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* ''VideoGame/D4DJGroovyMix'' awards Full Combo for not getting any combo-breaking judgements. If you get Great or above, it is a Great Full Combo, and if you get all Perfects, it is a Perfect Full Combo. There are also All Tap, All Disc, and All Fader badges for hitting all notes of each respective type (a Full Combo implies all three).

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* ''VideoGame/D4DJGroovyMix'' awards Full Combo for not getting any combo-breaking judgements. If you get Great or above, it is a Great Full Combo, and if you get all Perfects, it is a Perfect Full Combo. There are also All Tap, All Disc, and All Fader badges for hitting all notes of each respective type (a type, which you can still get up to two of if you drop the Full Combo implies all three). Combo.
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* ''VideoGame/D4DJGroovyMix'' awards Full Combo for not getting any combo-breaking judgements. If you get Great or above, it is a Great Full Combo, and if you get all Perfects, it is a Perfect Full Combo. There are also All Tap, All Disc, and All Fader badges for hitting all notes of each respective type (a Full Combo implies all three).
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None


* ''VideoGame/{{Orzmic}}'' awards an [[CallAHitPointASmeerp "Info Decrypted"]] badge for not missing any notes. If they are all hit with perfect timing (all "Stable"), it is called "Perfect Decryption". If playing with Hard judge, and you hit every note with a +1 bonus (for hitting circles dead-center for notes that fall on them, as well as for simply hitting catch notes, completing hold notes, and hitting notes that land on lines), a '+' will be appended to your ID/PD status.

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* ''VideoGame/{{Orzmic}}'' awards an [[CallAHitPointASmeerp "Info Decrypted"]] badge for not missing any notes. If they are all hit with perfect timing (all "Stable"), it is called "Perfect Decryption". If playing with Hard judge, and you hit every note with a [[HardModePerks +1 bonus bonus]] (for hitting circles dead-center for notes that fall on them, as well as for simply hitting catch notes, completing hold notes, and hitting notes that land on lines), a '+' will be appended to your ID/PD status.
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* ''VideoGame/{{Orzmic}}'' awards an [[CallAHitPointASmeerp "Info Decrypted"]] badge for not missing any notes. If they are all hit perfectly (all "Stable") hits, it is called "Perfect Decryption". If playing with Hard judge, and you hit every note with a +1 bonus (for hitting circles dead-center for notes that fall on them, as well as for simply hitting catch notes, completing hold notes, and hitting notes that land on lines), a '+' will be appended to your ID/PD status.

to:

* ''VideoGame/{{Orzmic}}'' awards an [[CallAHitPointASmeerp "Info Decrypted"]] badge for not missing any notes. If they are all hit perfectly with perfect timing (all "Stable") hits, "Stable"), it is called "Perfect Decryption". If playing with Hard judge, and you hit every note with a +1 bonus (for hitting circles dead-center for notes that fall on them, as well as for simply hitting catch notes, completing hold notes, and hitting notes that land on lines), a '+' will be appended to your ID/PD status.
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None


* ''VideoGame/{{Orzmic}}'' awards a [[CallAHitPointASmeerp "Info Decrypted"]] badge for not missing any notes. If they are all hit perfectly (all "Stable") hits, it is called "Perfect Decryption". If playing with Hard judge, and you hit every note with a +1 bonus (for hitting circles dead-center for notes that fall on them, as well as for simply hitting catch notes, completing hold notes, and hitting notes that land on lines), a '+' will be appended to your ID/PD status.

to:

* ''VideoGame/{{Orzmic}}'' awards a an [[CallAHitPointASmeerp "Info Decrypted"]] badge for not missing any notes. If they are all hit perfectly (all "Stable") hits, it is called "Perfect Decryption". If playing with Hard judge, and you hit every note with a +1 bonus (for hitting circles dead-center for notes that fall on them, as well as for simply hitting catch notes, completing hold notes, and hitting notes that land on lines), a '+' will be appended to your ID/PD status.
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* ''VideoGame/{{Orzmic}}'' awards a [[CallAHitPointASmeerp "Info Decrypted"]] badge for not missing any notes. If they are all hit perfectly (all "Stable") hits, it is called "Perfect Decryption". If playing with Hard judge, and you hit every note with a +1 bonus (for hitting circles dead-center for notes that fall on them, as well as for simply hitting catch notes, completing hold notes, and hitting notes that land on lines), a '+' will be appended to your ID/PD status.
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[[folder:Web Videos]]
* In ''WebVideo/HotOnes'', Creator/GuyFieri eats all ten of the progressively spicier wings while barely breaking a sweat. In TheStinger, he points out that he didn't drink any of the water or milk provided to him, much to Sean's shock.
[[/folder]]
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Wick swap


* ''Franchise/MortalKombat'' is the TropeNamer. The [[VideoGame/MortalKombat1 first]] and [[VideoGame/MortalKombat2 second]] games also give you "Double Flawless" if you manage to win both rounds like this.[[note]]The UsefulNotes/GameGear version of the second game took it even further by saying "Double Flawless Victory" on the second round[[/note]] From ''[[VideoGame/MortalKombat3 MK3]]'' on, it's only Flawless Victory, even if you win both in a row.

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* ''Franchise/MortalKombat'' is the TropeNamer. The [[VideoGame/MortalKombat1 first]] and [[VideoGame/MortalKombat2 [[VideoGame/MortalKombatII second]] games also give you "Double Flawless" if you manage to win both rounds like this.[[note]]The UsefulNotes/GameGear version of the second game took it even further by saying "Double Flawless Victory" on the second round[[/note]] From ''[[VideoGame/MortalKombat3 MK3]]'' on, it's only Flawless Victory, even if you win both in a row.
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You don't need the accent for links.


* ''Franchise/{{Pokémon}}'':

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* ''Franchise/{{Pokémon}}'':''Franchise/{{Pokemon}}'':
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Up To Eleven is a defunct trope


* ''Franchise/MortalKombat'' is the TropeNamer. The [[VideoGame/MortalKombat1 first]] and [[VideoGame/MortalKombat2 second]] games also give you "Double Flawless" if you manage to win both rounds like this.[[note]]The UsefulNotes/GameGear version of the second game took it [[UpToEleven even further]] by saying "Double Flawless Victory" on the second round[[/note]] From ''[[VideoGame/MortalKombat3 MK3]]'' on, it's only Flawless Victory, even if you win both in a row.

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* ''Franchise/MortalKombat'' is the TropeNamer. The [[VideoGame/MortalKombat1 first]] and [[VideoGame/MortalKombat2 second]] games also give you "Double Flawless" if you manage to win both rounds like this.[[note]]The UsefulNotes/GameGear version of the second game took it [[UpToEleven even further]] further by saying "Double Flawless Victory" on the second round[[/note]] From ''[[VideoGame/MortalKombat3 MK3]]'' on, it's only Flawless Victory, even if you win both in a row.



*** This is taken UpToEleven with the Marvelous Full Combo, which requires you to get a Marvelous on ''every step'' (which also results in a perfect score). Even on the easiest songs in the game this is considered extremely difficult, and only a handful of players have been able to succesfully pull one off.

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*** This is taken UpToEleven with the The Marvelous Full Combo, which requires you to get a Marvelous on ''every step'' (which also results in a perfect score). Even on the easiest songs in the game this is considered extremely difficult, and only a handful of players have been able to succesfully pull one off.



* The [[http://en.wikipedia.org/wiki/Maximum_break Maximum Break]] in snooker, usually of the 147 point variety. In snooker it is possible to score [[UpToEleven more than the maximum]] using LoopholeAbuse. This has only occurred once in tournament play.

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* The [[http://en.wikipedia.org/wiki/Maximum_break Maximum Break]] in snooker, usually of the 147 point variety. In snooker it is possible to score [[UpToEleven more than the maximum]] maximum using LoopholeAbuse. This has only occurred once in tournament play.
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None


* In ''VideoGame/{{Touhou}}'', if you drain a boss's spell card's corresponding section of the boss's LifeMeter without losing lives or bombing, you get a Spell Card Bonus and the spell card is counted as "captured." However, if you're playing as the Marisa-Nitori team in ''Subterranean Animism'', due to Nitori's bomb mechanic (which instead of clearing out bullets grants [[InvincibilityPowerUp temporary invincibility for one hit]]) the condition is slightly different: you can still fire a bomb, as long as you don't get hit.

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* In ''VideoGame/{{Touhou}}'', ''Franchise/TouhouProject'', if you drain a boss's spell card's corresponding section of the boss's LifeMeter without losing lives or bombing, you get a Spell Card Bonus and the spell card is counted as "captured." However, if you're playing as the Marisa-Nitori team in ''Subterranean Animism'', ''VideoGame/TouhouChireidenSubterraneanAnimism'', due to Nitori's bomb mechanic (which instead of clearing out bullets grants [[InvincibilityPowerUp temporary invincibility for one hit]]) the condition is slightly different: you can still fire a bomb, as long as you don't get hit.



* ''Franchise/{{Halo}}'': In ''VideoGame/{{Halo 3}}'' and ''VideoGame/HaloReach'', a Perfection medal is earned by winning a multiplayer match with at least 15 kills and no deaths.

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* ''Franchise/{{Halo}}'': In ''VideoGame/{{Halo 3}}'' ''VideoGame/Halo3'' and ''VideoGame/HaloReach'', a Perfection medal is earned by winning a multiplayer match with at least 15 kills and no deaths.



* ''TabletopGame/{{Warhammer 40000}}'' has this as the backstory for [[TheGreys Tau]] special character [[ActionGirl Commander Shadowsun]]. She wiped out an entire [[HordeOfAlienLocusts Tyranid]] splinter fleet without losing a single ship, even though she's a Fire Caste (ground army) commander and therefore had no experience of space combat at the time. [[MaryTzu Yep]].

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* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' has this as the backstory for [[TheGreys Tau]] special character [[ActionGirl Commander Shadowsun]]. She wiped out an entire [[HordeOfAlienLocusts Tyranid]] splinter fleet without losing a single ship, even though she's a Fire Caste (ground army) commander and therefore had no experience of space combat at the time. [[MaryTzu Yep]].

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Natter, Example Indentation, Word Cruft. Also added an example


** Technically, the extra row is added regardless of performance (so long as you complete the puzzle and you are not trampled). However, completing the puzzle in too many steps awards 1000 points, completing it in the allotted number of steps is worth 5000, and doing it in less is worth a whopping 10,000. More than points, these points also determine your score (or "I.Q.") at the end.



* Games such as the ''VideoGame/SuperSmashBros'' series, and even non-{{Fighting Game}}s like ''Mario and Sonic at the Olympic Games'', will occasionally have a reward for winning a match with a perfect. ''Super Smash Bros. Melee'' in particular required you to ''[[NoDamageRun never take a hit in an entire game]]'' to get one bonus.
** Forget that, there was an achievement for never taking any damage and ''never attacking anyone.'' Good thing they were only ForTheLulz.
*** [[OneHundredPercentCompletion And there's a trophy for getting every award in the game at least once, including those.]]
*** [[AntiFrustrationFeatures Conveniently, this bonus can also be earned in stages that don't have any enemies]], such as the challenge stage where you have to get to the end of an F-Zero track on foot before time runs out (avoiding the racers as you go). This isn't as trivial as it sounds, since the game also counts your Up-B recovery moves as attacks. Still, it's easier to just go to [[AIBreaker Jungle Japes]] and just [[https://www.youtube.com/watch?v=LYCF62rtqyg watch the AI die.]]

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* Games such as the ''VideoGame/SuperSmashBros'' series, and even non-{{Fighting Game}}s like ''Mario and Sonic at the Olympic Games'', will occasionally have a reward for winning a match with a perfect. ''Super Smash Bros. Melee'' in particular required you to ''[[NoDamageRun never take a hit in an entire game]]'' to get one bonus.
** Forget that, there was
bonus. There's also an achievement for never taking any damage and ''never attacking anyone.'' Good thing they were only ForTheLulz.
***
[[OneHundredPercentCompletion And there's a trophy for getting every award in the game at least once, including those.]]
***
]] [[AntiFrustrationFeatures Conveniently, this bonus can also be earned in stages that don't have any enemies]], such as the challenge stage where you have to get to the end of an F-Zero track on foot before time runs out (avoiding the racers as you go). This isn't as trivial as it sounds, since the game also counts your Up-B recovery moves as attacks. Still, it's easier to just go to [[AIBreaker Jungle Japes]] and just [[https://www.youtube.com/watch?v=LYCF62rtqyg watch the AI die.]]]]
* ''VideoGame/PunchOut'': In the Wii game, some of the characters can be knocked-out instantly by performing certain actions during combat, but it will require that Little Mac is never hit (such is the case of Don Flamenco in Contender Mode and Bald Bull in Title Defense). And in Exhibition Mode, one of the challenges require you to defeat Piston Hondo in his Title Defense rematch without taking damage ''or'' lowering your stamina.



* ''VideoGame/SoulCalibur'' gives you extra gold in story mode for getting perfects, as well as, in some trials in ''IV'', giving hidden items for fulfilling a certain criteria.
** Even when the opponent has [[SingleStrokeBattle 0% health]]. Also odd is it happens when you have full health at the end, not from not getting hit (so regenerating from damage does give you it, but entering battle with less than full health doesn't let you get it even if you aren't hit)

to:

* ''VideoGame/SoulCalibur'' gives you extra gold in story mode for getting perfects, as well as, in some trials in ''IV'', giving hidden items for fulfilling a certain criteria.
**
criteria. Even when the opponent has [[SingleStrokeBattle 0% health]]. Also odd is it happens when you have full health at the end, not from not getting hit (so regenerating from damage does give you it, but entering battle with less than full health doesn't let you get it even if you aren't hit)



* If one team kills all members of another in ''VideoGame/TeamFortress2'' during an Arena round, without anyone on their own team dying, the scoreboard is headed with: "Flawless Victory!"

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* ''VideoGame/TeamFortress2'':
**
If one team kills all members of another in ''VideoGame/TeamFortress2'' during an Arena round, without anyone on their own team dying, the scoreboard is headed with: "Flawless Victory!"



*** "You didn't kill ''any'' of them!"



** ''VideoGame/{{jubeat}}'' has the usual "FULL COMBO" acknowledgment for hitting every note, while hitting every note with perfect timing triggers a brief flashy animation that culminates in plastering "EXCELLENT" all over the [[ScoreScreen results screen]], which also replaces your grade.
*** Do note, however, that pass/fail is based on score; if you achieve a Full Combo but fail to achieve the point quota, the game will [[MoodWhiplash recognize your full combo and then fail you immediately afterwards]].

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** ''VideoGame/{{jubeat}}'' has the usual "FULL COMBO" acknowledgment for hitting every note, while hitting every note with perfect timing triggers a brief flashy animation that culminates in plastering "EXCELLENT" all over the [[ScoreScreen results screen]], which also replaces your grade.
***
grade. Do note, however, that pass/fail is based on score; if you achieve a Full Combo but fail to achieve the point quota, the game will [[MoodWhiplash recognize your full combo and then fail you immediately afterwards]].



* In the Story Mode of ''VideoGame/DissidiaFinalFantasy'', one of the potential DP bonuses (DP being what you use to move around the map and having more of it leading to bonuses) in certain fights is to clear the fight without taking any damage. This bonus is even called a "Flawless Victory."
** There's also a milder version, "Flawless HP Victory", where you must not take any ''HP'' damage - you're allowed to take Bravery hits.

to:

* In the Story Mode of ''VideoGame/DissidiaFinalFantasy'', one of the potential DP bonuses (DP being what you use to move around the map and having more of it leading to bonuses) in certain fights is to clear the fight without taking any damage. This bonus is even called a "Flawless Victory."
**
" There's also a milder version, "Flawless HP Victory", where you must not take any ''HP'' damage - you're allowed to take Bravery hits.



* ''VideoGame/PokemonRanger'' grants this sort of bonus not only for not taking any damage during a Pokémon encounter, but also for capturing a Pokémon with an unbroken line (i.e. the Pokémon can't attempt to break the styler line by moving through it). Keep in mind that even if you get hit by an attack that does 0 damage due to damage reduction, you still lose the "No Damage" bonus.
** Speaking of ''Pokémon'', In ''VideoGame/PokemonStadium'' 1 and 2 if you defeat an opponent in the Stadium without any of your Pokémon fainting in battle, you get an extra continue. This is especially helpful if you lose to a later opponent.
*** ''Pokemon Battle Revolution'' is the same, but you also get additional Poke Coupons on top of the additional continues.
* The ''VideoGame/GuitarHero'' franchise, especially GHWT and beyond, award extra in-game cash for a perfect performance (which is even mentioned in the newspaper cutouts in ''[=GH2=]'': "Perfect Performance from <your band's name> at <venue you were playing in>").
** Most GH games give a gold star result (usually 5-star, although 4-gold-stars and 3-gold-stars are possible) for hitting all the gems. In [=GH5=], getting a full combo (No errors)[[note]]An error is defined as any action that breaks your combo. For singers, it is any result that isn't "Excellent". For Instrumentalists, it's missing a note or playing the wrong one.[[/note]] gives you an extra star on top of what you have (which will ALWAYS be 5 stars) in addition to turning them gold.
* ''VideoGame/RockBand'' has the "flawless" title that only appears when someone gets 100% (not necessarily a full combo). That game also has gold stars (in Expert difficulty only), but it's score based so you don't need a full combo for it (and can technically fail to get it even if you get a full combo, because basically these depend on your score; the cutoff for gold stars is the standard Expert cutoff for 5 stars, plus 50% of that).
** What's worse on both of these is that the Drummer must use two different scoring strategies (or "Overdrive Paths") - one for single player, a different one for multiplayer. The difference? Every fill removes some notes from the chart, decreasing the possible combo. At the same time, a fill must be played (complete with the crash at the end) to activate Overdrive, and they'll keep appearing as long as you have 50% Overdrive without being in Overdrive. This means five drummers can get 100% notes hit, never break their combo, and have completely different note streaks on the same song.

to:

* ''Franchise/{{Pokémon}}'':
**
''VideoGame/PokemonRanger'' grants this sort of bonus not only for not taking any damage during a Pokémon encounter, but also for capturing a Pokémon with an unbroken line (i.e. the Pokémon can't attempt to break the styler line by moving through it). Keep in mind that even if you get hit by an attack that does 0 damage due to damage reduction, you still lose the "No Damage" bonus.
** Speaking of ''Pokémon'', In ''VideoGame/PokemonStadium'' 1 and 2 if you defeat an opponent in the Stadium without any of your Pokémon fainting in battle, you get an extra continue. This is especially helpful if you lose to a later opponent.
*** ** ''Pokemon Battle Revolution'' is the same, but you also get additional Poke Coupons on top of the additional continues.
* The ''VideoGame/GuitarHero'' franchise, especially GHWT and beyond, award extra in-game cash for a perfect performance (which is even mentioned in the newspaper cutouts in ''[=GH2=]'': "Perfect Performance from <your band's name> at <venue you were playing in>").
**
in>"). Most GH games give a gold star result (usually 5-star, although 4-gold-stars and 3-gold-stars are possible) for hitting all the gems. In [=GH5=], getting a full combo (No errors)[[note]]An error is defined as any action that breaks your combo. For singers, it is any result that isn't "Excellent". For Instrumentalists, it's missing a note or playing the wrong one.[[/note]] gives you an extra star on top of what you have (which will ALWAYS be 5 stars) in addition to turning them gold.
* ''VideoGame/RockBand'' has the "flawless" title that only appears when someone gets 100% (not necessarily a full combo). That game also has gold stars (in Expert difficulty only), but it's score based so you don't need a full combo for it (and can technically fail to get it even if you get a full combo, because basically these depend on your score; the cutoff for gold stars is the standard Expert cutoff for 5 stars, plus 50% of that).
**
that). What's worse on both of these is that the Drummer must use two different scoring strategies (or "Overdrive Paths") - one for single player, a different one for multiplayer. The difference? Every fill removes some notes from the chart, decreasing the possible combo. At the same time, a fill must be played (complete with the crash at the end) to activate Overdrive, and they'll keep appearing as long as you have 50% Overdrive without being in Overdrive. This means five drummers can get 100% notes hit, never break their combo, and have completely different note streaks on the same song.



* ''VideoGame/BlazBlue'' has "Perfect!"
** The game only checks if the winner has full health, not if he actually got hit or not. Thus, you can still get this bonus with Ragna even if you get hit, as Ragna can heal himself for an extremely small amount every time he hits with a some attacks (unless it's his Unlimited form). His HP Draining abilities are so weak though, you may as well have not gotten hit.
*** However, due to chip damage being present, Ragna is the only character that can block moves without using the barrier gauge and still get a perfect.

to:

* ''VideoGame/BlazBlue'' has "Perfect!"
**
"Perfect!" The game only checks if the winner has full health, not if he actually got hit or not. Thus, you can still get this bonus with Ragna even if you get hit, as Ragna can heal himself for an extremely small amount every time he hits with a some attacks (unless it's his Unlimited form). His HP Draining abilities are so weak though, you may as well have not gotten hit.
***
hit. However, due to chip damage being present, Ragna is the only character that can block moves without using the barrier gauge and still get a perfect.



* Many {{Shoot Em Up}}s will yield a "No Miss Bonus" for clearing a stage without dying.
** In ''VideoGame/{{Touhou}}'', if you drain a boss's spell card's corresponding section of the boss's LifeMeter without losing lives or bombing, you get a Spell Card Bonus and the spell card is counted as "captured." However, if you're playing as the Marisa-Nitori team in ''Subterranean Animism'', due to Nitori's bomb mechanic (which instead of clearing out bullets grants [[InvincibilityPowerUp temporary invincibility for one hit]]) the condition is slightly different: you can still fire a bomb, as long as you don't get hit.

to:

* Many {{Shoot Em Up}}s will yield a "No Miss Bonus" for clearing a stage without dying.
**
In ''VideoGame/{{Touhou}}'', if you drain a boss's spell card's corresponding section of the boss's LifeMeter without losing lives or bombing, you get a Spell Card Bonus and the spell card is counted as "captured." However, if you're playing as the Marisa-Nitori team in ''Subterranean Animism'', due to Nitori's bomb mechanic (which instead of clearing out bullets grants [[InvincibilityPowerUp temporary invincibility for one hit]]) the condition is slightly different: you can still fire a bomb, as long as you don't get hit.



* ''VideoGame/BatmanArkhamAsylum'' awards a hefty points bonus for completing a fight challenge without the enemies landing a single hit on you.
** And this is a necessary prerequisite for the series' own definition of "Flawless", which is to begin and end the fight in a single continuous sequence of actions without any hesitation, noncombat movement, or getting hit.

to:

* ''VideoGame/BatmanArkhamAsylum'' awards a hefty points bonus for completing a fight challenge without the enemies landing a single hit on you.
**
you. And this is a necessary prerequisite for the series' own definition of "Flawless", which is to begin and end the fight in a single continuous sequence of actions without any hesitation, noncombat movement, or getting hit.



* In ''VideoGame/TheatrhythmFinalFantasy'', you're credited with a "Perfect Chain" if you complete a song without getting a BAD or a MISS, and an "All Critical" (with the score [[{{Cap}} maxed out]] at 7999999[[note]]normally; completing a song without any abilities or items equipped on your party nets you a bonus of 2 million, for a full maximum of 9999999 points[[/note]]) if you get all {{Critical|Hit}}s on a song.
** Also present in ''Curtain Call'', though it gives the full 9,999,999 regardless of your abilities/items, or lack thereof.

to:

* In ''VideoGame/TheatrhythmFinalFantasy'', you're credited with a "Perfect Chain" if you complete a song without getting a BAD or a MISS, and an "All Critical" (with the score [[{{Cap}} maxed out]] at 7999999[[note]]normally; completing a song without any abilities or items equipped on your party nets you a bonus of 2 million, for a full maximum of 9999999 points[[/note]]) if you get all {{Critical|Hit}}s on a song.
**
song. Also present in ''Curtain Call'', though it gives the full 9,999,999 regardless of your abilities/items, or lack thereof.



* The Japanese game show ''Tokyo Friend Park 2'' called it a "Grand Slam" and awarded a bonus prize of a trip to either Disneyland (California) or Disneyland Paris if the contestants pull off a perfect 5-for-5 record in the main game.
** Also, in some of the individual games, a flawless victory can double the team's winnings for the round. For example, in "Quiz! Body and Brain", the team has to get 6 out of 10 questions correct to win. If they sweep the first 6 in a row, they get to continue playing and try to get the remaining 4 for a double win. Of particular note is "Flashsauraus", an arcade-like "stop the light" game where the player has to jump off a platform and hit the gigantic button with their feet. It's hard enough to get the requisite 3 out of 8 successes to win, but a perfect 8-out-of-8 run nets the team a ''triple'' win.
* Another game show example: On the Japanese quiz show ''Time Shock'', a contestant who sweeps every question in a round is rewarded with a bonus prize, complete with ConfettiDrop. In early days, this was an international vacation plus cash for a total value of 1 million yen; this was later changed to a flat-out 1 million yen in cash.
** On the revival ''Time Shock 21'', if any member of the winning team accomplished the same feat in any of the 3 endgame rounds, the team's winnings were increased to the GameShowWinningsCap of 10 million yen and the endgame ends on the spot (i.e. they no longer need to get at least half the questions right on any remaining rounds to keep their endgame winnings).

to:

* The Japanese game show ''Tokyo Friend Park 2'' called it a "Grand Slam" and awarded a bonus prize of a trip to either Disneyland (California) or Disneyland Paris if the contestants pull off a perfect 5-for-5 record in the main game.
**
game. Also, in some of the individual games, a flawless victory can double the team's winnings for the round. For example, in "Quiz! Body and Brain", the team has to get 6 out of 10 questions correct to win. If they sweep the first 6 in a row, they get to continue playing and try to get the remaining 4 for a double win. Of particular note is "Flashsauraus", an arcade-like "stop the light" game where the player has to jump off a platform and hit the gigantic button with their feet. It's hard enough to get the requisite 3 out of 8 successes to win, but a perfect 8-out-of-8 run nets the team a ''triple'' win.
* Another game show example: On the Japanese quiz show ''Time Shock'', a contestant who sweeps every question in a round is rewarded with a bonus prize, complete with ConfettiDrop. In early days, this was an international vacation plus cash for a total value of 1 million yen; this was later changed to a flat-out 1 million yen in cash.
**
cash. On the revival ''Time Shock 21'', if any member of the winning team accomplished the same feat in any of the 3 endgame rounds, the team's winnings were increased to the GameShowWinningsCap of 10 million yen and the endgame ends on the spot (i.e. they no longer need to get at least half the questions right on any remaining rounds to keep their endgame winnings).



* ''Series/ThePriceIsRight'' has its own fan criteria for a "perfect game": Win your way out of Contestant's Row with a perfect bid (with the $500 bonus for doing so), win your pricing game, win $11,000 (now $26,000) on The Big Wheel (hitting $1.00 twice), then hit the Double Showcase win (bid on your Showcase, coming within $250 of the actual price, without going over. No one has managed to pull off all four feats (usually missing the Perfect Bid or the $26K).

to:

* ''Series/ThePriceIsRight'' ''Series/ThePriceIsRight'':
** The show
has its own fan criteria for a "perfect game": Win your way out of Contestant's Row with a perfect bid (with the $500 bonus for doing so), win your pricing game, win $11,000 (now $26,000) on The Big Wheel (hitting $1.00 twice), then hit the Double Showcase win (bid on your Showcase, coming within $250 of the actual price, without going over. No one has managed to pull off all four feats (usually missing the Perfect Bid or the $26K).



* The [[http://en.wikipedia.org/wiki/Maximum_break Maximum Break]] in snooker, usually of the 147 point variety, but YMMV depending on the exact type of game.
** In snooker it is possible to score [[UpToEleven more than the maximum]] using LoopholeAbuse. This has only occurred once in tournament play.

to:

* The [[http://en.wikipedia.org/wiki/Maximum_break Maximum Break]] in snooker, usually of the 147 point variety, but YMMV depending on the exact type of game.
**
variety. In snooker it is possible to score [[UpToEleven more than the maximum]] using LoopholeAbuse. This has only occurred once in tournament play.



* Admiral [[https://en.wikipedia.org/wiki/Yi_Sun-sin Yi Sun-sin]], the [[UsefulNotes/SouthKoreansWithMarines Korean naval commander]] during the [[https://en.wikipedia.org/wiki/Japanese_invasions_of_Korea_(1592–1598) 1590s invasion by Japan]] was able to pull this off ''[[TheStrategist multiple]]'' times against the Japanese navy. The Korean navy, accustomed to dealing with pirates, were heavily armed with cannons for long-range combat, and had recently developed the "[[https://en.wikipedia.org/wiki/Turtle_ship turtle ship]]", a vessel that had cannons pointing in every direction and a spiked top to repel boarders. This was bad news for the Japanese navy, as their specialty lay in boarding tactics, due to their experience in the UsefulNotes/SengokuPeriod. This led Yi to develop the Crane Wings formation, in which he sent the turtle ships into the center of the Japanese fleet to open fire from within as his other vessels (including converted fishing ships) encircled them and opened fire from without. As a result of this, the Korean navy decimated the Japanese on the open sea, to the point that their only casualties were individual ''sailors''.
** Of particular note is the penultimate [[https://en.wikipedia.org/wiki/Battle_of_Myeongnyang Battle of Myeongnyang Strait]], in which the Korean navy - down to a paltry 13 ships due to a Japanese plot - took on roughly 330 Japanese ships, including 130 warships. Due to carefully choosing his battleground[[note]]the strait was ''locally'' notorious for having a current that switched direction every few hours - the Japanese weren't local[[/note]], Yi's forces suffered no loss of ships, 2 killed, 3 wounded, and 8 drowned. The Japanese fleet, on the other hand, lost 60 ships (30 to crashing and another 30 to the Korean navy) and ''half'' their soldiers were killed or injured. Prior to the battle, however, the Korean court initially ordered the Navy to disband entirely, prompting this response from Yi.

to:

* Admiral [[https://en.wikipedia.org/wiki/Yi_Sun-sin Yi Sun-sin]], the [[UsefulNotes/SouthKoreansWithMarines Korean naval commander]] during the [[https://en.wikipedia.org/wiki/Japanese_invasions_of_Korea_(1592–1598) 1590s invasion by Japan]] was able to pull this off ''[[TheStrategist multiple]]'' times against the Japanese navy. The Korean navy, accustomed to dealing with pirates, were heavily armed with cannons for long-range combat, and had recently developed the "[[https://en.wikipedia.org/wiki/Turtle_ship turtle ship]]", a vessel that had cannons pointing in every direction and a spiked top to repel boarders. This was bad news for the Japanese navy, as their specialty lay in boarding tactics, due to their experience in the UsefulNotes/SengokuPeriod. This led Yi to develop the Crane Wings formation, in which he sent the turtle ships into the center of the Japanese fleet to open fire from within as his other vessels (including converted fishing ships) encircled them and opened fire from without. As a result of this, the Korean navy decimated the Japanese on the open sea, to the point that their only casualties were individual ''sailors''.
**
''sailors''. Of particular note is the penultimate [[https://en.wikipedia.org/wiki/Battle_of_Myeongnyang Battle of Myeongnyang Strait]], in which the Korean navy - down to a paltry 13 ships due to a Japanese plot - took on roughly 330 Japanese ships, including 130 warships. Due to carefully choosing his battleground[[note]]the strait was ''locally'' notorious for having a current that switched direction every few hours - the Japanese weren't local[[/note]], Yi's forces suffered no loss of ships, 2 killed, 3 wounded, and 8 drowned. The Japanese fleet, on the other hand, lost 60 ships (30 to crashing and another 30 to the Korean navy) and ''half'' their soldiers were killed or injured. Prior to the battle, however, the Korean court initially ordered the Navy to disband entirely, prompting this response from Yi.
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* ''VideoGame/CryptOfTheNecrodancer'': In an All Zones run, a perfect victory is awarded for defeating a boss without taking damage or missing a single beat. For doing so, the player is rewarded with a choice between three chests containing rare items.
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* Due to its relatively short season, in North America football teams are the only ones with any plausible chance at a perfect season (no losses/ties), but it's still very rare. For American football, at the professional level the only NFL team to pull it off in the Super Bowl era is the 17-0 1972 Miami Dolphins; there have been [[https://en.wikipedia.org/wiki/List_of_undefeated_NCAA_Division_I_football_teams dozens of college teams]] to accomplish it, but their seasons are shorter (nowadays college teams schedule 12 games in a regular season plus 1[[note]]at most 2 with the introduction of the College Football Playoff in 2014[[/note]] bowl game vs. 17 NFL regular season games plus 3 or 4[[note]]Wild Card Round, Divisional Round, Conference Championship, Super Bowl; a 17-0 regular season team playing in the Wild Card round would require two 17-0 teams in the same conference who don't play each other and one losing a tiebreaker[[/note]] playoff games) and the balance of competition in college football is generally more lopsided (i.e., there tend to be more "cupcake" teams in a given college team's schedule). The CFL also has one perfect season (the 1948 Calgary Stampeders). For comparison, the NBA and NHL currently have 82-game regular seasons, and MLB has 162. No one has ever achieved an undefeated regular season in an NBA or NHL season, with the closest being the NBA's 2016 Golden State Warriors (73-9) and 1996 Chicago Bulls (72-10).

to:

* Due to its relatively short season, in North America football teams are the only ones with any plausible chance at a perfect season (no losses/ties), but it's still very rare. For American football, at the professional level the only NFL team to pull it off in the Super Bowl era is the 17-0 1972 Miami Dolphins; there have been [[https://en.wikipedia.org/wiki/List_of_undefeated_NCAA_Division_I_football_teams dozens of college teams]] to accomplish it, but their seasons are shorter (nowadays college teams schedule 12 games in a regular season plus 1[[note]]at most 2 with the introduction of the College Football Playoff in 2014[[/note]] bowl game vs. 17 NFL regular season games plus 3 or 4[[note]]Wild Card Round, Divisional Round, Conference Championship, Super Bowl; a 17-0 regular season team playing in the Wild Card round would require two 17-0 teams in the same conference who don't play each other and one losing a tiebreaker[[/note]] playoff games) and the balance of competition in college football is generally more lopsided (i.e., there tend to be more "cupcake" teams in a given college team's schedule). The CFL also has one perfect season (the 1948 Calgary Stampeders). For comparison, the NBA and NHL currently have 82-game regular seasons, and MLB has 162. No one has ever achieved an undefeated regular season in an NBA or NHL season, with the closest being the NBA's 2016 Golden State Warriors (73-9) and 1996 Chicago Bulls (72-10). (72-10); the closest in the NHL were the 1930 Boston Bruins, who went 38-5-1, and the 1944 Montreal Canadiens, who went 38-5-7.[[note]]And as a cherry on top, the 2016 Warriors and the 1930 Bruins both lost in their respective league's finals that year.[[/note]]
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* Due to its relatively short season, in North America football teams are the only ones with any plausible chance at a perfect season (no losses/ties), but it's still very rare. For American football, at the professional level the only NFL team to pull it off so far is the 17-0 1972 Miami Dolphins; there have been [[https://en.wikipedia.org/wiki/List_of_undefeated_NCAA_Division_I_football_teams dozens of college teams]] to accomplish it, but their seasons are shorter (nowadays college teams schedule 12 games in a regular season plus 1[[note]]at most 2 with the introduction of the College Football Playoff in 2014[[/note]] bowl game vs. 16 NFL regular season games plus 3 or 4[[note]]Wild Card Round, Divisional Round, Conference Championship, Super Bowl; though a team with a perfect 16-win regular season will automatically skip the Wild Card so 19-0 is the best possible record[[/note]] playoff games) and the balance of competition in college football is generally more lopsided (i.e., there tend to be more "cupcake" teams in a given college team's schedule). The CFL also has one perfect season (the 1948 Calgary Stampeders). For comparison, the NBA and NHL currently have 82-game regular seasons, and MLB has 162. No one has ever achieved an undefeated regular season in an NBA or NHL season, with the closest being the NBA's 2016 Golden State Warriors (73-9) and 1996 Chicago Bulls (72-10).

to:

* Due to its relatively short season, in North America football teams are the only ones with any plausible chance at a perfect season (no losses/ties), but it's still very rare. For American football, at the professional level the only NFL team to pull it off so far in the Super Bowl era is the 17-0 1972 Miami Dolphins; there have been [[https://en.wikipedia.org/wiki/List_of_undefeated_NCAA_Division_I_football_teams dozens of college teams]] to accomplish it, but their seasons are shorter (nowadays college teams schedule 12 games in a regular season plus 1[[note]]at most 2 with the introduction of the College Football Playoff in 2014[[/note]] bowl game vs. 16 17 NFL regular season games plus 3 or 4[[note]]Wild Card Round, Divisional Round, Conference Championship, Super Bowl; though a team with a perfect 16-win 17-0 regular season will automatically skip team playing in the Wild Card so 19-0 is round would require two 17-0 teams in the best possible record[[/note]] same conference who don't play each other and one losing a tiebreaker[[/note]] playoff games) and the balance of competition in college football is generally more lopsided (i.e., there tend to be more "cupcake" teams in a given college team's schedule). The CFL also has one perfect season (the 1948 Calgary Stampeders). For comparison, the NBA and NHL currently have 82-game regular seasons, and MLB has 162. No one has ever achieved an undefeated regular season in an NBA or NHL season, with the closest being the NBA's 2016 Golden State Warriors (73-9) and 1996 Chicago Bulls (72-10).



* [[GameOfNerds Baseball's]] "perfect game", defined as the same pitcher going all 9 with 27 up-27 down (no hits, no walks, no errors charged) is a definite flawless victory. Similarly, a pitcher going all 9 without giving up a run, called a "Shut Out", is the equivalent of a No Death Run. A "No-Hitter" is where a pitcher does not allow any hits but still allows baserunners, either via walks or errors. It is rare (only happened once officially) but completely possible to [[CrackDefeat throw a no-hitter and still lose.]] Formerly, it was possible for a team to lose even if their pitcher achieved a perfect game (since the game could go into extra innings even after 9 with no baserunners by the opposing team, so long as the pitcher's own team failed to score any runs in regulation), but in 1991 the definition was changed to require the pitcher to maintain "perfection" for the entire game including extra innings, no matter how many innings are played. This new definition already excludes games that are ended before 9 innings because of weather. The statistically "best" perfect game ever achieved was by [[https://en.wikipedia.org/wiki/Addie_Joss%27_perfect_game Addie Joss in 1908]], who did it with only 74 pitches.

to:

* [[GameOfNerds Baseball's]] "perfect game", perfect game, defined as the same pitcher going all 9 innings with 27 up-27 down (no hits, no walks, no errors charged) charged), is a definite flawless victory. Similarly, a pitcher going all 9 without giving up a run, called a "Shut Out", shutout, is the equivalent of a No Death Run. A "No-Hitter" no-hitter is where a pitcher does not allow any hits but can still allows baserunners, allow baserunners either via walks or errors. errors (all perfect games are also no-hitters by definition). It is rare (only happened once officially) officially), but completely possible possible, to [[CrackDefeat throw a no-hitter and still lose.]] Formerly, it was possible for a team to lose even if their pitcher achieved a perfect game (since the game could go into extra innings even after 9 with no baserunners by the opposing team, so long as the pitcher's own team failed to score any runs in regulation), but in 1991 the definition was changed to require the pitcher to maintain "perfection" for the entire game including extra innings, no matter how many innings are played. This new definition already excludes games that are ended before 9 innings because of weather. The statistically "best" perfect game ever achieved was by [[https://en.wikipedia.org/wiki/Addie_Joss%27_perfect_game Addie Joss in 1908]], who did it with only 74 pitches.
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* ''VideoGame/TetrisTheGrandMaster'' and its sequel: On getting the [[TitleDrop Grand Master]] rank, you get [[{{Engrish}} "YOU ARE GRAND MASTER!"]]

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* ''VideoGame/TetrisTheGrandMaster'' and its sequel: On getting the [[TitleDrop Grand Master]] rank, you get [[{{Engrish}} [[GratuitousEnglish "YOU ARE GRAND MASTER!"]]
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* ''VideoGame/CryptOfTheNecrodancer'': In an All Zones run, a perfect victory is awarded for defeating a boss without taking damage or missing a single beat. For doing so, the player is rewarded with a choice between three chests containing rare items.

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* Defeating an opponent without taking damage yourself in the ''VideoGame/SamuraiShodown'' series will have the announcer say "Kanshō!", which means "perfect victory" in Japanese.[[note]]"Kanshō" is short for "Kanzen shōri", which also means "perfect victory".[[/note]]

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* Defeating an opponent without taking damage yourself in the ''VideoGame/SamuraiShodown'' series will have the announcer say "Kanshō!", "完勝!" ("Kansho!"), which means "perfect victory" in Japanese.[[note]]"Kanshō" is short for "Kanzen shōri", which also means "perfect victory".[[/note]]



* ''VideoGame/SamuraiShodown'': 完勝![[note]]Perfect win![[/note]]
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** Speaking of Pokémon, In VideoGame/PokemonStadium 1 and 2 if you defeat an opponent in the Stadium without any of your Pokémon fainting in battle, you get an extra continue. This is especially helpful if you lose to a later opponent.

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** Speaking of Pokémon, ''Pokémon'', In VideoGame/PokemonStadium ''VideoGame/PokemonStadium'' 1 and 2 if you defeat an opponent in the Stadium without any of your Pokémon fainting in battle, you get an extra continue. This is especially helpful if you lose to a later opponent.
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* ''VideoGame/{{Pixelvader}}'': Each level can be beaten without taking damage. The game will mark those with a star.
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* ''VideoGame/SamuraiShodown'': 完勝![[note]]Perfect win![[/note]]

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Sports - added association football, rearranged in alphabetical order


* Due to its relatively short season, in North America football teams are the only ones with any plausible chance at a perfect season (no losses/ties), but it's still very rare. For American football, at the professional level the only NFL team to pull it off so far is the 17-0 1972 Miami Dolphins; there have been [[https://en.wikipedia.org/wiki/List_of_undefeated_NCAA_Division_I_football_teams dozens of college teams]] to accomplish it, but their seasons are shorter (nowadays college teams schedule 12 games in a regular season plus 1[[note]]at most 2 with the introduction of the College Football Playoff in 2014[[/note]] bowl game vs. 16 NFL regular season games plus 3 or 4[[note]]Wild Card Round, Divisional Round, Conference Championship, Super Bowl; though a team with a perfect 16-win regular season will automatically skip the Wild Card so 19-0 is the best possible record[[/note]] playoff games) and the balance of competition in college football is generally more lopsided (i.e., there tend to be more "cupcake" teams in a given college team's schedule). The CFL also has one perfect season (the 1948 Calgary Stampeders). For comparison, the NBA and NHL currently have 82-game regular seasons, and MLB has 162. No one has ever achieved an undefeated regular season in an NBA or NHL season, with the closest being the NBA's 2016 Golden State Warriors (73-9) and 1996 Chicago Bulls (72-10).
* No top-level Association Football team has won every single game in a full season. However, several teams have won every ''league match'' in a season, beginning with Rangers FC winning all 18 Scottish League Division One matches in the 1898-99 season. Another achieveent is for a team to go undefeated in a full season - this is much more common, as football matches can end in draws.
* [[GameOfNerds Baseball's]] "perfect game", defined as the same pitcher going all 9 with 27 up-27 down (no hits, no walks, no errors charged) is a definite flawless victory. Similarly, a pitcher going all 9 without giving up a run, called a "Shut Out", is the equivalent of a No Death Run. A "No-Hitter" is where a pitcher does not allow any hits but still allows baserunners, either via walks or errors. It is rare (only happened once officially) but completely possible to [[CrackDefeat throw a no-hitter and still lose.]] Formerly, it was possible for a team to lose even if their pitcher achieved a perfect game (since the game could go into extra innings even after 9 with no baserunners by the opposing team, so long as the pitcher's own team failed to score any runs in regulation), but in 1991 the definition was changed to require the pitcher to maintain "perfection" for the entire game including extra innings, no matter how many innings are played. This new definition already excludes games that are ended before 9 innings because of weather. The statistically "best" perfect game ever achieved was by [[https://en.wikipedia.org/wiki/Addie_Joss%27_perfect_game Addie Joss in 1908]], who did it with only 74 pitches.
* In 9-ball billiards, if you're ''very'' lucky, it is possible to sink the 9-ball on a break shot, known as a Break Ace. A more skillful version is the Break & Run Out, where you sink at least one ball on every shot including the break, saving the 9-ball for last, all without committing a single foul.



* Theoretically, a perfect score in a round of golf is 18 (18 holes-in-one shot). Most courses are specifically designed to make this impossible. It happens far more often in Putt-Putt/mini-golf.
* [[http://en.wikipedia.org/wiki/Secretariat_%28horse%29 Secretariat's]] performance in the 1973 Triple Crown series is widely viewed as a Flawless Victory. Three victories, three track records and capped with the largest margin of victory ever in a Grade 1 stakes race (31 lengths). Most records still stand ''over 40 years later''.



* In 9-ball billiards, if you're ''very'' lucky, it is possible to sink the 9-ball on a break shot, known as a Break Ace. A more skillful version is the Break & Run Out, where you sink at least one ball on every shot including the break, saving the 9-ball for last, all without committing a single foul.
* Theoretically, a perfect score in a round of golf is 18 (18 holes-in-one shot). Most courses are specifically designed to make this impossible. It happens far more often in Putt-Putt/mini-golf.
* [[http://en.wikipedia.org/wiki/Secretariat_%28horse%29 Secretariat's]] performance in the 1973 Triple Crown series is widely viewed as a Flawless Victory. Three victories, three track records and capped with the largest margin of victory ever in a Grade 1 stakes race (31 lengths). Most records still stand ''over 40 years later''.
* [[GameOfNerds Baseball's]] "perfect game", defined as the same pitcher going all 9 with 27 up-27 down (no hits, no walks, no errors charged) is a definite flawless victory. Similarly, a pitcher going all 9 without giving up a run, called a "Shut Out", is the equivalent of a No Death Run. A "No-Hitter" is where a pitcher does not allow any hits but still allows baserunners, either via walks or errors. It is rare (only happened once officially) but completely possible to [[CrackDefeat throw a no-hitter and still lose.]] Formerly, it was possible for a team to lose even if their pitcher achieved a perfect game (since the game could go into extra innings even after 9 with no baserunners by the opposing team, so long as the pitcher's own team failed to score any runs in regulation), but in 1991 the definition was changed to require the pitcher to maintain "perfection" for the entire game including extra innings, no matter how many innings are played. This new definition already excludes games that are ended before 9 innings because of weather. The statistically "best" perfect game ever achieved was by [[https://en.wikipedia.org/wiki/Addie_Joss%27_perfect_game Addie Joss in 1908]], who did it with only 74 pitches.
* Due to its relatively short season, in North America football teams are the only ones with any plausible chance at a perfect season (no losses/ties), but it's still very rare. For American football, at the professional level the only NFL team to pull it off so far is the 17-0 1972 Miami Dolphins; there have been [[https://en.wikipedia.org/wiki/List_of_undefeated_NCAA_Division_I_football_teams dozens of college teams]] to accomplish it, but their seasons are shorter (nowadays college teams schedule 12 games in a regular season plus 1[[note]]at most 2 with the introduction of the College Football Playoff in 2014[[/note]] bowl game vs. 16 NFL regular season games plus 3 or 4[[note]]Wild Card Round, Divisional Round, Conference Championship, Super Bowl; though a team with a perfect 16-win regular season will automatically skip the Wild Card so 19-0 is the best possible record[[/note]] playoff games) and the balance of competition in college football is generally more lopsided (i.e., there tend to be more "cupcake" teams in a given college team's schedule). The CFL also has one perfect season (the 1948 Calgary Stampeders). For comparison, the NBA and NHL currently have 82-game regular seasons, and MLB has 162. No one has ever achieved an undefeated regular season in an NBA or NHL season, with the closest being the NBA's 2016 Golden State Warriors (73-9) and 1996 Chicago Bulls (72-10).

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* In ''VideoGame/{{Divekick}}'', if one player has four wins and the other player has zero, the next round starts with a "FRAUD DETECTION WARNING". Should the winning player win this round, securing a perfect match, the game blares out "FRAUD DETECTED"--in other words, [[InvertedTrope the loser is declared a fraud]]. This is a reference to players in the UsefulNotes/FightingGameCommunity who are hyped up only to end up on the losing end of a CurbStompBattle, and thus are labeled as frauds.

to:

* In ''VideoGame/{{Divekick}}'', if ''VideoGame/{{Divekick}}'':
** If
one player has four wins and the other player has zero, the next round starts with a "FRAUD DETECTION WARNING". Should the winning player win this round, securing a perfect match, the game blares out "FRAUD DETECTED"--in other words, [[InvertedTrope the loser is declared a fraud]]. This is a reference to players in the UsefulNotes/FightingGameCommunity who are hyped up only to end up on the losing end of a CurbStompBattle, and thus are labeled as frauds.



* ''VideoGame/EnterTheGungeon'' rewards the player for defeating a boss without taking any damage with another heart container. Note that you only loose the reward if the damage you took was to the actual health bar, so armour breaking still counts as a flawless victory.

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* ''VideoGame/EnterTheGungeon'' rewards the player for defeating a boss without taking any damage with another heart container. Note that you only loose lose the reward if the damage you took was to the actual health bar, so armour breaking still counts as a flawless victory.
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* ''VideoGa,e/{{Pixelo}}'': Beating a level without tapping a wrong pixel gives the level a gold frame.

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* ''VideoGa,e/{{Pixelo}}'': ''VideoGame/{{Pixelo}}'': Beating a level without tapping a wrong pixel gives the level a gold frame.

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[[/folder]]

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[[/folder]]* ''VideoGa,e/{{Pixelo}}'': Beating a level without tapping a wrong pixel gives the level a gold frame.


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[[/folder]]
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* ''VideoGame/{{Reactance}}'': Beating a level without taking damage marks it with a star.

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*** The real question is: Do games with PFC recognition also recognize a Marvelous Full Combo? [[http://i.imgur.com/MTy23.jpg Yes they do.]]
** ''VideoGame/InTheGroove'' (and by extension ''VideoGame/StepMania'' if a theme implements "awards") can have the following display next to your grade:
*** - "Full Fantastic Combo" with a trophy above it for getting every single step "Fantastic!"
*** - "One Excellent" with a flag above it for getting one "Excellent" and all the rest "Fantastic!"
*** - "Single Digit Excellents" with a plaque above it for getting 2-9 Excellents and all the rest Fantastic
*** - "Full Excellent Combo" with a plaque above it for getting every step Excellent or better
*** - "One Great" with a flag above it for getting one "Great" and all the rest Excellent or better
*** - "Single Digit Greats" with a ribbon above it for getting 2-9 Greats and all the rest Excellent or better
*** - "Full Great Combo" with a ribbon above it for getting every step Great or better
*** All of the above also require that you not drop any hold or roll arrows.
*** In addition, once you're 20% into the song, your combo will glow blue if you're getting all Fantastics, or gold if you're getting all Excellent or better.

to:

*** The real question is: Do games ''DDR 2013'' adds the "blue Full Combo" for when a player gets all Goods or better (previously, a Good would break your combo).
*** This is taken UpToEleven
with PFC recognition also recognize a the Marvelous Full Combo? [[http://i.imgur.com/MTy23.jpg Yes they do.]]
** ''VideoGame/InTheGroove'' (and by extension ''VideoGame/StepMania'' if
Combo, which requires you to get a theme implements "awards") can Marvelous on ''every step'' (which also results in a perfect score). Even on the easiest songs in the game this is considered extremely difficult, and only a handful of players have the following display next been able to your grade:
*** - "Full Fantastic Combo" with a trophy above it for getting every single step "Fantastic!"
*** - "One Excellent" with a flag above it for getting
succesfully pull one "Excellent" and all the rest "Fantastic!"
*** - "Single Digit Excellents" with a plaque above it for getting 2-9 Excellents and all the rest Fantastic
*** - "Full Excellent Combo" with a plaque above it for getting every step Excellent or better
*** - "One Great" with a flag above it for getting one "Great" and all the rest Excellent or better
*** - "Single Digit Greats" with a ribbon above it for getting 2-9 Greats and all the rest Excellent or better
*** - "Full Great Combo" with a ribbon above it for getting every step Great or better
*** All of the above also require that you not drop any hold or roll arrows.
*** In addition, once you're 20% into the song, your combo will glow blue if you're getting all Fantastics, or gold if you're getting all Excellent or better.
off.


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* ''VideoGame/InTheGroove'' (and by extension ''VideoGame/StepMania'' if a theme implements "awards") can have the following display next to your grade:
** - "Full Fantastic Combo" with a trophy above it for getting every single step "Fantastic!"
** - "One Excellent" with a flag above it for getting one "Excellent" and all the rest "Fantastic!"
** - "Single Digit Excellents" with a plaque above it for getting 2-9 Excellents and all the rest Fantastic
** - "Full Excellent Combo" with a plaque above it for getting every step Excellent or better
** - "One Great" with a flag above it for getting one "Great" and all the rest Excellent or better
** - "Single Digit Greats" with a ribbon above it for getting 2-9 Greats and all the rest Excellent or better
** - "Full Great Combo" with a ribbon above it for getting every step Great or better
** All of the above also require that you not drop any hold or roll arrows.
** In addition, once you're 20% into the song, your combo will glow blue if you're getting all Fantastics, or gold if you're getting all Excellent or better.
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Added Example: Enter the Gungeon

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* ''VideoGame/EnterTheGungeon'' rewards the player for defeating a boss without taking any damage with another heart container. Note that you only loose the reward if the damage you took was to the actual health bar, so armour breaking still counts as a flawless victory.

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[[caption-width-right:255:His $500 sunglasses remained intact.]]

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[[caption-width-right:255:His [[Film/MortalKombatTheMovie $500 sunglasses sunglasses]] remained intact.]]
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* Clearing a ''VideoGame/{{Chunithm}}'' chart with only Justice or Justice Critical judgements results in a congratulatory "ALL JUSTICE!" message.

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* Clearing a ''VideoGame/{{Chunithm}}'' chart with only Justice or Justice Critical judgements results in a congratulatory "ALL JUSTICE!" message. Note that while an All Justice run is always at least 1,000,000 points, it is possible to exceed that score with non-Justice hits (Attack or Miss); the actual maximum score of [[Over100PercentCompletion 1,010,000]] is attained by getting all Justice Criticals.

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