Follow TV Tropes

Following

History Main / ForcedLevelGrinding

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

**** This is made easier since you'll have gone through a dungeon prior to the class change, and you can always sell the old Dark Knight equipment that you can no longer use.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It isn't that bad. I went through the game in two difficulty modes using only two weapon types and the MP spells. I bet I could do it using only one type of weapon, even.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Squeenix is so in love with this concept that they even wedged it into their MascotFighter GaidenGame, ''DissidiaFinalFantasy''! While LevelGrinding does make it easier to get around some bosses, the simple fact is that if you play each character's "Destiny Odyssey", you'll get them up to around Lv.12 or 15. To attempt the next step in the campaign, "Shade Impulse", you'll want them to be more like Lv.''50''. Can we say FakeLongevity?
Is there an issue? Send a MessageReason:
The example at the top cites breeding chocobos and grinding their skill levels as a way to win the game, to give the ultimate weapon.

Added DiffLines:

In some games it may take the form of finding some [[GameBreaker ultimate weapon]] which you can acquire by levelling up your crafting, sports, or breeding skills and doing [[GuideDangit something unusual]]. This will usually take longer than levelling up normally by killing {{Mooks}}.
Is there an issue? Send a MessageReason:
Again, this \'graph is irrelevant. You\'re parabombing a description of another trope entirely which is unrelated to this one except to say, \"In some games you don\'t have to grind.\"


In many games you can also try to acquire a DiscOneNuke which means you don't need to grind. Of course, these nukes are well hidden so either have a [[GuideDangIt guide]] at hand or it will take just as long as killing grinding through {{Mooks}} .
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In many games you can also try to acquire a DiscOneNuke which means you don't need to grind. Of course, these nukes are well hidden so either have a [[GuideDangIt guide]] at hand or it will take just as long as killing grinding through {{Mooks}} .
Is there an issue? Send a MessageReason:
Irrelevant paragraph about a different trope entirely.


In many games you can also try to acquire a DiscOneNuke which means you don't need to grind. Of course, these nukes are well hidden so either have a [[GuideDangIt guide]] at hand or it will take just as long as killing grinding through [[Mooks]].
Is there an issue? Send a MessageReason:
None


In many games you can also try to acquire a DiscOneNuke which means you don't need to grind. Of course, these nukes are well hidden so either have a [[GuideDangIt guide]] at hand or it will take just as long as killing grinding through Mooks.

to:

In many games you can also try to acquire a DiscOneNuke which means you don't need to grind. Of course, these nukes are well hidden so either have a [[GuideDangIt guide]] at hand or it will take just as long as killing grinding through Mooks.
[[Mooks]].
Is there an issue? Send a MessageReason:
Golden chocobo example added.

Added DiffLines:

In many games you can also try to acquire a DiscOneNuke which means you don't need to grind. Of course, these nukes are well hidden so either have a [[GuideDangIt guide]] at hand or it will take just as long as killing grinding through Mooks.
Is there an issue? Send a MessageReason:
None


The heroes have killed the boss, repaired the BrokenBridge and finally arrived at the next City. They visit the two shops, activate few quests and head off to the wilderness. But what's that? The RandomEncounters are suddenly too strong. Two ordinary battles later, half of your party is dead, the rest with only a few {{Hit Point}}s left. You've realized the powers of your heroes are SoLastSeason that facing the [[SortingAlgorithmOfEvil new enemies]] is suicidal.

to:

The heroes have killed the boss, repaired the BrokenBridge and finally arrived at the next City. They visit the two shops, activate a few quests and head off to the wilderness. But what's that? The RandomEncounters are suddenly too strong. Two ordinary battles later, half of your party is dead, the rest with only a few {{Hit Point}}s left. You've realized the powers of your heroes are SoLastSeason that facing the [[SortingAlgorithmOfEvil new enemies]] is suicidal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''RivieraThePromisedLand'' has the training mode, which is purely used for grinding weapons and items usage as learning abilities from them is the main way to gain stats. Thanksfully, your items [[BreakableWeapons won't break]] and you won't get a game over during a training, proving it less annoying aside from the fact that you'll have to waste loads and loads of time doing it whenever you get a new item in a very limited inventory.

Added: 105

Changed: 118

Is there an issue? Send a MessageReason:
None


* ''{{Shadowrun}}'' for the Sega Genesis/Megadrive was another game where the whole point was level grinding, or to be specific, money grinding. All the good upgrades cost tons of money. This is especially egregious in Matrix runs, which are the most profitable runs in the game, the reason being that cyberdeck upgrades will cost you an arm and a leg. To actually beat the game though, it's not necessary to upgrade everything because the main plot quest isn't that difficult and the final boss is a pushover.

to:

* ''{{Shadowrun}}'' for the Sega Genesis/Megadrive was another game where the whole point was level grinding, or to be specific, money grinding. All the good upgrades cost tons of money. This is especially egregious in Matrix runs, which are the most profitable runs in the game, the reason being that cyberdeck upgrades will cost you an arm and a leg. To actually beat the game though, it's not necessary to upgrade everything because the main plot quest isn't that difficult and the final boss is a pushover. (More specifically, the final boss can be defeated by your allied shadowrunners with you not doing much of anything.)
** That said, karma grinding is important if you're specializing in Acquisitions and want to run Renraku.
Is there an issue? Send a MessageReason:
None


*** The '''fourth''' scripted fight in the game (Dorter Trade City) is an especially big offender.

to:

*** The '''fourth''' scripted fight in the game (Dorter Trade City) is an especially big offender. {{Egregious}} because you have precisely one grinding spot available prior to it, and despite this, many players won't attempt it until they've got at least one character to a terminal class.
Is there an issue? Send a MessageReason:
None


* Only the next Boss is affected, if the game is merciful enough. High potential to become ThatOneBoss.

to:

* Only [[BeefGate the next Boss boss]] is affected, if the game is merciful enough. High potential to become ThatOneBoss.
Is there an issue? Send a MessageReason:
Ahn\'Qiraj


* ''WorldOfWarcraft'' tries to avert this. Questing is more effective than plain grinding for leveling purposes, and the various factions have [[AntiPoopSocking Daily Quests]] instead of a plain reputation point grind. The old content was pretty bad, though. One particular grind required the player to kill ''fourty thousand'' {{Elite Mook}}s in addition to having the entire server's population grind crafting ingredients to open a pair of new dungeons.

to:

* ''WorldOfWarcraft'' tries to avert this. Questing is more effective than plain grinding for leveling purposes, and the various factions have [[AntiPoopSocking Daily Quests]] instead of a plain reputation point grind. The old content was pretty bad, though. One particular grind (the [[http://www.wowpedia.org/Ahn%27Qiraj_War_Effort Ahn'Qiraj War Effort]]) required the player to kill ''fourty thousand'' {{Elite Mook}}s {{Mook}}s in addition to having the entire server's population grind crafting grind-crafting ingredients to open a pair of new dungeons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''{{Sailor Moon Another Story}}''.
Is there an issue? Send a MessageReason:
None


* AtlanticaOnline: New mercenaries always start out at Level 1 (with the exception of a few base classes that can be hired from wandering NPCs), even if the questline to get them (and the main character level requirement) is 100. There are other ways to get Exp than only in battle, but most of them translate to grinding in one or another form.

to:

* AtlanticaOnline: New mercenaries always start out at Level 1 (with the exception of a few base classes that can be hired from wandering NPCs), [=NPCs=]), even if the questline to get them (and the main character level requirement) is 100. There are other ways to get Exp than only in battle, but most of them translate to grinding in one or another form.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Digimon World Dawn & Dusk for Nintendo DS are this. It requires huge amounts of level grinding in order to tacke some bosses (ironically, once you take down the boss, the battles in the area you were grinding will have more and stronger enemies so you can get way more Exp.) Also, after the last story boss, you can accept a mission to take several bosses in a row, and even if your Digimon were strong enough to beat the story boss without much trouble, you'll be unable to scratch the two later bosses unless you spend a few hours grinding in the new area.

Added: 186

Removed: 186

Is there an issue? Send a MessageReason:
None


* Inverted in {{Borderlands}}. Forget about grinding, if you just complete every quest as it becomes available, you will become so powerful that the later parts of the game are too easy.



* Inverted in {{Borderlands}}. Forget about grinding, if you just complete every quest as it becomes available, you will become so powerful that the later parts of the game are too easy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Inverted in {{Borderlands}}. Forget about grinding, if you just complete every quest as it becomes available, you will become so powerful that the later parts of the game are too easy.
Is there an issue? Send a MessageReason:
None


** ''FinalFantasyII'' was notable (perhaps infamous) for requiring grinding just to survive more than a single fight against the weakest enemies in the game. Foolishly going towards the nearby first dungeon without at least half an hour's grinding is just a recipe for a quick and inglorious end to your adventure. OrSoIHeard.

to:

** ''FinalFantasyII'' was notable (perhaps infamous) for requiring grinding just to survive more than a single fight against the weakest enemies in the game. Foolishly going towards the nearby first dungeon without at least half an hour's grinding is just a recipe for a quick and inglorious end to your adventure. OrSoIHeard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And the sequel to that, ''FinalFantasyIVTheAfterYears'', gives you a choice: You can grind at the end of each chapter/Tale, to take on the utterly murderous [[BonusDungeon Challenge Dungeons]] for items and equipment, and hopefully reach the level cap for that chapter (generally level 40-50ish). OR, if you are impatient to advance the plot, you can import data for the first PointOfNoReturn[[hottip:*:After importing data and starting the Crystals chapter, if you want to go back and do grinding/Challenge Dungeons, you will have to restart the Crystals chapter for the benefits to carry over]], and play through the first part, collecting party members, etc...and then, you will reach ''another'' PointOfNoReturn. Where you will be stuck [[spoiler:on the moon]], where even the easiest monsters will eat a party under level 40 for breakfast. If you weren't grinding for bonuses and HundredPercentCompletion before, you get to grind for survival now.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''DragonQuestIX'' continues the proud tradition. The main storyline typically requires very little grinding, but then as soon as the postgame starts, everyone goes cuckoo for Treasure Maps. If you do a spot of exploring with your new GlobalAirship, it won't take you long to find an easy quest that gives you an interestingly-named Treasure Map. Hm, wonder who this [[DragonQuestIII Baramos]] fellow is, and [[BonusBoss why his name]] [[NintendoHard is on this map]]...and the false sense of security combined with the total lack of in-game warning (apart from the name alone, for DragonQuest vets) might lead you to believe that this couldn't possibly be ''that'' hard. Also, the difficulty levels of the "normal" Treasure Map grottoes are fond of [[DifficultySpike spiking]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And let's not forget a certain story event that throws you into a completely different area with stronger random encounters than you've ever seen before. Once you cross the PointOfNoReturn, these enemies are the weakest you'll be seeing from that point on. In other words, you have to [[GuideDangIt know this is coming and]] ''[[NintendoHard grind in advance]]''. Otherwise, you're stuck in a world where you're too underleveled to kill anything, but that means you can't gain levels to get strong enough to kill things. In a word: {{Unwinnable}}.

Added: 462

Changed: 20

Is there an issue? Send a MessageReason:
None


*** Also, in the first game, in order to survive in the Grave of Garin, you have to grind to about level 13 (damn Wraith Knights in the lower levels). Then, there's the swamps south of Hauksness, home to the strongest overworld enemies in the game, including the [[NightmareFuel dreaded]] Star Wyverns, Demon Knights, and Wizards.

to:

*** Also, in the first game, in order to survive in the Grave of Garin, you have to grind to about level 13 (damn Wraith Knights in the lower levels). Then, there's the swamps south of Hauksness, home to the strongest overworld enemies in the game, including the [[NightmareFuel dreaded]] [[DemonicSpiders Star Wyverns, Demon Knights, and Wizards.Wizards]].



** ''DragonQuestIII'' is almost as bad in this respect. Try challenging some of the bosses at lower levels. Unless you get extremely lucky, you're going to be curb-stomped. Orochi in particular, you need to grind quite a bit after getting the ship to beat, especially because you have to fight the prick twice in a row without going to an inn.

to:

** ''DragonQuestIII'' is almost as bad in this respect. Try challenging some of the bosses at lower levels. Unless you get extremely lucky, you're going to be curb-stomped. Orochi in particular, you need to grind quite a bit after getting the ship to beat, especially because you have to fight the prick twice in a row without going to an inn. inn.
*** And if you didn't get smeared by Orochi (The boss isn't too bad with specific party compositions), [[ThatOneBoss Baramos]] most certainly ''will''. If your team's levels aren't at least [=LV27=]-[=LV30=] each, then you can forget even surviving the trek to his throne, never mind fighting him. And even if you do make it, Baramos has a ''very'' good chance of wiping out the party if he decides to use Explodet and his dreaded [[BreathWeapon breath attack]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In FinalFantasyXI there is a ''level correction'' effect, a player fighting a mob that is higher level that the player will have their accuracy, attack, magical accuracy, magical attack, and evasion reduced. This means that a task that required an alliance of players to do at level 50 can be soloed at level 75. NA release players can tell stories of the horrors of hunting coffer keys for Artifact Armors or Limit Cap items in alliances when they were level 50, compared to how easy it is to do the same mobs at level 75+. (Not to mention how they increased the drop rates for these items, damn whippersnappers.) Even the level cap increase from 75 to 80 makes existing content like Dynamis much easier to do with smaller groups or amazingly productive with normal-sized groups. If you want to do anything in FFXI efficiently, you need to be max level. (Although LevelGrinding is much easier with the advent of Abyssea.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Let's be honest, the first DragonQuest wasn't exactly big on content. You'd be able to beat the whole game in less than an hour if you didn't have to fight anything.

Added: 1830

Changed: 1672

Removed: 773

Is there an issue? Send a MessageReason:
None





* Any game where [[HeKnowsAboutTimedHits you know about timed hits]] and ActionCommands averts this to some degree, as the difficulty is a combination of levels and skill.
** There was one speed-run of the first ''[[MarioAndLuigi Mario & Luigi]]'' where the person managed to beat the game ''without ever being hit'', completely taking away the need for any levels at all (besides attack power, of course).



* ''{{Willow}}'' for the NES requires you to be at least level 13 to transform Fin Raziel so she can power up the [[SwordOfPlotAdvancement Cane of Plot Advancement]], giving you a chance against Bavmorda. And at level 13 (level 16 is the maximum), it's still not a very good chance.



[[folder:Other genres]]
* ''TheLegendOfZelda'' games often have forced ''[[GlobalCurrency rupee]]'' grinding, like in the Triforce chart quest in ''The Wind Waker''. In most Zelda games you only have to grind for rupees once. [[MoneyForNothing Money eventually becomes a complete afterthought.]]
* Any game where [[HeKnowsAboutTimedHits you know about timed hits]] and ActionCommands averts this to some degree, as the difficulty is a combination of levels and skill.
** There was one speed-run of the first ''Mario & Luigi'' where the person managed to beat the game ''without ever being hit'', completely taking away the need for any levels at all (besides attack power, of course).

to:

[[folder:Other genres]]
Genres]]
[[AC:Action-Adventure Games]]
* ''TheLegendOfZelda'' games often have forced ''[[GlobalCurrency rupee]]'' grinding, like in the Triforce chart quest in ''The Wind Waker''.''TheWindWaker''. In most Zelda games you only have to grind for rupees once. [[MoneyForNothing Money eventually becomes a complete afterthought.]]
* Any game where [[HeKnowsAboutTimedHits you know about timed hits]] and ActionCommands averts this to some degree, as the difficulty is a combination of levels and skill.
** There was one speed-run of the first ''Mario & Luigi'' where the person managed to beat the game ''without ever being hit'', completely taking away the need for any levels at all (besides attack power, of course).
]]




[[AC:Miscellaneous Games]]




[[AC:Real-Time Strategy]]



* ''DJMAX Portable Clazziquai Edition''[='=]s unlocks are like this. You need to have a high enough rank to enter each club, and you increase your rank by defeating opponents in Mission Clubs. In Mission Clubs, you need to be less than 30 ranks away from a particular opponent to be able to challenge them. The rank requirement for club entry usually isn't bad so much as the requirement for opponent challenging. More often not, you only need to defeat a small fraction of opponents to clear the club...and you end up having to go back there and defeat the remaining opponents because the opponents in a later club are too high-ranked for you to be allowed to challenge them. This becomes quite a problem in the 6th area's Mission Club, "Maximum", where in order to be able to challenge and defeat enough of the 21 opponents to clear it, you more or less have to defeat every opponent in the Mission Clubs prior to this one (unless you like grinding already-defeated opponents for 1 rank per clear as opposed to 2-5 for a yet-not-defeated one).

to:

* ''DJMAX Bizarrely, ''CommandAndConquer 4''. New units are rewarded for XP, and you'll probably only get about a ''quarter'' of the way to unlocking everything by completing the single player campaigns (and that's assuming you can complete the single player without grinding anyway).

[[AC:Rhythm Games]]
* ''{{DJMAX}}
Portable Clazziquai Edition''[='=]s unlocks are like this. You need to have a high enough rank to enter each club, and you increase your rank by defeating opponents in Mission Clubs. In Mission Clubs, you need to be less than 30 ranks away from a particular opponent to be able to challenge them. The rank requirement for club entry usually isn't bad so much as the requirement for opponent challenging. More often not, you only need to defeat a small fraction of opponents to clear the club...and you end up having to go back there and defeat the remaining opponents because the opponents in a later club are too high-ranked for you to be allowed to challenge them. This becomes quite a problem in the 6th area's Mission Club, "Maximum", where in order to be able to challenge and defeat enough of the 21 opponents to clear it, you more or less have to defeat every opponent in the Mission Clubs prior to this one (unless you like grinding already-defeated opponents for 1 rank per clear as opposed to 2-5 for a yet-not-defeated one).one).

[[AC:Wide Open Sandbox]]



* ''Godfather'' the game for XBox. Intentional or not, I'm having to simply wait for game-time to pass so I can earn enough protection money to buy the Infinity Plus One machine gun to clear out the last nest of bad guys.
*Bizarrely, ''CommandAndConquer 4''. New units are rewarded for XP, and you'll probably only get about a ''quarter'' of the way to unlocking everything by completing the single player campaigns (and that's assuming you can complete the single player without grinding anyway).
* ''{{Willow}}'' for the NES requires you to be at least level 13 to transform Fin Raziel so she can power up the [[SwordOfPlotAdvancement Cane of Plot Advancement]], giving you a chance against Bavmorda. And at level 13 (level 16 is the maximum), it's still not a very good chance.

to:

* ''Godfather'' ''{{Game/TheGodfather}}'' the game for XBox. Intentional or not, I'm having to simply wait for game-time to pass so I can earn enough protection money to buy the Infinity Plus One machine gun to clear out the last nest of bad guys.
*Bizarrely, ''CommandAndConquer 4''. New units are rewarded for XP, and you'll probably only get about a ''quarter'' of the way to unlocking everything by completing the single player campaigns (and that's assuming you can complete the single player without grinding anyway).
* ''{{Willow}}'' for the NES requires you to be at least level 13 to transform Fin Raziel so she can power up the [[SwordOfPlotAdvancement Cane of Plot Advancement]], giving you a chance against Bavmorda. And at level 13 (level 16 is the maximum), it's still not a very good chance.
guys.






<<|VideoGameDifficultyTropes|>>

to:

<<|VideoGameDifficultyTropes|>>
Is there an issue? Send a MessageReason:
None


** Since we're talking about ''Pokémon'', this calls for The Big One. The ''Gold'', ''Silver'', and ''Crystal'' Versions are the easiest generation... until you get to Silver Cave. The strongest trainer before Red is Blue, with his highest-level Pokémon being level 58. But then, we've got Red in Silver Cave whose LOWEST-level Pokémon is level 73!!! If you are playing with a 6-Pokémon team, this part of the game is a nightmare even if you caught the Level-70 legendary bird to save time! Not to mention that the highest-level Pokémon you can powerlevel against repeatedly are level 50, so the exp. yield is not awesome.

to:

** Since we're talking about ''Pokémon'', this calls for The Big One. The ''Gold'', ''Silver'', and ''Crystal'' Versions are the easiest generation... until you get to Silver Cave. The strongest trainer before Red prior to this is Blue, with his highest-level Pokémon being level 58. But then, we've got Red [[PreviousPlayerCharacterCameo R]][[FinalBoss e]][[CrowningMomentOfAwesome d]] in Silver Cave whose LOWEST-level Pokémon is level 73!!! If you are playing with a 6-Pokémon team, this part of the game is a nightmare even if you caught the Level-70 legendary bird (Lugia in Gold, Ho-Oh in Silver; there is no Level 70 legendary in Crystal but you should be able to grind one up there very easily) to save time! Not to mention that the highest-level Pokémon you can powerlevel against repeatedly are level 50, so the exp. yield is not awesome.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Another nasty point was in the generation II games and their remakes. For the first three towns, the highest level you encounter in the wild is 7, maybe 8. Then you come out of Ilex Forest, and some guy shows up and throws a level 11 mon at you. Its a big OhCrap moment, and you realize you have a whole bunch of grinding to do.

Top