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Removed: 25

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* ''Franchise/RedSteel''
** ''VideoGame/RedSteel''

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* ''Franchise/RedSteel''
**
''VideoGame/RedSteel''
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** ''ScientistSlaughterhouse''

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** ''ScientistSlaughterhouse''''VideoGame/ScientistSlaughterhouse''

Added: 25

Changed: 14

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* ''VideoGame/RedSteel''

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* ''Franchise/RedSteel''
**
''VideoGame/RedSteel''
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** ''MinervaMetastasis''

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** ''MinervaMetastasis''''VideoGame/MINERVAMetastasis''
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* ''AlphaPrime''

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* ''AlphaPrime''''VideoGame/AlphaPrime''
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repoint past disambig


* ''{{SiN}}''

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* ''{{SiN}}''''VideoGame/SiN''
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Namespace stuff


*** ''ProjectReality''

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*** ''ProjectReality''** ''ProjectReality'', a GameMod for ''Battlefield 2''



* ''VideoGame/BlakeStoneAliensOfGold''
* ''VideoGame/BlakeStonePlanetStrike''

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* ''VideoGame/BlakeStoneAliensOfGold''
* ''VideoGame/BlakeStonePlanetStrike''
''VideoGame/BlakeStone: Aliens of Gold''
** ''Blake Stone: Planet Strike''
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* ''Area51FPS''

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* ''Area51FPS''''VideoGame/Area51FPS''
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* ''VideoGame/Metro2033''

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* ''VideoGame/Metro2033''''VideoGame/{{Metro 2033}}''

Added: 31

Changed: 19

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* ''[[VideoGame/{{Metro2033}} Metro 2033]]''

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* ''[[VideoGame/{{Metro2033}} Metro 2033]]''''VideoGame/Metro2033''
** ''VideoGame/MetroLastLight''
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* ''VideoGame/DragonRage''
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* ''VideoGame/{{Homefront}}''
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* ''VideoGame/BetOnSoldier'' (2005)

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* ''VideoGame/BetOnSoldier'' ''BetOnSoldier'' (2005)
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* ''VideoGame/{{Devastation}}''


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* ''VideoGame/StarTrekTheNextGenerationKlingonHonorGuard''


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* ''VideoGame/TheWheelOfTime''
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* ''VideoGame/TitanFall'' (combines this with MechaGame)
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* ''FireWarrior''

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* ''FireWarrior''''VideoGame/FireWarrior''
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** ''VideoGame/WolfensteinTheNewOrder''
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* ''VideoGame/{{Counter-Strike}}''
** ''{{Counter-Strike Online}}''

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* ''VideoGame/{{Counter-Strike}}''
''VideoGame/CounterStrike''
** ''{{Counter-Strike Online}}''''VideoGame/CounterStrikeOnline''



** ''VideoGame/{{Counter-Strike}}''

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** ''VideoGame/{{Counter-Strike}}''''VideoGame/CounterStrike''
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Game designers went with the latter for a while, but as technology advanced, the genre has begun to shift towards having more interactive surroundings, setpieces, friendly {{NPC}}s, vehicle driving sections, physics-based puzzles, cover mechanics and RPGElements with games like ''SystemShock'', ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' or ''HalfLife''.

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Game designers went with the latter for a while, but as technology advanced, the genre has begun to shift towards having more interactive surroundings, setpieces, friendly {{NPC}}s, [[VehicularCombat vehicle driving sections, sections]], [[WreakingHavok physics-based puzzles, puzzles]], [[TakeCover cover mechanics mechanics]] and RPGElements with games like ''SystemShock'', ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' or ''HalfLife''.
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Game designers went with the latter for a while, but as technology advanced, the genre has begun to shift towards having more interactive surroundings, setpieces, friendly {{NPC}}s, vehicle driving sections, physics-based puzzles, cover mechanics and RPGElements with games like ''SystemShock'', ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] or ''HalfLife''.

to:

Game designers went with the latter for a while, but as technology advanced, the genre has begun to shift towards having more interactive surroundings, setpieces, friendly {{NPC}}s, vehicle driving sections, physics-based puzzles, cover mechanics and RPGElements with games like ''SystemShock'', ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] ]]'' or ''HalfLife''.
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It actually had two potential sets of progenitors: there were games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''VideoGame/UltimaUnderworld''), and which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had full freedom of movement but used it solely to let you shoot everything and proceed to the end of the level.

Game designers went with the latter for a while, but as technology advanced, the genre has begun to shift towards having more interactive surroundings, setpieces, friendly NPCs, vehicle driving sections, physics-based puzzles, cover mechanics and RPGElements with games like ''SystemShock'', ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] or ''VideoGame/HalfLife''.

to:

It actually had two potential sets of progenitors: there were games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''VideoGame/UltimaUnderworld''), and which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had full freedom of movement but used it solely to let you shoot everything and proceed to the end of the level.

Game designers went with the latter for a while, but as technology advanced, the genre has begun to shift towards having more interactive surroundings, setpieces, friendly NPCs, {{NPC}}s, vehicle driving sections, physics-based puzzles, cover mechanics and RPGElements with games like ''SystemShock'', ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] or ''VideoGame/HalfLife''.
''HalfLife''.

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This is a game genre that was first widely popularized by id Software ([[PsmithPsyndrome don't capitalize id]]) via ''VideoGame/{{Wolfenstein 3D}}''. It actually had two potential sets of progenitors: there were ''VideoGame/UltimaUnderworld'' and ''VideoGame/SystemShock'', which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles, and then there were ''VideoGame/Wolfenstein3D'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had you shooting everything and ending each level by hitting the "exit" button. Game designers went with the latter for a while, but in recent years the genre has begun to shift towards the former, if slowly, with games like ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' and ''VideoGame/HalfLife''.

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This is a game genre that was first widely popularized by id Software ([[PsmithPsyndrome don't capitalize id]]) via ''VideoGame/{{Wolfenstein 3D}}''. 3D}}''.

It actually had two potential sets of progenitors: there were ''VideoGame/UltimaUnderworld'' games with a first-person, but not quite 3D because it was rendered in discrete steps, view of the surroundings, typically a dungeon (such as ''VideoGame/UltimaUnderworld''), and ''VideoGame/SystemShock'', which had sensible and consistent worlds, NPC interaction, relatively few artificial restrictions, plotlines, and puzzles, and puzzles. And then there were games such as ''VideoGame/Wolfenstein3D'', ''Videogame/{{Doom}}'', and ''VideoGame/DukeNukem3D'' which had full freedom of movement but used it solely to let you shooting shoot everything and ending each level by hitting proceed to the "exit" button. end of the level.

Game designers went with the latter for a while, but in recent years as technology advanced, the genre has begun to shift towards the former, if slowly, having more interactive surroundings, setpieces, friendly NPCs, vehicle driving sections, physics-based puzzles, cover mechanics and RPGElements with games like ''SystemShock'', ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' and ]] or ''VideoGame/HalfLife''.
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Contrary to [[MurderSimulator popular belief]], it's not ''always'' about shooting the first person you see.
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* ''WorldWarIIOnline''

to:

* ''WorldWarIIOnline''''VideoGame/WorldWarIIOnline''
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-->-- '''[[Creator/BenCroshaw Ben "Yahtzee" Croshaw]]''' reviewing ''CallOfJuarez: Bound in Blood'', ''WebAnimation/ZeroPunctuation''

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-->-- '''[[Creator/BenCroshaw Ben "Yahtzee" Croshaw]]''' reviewing ''CallOfJuarez: Bound in Blood'', ''VideoGame/CallOfJuarezBoundInBlood'', ''WebAnimation/ZeroPunctuation''
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** ''VideoGame/CallOfJuarezBoundInBlood''
** ''VideoGame/CallOfJuarezTheCartel''
** ''VideoGame/CallOfJuarezGunslinger''
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* ''VideoGame/MissionAgainstTerror''
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** ''TheNamelessMod''

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** ''TheNamelessMod''''VideoGame/TheNamelessMod''
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* ''VideoGame/ZenoClashII''

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* ''VideoGame/ZenoClashII''''VideoGame/ZenoClash2''

Added: 22

Changed: 36

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Added Zeno Clash II, knowing that Zombi U is Survival Horror doesn\'t matter in this context.


* ''VideoGame/{{SWAT}}'' - though only the third and fourth game in the series :

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* ''VideoGame/{{SWAT}}'' - though only the third and fourth game in the series :series:



* ''VideoGame/ZombiU'' (Also SurvivalHorror)

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* ''VideoGame/ZenoClashII''
* ''VideoGame/ZombiU'' (Also SurvivalHorror)

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