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** In several episodes, dead people's intestines smeared on you are enough to enable you to pass by walkers unmolested, which everyone seems to forget immediately afterwards.

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** In several episodes, dead people's intestines smeared on you are enough to enable you to pass by walkers unmolested, which everyone seems to forget immediately afterwards. WordOfGod is that it's simply not very reliable, and the disgusting odor of fresh guts makes it supremely unpleasant. Gabriel was also sickened by pathogens from the guts in a later episode.
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*** Averted in "[[Recap/StarTrekVoyagerS4E24HopeAndFear Hope And Fear]]", as Seven wants to keep working on the Quantum Slipstream Drive found on the "USS ''Dauntless''". This leads to the events of "[[Recap/StarTrekVoyagerS5E6Timeless Timeless]]". It also gets a namecheck 900 years later in ''Series/StarTrekDiscovery'''s "[[Recap/StarTrekDiscoveryS3E01ThatHopeIsYouPartOne That Hope Is You: Part I]]", where the technology is reliable, but the fuel source is so scarce as to be practically unattainable. So far the drive's only reliable use is in the not-precisely-canon [[Literature/StarTrekVoyagerRelaunch relaunch novels]].)
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* ''WesternAnimation/HeManAndTheMastersOfTheUniverse'': Skeletor had robot knights that he used as foot soldiers alongside his Evil Warriors. After a while, he stopped using them.
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I wrote this, then two chapters later they try that.


* A story arc of ''Manga/AyakashiTriangle'' involves an ayakashi duplicate of Matsuri that no one could tell apart from the original--[[TomatoInTheMirror not even the clone]]. They conclude they're indistinguishable by feeling their spiritual aura and seeing they can both control wind, forgetting the many ways ayakashi and humans were established as fundamentally different--for instance, Hinojiki (who one Matsuri meets shortly after the split) can only [[EnergyAbsorption absorb spells]] created by ayakashi, not humans.
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* A story arc of ''Manga/AyakashiTriangle'' involves an ayakashi duplicate of Matsuri that no one could tell apart from the original--[[TomatoInTheMirror not even the clone]]. They conclude they're indistinguishable by feeling their spiritual aura and seeing they can both control wind, forgetting the many ways ayakashi and humans were established as fundamentally different--for instance, Hinojiki (who one Matsuri meets shortly after the split) can only [[EnergyAbsorption absorb spells]] created by ayakashi, not humans.
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*** Season 2 introduces us to the threat posed by Changelings due to their ability to transform in order to blend in among other Ponies to spy on them or to kidnap them, and were still considered a serious threat all the way into Season 6. However due to an instance of Time Travel, Twilight and Spike both wind up in an AlternateTimeline where the Changelings had overrun Equestria long ago [[LaResistance and a small resistance living within the Everfree Forest is all that's left to oppose Queen Chrysalis.]] This resistance [[AlternateUniverseReedRichardsIsAwesome is led by Zecora]]; who managed to have developed [[GlamourFailure a salve specifically-designed to force any disguised Changeling back into their original form when applied to their skin]], which the members of Zecoras' resistance decorate themselves with to ensure that they aren't being infiltrated by disguised Changelings. Despite having spent a considerable amount of time with Zecora; neither Twilight Sparkle or Spike seemed to bother asking this timelines' Zecora for either the recipe to make the salve or several samples of the salve for them to take back into their own time and reverse-engineer. And after they returned to their actual timeline; they did not bother to ask their own Zecora if she could make this Anti-Changeling Salve that her counterpart had created, [[ApathyKilledTheCat only sharing the story of their travels into alternate timelines with their friends who all treated their escapades like it was some interesting story.]]

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*** Season 2 introduces us to the threat posed by Changelings due to their ability to transform in order to blend in among other Ponies to spy on them or to kidnap them, and were still considered [[VoluntaryShapeshifting Changelings]], who remained a serious threat all the way into Season 6. However due to an instance of Time Travel, During a time travel adventure, Twilight and Spike both wind up in an AlternateTimeline where the Changelings had overrun Equestria long ago [[LaResistance and a small resistance living within the Everfree Forest is all that's left to oppose Queen Chrysalis.]] This resistance [[AlternateUniverseReedRichardsIsAwesome is led by Zecora]]; Zecora]], who managed to have developed develop [[GlamourFailure a salve specifically-designed to force any disguised Changeling back into their original form when applied to their skin]], which the members of Zecoras' resistance decorate themselves decorates their bodies with to ensure that affirm they aren't being infiltrated by disguised Changelings. Despite having spent a considerable amount of time changelings. This salve and its potential uses go unremarked upon in the main timeline, with Zecora; neither Twilight Sparkle or Spike seemed to bother asking this timelines' the characters not even investigating if their Zecora for either the recipe knows how to make the salve or several samples of the salve for them to take back into their own time and reverse-engineer. And after they returned to their actual timeline; they did not bother to ask their own Zecora if she could make this Anti-Changeling Salve that her counterpart had created, [[ApathyKilledTheCat only sharing the story of their travels into alternate timelines with their friends who all treated their escapades like it was some interesting story.]] it.

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** The movies introduce the Genesis device (a form of instant terraforming that may bring people back to life as a side effect), which is so much further advanced than anything the Federation possesses before or since that it might as well be magic. The planet it creates disintegrates within a couple weeks, but surely there would be a way to work the kinks out within the next century, and the research that went into it could at least be applied to other projects, like a handy-dandy anti-Borg weapon. But in ''The Next Generation'' and ''Deep Space Nine'' terraforming is a long and arduous process that yields modest results. Ultimately it's a case of NoPlansNoPrototypeNoBackup; every copy of the schematics is lost and everyone who knows how to make it is dead. Given that the Klingons considered it a treaty-violating potential planet-killing superweapon, there was probably political pressure not to rebuild it.
** ''Series/StarTrekTheOriginalSeries'' was notorious for this.
*** In "Plato's Stepchildren", the Enterprise crew discovers kironide, a [[{{Aesoptinum}} drug that gives people telekinetic powers]]. Why wasn't this made a standard part of the medical kit, even if it is too dangerous to use all the time?
*** The subcutaneous transponder ("Patterns of Force"), which gave the ship the ability to lock onto and beam up the landing party if they were out of contact. Its actual purpose in the plot was to give Kirk and Spock a Cool Escape, rather than pull the whole [[TheGuardsMustBeCrazy trick-the-one-inept-guard bit again]]. Despite the number of times they were separated from their communicators, the thing was never seen before or since. You'd think it would be standard issue.
*** Scalosian water ("Wink of an Eye") gives SuperSpeed (though with a serious risk of dying from injuries that would normally be trivially minor).
*** Spores that can regenerate lost body parts, restore the human body to perfect health and give immunity to radiation ("This Side of Paradise").
*** The episode "The Return of Archons" shows that hand phasers have a wide-beam stun setting that can stun a roomful of people all at once. It shoots a flat beam arc at least ninety degrees wide and has a range of at least twenty meters. Despite the obvious usefulness of such a feature, it is used again exactly ''once'' in an episode of ''Voyager''.
*** "A Piece of the Action" showed the ship's phasers could stun people on the ground and could even exclude the building in the middle of the stun area. Never seen again.
*** In "By Any Other Name" the warp drive is modified by the Kelvans to reach Warp 11 with ease, but this technology is apparently forgotten.
** ''Series/StarTrekTheNextGeneration'' indulged in this far too often.
*** Consider the "dimensional inverter" used in the episode "The High Ground", that could transport things straight through even a Galaxy-class starship's shields (or any other shields) without trouble, but had a cumulative and lethal side effect on people who used it repeatedly. And while that's obviously a sane reason not to use it in normal service, it does ''nothing'' to explain why they didn't use it for, oh, one-way trips by inanimate objects straight through enemy starship shields... objects like armed anti-matter warheads, for example. (Or as a Plan B for when crew members are in danger on the planet but can't be beamed up due to an attack on the ship that requires them to keep their shields up or a NegativeSpaceWedgie that blocks the beam).
*** The episode "Lonely Among Us" shows how the transporter could ''bring the dead back to life!'' While the person's consciousness had been converted into energy by the being that had possessed him, the episode seems to imply that they can always re-materialize a previously saved version of a crew member.
*** The Galaxy class has Saucer Separation capability because the Saucer section contains the civilians, laboratories, families, etc., while the lower section contains the warp drive and primary weapon systems. It allows the civilians to be moved out of harm's way if the ship has to go into a firefight. Saucer separation was used twice in the first season of the show, and once in the season 4 premiere, but after that it was forgotten and only sometimes referred to, just to drop the idea afterwards (it was, however, used in one of the movies). The ''Star Trek: The Next Generation Technical Manual'' explains in a footnote that the writers never forgot about the Saucer Separation capability, and originally intended to use it as a fairly standard maneuver whenever the ship expected to go into trouble. However, what they discovered is that depicting the separation on screen and showing crew moving to the other set just took too much time during the episode to show fully, and not doing so was too jarring of a sudden transition. Hence, they used it sparingly (if at all) for pacing reasons. [[note]]Plus, without the saucer component the stardrive section looks very silly.[[/note]]
*** "Hero Worship" has Geordi connecting the shields to the warp drive, more than doubling their strength. Never mind the other hundred times when this would have been useful.

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** The movies introduce ''Film/StarTrekIITheWrathOfKhan'' introduces the Genesis device (a form of instant terraforming {{terraform}}ing that may bring people back to life as a side effect), which is so much further advanced than anything the Federation possesses before or since that it might as well be magic. The planet it creates disintegrates within a couple weeks, but surely there would be a way to work the kinks out within the next century, and the research that went into it could at least be applied to other projects, like a handy-dandy anti-Borg weapon. But in ''The Next Generation'' ''Series/StarTrekTheNextGeneration'' and ''Deep Space Nine'' ''Series/StarTrekDeepSpaceNine'', terraforming is a long and arduous process that yields modest results. Ultimately Ultimately, it's a case of NoPlansNoPrototypeNoBackup; every copy of the schematics is lost and everyone who knows how to make it is dead. Given that the Klingons considered it a treaty-violating potential planet-killing superweapon, there was probably political pressure not to rebuild it.
** ''Series/StarTrekTheOriginalSeries'' was is notorious for this.
*** In "Plato's Stepchildren", The episode "[[Recap/StarTrekS1E21TheReturnOfTheArchons The Return of the Enterprise Archons]]" shows that hand phasers have a wide-beam stun setting that can stun a roomful of people all at once. It shoots a flat beam arc at least ninety degrees wide and has a range of at least twenty meters. Despite the obvious usefulness of such a feature, it is used again exactly ''once'' in an episode of ''Series/StarTrekVoyager''.
*** Spores that can regenerate lost body parts, restore the human body to perfect health and give immunity to radiation ("[[Recap/StarTrekS1E24ThisSideOfParadise This Side of Paradise]]").
*** "[[Recap/StarTrekS2E17APieceOfTheAction A Piece of the Action]]" shows that the ship's phasers can stun people on the ground and can even exclude the building in the middle of the stun area. Never seen again.
*** The subcutaneous transponder ("[[Recap/StarTrekS2E21PatternsOfForce Patterns of Force]]"), which gives the ship the ability to lock onto and beam up the landing party if they're out of contact. Its actual purpose in the plot is to give Kirk and Spock a Cool Escape, rather than pull the whole [[TheGuardsMustBeCrazy trick-the-one-inept-guard bit again]]. Despite the number of times they're separated from their communicators, the thing is never seen before or since. You'd think it would be standard issue.
*** In "[[Recap/StarTrekS2E22ByAnyOtherName By Any Other Name]]", the warp drive is modified by the Kelvans to reach Warp 11 with ease, but this technology is apparently forgotten.
*** In "[[Recap/StarTrekS3E10PlatosStepchildren Plato's Stepchildren]]", the ''Enterprise''
crew discovers kironide, a [[{{Aesoptinum}} a drug that gives people telekinetic powers]]. Why wasn't this made a standard part of the medical kit, even if it is too dangerous to use all the time?
*** The subcutaneous transponder ("Patterns of Force"), which gave the ship the ability to lock onto and beam up the landing party if they were out of contact. Its actual purpose in the plot was to give Kirk and Spock a Cool Escape, rather than pull the whole [[TheGuardsMustBeCrazy trick-the-one-inept-guard bit again]]. Despite the number of times they were separated from their communicators, the thing was never seen before or since. You'd think it would be standard issue.
*** Scalosian water ("Wink ("[[Recap/StarTrekS3E11WinkOfAnEye Wink of an Eye") Eye]]") gives SuperSpeed (though with a serious risk of dying from injuries that would normally be trivially minor).
*** Spores that can regenerate lost body parts, restore the human body to perfect health and give immunity to radiation ("This Side of Paradise").
*** The episode "The Return of Archons" shows that hand phasers have a wide-beam stun setting that can stun a roomful of people all at once. It shoots a flat beam arc at least ninety degrees wide and has a range of at least twenty meters. Despite the obvious usefulness of such a feature, it is used again exactly ''once'' in an episode of ''Voyager''.
*** "A Piece of the Action" showed the ship's phasers could stun people on the ground and could even exclude the building in the middle of the stun area. Never seen again.
*** In "By Any Other Name" the warp drive is modified by the Kelvans to reach Warp 11 with ease, but this technology is apparently forgotten.
** ''Series/StarTrekTheNextGeneration'' indulged indulges in this far too often.
*** Consider the "dimensional inverter" used in the episode "The High Ground", that could transport things straight through even a Galaxy-class starship's shields (or any other shields) without trouble, but had a cumulative and lethal side effect on people who used it repeatedly. And while that's obviously a sane reason not to use it in normal service, it does ''nothing'' to explain why they didn't use it for, oh, one-way trips by inanimate objects straight through enemy starship shields... objects like armed anti-matter warheads, for example. (Or as a Plan B for when crew members are in danger on the planet but can't be beamed up due to an attack on the ship that requires them to keep their shields up or a NegativeSpaceWedgie that blocks the beam).
*** The episode "Lonely Among Us" shows how the transporter could ''bring the dead back to life!'' While the person's consciousness had been converted into energy by the being that had possessed him, the episode seems to imply that they can always re-materialize a previously saved version of a crew member.
*** The Galaxy class has Saucer Separation capability because the Saucer section contains the civilians, laboratories, families, etc., while the lower section contains the warp drive and primary weapon systems. It allows the civilians to be moved out of harm's way if the ship has to go into a firefight. Saucer separation was used twice in the first season of the show, and once in [[Recap/StarTrekTheNextGenerationS3E26S4E1TheBestOfBothWorlds the season 4 premiere, premiere]], but after that it was forgotten and only sometimes referred to, just to drop the idea afterwards (it was, however, used in one of the movies). The ''Star Trek: The Next Generation Technical Manual'' explains in a footnote that the writers never forgot about the Saucer Separation capability, and originally intended to use it as a fairly standard maneuver whenever the ship expected to go into trouble. However, what they discovered is that depicting the separation on screen and showing crew moving to the other set just took too much time during the episode to show fully, and not doing so was too jarring of a sudden transition. Hence, they used it sparingly (if at all) for pacing reasons. [[note]]Plus, without the saucer component component, the stardrive section looks very silly.[[/note]]
*** "Hero Worship" has Geordi connecting the shields to the warp drive, more than doubling their strength. Never mind the other hundred times when this would have been useful.
[[/note]]



*** "Who Watches the Watchers" has Troi and Riker implanted with subcutaneous communicators, allowing two-way communication between themselves and the ''Enterprise'', which only the ground team can hear. Naturally, this technology was only ever used ''[[HoldingBackThePhlebotinum four]]'' more times over the course of the entire franchise, despite existing as early as the 22nd Century according to ''Series/StarTrekEnterprise''.

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*** "Who The episode "[[Recap/StarTrekTheNextGenerationS1E6LonelyAmongUs Lonely Among Us]]" shows how the transporter can ''bring the dead back to life!'' While the person's consciousness has been converted into energy by the being that has possessed him, the episode seems to imply that they can always re-materialize a previously saved version of a crew member.
*** How about Dr. Soong's having spent decades trying to hook Data up with a positronic brain capable of sentient thought, while Geordi does the same thing with one poorly worded request in the holodeck in "[[Recap/StarTrekTheNextGenerationS2E3ElementaryDearData Elementary, Dear Data]]"? Oh, they ''tell'' Moriarty that they'll look into how and why it happened so they can try to figure out a way to let him leave the holodeck... and then promptly forget all about it until he shows up again seasons later in "[[Recap/StarTrekTheNextGenerationS6E11ShipInABottle Ship in a Bottle]]". He's understandably unhappy about it.[[note]]Seeing as sapient holograms are in service [[Series/StarTrekVoyager just a few years later]], it looks like someone did look into it. [[UnfortunateImplications And they're given about as many legal rights as a wad of used Kleenex]].[[/note]]
*** "[[Recap/StarTrekTheNextGenerationS2E7UnnaturalSelection Unnatural Selection]]" has Dr. Pulaski get a mutated virus that ages her. They use a stray hair from her brush and a transporter to restore her to a condition before she contracted the illness. In other words, if you keep a healthy DNA sample, you can restore someone to any age and cure any disease.
*** "[[Recap/StarTrekTheNextGenerationS3E4WhoWatchesTheWatchers Who
Watches the Watchers" Watchers]]" has Troi and Riker implanted with subcutaneous communicators, allowing two-way communication between themselves and the ''Enterprise'', which only the ground team can hear. Naturally, this technology was only ever used ''[[HoldingBackThePhlebotinum four]]'' more times over the course of the entire franchise, despite existing as early as the 22nd Century according to ''Series/StarTrekEnterprise''.''Series/StarTrekEnterprise''.
*** Consider the "dimensional inverter" used in the episode "[[Recap/StarTrekTheNextGenerationS3E12TheHighGround The High Ground]]", that can transport things straight through even a Galaxy-class starship's shields (or any other shields) without trouble, but has a cumulative and lethal side effect on people who use it repeatedly. While that's obviously a sane reason not to use it in normal service, it does ''nothing'' to explain why they don't use it for, oh, one-way trips by inanimate objects straight through enemy starship shields... objects like armed anti-matter warheads, for example. (Or as a Plan B for when crew members are in danger on the planet but can't be beamed up due to an attack on the ship that requires them to keep their shields up or a NegativeSpaceWedgie that blocks the beam.)
*** "[[Recap/StarTrekTheNextGenerationS5E11HeroWorship Hero Worship]]" has Geordi connecting the shields to the warp drive, more than doubling their strength. Never mind the other hundred times when this would have been useful.



*** An episode had Dr. Pulaski get a mutated virus that aged her. They used a stray hair from her brush and a transporter to restore her to a condition before she contracted the illness. In other words, if you keep a healthy DNA sample, you can restore someone to any age and cure any disease.
*** Using two beams due to interference led to the creation of a second Will Riker, completely by accident. Both were physically identical and had the same memories up until that point. Not only is it capable of cloning a person despite there being no additional mass, but there's the question of who is actually materialized, the original person or a copy?
*** How about Dr. Soong's having spent decades trying to hook Data up with a positronic brain capable of sentient thought, while Geordi did the same thing with one poorly-worded request in the holodeck? Oh, they ''tell'' Moriarty that they'll look into how and why it happened so they can try to figure out a way to let him leave the holodeck... and then promptly forget all about it until he shows up again seasons later. He's understandably unhappy about it.[[note]]Seeing as sapient holograms are in service [[Series/StarTrekVoyager just a few years later]], it looks like someone did look into it. [[UnfortunateImplications And they're given about as many legal rights as a wad of used Kleenex.]][[/note]]
*** The Exocomps from [[Recap/StarTrekTheNextGenerationS6E9TheQualityOfLife "The Quality of Life"]] were non-humanoid robots made of off-the-shelf parts that rapidly improved themselves to the point of sentience. Despite being hugely effective and friendly (one of them performs a HeroicSacrifice to save the heroes), they're never mentioned again. Decades later one of them shows up in ''WesternAnimation/StarTrekLowerDecks'' as a junior officer ([[RidiculouslyHumanRobot with daddy issues]]), the Federation having officially recognized them as a sapient race in the meantime.

to:

*** An episode had Dr. Pulaski get a mutated virus that aged her. They used a stray hair from her brush and a transporter to restore her to a condition before she contracted the illness. In other words, if you keep a healthy DNA sample, you can restore someone to any age and cure any disease.
*** Using two beams due to interference led to the creation of a second Will Riker, completely by accident. Both were physically identical and had the same memories up until that point. Not only is it capable of cloning a person despite there being no additional mass, but there's the question of who is actually materialized, the original person or a copy?
*** How about Dr. Soong's having spent decades trying to hook Data up with a positronic brain capable of sentient thought, while Geordi did the same thing with one poorly-worded request in the holodeck? Oh, they ''tell'' Moriarty that they'll look into how and why it happened so they can try to figure out a way to let him leave the holodeck... and then promptly forget all about it until he shows up again seasons later. He's understandably unhappy about it.[[note]]Seeing as sapient holograms are in service [[Series/StarTrekVoyager just a few years later]], it looks like someone did look into it. [[UnfortunateImplications And they're given about as many legal rights as a wad of used Kleenex.]][[/note]]
*** The Exocomps from [[Recap/StarTrekTheNextGenerationS6E9TheQualityOfLife "The Quality of Life"]] were are non-humanoid robots made of off-the-shelf parts that rapidly improved improve themselves to the point of sentience. Despite being hugely effective and friendly (one of them performs a HeroicSacrifice to save the heroes), they're never mentioned again. Decades later later, one of them shows up in ''WesternAnimation/StarTrekLowerDecks'' as a junior officer ([[RidiculouslyHumanRobot ([[RidiculouslyHumanRobots with daddy issues]]), the Federation having officially recognized them as a sapient race in the meantime. meantime.
*** "[[Recap/StarTrekTheNextGenerationS6E22SecondChances Second Chances]]" reveals that using two beams due to interference led to the creation of a second Will Riker, completely by accident. Both are physically identical and have the same memories up until that point. Not only is it capable of cloning a person despite there being no additional mass, but there's the question of who is actually materialized, the original person or a copy?



*** The easily replicable TR-116 rifle, a projectile weapon capable of shooting through walls thanks to a recent modification the episode's villain had made to it (a combination of x-ray goggles and micro-transporter).

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*** The easily replicable TR-116 rifle, rifle in "[[Recap/StarTrekDeepSpaceNineS07E13FieldOfFire Field of Fire]]", a projectile weapon capable of shooting through walls thanks to a recent modification the episode's villain had made to it (a combination of x-ray goggles and micro-transporter).



*** There is an entire episode based around a Starfleet unit trapped on a planetary facility being attacked by Jem'Hadar infantry. The Starfleet unit is equipped with nothing but small arms and the Jem'Hadar have no artillery or air support and thus have to make frontal assaults on a fixed position. The episode does reveals that the Jem'Hadar do one trick up their sleeve. Cloaked anti-personnel mines, which are literally all over the Federation base. Which begs the question of why don't they just program the mines to kill everyone in the base by going off at the same time? Those mines also don't show up at any other point, when they would be extremely useful as a hidden surprise upon having to relocate.
** In ''Series/StarTrekVoyager'', the crew conveniently forgot several gadgets that could have gotten them home, or at least closer to it:
*** Q Jr, depowered, retains enough Q knowledge to use the Delta Flyer's [insert TechnoBabble here] to create portals, without any unpleasant StarTrekShake-inducing side-effects that we saw. The crew could have done whatever it was that he did and gotten home via a series of portals, or at least - as was often the case with ''Voyager'''s non-deadly shortcuts - shaved a decade or two off their trip before the AppliedPhlebotinum gave out.
*** In "Threshold", where the otherwise successful test of an experimental transwarp engine turns Janeway and Paris into newts. An imposing side-effect, to be sure, but one which they have cured by episode's end, leaving them in possession of a magic new transportation technology which could get them back to Earth almost immediately, '''and''' a cure for its inevitable side-effect. So rather than using it to return to Earth, or even send a ''message'' back to the Federation (this was before the Federation discovered that ''Voyager'' and her crew had survived), they roll end credits and never mention it again. Even ignoring the lizard-fication, "Threshold" mentions that the experimental shuttle's computers were jam-packed with detailed and helpful navigation aids and maps for the entire sector--which are never mentioned again.

to:

*** There "[[Recap/StarTrekDeepSpaceNineS07E08TheSiegeOfAR558 The Siege of AR-558]]" is an entire episode based around a Starfleet unit trapped on a planetary facility being attacked by Jem'Hadar infantry. The Starfleet unit is equipped with nothing but small arms and the Jem'Hadar have no artillery or air support and thus have to make frontal assaults on a fixed position. The episode does reveals that the Jem'Hadar do one trick up their sleeve. Cloaked anti-personnel mines, which are literally all over the Federation base. Which begs the question of of: why don't they just program the mines to kill everyone in the base by going off at the same time? Those mines also don't show up at any other point, when they would be extremely useful as a hidden surprise upon having to relocate.
** In ''Series/StarTrekVoyager'', the crew conveniently forgot forgets several gadgets that could have gotten them home, or at least closer to it:
*** Q Jr, depowered, retains enough Q knowledge to use Throughout the Delta Flyer's [insert TechnoBabble here] series, ''Voyager'' manages to create portals, without any unpleasant StarTrekShake-inducing side-effects that we saw. The crew could have done whatever it was that he did and gotten home via cut a series of portals, or at least - as was often the case with ''Voyager'''s non-deadly shortcuts - shaved a decade or two collective ''30-50 years'' off their trip before journey. As the AppliedPhlebotinum (non-altered) future of the series finale "[[Recap/StarTrekVoyagerS7E23Endgame Endgame]]" shows, after the crew ignored the Borg temporal node, they supposedly spent the next '''26 years''' merrily skipping along on their way to Earth ''without'' the aid of any of the aforementioned technologies. It's like the crew just gave out.
up and decided to go the traditional way, even though Janeway wouldn't have hesitated to use an advantage if one presented itself.
*** In "Threshold", where "[[Recap/StarTrekVoyagerS2E15Threshold Threshold]]", the otherwise successful test of an experimental transwarp engine turns Janeway and Paris into newts. An imposing side-effect, to be sure, but one which they have cured by episode's end, leaving them in possession of a magic new transportation technology which could get them back to Earth almost immediately, '''and''' a cure for its inevitable side-effect. So rather than using it to return to Earth, or even send a ''message'' back to the Federation (this was before the Federation discovered that ''Voyager'' and her crew had survived), they roll end credits and never mention it again. Even ignoring the lizard-fication, "Threshold" mentions that the experimental shuttle's computers were jam-packed with detailed and helpful navigation aids and maps for the entire sector--which are never mentioned again.again.
*** [[Recap/StarTrekVoyagerS7E17QTwo Q Jr.]], depowered, retains enough Q knowledge to use the Delta Flyer's [insert {{Technobabble}} here] to create portals, without any unpleasant ScreenShake-inducing side-effects that we see. The crew could have done whatever it was that he did and gotten home via a series of portals, or at least -- as is often the case with ''Voyager'''s non-deadly shortcuts -- shaved a decade or two off their trip before the AppliedPhlebotinum gave out.



*** Seven of Nine once brought Neelix back from the freakin' dead after ''several hours'' via (what else?) nanoprobes. Apparently, the technology must only work on main cast members. Only that one time...
*** Throughout the series, ''Voyager'' manages to cut a collective ''30-50 years'' off their journey. As the (non-altered) future of the series finale "Endgame" shows, after the crew ignored the Borg temporal node, they supposedly spent the next '''26 years''' merrily skipping along on their way to Earth ''without'' the aid of any of the aforementioned technologies. It's like the crew just gave up and decided to go the traditional way, even though Janeway wouldn't have hesitated to use an advantage if one presented itself.
*** The show often gives a reason ship-board transporters won't work, but they neglect to explain why they can't use the shuttle's independently-powered transporters.
*** Several Borg-focused episodes had them assimilating low-tech worlds just to swell their numbers. What makes it this trope is that cloning technology has been frequently shown in the franchise to be widespread and very cheap (to the point that [[Recap/StarTrekDeepSpaceNineS01E04AManAlone petty criminals from low-tech worlds used it to fake their death]]); if all they need is bodies they can just make some.
*** In ''Film/StarTrekIITheWrathOfKhan'' and the ''Series/StarTrekTheNextGeneration'' episode "The Wounded", it's explained that each Starfleet ship has its own unique [[OverrideCommand prefix code]], which allow another Starfleet ship to access their computer and make commands remotely, thus preventing an enemy who doesn't know it from maintaining control. Curiously, in "Message In A Bottle", when the USS ''Prometheus'' gets stolen by Romulan operatives, none of the Starfleet ships sent out to stop the ''Prometheus'' think about using it.
** ''Series/StarTrekDiscovery''

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*** In "[[Recap/StarTrekVoyagerS4E11MortalCoil Mortal Coil]]", Seven of Nine once brought brings Neelix back from the freakin' dead after ''several hours'' via (what else?) nanoprobes. Apparently, the technology must only work on main cast members. Only that one time...
*** Throughout the series, ''Voyager'' manages to cut a collective ''30-50 years'' off their journey. As the (non-altered) future of the series finale "Endgame" shows, after the crew ignored the Borg temporal node, they supposedly spent the next '''26 years''' merrily skipping along on their way to Earth ''without'' the aid of any of the aforementioned technologies. It's like the crew just gave up and decided to go the traditional way, even though Janeway wouldn't have hesitated to use an advantage if one presented itself.
*** The show often gives a reason why ship-board transporters won't work, but they neglect to explain why they can't use the shuttle's independently-powered independently powered transporters.
*** Several Borg-focused episodes had them assimilating low-tech worlds just to swell their numbers. What makes it this trope is that cloning technology has been frequently shown in the franchise to be widespread and very cheap (to the point that [[Recap/StarTrekDeepSpaceNineS01E04AManAlone petty criminals from low-tech worlds used it to fake their death]]); if all they need is bodies bodies, they can just make some.
*** In ''Film/StarTrekIITheWrathOfKhan'' and the ''Series/StarTrekTheNextGeneration'' episode "The Wounded", "[[Recap/StarTrekTheNextGenerationS4E12TheWounded The Wounded]]", it's explained that each Starfleet ship has its own unique [[OverrideCommand prefix code]], which allow another Starfleet ship to access their computer and make commands remotely, thus preventing an enemy who doesn't know it from maintaining control. Curiously, in "Message In A Bottle", "[[Recap/StarTrekVoyagerS4E13MessageInABottle Message in a Bottle]]", when the USS ''Prometheus'' gets stolen by Romulan operatives, none of the Starfleet ships sent out to stop the ''Prometheus'' think about using it.
** ''Series/StarTrekDiscovery''''Series/StarTrekDiscovery'':



* In several episodes of ''Series/TheWalkingDead'' dead people's intestines smeared on you are enough to enable you to pass by walkers unmolested, which everyone seems to forget immediately afterwards.
** When Michonne is first introduced, she has two walkers on chains like pets. She says that removing their arms and lower jaw made them non-aggressive AND kept other walkers away. Shouldn't everyone use that? It's not like there are a shortage of walkers.

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* ''Series/TheWalkingDead2010'':
**
In several episodes of ''Series/TheWalkingDead'' episodes, dead people's intestines smeared on you are enough to enable you to pass by walkers unmolested, which everyone seems to forget immediately afterwards.
** When Michonne is first introduced, she has two walkers on chains like pets. She says that removing their arms and lower jaw made makes them non-aggressive AND kept ''and'' keeps other walkers away. Shouldn't everyone use that? It's not like there are a shortage of walkers.
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More accurate.


* In ''Webcomic/SluggyFreelance'', an early StoryArc had Riff and Dr. Schlock work together to build a time machine. After the machine is destroyed by a potato chip (it was balloon based), neither of them ever tries building one again, despite TimeTravel having more DeusExMachina potential than anything else. Though considering how much trouble they get into dealing with {{Alternate Dimension}}s and how big a mess they caused with the last time-travel jaunt, even [[MadScientist Riff]] would hesitate to use it.

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* In ''Webcomic/SluggyFreelance'', an early StoryArc had Riff and Dr. Schlock work together to build a time machine. After the machine is destroyed by a potato chip (it was balloon based), neither of them ever tries building one again, despite TimeTravel having more DeusExMachina potential than anything else. Though considering how much trouble they get into dealing with {{Alternate Dimension}}s Universes}}s and how big a mess they caused with the last time-travel jaunt, even [[MadScientist Riff]] would hesitate to use it.
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Deleted the section on "Cursed Child" under the entry for Time Turners from Harry Potter: the entry claimed that all Time Turners could change the past, but the play explicitly states that the Time Turners used are a different model from the ones in the book series.


*** Additionally, in the play ''Theatre/HarryPotterAndTheCursedChild'', it is revealed that the [[TimeTravel Time Turner]] *can* alter the past, as the villain is nearly successful at using one to bring back Lord Voldemort.
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Disambiguated trope


** ComicBook/LexLuthor [[CutLexLuthorACheck invents]] teleporters, time machines, cloaking devices, a gizmo that sucks the GreenLanternRing off its wearer's finger, etc., etc. ... uses them once ... and then then never uses them again, even in situations where one of them would save the Legion of Doom's bacon.

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** ComicBook/LexLuthor [[CutLexLuthorACheck invents]] teleporters, time machines, cloaking devices, a gizmo that sucks the GreenLanternRing Green Lantern Ring off its wearer's finger, etc., etc. ... uses them once ... and then then never uses them again, even in situations where one of them would save the Legion of Doom's bacon.
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* In ''Literature/{{Animorphs}}'', Elfangor forgot he could morph to heal himself from his crash-induced injuries. This leads to his death.

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** In ''Literature/HarryPotterAndTheHalfBloodPrince'', the potion 'Felix felices' is introduced- an incredibly powerful ''good luck potion''. It's very rare, and has negative long term effects, but you've got to be a little bit surprised that neither side thought to brew up some for any of the really big/dangerous stuff.

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** In ''Literature/HarryPotterAndTheHalfBloodPrince'', the potion 'Felix felices' is introduced- an incredibly powerful ''good luck potion''. It's very rare, difficult to make, and has negative long term effects, but you've got to be a little bit surprised that neither side thought to brew up some for any of the really big/dangerous stuff.stuff, such as the Battle for Hogwarts.



** In one episode, Timmy discovers that mixing Cosmo's sweat into lemonade results in a drink that grants rule free wishes. You'd think after Cosmo had a chance to rest (he was run dry making it) he's use it to solve more problems, but it never comes up.

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** In one episode, Timmy discovers that mixing Cosmo's sweat into lemonade results in a drink that grants rule free wishes. You'd think after Cosmo had a chance to rest (he was run dry making it) he's he'd use it to solve more problems, but it never comes up.



* ''WesternAnimation/MiraculousLadybug'' does this in the New York Special with the Horse Miraculous that allows the Holder to teleport, which Ladybug should have since she [[spoiler:is the Guardian of the Miracle Box by this point in time.]] So instead of [[spoiler:Wasting time fighting Technolizer, she could've gone back to Paris and fixed the damage in a City without a Hero instead of pinning all the Damage onto Cat Noir.]]

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* ''WesternAnimation/MiraculousLadybug'' does this in the New York Special with the Horse Miraculous that allows the Holder to teleport, which Ladybug should have since she [[spoiler:is the Guardian of the Miracle Box by this point in time.]] So instead of [[spoiler:Wasting [[spoiler:wasting time fighting Technolizer, she could've gone back to Paris and fixed the damage in a City city without a Hero instead of pinning all the Damage damage onto Cat Noir.]]


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** The Trix only used their fusion powers once to fight Lord Darkar, and never again after it, despite the fact that such a power could have been useful in any one on one fight.
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Misleading. Ami does use the computer a few more times throughout the series.


** In the fifth episode, Protect the Pure Heart! A Three-Way Battle, Ami uses her mini supercomputer to track Unazuki's Pure Heart Crystal after it had been stolen from her. Ami doesn't use her supercomputer again after this episode, in spite of how useful it could have been in tracking the Talismans.

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** In the fifth episode, Protect the Pure Heart! A Three-Way Battle, Ami uses her mini supercomputer to track Unazuki's Pure Heart Crystal after it had been stolen from her. Ami doesn't use her supercomputer again after in this episode, season, in spite of how useful it could have been in tracking the Talismans.
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** ''Film/IronMan3'' prominently features [[SuperSerum Extremis]], which can heal almost any injury short of [[OffWithHisHead decapitation]] or a [[BoomHeadshot headshot]]. It has the [[SarcasmMode minor drawback]] that it might make you [[SpontaneousHumanCombustion spontaneously explode]], but Tony fixes that issue at the end of the movie, and uses it to remove the shrapnel from his chest. It is never referenced again, even when it could be used to heal [[spoiler: Rhodey]] in ''Civil War'', and he doesn't seem to have any kind of healing factor in any of the other movies.

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** ''Film/IronMan3'' prominently features [[SuperSerum Extremis]], which can heal almost any injury short of [[OffWithHisHead decapitation]] or a [[BoomHeadshot headshot]]. It has the [[SarcasmMode minor drawback]] drawback that it might make you [[SpontaneousHumanCombustion spontaneously explode]], but Tony fixes that issue at the end of the movie, and uses it to remove the shrapnel from his chest. It is never referenced again, even when it could be used to heal [[spoiler: Rhodey]] in ''Civil War'', and he doesn't seem to have any kind of healing factor in any of the other movies.



* The ''VideoGame/StarTrekOnline'' mission "House Pegh" has the eponymous Klingon [[InformedAttribute black-ops team]] in possession of a wide-area cloaking device capable of hiding ships in formation from Iconian sensors. [[SarcasmMode Surely this is a brilliant advance that will change the course of the war!]] (Nope, never mentioned again.)

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* The ''VideoGame/StarTrekOnline'' mission "House Pegh" has the eponymous Klingon [[InformedAttribute black-ops team]] in possession of a wide-area cloaking device capable of hiding ships in formation from Iconian sensors. [[SarcasmMode Surely this is a brilliant advance that will change the course of the war!]] war! (Nope, never mentioned again.)
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* ''WesternAnimation/OscarsOrchestra'': Eric's [[ThinkingUpPortals Bermuda]] [[TimeTravel Triangle powers]] will ''never'' be used except in designated [[TimeTravelEpisode Time Travel Episodes]], and even then their use is still kept to a minimum- usually one jump to go to whatever time period they're going to and then another jump to bring them back to the present.
** Also, if an episode's plot involves some invention of Rebecca's, expect it to ''never'' appear again once the episode concludes. No matter what.
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* ''ComicStrip/CalvinAndHobbes'': Calvin's various cardboard inventions usually only make one or two appearances, even in instances when they would be extremely useful for the situation at hand. In particular, his Cerebral Enhance-O-Tron, which gives him SuperIntelligence, was only used ''once'', where the effects wore off before Calvin could even do anything with his newfound genius, and then never appeared again despite the fact such an invention would be incredibly useful for a BookDumb person like Calvin. Potentially justified because [[MaybeMagicMaybeMundane they might only work in Calvin's imagination]], explaining their inability to be usefulness.

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* ''ComicStrip/CalvinAndHobbes'': Calvin's various cardboard inventions usually only make one or two appearances, even in instances when they would be extremely useful for the situation at hand. In particular, his Cerebral Enhance-O-Tron, which gives him SuperIntelligence, was only used ''once'', where the effects wore off before Calvin could even do anything with his newfound genius, and then never appeared again despite the fact such an invention would be incredibly useful for a BookDumb person like Calvin. Potentially justified because [[MaybeMagicMaybeMundane they might only work in Calvin's imagination]], explaining their inability to be usefulness.useful.

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* Every once in awhile this will happen in ''Franchise/KamenRider'' due to the Heisei Series being more toyetic.

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* Every once in awhile this will happen in ''Franchise/KamenRider'' due to the Heisei Series being more toyetic.''Franchise/KamenRider'':



** ''Series/KamenRiderKabuto'': Early episodes had ZECT employ thermal cameras which could tell Worms apart from ordinary humans because their SuperSpeed-granting metabolism also raised their body heat. This took away any ability to tell a mystery story, so the cameras were completely forgotten after a few episodes, and some late-game episodes feature ZECT trying to engineer much more convoluted ways of telling Worms apart from humans.

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** ''Series/KamenRiderKabuto'': Early episodes had ZECT employ thermal cameras which could tell Worms apart from ordinary humans because their SuperSpeed-granting metabolism also raised their body heat. This took away any ability to tell a mystery story, so the cameras were completely forgotten after a few episodes, and some late-game episodes feature ZECT trying to engineer much more convoluted ways of telling Worms apart from humans. The ZECT Mizer from the same series is one of the most infamously MerchandiseDriven weapons in the franchise's history, a handheld AttackDrone spawner which all of the Riders allegedly have, summons dozens of homing explosives when used, and is used exactly three times.


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** ''Series/KamenRiderBuild'': Build's SuperMode, Build Genius, is described in its debut as having been made using the combined essence of all 60 Fullbottles, each of which grants its own superpower when used for a lesser transformation. Genius ''can'' use all of the powers...but across the entire last quarter of the series, it only uses Diamond's ability to make a shield, and only once.

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** The loathed ''Comicbook/OneMoreDay'' storyline. Aunt May is dying (well, she's only been in her mid-80's for a few decades now, but she was actually injured). Subverting this trope, Peter scours half the mainstay Marvel cast looking for someone that can heal her. Playing this trope straight, ''[[IdiotPlot nobody can]]''. There's very, VERY thinly implied instances where it's the fact that she's already so old and frail that conventional medicine can't heal her, but considering the fact that those who he approaches include the X-Men (who had no fewer than 3 people at the time whose powers could explicitly heal any wound), {{Reed Richards|IsUseless}}, and Comicbook/DoctorStrange - who is both the Sorcerer Supreme and a former neurosurgeon, there's no reason that SOMEONE couldn't have helped him before he ended up [[DealWithTheDevil letting Mephistopheles wipe out the entire history of his marriage in exchange for Aunt May's life]].

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** The loathed ''Comicbook/OneMoreDay'' storyline. Aunt May is dying (well, she's only been in her mid-80's for a few decades now, but she was actually injured). Subverting this trope, Peter scours half the mainstay Marvel cast looking for someone that can heal her. Playing this trope straight, ''[[IdiotPlot nobody can]]''.''nobody can''. There's very, VERY thinly implied instances where it's the fact that she's already so old and frail that conventional medicine can't heal her, but considering the fact that those who he approaches include the X-Men (who had no fewer than 3 people at the time whose powers could explicitly heal any wound), {{Reed Richards|IsUseless}}, and Comicbook/DoctorStrange - who is both the Sorcerer Supreme and a former neurosurgeon, there's no reason that SOMEONE couldn't have helped him before he ended up [[DealWithTheDevil letting Mephistopheles wipe out the entire history of his marriage in exchange for Aunt May's life]].



* The ''VideoGame/StarTrekOnline'' mission "House Pegh" has the eponymous Klingon [[InformedAttribute black-ops team]] in possession of a wide-area cloaking device capable of hiding ships in formation from Iconian sensors. [[SarcasmMode Surely this is a brilliant advance that will change the course of the war!]] (Nope, never mentioned again, which amazingly is one of the ''lesser'' reasons the mission is considered an IdiotPlot.)

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* The ''VideoGame/StarTrekOnline'' mission "House Pegh" has the eponymous Klingon [[InformedAttribute black-ops team]] in possession of a wide-area cloaking device capable of hiding ships in formation from Iconian sensors. [[SarcasmMode Surely this is a brilliant advance that will change the course of the war!]] (Nope, never mentioned again, which amazingly is one of the ''lesser'' reasons the mission is considered an IdiotPlot.again.)



*** If this sounds like an IdiotPlot, in this case it's usually more of a case of PoorCommunicationKills.

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[[folder:Newspaper Comics]]
* ''ComicStrip/CalvinAndHobbes'': Calvin's various cardboard inventions usually only make one or two appearances, even in instances when they would be extremely useful for the situation at hand. In particular, his Cerebral Enhance-O-Tron, which gives him SuperIntelligence, was only used ''once'', where the effects wore off before Calvin could even do anything with his newfound genius, and then never appeared again despite the fact such an invention would be incredibly useful for a BookDumb person like Calvin. Potentially justified because [[MaybeMagicMaybeMundane they might only work in Calvin's imagination]], explaining their inability to be usefulness.
[[/folder]]



** Certain characters can form lasting {{psychic link}}s with each other, like Gali does with Takua to let him see and record what she witnessess underground. While this ability seemingly has limitations when the plot calls for it, it was only brought up a handful of times and never used when it would have made sense, like when characters split up to explore in a dangerous area.

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** Certain characters can form lasting {{psychic link}}s with each other, like Gali does with Takua to let him see and record what she witnessess witnesses underground. While this ability seemingly has limitations when the plot calls for it, it was only brought up a handful of times and never used when it would have made sense, like when characters split up to explore in a dangerous area.
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An Axe To Grind is no longer a trope


*** Also, the many, many, '''many''' [[NewPowersAsThePlotDemands one-shot powers displayed by individual Autobots]] that would never be used again. (Most iconically, the PureEnergy [[EpicFlail flail]] and [[AnAxeToGrind axe]] used by Megs and Prime, respectively, in the series premiere only and never again.)

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*** Also, the many, many, '''many''' [[NewPowersAsThePlotDemands one-shot powers displayed by individual Autobots]] that would never be used again. (Most iconically, the PureEnergy [[EpicFlail flail]] and [[AnAxeToGrind axe]] axe used by Megs and Prime, respectively, in the series premiere only and never again.)
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**When Michonne is first introduced, she has two walkers on chains like pets. She says that removing their arms and lower jaw made them non-aggressive AND kept other walkers away. Shouldn't everyone use that? It's not like there are a shortage of walkers.
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** Averted in ''Literature/HarryPotterAndThePrisonerOfAzkaban''. The [[TimeTravel Time Turner]] is, with only one exception, solely used by [[{{Nerd}} Hermione]] to [[MundaneUtility take multiple classes at the same time]]. However, the perception of this as forgotten phlebotinum is a common fandom mistake: the Time Turner follows the StableTimeLoop model of TimeTravel (you can't actually change the past, only participate in it from a different perspective) and only works in half-hour increments, which isn't that useful.

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** Averted in ''Literature/HarryPotterAndThePrisonerOfAzkaban''. The [[TimeTravel Time Turner]] is, with only one exception, solely used by [[{{Nerd}} Hermione]] Hermione to [[MundaneUtility take multiple classes at the same time]]. However, the perception of this as forgotten phlebotinum is a common fandom mistake: the Time Turner follows the StableTimeLoop model of TimeTravel (you can't actually change the past, only participate in it from a different perspective) and only works in half-hour increments, which isn't that useful.
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** The ability to [[FusionDance form a Kaita or a Nui fusion]] has been all but forgotten and had only ever been used a handful of times early on in the series. A Nui fusion last showed up in a 2004 book and willful fusions in general were last referenced in 2006 in the backstories of side characters. The reason is simply that the set designers stopped coming up with Kaita and Nui combinations for figures after 2003, and so the writers chose to ignore them as well, with some official combinations never being used in the story at all. There was ''some'' in-story justification: most characters lacked the training or knowhow to fuse with each pther. [[EarlyInstallmentWeirdness Very early lore]] might have also justified why fusions were rare, as the original two Toa Kaita could only be formed in specifically designed underground chambers after collecting a set of {{MacGuffin}}s, however this idea was ignored in later canon.

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** The ability to [[FusionDance form a Kaita (made up of three individuals) or a Nui fusion]] (six) combinations]] has been all but forgotten and had was only ever been used a handful of times early on in the series. A Nui fusion fusions last showed up in a the 2004 book books and willful fusions in general were last referenced in 2006 in the backstories of side characters. characters from 2006. The reason is simply that the set designers Toys/{{LEGO}} stopped coming up with designing Kaita and Nui combinations for figures combiners after 2003, 2004 and so [[MerchandiseDriven if the toys couldn't combine]], the writers chose to ignore them as well, with some didn't make the in-story characters fuse either. Some official combinations were never being used in the story at all. There was ''some'' in-story lore justification: most characters lacked the training or knowhow know-how to fuse with each pther. other, and a Toa Nui was straight-up said to be impossible [[StoryBreakerPower as it would have been too powerful]] -- [[ShapeShifter Krahka]] could mimic a fascimile of a Toa Nui but the power overwhelmed her. [[EarlyInstallmentWeirdness Very early lore]] might have also justified why fusions were rare, as the original two Toa Kaita could only be formed in specifically designed specifical underground chambers after collecting a set of {{MacGuffin}}s, however this idea limitation was ignored in later canon.



** Franchise co-creator Bob Thompson was fond of kooky ideas like having an oddball character called Kapura travel super fast by moving super slow. Since none of the other writers understood this ability, it was never utilized beyond a game mechanic in a 2001 online game.

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** Franchise co-creator Bob Thompson was fond of kooky ideas like having an oddball character called Kapura [[SuperSpeed travel super fast fast]] by moving super slow. Since none of the other writers understood this ability, it was never utilized beyond a game mechanic in a 2001 online game.
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** In ''Film/IronMan1'', Tony Stark uses a small missile to easily obliterate the military tank that has just knocked him out of the sky. A small magazine of these would be incredibly useful in many situations in future movies, but apparently, he forgets to include them.

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** In ''Film/IronMan1'', Tony Stark uses a small missile to easily obliterate the military tank that has just knocked him out of the sky. A small magazine of these would be incredibly useful in many situations in future movies, but apparently, he forgets to include them. more than one per suit. He does use a bunch of micro-missiles in later films, and eventually the nanotech armor means he can ''make'' missiles.
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** In ''Film/StarTrek2009'', the Spock from an alternate future introduces "transwarp transporting", which works across interstellar distances. He shows this to the younger version of Scotty, and uses it to send him and Kirk to the ''Enterprise'', which is currently traveling at warp speed. In ''Film/StarTrekIntoDarkness'', Harrison uses it to beam from Earth to the Klingon homeworld Qo'noS. This demonstrates that knowledge of the technology ''did'' leak out, but is now exclusively used by the villains, with the heroes seemingly no longer remembering how to do it, even though they were the first to learn how it works.
** ''Film/StarTrekIntoDarkness'': It is revealed late in the film that [[spoiler: an augment's blood can resurrect the dead]], and is subsequently used to heal [[spoiler:Kirk from fatal radiation poisoning (after a point in which everything but his higher brain functions have failed)]]. This is a pretty significant discovery to have lost for two hundred years.

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** In ''Film/StarTrek2009'', the Spock from an alternate future introduces "transwarp transporting", which works across interstellar distances. He shows this to the younger version of Scotty, and uses it to send him and Kirk to the ''Enterprise'', which is currently traveling at warp speed. In ''Film/StarTrekIntoDarkness'', Harrison uses it to beam from Earth to the Klingon homeworld Qo'noS. This demonstrates that knowledge of the technology ''did'' leak out, but is now exclusively used by the villains, with the heroes seemingly no longer remembering how to do it, even though they were the first to learn how it works.
works. Of course, it turns out [[spoiler:Harrison was on a top-secret Starfleet weapons development project, which implies the good guys are studying it, just ''quietly''.]]
** ''Film/StarTrekIntoDarkness'': It is revealed late in the film that [[spoiler: an augment's blood can resurrect the dead]], and is subsequently used to heal [[spoiler:Kirk from fatal radiation poisoning (after a point in which everything but his higher brain functions have failed)]]. This is a pretty significant discovery to have lost for two hundred years. [[spoiler:At the end of the movie, Starfleet just refreezes Harrison/Khan and locks him and the other augments away. Presumably they want to avoid any more disasters like, oh, ''the plot of the movie'', whose climax makes 9/11 look like a toy plane crash.]]

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** ''Series/KamenRiderKabuto'' had the ZECT camera which could denote Worms from ordinary humans. That would've been useful later, but instead, characters had to find out who the worm was the hard way. It was completely forgotten after a few episodes.

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** ''Series/KamenRiderKabuto'' ''Series/KamenRiderKabuto'': Early episodes had the ZECT camera employ thermal cameras which could denote tell Worms apart from ordinary humans. That would've been useful later, but instead, characters had humans because their SuperSpeed-granting metabolism also raised their body heat. This took away any ability to find out who tell a mystery story, so the worm was the hard way. It was cameras were completely forgotten after a few episodes. episodes, and some late-game episodes feature ZECT trying to engineer much more convoluted ways of telling Worms apart from humans.
** ''Series/KamenRiderWizard'': Shortly after getting his SuperMode, which makes him invulnerable, the title character immediately goes to confront the BigBad with it. The villain promptly demonstrates the ability to wave his hand and take all of Wizard's magic away, and just as promptly forgets that he can do this and never does it again.

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* The ability of various ''Toys/{{Bionicle}}'' characters to [[FusionDance form a Kaita or a Nui]] has been all but forgotten, and had only ever been used a handful of times early on in the series. This can be attributed to the set designers not coming up with combinations for the later sets, though a couple of already existing combinations still didn't get to be used, even when they would have come in really handy. There is no in-story explanation for this: the writer simply doesn't want to use them.

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* ''Toys/{{Bionicle}}''
**
The ability of various ''Toys/{{Bionicle}}'' characters to [[FusionDance form a Kaita or a Nui]] Nui fusion]] has been all but forgotten, forgotten and had only ever been used a handful of times early on in the series. This can be attributed to A Nui fusion last showed up in a 2004 book and willful fusions in general were last referenced in 2006 in the backstories of side characters. The reason is simply that the set designers not stopped coming up with Kaita and Nui combinations for figures after 2003, and so the later sets, though a couple of already existing writers chose to ignore them as well, with some official combinations still didn't get to be used, even when they would have come never being used in really handy. the story at all. There is no was ''some'' in-story explanation for this: justification: most characters lacked the writer simply doesn't want training or knowhow to use them.fuse with each pther. [[EarlyInstallmentWeirdness Very early lore]] might have also justified why fusions were rare, as the original two Toa Kaita could only be formed in specifically designed underground chambers after collecting a set of {{MacGuffin}}s, however this idea was ignored in later canon.


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** Certain characters can form lasting {{psychic link}}s with each other, like Gali does with Takua to let him see and record what she witnessess underground. While this ability seemingly has limitations when the plot calls for it, it was only brought up a handful of times and never used when it would have made sense, like when characters split up to explore in a dangerous area.
** In the original storyline, [[BigBad Makuta]] creates {{evil doppelganger}}s of the six Toa Mata by manifesting their innate darkness into physical form. These Shadow Toa are strong enough to nearly kill the real ones and have a will of their own. The idea that Toa can be corrupted is one of the strongest running themes of the franchise, with different examples showing up in almost every arc (brainwashed via a corrupted mask or [[{{Facehugger}} krana]], poisoned, mutated, drained of their light or gone rogue by their own choosing) the "conjured" type of Shadow Toa seen in the first arc are a OneSceneWonder, never attempted later.
** One of the main plot points of the 2004 arc is the Toa Metru team depleting their ElementalPowers after their clash with the Morbuzakh and Krahka, explaining why they don't use them until the end of the story. Yet Toa can refill their powers by absorbing their own elements from their surrounding, which they never do until after their powers have already replenished by themselves. While it might be hard to come by an open fire or ice, they had access to air, earth, rocks and water. The one justification could be that the Metru were very much novices at being Toa.

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** In ''Film/IronMan1'', Tony Stark uses a small missile to easily obliterate the military tank that has just knocked him out of the sky. A small magazine of these would be incredibly useful in many situations in future movies, but apparently he forgets to include them. This is lampshaded in many of the ''WebAnimation/HowItShouldHaveEnded'' parodies, where Tony will often shout "Tank Missile!" and easily resolve the conflict.

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** In ''Film/IronMan1'', Tony Stark uses a small missile to easily obliterate the military tank that has just knocked him out of the sky. A small magazine of these would be incredibly useful in many situations in future movies, but apparently apparently, he forgets to include them. This is lampshaded in many of the ''WebAnimation/HowItShouldHaveEnded'' parodies, where Tony will often shout "Tank Missile!" and easily resolve the conflict. them.



** ''Website/{{Cracked}}'' wondered [[http://www.cracked.com/article_21025_5-reasons-harry-potter-wizards-are-huge-threat.html wondered why innocent people like Hagrid and Sirius Black had to go to jail]] in a world with truth potions and mind-reading spells.
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** Sailor Moon S could also be called Sailor Moon FP. Much of the conflict wouldn't have occurred if the Senshi simply remembered the skills and devices they have that would've been useful in a number of situations.
** In the fifth episode, Protect the Pure Heart! A Three-Way Battle, Ami uses her mini supercomputer to track Unazuki's Pure Heart Crystal after it had been stolen from her. Ami doesn't use her supercomputer again after this episode, in spite of how useful it could have been in tracking the Talismans.
** In one episode, Rei divines using the Sacred Fire to try to uncover the answer behind her strange premonitions. Why she couldn't have done this to find out more about the Talismans is never stated.
** After Chibi-Usa's Pure Heart Crystal is stolen by a possessed Hotaru, the evil entity controlling her was revealed to be Mistress 9, not Sailor Saturn, and the other Senshi realize that Hotaru had been possessed by a Daimon the whole time. It would have been logical for Sailor Moon to use the Silver Crystal to free Hotaru from Mistress 9's possession, as she had used it in the previous seasons to return the carriers of the Rainbow Crystals to their human forms, freed Mamoru from Metallia's control, purge the evil from the Spectre Sisters and turn them into normal humans, and purged the evil from Black Lady and turned her back into Chibi-Usa. Purging evil from a person or place has been a power of Sailor Moon's since the beginning and it's a power that doesn't drain her of her energy, so it would stand to reason that this would be able to save the world and defeat the enemy without sacrificing Hotaru. Instead, the Silver Crystal isn't even mentioned as a possible option in defeating the Death Busters or saving Hotaru, with its last mention being the second episode of the season where Usagi worried it had lost its power after her transformation came undone. It was revitalized by her and Mamoru's love and allowed her to transform again after her brooch became the Cosmic Heart Compact, but it's never mentioned for the healing powers it is known for, resulting in a lasting dilemma over whether Hotaru can be saved or not.
*** Even more frustrating, after Sailor Saturn awakens, she rejects Sailor Moon's assistance because without the Holy Grail, she couldn't become Super Sailor Moon which she claims would've been useful to her. This, again, ignores the Silver Crystal which was stated to have the capacity to destroy an entire planet (the same capability as Saturn's power) or heal it, and was much more powerful than the Holy Grail.

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