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* ''Franchise/Pokémon'': First appearing in ''VideoGame/PokemonGoldAndSilver'' is the move "Dynamic Punch", in which the user punches the opponent with all their strength. Later generations would illustrate the force of this attack with an explosion animation. This ties back to the move's original Japanese name, Bakuretsu[[note]]Explosive[[/note]] Punch.

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* ''Franchise/Pokémon'': ''{{Franchise/Pokemon}}'': First appearing in ''VideoGame/PokemonGoldAndSilver'' is the move "Dynamic Punch", in which the user punches the opponent with all their strength. Later generations would illustrate the force of this attack with an explosion animation. This ties back to the move's original Japanese name, Bakuretsu[[note]]Explosive[[/note]] Punch.
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* ''Franchise/Pokemon'': First appearing in ''VideoGame/PokemonGoldAndSilver'' is the move "Dynamic Punch", in which the user punches the opponent with all their strength. Later generations would illustrate the force of this attack with an explosion animation. This ties back to the move's original Japanese name, Bakuretsu[[note]]Explosive[[/note]] Punch.

to:

* ''Franchise/Pokemon'': ''Franchise/Pokémon'': First appearing in ''VideoGame/PokemonGoldAndSilver'' is the move "Dynamic Punch", in which the user punches the opponent with all their strength. Later generations would illustrate the force of this attack with an explosion animation. This ties back to the move's original Japanese name, Bakuretsu[[note]]Explosive[[/note]] Punch.
Is there an issue? Send a MessageReason:
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* ''Franchise/Pokemon'': First appearing in ''VideoGame/PokemonGoldAndSilver'' is the move "Dynamic Punch", in which the user punches the opponent with all their strength. Later generations would illustrate the force of this attack with an explosion animation. This ties back to the move's original Japanese name, Bakuretsu[[note]]Explosive[[/note]] Punch.
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* ''Anime/BubblegumCrisis'' Linna Yamazaki's Hardsuit comes equipped with "Knuckle Bombers" (small explosive charges) on its right hand allowing her to add explosive damage to her punches when utilised.

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* ''Anime/BubblegumCrisis'' Linna Yamazaki's Hardsuit comes equipped with "Knuckle Bombers" (small explosive charges) on its right hand allowing her to add explosive damage to her punches when utilised. The MidSeasonUpgrade also added them plus kick bombers to Priss' suit.
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Bubblegum Crisis entry

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* ''Anime/BubblegumCrisis'' Linna Yamazaki's Hardsuit comes equipped with "Knuckle Bombers" (small explosive charges) on its right hand allowing her to add explosive damage to her punches when utilised.
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[[folder:Films - Animation]]

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[[folder:Films - -- Animation]]
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[[folder: Films - Animation]]

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[[folder: Films [[folder:Films - Animation]]
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[[folder: Films - Animation]]
* ''WesternAnimation/DCLeagueOfSuperPets'': Krypto the Superdog's most powerful ability is the Solar Paw Punch, which involves flying close to the sun, absorbing its energies, then diving back down to Earth to strike his foe. The result is an explosion of solar energy that destroys both the target and the user, making the move a DangerousForbiddenTechnique.
[[/folder]]
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** Finally, ''Completing the Mission''[='s=] "Capital Gains" route brings the gag to a tasteful conclusion. Henry and Ellie have to fight the Right Hand Man Reborn, and the correct option is replicating an iconic smash clip, "[[https://www.youtube.com/watch?v=pD_imYhNoQ4 The Wombo Combo]]". They finish it off with their "Stickmin Pawnch", which finally succeeds and kills the Right Hand Man again.

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** Finally, ''Completing the Mission''[='s=] "Capital Gains" route brings the gag to a tasteful conclusion. Henry and Ellie have to fight the Right Hand Man Reborn, and the correct option is replicating an iconic smash clip, "[[https://www.youtube.com/watch?v=pD_imYhNoQ4 The Wombo Combo]]". They finish it off with their "Stickmin Pawnch", which finally succeeds and kills the Right Hand Man again.
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** One of the options in the first proper phase of the "Unseen Burglar" route from ''Stealing the Diamond'' is to make Henry attempt to do the Falcon Punch against a night security guard, only to interrupt when he notices that smoke is simply coming out of his fist. To quote the fail screen immediately shown afterwards:

to:

** One of the options in the first proper phase of the "Unseen Burglar" route from ''Stealing the Diamond'' is to make Henry attempt to do the Falcon Punch against a night security guard, only to interrupt when he notices that only smoke is simply coming out of his fist. To quote the fail screen immediately shown afterwards:
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** Finally, ''Completing the Mission''[='s=] "Capital Gains" route brings the gag to a tasteful conclusion. Henry and Ellie have to fight the Right Hand Man Reborn, and the correct option is replicating an iconic smash clip, "[[https://www.youtube.com/watch?v=pD_imYhNoQ4 The Wombo Combo]]". Henry finishes it off with his "Stickmin Pawnch", which finally succeeds and kills the Right Hand Man again.

to:

** Finally, ''Completing the Mission''[='s=] "Capital Gains" route brings the gag to a tasteful conclusion. Henry and Ellie have to fight the Right Hand Man Reborn, and the correct option is replicating an iconic smash clip, "[[https://www.youtube.com/watch?v=pD_imYhNoQ4 The Wombo Combo]]". Henry finishes They finish it off with his their "Stickmin Pawnch", which finally succeeds and kills the Right Hand Man again.
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* The ''VideoGame/HenryStickminSeries'' has parodied Captain Falcon's Falcon Punch and similar moves of his thrice.

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* The ''VideoGame/HenryStickminSeries'' has parodied Captain Falcon's Falcon Punch and similar moves of his thrice.as a running gag since ''Stealing the Diamond''.



** ''Fleeing the Complex''[='s=] "Convict Allies" route has the KNEE, in which Henry blasts out Grigori and (accidentally) Ellie with Captain Falcon's namesake explosive knee attack. This is followed by a "YOU WIN, PERFECT" message taken directly from ''VideoGame/StreetFighter2 Turbo'' as Henry smiles awkwardly, which the fail screen lampshades:

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** ''Fleeing the Complex''[='s=] "Convict Allies" route has the KNEE, in which Henry blasts out Grigori and (accidentally) Ellie with Captain Falcon's namesake explosive knee attack.the Knee of Justice. This is followed by a "YOU WIN, PERFECT" message taken directly from ''VideoGame/StreetFighter2 Turbo'' as Henry smiles awkwardly, which the fail screen lampshades:



** Finally, ''Completing the Mission''[='s=] "Capital Gains" route brings the running gag to a tasteful conclusion. Henry and Ellie have to fight the Right Hand Man Reborn, and do so by replicating the iconic smash clip, [[https://www.youtube.com/watch?v=pD_imYhNoQ4 The Wombo Combo]]. Henry finishes it off with his "Stickmin Pawnch" which finally succeeds and kills RHM again.

to:

** Finally, ''Completing the Mission''[='s=] "Capital Gains" route brings the running gag to a tasteful conclusion. Henry and Ellie have to fight the Right Hand Man Reborn, and do so by the correct option is replicating the an iconic smash clip, [[https://www."[[https://www.youtube.com/watch?v=pD_imYhNoQ4 The Wombo Combo]]. Combo]]". Henry finishes it off with his "Stickmin Pawnch" Pawnch", which finally succeeds and kills RHM the Right Hand Man again.

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* ''VideoGame/SuperSmashBros'': When designing characters for the original game on the N64, Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy gave us the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.

to:

* ''VideoGame/SuperSmashBros'': ''VideoGame/SuperSmashBros'':
**
When designing characters for the original game on the N64, Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy gave us the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.spot.
** One of Master Hand's attacks is to punch the ground with a powerful explosion at the impact point.
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* Knuckles in [[VideoGame/SonicBattle Sonic Battle]] has a power move called "Deep Impact," a slow, but destructive punch that causes an explosion when performed. If used by Emerl in conjunction with one of the more powerful "Attack Boost" skill cards, it can potentially cause a OneHitKill on contact.

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* Knuckles in [[VideoGame/SonicBattle Sonic Battle]] ''VideoGame/SonicBattle'' has a power move called "Deep Impact," a slow, but destructive punch that causes an explosion when performed. If used by Emerl in conjunction with one of the more powerful "Attack Boost" skill cards, it can potentially cause a OneHitKill on contact.
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* Knuckles in [[VideoGame/SonicBattle Sonic Battle]] has a power move called "Deep Impact," a slow, but destructive punch that causes an explosion when performed.

to:

* Knuckles in [[VideoGame/SonicBattle Sonic Battle]] has a power move called "Deep Impact," a slow, but destructive punch that causes an explosion when performed. If used by Emerl in conjunction with one of the more powerful "Attack Boost" skill cards, it can potentially cause a OneHitKill on contact.
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* Knuckles in [[VideoGame/SonicBattle Sonic Battle]] has a power move called "Deep Impact," a slow, but destructive punch that causes an explosion when performed.
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*** During the Wano arc, he performs an upgraded version of Red Hawk, combining Gear Third's inflation, Red Hawk's flames, and advanced Armament Haki to create ''Red Roc'', a punch that's strong enough to injure '''Kaido''', one of the Four Emperors, who previously has been able to NoSell pretty much every attack he's taken up to that point.
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[[folder:Comic Books]]
* ''ComicBook/TheGoldenAge'': When the unpowered Dan the Dyna-Mite, sidekick of the hero T.N.T., undergoes an enhancement, he gets [[FlyingBrick superhuman strength, flight]], and the power to give his fists an explosive charge. [[spoiler:Unfortunately, by that point, he's not Daniel Dunbar anymore, he's Adolf Hitler.]]
[[/folder]]
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* ''Manga/MyHeroAcademia'': [[Characters/MyHeroAcademiaKatsukiBakugo Katsuki Bakugo's]] quirk lets him sweat nitroglycerin from his palms. He uses his explosive sweat primarily to propel himself towards his enemies and pound them with palm strikes.

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* ''Manga/MyHeroAcademia'': [[Characters/MyHeroAcademiaKatsukiBakugo Katsuki Bakugo's]] quirk lets him sweat nitroglycerin from his palms. He uses his explosive sweat primarily to propel himself towards toward his enemies and pound them with palm strikes.



* ''Series/UltramanMebius'' has the titular Ultra's Lightning Counter, a supercharged punch which results in an explosion capable of taking out the MonsterOfTheWeek, as one of his many abilities.

to:

* ''Series/UltramanMebius'' has the titular Ultra's Lightning Counter, a supercharged punch which that results in an explosion capable of taking out the MonsterOfTheWeek, as one of his many abilities.



** One of the options in the first proper phase of the "Unseen Burglar" route from ''Stealing the Diamond'' is make Henry attempt to do the Falcon Punch against a night security guard, only to interrupt when he notices that smoke is simply coming out of his fist. To quote the fail screen immediately shown afterwards:

to:

** One of the options in the first proper phase of the "Unseen Burglar" route from ''Stealing the Diamond'' is to make Henry attempt to do the Falcon Punch against a night security guard, only to interrupt when he notices that smoke is simply coming out of his fist. To quote the fail screen immediately shown afterwards:



* ''VideoGame/Splatoon2'': The Splashdown special has the Inkling jump into the air and slam down with a punch that causes an explosion of ink that'll kill anyone in it's radius while also inking the surrounding turf very well.
* ''VideoGame/StreetFighterV'': G's "Smash" attacks have him rushing forward to deliver a explosive punch powered by magma. They get even stronger and explode-ier the more he builds his Presidentiality.

to:

* ''VideoGame/Splatoon2'': The Splashdown special has the Inkling jump into the air and slam down with a punch that causes an explosion of ink that'll kill anyone in it's its radius while also inking the surrounding turf very well.
* ''VideoGame/StreetFighterV'': G's "Smash" attacks have him rushing forward to deliver a an explosive punch powered by magma. They get even stronger and explode-ier the more he builds his Presidentiality.



** {{Superboss}} [[spoiler:Minos Prime]] has an [[ThatOneAttack especially infamous]] explosive ''dropkick''. In his case it's unknown if it's a matter of [[spoiler:soul power]] or if (much like his debris-scattering {{Flash Step}}s) it's just a matter of him hitting ''that hard''.

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** {{Superboss}} [[spoiler:Minos Prime]] has an [[ThatOneAttack especially infamous]] explosive ''dropkick''. In his case case, it's unknown if it's a matter of [[spoiler:soul power]] or if (much like his debris-scattering {{Flash Step}}s) it's just a matter of him hitting ''that hard''.

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* ''Franchise/LeagueOfLegends'': Sett's "Haymaker" channels all of his strength and magical energy into a single, destructive punch that reaches way past the plausible range for your average haymaker. It also deals true damage, meaning he's punching right through his opponents' armor and other defenses.

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* ''Franchise/LeagueOfLegends'': ''Franchise/LeagueOfLegends'':
**
Sett's "Haymaker" channels all of his strength and magical energy into a single, destructive punch that reaches way past the plausible range for your average haymaker. It also deals true damage, meaning he's punching right through his opponents' armor and other defenses.
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** Vi's ''Relentless Force'' explosively charges her next autoattack, blasting through her target to hit everything in a cone behind it.
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** [[BoxingBattler Ideo's]] Destruction Cannon, his signature technique, is powerful enough to send an unconscious giant flying a few meters. Being a member of the [[CreepilyLongArms Longarm Tribe]], Ideo's arms have two elbows; the secret to his technique involves pushing his first elbow to his shoulder, then decompressing the arm as he punches his target for added force.

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** [[BoxingBattler Ideo's]] Destruction Cannon, his signature technique, is powerful enough to send an unconscious giant flying a few meters. Being a member of the [[CreepilyLongArms Longarm Tribe]], Ideo's arms have two elbows; the secret to his technique involves pushing his first elbow to his shoulder, then decompressing the arm as he punches his target for added force.force, with explosive results.

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* ''Manga/OnePiece'': Luffy's Gomu Gomu no Red Hawk is a technique where he uses Armament Haki as a method of igniting his fist, causing a violent explosion on impact with his target.

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* ''Manga/OnePiece'': ''Manga/OnePiece'':
**
Luffy's Gomu Gomu no Red Hawk is a technique where he uses Armament Haki as a method of igniting his fist, causing a violent explosion on impact with his target.target.
** [[BoxingBattler Ideo's]] Destruction Cannon, his signature technique, is powerful enough to send an unconscious giant flying a few meters. Being a member of the [[CreepilyLongArms Longarm Tribe]], Ideo's arms have two elbows; the secret to his technique involves pushing his first elbow to his shoulder, then decompressing the arm as he punches his target for added force.
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None


All good hand to hand fights are decided by how effectively one guy can punch the other guy. Fantastical fistfights usually go the extra mile, with the combatants [[ElementalPunch applying some elemental affinity to their punches]]. Somehow, putting literal firepower into your hands isn't overkill enough, so some people will go even further beyond, having their fists actually detonate on impact. Obviously applying the element of [[PlayingWithFire fire]] is a very effective method of adding that explosive touch to your fisticuffs. However, don't disregard the people who are just so strong that they can punch things hard enough to explode just by force of impact.

Note that while the majority of examples are punch based, explosive kick examples are allowed and encouraged.

to:

All good hand to hand hand-to-hand fights are decided by how effectively one guy can punch the other guy. Fantastical fistfights usually go the extra mile, with the combatants [[ElementalPunch applying some elemental affinity to their punches]]. Somehow, putting literal firepower into your hands isn't overkill enough, so some people will go even further beyond, further, having their fists actually detonate on impact. Obviously applying the element of [[PlayingWithFire fire]] is a very effective method of adding that explosive touch to your fisticuffs. However, don't disregard the people who are just so strong that they can punch things hard enough to explode just by force of impact.

Note that while the majority of examples are punch based, punch-based, explosive kick examples are allowed and encouraged.



* ''Anime/FZeroGPLegend'': Captain Falcon's moveset from ''VideoGame/SuperSmashBros'' was so iconic and inseperable from him, that it made its way back into ''F-Zero'', with the Falcon Punch making an explosive return in the GrandFinale of this anime adaptation.

to:

* ''Anime/FZeroGPLegend'': Captain Falcon's moveset from ''VideoGame/SuperSmashBros'' was so iconic and inseperable inseparable from him, him that it made its way back into ''F-Zero'', with the Falcon Punch making an explosive return in the GrandFinale of this anime adaptation.



* ''Series/UltramanMebius'' has the titular Ultra's Lightning Counter, a supercharged punch which results in an explosion capable of taking out the MonsterOfTheWeek as one of his many abilities.

to:

* ''Series/UltramanMebius'' has the titular Ultra's Lightning Counter, a supercharged punch which results in an explosion capable of taking out the MonsterOfTheWeek MonsterOfTheWeek, as one of his many abilities.



* ''VideoGame/BatmanArkhamAsylum'': At the climax following the boss fight against the Titan enhanced Joker, Batman sprays his fist with explosive gel then punches the Joker in the face, the force detonating the gel, the explosion knocks the Joker out cold.

to:

* ''VideoGame/BatmanArkhamAsylum'': At the climax following the boss fight against the Titan enhanced Titan-enhanced Joker, Batman sprays his fist with explosive gel gel, then punches the Joker in the face, face; the force detonating detonates the gel, gel and the explosion knocks the Joker out cold.



* ''VideoGame/DoomEternal'': The "Blood Punch" has Doomslayer strike with a ton of built up energy, resulting in a blast that can one-shot most basic enemies. It can only be used once he's charged up enough energy by performing Glory Kills.

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* ''VideoGame/DoomEternal'': The "Blood Punch" has Doomslayer strike with a ton of built up built-up energy, resulting in a blast that can one-shot most basic enemies. It can only be used once he's charged up enough energy by performing Glory Kills.



-->'''Blitzwing''': I've told you once, I've told you a thousand times: ''GIVE ME SOME WARNING BEFORE YOU USE ZE PUNCH!''

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-->'''Blitzwing''': -->'''Blitzwing:''' I've told you once, I've told you a thousand times: ''GIVE ME SOME WARNING BEFORE YOU USE ZE PUNCH!''

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All good hand to hand fights are decided by how effectively one guy can punch the other guy. Fantastical Fistfights usually go the extra mile, with the combatants applying some elemental affinity to their punches. Somehow, putting literal firepower into your hands isn't overkill enough, so some people will go even further beyond, having their fists actually detonate on impact. Obviously applying the element of [[PlayingWithFire fire]] is a very effective method of adding that explosive touch to your fisticuffs. However, don't disregard the people who are just so strong that they can punch things hard enough to explode just by force of impact.

to:

All good hand to hand fights are decided by how effectively one guy can punch the other guy. Fantastical Fistfights fistfights usually go the extra mile, with the combatants [[ElementalPunch applying some elemental affinity to their punches.punches]]. Somehow, putting literal firepower into your hands isn't overkill enough, so some people will go even further beyond, having their fists actually detonate on impact. Obviously applying the element of [[PlayingWithFire fire]] is a very effective method of adding that explosive touch to your fisticuffs. However, don't disregard the people who are just so strong that they can punch things hard enough to explode just by force of impact.


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* ''VideoGame/{{ARMS}}'': One of the possible ARMS attributes is Explosion, which allows fully-charged punches to detonate shortly after impact for extra damage. However, most ARMS with this attribute have a unique weakness -- if an opponent hits your charged ARMS before you throw a punch with them, they'll explode in ''your'' face instead.
Is there an issue? Send a MessageReason:
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All good hand to hand fights are decided by how effectively one guy can punch the other guy. Fantastical Fistfights usually go the extra mile, with the combatants applying some elemental affinity to their punches. Somehow, putting literal firepower into your hands isn't overkill enough, so some people will go even further beyond, having their firsts actually detonate on impact. Obviously applying the element of [[PlayingWithFire fire]] is a very effective method of adding that explosive touch to your fisticuffs. However, don't disregard the people who are just so strong that they can punch things hard enough to explode just by force of impact.

to:

All good hand to hand fights are decided by how effectively one guy can punch the other guy. Fantastical Fistfights usually go the extra mile, with the combatants applying some elemental affinity to their punches. Somehow, putting literal firepower into your hands isn't overkill enough, so some people will go even further beyond, having their firsts fists actually detonate on impact. Obviously applying the element of [[PlayingWithFire fire]] is a very effective method of adding that explosive touch to your fisticuffs. However, don't disregard the people who are just so strong that they can punch things hard enough to explode just by force of impact.
Is there an issue? Send a MessageReason:
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[[quoteright:350:[[VideoGame/SuperSmashBros https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_2_667.jpg]]]]

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[[quoteright:350:[[VideoGame/SuperSmashBros [[quoteright:350:[[VideoGame/SuperSmashBrosUltimate https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_2_667.jpg]]]]




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* ''Anime/FZeroGPLegend'': Captain Falcon's moveset from Smash Bros. was so iconic and inseperable from him, that it made it's way back into F-Zero, with the Falcon Punch making an explosive return in the GrandFinale of this anime adapation.

to:

* ''Anime/FZeroGPLegend'': Captain Falcon's moveset from Smash Bros. ''VideoGame/SuperSmashBros'' was so iconic and inseperable from him, that it made it's its way back into F-Zero, ''F-Zero'', with the Falcon Punch making an explosive return in the GrandFinale of this anime adapation.adaptation.



* ''VideoGame/SuperSmashBros'': When designing characters for the original game on the N64, Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go wild with Captain Falcon's moveset. He comes from a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy gave us the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.
* ''Videogame/{{ULTRAKILL}}:''

to:

* ''VideoGame/SuperSmashBros'': When designing characters for the original game on the N64, Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy gave us the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.
* ''Videogame/{{ULTRAKILL}}:''''VideoGame/{{ULTRAKILL}}:''
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* ''VideoGame/FalloutNewVegas'' has the Ballistic Fist, a variant of the PowerFist with a shotgun built into it. Whenever you punch someone, blammo.
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[[/folder]]

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[[/folder]][[/folder]]
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Created from YKTTW

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[[quoteright:350:[[VideoGame/SuperSmashBros https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_2_667.jpg]]]]
[[caption-width-right:350:FALCON! PAWNCH!!!!!!]]

->"''PUNCH HIM SO HARD HE EXPLODES!!!''"
-->-- '''Mr. Torgue''', ''VideoGame/Borderlands2''

All good hand to hand fights are decided by how effectively one guy can punch the other guy. Fantastical Fistfights usually go the extra mile, with the combatants applying some elemental affinity to their punches. Somehow, putting literal firepower into your hands isn't overkill enough, so some people will go even further beyond, having their firsts actually detonate on impact. Obviously applying the element of [[PlayingWithFire fire]] is a very effective method of adding that explosive touch to your fisticuffs. However, don't disregard the people who are just so strong that they can punch things hard enough to explode just by force of impact.

Note that while the majority of examples are punch based, explosive kick examples are allowed and encouraged.

Subtrope of ElementalPunch and MegatonPunch. See also RocketPunch which usually results in the fist itself exploding.

!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Anime/FZeroGPLegend'': Captain Falcon's moveset from Smash Bros. was so iconic and inseperable from him, that it made it's way back into F-Zero, with the Falcon Punch making an explosive return in the GrandFinale of this anime adapation.
* ''Manga/MyHeroAcademia'': [[Characters/MyHeroAcademiaKatsukiBakugo Katsuki Bakugo's]] quirk lets him sweat nitroglycerin from his palms. He uses his explosive sweat primarily to propel himself towards his enemies and pound them with palm strikes.
* ''Manga/OnePiece'': Luffy's Gomu Gomu no Red Hawk is a technique where he uses Armament Haki as a method of igniting his fist, causing a violent explosion on impact with his target.
* In ''Manga/TheRedRangerBecomesAnAdventurerInAnotherWorld'', Red's Burning Kizuna Punch causes an explosion wherever he hits. While helpful for killing monsters, the heat and explosive force incinerate the drop items he'd normally get, leaving him in PerpetualPoverty.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/UltramanMebius'' has the titular Ultra's Lightning Counter, a supercharged punch which results in an explosion capable of taking out the MonsterOfTheWeek as one of his many abilities.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/BatmanArkhamAsylum'': At the climax following the boss fight against the Titan enhanced Joker, Batman sprays his fist with explosive gel then punches the Joker in the face, the force detonating the gel, the explosion knocks the Joker out cold.
* ''VideoGame/TheBindingOfIsaac'': Knockout Drops is an item that turns Isaac's tears into fists with massively increased knockback. Ipecac is an item that replaces Isaac's tears with a massive explosive tear. Put them together and what do you get? Bibidi. Babidi. Boom.
* ''VideoGame/DoomEternal'': The "Blood Punch" has Doomslayer strike with a ton of built up energy, resulting in a blast that can one-shot most basic enemies. It can only be used once he's charged up enough energy by performing Glory Kills.
* In ''VideoGame/FinalFantasyXIV'', the Summoner job's Crimson Cyclone attack has them rush at the target with a burst of flame before jumping and slamming their book into the target as an explosive hammer blow. This causes a fiery pillar to engulf the target and anything near it.
* The ''VideoGame/HenryStickminSeries'' has parodied Captain Falcon's Falcon Punch and similar moves of his thrice.
** One of the options in the first proper phase of the "Unseen Burglar" route from ''Stealing the Diamond'' is make Henry attempt to do the Falcon Punch against a night security guard, only to interrupt when he notices that smoke is simply coming out of his fist. To quote the fail screen immediately shown afterwards:
--->''Only one man is capable of doing that punch.''
** The opposite outcome happens with the "Government Supported Private Investigator" pathway's Falcon Kick from ''Infiltrating the Airship'', which causes Henry to burn himself into ashes.
--->''I think you put too much energy into it that time.''
** ''Fleeing the Complex''[='s=] "Convict Allies" route has the KNEE, in which Henry blasts out Grigori and (accidentally) Ellie with Captain Falcon's namesake explosive knee attack. This is followed by a "YOU WIN, PERFECT" message taken directly from ''VideoGame/StreetFighter2 Turbo'' as Henry smiles awkwardly, which the fail screen lampshades:
--->''Whoa whoa whoa! You can't go mixing fighting game references like that!''
** Finally, ''Completing the Mission''[='s=] "Capital Gains" route brings the running gag to a tasteful conclusion. Henry and Ellie have to fight the Right Hand Man Reborn, and do so by replicating the iconic smash clip, [[https://www.youtube.com/watch?v=pD_imYhNoQ4 The Wombo Combo]]. Henry finishes it off with his "Stickmin Pawnch" which finally succeeds and kills RHM again.
* ''Franchise/TheKingOfFighters'': Almost all of Ralf Jones's punch attacks create powerful explosions with every hit. For example, he can produce a Gatling gun effect with [[RapidFireFisticuffs Vulcan Punch]], come crashing down with Dive Bomber Punch, or blast his opponent to pieces with the unstoppable [[MegatonPunch Galactica Phantom]].
* ''Franchise/LeagueOfLegends'': Sett's "Haymaker" channels all of his strength and magical energy into a single, destructive punch that reaches way past the plausible range for your average haymaker. It also deals true damage, meaning he's punching right through his opponents' armor and other defenses.
* The Loader is ''VideoGame/RiskOfRain2''[='s=] resident boxer, getting up close and personal and beating the shit out of the unending swarm of monsters. Brilliant Behemoth is an item that makes all of your attacks cause explosions on hit. Do the math.
* ''VideoGame/Splatoon2'': The Splashdown special has the Inkling jump into the air and slam down with a punch that causes an explosion of ink that'll kill anyone in it's radius while also inking the surrounding turf very well.
* ''VideoGame/StreetFighterV'': G's "Smash" attacks have him rushing forward to deliver a explosive punch powered by magma. They get even stronger and explode-ier the more he builds his Presidentiality.
* ''VideoGame/SuperSmashBros'': When designing characters for the original game on the N64, Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go wild with Captain Falcon's moveset. He comes from a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy gave us the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.
* ''Videogame/{{ULTRAKILL}}:''
** V1 can have a delayed explosive punch if he's claimed the Knuckleblaster arm from [[MirrorBoss V2]]; the explosion is helpfully provided by a pair of shells packed into the knuckles.
** {{Superboss}} [[spoiler:Minos Prime]] has an [[ThatOneAttack especially infamous]] explosive ''dropkick''. In his case it's unknown if it's a matter of [[spoiler:soul power]] or if (much like his debris-scattering {{Flash Step}}s) it's just a matter of him hitting ''that hard''.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/StarVsTheForcesOfEvil'': Assumed in "Demoncism"; Star is angry at Tom and Marco over the former wanting to undergo a demoncism, and she leaves to go [[PercussiveTherapy punch some trees]] with Pony Head cheering her on. Later, the demoncism goes horribly wrong, [[CorrelationCausationGag setting the forest on fire just as one of Star's punches connects]].
-->'''Pony Head:''' Harder! HARDER! '''''*BOOM*''''' ...Dang, not ''that'' hard.
* ''WesternAnimation/TransformersAnimated'': Lugnut's [[FanNickname Punch Of Kill Everything]] causes [[https://www.youtube.com/watch?v=hojW8wJrA2A&t=145s a huge explosion]] when it connects, but it has [[https://www.youtube.com/watch?v=hojW8wJrA2A&t=610s a tendency to backfire when triggered prematurely]].
-->'''Blitzwing''': I've told you once, I've told you a thousand times: ''GIVE ME SOME WARNING BEFORE YOU USE ZE PUNCH!''
[[/folder]]

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