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* PlayedForLaughs ''beautifully'' in ''Series/BrooklynNineNine'' to hide the fact that [[spoiler: Jake is high and accidentally says his internal monologue out loud.]]

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* PlayedForLaughs ''beautifully'' in ''Series/BrooklynNineNine'' to hide the fact that [[spoiler: Jake is high and accidentally says said his internal monologue out loud.]]loud in "The Big House, Part 2."]]
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I love this joke

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* PlayedForLaughs ''beautifully'' in ''Series/BrooklynNineNine'' to hide the fact that [[spoiler: Jake is high and accidentally says his internal monologue out loud.]]
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spelling fix


* Following in the footsteps of ''Film/TheDarkKnight'' in 2008, many films ''invert'' this for their IMAX releases by including select scenes in a taller aspect ratio (between 1.44:1 and 1.90:1) while the general release is in a more standard aspect ratio (generally around 2.35:1) for the whole film. Generally the "opend up" versions are used on home video, but this is not always the case.

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* Following in the footsteps of ''Film/TheDarkKnight'' in 2008, many films ''invert'' this for their IMAX releases by including select scenes in a taller aspect ratio (between 1.44:1 and 1.90:1) while the general release is in a more standard aspect ratio (generally around 2.35:1) for the whole film. Generally the "opend "opened up" versions are used on home video, but this is not always the case.
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Either "beat up" or "beat senseless"


* There's a nice example in ''ComicBook/TeenTitans,'' during the famous ''[[ComicBook/TheJudasContract Judas Contract]]'' storyline. In the first "book," we were seeing things through Terra's eyes, and towards the end of the issue, when Terra accidentally slips up a ''little'' (she basically beat up Changeling[[note]]Beast Boy[[/note]] senseless during an exercise), she barely managed to cover it up with most of the Titans... but [[http://i37.photobucket.com/albums/e56/tbondurant/tott_42_p21.jpg not with Raven.]]

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* There's a nice example in ''ComicBook/TeenTitans,'' during the famous ''[[ComicBook/TheJudasContract Judas Contract]]'' storyline. In the first "book," we were seeing things through Terra's eyes, and towards the end of the issue, when Terra accidentally slips up a ''little'' (she basically beat up Changeling[[note]]Beast Boy[[/note]] senseless during an exercise), she barely managed to cover it up with most of the Titans... but [[http://i37.photobucket.com/albums/e56/tbondurant/tott_42_p21.jpg not with Raven.]]
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None

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* ''Series/DarkAngel'': Used in-universe by Logan in his broadcasts as Eyes Only. Also doubles as a way to avoid facial recognition identifying him.
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* ''WesternAnimation/KampKoral'': In "[[Recap/KampKoralS01E15HillFuSunsOutFunsOut Hill-Fu]]", before Bubble Bass fights Sandy, two black bars appear from the screen to highlight him glaring at Sandy, and the same then happens with Sandy glaring at him.

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* ''WesternAnimation/KampKoral'': In "[[Recap/KampKoralS01E15HillFuSunsOutFunsOut "[[Recap/KampKoralS1E15HillFuSunsOutFunsOut Hill-Fu]]", before Bubble Bass fights Sandy, two black bars appear from the screen to highlight him glaring at Sandy, and the same then happens with Sandy glaring at him.
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Bonus Boss was renamed by TRS. Also, examples shouldn't refer to other examples.


*** The BonusBoss does this ''before'' the fight, indicating how much trouble you're in.

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*** The BonusBoss {{Superboss}} does this ''before'' the fight, indicating how much trouble you're in.



** ''VideoGame/Persona4'' also does this. Similar to the BonusBoss example above, you know you're in trouble when [[spoiler: Adachi does this, revealing he has a Persona.]]

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** ''VideoGame/Persona4'' also does this. Similar to the BonusBoss example above, you You know you're in trouble when [[spoiler: Adachi does this, revealing he has a Persona.]]
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* The 2003 ''[[WesternAnimation/{{Teenage Mutant Ninja Turtles|2003}}'' series does this all the time, sometimes combining two characters' eye screens in one frame. It also has the zooming black bar effect during dramatic moments and virtually all commercial breaks.

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* The 2003 ''[[WesternAnimation/{{Teenage ''WesternAnimation/{{Teenage Mutant Ninja Turtles|2003}}'' series does this all the time, sometimes combining two characters' eye screens in one frame. It also has the zooming black bar effect during dramatic moments and virtually all commercial breaks.



* ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' Used when we first see Iron Man powering Up

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* ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' ''WesternAnimation/TheAvengersEarthsMightiestHeroes'': Used when we first see Iron Man powering Up

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* ''ComicBook/ElseworldsFinestSupergirlAndBatgirl'': This happens when ''Comicbook/{{Supergirl}}'' finds [[spoiler:[[Franchise/{{Superman}} her cousin's]] corpse]], and the screen zeroes in on her DeathGlare.

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* ''ComicBook/ElseworldsFinestSupergirlAndBatgirl'': This happens when ''Comicbook/{{Supergirl}}'' ComicBook/{{Supergirl}} finds [[spoiler:[[Franchise/{{Superman}} her cousin's]] corpse]], and the screen zeroes in on her DeathGlare.



* Following in the footsteps of Film/TheDarkKnight in 2008, many films ''invert'' this for their IMAX releases by including select scenes in a taller aspect ratio (between 1.44:1 and 1.90:1) while the general release is in a more standard aspect ratio (generally around 2.35:1) for the whole film. Generally the "opend up" versions are used on home video, but this is not always the case.
** Other examples of this include most entries in the Franchise/MarvelCinematicUniverse from Film/CaptainAmericaCivilWar onward, Film/MissionImpossibleGhostProtocol, Film/TheHungerGamesCatchingFire and Interstellar.

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* Following in the footsteps of Film/TheDarkKnight ''Film/TheDarkKnight'' in 2008, many films ''invert'' this for their IMAX releases by including select scenes in a taller aspect ratio (between 1.44:1 and 1.90:1) while the general release is in a more standard aspect ratio (generally around 2.35:1) for the whole film. Generally the "opend up" versions are used on home video, but this is not always the case.
** Other examples of this include most entries in the Franchise/MarvelCinematicUniverse from Film/CaptainAmericaCivilWar ''Film/CaptainAmericaCivilWar'' onward, Film/MissionImpossibleGhostProtocol, Film/TheHungerGamesCatchingFire ''Film/MissionImpossibleGhostProtocol'', ''Film/TheHungerGamesCatchingFire'', and Interstellar.''Film/{{Interstellar}}''.



* ''VideoGame/FireEmblem'' has this happen in ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemFates'' as the Critical Hit indicator, but without the black bars on either side. ''VideoGame/FireEmblemWarriors'' recreates it.
* ''VideoGame/{{GuiltyGear}} XX #Reload'' at every pre-battle intro sequence where portraits of both opponents get cropped down to the area of their eyes.

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* ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' has this happen in ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemFates'' as the Critical Hit indicator, but without the black bars on either side. ''VideoGame/FireEmblemWarriors'' recreates it.
* ''VideoGame/{{GuiltyGear}} ''VideoGame/GuiltyGear XX #Reload'' at every pre-battle intro sequence where portraits of both opponents get cropped down to the area of their eyes.



* The ''VideoGame/TheLegendOfZeldaOracleGames'' feature a closeup on Link's eyes in the opening sequence.

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* ''Franchise/TheLegendOfZelda'':
**
The ''VideoGame/TheLegendOfZeldaOracleGames'' feature a closeup on Link's eyes in the opening sequence.



* The opening sequence of ''VideoGame/SuperSmashBros'' does this in rapid succession with the main eight characters.
* A common breed of SuperMovePortraitAttack in the ''[[VideoGame/TalesSeries Tales]]'' series.

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* The opening sequence of ''VideoGame/SuperSmashBros'' ''VideoGame/SuperSmashBros64'' does this in rapid succession with the main eight characters.
* A common breed of SuperMovePortraitAttack in the ''[[VideoGame/TalesSeries Tales]]'' ''VideoGame/{{Tales|Series}}'' series.



* ''VideoGame/Persona3'' uses this sometimes when a Persona is about to hit a weak point with a spell or make a critical hit with a physical attack.
** The BonusBoss does this ''before'' the fight, indicating how much trouble you're in.
** When fighting Strega or [[spoiler: your fellow party members]] they do this on the first turn as they summon their persona.

to:

* ''Franchise/{{Persona}}'':
**
''VideoGame/Persona3'' uses this sometimes when a Persona is about to hit a weak point with a spell or make a critical hit with a physical attack.
** *** The BonusBoss does this ''before'' the fight, indicating how much trouble you're in.
** *** When fighting Strega or [[spoiler: your fellow party members]] they do this on the first turn as they summon their persona.



** ''VideoGame/{{Persona 5}}'' "tears" strips of paper out of the screen to reveal characters' eyes both when they perform critical attacks with their persona and when they're having a particularly emotional moment in a cutscene.

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** ''VideoGame/{{Persona 5}}'' ''VideoGame/Persona5'' "tears" strips of paper out of the screen to reveal characters' eyes both when they perform critical attacks with their persona and when they're having a particularly emotional moment in a cutscene.



* ''VideoGame/{{Tekken}} 5: Dark Resurrection'' has these in Kuma and Panda's endings. In Kuma's ending [[spoiler: it showed this instance seconds before he pushes the button that opens a trap door under his visitor (in this instance, his owner Heihachi)]]. Panda's has two; [[spoiler: one when she opens the trap door under Kuma, and the second where Xiaoyu unwittingly opens the one under Panda]].

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* ''VideoGame/{{Tekken}} 5: ''VideoGame/Tekken5: Dark Resurrection'' has these in Kuma and Panda's endings. In Kuma's ending [[spoiler: it showed this instance seconds before he pushes the button that opens a trap door under his visitor (in this instance, his owner Heihachi)]]. Panda's has two; [[spoiler: one when she opens the trap door under Kuma, and the second where Xiaoyu unwittingly opens the one under Panda]].






* The original versions of ''Webanimation/RedVsBlue'' had black bars added to hide the ''Videogame/HaloCombatEvolved'' and ''Videogame/Halo2'' HeadsUpDisplay (the remasters lacked them for using the PC version, which had the option to turn off the HUD). Season 15 also had a case where a cameraman said "I just discovered the anamorphic setting on my camera! This is gonna look epic!", so cue the black bars, along with an EnnioMorriconePastiche!

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* The original versions of ''Webanimation/RedVsBlue'' had black bars added to hide the ''Videogame/HaloCombatEvolved'' ''VideoGame/HaloCombatEvolved'' and ''Videogame/Halo2'' ''VideoGame/Halo2'' HeadsUpDisplay (the remasters lacked them for using the PC version, which had the option to turn off the HUD). Season 15 also had a case where a cameraman said "I just discovered the anamorphic setting on my camera! This is gonna look epic!", so cue the black bars, along with an EnnioMorriconePastiche!



* The 2003 ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles]]'' series does this all the time, sometimes combining two characters' eye screens in one frame. It also has the zooming black bar effect during dramatic moments and virtually all commercial breaks.
* ''WesternAnimation/SamuraiJack'' glories in this. The title card itself is an Eyedscreen. This was parodied in the ''WesternAnimation/DuckDodgers'' episode "Samurai Quack". When this happens to Dodgers (playing Jack), he notices the effect and actually tries to push out the black bars.

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* The 2003 ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage ''[[WesternAnimation/{{Teenage Mutant Ninja Turtles]]'' Turtles|2003}}'' series does this all the time, sometimes combining two characters' eye screens in one frame. It also has the zooming black bar effect during dramatic moments and virtually all commercial breaks.
* ''WesternAnimation/SamuraiJack'' glories in this. The title card itself is an Eyedscreen. This was parodied in the ''WesternAnimation/DuckDodgers'' episode "Samurai Quack". When this happens to Dodgers [[WesternAnimation/DaffyDuck Dodgers]] (playing Jack), he notices the effect and actually tries to push out the black bars.



* ''WesternAnimation/SpongeBobSquarePants'' does this in "The Fish Bowl" after Patrick knocks over the bucket of sand [=SpongeBob=] was counting causing [=SpongeBob=] to lose his patience.

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* ''WesternAnimation/SpongeBobSquarePants'' does this in "The Fish Bowl" after Patrick knocks over the bucket of sand [=SpongeBob=] was counting counting, causing [=SpongeBob=] to lose his patience.



* ''WesternAnimation/KampKoral'': [=SpongeBob=]. In "[[Recap/KampKoralS01E15HillFuSunsOutFunsOut Hill-Fu]]", before Bubble Bass fights Sandy, two black bars appear from the screen to highlight him glaring at Sandy, and the same then happens with Sandy glaring at him.

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* ''WesternAnimation/KampKoral'': [=SpongeBob=]. In "[[Recap/KampKoralS01E15HillFuSunsOutFunsOut Hill-Fu]]", before Bubble Bass fights Sandy, two black bars appear from the screen to highlight him glaring at Sandy, and the same then happens with Sandy glaring at him.
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* ''Film/PitchBlack'' has the camera closing up on the eyes of Riddick and John, in a dimly-lit cave, to and forth rapidly moments before they decide to duke it out.
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* ''Film/TheCasino'' has the moment where the protagonist observes the dice being rolled in a gambling scene. He's making an observation that the game is being rigged with loaded dice.

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* ''Film/TheCasino'' has the moment where the protagonist observes the dice being rolled in a gambling scene.scene, which alternates between close-up on the dice and his eyes. He's making an observation that the game is being rigged with loaded dice.
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None

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* ''Film/TheCasino'' has the moment where the protagonist observes the dice being rolled in a gambling scene. He's making an observation that the game is being rigged with loaded dice.
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* Parodied in ''Webcomic/{{Paranatural}}'', where Isaac [[http://www.paranatural.net/comic/chapter-5-page-24 does it]] himself, with a pair of black notebooks.

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* Parodied in ''Webcomic/{{Paranatural}}'', where Isaac [[http://www.paranatural.net/comic/chapter-5-page-24 does it]] himself, with [[DiegeticVisualEffects a pair of black notebooks.notebooks]].
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None

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* The original versions of ''Webanimation/RedVsBlue'' had black bars added to hide the ''Videogame/HaloCombatEvolved'' and ''Videogame/Halo2'' HeadsUpDisplay (the remasters lacked them for using the PC version, which had the option to turn off the HUD). Season 15 also had a case where a cameraman said "I just discovered the anamorphic setting on my camera! This is gonna look epic!", so cue the black bars, along with an EnnioMorriconePastiche!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/KampKoral'': [=SpongeBob=]. In "[[Recap/KampKoralS01E15HillFuSunsOutFunsOut Hill-Fu]]", before Bubble Bass fights Sandy, two black bars appear from the screen to highlight him glaring at Sandy, and the same then happens with Sandy glaring at him.
Is there an issue? Send a MessageReason:
None

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* It's used between Nori and the Stranger in ''Series/TheLordOfTheRingsTheRingsOfPower'' when Nori tries to calm him down, and the camera shows close-ups only of their eyes while they stare at each other, to conjure that she is gaining slowly his trust.
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A {{Camera Trick|s}} where, in order to show focus on a particular thing, two black bars will emerge from the top and bottom of the screen in order to bring about some drama by changing the aspect ratio, {{Letterbox}}-like. Often done with eyes in order to showcase the intense stare of our hero, who nine times out of ten is staring down his opponent, but not exclusively. Said bars are often accompanied by a nifty sound effect. Possibly originates from attempts by producers of TV to recreate the same intense effect that Creator/SergioLeone achieved with his massive closeups in his SpaghettiWestern films -- which don't work so well in non-widescreen shots.

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A {{Camera Trick|s}} where, in order to show focus on a particular thing, two black bars will emerge from the top and bottom of the screen in order to bring about some drama by changing the aspect ratio, {{Letterbox}}-like. Often done with eyes in order to showcase the intense stare of our hero, who who, nine times out of ten is staring down his opponent, but not exclusively. Said bars are often accompanied by a nifty sound effect. Possibly originates from attempts by producers of TV to recreate the same intense effect that Creator/SergioLeone achieved with his massive closeups in his SpaghettiWestern films -- which don't work so well in non-widescreen shots.
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None


* An InUniverse version in ''Series/BlackSails'' when Blackbeard is introduced, as a [[AffablyEvil mildly-spoken man]] sitting with his back to the camera and the men who have turned up with drawn swords to have a word with him. As the tension increases we get a shot of his eyes reflected in letterbox-shaped mirror on his writing desk, before his FaceRevealingTurn.

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* An InUniverse version in ''Series/BlackSails'' when Blackbeard is introduced, as a [[AffablyEvil mildly-spoken man]] sitting with his back to the camera and the men who have turned up with drawn swords to have a word with him. As the tension increases we get a shot of his eyes reflected in letterbox-shaped the mirror strip on his writing desk, before his FaceRevealingTurn.
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None

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* An InUniverse version in ''Series/BlackSails'' when Blackbeard is introduced, as a [[AffablyEvil mildly-spoken man]] sitting with his back to the camera and the men who have turned up with drawn swords to have a word with him. As the tension increases we get a shot of his eyes reflected in letterbox-shaped mirror on his writing desk, before his FaceRevealingTurn.
Is there an issue? Send a MessageReason:
None


* Variation: Instead of zooming in on the eyes with black letterbox cropping, ''Film/TheBostonStrangler'', with Creator/TonyCurtis in the title role, kept the shot stationary and used a black zoom-in crop of the shot to the character's eyes to hint at a sort of Jekyll and Hyde switch whenever he was about to murder someone.

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* Variation: Instead of zooming in on the eyes with black letterbox cropping, ''Film/TheBostonStrangler'', with Creator/TonyCurtis in the title role, ''Film/TheBostonStrangler'' kept the shot stationary and used a black zoom-in crop of the shot to the character's Creator/TonyCurtis's eyes to hint at a sort of Jekyll and Hyde switch whenever he his character was about to murder someone.
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None

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* Variation: Instead of zooming in on the eyes with black letterbox cropping, ''Film/TheBostonStrangler'', with Creator/TonyCurtis in the title role, kept the shot stationary and used a black zoom-in crop of the shot to the character's eyes to hint at a sort of Jekyll and Hyde switch whenever he was about to murder someone.
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Added Boboiboy example and Mechamato example

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[[folder:Asian Animation]]
* ''Animation/BoBoiBoy'':
** The screen briefly focuses on Yaya's glare with a letterbox right before she [[MegatonPunch punches Probe skyward]] in episode 3.
** After Gopal hits [=BoBoiBoy=] Thunderstorm in the back of the head with a frying pan, the latter sharply turns his head and glares at him, the sound of a drawn sword accompanying the black bars from the top and bottom about his eyes.
* ''Animation/{{Mechamato}}'': When Amato shoots a Mechazooka blast towards the bad robot infiltrating Pian's house, a zigzag-shaped letterbox closes around his eyes before he deflects the shot, and then [=MechaBot=] [[OhCrap is frightened to]] recognise him as the fearsome Janitoor.
[[/folder]]
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Seen often in {{Animesque}} shows or other animated programs. See also AspectRatioSwitch, ExtremeCloseUp, EyeTake, IrisOut, OneEyedShot, and SuperMovePortraitAttack. Not to be confused with EyeScream.

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Seen often in {{Animesque}} shows or other animated programs. See also AspectRatioSwitch, ExtremeCloseUp, EyeCam, EyeTake, IrisOut, OneEyedShot, and SuperMovePortraitAttack. Not to be confused with EyeScream.

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* Used in the ''[[SingleStrokeBattle Samurai Kirby]]'' mode of ''VideoGame/KirbySuperStar''.
* The opening sequence of ''VideoGame/SuperSmashBros'' does this in rapid succession with the main eight characters.
* The ''VideoGame/TheLegendOfZeldaOracleGames'' feature a closeup on Link's eyes in the opening sequence.
** The non-eye variation is used in all 3D games when Z-targeting.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' uses a fake 2.35:1 aspect ratio during cutscenes. In cutscenes that transition seamlessly to gameplay, the fake letterbox bars slide off the screen, revealing the eyedscreen effect.



* A common breed of SuperMovePortraitAttack in the ''[[VideoGame/TalesSeries Tales]]'' series.
* The ''VideoGame/TraumaCenter'' series:
** In ''Under the Knife 2'' before an operation, this happens with Derek, showing him move his hand closer to his glasses.
** Shown on the Wii Channel of New Blood with Markus, Valerie, and Elena.
* Done in the (brief) intro of ''VideoGame/SonicBattle'', with all the storyline characters.
* ''VideoGame/Persona3'' uses this sometimes when a Persona is about to hit a weak point with a spell or make a critical hit with a physical attack.
** The BonusBoss does this ''before'' the fight, indicating how much trouble you're in.
** When fighting Strega or [[spoiler: your fellow party members]] they do this on the first turn as they summon their persona.
** ''VideoGame/Persona4'' also does this. Similar to the BonusBoss example above, you know you're in trouble when [[spoiler: Adachi does this, revealing he has a Persona.]]
*** ''VideoGame/Persona4Arena'' instead uses an eyedscreen to highlight that the character shown in it has entered [[CriticalStatusBuff Awakening]] (or that a Shadow-type character has entered [[SuperMode Shadow Frenzy]] in ''Ultimax'').
** ''VideoGame/{{Persona 5}}'' "tears" strips of paper out of the screen to reveal characters' eyes both when they perform critical attacks with their persona and when they're having a particularly emotional moment in a cutscene.
*** The LegacyBossBattle DLC in ''Royal'' against the previous two protagonists use their original versions under the same conditions.
* Used in ''VideoGame/ValkyriaChronicles'' to signify when a character's special power is activated.
* A staple of the cinema scenes in the ''VideoGame/NinjaGaiden'' NES trilogy.
* Used in ''Dengeki Gakuen RPG: Cross of Venus'', when you do [[LimitBreak Chain Bursts]], [[https://www.youtube.com/watch?v=D8ETrPtm4OA#t=1m13s and when the bosses activate their Hi-Ougi]].



* When Ocelot and Big Boss are about to duel in ''VideoGame/MetalGearSolid3'', as an homage to Creator/SergioLeone.
* ''VideoGame/{{Miitopia}}'': Miis will get these the first time they use a skill or personality quirk.

to:

* When Ocelot Used in ''Dengeki Gakuen RPG: Cross of Venus'', when you do [[LimitBreak Chain Bursts]], [[https://www.youtube.com/watch?v=D8ETrPtm4OA#t=1m13s and Big Boss are about to duel when the bosses activate their Hi-Ougi]].
* ''VideoGame/FireEmblem'' has this happen
in ''VideoGame/MetalGearSolid3'', ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemFates'' as an homage to Creator/SergioLeone.
the Critical Hit indicator, but without the black bars on either side. ''VideoGame/FireEmblemWarriors'' recreates it.
* ''VideoGame/{{Miitopia}}'': Miis will ''VideoGame/{{GuiltyGear}} XX #Reload'' at every pre-battle intro sequence where portraits of both opponents get these cropped down to the first time they use a skill or personality quirk.area of their eyes.



* ''VideoGame/{{Tekken}} 5: Dark Resurrection'' has these in Kuma and Panda's endings. In Kuma's ending [[spoiler: it showed this instance seconds before he pushes the button that opens a trap door under his visitor (in this instance, his owner Heihachi)]]. Panda's has two; [[spoiler: one when she opens the trap door under Kuma, and the second where Xiaoyu unwittingly opens the one under Panda]].

to:

* ''VideoGame/{{Tekken}} 5: Dark Resurrection'' has these Used in Kuma the ''[[SingleStrokeBattle Samurai Kirby]]'' mode of ''VideoGame/KirbySuperStar''.
* The ''VideoGame/TheLegendOfZeldaOracleGames'' feature a closeup on Link's eyes in the opening sequence.
** The non-eye variation is used in all 3D games when Z-targeting.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' uses a fake 2.35:1 aspect ratio during cutscenes. In cutscenes that transition seamlessly to gameplay, the fake letterbox bars slide off the screen, revealing the eyedscreen effect.
** ''Videogame/HyruleWarriorsAgeOfCalamity''. The character icons in the game's selection menu focus on the characters' faces, specifically their eyes. Those with smaller faces have their whole faces visible in the icon bar, but normal-sized
and Panda's endings. In Kuma's ending [[spoiler: it showed large characters only have their eyes visible with this instance seconds before he pushes the button that opens a trap door under his visitor (in this instance, his owner Heihachi)]]. Panda's has two; [[spoiler: one when she opens the trap door under Kuma, and the second where Xiaoyu unwittingly opens the one under Panda]].effect.



* ''VideoGame/{{GuiltyGear}} XX #Reload'' at every pre-battle intro sequence where portraits of both opponents get cropped down to the area of their eyes.
* ''VideoGame/FireEmblem'' has this happen in ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemFates'' as the Critical Hit indicator, but without the black bars on either side. ''VideoGame/FireEmblemWarriors'' recreates it.

to:

* ''VideoGame/{{GuiltyGear}} XX #Reload'' at every pre-battle intro When Ocelot and Big Boss are about to duel in ''VideoGame/MetalGearSolid3'', as an homage to Creator/SergioLeone.
* ''VideoGame/{{Miitopia}}'': Miis will get these the first time they use a skill or personality quirk.
* The opening
sequence where portraits of both opponents get cropped down ''VideoGame/SuperSmashBros'' does this in rapid succession with the main eight characters.
* A common breed of SuperMovePortraitAttack in the ''[[VideoGame/TalesSeries Tales]]'' series.
* The ''VideoGame/TraumaCenter'' series:
** In ''Under the Knife 2'' before an operation, this happens with Derek, showing him move his hand closer to his glasses.
** Shown on the Wii Channel of New Blood with Markus, Valerie, and Elena.
* A staple of the cinema scenes in the ''VideoGame/NinjaGaiden'' NES trilogy.
* ''VideoGame/Persona3'' uses this sometimes when a Persona is about to hit a weak point with a spell or make a critical hit with a physical attack.
** The BonusBoss does this ''before'' the fight, indicating how much trouble you're in.
** When fighting Strega or [[spoiler: your fellow party members]] they do this on the first turn as they summon their persona.
** ''VideoGame/Persona4'' also does this. Similar
to the area BonusBoss example above, you know you're in trouble when [[spoiler: Adachi does this, revealing he has a Persona.]]
*** ''VideoGame/Persona4Arena'' instead uses an eyedscreen to highlight that the character shown in it has entered [[CriticalStatusBuff Awakening]] (or that a Shadow-type character has entered [[SuperMode Shadow Frenzy]] in ''Ultimax'').
** ''VideoGame/{{Persona 5}}'' "tears" strips
of paper out of the screen to reveal characters' eyes both when they perform critical attacks with their eyes.
persona and when they're having a particularly emotional moment in a cutscene.
*** The LegacyBossBattle DLC in ''Royal'' against the previous two protagonists use their original versions under the same conditions.
* ''VideoGame/FireEmblem'' Done in the (brief) intro of ''VideoGame/SonicBattle'', with all the storyline characters.
* ''VideoGame/{{Tekken}} 5: Dark Resurrection''
has these in Kuma and Panda's endings. In Kuma's ending [[spoiler: it showed this happen in ''VideoGame/FireEmblemAwakening'' instance seconds before he pushes the button that opens a trap door under his visitor (in this instance, his owner Heihachi)]]. Panda's has two; [[spoiler: one when she opens the trap door under Kuma, and ''VideoGame/FireEmblemFates'' as the Critical Hit indicator, but without second where Xiaoyu unwittingly opens the black bars on either side. ''VideoGame/FireEmblemWarriors'' recreates it.one under Panda]].
* Used in ''VideoGame/ValkyriaChronicles'' to signify when a character's special power is activated.


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* ''Film/TheWitches1990'': This effect happens frequently during the witches' meeting: not as a camera trick, but Luke is hiding behind a folding screen, peering through a horizontal gap, and only his eyes are visible.
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* ''WesternAnimation/ReadyJetGo'': Used in "Racing on Sunshine" when the camera does a closeup on Mitchell's eyes during the race.
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* ''Series/OddSquad'':
** Used in "Bad Lemonade" just before Oscar and Odd Todd face off.
** "Olive and Otto in Shmumberland" has this happening to the factory worker just before he defeats Dr. Soup by eating his chowder ammo.
** Otis and Evil Ninja both get these in "The Ninja Situation" before they battle against each other for the {{MacGuffin}}-inator.
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* Done in the ''WesternAnimation/WanderOverYonder'' episode "The Matchmaker" when Sylvia uses a fight with Something-the-So-and-So to distract Wander from delivering a love letter to [[GreaterScopeVillain Dominator]], but he immediately snaps out seconds later.

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* Done in the ''WesternAnimation/WanderOverYonder'' episode "The Matchmaker" when Sylvia uses a fight with Something-the-So-and-So to distract Wander from delivering a love letter to [[GreaterScopeVillain Dominator]], but he immediately snaps out seconds later.later and politely declines it.
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The “missing the point” part applies to the entire caption, so it’d be better if the entire thing was a pothole


[[caption-width-right:320:His hair and mouth are so ugly, [[ComicallyMissingThePoint they had to censor it!]]]]

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[[caption-width-right:320:His [[caption-width-right:320: [[ComicallyMissingThePoint His hair and mouth are so ugly, [[ComicallyMissingThePoint they had to censor it!]]]]
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