [[ShotgunsAreJustBetter Striker]], raising it and then quickly equipping another weapon before the laser sight could activate ([[http://speeddemosarchive.com/ResidentEvil4.html useful but cautiously used]] in [[SpeedRun speedrunning]]). However, the most memorable is Ashley's abilty to [[TookALevelInBadass suplex enemies]] by [[https://www.youtube.com/watch?v=d0Tg1btDrMA whacking them with a door]]. It's also possible to open locked doors from the wrong side with the TMP equipped to bypass entire "find the key" {{Fetch Quest}}s, pressing L + R before every PressXToNotDie moment which (most of the time) makes the other button prompt appear, and being able to push Ashley through the scenery by getting her into a corner and pushing against her when she ducks (useful for keeping enemies off of her). Also, the gimmick where Ashley scolds you for looking up her skirt is literally set to trigger ''anytime'' Leon's eyes aim up in that direction - even when he's been knocked down by an enemy or his [[SugarWiki/FunnyMoments severed head rolls between her legs]].

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* ''VideoGame/ResidentEvil4'' had several that were BoringButPractical such as running at 1.5 times Leon's normal speed by switching to the [[ShotgunsAreJustBetter Striker]], raising it and then quickly equipping another weapon before the laser sight could activate ([[http://speeddemosarchive.com/ResidentEvil4.html useful but cautiously used]] in [[SpeedRun speedrunning]]). {{speedrun}}ning). However, the most memorable is Ashley's abilty ability to [[TookALevelInBadass suplex enemies]] by [[https://www.youtube.com/watch?v=d0Tg1btDrMA whacking them with a door]]. It's also possible to open locked doors from the wrong side with the TMP equipped to bypass entire "find the key" {{Fetch Quest}}s, pressing L + R before every PressXToNotDie moment which (most of the time) makes the other button prompt appear, and being able to push Ashley through the scenery by getting her into a corner and pushing against her when she ducks (useful for keeping enemies off of her). Also, the gimmick where Ashley scolds you for looking up her skirt is literally set to trigger ''anytime'' Leon's eyes aim up in that direction - even when he's been knocked down by an enemy or his [[SugarWiki/FunnyMoments severed head rolls between her legs]].



** ''Videogame/SaintsRow1'' had, in the words of Cabel Sasser, "the world's most awesome bugs." [[https://www.youtube.com/watch?v=9l_YN-yRCVY He even composed a medley about them.]]
** ''Videogame/SaintsRow2'' has a slight glitch having to do with reloading. Usually, your nameless protagonist will reload dual [=SMGs=] by spinning them in his/her hands and keeping them at his sides. Sometimes holding down the reload button makes the game act as if you are still firing while you are in a reloading animation, meaning it looks like the guy you took out in front of you was killed by some crazy richochet.

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** ''Videogame/SaintsRow1'' ''VideoGame/SaintsRow1'' had, in the words of Cabel Sasser, "the world's most awesome bugs." [[https://www.youtube.com/watch?v=9l_YN-yRCVY He even composed a medley about them.]]
** ''Videogame/SaintsRow2'' ''VideoGame/SaintsRow2'' has a slight glitch having to do with reloading. Usually, your nameless protagonist will reload dual [=SMGs=] by spinning them in his/her hands and keeping them at his sides. Sometimes holding down the reload button makes the game act as if you are still firing while you are in a reloading animation, meaning it looks like the guy you took out in front of you was killed by some crazy richochet.



* The ''WebVideo/SteamTrain'' playthrough of ''VideoGame/{{Skyrim}}'' relies heavily on these in order to feasibly complete such a long game in only 13 episodes (About 3 hours, give or take), with Ross using {{Speed Run}}ing tactics like using wooden plates to clip through walls, running forever in spite of the SprintMeter with torches, and climbing sheer vertical cliffs with a horse, much to Danny's sheer bemusement and delight.
--> '''Danny:''' What?! What, wha-- ''what?!'' Explain what just happened!
--> '''Ross:''' So the hitboxes in Skyrim are really finicky. The walls are like totally ''fucked''. So if you put a plate between you and the walls the game just kind of approximates where you are between the character and the plate, and for some reason since the plate's hitbox is slightly bigger and goes through the wall it glitches and just knocks you through the wall.
--> '''Danny:''' So what you're telling me is if you fucking carry bowls around you can walk through walls? [[CrazyAwesome That is the stupidest most awesome thing I've ever heard!]]

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* The ''WebVideo/SteamTrain'' playthrough of ''VideoGame/{{Skyrim}}'' relies heavily on these in order to feasibly complete such a long game in only 13 episodes (About 3 hours, give or take), with Ross using {{Speed Run}}ing {{speedrun}}ning tactics like using wooden plates to clip through walls, running forever in spite of the SprintMeter with torches, and climbing sheer vertical cliffs with a horse, much to Danny's sheer bemusement and delight.
--> '''Danny:''' -->'''Danny:''' What?! What, wha-- ''what?!'' Explain what just happened!
-->
happened!\\
'''Ross:''' So the hitboxes in Skyrim are really finicky. The walls are like totally ''fucked''. So if you put a plate between you and the walls the game just kind of approximates where you are between the character and the plate, and for some reason since the plate's hitbox is slightly bigger and goes through the wall it glitches and just knocks you through the wall.
-->
wall.\\
'''Danny:''' So what you're telling me is if you fucking carry bowls around you can walk through walls? [[CrazyAwesome That is the stupidest most awesome thing I've ever heard!]]
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* The ''WebVideo/SteamTrain'' playthrough of ''VideoGame/{{Skyrim}}'' relies heavily on these in order to feasibly complete such a long game in only 13 episodes (About 3 hours, give or take), with Ross using {{Speed Run}}ing tactics like using wooden plates to clip through walls, running forever in spite of the SprintMeter with torches, and climbing sheer vertical cliffs with a horse, much to Danny's sheer bemusement and delight.
--> '''Danny:''' What?! What, wha-- ''what?!'' Explain what just happened!
--> '''Ross:''' So the hitboxes in Skyrim are really finicky. The walls are like totally ''fucked''. So if you put a plate between you and the walls the game just kind of approximates where you are between the character and the plate, and for some reason since the plate's hitbox is slightly bigger and goes through the wall it glitches and just knocks you through the wall.
--> '''Danny:''' So what you're telling me is if you fucking carry bowls around you can walk through walls? [[CrazyAwesome That is the stupidest most awesome thing I've ever heard!]]
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If a Good Bad Bug is liked ''enough'', it may become an AscendedGlitch. In some games, the bugs are a major draw for the game, which can lead to claims the work was SoBadItWasBetter if the bugs are removed. Subtropes include MinusWorld and GlitchEntity. Compare ArtificialStupidity and AIBreaker, which are more to do with how the game's processing handles (or, sometimes, can't handle) playing the game itself.

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If a Good Bad Bug is liked ''enough'', it may become an AscendedGlitch. In some games, the bugs are a major draw for the game, which can lead to claims the work was SoBadItWasBetter if the bugs are removed. Subtropes include MinusWorld and GlitchEntity. Compare ArtificialStupidity and AIBreaker, which are more to do with how the game's processing handles (or, sometimes, can't handle) playing the game itself.
itself. See also GoodBadTranslation.
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* The original Japanese version of the NES port of ''VideoGame/Ghostbusters1984'' has a glitch where the Ghost Alarm sells for more than it actually costs, easily allowing the player to repeatedly buy it and sell it back repeatedly for unlimited money.
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** This was such a horrific thing to be on the receiving end of, that Germany actually accused the United States of human rights violations for using the shotguns to clear trenches, citing the part of the Hague Convention which restricts the use of cruel and unnecessarily painful weapons. Note however that, in the trenches, your one other option was a trench knife that would undoubtedly cause a [[FateWorseThanDeath festering wound in a war zone.]] Compared to that, [[MercyKill the shotgun was downright humane.]]

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** This was such a horrific thing to be on the receiving end of, that Germany actually accused the United States of human rights violations for using the shotguns to clear trenches, citing the part of the Hague Convention which restricts the use of cruel and unnecessarily painful weapons. Note however that, in the trenches, your one other option was a trench knife that would undoubtedly cause a [[FateWorseThanDeath festering ragged wound that would then become infected in a war zone.the filthy conditons.]] Compared to that, [[MercyKill the shotgun was downright humane.]]
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[[folder:MOBAs]]

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[[folder:MOBAs]][[folder:MOBA]]
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* The setting of ''Roleplay/TheBalladOfEdgardo'' had a city called Haven. So long as a character is inside the city, their Spirit (the game's equivalent of {{mana|Meter}}) is automatically filled up to the [[{{Cap}} maximum amount they can hold]]. There's a perk availble during character creation which gives the character ''no'' maximum on the amount they can hold, but nobody had ever taken it (except for the narrator who [[ReadTheFreakingManual neglected to read the description properly]]) because it had the [[ThatOneDisadvantage crippling downside]] of locking the character out of all elemental attacks, leaving them stuck with the NonElemental "Raw Spirit". Raw Spirit, despite [[ArmorPiercingAttack not being resisted by anything]], was so weak that spending the same amount of Spirit on an elemental attack would usually still do more damage even ''if'' the target resisted it. Any character relying solely on Raw Spirit would therefore be next to useless in a fight... unless, of course, [[OneHitKill they happened to have an unlimited amount of Spirit to spend on every attack]].

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* The setting of ''Roleplay/TheBalladOfEdgardo'' had a city called Haven. So long as a character is inside the city, their Spirit (the game's equivalent of {{mana|Meter}}) is automatically filled up to the [[{{Cap}} maximum amount they can hold]]. There's a perk availble available during character creation which gives the character ''no'' maximum on the amount they can hold, but nobody had ever taken it (except for the narrator who [[ReadTheFreakingManual neglected to read the description properly]]) because it had the [[ThatOneDisadvantage crippling downside]] of locking the character out of all elemental attacks, leaving them stuck with the NonElemental "Raw Spirit". Raw Spirit, despite [[ArmorPiercingAttack not being resisted by anything]], was so weak that spending the same amount of Spirit on an elemental attack would usually still do more damage even ''if'' the target resisted it. Any character relying solely on Raw Spirit would therefore be next to useless in a fight... unless, of course, [[OneHitKill they happened to have an unlimited amount of Spirit to spend on every attack]].
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I think that's what you mean?


** Bull with Poco's ''Da Capo!'': While the Star Power would normally cause Poco to heal teammates, it caused Bull to Burt teammates.

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** Bull with Poco's ''Da Capo!'': While the Star Power would normally cause Poco to heal teammates, it caused Bull to Burt hurt teammates.
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[[folder:MOBAs]]
* ''VideoGame/BrawlStars'': When the Summer 2019 update dropped, a new bug came with it: In the friendly games screen, if you were to change brawlers fast enough, you would keep the other brawler's Star Power. Some of the combinations could get pretty wild:
** Colt with Brock's ''Incendiary'' Star Power: Every single one of Colt's bullets would leave fire on the ground, which dealt 600 damage per second. This was normal for Brock, since he only shoots 1 rocket, but since Colt shoots 6 bullets, he would leave six times the fire, for six times the damage.
** Bull with Poco's ''Da Capo!'': While the Star Power would normally cause Poco to heal teammates, it caused Bull to Burt teammates.
** If Max were to use Brock's ''Rocket no.4'' Star Power, it would crash the game, as Max already has four ammo.
[[/folder]]
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* Will Keith Kellogg and his brother, John Harvey Kellogg, of Battle Creek Michigan, were Seventh-Day Adventists and ran the Battle Creek Sanitarium in the late 19th century; the food, in accordance with their beliefs, was to be served bland. One day, they had to leave some wheatmeal sitting to take care of a problem at the Sanitarium and came back to find that it had gone stale. Since they were on a tight budget, they couldn't just throw it away, so they decided to roll the stale wheatmeal to make long sheets of dough. They were, however, surprised when the wheatmeal instead broke off into flakes, which they baked and served to the patients. It turned out to be a very popular choice of breakfast food, so they decided to play around with the recipe by substituting other grains for wheat. They struck gold with cornmeal and went into the breakfast cereal business, [[AndNowYouKnowTheRestOfTheStory and the rest, as they say, is history]].

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* Brothers Will Keith Kellogg and his brother, John Harvey Kellogg, of Battle Creek Michigan, Kellogg were Seventh-Day Adventists who oversaw the operation and ran bookkeeping of the Battle Creek Sanitarium in Michigan, during the late 19th century; and early 20th centuries. They were in the food, in accordance with their beliefs, was to be served bland. One day, they had to leave some wheatmeal sitting to take care process of a problem at the Sanitarium and cooking wheat for granola before being called away, but came back to find that it had gone stale. Since they were on a tight budget, they couldn't just throw it away, so Not wanting to waste anything, they decided to roll and bake the stale wheatmeal to make long sheets of dough. They were, however, surprised when the wheatmeal instead broke off into flakes, which they baked mixture anyway, and served to the patients. It turned out to be a very in doing so accidentally invented bran flakes. These proved so popular choice of breakfast food, so they with the patients that Will Keith decided to play around with the recipe by substituting other grains for wheat. They struck gold with cornmeal and went into the set up a breakfast cereal business, [[AndNowYouKnowTheRestOfTheStory and company; the rest, as they say, rest is history]].history.

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* ''VideoGame/{{Paperboy}}'', the coin-op version, had a race where you tried to get through a timed game. At the end of the race, you're supposed to cross the finish line. Here's where the bug comes in: if you cross just off the edge of the finish line outside of the edge but before the hedge of the game, it switches to an inverted video version of the race you just ran. This game normally has a high score of around 50,000, but the scores for things you hit in this strange area are way out of range, making it possible to get a score of around a billion, so high it can overwrite part of the screen.

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* ''VideoGame/{{Paperboy}}'', ''VideoGame/{{Bayonetta}}'' has the coin-op version, had Lt. Col. Kilgore, the slow but powerful rocket launcher tonfas that can launch a race where you tried rocket with each attack. By putting the Durga in lightning mode on her feet in the first weapon set and the Kilgore on the second, use the [[SpamAttack rapid-fire kick attack]] of the Durga's lightning mode and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to get through a timed game. At do the Durga's kick animation and fire the Kilgore's rockets with every kick. Mind you, the rockets are balanced to only launch one or two per attack. Using this glitch on the fight at the end of Chapter 2 during the race, you're supposed to cross the finish line. Here's where the bug comes in: if fight's invulnerability phase can get you cross just off the edge ''millions'' of the finish line outside of the edge but before the hedge of the game, it switches to an inverted video version of the race you just ran. This game normally has a high score of around 50,000, but the scores for things you hit in this strange area are way out of range, making it possible to get a score of around a billion, so high it can overwrite part of the screen.halos.



* The video game adaptation of ''Film/SpiderMan2'' allows you to fly into the stratosphere if you're hit by the train.

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* The video Toy Spitball Gun in ''VideoGame/DeadRising2'' really only serves as ItemCrafting parts to make the Fire Spitter weapon. Except for when you face TK's Helicopter, which takes ScratchDamage from anything except thrown weapons. Due to a programming quirk, the Toy Spitball Gun's foam balls are considered thrown weapons, meaning they'll bring it down in under a minute.
* ''VideoGame/DMCDevilMayCry'' has multiple glitches that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[https://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]
* In ''[[VideoGame/DragonBallZTheLegacyOfGoku Dragon Ball Z: Buu's Fury]]'', you have to get a Senzu Bean (an item that gives full health and Ki) early in the
game adaptation of ''Film/SpiderMan2'' allows to give to Gohan for a FetchQuest, but you also can eat it before you deliver it. Does the game want you to fly into get another bean if you eat the stratosphere if delivery? No, Gohan will accept the one you don't have, [[UsefulNotes/PowersOfTwoMinusOne causing 255 of them to appear in your inventory]]. For reference, you're normally {{cap}}ped at carrying three Senzu Beans.
* In the coin-op version of ''VideoGame/{{Paperboy}}'', there's a race where you tried to get through a timed game. At the end of the race, you're supposed to cross the finish line. Here's where the bug comes in: if you cross just off the edge of the finish line outside of the edge but before the hedge of the game, it switches to an inverted video version of the race you just ran. This game normally has a high score of around 50,000, but the scores for things you
hit by in this strange area are ''very'' inflated, making it possible to get a score of around a billion, so high it can overwrite part of the train.screen.



* ''VideoGame/{{Bayonetta}}'' has the Lt. Col. Kilgore, the slow but powerful rocket launcher tonfas that can launch a rocket with each attack. By putting the Durga in lightning mode on her feet in the first weapon set and the Kilgore on the second, use the [[SpamAttack rapid-fire kick attack]] of the Durga's lightning mode and [[RealTimeWeaponChange switch weapons]] after the animation starts. Bayonetta will continue to do the Durga's kick animation and fire the Kilgore's rockets with every kick. Mind you, the rockets are balanced to only launch one or two per attack.
** Using this glitch on the fight at the end of Chapter 2 during the fight's invulnerability phase can get you ''millions'' of halos.
* ''VideoGame/DMCDevilMayCry'' has multiple glitches that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[https://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]
* In ''[[VideoGame/DragonBallZTheLegacyOfGoku Dragon Ball Z: Buu's Fury]]'', you have to get a Senzu Bean (an item that gives full health and Ki) very early in the game for a FetchQuest, but you also can eat it before you deliver it. Does this mean the game wants you to get another bean? No, it'll just take the one you don't have, which gives you [[UsefulNotes/PowersOfTwoMinusOne 255]] Senzu Beans, a number far above the item's normal {{Cap}} of three.



* The Toy Spitball Gun in ''VideoGame/DeadRising2'' really only serves as ItemCrafting parts to make the Fire Spitter weapon. Except for when you face TK's Helicopter, which takes ScratchDamage from anything except thrown weapons. Due to a programming quirk, the Toy Spitball Gun's foam balls are considered thrown weapons, meaning they'll bring it down in under a minute.

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* The Toy Spitball Gun in ''VideoGame/DeadRising2'' really only serves as ItemCrafting parts video game adaptation of ''Film/SpiderMan2'' allows you to make fly into the Fire Spitter weapon. Except for when you face TK's Helicopter, which takes ScratchDamage from anything except thrown weapons. Due to a programming quirk, stratosphere if you're hit by the Toy Spitball Gun's foam balls are considered thrown weapons, meaning they'll bring it down in under a minute.train.
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* [[https://ki-no-shirayuki.dreamwidth.org/18419.html A selection of several cases from]] ''VideoGame/ToukenRanbu'', which includes such gems as swords saying other swords' lines, swords turned into ''[[AttackOfTheFiftyFootWhatever giants]]'', an ''enemy'' being the MVP and, in a chilling moment of BreadEggsMilkSquick, a sword who has only sustained serious damage being displayed as ''[[PermanentlyMissableContent dead]]''.

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* [[https://ki-no-shirayuki.dreamwidth.org/18419.html A selection of several cases from]] ''VideoGame/ToukenRanbu'', which includes such gems as swords saying other swords' lines, swords turned into ''[[AttackOfTheFiftyFootWhatever giants]]'', an ''enemy'' being the MVP and, in a chilling moment of BreadEggsMilkSquick, a sword who has only sustained serious damage being displayed as ''[[PermanentlyMissableContent ''[[FinalDeath dead]]''.
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** In the original, the "random" point value of the flying saucer was actually a completely predictable function of how many time the player had fired. It was worth 50 points if hit with one of the first 8 shots, 100 points if hit with shots 9 10 11 or 12, 150 points if hit with shots 13 or 14, and 300 points if hit with shot 15; then the cycle started over. A savvy player could count his shots and get 300 points each time.

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** In the original, the "random" point value of the flying saucer was actually a completely predictable function of how many time times the player had fired. It was worth 50 points if hit with one of the first 8 shots, 100 points if hit with shots 9 10 11 or 12, 150 points if hit with shots 13 or 14, and 300 points if hit with shot 15; then the cycle started over. A savvy player could count his shots and get 300 points each time.
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* ''VideoGame/{{DmC Devil May Cry}}'' has multiple glitches that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[https://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]
* In ''Anime/DragonBallZ: Buu's Fury'', you can eat a Senzu Bean before you give it to someone for a quest. Does this mean the game wants you to get another one? No, it'll just take the one you don't have, which gives you [[UsefulNotes/PowersOfTwoMinusOne 255]] Senzu Beans.

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* ''VideoGame/{{DmC Devil May Cry}}'' ''VideoGame/DMCDevilMayCry'' has multiple glitches that make Dante fly around the screen avoiding enemy attacks, bosses that are unwilling to attack or are just paralyzed. The fandom decided to use them [[https://www.youtube.com/watch?v=pFLUE2kdemE to have fun.]]
* In ''Anime/DragonBallZ: ''[[VideoGame/DragonBallZTheLegacyOfGoku Dragon Ball Z: Buu's Fury'', Fury]]'', you can eat have to get a Senzu Bean (an item that gives full health and Ki) very early in the game for a FetchQuest, but you also can eat it before you give it to someone for a quest. deliver it. Does this mean the game wants you to get another one? bean? No, it'll just take the one you don't have, which gives you [[UsefulNotes/PowersOfTwoMinusOne 255]] Senzu Beans.Beans, a number far above the item's normal {{Cap}} of three.



* The Toy Spitball Gun in ''VideoGame/DeadRising2'' really only serves as ItemCrafting parts to make the Fire Spitter weapon. Except for when you face TK's Helicopter which takes ScratchDamage from anything except thrown weapons. Due to a programming quirk the Toy Spitball Gun's foam balls are considered thrown weapons meaning they'll bring it down in under a minute.

to:

* The Toy Spitball Gun in ''VideoGame/DeadRising2'' really only serves as ItemCrafting parts to make the Fire Spitter weapon. Except for when you face TK's Helicopter Helicopter, which takes ScratchDamage from anything except thrown weapons. Due to a programming quirk quirk, the Toy Spitball Gun's foam balls are considered thrown weapons weapons, meaning they'll bring it down in under a minute.
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* Certain more recent ''VideoGame/{{Tamagotchi}}'' models have [[http://www.pixelmood.com/tamagotchi_connection_debugging.htm a trick]] with a pencil and a screwdriver that lets you access the device's debug menu, which allows you to choose any pet you want, including those that were DummiedOut.

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* Certain more recent ''VideoGame/{{Tamagotchi}}'' models have [[http://www.[[https://web.archive.org/web/20110623023638/http://www.pixelmood.com/tamagotchi_connection_debugging.htm a trick]] with a pencil and a screwdriver that lets you access the device's debug menu, which allows you to choose any pet you want, including those that were DummiedOut.
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** ''GoodBadBugs/Destiny2''
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* Website/{{Netflix}} has a bug that can swap the description of shows. [[https://i.imgur.com/UJhdfc3.png Pictures of kids' shows with descriptions of adult shows and movies]] quickly became a meme.

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* Website/{{Netflix}} Creator/{{Netflix}} has a bug that can swap the description of shows. [[https://i.imgur.com/UJhdfc3.png Pictures of kids' shows with descriptions of adult shows and movies]] quickly became a meme.
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* In the original arcade version of ''VideoGame/{{Raiden}}'' and its [=PS1=] port ''The Raiden Project'', switching main gun right before or during a boss battle will cause the game to ignore the current settings of the DynamicDifficulty and reverts bosses to their lowest health value. It is particularly easy to cheese the 3rd boss this way as destroying its front section always spawn a weapon power up.
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* The setting of ''Roleplay/TheBalladOfEdgardo'' had a location called Haven. So long as a character is in Haven, their Spirit is automatically filled up to whatever the cap is. There's a trait a character can have which gives them ''no Spirit cap whatsoever'', but it was normally never used because it locked the character out of all elemental attacks and left them stuck with Raw Spirit only, which is extremely weak. [[DidntThinkThisThrough Unless you've got an unlimited amount of it, that is...]]

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* The setting of ''Roleplay/TheBalladOfEdgardo'' had a location city called Haven. So long as a character is in Haven, inside the city, their Spirit (the game's equivalent of {{mana|Meter}}) is automatically filled up to whatever the cap is. [[{{Cap}} maximum amount they can hold]]. There's a trait a perk availble during character can have creation which gives them ''no Spirit cap whatsoever'', the character ''no'' maximum on the amount they can hold, but nobody had ever taken it was normally never used (except for the narrator who [[ReadTheFreakingManual neglected to read the description properly]]) because it locked had the [[ThatOneDisadvantage crippling downside]] of locking the character out of all elemental attacks and left attacks, leaving them stuck with the NonElemental "Raw Spirit". Raw Spirit, despite [[ArmorPiercingAttack not being resisted by anything]], was so weak that spending the same amount of Spirit on an elemental attack would usually still do more damage even ''if'' the target resisted it. Any character relying solely on Raw Spirit only, which is extremely weak. [[DidntThinkThisThrough Unless you've got would therefore be next to useless in a fight... unless, of course, [[OneHitKill they happened to have an unlimited amount of it, that is...]]Spirit to spend on every attack]].
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If a Good Bad Bug is liked ''enough'', it may become an AscendedGlitch. In some games, the bugs are a major draw for the game, which can lead to claims the work was SoBadItWasBetter if the bugs are removed. Subtropes include MinusWorld and TheMissingno. Compare ArtificialStupidity and AIBreaker, which are more to do with how the game's processing handles (or, sometimes, can't handle) playing the game itself.

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If a Good Bad Bug is liked ''enough'', it may become an AscendedGlitch. In some games, the bugs are a major draw for the game, which can lead to claims the work was SoBadItWasBetter if the bugs are removed. Subtropes include MinusWorld and TheMissingno.GlitchEntity. Compare ArtificialStupidity and AIBreaker, which are more to do with how the game's processing handles (or, sometimes, can't handle) playing the game itself.
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* TabletopGame/GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without having any children.

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* TabletopGame/GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without despite not having any children.
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* TapletopGame/GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without having any children.

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* TapletopGame/GameOfLife: TabletopGame/GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without having any children.
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* TapleTopGame/GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without having any children.

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* TapleTopGame/GameOfLife: TapletopGame/GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without having any children.

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Removed: 164

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* TapleTopGame/GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without having any children.



* GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without having any children.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* GameOfLife: Towards the end of the game's path, there is a space called "You're a grandparent!" It is entirely possible to land there without having any children.

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