Follow TV Tropes

Following

History Main / FlameSpewerObstacle

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PowerBlade'': Sector 2 has surface-mounted alcoves that shoot vertical flames at regular intervals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KabukiQuantumFighter'': Factory level has wall-mounted flamethrowers acting as a timing-based obstacle.

Added: 1563

Changed: 1686

Removed: 870

Is there an issue? Send a MessageReason:
None








* ''VideoGame/ANNOMutationem'': At the [[ShipLevel Walter Raleigh]], the [[WardensAreEvil chief warden]] activates traps throughout the ship that are filled with bursting flamethrowers to disperse fire strikes after intervals.



** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Inside the mountains, halfway to the last dungeon, there is a cannon that shoots fireballs down a narrow hallway. You need the Mirror Shield to deflect the fire and get past the cannon.



** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Inside the mountains, halfway to the last dungeon, there is a cannon that shoots fireballs down a narrow hallway. You need the Mirror Shield to deflect the fire and get past the cannon.



* A common obstacle in ''Franchise/TombRaider'', they're at their deadliest in the PlayStation era of games where Lara only has seconds to put the flames out if she isn't able to dodge them in time.

to:

* A common obstacle in ''Franchise/TombRaider'', they're at their deadliest in the PlayStation UsefulNotes/PlayStation era of games where Lara only has seconds to put the flames out if she isn't able to dodge them in time.



* ''Franchise/{{Kirby}}''

to:

* ''Franchise/{{Kirby}}''''Franchise/{{Kirby}}'':



* ''VideoGame/MegaMan'':
** ''VideoGame/MegaMan1'': Fire Man's stage introduces blocks that shoot out fire upwards at regular intervals. Ice slasher can freeze those flames. Flame obstacle returns in Wily stage 1.
** ''VideoGame/MegaMan7'': Flame emitters appear in Turbo Man's stage and Wily stage. There are two types with the first acting like flame pillars in ''Mega Man 1'' and the second shooting out long permanent stream of flame.
* ''VideoGame/MegaManX''
** ''VideoGame/MegaManX2'': Second half of Flame Stag's stage has wall-mounted flame emitters that shoot out flames.
** ''VideoGame/MegaManX5'': Mattrex's stage has dragon head statues that emit flames from their mouths.
** ''VideoGame/MegaManX6'': Blaze Heatnix Stage has flame jet exhausts that vent out flames every second or every few seconds.

to:

* ''VideoGame/MegaMan'':
''VideoGame/LooneyTunes'':
** ''VideoGame/TazManiaSega Taz-Mania'' on the Genesis has temple level with head statues. Those statues periodically breathe out fire.
** ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'': In Lava Cave, there are certain parts on the walls that regularly shoot out fire.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaManClassic'':
***
''VideoGame/MegaMan1'': Fire Man's stage introduces blocks that shoot out fire upwards at regular intervals. Ice slasher can freeze those flames. Flame obstacle returns in Wily stage 1.
** *** ''VideoGame/MegaMan7'': Flame emitters appear in Turbo Man's stage and Wily stage. There are two types with the first acting like flame pillars in ''Mega Man 1'' and the second shooting out long permanent stream of flame.
* ** ''VideoGame/MegaManX''
** *** ''VideoGame/MegaManX2'': Second half of Flame Stag's stage has wall-mounted flame emitters that shoot out flames.
** *** ''VideoGame/MegaManX5'': Mattrex's stage has dragon head statues that emit flames from their mouths.
** *** ''VideoGame/MegaManX6'': Blaze Heatnix Stage has flame jet exhausts that vent out flames every second or every few seconds.



* ''VideoGame/Rayman2TheGreatEscape'' has several of these, mainly in the Sanctuary of Stone and Fire and in the Sanctuary of Rock and Lava. Some of them have intervals in which the player can pass by when not active, others spew continuous flames at which the player has to move over the flames. Some of these even rotate in position at certain parts of the levels.
* ''VideoGame/RaymanLegends'' has a level called "How To Shoot Your Dragon". That level has pipe outlets that shoot out flames. What is unusual is that those flames have an arc or even wiggle pattern.

to:

* ''VideoGame/{{Rayman}}'':
**
''VideoGame/Rayman2TheGreatEscape'' has several of these, mainly in the Sanctuary of Stone and Fire and in the Sanctuary of Rock and Lava. Some of them have intervals in which the player can pass by when not active, others spew continuous flames at which the player has to move over the flames. Some of these even rotate in position at certain parts of the levels.
* ** ''VideoGame/RaymanLegends'' has a level called "How To Shoot Your Dragon". That level has pipe outlets that shoot out flames. What is unusual is that those flames have an arc or even wiggle pattern.



** ''VideoGame/SuperPrincessPeach'': Fury Volcano has red flame emitters that regularly spew flames.



** ''VideoGame/YoshisIsland'':
*** ''VideoGame/YoshisStory'': In castle levels, there are flame emitters pushed by shyguys that vent out flames.
*** ''VideoGame/YoshisWoollyWorld'': 6-3 features many sets of zippers. Flame is spewed from the open sections of the zippers.



* ''VideoGame/SuperPrincessPeach'': Fury Volcano has red flame emitters that regularly spew flames.



* ''VideoGame/TazManiaSega Taz-Mania'' on the Genesis has temple level with head statues. Those statues periodically breathe out fire.
* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'': In Lava Cave, there are certain parts on the walls that regularly shoot out fire.



* ''VideoGame/YoshisIsland''
** ''VideoGame/YoshisStory'': In castle levels, there are flame emitters pushed by shyguys that vent out flames.
** ''VideoGame/YoshisWoollyWorld'': 6-3 features many sets of zippers. Flame is spewed from the open sections of the zippers.



* ''VideoGame/MegaManBattleNetwork'': Several fire-based levels throughout the series have flames bursting on the map that deal damage to Mega Man when struck.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

*''VideoGame/TheAddamsFamily'' on the NES: Fire section has flame emitters, periodically firing flames.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Kalevania'': Late in the game, the flame spewers start to appear, acting as a timing-based obstacle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PsiloSybil'': Temple level has holes in the wall with flames regularly coming out of it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/HarryPotterAndTheGobletOfFire'': Some stages have heads mounted on walls that breathe out fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Vivaldia 2'' has flame emitters in lava stages.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TonicTrouble'': In a few instances of the game, there are edge-mounted flamethrower hazards that passively emit flames.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/StarshotSpaceCircusFever'': Near the end of the game, there are surface-mounted flamethrowers. Player needs to deactivate them remotely in order to proceed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheRevengeOfShinobi'': Second half of Round 4 takes place inside a factory that has random flame emitters in it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Frogun}}'': One of the obstacle types found in fire-themed levels is a floating dragon head statue that constantly shoots out flames.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ToyStory3'': Broken flame-spewing pipes appear in Incinerator after meddling with SmashingHallwayTrapsOfDoom.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Diablo3'': Arreat Crater has a few forges that emit flames.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Rastan}}'': Later indoor areas of the first game feature wall traps that breathe out blue flames.
Is there an issue? Send a MessageReason:
None


* VideoGame/MegaMan'':

to:

* VideoGame/MegaMan'':''VideoGame/MegaMan'':
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheWizardOfOz'' features chimneys that burst out into flames regularly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A common obstacle in ''Franchise/TombRaider'', they're at their deadliest in the PlayStation era of games where Lara only has seconds to put the flames out if she isn't able to dodge them in time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Buzzle Puzzle'' has a flamer that shoots flames in a rotary pattern.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EnvironmentalStationAlpha'': In volcanic areas, there are pipes or just square tiles that emit flames regularly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SuperAdventureHand'' has two types of flame emitters, most commonly encountered in early game. first one is stationary flame emitter, complete with canisters that shoots out flames at regular intervals. Another one is barrel that constantly shoots out flames at multiple directions but can be rotated by hand.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KingdomShell'': The Deep area has wall-mounted heads that emit flames the player must avoid.

Added: 411

Changed: 165

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MegaMan1'': Fire Man's stage introduces blocks that shoot out fire upwards at regular intervals. Ice slasher can freeze those flames. Flame obstacle returns in Wily stage 1.

to:

* VideoGame/MegaMan'':
**
''VideoGame/MegaMan1'': Fire Man's stage introduces blocks that shoot out fire upwards at regular intervals. Ice slasher can freeze those flames. Flame obstacle returns in Wily stage 1.1.
**''VideoGame/MegaMan7'': Flame emitters appear in Turbo Man's stage and Wily stage. There are two types with the first acting like flame pillars in ''Mega Man 1'' and the second shooting out long permanent stream of flame.

Added: 36

Changed: 35

Is there an issue? Send a MessageReason:
None


Such hazards are most commonly encountered in LethalLavaLand and EternalEngine. Sometimes also present and functional in a TempleOfDoom. Also a staple inclusion of any self-respecting DeadlyTrainingArea.

to:

Such hazards are most commonly encountered in LethalLavaLand and EternalEngine. Sometimes also present and functional in a TempleOfDoom. Also a staple inclusion of any self-respecting DeadlyTrainingArea.
DeadlyTrainingArea. Such places have NoOSHACompliance.


Added DiffLines:

Subtrope of MalevolentArchitecture.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Blinx}}'': Forge Of Horrors has a few flame emitters that must be extinguished by the player to proceed.

Added: 166

Changed: 164

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Starbound}}'': The Great Sovereign Temple has one route that's filled to the brim with fire traps. If you go there, Nuru will express her displeasure over it and fire in general.

to:

* ''VideoGame/{{Starbound}}'': ''VideoGame/{{Starbound}}'':
**
The Great Sovereign Temple has one route that's filled to the brim with fire traps. If you go there, Nuru will express her displeasure over it and fire in general.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Klonoa}}:Door to Phantomile'': Vision 5-1 features platforming segments with funneled pipe outlets that spew flames. Some are active only half of the time while others are active all the time but vary in length.

to:

* ''VideoGame/{{Klonoa}}:Door to Phantomile'': ''VideoGame/KlonoaDoorToPhantomile'': Vision 5-1 features platforming segments with funneled pipe outlets that spew flames. Some are active only half of the time while others are active all the time but vary in length.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/INinja'': There are a few sections where are flame emitters that shoot out jets of flame every few seconds.

to:

* ''VideoGame/INinja'': There are a few sections where are with flame emitters that shoot out jets of flame every few seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DragonsLair: Return To The Lair'' has a few flame emitters. In Main hall there is an oven that shoots fire and in Lava Domain, there are flame vents on the floor that regularly spew out fire.
Is there an issue? Send a MessageReason:
None


The earliest instance of such obstacle can be found in ''VideoGame/JumpBug'', released in 1981. Usage of flame spewers as an obstacle became more widespread during the late 1980s.

to:

The earliest instance of such obstacle can be found in ''VideoGame/JumpBug'', released in 1981. Usage of flame spewers as an obstacle became more widespread during the late 1980s.1980s and has remained a fairly common obstacle in platforming games ever since.

Top