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* CosmicMotifs: Characters in fairy tales may be identified as special or magical by an astral birthmark, such as the Sun, the moon or a star on their foreheads.
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* LiminalBeing: Some characters in folklore represent the union between two separate poles: human/animal, land/sky, life/death, etc.
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Changed line(s) 197 (click to see context) from:
* SwansASwimming: Swans are unrealistically pacifistic.
to:
* SwansASwimming: Swans are unrealistically pacifistic. At least two types of story feature swans in great capacity: "The Quest for the Lost Wife" (the swan is the form of the supernatural wife) and "The Maiden who Seeks her Brothers" (swans are the form the heroine's brothers assume under a curse).
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Changed line(s) 126 (click to see context) from:
* JustLikeRobinHood: Usually subverted: the thieves and robbers from fairy tales tend to be just as bad as their real-life counterparts, though quite often LaughablyEvil as well. Still, there are quiet a lot of examples told straight: Grimm's "Master thief" is among them.
to:
* JustLikeRobinHood: Usually subverted: the thieves and robbers from fairy tales tend to be just as bad as their real-life counterparts, though quite often LaughablyEvil {{Anti Hero}}ic as well. Still, there are quiet quite a lot of examples told straight: Grimm's "Master thief" is among them.
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Removed trope slashing and added missing details. Save the Princess defines itself as a video game trope.
Deleted line(s) 14 (click to see context) :
* ABoyAndHisX: Many fairy tales are about the friendship between the hero and his talking horse. Also heroines have their trusted steed to guide and serve them.
Deleted line(s) 18 (click to see context) :
* AnArmAndALeg: All variants of the Girl Without Hands have her mutilated.
* AnimalLover: The protagonist is often rewarded for being kind to animals.
* {{Animorphism}}: Characters frequently turn into animals, whether due to a superpower, or as the result of a curse.
* AnArmAndALeg: All variants of the Girl Without Hands have her mutilated.
Changed line(s) 30 (click to see context) from:
* TheBigBadWolf
to:
* TheBigBadWolfBewitchedAmphibians: Evil witches and wizards seem to enjoy turning people into frogs and toads.
* TheBigBadWolf: Depictions of a talking, evil, usually male, wolf who wants to eat the protagonist and featured in ''Literature/LittleRedRidingHood'', ''Literature/TheThreeLittlePigs'', ''Literature/PeterAndTheWolf'', and ''Literature/TheWolfAndTheKids''.
* TheBigBadWolf: Depictions of a talking, evil, usually male, wolf who wants to eat the protagonist and featured in ''Literature/LittleRedRidingHood'', ''Literature/TheThreeLittlePigs'', ''Literature/PeterAndTheWolf'', and ''Literature/TheWolfAndTheKids''.
* ABoyAndHisX: Many fairy tales are about the friendship between the hero and his talking horse. Also heroines have their trusted steed to guide and serve them.
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* ChangelingTale
to:
* ChangelingTaleChangelingTale: Faeries kidnap human babies to enslave when they're older, replacing the baby with one of their own.
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* ClingyMacGuffin
* {{Curse}}
* {{Curse}}
to:
* ClingyMacGuffin
ClingyMacGuffin: A thing that cannot be gotten rid of or broken.
*{{Curse}} CunningLikeAFox: Foxes are usually portrayed as either villains that trick characters into meeting their doom, or as trickster protagonists.
* {{Curse}}: Many fairytales involve someone being cursed, usually from angering a witch, wizard, or similar.
*
* {{Curse}}: Many fairytales involve someone being cursed, usually from angering a witch, wizard, or similar.
* DeathByChildbirth: The most common cause of mothers dying in fairy tales is either childbirth or a disease.
Changed line(s) 53 (click to see context) from:
* DragonHoard
to:
* DragonHoardDragonHoard: A hoard of treasure guarded by a dragon.
* EatenAlive: Any character who gets eaten seldom gets killed first.
* TheEnd: Many fairy tales end in "the end".
Changed line(s) 60 (click to see context) from:
* EvilMatriarch
to:
* EvilMatriarchEvilMatriarch: Some mother characters are villains.
Changed line(s) 63 (click to see context) from:
* EvilTowerOfOminousness
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* EvilTowerOfOminousness EvilTowerOfOminousness: The villain lives in a huge tower.
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* EyeScream
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* EyeScreamEyeScream: Fairy tales might involve someone's eyes being cut or scratched out.
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* FairyTaleEpisode
* FairyTaleFreeForAll
* FairytaleMotifs
* FairyTaleFreeForAll
* FairytaleMotifs
to:
* FairyTaleEpisode
FairyTaleEpisode: An episode parodying a fairy tale.
*FairyTaleFreeForAll
FairyTaleFreeForAll: A crossover of many fairy tales.
*FairytaleMotifsFairytaleMotifs: Motifs and symbolism based on fairy tales.
*
*
Changed line(s) 75,76 (click to see context) from:
* FamilyUnfriendlyDeath
* FamilyUnfriendlyViolence
* FamilyUnfriendlyViolence
to:
* FamilyUnfriendlyDeath
FamilyUnfriendlyDeath: A gory death in a kids' story.
*FamilyUnfriendlyViolenceFamilyUnfriendlyViolence: Violence in a kids' story that's not played for laughs and is serious enough to scare the children taking in the work.
*
Changed line(s) 80 (click to see context) from:
* FoodChains
to:
* FoodChainsFoodChains: A character eats or drinks something magical, which does something bad to them. Usually the bad thing is being trapped in the place it came from, regular food now tasting bad or being unhealthy, being mind controlled by the villain, or being transformed in some way.
Changed line(s) 83 (click to see context) from:
* ForcedTransformation[=/=]{{Animorphism}}: Fairy tale protagonists have to rescue their relatives from an animal curse (usually a brother or brothers), or they marry a prince/princess cursed to be an animal. Frequently a curse cast by a WickedWitch, WickedStepmother, or so on.
to:
* ForcedTransformation[=/=]{{Animorphism}}: ForcedTransformation: Fairy tale protagonists have to rescue their relatives from an animal curse (usually a brother or brothers), or they marry a prince/princess cursed to be an animal. Frequently a curse cast by a WickedWitch, WickedStepmother, or so on.on.
* FoulFox: In talking animal stories, the villain is often a fox.
* FoulFox: In talking animal stories, the villain is often a fox.
* FunnyAnimal: Many fairy tales feature anthropomorphic animals.
Changed line(s) 87,88 (click to see context) from:
* GiantFood
* GingerbreadHouse: A deliciously devious trap to lure famished children who lost their way in the woods.
* GingerbreadHouse: A deliciously devious trap to lure famished children who lost their way in the woods.
to:
* GiantFood
GiantFood: Humongous foodstuffs. In fairy tales, they usually either belong to a giant or is some kind of trap.
* GingerbreadHouse: A deliciously devious trap to lure famished children (or anybody, though generally it will be a child who ends up the victim) who lost their way in the woods.
* GingerbreadHouse: A deliciously devious trap to lure famished children (or anybody, though generally it will be a child who ends up the victim) who lost their way in the woods.
Changed line(s) 93 (click to see context) from:
* TheGoodKing
to:
* TheGoodKingTheGoodKing: A benevolent king.
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* {{Greed}}
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* {{Greed}}{{Greed}}: The villain will often be portrayed as rich and greedy.
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* {{Grimmification}}
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* {{Grimmification}}{{Grimmification}}: Trying to avoid [[{{Bowlderization}} censoring]] a fairy tale by making it a lot darker than the original.
Changed line(s) 100 (click to see context) from:
* HauntedCastle
to:
* HauntedCastle HauntedCastle: An old castle that's home to evil spirits and/or some evil creature or villain.
Changed line(s) 104 (click to see context) from:
* HitchhikerHeroes
to:
* HitchhikerHeroesHitchhikerHeroes: A hero goes on a quest, initially alone, and gradually gains allies along the way.
Changed line(s) 110,111 (click to see context) from:
* ImpossibleTheft
* IntangibleTheft
* IntangibleTheft
to:
* ImpossibleTheft
ImpossibleTheft: Stealing something that can't be stolen.
*IntangibleTheftInevitablyBrokenRule: If a rule is mentioned, expect someone somewhere to break it.
* IntangibleTheft: Stealing something abstract.
*
* IntangibleTheft: Stealing something abstract.
Changed line(s) 118 (click to see context) from:
* KnightInShiningArmor
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* KnightInShiningArmorKnightInShiningArmor: The stereotypical noble knight.
Changed line(s) 126 (click to see context) from:
* LoveAtFirstSight
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* LoveAtFirstSightLoveAtFirstSight: Characters fall in love immediately after meeting.
Changed line(s) 129 (click to see context) from:
* MaliciousSlander
to:
* MaliciousSlanderMaliciousSlander: The villain deliberately badmouths the hero with rumours that [[DramaticIrony the audience already knows are false]].
Changed line(s) 131 (click to see context) from:
* MassTransformation
to:
* MassTransformationMassTransformation: Transforming a whole species, or everyone in an area.
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* NobleFugitive
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* NobleFugitiveNobleFugitive: The protagonist is on the run.
Changed line(s) 141 (click to see context) from:
* OffingTheOffspring
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* OffingTheOffspringOffingTheOffspring: Someone kills, or tries to kill, their own kids.
Changed line(s) 143 (click to see context) from:
* OldBeggarTest
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* OldBeggarTestOldBeggarTest: A magical being or a noble disguises themselves as an elderly beggar and asks for shelter as a SecretTestOfCharacter.
Changed line(s) 149 (click to see context) from:
* OurWitchesAreDifferent
to:
* OurWitchesAreDifferentOurWitchesAreDifferent: Many fairy tales feature witches.
* PredatorsAreMean: If the hero is a prey animal, the villain will usually be a hungry predator.
Changed line(s) 155 (click to see context) from:
* ThePromise
to:
* ThePromiseThePromise: The plot hinges on a promise.
Changed line(s) 160,162 (click to see context) from:
* RashPromise
* RedHeadedStepchild
* RescueRomance
* RedHeadedStepchild
* RescueRomance
to:
* RashPromise
RashPromise: A promise that was made hastily.
*RedHeadedStepchild
RedHeadedStepchild: A character is hated or scorned for having red hair.
*RescueRomanceRescueRomance: Falling in love with one's rescuer.
*
*
Changed line(s) 164 (click to see context) from:
* RipVanWinkle
to:
* RipVanWinkleRipVanWinkle: A character is put into a magically-induced, very long, coma.
Changed line(s) 166 (click to see context) from:
* RoyalBlood
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* RoyalBloodRoyalBlood: Someone being related to royals is a plot point.
Changed line(s) 169,170 (click to see context) from:
* TheRuntAtTheEnd
* TheSandman
* TheSandman
to:
* TheRuntAtTheEnd
TheRuntAtTheEnd: One member of a group is a lot different, usually smaller and often the biggest troublemaker.
*TheSandmanTheSandman: A magical man who puts sand in people's eyes to either put them to sleep or make them dream.
*
Changed line(s) 172,173 (click to see context) from:
* SaveThePrincess
* SchmuckBanquet
* SchmuckBanquet
to:
* SaveThePrincess
* SchmuckBanquetSchmuckBanquet: A villain lays out a banquet and/or sets up accommodation, as a trap.
* SchmuckBanquet
Changed line(s) 177,181 (click to see context) from:
* SecretTestOfCharacter
* SelfFulfillingProphecy
* ShapeShifterShowdown
* ShapeshiftingLover
* SheCleansUpNicely
* SelfFulfillingProphecy
* ShapeShifterShowdown
* ShapeshiftingLover
* SheCleansUpNicely
to:
* SecretTestOfCharacter
SecretTestOfCharacter: Someone tricks someone else into forfeiting a challenge in the name of morality to test their morals.
*SelfFulfillingProphecy
SelfFulfillingProphecy: Trying to avoid a prophecy coming true ''makes'' it come true.
*ShapeShifterShowdown
ShapeShifterShowdown: A fight between two shapeshifters.
*ShapeshiftingLover
ShapeshiftingLover: A man meets some women that can turn into creatures due to magical skins. He then steals one skin and marries the woman, but later she finds the skin and may leave her husband.
*SheCleansUpNicely SheCleansUpNicely: An ugly or average-looking character becomes very attractive upon bathing and/or wearing fancier clothes.
*
*
*
*
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* SoulJar
* StandardHeroReward
* SwansASwimming
* SweetAndSourGrapes
* StandardHeroReward
* SwansASwimming
* SweetAndSourGrapes
to:
* SoulJar
SoulJar: A character is immortal and/or [[NighInvulnerability impervious to injury/disease]] because their soul, "heart", or life essence is kept in a container.
*StandardHeroReward
SpaceWhaleAesop: Many fairy tales have drastic, bizarre consequences of not following the moral.
*SwansASwimming
StandardHeroReward: Marrying a princess (or, on rarer occasions, a prince) and getting all or part of the kingdom is a reward for heroism.
*SweetAndSourGrapesSwallowedWhole: Monsters and predators tend to swallow characters whole, and the victim usually survives.
* SwansASwimming: Swans are unrealistically pacifistic.
* SweetAndSourGrapes: A character decides to give up seeking what they want... and then gets it anyway.
* SwissArmyTears: Tears have magical powers.
*
*
*
* SwansASwimming: Swans are unrealistically pacifistic.
* SweetAndSourGrapes: A character decides to give up seeking what they want... and then gets it anyway.
* SwissArmyTears: Tears have magical powers.
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* ThresholdGuardians
* TrailOfBreadCrumbs
* TreacherousSpiritChase
* TrueLovesKiss
* TrailOfBreadCrumbs
* TreacherousSpiritChase
* TrueLovesKiss
to:
* ThresholdGuardians
ThresholdGuardians: A test of will that hinders a hero's journey.
*TrailOfBreadCrumbs
TrailOfBreadCrumbs: A character leaves a trail, either to find their way or so someone else can find them.
*TreacherousSpiritChase
TreacherousSpiritChase: A character sees someone who should be far away or dead, and they're usually not who they appear to be.
*TrueLovesKissTrueLovesKiss: Being kissed by one's lover solves the problem, usually by breaking a curse.
*
*
*
Changed line(s) 196,197 (click to see context) from:
* WhenTheClockStrikesTwelve
* WickedStepmother:
* WickedStepmother:
to:
* WhenTheClockStrikesTwelve
WhenTheClockStrikesTwelve: Something must be done by midnight, or midnight is when the supernatural comes out.
*WickedStepmother:WickedStepmother: An evil stepmother.
*
Changed line(s) 199 (click to see context) from:
* WonderChild
to:
* WonderChildWonderChild: A weird, and often magical, child enters the life of an infertile couple.
Changed line(s) 201 (click to see context) from:
* YouHaveWaitedLongEnough
to:
* YouHaveWaitedLongEnough YouHaveWaitedLongEnough: The protagonist has been gone for a while and their (usually his) love interest is being forced to (re)marry, even though they (usually she) doesn't want to.
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Changed line(s) 77 (click to see context) from:
* FauxDeath
to:
* FauxDeathFauxDeath: The hero or heroine of the tale is subjected to a curse that puts them under a death-like sleep, until they are rescued by their love interest (most of the time).
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* SearchingForTheLostRelative: A form of TheQuest: the hero or heroine is searching for a missing parent, their siblings, or a spouse.
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* LivingMacGuffin: More often than not, the hero of the tale is tasked with bringing a magical bird or a maiden as a prospective bride to their king.
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Changed line(s) 102 (click to see context) from:
* HeirClubForMen: Fathers tend to be hard on their daughter.
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* HeirClubForMen: Fathers tend to be hard on their daughter.daughters.
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* FantasticFruitsAndVegetables: Fruits in fairy tales possess magical qualities: they can allow a widow/old woman to bear children and can serve as container to dresses, treasures, or even a maiden.