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* In ''TheElderScrollsVSkyrim'', XP is only earned via StatGrinding. Killing bandits and wolves won't get you XP but killing enough with a bow to rank up your Archery will. Likewise, making a bunch of weapons/armor at the Blacksmiths, making potions via Alchemy or even selling a bunch of stuff will also get you closer to leveling up.

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* In ''TheElderScrollsVSkyrim'', ''VideoGame/TheElderScrolls'' series, starting from ''VideoGame/TheElderScrollsIIDaggerfall'', XP is only earned via StatGrinding. Killing bandits and wolves won't get you XP but killing enough with a bow to rank up your Archery will. Likewise, making a bunch of weapons/armor at the Blacksmiths, making potions via Alchemy or even selling a bunch of stuff will also get you closer to leveling up.
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* ''VideoGame/{{Bioshock 2}}'''s multiplayer works similarly, with the XP referred to in-game as ADAM that players earn from racking up kills, successfully sabotaging machines, and simply finding vials of the stuff lying around.



** In [[spoiler:Homestuck]] a fridge levels up after being thrown at imps. It makes more sense in- actually it doesn't.

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** In [[spoiler:Homestuck]] a fridge levels up after being thrown at imps. It makes more sense in- in-- ... [[http://tvtropes.org/pmwiki/pmwiki.php/Main/MakesJustAsMuchSenseInContext actually it doesn't.doesn't]].
lu127 MOD

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* In ''DarkCloud'' and ''DarkChronicle'', your characters don't gain experience, but their ''weapons'' do.

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* In ''DarkCloud'' ''VideoGame/DarkCloud'' and ''DarkChronicle'', ''VideoGame/DarkChronicle'', your characters don't gain experience, but their ''weapons'' do.
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* In ''GodOfWar'' and ''DevilMayCry'', one gains experience points for killing people, smashing things, and also extra points for hitting things repeatedly without pause, or with a variety of attacks. Subverted, in that its not intangible points you're collecting, but crimson-colored goodies that are spent towards new abilities.

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* In ''GodOfWar'' ''VideoGame/GodOfWar'' and ''DevilMayCry'', one gains experience points for killing people, smashing things, and also extra points for hitting things repeatedly without pause, or with a variety of attacks. Subverted, in that its not intangible points you're collecting, but crimson-colored goodies that are spent towards new abilities.



<<|VideoGameTacticalIndex|>>

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<<|VideoGameTacticalIndex|>>
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* ''ChronoCross'' characters gain levels only when defeating a boss, although the next 5-10 battles after a boss battle will generally give them a slight stat increase as well.

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* ''ChronoCross'' ''VideoGame/ChronoCross'' characters gain levels only when defeating a boss, although the next 5-10 battles after a boss battle will generally give them a slight stat increase as well.
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* Minecraft
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* The old Marvel RPG put out by TSR had Karma. Player characters would get Karma at the end of every adventure chapter if they accomplished mission objectives which they could spend on either either permanently raising attributes or abilities, or they could spend them to modify dice rolls in-game. However, being heroes they lose Karma if they fail objectives or do heinous things. They will lose ALL their experience points if they kill anyone, even villains, and even if accidentally (roll of the dice). Interestingly enough, the character of Wolverine is the only one immune to losing Karma if he kills someone.

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* The old Marvel MarvelComics RPG put out by TSR had Karma. Player characters would get Karma at the end of every adventure chapter if they accomplished mission objectives objectives, which they could spend on either either permanently raising attributes and abilities or abilities, or they could spend them to modify on modifying dice rolls in-game. Karma could also be contributed to a community pool in order to help your teammates out in a tight spot. However, being heroes heroes, they lose Karma if they fail objectives or do heinous things. They will lose ALL of their experience points (with the exception of any Karma specifically set aside, either before a session begins or after it ends, in a sort of "savings account" toward improving your character later on) if they kill anyone, even including villains, and even if accidentally (roll it was by accident (thanks to an unlucky roll of the dice). dice, for example). Interestingly enough, the character of Wolverine [[AntiHero Wolverine]] is the only one immune to losing Karma if he kills someone.
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** ''{{Exalted}}'' has a similar one, in which, with a full day of play and a great deal of acting skill, you ''might'' be able to afford a new Charm at the end of the session. A common criticism is that, due to quirks of the character generation and advancement chart, chargen in ''Exalted'' is a kind of minigame in which you can win dozens or hundreds of free experience points simply by having a build that gets a lot of XP-intensive stuff at chargen at a huge discount, then buys the cheap stuff with XP.
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An important convention of TabletopGames, {{Role Playing Game}}s, games with RPGElements, and the occasional extreme RolePlayingGameVerse, are ExperiencePoints. often abbreviated EP, EXP, or XP. These are tiny imperceptible motes of lessons learned and CharacterDevelopment, the bread and butter of many {{RPG}}s. These are used to either track character progression for [[CharacterLevel leveling up]], or to allow a character to [[PointBuildSystem buy and upgrade abilities]].

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An important convention of TabletopGames, {{Role Playing Game}}s, games with RPGElements, and the occasional extreme RolePlayingGameVerse, are ExperiencePoints.Experience Points. often abbreviated EP, EXP, or XP. These are tiny imperceptible motes of lessons learned and CharacterDevelopment, the bread and butter of many {{RPG}}s. These are used to either track character progression for [[CharacterLevel leveling up]], or to allow a character to [[PointBuildSystem buy and upgrade abilities]].
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Either it\'s a massive enough spoiler that you can\'t really list it on this page, or Kreia is lying, as is routine for her.


* ''KnightsOfTheOldRepublic 2'' makes experience points a plot point. You level up by killing things and getting XP, but it was mentioned by Kreia that a Jedi getting stronger by killing people is seen as unnatural. Essentially, you're using what she calls a Sith technique that makes you more powerful the more you murder people. There's more to it, but you really should play the game (after installing a mod that restores some of the cut content, anyway).
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An important convention of TabletopGames, {{Role Playing Game}}s, games with RPGElements, and the occasional extreme RolePlayingGameVerse, are ExperiencePoints. often abbreviated EP, EXP, or XP. These are tiny imperceptible motes of lessons learned and CharacterDevelopment, the bread and butter of many [[RPG RPGs]]. These are used to either track character progression for [[CharacterLevel leveling up]], or to allow a character to [[PointBuildSystem buy and upgrade abilities]].

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An important convention of TabletopGames, {{Role Playing Game}}s, games with RPGElements, and the occasional extreme RolePlayingGameVerse, are ExperiencePoints. often abbreviated EP, EXP, or XP. These are tiny imperceptible motes of lessons learned and CharacterDevelopment, the bread and butter of many [[RPG RPGs]].{{RPG}}s. These are used to either track character progression for [[CharacterLevel leveling up]], or to allow a character to [[PointBuildSystem buy and upgrade abilities]].
Is there an issue? Send a MessageReason:
None


An important convention of TabletopGames, {{Role Playing Game}}s, games with RPGElements, and the occasional extreme RolePlayingGameVerse, are ExperiencePoints. often abbreviated EP, EXP, or XP. These are tiny imperceptible motes of lessons learned and CharacterDevelopment, the bread and butter of many RPGs. These are used to either track character progression for [[CharacterLevel leveling up]], or to allow a character to [[PointBuildSystem buy and upgrade abilities]].

to:

An important convention of TabletopGames, {{Role Playing Game}}s, games with RPGElements, and the occasional extreme RolePlayingGameVerse, are ExperiencePoints. often abbreviated EP, EXP, or XP. These are tiny imperceptible motes of lessons learned and CharacterDevelopment, the bread and butter of many RPGs.[[RPG RPGs]]. These are used to either track character progression for [[CharacterLevel leveling up]], or to allow a character to [[PointBuildSystem buy and upgrade abilities]].
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None


An important convention of TabletopGames, {{Role Playing Game}}s, games with RPGElements, and the occasional extreme RolePlayingGameVerse, are ExperiencePoints. often abbreviated EXP or XP. These are tiny imperceptible motes of lessons learned and CharacterDevelopment, the bread and butter of any RPG. These are used to either track character progression for [[CharacterLevel leveling up]], or to allow a character to [[PointBuildSystem buy and upgrade abilities]].

to:

An important convention of TabletopGames, {{Role Playing Game}}s, games with RPGElements, and the occasional extreme RolePlayingGameVerse, are ExperiencePoints. often abbreviated EXP EP, EXP, or XP. These are tiny imperceptible motes of lessons learned and CharacterDevelopment, the bread and butter of any RPG.many RPGs. These are used to either track character progression for [[CharacterLevel leveling up]], or to allow a character to [[PointBuildSystem buy and upgrade abilities]].
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* Red Mage from ''EightBitTheater'' does some things for XP, even though that world apparently doesn't have it.

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* Red Mage from ''EightBitTheater'' ''Webcomic/EightBitTheater'' does some things for XP, even though that world apparently doesn't have it.
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*** The reason the system isn't used in the later entries (apart from ''FinalFantasyXI'', which still uses traditional EXP and levels but awards bonuses to skills based on use) is twofold: one, the system was easy to break (beating the crap out of your own party members was an effective way to boost max HP), and two, the system was at least partly broken to begin with (in the original NES version, a ''canceled'' move would be counted just the same as an executed one: repeatedly selecting commands and then backing out would still provide bonuses).

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*** The reason the system isn't used in the later entries (apart from ''FinalFantasyXI'', ''VideoGame/FinalFantasyXI'', which still uses traditional EXP and levels but awards bonuses to skills based on use) is twofold: one, the system was easy to break (beating the crap out of your own party members was an effective way to boost max HP), and two, the system was at least partly broken to begin with (in the original NES version, a ''canceled'' move would be counted just the same as an executed one: repeatedly selecting commands and then backing out would still provide bonuses).
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** ''FinalFantasyII'' is probably the only entry in the series to NOT use XP at all. Instead, stats are raised based on [[StatGrinding what you've been doing in the battle]]. Attack more, get higher strength and weapon proficiency; cast more, get better spells and more intelligence. It even included HP increases for taking a lot of damage and MP increases for casting a lot of spells.

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** ''FinalFantasyII'' ''VideoGame/FinalFantasyII'' is probably the only entry in the series to NOT use XP at all. Instead, stats are raised based on [[StatGrinding what you've been doing in the battle]]. Attack more, get higher strength and weapon proficiency; cast more, get better spells and more intelligence. It even included HP increases for taking a lot of damage and MP increases for casting a lot of spells.
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* In ''TheElderScrollsVSkyrim'', XP is only earned via progressing in skills. Killing bandits and wolves won't get you XP but killing enough with a bow to rank up your Archery will. Likewise, making a bunch of weapons/armor at the Blacksmiths, making potions via Alchemy or even selling a bunch of stuff will also get you closer to leveling up.

to:

* In ''TheElderScrollsVSkyrim'', XP is only earned via progressing in skills.StatGrinding. Killing bandits and wolves won't get you XP but killing enough with a bow to rank up your Archery will. Likewise, making a bunch of weapons/armor at the Blacksmiths, making potions via Alchemy or even selling a bunch of stuff will also get you closer to leveling up.

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* In ''TheElderScrollsVSkyrim'', XP is only earned via progressing in skills. Killing bandits and wolves won't get you XP but killing enough with a bow to rank up your Archery will. Likewise, making a bunch of weapons/armor at the Blacksmiths, making potions via Alchemy or even selling a bunch of stuff will also get you closer to leveling up.
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None


** In [[Homestuck]] a fridge levels up after being thrown at imps. It makes more sense in- actually it doesn't.

to:

** In [[Homestuck]] [[spoiler:Homestuck]] a fridge levels up after being thrown at imps. It makes more sense in- actually it doesn't.
Is there an issue? Send a MessageReason:
None



to:

* The old Marvel RPG put out by TSR had Karma. Player characters would get Karma at the end of every adventure chapter if they accomplished mission objectives which they could spend on either either permanently raising attributes or abilities, or they could spend them to modify dice rolls in-game. However, being heroes they lose Karma if they fail objectives or do heinous things. They will lose ALL their experience points if they kill anyone, even villains, and even if accidentally (roll of the dice). Interestingly enough, the character of Wolverine is the only one immune to losing Karma if he kills someone.
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* ''CaveStory'' does this for weapon levels; experience (triangular coins) is collected from enemies, and is lost by getting hit.

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* ''CaveStory'' ''VideoGame/CaveStory'' does this for weapon levels; experience (triangular coins) is collected from enemies, and is lost by getting hit.
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** ''FinalFantasyTactics'', instead of giving experience to the whole team based on the enemies defeated, gives individual characters experience based on each action taken, and who it was taken against. To the inattentive player, this can lead to a team full of front-line fighters who are over-leveled (from taking constant action in attacking) and mages who are under-leveled (from taking only occasional action that's not certain to work). At worse, it can lead to your whole team being under-leveled--if you try to play efficiently, and take out enemies in as few turns as is necessary, you won't get nearly the same experience for it.
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* The first ''ValkyrieProfile'' has, in addition to the normal experience points you get from battles, Story Exp., which goes into a communal bank instead of directly to one character. You can then divvy up that experience in whatever portions you want to any of your characters. It's particularly handy when you get a new, under-leveled character and want to get him or her up to speed, or at least a head start on catching up.
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* VG Cats Explains XP [[http://www.vgcats.com/comics/?strip_id=214 here.]]
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EXP points don\'t exist in real life.


[[AC:RealLife]]
* The Beer Judging Certification Program awards ranks to its judges based on two criteria: The score achieved on their exam and the experience points accrued by a judge. Experience points are awarded by performing one of any number of tasks at a sanctioned BJCP competition, including but not limited to actual beer judging.
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[[AC:Time Management Games]]
*MouseHunt: The 'levels' are called ranks. "Rank Percentage" is gained to "rank up", mostly from catching mice, and there is a significant amount of time between moving up from one rank to another. While each mouse has a certain amount of points, it is NOT directly proportional to the amount of "rank percentage" earned. "Rank percentage" also cannot be lost.
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* In ''Fanfic/WithStringsAttached'', Jeft the gamer talks occasionally about Stress Experience, or SEx, that his characters receive.

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* In ''Fanfic/WithStringsAttached'', Jeft the gamer talks occasionally about Stress Experience, or SEx, S Ex, that his characters receive.
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[[AC: Fan Works]]
* In ''Fanfic/WithStringsAttached'', Jeft the gamer talks occasionally about Stress Experience, or SEx, that his characters receive.
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* ''SystemShock 2'', ''DeusEx'' and ''VampireTheMasqueradeBloodlines'' all award fixed amounts of XP not for slaying enemies but for particular achievements on the way towards the next major objective. The two latter ones also grant additional points for solving the problems in a non-standard way or finding hidden routes.

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* ''SystemShock 2'', ''DeusEx'' ''VideoGame/DeusEx'' and ''VampireTheMasqueradeBloodlines'' all award fixed amounts of XP not for slaying enemies but for particular achievements on the way towards the next major objective. The two latter ones also grant additional points for solving the problems in a non-standard way or finding hidden routes.
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* The CallOfDuty ModernWarfare series has this, alongside a military-rank-themed CharacterLevel system. Earn XP from kills and from completing challenges.

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* The CallOfDuty ModernWarfare ''CallOfDuty: ModernWarfare'' series has this, this for its multiplayer, alongside a military-rank-themed CharacterLevel system. Earn XP from kills and from completing challenges.

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