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* ''VideoGame/{{Starbound}}'': The Great Sovereign Temple has one route that's filled to the brim with fire traps. If you go there, Nuru will express her displeasure over it and fire in general.
** Outside of the main story, there's also the final arena challenge where the fire traps there not only damage you, but also empower the enemies there if they walk into it.

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* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Flame emitters are present in a handful of dungeons. The game also encourages you to build them yourself, with the ultrahand ability.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Flame emitters are present in a handful of dungeons. The game also encourages you to build them yourself, with the ultrahand ability.ability.
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Inside the mountains, halfway to the last dungeon, there is a cannon that shoots fireballs down a narrow hallway. You need the Mirror Shield to deflect the fire and get past the cannon.
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* ''VideoGame/PitfallTheLostExpedition'': Part 10 introduces flame-shooting traps that are timing-based. These show up later on as well.
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* ''Film/ThePrincessBride features the Fire Swamp, where jets of flame periodically burst from the ground.

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* ''Film/ThePrincessBride ''Film/ThePrincessBride'' features the Fire Swamp, where jets of flame periodically burst from the ground.
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* ''Film/ThePrincessBride features the Fire Swamp, where jets of flame periodically burst from the ground.
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* ''VideoGame/{{Klonoa}}:Door to Phantomile'': Vision 5-1 features platforming segments with funneled pipe outlets that spew flames. Some are active only half of the time while others are active all the time but vary in length.
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* ''VideoGame/INinja'': There are a few sections where are flame emitters that shoot out jets of flame every few seconds.
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* ''VideoGame/PaperMarioTheOrigameKing'': Fire jets mounted on rotating circles are among the hazards in the Earth Vellumental Temple. Guts of fire "breathed" out by phoenix-headed statues are also common in the Fire Vellumental Temple, both as stationary and moving hazards. In one section, one pops down from the ceiling to burn away items that Mario tries to use.

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* ''VideoGame/PaperMarioTheOrigameKing'': ''VideoGame/PaperMarioTheOrigamiKing'': Fire jets mounted on rotating circles are among the hazards in the Earth Vellumental Temple. Guts of fire "breathed" out by phoenix-headed statues are also common in the Fire Vellumental Temple, both as stationary and moving hazards. In one section, one pops down from the ceiling to burn away items that Mario tries to use.

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* ''VideoGame/PaperMarioTheOrigameKing'': Fire jets mounted on rotating circles are among the hazards in the Earth Vellumental Temple. Guts of fire "breathed" out by phoenix-headed statues are also common in the Fire Vellumental Temple, both as stationary and moving hazards. In one section, one pops down from the ceiling to burn away items that Mario tries to use.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Corona Lucis has a section that involves dodging flamethrowers, but being touched by the flames results in being teleported away to attempt the puzzle again instead of being hurt.



* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Corona Lucis has a section that involves dodging flamethrowers, but being touched by the flames results in being teleported away to attempt the puzzle again instead of being hurt.

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Articles such as "a", "an" or "the" are not counted for alphabetization.


* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Corona Lucis has a section that involves dodging flamethrowers, but being touched by the flames results in being teleported away to attempt the puzzle again instead of being hurt.


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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Corona Lucis has a section that involves dodging flamethrowers, but being touched by the flames results in being teleported away to attempt the puzzle again instead of being hurt.

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* Level 4 in ''VideoGame/CodeNameViper'' has statues that shoot out flames.
* First ''VideoGame/{{Contra}}'' game has Energy Zone that has many broken pipes where flames shoot out.

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* ''VideoGame/CodeNameViper'': Level 4 in ''VideoGame/CodeNameViper'' has statues that shoot out flames.
* First ''VideoGame/{{Contra}}'' ''VideoGame/{{Contra}}'': The first game has Energy Zone that has many broken pipes where flames shoot out.



* Cultist Base in ''VideoGame/DoomEternal'' has an arena where, after some time, damaging flames rise up on the edges which extinguish after you have finished the fight.

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* ''VideoGame/DoomEternal'': Cultist Base in ''VideoGame/DoomEternal'' has an arena where, after some time, damaging flames rise up on the edges which extinguish after you have finished the fight.



* In ''VideoGame/{{Supraland}}: Six Inches Under'', there are a handful of pipes that shoot out flames. The first one must be temporarily switched off to pass under but later used as a puzzle element to light a match.

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* In ''VideoGame/{{Supraland}}: Six Inches Under'', there Under'': There are a handful of pipes that shoot out flames. The first one must be temporarily switched off to pass under but later used as a puzzle element to light a match.



* Aitos Act 2 in ''VideoGame/ActRaiser'' features flame traps in the form of demon heads that regularly spit out flames.
* Chapter 11 in ''VideoGame/BalanWonderworld'' has flames regularly coming out of lava, acting as a timing-based obstacle.
* The first level of ''VideoGame/ChakanTheForeverMan'' has head statues facing both front and sideways that shoot out flames out of their mouths.

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* ''VideoGame/ActRaiser'': Aitos Act 2 in ''VideoGame/ActRaiser'' features flame traps in the form of demon heads that regularly spit out flames.
* ''VideoGame/BalanWonderworld'': Chapter 11 in ''VideoGame/BalanWonderworld'' has flames regularly coming out of lava, acting as a timing-based obstacle.
* ''VideoGame/ChakanTheForeverMan'': The first level of ''VideoGame/ChakanTheForeverMan'' has head statues facing both front and sideways that shoot out flames out of their mouths.



* First ''VideoGame/CrashBandicoot'' game has flame plates in Native Fortress that spew flames at timed intervals.

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* First ''VideoGame/CrashBandicoot'' game ''VideoGame/CrashBandicoot'':
** ''VideoGame/CrashBandicoot1996''
has flame plates in Native Fortress that spew flames at timed intervals.



* Disposal Facility in ''VideoGame/CyberShadow'' has flame emitters that periodically shoot out flames.

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* ''VideoGame/CyberShadow'': Disposal Facility in ''VideoGame/CyberShadow'' has flame emitters that periodically shoot out flames.



* Most of the hazards in the first ''VideoGame/DukeNukem'' game are robots of assorted sizes, but there are also flame jets built into the floor and some stairs that emit a lengthy jet of flame for 3 seconds at a time. Duke needs to time himself to bypass these jets while they're in recharge mode.

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* ''VideoGame/DukeNukem'': Most of the hazards in the first ''VideoGame/DukeNukem'' game are robots of assorted sizes, but there are also flame jets built into the floor and some stairs that emit a lengthy jet of flame for 3 three seconds at a time. Duke needs to time himself to bypass these jets while they're in recharge mode.



* ''Garlic'' has a fire stage. One of the types of obstacles is a pipe that regularly shoots out flames.

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* ''Garlic'' ''VideoGame/{{Garlic}}'' has a fire stage. One of the types of obstacles is a pipe that regularly shoots out flames.



** ''Gex:Enter The Gecko'': In Pre-History Channel, there are flames coming out of the walls.

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** ''Gex:Enter ''Gex: Enter The Gecko'': In Pre-History Channel, there are flames coming out of the walls.



* In early stages of ''VideoGame/TheGoonies'', there are flame vents that regularly emit flames.

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* ''VideoGame/TheGoonies'': In early stages of ''VideoGame/TheGoonies'', stages, there are flame vents that regularly emit flames.



** Enemy-operated flame nozzles make appearance in ''VideoGame/KirbyAndTheRainbowCurse''. The player can block them using the rainbow path.

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** ''VideoGame/KirbyAndTheRainbowCurse'': Enemy-operated flame nozzles make appearance in ''VideoGame/KirbyAndTheRainbowCurse''.appearance. The player can block them using the rainbow path.



* Fire Man's stage in ''VideoGame/MegaMan1'' introduces blocks that shoot out fire upwards at regular intervals. Ice slasher can freeze those flames. Flame obstacle returns in Wily stage 1.

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* ''VideoGame/MegaMan1'': Fire Man's stage in ''VideoGame/MegaMan1'' introduces blocks that shoot out fire upwards at regular intervals. Ice slasher can freeze those flames. Flame obstacle returns in Wily stage 1.



** Second half of Flame Stag's stage in ''VideoGame/MegaManX2'' has wall-mounted flame emitters that shoot out flames.

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** ''VideoGame/MegaManX2'': Second half of Flame Stag's stage in ''VideoGame/MegaManX2'' has wall-mounted flame emitters that shoot out flames.



** In ''VideoGame/MegaManX6'', Blaze Heatnix Stage has flame jet exhausts that vent out flames every second or every few seconds.

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** In ''VideoGame/MegaManX6'', ''VideoGame/MegaManX6'': Blaze Heatnix Stage has flame jet exhausts that vent out flames every second or every few seconds.



* In the first ''VideoGame/PacManWorld'' game, there is a section with a single flame spewer moving back and forth.

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* ''VideoGame/PacManWorld'': In the first ''VideoGame/PacManWorld'' game, there is a section with a single flame spewer moving back and forth.



* Last area of ''VideoGame/{{Shatterhand}}'' has floor-mounted flame emitters that regularly shoot out flames.

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* ''VideoGame/{{Shatterhand}}'': Last area of ''VideoGame/{{Shatterhand}}'' has floor-mounted flame emitters that regularly shoot out flames.



** Occasionally, streams of fire can be found in ''VideoGame/SonicUnleashed''. For example, in pipework sections in Eggmanland.
** In ''VideoGame/SonicAndTheSecretRings'', a section of a sand oasis has burners that shoot out flames.

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** ''VideoGame/SonicUnleashed'': Occasionally, streams of fire can be found in ''VideoGame/SonicUnleashed''.found. For example, in pipework sections in Eggmanland.
** In ''VideoGame/SonicAndTheSecretRings'', a ''VideoGame/SonicAndTheSecretRings'': A section of a sand oasis has burners that shoot out flames.



** Flame shooters appear in ''VideoGame/SuperMarioGalaxy'' that shoot out flames when Mario gets close.

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** ''VideoGame/SuperMarioGalaxy'': Flame shooters appear in ''VideoGame/SuperMarioGalaxy'' that shoot out flames when Mario gets close.



* Lower areas in ''Super Robin Hood'' have heads that shoot out flames in front of them.

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* ''VideoGame/SuperRobinHood'': Lower areas in ''Super Robin Hood'' have heads that shoot out flames in front of them.



* Volcano Eruption Zone in ''[[VideoGame/WidgetTheWorldWatcher Super Widget]]'' has lava pits that, among other things, shoot out flames from time to time.

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* Volcano Eruption Zone in ''[[VideoGame/WidgetTheWorldWatcher Super Widget]]'' Widget]]'': Volcano Eruption Zone has lava pits that, among other things, shoot out flames from time to time.



* Third stage in ''VideoGame/{{Toki}}'' has fire vents that frequently sprut out flames.
* ''Wayne's World'' on the SNES: Flame belchers are located on the floor in the bar level.

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* Third ''VideoGame/{{Toki}}'': The third stage in ''VideoGame/{{Toki}}'' has fire vents that frequently sprut out flames.
* ''Wayne's World'' ''VideoGame/WaynesWorld'' on the SNES: Flame belchers are located on the floor in the bar level.



* ''Wolverine'' has "Trial By Fire" level. In that level, there are spots on the ground that regularly spew out fire.

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* ''Wolverine'' ''VideoGame/{{Wolverine}}'' has "Trial By Fire" level. In that level, there are spots on the ground that regularly spew out fire.



* In ''VideoGame/{{Karoshi}}'' series, there are flame emitter hazards in ''Mr. Karoshi''. The player must find a way to use them to kill himself.

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* In ''VideoGame/{{Karoshi}}'' series, there ''VideoGame/{{Karoshi}}'': There are flame emitter hazards in ''Mr. Karoshi''. The player must find a way to use them to kill himself.



* ''VideoGame/WarcraftIII'' has both horizontal and vertical flame traps (in red and blue varieties for some reason) that mostly see use in BaselessMission-type dungeons where there are fewer units to move past them and so get the timing right.

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* ''VideoGame/WarcraftIII'' ''VideoGame/WarcraftIIIReignOfChaos'' has both horizontal and vertical flame traps (in red and blue varieties for some reason) that mostly see use in BaselessMission-type dungeons where there are fewer units to move past them and so get the timing right.



* Stage 5 of ''VideoGame/{{Axelay}}'' has chimney-like structures on lava that emit flames high enough to pose danger to the fighter.

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* ''VideoGame/{{Axelay}}'': Stage 5 of ''VideoGame/{{Axelay}}'' has chimney-like structures on lava that emit flames high enough to pose danger to the fighter.



* In ''VideoGame/AlienIsolation'', thanks to the disarray of the station and more than a few deliberate explosions, there are several areas where gas pipes have turned into flamethrowers that impede Amanda's progress, and will cause scripted events that cause an explosion that [[OhCrap summons]] [[EverythingTryingToKillYou the]] [[TheDreaded Xenomorph]] if you approach them.

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* In ''VideoGame/AlienIsolation'', thanks ''VideoGame/AlienIsolation'': Thanks to the disarray of the station and more than a few deliberate explosions, there are several areas where gas pipes have turned into flamethrowers that impede Amanda's progress, and will cause scripted events that cause an explosion that [[OhCrap summons]] [[EverythingTryingToKillYou the]] [[TheDreaded Xenomorph]] if you approach them.



* In ''Film/ShredderOrpheus'', the Underworld parking garage has flame jets appear from the floor sporadically for Orpheus to dodge on the way to the final confrontation with Hades.

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* In ''Film/ShredderOrpheus'', the ''Film/ShredderOrpheus'': The Underworld parking garage has flame jets appear from the floor sporadically for Orpheus to dodge on the way to the final confrontation with Hades.

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* ''Silent Assault'': In a third level, there are floor-mounted flame exhaust things.



* ''Silent Assault'': In a third level, there are floor-mounted flame exhaust things.


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* ''VideoGame/SilentAssault'': In a third level, there are floor-mounted flame exhaust things.
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* ''VideoGame/Rayman2TheGreatEscape'' has several of these, mainly in the Sanctuary of Stone and Fire and in the Sanctuary of Rock and Lava. Some of them have intervals in which the player can pass by when not active, others spew continuous flames at which the player has to move over the flames. Some of these even rotate in position at certain parts of the levels.
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Origin more clear now


Origins of this trope are not very clear but it emerged during the third generation of gaming consoles.

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Origins The earliest instance of this trope are not very clear but it emerged such obstacle can be found in ''VideoGame/JumpBug'', released in 1981. Usage of flame spewers as an obstacle became more widespread during the third generation of gaming consoles.late 1980s.



* ''VideoGame/JumpBug'' is the earliest known example. Here, volcanoes shoot out what appears to be flames instead of lava. It's as deadly as any other obstacle.

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* ''VideoGame/JumpBug'' is the earliest known example. Here, volcanoes ''VideoGame/JumpBug'': Volcanoes shoot out what appears to be flames instead of lava. It's as deadly as any other obstacle.
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* ''VideoGame/JumpBug'' is the earliest known example. Here, volcanoes shoot out what appears to be flames instead of lava. It's as deadly as any other obstacle.

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* Second half of Flame Stag's stage in ''VideoGame/MegaManX2'' has wall-mounted flame emitters that shoot out flames.

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* *''VideoGame/MegaManX''
**
Second half of Flame Stag's stage in ''VideoGame/MegaManX2'' has wall-mounted flame emitters that shoot out flames.flames.
**''VideoGame/MegaManX5'': Mattrex's stage has dragon head statues that emit flames from their mouths.
**In ''VideoGame/MegaManX6'', Blaze Heatnix Stage has flame jet exhausts that vent out flames every second or every few seconds.
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* Volcano Eruption Zone in ''[[VideoGame/WidgetTheWorldWatcher Super Widget]]'' has lava pits that, among other things, shoot out flames from time to time.
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* ''VideoGame/TheFlintstonesTheSurpriseAtDinosaurPeak'': Two dragon heads in the first level act as a flame-spewing obstacle than an enemy as they cannot be killed, breathing out flames in every few seconds.
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Rectified a clumsy first sentence in VideoGame.Duke Nukem.


* Most of the hazards in opposing Duke in the first The first ''VideoGame/DukeNukem'' game are robots of assorted sizes, but there are flame jets built into the floor and some stairs that emit a lengthy jet of flame for 3 seconds at a time. Duke needs to time himself to bypass these jets while they're in recharge mode.

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* Most of the hazards in opposing Duke in the first The first ''VideoGame/DukeNukem'' game are robots of assorted sizes, but there are also flame jets built into the floor and some stairs that emit a lengthy jet of flame for 3 seconds at a time. Duke needs to time himself to bypass these jets while they're in recharge mode.
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## {{Fireballs}} in case whatever it is spits out separate balls of fire rather than a stream of fire. Or when fireballs make up a rotating fire stick
## FireBreathingWeapon in case the flame comes out of an actively carried weapon
## LavaPit which is sometimes the source of flames
## SteamVentObstacle: In case it's steam that is used as a hazard
## WeaponizedExhaust: When exhausts of whatever is actively used as a weapon

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## * {{Fireballs}} in case whatever it is spits out separate balls of fire rather than a stream of fire. Or when fireballs make up a rotating fire stick
## * FireBreathingWeapon in case the flame comes out of an actively carried weapon
## * LavaPit which is sometimes the source of flames
## * SteamVentObstacle: In case it's steam that is used as a hazard
## * WeaponizedExhaust: When exhausts of whatever is actively used as a weapon
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#{{Fireballs}} in case whatever it is spits out separate balls of fire rather than a stream of fire. Or when fireballs make up a rotating fire stick
#FireBreathingWeapon in case the flame comes out of an actively carried weapon
#LavaPit which is sometimes the source of flames
#SteamVentObstacle: In case it's steam that is used as a hazard
#WeaponizedExhaust: When exhausts of whatever is actively used as a weapon

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#{{Fireballs}} ## {{Fireballs}} in case whatever it is spits out separate balls of fire rather than a stream of fire. Or when fireballs make up a rotating fire stick
#FireBreathingWeapon ## FireBreathingWeapon in case the flame comes out of an actively carried weapon
#LavaPit ## LavaPit which is sometimes the source of flames
#SteamVentObstacle: ## SteamVentObstacle: In case it's steam that is used as a hazard
#WeaponizedExhaust: ## WeaponizedExhaust: When exhausts of whatever is actively used as a weapon
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[[folder:Non-Gaming Examples]]
* In ''Film/ShredderOrpheus'', the Underworld parking garage has flame jets appear from the floor sporadically for Orpheus to dodge on the way to the final confrontation with Hades.
[[/folder]]
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* ''VideoGame/Blood1997'' features the occasional flamethrower wall trap. These are especially dangerous because fire deals severe DamageOverTime, and the more a living thing (whether Caleb or an enemy) stays in contact with fire, the longer they burn for and the more damage it deals per second. Stronger traps fire explosive fireballs akin to the Napalm Launcher's, that deal high damage, cause SplashDamage and also sets things on fire.
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[[folder:Action-adventure]]

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[[folder:Action-adventure]][[folder:Action-Adventure]]



[[folder:First-Person shooter]]

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[[folder:First-Person shooter]]Shooter]]



[[folder:Shoot 'em Up]]

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[[folder:Shoot 'em 'Em Up]]
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[[folder:Survival Horror]]
* In ''VideoGame/AlienIsolation'', thanks to the disarray of the station and more than a few deliberate explosions, there are several areas where gas pipes have turned into flamethrowers that impede Amanda's progress, and will cause scripted events that cause an explosion that [[OhCrap summons]] [[EverythingTryingToKillYou the]] [[TheDreaded Xenomorph]] if you approach them.
[[/folder]]

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#FireBreathingWeapon in case the flame comes out of an actively-carried weapon

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#FireBreathingWeapon in case the flame comes out of an actively-carried actively carried weapon





















[[folder:First-person shooter]]

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[[folder:First-person shooter]]
[[folder:First-Person shooter]]



* ''VideoGame/SeriousSam4'': In the first level of ''Siberian Mayhem'', there is a hallway where puffs of flame are regularly spewn out from the pipework. The flames are telegraphed with steam.

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* ''VideoGame/SeriousSam4'': In the first level of ''Siberian Mayhem'', there is a hallway where puffs of flame are regularly spewn spewed out from the pipework. The flames are telegraphed with steam.
steam.






* In ''VideoGame/{{Supraland}} : Six Inches Under'', there are a handful of pipes that shoot out flames. The first one must be temporarily switched off to pass under but later used as a puzzle element to light a match.

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* In ''VideoGame/{{Supraland}} : ''VideoGame/{{Supraland}}: Six Inches Under'', there are a handful of pipes that shoot out flames. The first one must be temporarily switched off to pass under but later used as a puzzle element to light a match.
match.










* Aitos Act 2 in ''VideoGame/ActRaiser'' features flame traps in form of demon heads that regularly spit out flames.

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\n* Aitos Act 2 in ''VideoGame/ActRaiser'' features flame traps in the form of demon heads that regularly spit out flames.



** ''VideoGame/CrashBandicoot4ItsAboutTime'' has fire containers with a nozzle that constantly switch on and off, acting as a hazard.

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** ''VideoGame/CrashBandicoot4ItsAboutTime'' has fire containers with a nozzle that constantly switch switches on and off, acting as a hazard.



* ''VideoGame/AHatInTime'' sometimes has flame emitters acting as a hazard. For an example, inside a train level.

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* ''VideoGame/AHatInTime'' sometimes has flame emitters acting as a hazard. For an example, inside a train level.



* ''VideoGame/{{Rosenkreuzstilette}} Freudenstachel'': Zorne's stage has flames that shoout out from the ground. These flames can be temporarily frozen.

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* ''VideoGame/{{Rosenkreuzstilette}} Freudenstachel'': Zorne's stage has flames that shoout shoot out from the ground. These flames can be temporarily frozen.



** Occasionally, streams of fire can be found in ''VideoGame/SonicUnleashed''. For an example, in pipework sections in Eggmanland.

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** Occasionally, streams of fire can be found in ''VideoGame/SonicUnleashed''. For an example, in pipework sections in Eggmanland.



* ''Wolverine'' has "Trial By Fire" level. In that level, there are spots on the ground which regularly spew out fire.

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* ''Wolverine'' has "Trial By Fire" level. In that level, there are spots on the ground which that regularly spew out fire.













* ''VideoGame/WarcraftIII'' has both horizontal and vertical flame traps (in red and blue varieties for some reason) that mostly see use in BaselessMission-type dungeons where there's fewer units to move past them and so get the timing right.

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\n* ''VideoGame/WarcraftIII'' has both horizontal and vertical flame traps (in red and blue varieties for some reason) that mostly see use in BaselessMission-type dungeons where there's there are fewer units to move past them and so get the timing right.
right.












* ''VideoGame/GenshinImpact'': Many domains have devices that spit fire. Some of them continually shoot unless frozen and just need to be avoided as much as possible or disabled by an ice character, while others release fire on specific timing and can be passed in between cycles of flames.

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* ''VideoGame/GenshinImpact'': Many domains have devices that spit fire. Some of them continually shoot unless frozen and just need to be avoided as much as possible or disabled by an ice character, while others release fire on at specific timing and can be passed in between cycles of flames.







* Stage 5 of ''VideoGame/{{Axelay}}'' has chimney-like structures on a lava that emit flames high enough to pose danger to the fighter.

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\n* Stage 5 of ''VideoGame/{{Axelay}}'' has chimney-like structures on a lava that emit flames high enough to pose danger to the fighter.









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Clockwise from the top-left: ''VideoGame/AHatInTime'', ''VideoGame/SuperMarioBros3'', ''VideoGame/{{Toki}}'', ''VideoGame/PrisonCity'', ''VideoGame/SeriousSam4'' and ''VideoGame/{{Contra}}'']]

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Clockwise [[labelnote:Clockwise from the top-left: top-left]] ''VideoGame/AHatInTime'', ''VideoGame/SuperMarioBros3'', ''VideoGame/{{Toki}}'', ''VideoGame/PrisonCity'', ''VideoGame/SeriousSam4'' and ''VideoGame/{{Contra}}'']]
''VideoGame/{{Contra}}'']][[/labelnote]]
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Clockwise from the top-left: ''VideoGame/AHatInTime'', ''VideoGame/SuperMarioBros3'', ''VideoGame/{{Toki}}'', ''VideoGame/PrisonCity'', ''VideoGame/SeriousSam4 : Siberian Mayhem'' and ''VideoGame/{{Contra}}'']]

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Clockwise from the top-left: ''VideoGame/AHatInTime'', ''VideoGame/SuperMarioBros3'', ''VideoGame/{{Toki}}'', ''VideoGame/PrisonCity'', ''VideoGame/SeriousSam4 : Siberian Mayhem'' ''VideoGame/SeriousSam4'' and ''VideoGame/{{Contra}}'']]
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[[caption-width-right:900:Don't burn yourself! Clockwise from the top-left: ''VideoGame/AHatInTime'', ''VideoGame/SuperMarioBros3'', ''VideoGame/{{Toki}}'', ''VideoGame/PrisonCity'', ''VideoGame/SeriousSam4 : Siberian Mayhem'' and ''VideoGame/{{Contra}}'']]

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[[caption-width-right:900:Don't burn yourself! yourself!\\
Clockwise from the top-left: ''VideoGame/AHatInTime'', ''VideoGame/SuperMarioBros3'', ''VideoGame/{{Toki}}'', ''VideoGame/PrisonCity'', ''VideoGame/SeriousSam4 : Siberian Mayhem'' and ''VideoGame/{{Contra}}'']]
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Created from YKTTW

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[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/flameobstacle.png]]
[[caption-width-right:900:Don't burn yourself! Clockwise from the top-left: ''VideoGame/AHatInTime'', ''VideoGame/SuperMarioBros3'', ''VideoGame/{{Toki}}'', ''VideoGame/PrisonCity'', ''VideoGame/SeriousSam4 : Siberian Mayhem'' and ''VideoGame/{{Contra}}'']]

There are few things cooler than heroically jumping through a plume of fire. In acknowledgement of that, many many video game and platform settings put it upon themselves to create scenarios to make it happen. Flame Spewer Obstacle is when environmental hazards exist for the sole purpose of periodically erupting into flames. This generally takes the form of a timing puzzle, but the fire can also be proximity triggered, or it can be just a static obstacle that must be entirely avoided.

This type of hazard that is most commonly encountered in platformer games but can also be found in other genres. In contrast, flame spewers are almost nonexistent in real life outside very specific areas of specific factories.

Flame spewers can most commonly be encountered in the following forms:
*Flames emitting from broken pipes
*Flames emitting at the ends of a pipe, particularly ends of flame vents
*Flames being shot by specific flame emitters and flame traps
*Flames emerging from cracks in the ground

Such hazards are most commonly encountered in LethalLavaLand and EternalEngine. Sometimes also present and functional in a TempleOfDoom. Also a staple inclusion of any self-respecting DeadlyTrainingArea.

Origins of this trope are not very clear but it emerged during the third generation of gaming consoles.

See also:
#{{Fireballs}} in case whatever it is spits out separate balls of fire rather than a stream of fire. Or when fireballs make up a rotating fire stick
#FireBreathingWeapon in case the flame comes out of an actively-carried weapon
#LavaPit which is sometimes the source of flames
#SteamVentObstacle: In case it's steam that is used as a hazard
#WeaponizedExhaust: When exhausts of whatever is actively used as a weapon

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!!Examples:

[[foldercontrol]]

[[folder:Action]]

*Level 4 in ''VideoGame/CodeNameViper'' has statues that shoot out flames.
*First ''VideoGame/{{Contra}}'' game has Energy Zone that has many broken pipes where flames shoot out.
*''VideoGame/{{Huntdown}}'': Sonny Rooster's stage and Ringo Road Rage's stage has pipes that regularly shoot out flames.
*''Silent Assault'': In a third level, there are floor-mounted flame exhaust things.
*''VideoGame/{{Slain}}'' has floor hazards that shoot out tall flames at regular intervals.

[[/folder]]

[[folder:Action-adventure]]

* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': Flame emitters are present in a handful of dungeons. The game also encourages you to build them yourself, with the ultrahand ability.
* ''VideoGame/TheLEGOMovieVideogame'': In a section of the mission "Bricksburg Construction" titled "The Long Way Down", the hard path, which is required to go down in the story mode, contains several floating and spinning flame emitters that Emmet must dodge before he gets to the Piece of Resistance.
* ''VideoGame/{{Pikmin}}'' games each have their fair share of fire geysers. Red Pikmin are ImmuneToFire, which makes them the ideal choice for dealing with them. These geysers can make it difficult for other Pikmin types to cross, so the Reds can be used to traverse such areas, or destroy the geysers so that other Pikmin can cross.
*''Silent Assault'': In a third level, there are floor-mounted flame exhaust things.
*''VideoGame/{{Slain}}'' has floor hazards that shoot out tall flames at regular intervals.

[[/folder]]

[[folder:Beat 'Em Up]]

* ''VideoGame/FinalFight''. In the original arcade game, certain areas inside buildings have bursts of flames coming out of the floor. If the player character(s) or their opponents contact the flames, they take damage.
*''VideoGame/NineMonkeysOfShaolin'' has two levels, respectively set in a forge and a burning village, where fire will shoot out of holes randomly and burn you on contact, with your character momentarily set alight and the flames draining bits of your health. They can also damage enemy mooks in the same way.

[[/folder]]

[[folder:First-person shooter]]

*Cultist Base in ''VideoGame/DoomEternal'' has an arena where, after some time, damaging flames rise up on the edges which extinguish after you have finished the fight.
* ''VideoGame/SeriousSam4'': In the first level of ''Siberian Mayhem'', there is a hallway where puffs of flame are regularly spewn out from the pipework. The flames are telegraphed with steam.

[[/folder]]

[[folder:Metroidvania]]

*''VideoGame/HaikuTheRobot'' has Incinirator Burner area with various types of flame spewers. There are horizontal pipes that constantly spew out flames out of their numerous holes, there is a rotating obstacle that constantly spews out flames in a cross pattern, and finally there are flame traps that activate the flames when haiku steps on them.
* In ''VideoGame/{{Supraland}} : Six Inches Under'', there are a handful of pipes that shoot out flames. The first one must be temporarily switched off to pass under but later used as a puzzle element to light a match.

[[/folder]]

[[folder:MOBA]]

* ''VideoGame/{{Awesomenauts}}'': The main gimmick of AI Station 205 is a massive inferno device in the center of the map that will activate periodically, cutting off access between top and bottom lane and rapidly killing anyone trying to pass through (or unfortunate to be stuck inside).

[[/folder]]

[[folder:Platformer]]

*Aitos Act 2 in ''VideoGame/ActRaiser'' features flame traps in form of demon heads that regularly spit out flames.
*Chapter 11 in ''VideoGame/BalanWonderworld'' has flames regularly coming out of lava, acting as a timing-based obstacle.
* The first level of ''VideoGame/ChakanTheForeverMan'' has head statues facing both front and sideways that shoot out flames out of their mouths.
*''VideoGame/CommanderKeen'': In ''Episode 6: Aliens Ate My Babysitter!'', the level "Bloogfoods, Inc" features hazards called flame projectors, that true to their name spew fire at regular intervals.
* First ''VideoGame/CrashBandicoot'' game has flame plates in Native Fortress that spew flames at timed intervals.
**''VideoGame/CrashBandicoot4ItsAboutTime'' has fire containers with a nozzle that constantly switch on and off, acting as a hazard.
*Disposal Facility in ''VideoGame/CyberShadow'' has flame emitters that periodically shoot out flames.
* ''VideoGame/DisneysMagicalQuest'': In ''The Great Circus Mystery'', in the very last area before the FinalBoss, the player (or players) has to avoid flame-spewing faces plastered on columns.
*''VideoGame/DonkeyKongCountryReturns'': Music Madness level features flame spewers that emit flame to the beat of the music.
* ''VideoGame/DrawnToLife'': In the sequel, you have to explore a {{Steampunk}} style city called Lavasteam. Many of the levels feature dangerous fire traps, either in the form of lava geysers or pipes that shoot lava down at you.
* Most of the hazards in opposing Duke in the first The first ''VideoGame/DukeNukem'' game are robots of assorted sizes, but there are flame jets built into the floor and some stairs that emit a lengthy jet of flame for 3 seconds at a time. Duke needs to time himself to bypass these jets while they're in recharge mode.
*''VideoGame/FreedomPlanet'' has Thermal Base with some floors spewing out fires. Final Dreadnaught 3 has orbiting obstacles that spew out blue flames.
*''Garlic'' has a fire stage. One of the types of obstacles is a pipe that regularly shoots out flames.
* ''VideoGame/{{Gex}}''
** ''Gex:Enter The Gecko'': In Pre-History Channel, there are flames coming out of the walls.
**''Gex 3: Deep Cover Gecko'': Tut TV has rotating flame traps that shoot out flames.
*''VideoGame/MrGimmick'': World 3 has places in stone structure that emit flames with their length varying.
*''VideoGame/GunDevil'' features dragon head statues that shoot out flames.
*In early stages of ''VideoGame/TheGoonies'', there are flame vents that regularly emit flames.
*''VideoGame/AHatInTime'' sometimes has flame emitters acting as a hazard. For an example, inside a train level.
*''Franchise/{{Kirby}}''
**''VideoGame/KirbyAndTheAmazingMirror'': Fire sections have certain places where flames are shot out periodically from lava.
**''VideoGame/KirbysEpicYarn'' has Lava Landing Level. Latter half has places where flames are constantly shot out. Via the fire truck transformation, Kirby can extinguish them.
**''VideoGame/KirbyTripleDeluxe'' has grills that emit flames at regular intervals.
**Enemy-operated flame nozzles make appearance in ''VideoGame/KirbyAndTheRainbowCurse''. The player can block them using the rainbow path.
*''VideoGame/LittleNemoTheDreamMaster'': In Nightmare Land, there is a fire and surfaces that spit out flames at regular intervals.
*Fire Man's stage in ''VideoGame/MegaMan1'' introduces blocks that shoot out fire upwards at regular intervals. Ice slasher can freeze those flames. Flame obstacle returns in Wily stage 1.
*Second half of Flame Stag's stage in ''VideoGame/MegaManX2'' has wall-mounted flame emitters that shoot out flames.
*''VideoGame/NinjaFiveO'' has flame spewers mounted on surface in warehouse stages.
* In the first ''VideoGame/PacManWorld'' game, there is a section with a single flame spewer moving back and forth.
*''VideoGame/PrisonCity'': In Factory level, there are flame emitters that shoot out flames diagonally.
* ''VideoGame/RaymanLegends'' has a level called "How To Shoot Your Dragon". That level has pipe outlets that shoot out flames. What is unusual is that those flames have an arc or even wiggle pattern.
* ''VideoGame/{{Ristar}}'': Under Factory features numerous walls covered with flame emitters. The flames spewed out by flame emitters are relatively small though.
* ''VideoGame/RokkoChan'': Volcano Man's stage has pipes that shoot out flames at regular intervals.
* ''VideoGame/{{Rosenkreuzstilette}} Freudenstachel'': Zorne's stage has flames that shoout out from the ground. These flames can be temporarily frozen.
*Last area of ''VideoGame/{{Shatterhand}}'' has floor-mounted flame emitters that regularly shoot out flames.
*''VideoGame/ShovelKnight'': Explodatorium's stage has flame pipes. Some only shoot out flames as the player steps on them. Others emit flames at regular intervals.
*''Franchise/SonicTheHedgehog'' franchise has seen such obstacles from time to time.
**''VideoGame/SonicTheHedgehog1'': Flame spewers make their debut appearance in Scrap Brain Zone. In there, pipes (sometimes broken) periodically emit flame.
**''VideoGame/SonicTheHedgehog2'': An unusual variation appears in Oil Ocean Zone. An obstacle that spews out green flames is covered with a lid that regularly flies up to expose the flames below.
**''VideoGame/Sonic3AndKnuckles'': Another unusual variation appears in Flying Battery Zone in form of a flame emitter that shoots flames to both sides but is disabled and acts as a springboard when stood on. More traditional flame spewers appear in Lava Reef Zone Act 2.
** ''VideoGame/SonicAdventure DX'': Red Mountain features flame-spewing hazards that emit flames in every few seconds.
** Occasionally, streams of fire can be found in ''VideoGame/SonicUnleashed''. For an example, in pipework sections in Eggmanland.
** In ''VideoGame/SonicAndTheSecretRings'', a section of a sand oasis has burners that shoot out flames.
* ''VideoGame/SparkTheElectricJester3'': Conspicuous flame spewers appear in a few places such as in Protest Prison where Spark rides a vehicle through metallic octagons with flame traps.
*''Franchise/SuperMarioBros'':
**''VideoGame/SuperMarioBros3'': Airship levels have flame traps that periodically emit flames. Airships, when appearing in subsequent games, often have these traps as well.
**''VideoGame/SuperMario64'' has Flame Sprouts: An obstacle that shoot out flames. In Big Boo's Haunt, one of the ghost portraits also acts as a flamethrower.
**Flame shooters appear in ''VideoGame/SuperMarioGalaxy'' that shoot out flames when Mario gets close.
**''VideoGame/SuperMarioBrosWonder:'' In addition of airship stages with flame traps that emit green flames, there are also 5-way flame emitters rotating along the tracks in the level Level "Pull, Turn, Burn". Player can manipulate their location by pulling handles.
*Lower areas in ''Super Robin Hood'' have heads that shoot out flames in front of them.
* ''VideoGame/SuperPrincessPeach'': Fury Volcano has red flame emitters that regularly spew flames.
* ''VideoGame/TazManiaSega Taz-Mania'' on the Genesis has temple level with head statues. Those statues periodically breathe out fire.
* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'': In Lava Cave, there are certain parts on the walls that regularly shoot out fire.
* Third stage in ''VideoGame/{{Toki}}'' has fire vents that frequently sprut out flames.
*''Wayne's World'' on the SNES: Flame belchers are located on the floor in the bar level.
* ''VideoGame/WizardsAndWarriors'' has lava caves. There is a flame coming out of a LavaPit, moving back and forth, increasing and decreasing in length.
*''Wolverine'' has "Trial By Fire" level. In that level, there are spots on the ground which regularly spew out fire.
*''VideoGame/YookaLaylee'': In Hogswitch Hollow, there is a segment that includes flame grill platforms that regularly spew flames. Yooka must hime his jumps to reach the fire Yooka form, at which point he is immune to fire.
*''VideoGame/YoshisIsland''
**''VideoGame/YoshisStory'': In castle levels, there are flame emitters pushed by shyguys that vent out flames.
**''VideoGame/YoshisWoollyWorld'': 6-3 features many sets of zippers. Flame is spewed from the open sections of the zippers.

[[/folder]]

[[folder:Puzzle and Puzzle Platformer]]

* ''VideoGame/DeadlyRoomsOfDeath'': Fire traps are introduced in ''The Second Sky''. They burn anything in their tile at the end of each turn, even hitting flying monsters like wraithwings. They can be turned on or off with orbs or pressure plates.
*In ''VideoGame/{{Karoshi}}'' series, there are flame emitter hazards in ''Mr. Karoshi''. The player must find a way to use them to kill himself.
* ''VideoGame/{{Lemmings}}'' has flamethrowers in the "Fire" or "Hell" tileset that burn lemmings on contact. Unlike many examples, the sprite is misleading; the flame periodically bursts out, but its hitbox is constant.
*''VideoGame/TheLostVikings''
**In the first game, in one of the levels in The Great Factory, there are flame emitters that emit a constant downward flame stream. Baleog must use his arrows to disable the flames.
**There are many flame hazards in ''The Lost Vikings 2'' and one of them is a flame emitter that constantly shoots out flames. Olaf can block it with his shield.

[[/folder]]

[[folder:Real-Time Strategy]]

* ''VideoGame/WarcraftIII'' has both horizontal and vertical flame traps (in red and blue varieties for some reason) that mostly see use in BaselessMission-type dungeons where there's fewer units to move past them and so get the timing right.

[[/folder]]

[[folder:Roguelike]]

*''VideoGame/TwentyXX'':
**In the first game in Agnisort, some surfaces are covered with flame emitters that constantly keep relatively short blue flames burning.
**In its sequel ''VideoGame/ThirtyXX'', there are flames in the Burning Temple zone. While some seem to be on the surface at random, others are clearly spewed via metal surfaces with holes.
*''VideoGame/EnterTheGungeon'' has some levels with floor hazards that periodically shoot out flames.
*''VideoGame/{{Noita}}'': Occasionally, in temple, the player encounters wall traps. Some of them shoot out flames.
*''VideoGame/RealmOfTheMadGod'': Cave Of Thousand Treasures has floor traps that regularly emit damaging flames.

[[/folder]]

[[folder:Role-Playing Game]]

* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Corona Lucis has a section that involves dodging flamethrowers, but being touched by the flames results in being teleported away to attempt the puzzle again instead of being hurt.
* ''VideoGame/DarkSoulsII'': Sections of Brume Tower and Iron Keep have flame-shooting flamethrowers, taking in shape of statues.
* ''VideoGame/GenshinImpact'': Many domains have devices that spit fire. Some of them continually shoot unless frozen and just need to be avoided as much as possible or disabled by an ice character, while others release fire on specific timing and can be passed in between cycles of flames.
* ''VideoGame/MortalKombatMythologiesSubZero'': Stage 5 is "Fire Element", which takes place in an underground volcanic area riddled with platforms hanging over lava and [[https://gamefaqs.gamespot.com/ps/197993-mortal-kombat-mythologies-sub-zero/images?pid=197993&img=2340 secret floor traps]] that spew fire streams upwards.
* ''VideoGame/{{Warframe}}''
** In [[LevelsTakeFlight Corpus gas cities]] you can find distressed pipes which are always one stray shot away from ejecting a stream of flame for a short while.
** The [[ProtectionMission Defense mission]] in the Kuva Fortress adds new hazards with each completed wave, including flamethrowers sliding along the walls, emitting continuous streams of fire.

[[/folder]]

[[folder:Shoot 'em Up]]

*Stage 5 of ''VideoGame/{{Axelay}}'' has chimney-like structures on a lava that emit flames high enough to pose danger to the fighter.
*''VideoGame/{{Gradius}}'' series: Unusual variation appears in stage 3 of ''Salamander'' and stage 1 of ''Gradius 2'' where giant arcing flames come out from the flaming surface, sometimes once but sometimes repeatedly. In stage 6 of ''Salamander'', a more traditional and short-range flame spewers appear as an obstacle.

[[/folder]]

[[folder:Wide-Open Sandbox]]

* ''VideoGame/{{Terraria}}'': The Lihzahrd Temple is filled with various kinds of traps, one of them being a trap that spews out flames in front of it should a player step on a pressure plate that triggers it, aptly named as the Flame Trap.

[[/folder]]
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