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** The '"Kava: a Red Faction Prequel" mod for the original Red Faction is a reimagining of the Red Faction 1 Mobile game in Red Faction 1's engine.

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** The '"Kava: ''Kava: a Red Faction Prequel" Prequel'' mod for the original Red Faction is a reimagining of the Red Faction 1 Mobile game in Red Faction 1's engine.
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** The '"Kava: a Red Faction Prequel" mod for the original Red Faction is a reimagining of the Red Faction 1 Mobile game in Red Faction 1's engine.
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* ''VideoGame/CaveStory'': ''[=NXEngine=]'' is an open-source reproduction of the game, which allows for easier GameMod support and for the game to get unofficial ports to other platforms. There is also ''[=CSE2=]'', which serves a similar purpose, but [[ScrewedByTheLawyers Nicalis gave it the legal axe]].
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*''VideoGame/ShinMegamiTenseiI'' has been remade in RPG Maker VX, adding in a few more routes and demons. [[https://twitter.com/TeatimeSpooks/status/1712518077202518190 It has been fully translated to English.]]
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** ''VideoGame/SonicSMSRemake'' includes remakes of first two Master System games by Creative Araya. Though they are not exact remakes as they feature numerous differences such as several playable characters to choose from, new zones and bosses, special stages with chaos emeralds in them and an encore mode. There are even ports available for Android. A third installment, titled ''Sonic SMS Remake 3: Timelines'', is now under way which promises to mash up ''VideoGame/SonicChaos'' and ''VideoGame/SonicTripleTrouble'' with the sort of enhancements that the previous two games received.

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** ''VideoGame/SonicSMSRemake'' includes remakes of first two Master System games by Creative Araya. Though they are not exact remakes as they feature numerous differences such as several playable characters to choose from, new zones and bosses, special stages with chaos emeralds in them to obtain the Chaos Emeralds (and go [[SuperMode Super]] as well) and an encore mode. There are even Encore Mode. Official ports available also exist for Android.Android and several derivative ports to platforms such as the Nintendo Switch and [=PlayStation=] 3 exist. A third installment, titled ''Sonic SMS Remake 3: Timelines'', is now under way which promises to mash up ''VideoGame/SonicChaos'' and ''VideoGame/SonicTripleTrouble'' with the sort of enhancements that the previous two games received.
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** ''VideoGame/SonicSMSRemake'' includes remakes of 8-bit versions of Sonic 1 and 2 by Creative Araya. Though they are not exact remakes as they feature numerous differences such as several playable characters to choose from, new zones and bosses, special stages with chaos emeralds in them and an encore mode. There are even ports available for Android.

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** ''VideoGame/SonicSMSRemake'' includes remakes of 8-bit versions of Sonic 1 and 2 first two Master System games by Creative Araya. Though they are not exact remakes as they feature numerous differences such as several playable characters to choose from, new zones and bosses, special stages with chaos emeralds in them and an encore mode. There are even ports available for Android. A third installment, titled ''Sonic SMS Remake 3: Timelines'', is now under way which promises to mash up ''VideoGame/SonicChaos'' and ''VideoGame/SonicTripleTrouble'' with the sort of enhancements that the previous two games received.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/csw_3.jpg]]
[[caption-width-right:350:Above: the original ''VideoGame/WarcraftII''. Below: ''VideoGame/ChroniclesOfTheSecondWar'', a custom campaign made using ''Warcraft III:Reforged'']]

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* ''Ghosts' N Demons'' is a remake of the Japanese exclusive ''[[VideoGame/GhostsNGoblins Makaimura]]'' for Platform/WonderSwan. The game boasts full-color graphics, new armor forms for Arthur, and an unlockable harder difficulty mode.



* ''Ghosts' N Demons'' is a remake of the Japanese exclusive ''[[VideoGame/GhostsNGoblins Makaimura]]'' for Platform/WonderSwan. The game boasts full-color graphics, new armor forms for Arthur, and an unlockable harder difficulty mode.
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** ''VideoGame/ZeldaIITheAdventureOfLink'' received a remaster by Hoverbat. It features several updates to the original game such as widescreen support, all new secrets to find, and improvements to both the map and levels themselves.
** ''The Legend of Zelda: Link's Awakening DX HD'' was a remake of the Platform/GameboyColor game. It features smoother gameplay and widescreen support among other improvements. Unfortunately Nintendo caught wind of the game and shut it down.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' received [[https://hoverbat.itch.io/ziiaol a remaster remaster]] by Hoverbat.[=HoverBat=]. It features several updates to the original game such as widescreen support, all new secrets to find, and improvements to both the map and levels themselves.
** ''The Legend of Zelda: Link's Awakening DX HD'' was a remake of the Platform/GameboyColor Platform/GameBoyColor game. It features smoother gameplay and widescreen support among other improvements. Unfortunately Nintendo caught wind of the game and shut it down.

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** The Platform/GameGear title ''VideoGame/SonicTheHedgehogTripleTrouble'' has been [[https://gamejolt.com/games/sonictripletrouble16bit/322794 remade for the PC]] in the style of a Platform/SegaGenesis game as ''VideoGame/SonicTheHedgehogTripleTrouble16Bit'' by the developers of the original fan game ''VideoGame/SonicTimeTwisted''.

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** The Platform/GameGear title ''VideoGame/SonicTheHedgehogTripleTrouble'' has been [[https://gamejolt.com/games/sonictripletrouble16bit/322794 remade for the PC]] in the style of a Platform/SegaGenesis game as ''VideoGame/SonicTheHedgehogTripleTrouble16Bit'' by the developers of the original fan game ''VideoGame/SonicTimeTwisted''. Features a new story that casts the game as a sequel to ''Sonic 3 & Knuckles'' and includes the ability to play as Sonic and Tails together, a separate story mode for Knuckles' perspective on the events, and the ability to unlock Fang as a playable character. It also has a versus competition mode, a special "speedrunner" shortcut feature (allowing speedrunners access to special shortcuts in the levels that only stay open for a limited time), and a later update added Amy Rose as another extra playable character, complete with a customizable moveset derived from her recent appearances in ''Sonic Origins Plus'' and ''VideoGame/SonicSuperstars''.


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** From the same developer as ''Sonic Triple Trouble: 16-bit'', Noah Copeland, comes ''[[https://gamejolt.com/games/sonicdrift16bit/859428 Sonic Drift: 16-bit]]'' -- a remake of ''VideoGame/SonicDrift'' and its sequel in the same vein as his earlier remake of ''Triple Trouble''.
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* For ''VideoGame/RhythmHeaven'', we have ''VideoGame/KaratekaMania'', based on the Karate Man minigame.

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* For ''VideoGame/RhythmHeaven'', we have ''VideoGame/KaratekaMania'', based on the Karate Man minigame. ''VideoGame/PolyrhythmMania'' is based on Polyrhythm and Built to Scale Wii. ''Heaven Studio'' is also a fan project aiming to contain remakes of every main series game, including some bonuses.
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* One of the earliest known examples is [[http://www.scary-crayon.com/games/sf2pc/ SFIBM]], a MS-DOS fan port of ''VideoGame/StreetFighterII'' that was programmed from scratch and featured graphics that were blatantly ripped from the SNES port with a capture card. Despite its amateurish nature and feel, it's considered to actually play better than the official DOS port. It also had a substantial GameMod community for the time, with people adding ''VideoGame/FatalFury'' and ''Franchise/MortalKombat'' characters, making it something of a SpiritualPredecessor to ''VideoGame/{{MUGEN}}''.

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* One of the earliest known examples is [[http://www.scary-crayon.com/games/sf2pc/ SFIBM]], a MS-DOS fan port of ''VideoGame/StreetFighterII'' that was programmed from scratch and featured graphics that were blatantly ripped from the SNES port with a capture card. Despite its amateurish nature and feel, it's considered to actually play better than the official DOS port. It also had a substantial GameMod community for the time, with people time - ranging from reckless-but-entertaining balance changes in the vein of the ''Rainbow Edition'' hacks to adding in entirely new characters from games like ''VideoGame/FatalFury'' and ''Franchise/MortalKombat'' characters, making it something of ''Franchise/MortalKombat''. It's often viewed as a SpiritualPredecessor to ''VideoGame/{{MUGEN}}''.''VideoGame/{{MUGEN}}'' as a result.
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* [[http://www.scary-crayon.com/games/sf2pc/ SFIBM]], a clone of ''VideoGame/StreetFighterII'' (also a notable PortingDisaster).

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* One of the earliest known examples is [[http://www.scary-crayon.com/games/sf2pc/ SFIBM]], a clone MS-DOS fan port of ''VideoGame/StreetFighterII'' (also that was programmed from scratch and featured graphics that were blatantly ripped from the SNES port with a notable PortingDisaster).capture card. Despite its amateurish nature and feel, it's considered to actually play better than the official DOS port. It also had a substantial GameMod community for the time, with people adding ''VideoGame/FatalFury'' and ''Franchise/MortalKombat'' characters, making it something of a SpiritualPredecessor to ''VideoGame/{{MUGEN}}''.
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* The umpteen-million free remakes of games such as ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'' and ''VideoGame/SpaceInvaders''. The former in particular is probably the single most remade game in the history of video games, and probably also sees the greatest number of cease-and-desist orders. In 2014, one fan produced a version of ''Pac-Man'' for the UsefulNotes/Atari2600 that looks and plays much more like the original game than the infamous official port from 1982.

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* The umpteen-million free remakes of games such as ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'' and ''VideoGame/SpaceInvaders''. The former in particular is probably the single most remade game in the history of video games, and probably also sees the greatest number of cease-and-desist orders. In 2014, one fan produced a version of ''Pac-Man'' for the UsefulNotes/Atari2600 Platform/Atari2600 that looks and plays much more like the original game than the infamous official port from 1982.



* [[http://retrospec.sgn.net/ RetroSpec]] are a group who spent a lot of time recreating old UsefulNotes/ZXSpectrum and UsefulNotes/{{C|ommodore64}}64 games (their ''VideoGame/HeadOverHeels'' and ''VideoGame/{{Wizball}}'' are ''awesome''). Although less active now than in the past, in 2010 they released remakes of ''VideoGame/KnightLore'' and the isometric ''Batman'' from Ocean (the original was made by the same authors of ''Head Over Heels'').

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* [[http://retrospec.sgn.net/ RetroSpec]] are a group who spent a lot of time recreating old UsefulNotes/ZXSpectrum Platform/ZXSpectrum and UsefulNotes/{{C|ommodore64}}64 Platform/{{C|ommodore64}}64 games (their ''VideoGame/HeadOverHeels'' and ''VideoGame/{{Wizball}}'' are ''awesome''). Although less active now than in the past, in 2010 they released remakes of ''VideoGame/KnightLore'' and the isometric ''Batman'' from Ocean (the original was made by the same authors of ''Head Over Heels'').



* The UsefulNotes/AmstradCPC retrocomputing scene has produced remakes of the CPC versions of ''VideoGame/BubbleBobble'' and ''VideoGame/RType''.

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* The UsefulNotes/AmstradCPC Platform/AmstradCPC retrocomputing scene has produced remakes of the CPC versions of ''VideoGame/BubbleBobble'' and ''VideoGame/RType''.



* ''Ghosts' N Demons'' is a remake of the Japanese exclusive ''[[VideoGame/GhostsNGoblins Makaimura]]'' for UsefulNotes/WonderSwan. The game boasts full-color graphics, new armor forms for Arthur, and an unlockable harder difficulty mode.

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* ''Ghosts' N Demons'' is a remake of the Japanese exclusive ''[[VideoGame/GhostsNGoblins Makaimura]]'' for UsefulNotes/WonderSwan.Platform/WonderSwan. The game boasts full-color graphics, new armor forms for Arthur, and an unlockable harder difficulty mode.



* ''[[https://gamejolt.com/games/kda/155716 Kirby's Dream Land Advance]]'', a remake of ''VideoGame/KirbysDreamLand'' made in the style of the ''Franchise/{{Kirby}}'' games on the UsefulNotes/GameBoyAdvance.

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* ''[[https://gamejolt.com/games/kda/155716 Kirby's Dream Land Advance]]'', a remake of ''VideoGame/KirbysDreamLand'' made in the style of the ''Franchise/{{Kirby}}'' games on the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance.



* [[https://figglewatts.itch.io/lsd-revamped Figglewatts is working on an HD remake]] of the CultClassic UsefulNotes/PlayStation game ''VideoGame/LSDDreamEmulator''.

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* [[https://figglewatts.itch.io/lsd-revamped Figglewatts is working on an HD remake]] of the CultClassic UsefulNotes/PlayStation Platform/PlayStation game ''VideoGame/LSDDreamEmulator''.



** ''The Legend of Zelda: Link's Awakening DX HD'' was a remake of the UsefulNotes/GameboyColor game. It features smoother gameplay and widescreen support among other improvements. Unfortunately Nintendo caught wind of the game and shut it down.

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** ''The Legend of Zelda: Link's Awakening DX HD'' was a remake of the UsefulNotes/GameboyColor Platform/GameboyColor game. It features smoother gameplay and widescreen support among other improvements. Unfortunately Nintendo caught wind of the game and shut it down.



** [[http://www12.atwiki.jp/rockman7/ Rockman 7 FC]] and [[http://www31.atwiki.jp/rockman8/ Rockman 8 FC]] are {{retraux}} remakes of two non-8-bit games, ''VideoGame/MegaMan7'' and ''VideoGame/MegaMan8''. These stick more closely to the NES formula than the originals (no intro stage, all eight bosses available instead of four at a time, no shop in [=RM7FC=], etc.), and [=RM8FC=] is a composite of the Playstation and UsefulNotes/SegaSaturn versions of the game (Tengu Man's stage theme from both versions take turns playing). Most interestingly, [=RM8FC=] replaces the Saturn-only Cut Man and Wood Man with Time Man and Oil Man from ''VideoGame/MegaManPoweredUp'' (you even get their weapons from them, unlike the original bosses). Interestingly, Capcom made their own 8-bit renditions of the final boss area backgrounds of both games (and ''VideoGame/MegaManAndBass'') for the OverlyLongGag scene in ''VideoGame/MegaMan9''[='=]s ending.

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** [[http://www12.atwiki.jp/rockman7/ Rockman 7 FC]] and [[http://www31.atwiki.jp/rockman8/ Rockman 8 FC]] are {{retraux}} remakes of two non-8-bit games, ''VideoGame/MegaMan7'' and ''VideoGame/MegaMan8''. These stick more closely to the NES formula than the originals (no intro stage, all eight bosses available instead of four at a time, no shop in [=RM7FC=], etc.), and [=RM8FC=] is a composite of the Playstation and UsefulNotes/SegaSaturn Platform/SegaSaturn versions of the game (Tengu Man's stage theme from both versions take turns playing). Most interestingly, [=RM8FC=] replaces the Saturn-only Cut Man and Wood Man with Time Man and Oil Man from ''VideoGame/MegaManPoweredUp'' (you even get their weapons from them, unlike the original bosses). Interestingly, Capcom made their own 8-bit renditions of the final boss area backgrounds of both games (and ''VideoGame/MegaManAndBass'') for the OverlyLongGag scene in ''VideoGame/MegaMan9''[='=]s ending.



* ''VideoGame/FreedroidRPG'' is a remake of ''VideoGame/{{Paradroid}}'' (1985, for UsefulNotes/{{Commodore 64}}), with improved graphics... and Linux mascot as the hero, plus DesignItYourselfEquipment.

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* ''VideoGame/FreedroidRPG'' is a remake of ''VideoGame/{{Paradroid}}'' (1985, for UsefulNotes/{{Commodore Platform/{{Commodore 64}}), with improved graphics... and Linux mascot as the hero, plus DesignItYourselfEquipment.



* ''[[http://earok.net/firestart Firestart]]'' is a remake of the UsefulNotes/Commodore64 game ''VideoGame/ProjectFirestart'', reimagined as a FirstPersonShooter.

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* ''[[http://earok.net/firestart Firestart]]'' is a remake of the UsefulNotes/Commodore64 Platform/Commodore64 game ''VideoGame/ProjectFirestart'', reimagined as a FirstPersonShooter.



* UsefulNotes/ZXSpectrum classic VideoGame/SkoolDaze had a 1999 PC remake titled ''Klass of '99''.

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* UsefulNotes/ZXSpectrum Platform/ZXSpectrum classic VideoGame/SkoolDaze had a 1999 PC remake titled ''Klass of '99''.



** The UsefulNotes/GameGear title ''VideoGame/SonicTheHedgehogTripleTrouble'' has been [[https://gamejolt.com/games/sonictripletrouble16bit/322794 remade for the PC]] in the style of a UsefulNotes/SegaGenesis game as ''VideoGame/SonicTheHedgehogTripleTrouble16Bit'' by the developers of the original fan game ''VideoGame/SonicTimeTwisted''.

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** The UsefulNotes/GameGear Platform/GameGear title ''VideoGame/SonicTheHedgehogTripleTrouble'' has been [[https://gamejolt.com/games/sonictripletrouble16bit/322794 remade for the PC]] in the style of a UsefulNotes/SegaGenesis Platform/SegaGenesis game as ''VideoGame/SonicTheHedgehogTripleTrouble16Bit'' by the developers of the original fan game ''VideoGame/SonicTimeTwisted''.



** ''[[https://gamejolt.com/games/sonic_blasting_adventure/252769 Sonic Blasting Adventure]]'' is a remake of [[VideoGame/Sonic3DBlast5 various Sonic bootleg games]] made for the UsefulNotes/GameBoyColor. There is also an alternate version of the [[https://gamejolt.com/games/mmx-blasting-adventure/391758 game]] that stars VideoGame/MegaManX.

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** ''[[https://gamejolt.com/games/sonic_blasting_adventure/252769 Sonic Blasting Adventure]]'' is a remake of [[VideoGame/Sonic3DBlast5 various Sonic bootleg games]] made for the UsefulNotes/GameBoyColor.Platform/GameBoyColor. There is also an alternate version of the [[https://gamejolt.com/games/mmx-blasting-adventure/391758 game]] that stars VideoGame/MegaManX.



* ''Star Fire'' is a remake of Creator/{{Atari}}'s 1983 ''VideoGame/{{Star Wars|TheArcadeGame}}'' arcade game for the UsefulNotes/{{Vectrex}}.

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* ''Star Fire'' is a remake of Creator/{{Atari}}'s 1983 ''VideoGame/{{Star Wars|TheArcadeGame}}'' arcade game for the UsefulNotes/{{Vectrex}}.Platform/{{Vectrex}}.



* ''VideoGame/WonderBoyIIITheDragonsTrap'' got a fan remake in 2007, based on the UsefulNotes/TurboGrafx16 version. The official 2017 remake also started off as a fan remake, until Lizardcube joined with publisher [=DotEmu=] and negotiated the license with Sega and Westone.

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* ''VideoGame/WonderBoyIIITheDragonsTrap'' got a fan remake in 2007, based on the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 version. The official 2017 remake also started off as a fan remake, until Lizardcube joined with publisher [=DotEmu=] and negotiated the license with Sega and Westone.

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* ''Ghosts' N Demons'' is a remake of the Japanese exclusive ''[[VideoGame/GhostsNGoblins Makaimura]]'' for UsefulNotes/WonderSwan. The game boasts full-color graphics, new armor forms for Arthur, and an unlockable harder difficulty mode.



** ''VideoGame/ZeldaIITheAdventureOfLink'' received a remaster by Hoverbat. It features several updates to the original game such as widescreen support, all new secrets to find, and improvements to both the map and levels themselves.
** ''The Legend of Zelda: Link's Awakening DX HD'' was a remake of the UsefulNotes/GameboyColor game. It features smoother gameplay and widescreen support among other improvements. Unfortunately Nintendo caught wind of the game and shut it down.



** ''VideoGame/Sonic3DIn2D'' as the name suggests is a 2D remake of ''VideoGame/Sonic3DFlickiesIsland'' featuring Tails, Knuckles, Amy, Shadow, and some {{Glitch Entit|y}}ies from ''VideoGame/SonicTheHedgehog2'', ''VideoGame/Sonic3AndKnuckles'', and ''VideoGame/KnucklesChaotix'' as playable characters and features mini bosses at the end of every first act and a TrueFinalBoss accessed by collecting every Chaos Emerald.

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** ''VideoGame/Sonic3DIn2D'' ''[[VideoGame/Sonic3DIn2D Sonic 3D in 2D]]'' as the name suggests is a 2D remake of ''VideoGame/Sonic3DFlickiesIsland'' featuring Tails, Knuckles, Amy, Shadow, and some {{Glitch Entit|y}}ies from ''VideoGame/SonicTheHedgehog2'', ''VideoGame/Sonic3AndKnuckles'', and ''VideoGame/KnucklesChaotix'' as playable characters and features mini bosses at the end of every first act and a TrueFinalBoss accessed by collecting every Chaos Emerald.
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* ''VideoGame/NervesOfSteel'', a mediocre mid-90s FPS and one of the many ''Franchise/{{Doom}}'' clones released at the time, has a remake from the ''Doom'' modding community which - according to players of both versions - is actuaally ''better'' than the original.

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* ''VideoGame/NervesOfSteel'', a mediocre mid-90s FPS and one of the many ''Franchise/{{Doom}}'' clones released at the time, has a remake from the ''Doom'' modding community which - according to players of both versions - is actuaally actually ''better'' than the original.



** ''[[http://s2hd.sonicretro.org/ Sonic the Hedgehog 2 HD]]'' was an in-progress remake of ''VideoGame/SonicTheHedgehog2'' with entirely redrawn HD graphics, taking cues from both the game itself and official artwork. The project has a rather storied history of setbacks, most notably regarding the redrawing of the sprites; when the project first began in 2008, redrawn artwork was submitted and modified on a collaborative basis by the ''Sonic Retro'' community. However, after numerous disagreements about the art direction began to hinder progress, the main development team took matters into their own hands; artwork submissions were closed and all of the then-final art was redrawn to an internally-agreed standard. Whilst the decision was inevitably controversial, the game certainly looked far more coherent artistically as a result...[[http://www.sonicretro.org/2012/03/sonic-2-hd-alpha-release-now-available-continues-development-as-closed-project/ until]] [[http://www.sonicretro.org/2012/03/guest-editorial-in-which-i-rain-on-the-sonic-2-hd-parade/ things]] [[http://www.sonicretro.org/2012/04/public-service-announcement-keylogger-cleaning-up-sonic-2-hd/ fell]] [[http://www.sonicretro.org/2012/04/lost-removed-as-sonic-2-hd-head-programmer-directinput-error-cause-of-keylogger-scare/ apart]]. [[labelnote:*]]Essentially, the lead programmer for the project - already infamous among the development team for doing essentially whatever the hell he felt like, instead of what his team members wanted - got himself in hot water by not only including a form of DRM with the demo release but programming the key input engine so badly that the demo file registered as a keylogger under some antivirus software. Long story short, he was removed from the team, and the project basically imploded on itself from there.[[/labelnote]] The project was officially canceled and unofficially put on indefinite hiatus ([[http://info.sonicretro.org/Sonic_the_Hedgehog_2_HD#Project_Reboot it was revived in mid-2014]]), but in the meantime, it DID [[http://www.sonic3hd.com/ inspire]] [[http://sonicthehedgehoghd.com/ others]] - and hopefully without the same issues that imploded in on itself.

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** ''[[http://s2hd.sonicretro.org/ ''[[https://sonic2hd.com/ Sonic the Hedgehog 2 HD]]'' was an in-progress remake of ''VideoGame/SonicTheHedgehog2'' with entirely redrawn HD graphics, taking cues from both the game itself and official artwork. The project has a rather storied history of setbacks, most notably regarding the redrawing of the sprites; when the project first began in 2008, redrawn artwork was submitted and modified on a collaborative basis by the ''Sonic Retro'' community. However, after numerous disagreements about the art direction began to hinder progress, the main development team took matters into their own hands; artwork submissions were closed and all of the then-final art was redrawn to an internally-agreed standard. Whilst the decision was inevitably controversial, the game certainly looked far more coherent artistically as a result...[[http://www.sonicretro.org/2012/03/sonic-2-hd-alpha-release-now-available-continues-development-as-closed-project/ until]] [[http://www.sonicretro.org/2012/03/guest-editorial-in-which-i-rain-on-the-sonic-2-hd-parade/ things]] [[http://www.sonicretro.org/2012/04/public-service-announcement-keylogger-cleaning-up-sonic-2-hd/ fell]] [[http://www.sonicretro.org/2012/04/lost-removed-as-sonic-2-hd-head-programmer-directinput-error-cause-of-keylogger-scare/ apart]]. [[labelnote:*]]Essentially, the lead programmer for the project - already infamous among the development team for doing essentially whatever the hell he felt like, instead of what his team members wanted - got himself in hot water by not only including a form of DRM with the demo release but programming the key input engine so badly that the demo file registered as a keylogger under some antivirus software. Long story short, he was removed from the team, and the project basically imploded on itself from there.[[/labelnote]] The project was officially canceled and unofficially put on indefinite hiatus ([[http://info.sonicretro.org/Sonic_the_Hedgehog_2_HD#Project_Reboot it was revived in mid-2014]]), but in the meantime, it DID [[http://www.sonic3hd.com/ inspire]] [[http://sonicthehedgehoghd.com/ others]] - and hopefully without the same issues that imploded in on itself.
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* ''VideoGame/ChroniclesOfTheSecondWar'' is a mod for ''VideoGame/WarcraftIIIReforged'' retelling the [[VideoGame/WarcraftII story of the second war.]]

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* ''VideoGame/ChroniclesOfTheSecondWar'' is a mod for ''VideoGame/WarcraftIIIReforged'' ''VideoGame/{{Warcraft}} III: Reforged'' retelling the [[VideoGame/WarcraftII story of the second war.]]
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* The umpteen-million free remakes of games such as ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'' and ''VideoGame/SpaceInvaders''. The former in particular is probably the single most remade game in the history of video games, and probably also sees the greatest number of cease-and-desist orders.

to:

* The umpteen-million free remakes of games such as ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'' and ''VideoGame/SpaceInvaders''. The former in particular is probably the single most remade game in the history of video games, and probably also sees the greatest number of cease-and-desist orders. In 2014, one fan produced a version of ''Pac-Man'' for the UsefulNotes/Atari2600 that looks and plays much more like the original game than the infamous official port from 1982.
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* VideoGame/CP3D was a fan made attempt to envision a VideoGame3DLeap for the flash game, VideoGame/ClubPenguin. It opened in 2018 and eventually shut down in 2023, with an offline build currently in development.
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* ''VideoGame/ChroniclesOfTheSecondWar'' is a mod for ''VideoGame/WarcraftIIIReforged'' retelling the [[VideoGame/WarcraftII story of the second war.]]
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* Someone made [[https://www.youtube.com/watch?v=1NwovbDhih8 a much improved version]] of the infamously bad NES game ''VideoGame/DrJekyllAndMrHyde''.

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* Someone made [[https://www.youtube.com/watch?v=1NwovbDhih8 a much improved version]] of the infamously bad NES game ''VideoGame/DrJekyllAndMrHyde''.''VideoGame/DrJekyllAndMrHydeNES''.
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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


** ''STARGAZER'' was the first to be released, and is considered by many to be relatively better than the [[ObviousBeta infamous original]], as it actually [[AdaptationExpansion expands on both the plot and characters]] while simultaneously fixing many issues. Much like its source, [[NoExportForYou it has no official translation]].

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** ''STARGAZER'' was the first to be released, and is considered by many to be relatively better than the [[ObviousBeta infamous original]], as it actually [[AdaptationExpansion expands on both the plot and characters]] while simultaneously fixing many issues. Much like its source, [[NoExportForYou it has no official translation]].
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* ''VideoGame/ManicMiners'' (not to be confused with ''VideoGame/ManicMiner'', the prequel to ''VideoGame/JetSetWilly'') is a full remake of Lego's cult RealTimeStrategyGame ''VideoGame/RockRaiders''. In addition to running on modern hardware and graphical improvements, the remake includes miner customisation, the popular Baz's Mod level pack and makes various quality of life improvments and balance changes.

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* ''VideoGame/ManicMiners'' (not to be confused with ''VideoGame/ManicMiner'', the prequel to ''VideoGame/JetSetWilly'') is a full remake of Lego's cult RealTimeStrategyGame CultClassic RealTimeStrategy game ''VideoGame/RockRaiders''. In addition to running on modern hardware and graphical improvements, the remake includes miner customisation, the popular Baz's Mod level pack and makes various quality of life improvments and balance changes.
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* ''VideoGame/ManicMiners'' (not to be confused with ''VideoGame/ManicMiner'', the prequel to ''VideoGame/JetSetWilly'') is a full remake of Lego's cult RealTimeStrategyGame ''VideoGame/RockRaiders''. In addition to running on modern hardware and graphical improvements, the remake includes miner customisation, the popular Baz's Mod level pack and makes various quality of life improvments and balance changes.
Is there an issue? Send a MessageReason:
None


** Creator/AGDInteractive's ''VideoGame/KingsQuestIQuestForTheCrownAGDI'' and ''VideoGame/KingsQuestIIRomancingTheStones'', the respective remakes of ''VideoGame/KingsQuestI'' and ''VideoGame/KingsQuestII'' (though the latter more like a totally different game than a remake -- one most consider much better than the original, given that ''VideoGame/KingsQuestII'' was ''the'' oddball of the series until ''VideoGame/KingsQuestMaskOfEternity'' managed to steal its title) and ''VideoGame/KingsQuestIII'', and ''VideoGame/QuestForGloryII: Trial by Fire''. (You can find 'em [[http://www.agdinteractive.com/ here]] if you like adventure games.) Creator/JoshMandel (a former Creator/{{Sierra}} staffer and the definitive voice for Graham), has now voiced Graham in more fan-done ''King's Quest'' games than he was in canonical ones.

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** Creator/AGDInteractive's ''VideoGame/KingsQuestIQuestForTheCrownAGDI'' and ''VideoGame/KingsQuestIIRomancingTheStones'', the respective remakes of ''VideoGame/KingsQuestI'' and ''VideoGame/KingsQuestII'' (though the latter more like a totally different game than a remake -- one most consider much better than the original, given that ''VideoGame/KingsQuestII'' was ''the'' [[OddballInTheSeries oddball of the series series]] until ''VideoGame/KingsQuestMaskOfEternity'' managed to steal its title) and ''VideoGame/KingsQuestIII'', and ''VideoGame/QuestForGloryII: Trial by Fire''. (You can find 'em [[http://www.agdinteractive.com/ here]] if you like adventure games.) Creator/JoshMandel (a former Creator/{{Sierra}} staffer and the definitive voice for Graham), has now voiced Graham in more fan-done ''King's Quest'' games than he was in canonical ones.
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None


* [[https://www.openra.net/ OpenRA]] is an open-source remake of the engine used in Creator/WestwoodStudios RTS games that currently has support for ''VideoGame/Dune2000'', ''VideoGame/CommandAndConquerTiberianDawn'', and ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]''. Support for ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' and ''VideoGame/RedAlert2'' are planned, and [[DevelopmentHell sure to be coming any day now.]] The engine has support for skirmish battles, online multiplayer, and campaign missions, though as of this writing all of the campaigns are still incomplete. It's not a straight, 1:1 remake - all of the games in question have been rebalanced, and various elements from future ''VideoGame/CommandAndConquer'' games, such as {{veteran unit}}s, have been implemented. It has also been lucky enough to see ApprovalOfGod - Jim Vessella, producer of the ''Command & Conquer Remastered Collection'', has posted on the [=OpenRA=] forums and has stated he has no intent of getting in the way of the project.

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* [[https://www.openra.net/ OpenRA]] is an open-source remake of the engine used in Creator/WestwoodStudios RTS games that currently has support for ''VideoGame/Dune2000'', ''VideoGame/CommandAndConquerTiberianDawn'', and ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]''. Support for ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' and ''VideoGame/RedAlert2'' ''[[VideoGame/CommandAndConquerRedAlert2 Red Alert 2]]'' are planned, and [[DevelopmentHell sure to be coming any day now.]] The engine has support for skirmish battles, online multiplayer, and campaign missions, though as of this writing all of the campaigns are still incomplete. It's not a straight, 1:1 remake - -- all of the games in question have been rebalanced, and various elements from future ''VideoGame/CommandAndConquer'' games, such as {{veteran unit}}s, have been implemented. It has also been lucky enough to see ApprovalOfGod - -- Jim Vessella, producer of the ''Command & Conquer Remastered Collection'', has posted on the [=OpenRA=] forums and has stated he has no intent of getting in the way of the project.
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Black Sheep cleanup, removing misuse and ZCE


** Creator/AGDInteractive's ''VideoGame/KingsQuestIQuestForTheCrownAGDI'' and ''VideoGame/KingsQuestIIRomancingTheStones'', the respective remakes of ''VideoGame/KingsQuestI'' and ''VideoGame/KingsQuestII'' (though the latter more like a totally different game than a remake -- one most consider much better than the original, given that ''VideoGame/KingsQuestII'' was ''the'' BlackSheep of the series until ''VideoGame/KingsQuestMaskOfEternity'' managed to steal its title) and ''VideoGame/KingsQuestIII'', and ''VideoGame/QuestForGloryII: Trial by Fire''. (You can find 'em [[http://www.agdinteractive.com/ here]] if you like adventure games.) Creator/JoshMandel (a former Creator/{{Sierra}} staffer and the definitive voice for Graham), has now voiced Graham in more fan-done ''King's Quest'' games than he was in canonical ones.

to:

** Creator/AGDInteractive's ''VideoGame/KingsQuestIQuestForTheCrownAGDI'' and ''VideoGame/KingsQuestIIRomancingTheStones'', the respective remakes of ''VideoGame/KingsQuestI'' and ''VideoGame/KingsQuestII'' (though the latter more like a totally different game than a remake -- one most consider much better than the original, given that ''VideoGame/KingsQuestII'' was ''the'' BlackSheep oddball of the series until ''VideoGame/KingsQuestMaskOfEternity'' managed to steal its title) and ''VideoGame/KingsQuestIII'', and ''VideoGame/QuestForGloryII: Trial by Fire''. (You can find 'em [[http://www.agdinteractive.com/ here]] if you like adventure games.) Creator/JoshMandel (a former Creator/{{Sierra}} staffer and the definitive voice for Graham), has now voiced Graham in more fan-done ''King's Quest'' games than he was in canonical ones.
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None

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** ''VideoGame/MegaManTheSequelWars'' is a homebrew remake of the second ''Mega Man'' trilogy for the Sega Genesis that is fashioned after the official ''VideoGame/MegaManTheWilyWars'' remake of the first trilogy. It is meant to feature straightfoward remakes of games ''4'' to ''6'' with playable Proto Man and Roll, a Wily Tower scenario and remixed sets of levels with new bosses.
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* ''[=EarthBound=]/MOTHER'':
** There was a rather notable attempt to remake ''VideoGame/EarthBoundBeginnings using the graphical and gameplay styles of ''VideoGame/Mother3'', a la what ''VideoGame/{{Oddity}}'' (back when it was ''Mother 4'') is doing, called simply "[=EarthBound=] Zero Remake". Unfortunately, though, all that ever really came of this was few sprites of the main characters in ''Mother 3'' style, some updated remixes of the songs from the game which are still available on [=YouTube=], and a few long-deleted gameplay videos.

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* ''[=EarthBound=]/MOTHER'':
''VideoGame/{{Mother}}'':
** There was a rather notable attempt to remake ''VideoGame/EarthBoundBeginnings ''VideoGame/EarthBoundBeginnings'' using the graphical and gameplay styles of ''VideoGame/Mother3'', a la what ''VideoGame/{{Oddity}}'' (back when it was ''Mother 4'') is doing, called simply "[=EarthBound=] Zero Remake". Unfortunately, though, all that ever really came of this was few sprites of the main characters in ''Mother 3'' style, some updated remixes of the songs from the game which are still available on [=YouTube=], and a few long-deleted gameplay videos.



** There's also ''[[https://forum.starmen.net/forum/Fan/Games/MOTHER-Encore MOTHER: Encore]]'', this one being done with a proper full team behind it, aiming to be more of a reimagining of the original ''Beginnings'' rather than being an outright replacement for it. Not only are the graphics more in line with later Mother games and it possesses the HP odometer mechanic later games are famous for, but it's also adding elements from later games that weren't in the original, such as [[spoiler: Saturn Valley and Mr. Saturns.]]

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** There's also ''[[https://forum.starmen.net/forum/Fan/Games/MOTHER-Encore MOTHER: Encore]]'', this one being done with a proper full team behind it, aiming to be more of a reimagining of the original ''Beginnings'' rather than being an outright replacement for it. Not only are the does it feature graphics more in line with later Mother games and it possesses the HP odometer mechanic later games are famous for, in line with ''[=EarthBound=]'' and ''Mother 3'', but it's also adding elements from later games that weren't in the original, such as [[spoiler: Saturn Valley and Mr. Saturns.]]
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None

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* ''VideoGame/NervesOfSteel'', a mediocre mid-90s FPS and one of the many ''Franchise/{{Doom}}'' clones released at the time, has a remake from the ''Doom'' modding community which - according to players of both versions - is actuaally ''better'' than the original.

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