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* [[http://aurora2.pentarch.org/ Aurora]] may be one of the most complicated space 4X games ever created. The game is more like a series of spreadsheets and drop-down lists than an actual game. Planets are generated with tectonics and ecosystems, ships must be carefully crafted with much thought put into the targeting and guidance systems as well as a whole plethora of minute details, armies and civilizations can be determined down to the individual person, needless to say this game is VERY detailed.
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* ''VideoGame/StarRuler'' is another RealTimeStrategy take.
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** Not quite. In Erfworld, people explicitly do not know hot to make a solvent economy other than through spoils of war. If anything, Erfworld is a look at life in a Strategy Game ''without'' any other "Xs".
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* ''{{Videogames/Empire}}'' (a.k.a. ''Classic Empire'') \\

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* ''{{Videogames/Empire}}'' (a.k.a. ''Classic Empire'') \\Empire'')
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Unbuilt Trope isn\'t about precursors, but apparent Deconstructions that came before the genre was established. Correct me if I\'m wrong but this doesn\'t fit here.


An [[UnbuiltTrope Unbuilt]] contributor to the genre, including most of the basic tropes except diplomacy and the technology tree.
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The '''4X''' videogame genre is a sub-genre of the strategy genre. The name comes from the 4 "X"'s that comprise a summary of the genre's gameplay:

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The '''4X''' videogame video game genre is a sub-genre of the strategy genre. The name comes from the 4 "X"'s that comprise a summary of the genre's gameplay:



Just to make sure you can't be completely pacifist, you will usually encounter {{barbarian tribe}}s (pirates/guerillas/terrorists/angry alien fungi) that appear out of nowhere and cannot be negotiated with (although their units may be captured instead of destroyed if the player is clever).

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Just to make sure you can't be completely pacifist, you will usually encounter {{barbarian tribe}}s (pirates/guerillas/terrorists/angry (pirates/guerrillas/terrorists/angry alien fungi) that appear out of nowhere and cannot be negotiated with (although their units may be captured instead of destroyed if the player is clever).



[[AC:Videogames]]

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[[AC:Videogames]][[AC:VideoGames]]

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** ''[[MasterOfOrion Master of Orion]] 3'' riffed off this by including "The Xs" as actual [[McGuffin McGuffins]] within the game, including a semi-mythical "5th X".



** ''[[MasterOfOrion Master of Orion]] 3'' riffed off this by including "The Xs" as actual [[McGuffin McGuffins]] within the game, including a semi-mythical "5th X".
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* {{Ascendancy}}.
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Originally based off an even older board game, invented, refined or [[TropeCodifier codified]] most of the tropes of this genre while allowing the player to shepherd a civilization through Earth's history.

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Originally based off an even older board game, invented, refined [[UrExample invented]], [[TropeMaker refined]] or [[TropeCodifier codified]] most of the tropes of this genre while allowing the player to shepherd a civilization through Earth's history.
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*** But with some significant differences: no tech tree, and very, very specialized units. (Fur Trapper versus Fur Trader, anyone?) Also, Wonders are replaced by "Founding Fathers" (plus Pocahontas.)

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*** But with some significant differences: no tech tree, and very, very specialized units. (Fur Trapper versus Fur Trader, anyone?) Also, Wonders are replaced by "Founding Fathers" (plus Pocahontas.([[AndZoidberg plus Pocahontas]].)
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* ''Deadlock'' and it's successor ''Deadlock II'' had the aspect of different races fighting over a series of planets within a ''Dark Cloud', the original had only one planet, which led into it's sequal and it's storyline, having found that there was actually a series of planets further in, all formerly owned by mysterious ancient race, and the race to find the technologies and temples left behind instead of being built by the players.
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Added an example!

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* ''{{Armada 2526}}''
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** FallFromHeaven is one of the more well known or many civilization GameMods.

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** FallFromHeaven is one of the more well known or of many civilization GameMods.
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* AvalonHill made a game, ''Civilization'', on which the computer game is based, where up to 7 empires (out of 10 possible) compete from the Stone age to the Rise of the Roman Empire (or if you're one of the other civs, maybe the Greek, Egyptian, or Carthagenian Empire)
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* ''AgeOfEmpires'' and ''EmpireEarth'' is FourX made into a RealTimeStrategy game.

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as a precursor to indexing.


* ''{{Videogames/Empire}}'' (a.k.a. ''Classic Empire'') was a [[SpiritualSuccessor Spiritual Ancestor]] to the genre, including most of the basic tropes except diplomacy and the technology tree.
* ''[[{{Civilization}} Sid Meier's Civilization]]'' series, originally based off an even older board game, invented, refined or [[TropeCodifier codified]] most of the tropes of this genre while allowing the player to shepherd a civilization through Earth's history.
** ''FreeCiv'' is a very customizable {{Civilization}} clone.

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* ''{{Videogames/Empire}}'' (a.k.a. ''Classic Empire'') was a [[SpiritualSuccessor Spiritual Ancestor]] \\
An [[UnbuiltTrope Unbuilt]] contributor
to the genre, including most of the basic tropes except diplomacy and the technology tree.
* ''[[{{Civilization}} Sid Meier's Civilization]]'' series, originally series \\
Originally
based off an even older board game, invented, refined or [[TropeCodifier codified]] most of the tropes of this genre while allowing the player to shepherd a civilization through Earth's history.
** * ''FreeCiv'' is a \\
A
very customizable {{Civilization}} clone.

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** ''[[{{Ptitlenhy07uuq}} Sid Meier's Alpha Centauri]]'', its [[SpiritualSuccessor spiritual "sequel"]], is ''Civilization'' [-[[RecycledInSpace IN SPACE!]]-] The game's tagline is "Explore. Discover. Build. Conquer."

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** ''[[{{Ptitlenhy07uuq}} Sid Meier's Alpha Centauri]]'', its [[SpiritualSuccessor spiritual "sequel"]], ''FreeCiv'' is ''Civilization'' [-[[RecycledInSpace IN SPACE!]]-] The game's tagline is "Explore. Discover. Build. Conquer." a very customizable {{Civilization}} clone.



*** They even managed to integrate that into the gameplay on a second level: Technologies are divided into types (Explore=scout/exploration/environmental technologies, Discover=pure science, Build=industrial technologies, Conquer=military tech) and a player can have the AI "Governor" of any given base focus on one or more tracks if he/she doesn't care for micromanaging.
*** Well, at least they didn't do [[{{Pokemon}} a red/blue version]] and call it a day.



** ''FreeCiv'' is a very customizable {{Civilization}} clone.
[[/index]]
[[index]]


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* ''[[{{Ptitlenhy07uuq}} Sid Meier's Alpha Centauri]]'' is the [[SpiritualSuccessor spiritual "sequel"]] to ''Civilization'' [-[[RecycledInSpace IN SPACE!]]-]. The game's tagline is "Explore. Discover. Build. Conquer." They even managed to integrate that into the gameplay on a second level: Technologies are divided into types (Explore=scout/exploration/environmental technologies, Discover=pure science, Build=industrial technologies, Conquer=military tech) and a player can have the AI "Governor" of any given base focus on one or more tracks if he/she doesn't care for micromanaging.

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** ''[[{{Ptitlenhy07uuq}} Sid Meier's Alpha Centauri]]'', its [[SpiritualSuccessor spiritual "sequel"]], is ''Civilization'' [-[[RecycledInSpace IN SPACE!]]-] The game's tagline is "Explore. Discover. Build. Conquer."

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** ''[[{{Ptitlenhy07uuq}} Sid Meier's Alpha Centauri]]'', its [[SpiritualSuccessor spiritual "sequel"]], is ''Civilization'' [-[[RecycledInSpace IN SPACE!]]-] The game's tagline is "Explore. Discover. Build. Conquer.""


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*** They even managed to integrate that into the gameplay on a second level: Technologies are divided into types (Explore=scout/exploration/environmental technologies, Discover=pure science, Build=industrial technologies, Conquer=military tech) and a player can have the AI "Governor" of any given base focus on one or more tracks if he/she doesn't care for micromanaging.

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* ''Twilight Imperium'' It's basically ''Master of Orion'' as a boardgame.



* ''AgeOfWonders'', another successor to ''MasterOfMagic''.



* The board/computer game ''Empire'' that is the source of the Wopuld family's wealth in Iain Banks' ''The Steep Approach to Garbadale'' is a particularly complicated one of these. A similar game: ''Despot'' features in his earlier novel ''Complicity''. I think the author might just be a fan of the genre.

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* The board/computer game ''Empire'' that is the source of the Wopuld family's wealth in Iain Banks' ''The Steep Approach to Garbadale'' is a particularly complicated one of these. A similar game: ''Despot'' features in his earlier novel ''Complicity''. I think the The author might just be a fan of the genre. genre.
* ''TwilightImperium'': Basically ''Master of Orion'' as a boardgame.
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* {{Command and conquer}}: ''Kanes wrath" global conquest (PC only)
** X-plore: Subverted its the map of the world, just covered in Tiberium
** X-pand: Build a base using the MCV from a strike force (If its availible)
** X-ploit: Upgrade the bases power, defenses, tier or add a strategic structure
** X-Terminate: Construct strike forces to destroy enemy bases
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* The ''{{Dominions}}'' trilogy revolves around various entities attempting to achieve godhood through the expedient method of wiping out all competition

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* [[{{Dominions}} The ''{{Dominions}}'' trilogy Dominions trilogy]] revolves around various entities attempting to achieve godhood through the expedient method of wiping out all competition



* The ''SpaceEmpires'' series are highly-customizable 4X games with such an extensive system of micromanagement as to make the micromanagement need in the Civ games pale in comparison.

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* The ''SpaceEmpires'' ''SpaceEmpires'', a series are of highly-customizable 4X games with such an extensive system of micromanagement as to make the micromanagement need in the Civ games pale in comparison.
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* ''Twilight Imperium'' It's basically ''Galactic Civilizations'' as a boardgame.

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* ''Twilight Imperium'' It's basically ''Galactic Civilizations'' ''Master of Orion'' as a boardgame.
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Removed catan because it's definitely not a 4x and replaced it by another boardgame.


* The boardgame SettlersOfCatan is basically this, although the X-plore factor is a little bit lessened by the fact that it's a boardgame....and the X-terminate factor is non-existent.

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* The boardgame SettlersOfCatan is ''Twilight Imperium'' It's basically this, although the X-plore factor is ''Galactic Civilizations'' as a little bit lessened by the fact that it's a boardgame....and the X-terminate factor is non-existent.boardgame.
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** ''[[{{Ptitlenhy07uuq}} Sid Meier's Alpha Centauri]]'', its [[SpiritualSuccessor spiritual "sequel"]], is ''Civilization'' [-[[RecycledInSpace IN SPACE!]]-]

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** ''[[{{Ptitlenhy07uuq}} Sid Meier's Alpha Centauri]]'', its [[SpiritualSuccessor spiritual "sequel"]], is ''Civilization'' [-[[RecycledInSpace IN SPACE!]]-]SPACE!]]-] The game's tagline is "Explore. Discover. Build. Conquer."
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* Same for ''RiseOfNations'', created when its developers realized they wanted a RealTime ''Civilization'' game. It's an RTS with a RiskStyleMap, but covers a lot of the same ground.

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* Same for ''RiseOfNations'', created when its developers realized they wanted a RealTime ''Civilization'' game. [[hottip:*: Just to be clear, that means you can go from throwing sticks to nuclear bombers in half an hour, not that it takes 5000 years to play a game.]]) It's an RTS with a RiskStyleMap, but covers a lot of the same ground.
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* The board/computer game ''Empire'' that is the source of the Wopuld family's wealth in Iain Banks' ''The Steep Approach to Garbadale'' is a particularly complicated one of these. A similar game: ''Despot'' features in his earlier novel ''Complicity''. I think the author might just be a fan of the genre.
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[[index]]


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[[/index]]
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* The strategy games of ParadoxInteractive :
**''CrusaderKings''
**''EuropaUniversalis''
**''VictoriaAnEmpireUnderTheSun''
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