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* The {{Hentai}} translation group ''Campfire Scans'', which focuses on wholesome works, named themselves in reference to this trope.

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Alphabetising + added Wanderers Io example + the sub-bullet of the Incredibles example doesn't say how it's relevant to the parent example.


** [[spoiler:After Helen leaves, the kids soon discover that the cave is actually a rocket exhaust vent port!]]



* A remote-controlled fireplace is used to suggest a newfound solace for [=DiNozzo=] in the beginning episodes of ''Series/{{NCIS}}'' Season 5; the case had the character fighting to accept the departure of his love interest after the relationship, which was the Mole cover for his mission, went to hell with the mission itself. Served an in-plot purpose, too, as a running gag during the episode was to have [=DiNozzo=] all wet when the garden's... aspersor tubes? got activated again and again.



* A remote-controlled fireplace is used to suggest a newfound solace for [=DiNozzo=] in the beginning episodes of ''Series/{{NCIS}}'' Season 5; the case had the character fighting to accept the departure of his love interest after the relationship, which was the Mole cover for his mission, went to hell with the mission itself. Served an in-plot purpose, too, as a running gag during the episode was to have [=DiNozzo=] all wet when the garden's... aspersor tubes? got activated again and again.
* The Yule Log is a television program which is broadcast traditionally on Christmas Eve or Christmas morning, originally by New York City television station WPIX but now by many other Tribune Company-owned television stations. The program, which has been two to four hours in duration, is a film loop of a yule log burning in a fireplace, with a traditional soundtrack of classic Christmas music playing in the background. It is broadcast without commercial interruption.

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* A remote-controlled fireplace is used to suggest a newfound solace for [=DiNozzo=] in the beginning episodes of ''Series/{{NCIS}}'' Season 5; the case had the character fighting to accept the departure of his love interest after the relationship, which was the Mole cover for his mission, went to hell with the mission itself. Served an in-plot purpose, too, as a running gag during the episode was to have [=DiNozzo=] all wet when the garden's... aspersor tubes? got activated again and again.
* The
''The Yule Log Log'' is a television program which is broadcast traditionally on Christmas Eve or Christmas morning, originally by New York City television station WPIX but now by many other Tribune Company-owned television stations. The program, which has been two to four hours in duration, is a film loop of a yule log burning in a fireplace, with a traditional soundtrack of classic Christmas music playing in the background. It is broadcast without commercial interruption.



* In ''Literature/MagnusChaseAndTheGodsOfAsgard'', there's a scene where the main characters camp out in Jotunheim and Magnus mentions being very thankful for the fire, due to how cold and unsettling the surroundings are.



* In the ending of ''Literature/ProvenGuilty'', after Harry helps to rescue [[spoiler:Molly]] from the [[OurFairiesAreDifferent Winter Court]], they rest by the fireplace in his apartment.



* In the ending of ''Literature/ProvenGuilty'', after Harry helps to rescue [[spoiler:Molly]] from the [[OurFairiesAreDifferent Winter Court]], they rest by the fireplace in his apartment.
* In ''Literature/MagnusChaseAndTheGodsOfAsgard'', there's a scene where the main characters camp out in Jotunheim and Magnus mentions being very thankful for the fire, due to how cold and unsettling the surroundings are.



* In the first and second editions of ''TabletopGame/DungeonsAndDragons'', halflings, as a race, consider a fire on the hearth to be the central feature of a comfortable existence. The concept is so firmly a part of halfling culture that they will keep a small fire going even in the height of a summer heat wave.



* In the first and second editions of ''TabletopGame/DungeonsAndDragons'', halflings, as a race, consider a fire on the hearth to be the central feature of a comfortable existence. The concept is so firmly a part of halfling culture that they will keep a small fire going even in the height of a summer heat wave.



* ''VideoGame/DarkestDungeon'' gives your adventurers firewood as an item on long missions, giving them a chance to camp out for some much-needed healing, stress recovery, and/or buffs before continuing.
* ''VideoGame/DarkSouls'':
** Throughout the series, the bonfires scattered all over the world serve as recharging stations for your healing items, magic and health. They also reset the positions of most enemies (As well as reviving the Mooks of an area, for LevelGrinding purposes,) which may very well save your life in many instances. In the late game, these fires also serve as a fast travel system. Given how difficult the game is, finding one is always a huge weight off your back. It's such a memorable system, it's been spoofed and homaged countless times in other games.
** ''VideoGame/DarkSoulsIII'' has a moment that puts this into perspective: when you arrive at the First Flame, the final boss, [[spoiler:the Soul of Cinder]], is resting in front of it, in exactly the same pose as your character does in front of bonfires. It only rises from its reverie when you get close enough.
* ''VideoGame/DontStarve'' has a a SanityMeter and one of the playable characters, Willow, is a PyroManiac whose sanity is regenerated by flames.
* Guess what the name of the ''VideoGame/TheElderScrollsVSkyrim'' DLC dedicated to building your own manor house is? ''Hearthfire''.



* In ''VideoGame/WorldOfWarcraft'', a campfire is used primarily for cooking, but it will hasten the health regeneration of those gathered around it. It's a bit silly, but not uncommon, for players to put one down before facing a dungeon boss; every little bit of Spirit helps, right?
** In the ''Wrath of the Lich King'' expansion zone Zul'Drak, players assist the Argent Crusade against both the native ice trolls and the invading undead Scourge. Many quests involve taking the fight to these enemies, but one assigns you the simple ([[EverythingTryingToKillYou but not necessarily easy]]) task of gathering enough wood from the thorny local flora to make some tired soldiers a campfire. It's oddly satisfying to see a bunch of NPC crusaders sit down and rest around a cozy fire you made for them.
* Pictured above and being one of the most iconic examples of this in modern media, in the ''VideoGame/DarkSouls'' series, the bonfires scattered all over the world serve as recharging stations for your healing items, magic and health. They also reset the positions of most enemies (As well as reviving the Mooks of an area, for LevelGrinding purposes,) which may very well save your life in many instances. In the late game, these fires also serve as a fast travel system. Given how difficult the game is, finding one is always a huge weight off your back. It's such a memorable system, it's been spoofed and homaged countless times in other games.
** ''VideoGame/DarkSoulsIII'' has a moment that puts this into perspective: when you arrive at the First Flame, the final boss, [[spoiler:the Soul of Cinder]], is resting in front of it, in exactly the same pose as your character does in front of bonfires. It only rises from its reverie when you get close enough.

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* In ''VideoGame/WorldOfWarcraft'', ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets Link sit at a campfire is used primarily for cooking, but it will hasten the health regeneration of those gathered around it. It's a bit silly, but not uncommon, for players to put one down before facing a dungeon boss; every little bit of Spirit helps, right?
** In the ''Wrath
fireplace until certain parts of the Lich King'' expansion zone Zul'Drak, players assist the Argent Crusade against both the native ice trolls and the invading undead Scourge. Many quests involve taking the fight to these enemies, but one assigns you the simple ([[EverythingTryingToKillYou but not necessarily easy]]) task of gathering enough wood from the thorny local flora to make some tired soldiers a campfire. It's oddly satisfying to see a bunch of NPC crusaders sit down and rest around a cozy fire you made for them.
* Pictured above and being one of the most iconic examples of this in modern media, in the ''VideoGame/DarkSouls'' series, the bonfires scattered all over the world serve as recharging stations for your healing items, magic and health. They also reset the positions of most enemies (As well as reviving the Mooks of an area, for LevelGrinding purposes,) which may very well save your life in many instances. In the late game, these fires also serve
day. The old man serving as a fast travel system. Given tutorial help mentions how difficult calming and relaxing the game is, finding one is always a huge weight off your back. It's such a memorable system, it's been spoofed and homaged countless times in other games.
** ''VideoGame/DarkSoulsIII'' has a moment
act can be, [[LampshadeHanging often forgetting that puts this into perspective: when you arrive at the First Flame, the final boss, [[spoiler:the Soul of Cinder]], time is resting in front of it, in exactly the same pose as your character does in front of bonfires. It only rises from its reverie when you get close enough.passing]].



* Guess what the name of the ''VideoGame/TheElderScrollsVSkyrim'' DLC dedicated to building your own manor house is? ''Hearthfire''.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets Link sit at a fireplace until certain parts of the day. The old man serving as a tutorial help mentions how calming and relaxing the act can be, [[LampshadeHanging often forgetting that time is passing]].
* ''VideoGame/DontStarve'' has a a SanityMeter and one of the playable characters, Willow, is a PyroManiac whose sanity is regenerated by flames.
* ''VideoGame/DarkestDungeon'' gives your adventurers firewood as an item on long missions, giving them a chance to camp out for some much-needed healing, stress recovery, and/or buffs before continuing.

to:

* Guess what In ''VideoGame/RedDeadRedemption2'', Arthur can sit by the name fire when in camp, as do most of the ''VideoGame/TheElderScrollsVSkyrim'' DLC dedicated to building your own manor house is? ''Hearthfire''.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets Link sit at a fireplace until certain parts
rest of the day. The old man serving as a tutorial help mentions how calming and relaxing gang at various times. Arthur can also build campfires when he's out on his own, which allow him to sleep (and save the act can be, [[LampshadeHanging often forgetting that time is passing]].
* ''VideoGame/DontStarve'' has a a SanityMeter and one of the playable characters, Willow, is a PyroManiac whose sanity is regenerated by flames.
* ''VideoGame/DarkestDungeon'' gives your adventurers firewood as an item on long missions, giving them a chance to camp out for some much-needed healing, stress recovery, and/or buffs before continuing.
game), cook food, or craft ammunition.



* ''VideoGame/SpiritsOfAnglerwoodForest'': Fire is associated with safety and warmth throughout the game. The main mechanic revolves around lighting lanterns found around the forest and the light from the lantern fire protects you from the forest spirits. Any time a character offers Edgar shelter, a fire is often mentioned or shown. Most levels has Edgar returning to his campfire to rest for the night.
* One of the first passive healing items you can make in ''VideoGame/{{Terraria}}'' is the Bonfire, which improves the speed of your RegeneratingHealth while you're in its radius. Given the limitations on using healing items, expect most players to litter their "boss arenas" with these.
* The 3rd timeline ''Franchise/TombRaider'' games have this (Called base camps) for Lara Croft where she can change clothes, customize weapons, fast travel to other discovered base camps etc. The first time you visit a particular fire you'll usually get a sentence or two from Lara, implying she's gathering her thoughts like the player.



* The 3rd timeline ''Franchise/TombRaider'' games have this (Called base camps) for Lara Croft where she can change clothes, customize weapons, fast travel to other discovered base camps etc. The first time you visit a particular fire you'll usually get a sentence or two from Lara, implying she's gathering her thoughts like the player.
* In ''VideoGame/RedDeadRedemption2'', Arthur can sit by the fire when in camp, as do most of the rest of the gang at various times. Arthur can also build campfires when he's out on his own, which allow him to sleep (and save the game), cook food, or craft ammunition.
* ''VideoGame/SpiritsOfAnglerwoodForest'': Fire is associated with safety and warmth throughout the game. The main mechanic revolves around lighting lanterns found around the forest and the light from the lantern fire protects you from the forest spirits. Any time a character offers Edgar shelter, a fire is often mentioned or shown. Most levels has Edgar returning to his campfire to rest for the night.
* One of the first passive healing items you can make in ''VideoGame/{{Terraria}}'' is the Bonfire, which improves the speed of your RegeneratingHealth while you're in its radius. Given the limitations on using healing items, expect most players to litter their "boss arenas" with these.


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* ''VideoGame/WanderersIo'': Constructing a campfire (which costs 1 wood per unit you have) and putting your totem within its range allows your units to sit around it and use up food to restore health.
* ''VideoGame/WorldOfWarcraft'':
** A campfire is used primarily for cooking, but it will hasten the health regeneration of those gathered around it. It's a bit silly, but not uncommon, for players to put one down before facing a dungeon boss; every little bit of Spirit helps, right?
** In the ''Wrath of the Lich King'' expansion zone Zul'Drak, players assist the Argent Crusade against both the native ice trolls and the invading undead Scourge. Many quests involve taking the fight to these enemies, but one assigns you the simple ([[EverythingTryingToKillYou but not necessarily easy]]) task of gathering enough wood from the thorny local flora to make some tired soldiers a campfire. It's oddly satisfying to see a bunch of NPC crusaders sit down and rest around a cozy fire you made for them.
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* In ''WesternAnimation/TheIncredibles'', when Helen and the kids are stranded on the villain's island, they hide out in a cave and build a campfire (if for no other reason, so they can at least see each other in the night).

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* In ''WesternAnimation/TheIncredibles'', ''WesternAnimation/TheIncredibles1'', when Helen and the kids are stranded on the villain's island, they hide out in a cave and build a campfire (if for no other reason, so they can at least see each other in the night).
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''Series/FraggleRock'': Gobo and Wembley's room has a nook where they can build a fire.

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* ''Series/FraggleRock'': Gobo and Wembley's room has a nook where they can build a fire.
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[[folder:Puppet Shows]]
''Series/FraggleRock'': Gobo and Wembley's room has a nook where they can build a fire.
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* ''Literature/TheHandsOfTheEmperor'': As the Tanà, the fire-keeper in his culture, it is Cliopher's responsibilty to tend to the fire and he is strongly associated with it, especially hearth fire. After the apocalyptic events of the [[UnspecifiedApocalypse Fall]], it was he who re-lit the fire in the palace kitchens. In his position as the Lord-Chancellor, he also tends to the hearth fire of the world metaphorically by making sure everybody has the means to be safe and flourish.
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**[[spoiler:After Helen leaves, the kids soon discover that the cave is actually a rocket exhaust vent port!]]
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* ''{{VideoGame/Valheim}}'': One of the more important game mechanics is getting the Rested bonus which accelerates health and stamina regeneration. It's obtained by being near a fire, and lasts longer the more comfort-boosting objects (rugs, furniture, decorations etc.) are nearby.
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* One of the first passive healing items you can make in ''VideoGame/{{Terraria}}'' is the Bonfire, which improves the speed of your RegeneratingHealth while you're in its radius. Given the limitations on using healing items, expect most players to litter their "boss arenas" with these.

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* ''Fanfic/ADiplomaticVisit'': In chapter 20, Slice n' Dice hosts a weekly bonfire party at her farm, in which the locals get to meet up, hang out, chat, tell stories and generally have a good time; these gatherings happened even before she moved there, but she's volunteered to host it ever since. Twilight and her friends get to attend, and really enjoy themselves.

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* ''Fanfic/ADiplomaticVisit'': In chapter 20, Slice n' Dice hosts a weekly bonfire party at her farm, in which the locals get to meet up, hang out, chat, tell stories and generally have a good time; these gatherings happened even before she moved there, but she's volunteered to host it ever since. Twilight and her friends get to attend, and they really enjoy themselves.



** Chapter 1 of the original has Kyril resting in an abandoned farm with a fireplace in it. He puts down his weapon, stares at the fire, falls asleep, and enters his more comfortable [[PocketDimension pocket abode]] -- the Hunter's Dream.
** Kyril and Celestine meet in the Hunter's Dream in Chapter 12 of the original. A fireplace is present, heating up a kettle of tea for host and guest. The warmth and peacefulness of Kyril's home is emphasised, with Celestine internally noting that the normally morose fellow's mood has improved significantly.
** The remastered version features a scene between Kyril and Olga near a fireplace. While the former is tending to the fire, Olga is comfortable with revealing her reasons for her [[FantasticRacism hatred]] towards humans, and starting a ForeverWar because of said hatred. Their conversation even ends with Kyril beckoning her to come close to the fire to help her feel better.

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** Original version:
***
Chapter 1 of the original has Kyril resting in an abandoned farm with a fireplace in it. He puts down his weapon, stares at the fire, falls asleep, and enters his more comfortable [[PocketDimension pocket abode]] -- the Hunter's Dream.
** *** Kyril and Celestine meet in the Hunter's Dream in Chapter 12 of the original.12. A fireplace is present, heating up a kettle of tea for host and guest. The warmth and peacefulness of Kyril's home is emphasised, with Celestine internally noting that the normally morose fellow's mood has improved significantly.
*** In Chapter 14, Grace pays a visit to her friends Anna and Ian, with Soren as her guard. Inside the small house, a fireplace is present in the living room to emphasise the warmth and comfort at home, especially during the cold winter.
** The remastered version Remastered version:
*** Chapter 7
features a scene between Kyril and Olga near a fireplace. While the former is tending to the fire, Olga is comfortable with revealing her reasons for her [[FantasticRacism hatred]] towards humans, and starting a ForeverWar because of said hatred. Their conversation even ends with Kyril beckoning her to come close to the fire to help her feel better.
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* ''Fanfic/TheNightUnfurls'':
** Chapter 1 of the original has Kyril resting in an abandoned farm with a fireplace in it. He puts down his weapon, stares at the fire, falls asleep, and enters his more comfortable [[PocketDimension pocket abode]] -- the Hunter's Dream.
** Kyril and Celestine meet in the Hunter's Dream in Chapter 12 of the original. A fireplace is present, heating up a kettle of tea for host and guest. The warmth and peacefulness of Kyril's home is emphasised, with Celestine internally noting that the normally morose fellow's mood has improved significantly.
** The remastered version features a scene between Kyril and Olga near a fireplace. While the former is tending to the fire, Olga is comfortable with revealing her reasons for her [[FantasticRacism hatred]] towards humans, and starting a ForeverWar because of said hatred. Their conversation even ends with Kyril beckoning her to come close to the fire to help her feel better.
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This is where a fireplace or bonfire represents comfort, companionship and rest. Might be found at a GoodGuyBar or a BigFancyHouse. Or at an [[YouAllMeetInAnInn inn]]. If the comfort is in some way related to the divine, it may also be an example of SacredFlames.

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This is where a fireplace or bonfire represents warmth, comfort, companionship companionship, and rest. Might be found at a GoodGuyBar or a BigFancyHouse. Or at an [[YouAllMeetInAnInn inn]]. If the comfort is in some way related to the divine, it may also be an example of SacredFlames. \n If romance is involved, it may also symbolize FlamesOfLove.
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* The word ''focus'' came from the Latin word for fireplace. Many of the Romance languages ("fuego" in Spanish, "fuoco" in Italian, "fogo" in Portuguese, "feu" in French, and "foc" in Romanian), were all derived from "focus".

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* The word ''focus'' came from the Latin word for fireplace. Many The word for ''fire'' in many of the Romance languages ("fuego" in Spanish, "fuoco" in Italian, "fogo" in Portuguese, "feu" in French, and "foc" in Romanian), were all derived from "focus".
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* The word ''focus'' came from the Latin word for fireplace. Many of the Romance languages ("fuego" in Spanish, "fuoco" in Italian, "fogo" in Portuguese, "feu" in French, and "foc" in Romanian), were all derived from "focus".
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* ''Manga/LaidBackCamp'', being a series about camping as a hobby, naturally has campfires abound. It shows the viewer how to build a campfire in the first chapter/episode, and also goes over some adverse effects that campfires have, such as giving you dry skin and making you smell like smoke.
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[[caption-width-right:350: ''[[VideoGame/DarkestDungeon "Huddled together in tenuous firelight. Furtive and vulnerable. Rats in a maze."]]'']]

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[[caption-width-right:350: ''[[VideoGame/DarkestDungeon "Huddled together in tenuous firelight. Furtive and vulnerable. Rats in a maze."]]'']]
[[caption-width-right:350:[[AC:bonfire lit]]]]
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* In ''Manga/MoriartyThePatriot'', William visualizes meeting Sherlock as a fire igniting in a cold, dark, empty room, in recognition of the first time he met someone he felt could understand him.
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[[caption-width-right:350:[[AC:bonfire lit]]]]

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[[caption-width-right:350:[[AC:bonfire lit]]]]
[[caption-width-right:350: ''[[VideoGame/DarkestDungeon "Huddled together in tenuous firelight. Furtive and vulnerable. Rats in a maze."]]'']]
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* ''TabletopGame/WarhammerFantasy'': Hearthfires are sacred to Dazh, the Kislevite GodOfFire, the sun, and [[SacredHospitality hospitality]]. His followers take pride in their hearths and bless their meals in his name, and his priests [[ReligionIsMagic gain a unique spell]] to conjure a [[SacredFlames magical campfire]] that needs no fuel and only warms living flesh.
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* Toriel's home in VideoGame/{{Undertale}} has a cozy fireplace in the living room where Toriel sits and reads to you. If you check the fire, you'll find that it's actually impossible for you to get burned by it, being a [[PlayingWithFire product of Toriel's fire magic.]]

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* Toriel's home in VideoGame/{{Undertale}} ''VideoGame/{{Undertale}}'' has a cozy fireplace in the living room where Toriel sits and reads to you. If you check the fire, you'll find that it's actually impossible for you to get burned by it, being a [[PlayingWithFire product of Toriel's fire magic.]]
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* In ''VideoGame/DarkSouls'', the bonfires scattered all over the world serve as recharging stations for your healing items, magic and health. They also reset the positions of most enemies (As well as reviving the Mooks of an area, for LevelGrinding purposes,) which may very well save your life in many instances. In the late game, these fires also serve as a fast travel system. Given how difficult the game is, finding one is always a huge weight off your back.

to:

* In ''VideoGame/DarkSouls'', Pictured above and being one of the most iconic examples of this in modern media, in the ''VideoGame/DarkSouls'' series, the bonfires scattered all over the world serve as recharging stations for your healing items, magic and health. They also reset the positions of most enemies (As well as reviving the Mooks of an area, for LevelGrinding purposes,) which may very well save your life in many instances. In the late game, these fires also serve as a fast travel system. Given how difficult the game is, finding one is always a huge weight off your back. It's such a memorable system, it's been spoofed and homaged countless times in other games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Visual Novels]]
* When the protagonist of ''VisualNovel/DoubleHomework'' is approaching the ski lodge on Barbarossa, he is on foot in the snow, and he has been walking for hours, but he is warm and cozy by the fire with a selected female companion. If he chooses Lauren or Amy to join him, they will even be keen for some sexy time outside by the fire.
[[/folder]]
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This is where a fireplace or bonfire represents comfort, companionship and rest. Might be found at a GoodGuyBar or a BigFancyHouse. Or at an [[YouAllMeetInAnInn inn]].

to:

This is where a fireplace or bonfire represents comfort, companionship and rest. Might be found at a GoodGuyBar or a BigFancyHouse. Or at an [[YouAllMeetInAnInn inn]].
inn]]. If the comfort is in some way related to the divine, it may also be an example of SacredFlames.
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** ''VideoGame/DarkSoulsIII'' has a moment that puts this into perspective: when you arrive at the First Flame, the final boss, [[spoiler:the Soul of Cinder]], is resting in front of it, in exactly the same pose as your character does in front of bonfires. It only rises from its reverie when you get close enough.

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[[folder: {{Film}}]]
* Bilbo's narration from the beginning of the first ''[[Film/TheHobbitAnUnexpectedJourney Hobbit]]'' movie, talking about what Hobbit homes are about: "Good food, a warm hearth, and all the comforts of home."

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[[folder: {{Film}}]]
[[folder:Film -- Animated]]
* Bilbo's narration from In ''WesternAnimation/TheIncredibles'', when Helen and the beginning of kids are stranded on the first ''[[Film/TheHobbitAnUnexpectedJourney Hobbit]]'' movie, talking about what Hobbit homes are about: "Good food, villain's island, they hide out in a warm hearth, cave and all build a campfire (if for no other reason, so they can at least see each other in the comforts of home."night).



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[[folder:LiveActionTV]][[folder:Film -- Live Action]]
* Bilbo's narration from the beginning of the first ''[[Film/TheHobbitAnUnexpectedJourney Hobbit]]'' movie, talking about what Hobbit homes are about: "Good food, a warm hearth, and all the comforts of home."
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[[folder: WesternAnimation]]
* In ''WesternAnimation/TheIncredibles'', when Helen and the kids are stranded on the villain's island, they hide out in a cave and build a campfire (if for no other reason, so they can at least see each other in the night).

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[[folder: WesternAnimation]]
[[folder:Other]]
* In ''WesternAnimation/TheIncredibles'', when Helen and PC treasures Inc. publishes the kids DVD ''Fireside Reflections'', which is a video of a fireplace to be played on a television set. It's also available as a screensaver.
* Hours-long videos of crackling fireplaces, with our without accompanying music,
are stranded on the villain's island, they hide out in a cave and build a campfire (if for no other reason, so they can at least see each other in the night).all over Youtube. They're [[FunForSome surprisingly effective]].



[[folder: Other]]
* PC treasures Inc. publishes the DVD ''Fireside Reflections'', which is a video of a fireplace to be played on a television set. It's also available as a screensaver.
* Hours-long videos of crackling fireplaces, with our without accompanying music, are all over Youtube. They're [[FunForSome surprisingly effective]].
[[/folder]]
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[[quoteright:350:[[Videogame/DarkSoulsII https://static.tvtropes.org/pmwiki/pub/images/fire_of_comfort.jpg]]]]

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[[quoteright:350:[[Videogame/DarkSoulsII [[quoteright:350:[[VideoGame/DarkSoulsII https://static.tvtropes.org/pmwiki/pub/images/fire_of_comfort.jpg]]]]
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* In ''Manga/TheNightmareBeforeChristmasZerosJourney'', Jouelle has one running while she reads to Zero. As most of the comic takes place in Christmas Town, a few more are seen throughout the story.
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[[folder:Fan Works]]
* ''Fanfic/ADiplomaticVisit'': In chapter 20, Slice n' Dice hosts a weekly bonfire party at her farm, in which the locals get to meet up, hang out, chat, tell stories and generally have a good time; these gatherings happened even before she moved there, but she's volunteered to host it ever since. Twilight and her friends get to attend, and really enjoy themselves.
[[/folder]]
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* The 3rd timeline ''Franchise/TombRaider'' games have this (Called base camps) for Lara Croft where she can change clothes, customize weapons, fast travel to other discovered base camps etc.

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* The 3rd timeline ''Franchise/TombRaider'' games have this (Called base camps) for Lara Croft where she can change clothes, customize weapons, fast travel to other discovered base camps etc. The first time you visit a particular fire you'll usually get a sentence or two from Lara, implying she's gathering her thoughts like the player.
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* ''VideoGame/SpiritsOfAnglerwoodForest'': Fire is associated with safety and warmth throughout the game. The main mechanic revolves around lighting lanterns found around the forest and the light from the lantern fire protects you from the forest spirits. Any time a character offers Edgar shelter, a fire is often mentioned or shown. Most levels has Edgar returning to his campfire to rest for the night.

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