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* In the world of ''Webcomic/StarImpact'', [[PowersViaWeapon all boxing gloves give a special ability to their wearer]], and early in Chapter 1, Aster tries out a pair called Firework Parade that "can produce small explosions at the end of heavy punches", as [[NonActionGuy Buzz]] says. However, [[LoyalPhlebotinum they wind up being a poor fit for her]].

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* In the world of ''Webcomic/StarImpact'', [[PowersViaWeapon all boxing gloves give a special ability to their wearer]], and [[https://www.starimpactcomic.com/comic/chapter-1-page-6 early in Chapter 1, 1]], Aster tries out a pair called Firework Parade that "can produce small explosions at the end of heavy punches", as [[NonActionGuy Buzz]] says. However, [[https://www.starimpactcomic.com/comic/chapter-1-page-8 However]], [[LoyalPhlebotinum they wind up being a poor fit for her]].
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** When designing characters for [[VideoGame/SuperSmashBros64 the original game]] on the [[Platform/Nintendo64 N64]], Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go hog wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy spawned the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.

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** When designing characters for [[VideoGame/SuperSmashBros64 the original game]] on the [[Platform/Nintendo64 N64]], Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go hog wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. [[note]]All that there was to go on was a short comic in [[VideoGame/FZero1990 the first game]]'s [[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAABE.pdf instruction manual]], which saw him attending to his bounty-hunter duties before the beginning of a race.[[/note]] So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy spawned the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.
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** When designing characters for the original game on the [[Platform/Nintendo64 N64]], Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go hog wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy spawned the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.

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** When designing characters for [[VideoGame/SuperSmashBros64 the original game game]] on the [[Platform/Nintendo64 N64]], Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go hog wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy spawned the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.

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** The opposite outcome happens with the "Government Supported Private Investigator" pathway's Falcon Kick from ''Infiltrating the Airship'', which causes Henry to burn himself into ashes.

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** [[GoneHorriblyRight The opposite outcome outcome]] happens with the "Government Supported Private Investigator" pathway's Falcon Kick from ''Infiltrating the Airship'', which causes Henry to burn himself into ashes.



* ''VideoGame/Splatoon2'': The Splashdown special has the Inkling jump into the air and slam down with a punch that causes an explosion of ink that'll kill anyone in its radius while also inking the surrounding turf very well.

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* ''VideoGame/Splatoon2'': The Splashdown special has the Inkling jump into the air and slam down with a punch that causes an explosion of ink that'll kill anyone in its radius while also inking the surrounding turf very well. ''VideoGame/Splatoon3'''s Triple Splashdown does the same, but with two additional ink-fists.



** When designing characters for the original game on the N64, Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy gave us the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.

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** When designing characters for the original game on the N64, [[Platform/Nintendo64 N64]], Creator/MasahiroSakurai and the team at Creator/HALLaboratory had the freedom to go hog wild with Captain Falcon's moveset. He comes from ''VideoGame/FZero'', a racing game with absolutely no gameplay taking place outside of his vehicle, so there was absolutely no canon inspiration to pull from. So they gave him some basic attacks, applied the fire element to them, and had him be as flashy as possible. This design philosophy gave us spawned the Falcon Punch, an attack where Captain Falcon winds up for a devastating punch that's powered by an explosion in the shape of an actual falcon. He also uses the Falcon Kick, which is faster but weaker than the punch, and the Knee of Justice, which explodes when connecting with the sweet spot.



** {{Superboss}} [[spoiler:Minos Prime]] has an [[ThatOneAttack especially infamous]] explosive ''dropkick''. In his case, it's unknown if it's a matter of [[spoiler:soul power]] or if (much like his debris-scattering {{Flash Step}}s) it's just a matter of him hitting ''that hard''.

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** {{Superboss}} [[spoiler:Minos Prime]] has an [[ThatOneAttack especially infamous]] explosive ''dropkick''. In his case, it's unknown if it's a matter of [[spoiler:soul power]] or if (much like his debris-scattering {{Flash Step}}s) it's just a matter of him hitting ''that hard''.hard.''


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[[folder:Webcomics]]
* In the world of ''Webcomic/StarImpact'', [[PowersViaWeapon all boxing gloves give a special ability to their wearer]], and early in Chapter 1, Aster tries out a pair called Firework Parade that "can produce small explosions at the end of heavy punches", as [[NonActionGuy Buzz]] says. However, [[LoyalPhlebotinum they wind up being a poor fit for her]].
[[/folder]]
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Note that while the majority of examples are punch-based, [[Administrivia/TropesAreTools explosive kick examples are allowed and encouraged]].

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Note that while the majority of examples are punch-based, [[Administrivia/TropesAreTools [[Administrivia/TropesAreFlexible explosive kick examples are allowed and encouraged]].
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Note that while the majority of examples are punch-based, explosive kick examples are allowed and encouraged.

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Note that while the majority of examples are punch-based, [[Administrivia/TropesAreTools explosive kick examples are allowed and encouraged.
encouraged]].






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** ''Fleeing the Complex''[='s=] "Convict Allies" route has the KNEE, in which Henry blasts out Grigori and (accidentally) Ellie with the Knee of Justice. This is followed by a "YOU WIN, PERFECT" message taken directly from ''VideoGame/StreetFighter2 Turbo'' as Henry smiles awkwardly, which the fail screen lampshades:

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** ''Fleeing the Complex''[='s=] "Convict Allies" route has the KNEE, in which Henry blasts out Grigori and (accidentally) Ellie with the Knee of Justice. This is followed by a "YOU WIN, PERFECT" message taken directly from ''VideoGame/StreetFighter2 ''VideoGame/StreetFighterII Turbo'' as Henry smiles awkwardly, which the fail screen lampshades:
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Subtrope of ElementalPunch and MegatonPunch. See also RocketPunch which usually results in the fist itself exploding.

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Subtrope A SubTrope of ElementalPunch and MegatonPunch. See also RocketPunch RocketPunch, which usually results in the fist itself exploding.
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Adding another video-game example.

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* Some home versions of ''[[VideoGame/MortalKombat3 Ultimate Mortal Kombat 3]]'' introduced a finishing move called the Brutality, a series of punches and kicks that end with an explosive punch, turning your opponent into a shower of bones and other assorted gore, far more than what should have come out of their bodies. Brutalities returned in ''Mortal Kombat Trilogy'' and have featured sporadically in the series since then.

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