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* ''VideoGame/SnufkinMelodyOfMoominvalley'': Snufkin levels up by collecting Inspiration, which is mostly obtained by running through certain bushes, destroying the Park Keeper's property, and completing sidequests. The higher Snufkin's Inspiration level is, the more creatures will respond to his music.
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* In the ''Franchise/FireEmblem'' series, experience is not only gained from killing enemies, but also from healing allies, using thieves to steal enemy items or weapons and using [[SpoonyBard dancers]] to allow another unit to move again.

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* In the ''Franchise/FireEmblem'' series, experience is not only gained from killing enemies, but also from healing allies, using thieves to steal enemy items or weapons and using [[SpoonyBard [[TheBard dancers]] to allow another unit to move again.
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* In ''Super Snail'' from [=QCplay=] Limited, what qualifies as experience points are Demon God Cells and these cells correspond to your various forms: zombie, demon, angel, mutant, mecha and dragon. Demon God Cells are spent to improve certain faculties of your base form, such as spending angel cells can [[SkillScoresAndPerks earn a perk]] whenever your Faith score reaches a threshold. The cells are also spent to improve a specific form if you repaired the evolutionary enhancement machine.

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* In ''Super Snail'' from [=QCplay=] Limited, what qualifies as experience points are Demon God Cells and these cells correspond to your various forms: zombie, demon, angel, mutant, mecha and dragon. Demon God Cells are spent to improve certain faculties of your base form, such as spending angel cells can [[SkillScoresAndPerks earn a perk]] whenever your Faith score reaches a threshold. The cells are also spent to improve a specific form if you repaired the evolutionary enhancement machine. Demon God Cells are found randomly when exploring a country and can be purchased from stores or won in events.

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Moved to a more appropriate area


[[folder:Gamebooks]]
* ''Literature/BloodSword'' is unlike many other gamebooks in that your character or characters will gain experience. You get 200 experience points after the end of the adventure which is divided evenly amongst each party member. During the adventure, Warriors may have lost some experience if they did something [[KarmaMeter dishonourable or cowardly]] and in the [[EarlyInstallmentWeirdness first book only]], you get bonus experience if you kill powerful optional enemies (Nebulon, a declining demon-god, and Skyrmir, legendary chief of the frost giants).
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* ''Literature/BloodSword'' is unlike other gamebooks in that your character or characters will gain experience. You get 200 experience points after the end of the adventure which is divided evenly amongst each party member. During the adventure, Warriors may have lost some experience if they did something [[KarmaMeter dishonourable or cowardly]] and in the [[EarlyInstallmentWeirdness first book only]], you get bonus experience if you kill powerful optional enemies (Nebulon, a declining demon-god, and Skyrmir, legendary chief of the frost giants).

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Moved an example as it was placed in a wrong area


''Shadow Tower'' from Creator/FromSoftware doesn't have experience. Instead each time you kill a specific demon, your attributes improve according to whatever the demon provides according to [[MonsterCompendium its bestiary]].


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* ''Shadow Tower'' from Creator/FromSoftware doesn't have experience. Instead each time you kill a specific demon, your attributes improve according to whatever the demon provides according to [[MonsterCompendium its bestiary]].
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''Shadow Tower'' from Creator/FromSoftware doesn't have experience. Instead each time you kill a specific demon, your attributes improve according to whatever the demon provides according to its bestiary.

to:

''Shadow Tower'' from Creator/FromSoftware doesn't have experience. Instead each time you kill a specific demon, your attributes improve according to whatever the demon provides according to [[MonsterCompendium its bestiary.bestiary]].

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''Shadow Tower'' from Creator/FromSoftware doesn't have experience. Instead each time you kill a specific demon, your attributes improve according to whatever the demon provides according to its bestiary.



* ''VideoGame/RemnantFromTheAshes'', experience points are earned from killing but quite uniquely you only ever need 1500 experience to gain a trait point to put [[SkillScoresAndPerks in a trait]]. There is no inflation for how much experience you need nor is there an experience cap like in VideoGame/BaldursGate. So is possible to become a MasterOfAll.

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* ''VideoGame/RemnantFromTheAshes'', experience points are earned from killing enemies and completing quests, but quite uniquely you only ever need 1500 experience to gain a trait point to put [[SkillScoresAndPerks in a trait]]. There is no inflation for how much experience you need nor is there an experience cap like in VideoGame/BaldursGate. So is possible to become a MasterOfAll.
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* ''VideoGame/RemnantFromTheAshes'', experience points are earned from killing but quite uniquely you only ever need 1500 experience to gain a level which nets you 1pt to put [[SkillScoresAndPerks in a trait]]. There is no inflation for how much experience you need to gain a level.

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* ''VideoGame/RemnantFromTheAshes'', experience points are earned from killing but quite uniquely you only ever need 1500 experience to gain a level which nets you 1pt trait point to put [[SkillScoresAndPerks in a trait]]. There is no inflation for how much experience you need nor is there an experience cap like in VideoGame/BaldursGate. So is possible to gain become a level.MasterOfAll.

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* In ''VideoGame/TwentyMinutesTillDawn'', experience points are white dots that need to be collected by walking near them. Depending on how many monsters there are, this can be risky.

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* In ''VideoGame/TwentyMinutesTillDawn'', experience points are white dots that need to be collected by walking near them. Depending on how many monsters there are, this can be risky. other survival shooters use a similar method of Xp crystals or their equivalent to pick up.


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* ''VideoGame/RemnantFromTheAshes'', experience points are earned from killing but quite uniquely you only ever need 1500 experience to gain a level which nets you 1pt to put [[SkillScoresAndPerks in a trait]]. There is no inflation for how much experience you need to gain a level.
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* In ''Super Snail'' from [=QCplay=] Limited, what qualifies as experience points are Demon God Cells and these cells correspond to your various forms: zombie, demon, angel, mutant, mecha and dragon. Demon God Cells are spent to improve certain faculties of your base form, such as spending angel cells can earn a perk whenever your Faith score reaches a threshold. The cells are also spent to improve a specific form if you repaired the evolutionary enhancement machine.

to:

* In ''Super Snail'' from [=QCplay=] Limited, what qualifies as experience points are Demon God Cells and these cells correspond to your various forms: zombie, demon, angel, mutant, mecha and dragon. Demon God Cells are spent to improve certain faculties of your base form, such as spending angel cells can [[SkillScoresAndPerks earn a perk perk]] whenever your Faith score reaches a threshold. The cells are also spent to improve a specific form if you repaired the evolutionary enhancement machine.
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None


* In ''Super Snail'' from [=QCplay=] Limited, what qualifies as experience points are cells and these cells correspond to your various forms: zombie, demon, angel, mutant, mecha and dragon. Cells are spent to improve certain faculties of your base form, such as spending angel cells can earn a perk whenever your Faith score reaches a threshold. Cells are also spent to improve a specific form if you repaired the evolutionary enhancement machine.

to:

* In ''Super Snail'' from [=QCplay=] Limited, what qualifies as experience points are cells Demon God Cells and these cells correspond to your various forms: zombie, demon, angel, mutant, mecha and dragon. Demon God Cells are spent to improve certain faculties of your base form, such as spending angel cells can earn a perk whenever your Faith score reaches a threshold. Cells The cells are also spent to improve a specific form if you repaired the evolutionary enhancement machine.
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* ''TabletopGame/NoneShallPass'' gives players Experience for defeating monsters and for selecting certain actions (mainly Practice, but others may be available depending on the character). Experience can be spent to upgrade Guard cards, which increases the effectiveness of your available actions.
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* In ''Super Snail'' from [=QCplay=] Limited, what qualifies as experience points are cells and these cells correspond to your various forms: zombie, demon, angel, mutant, mecha and dragon. Cells are spent to improve certain faculties of your base form, such as spending angel cells can earn a perk whenever your Faith score reaches a threshold. Cells are also spent to improve a specific form if you repaired the evolutionary enhancement machine.
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': Although hidden from the player, this is what the game's DynamicDifficulty system uses as a reference for the player's strength. Every enemy type (including different ranks of the same enemy) has a different point value, and defeating them will add their points to a counter. Once you've defeated 10 enemies of a specific type, they will no longer contribute to the points total. Reaching certain experience point milestones will upgrade all enemies of a certain type to the next level.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'': Wild]]'' and ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'': Although hidden from the player, this is what the game's DynamicDifficulty system uses as a reference for the player's strength. Every enemy type (including different ranks of the same enemy) has a different point value, and defeating them will add their points to a counter. Once you've defeated 10 enemies of a specific type, they will no longer contribute to the points total. Reaching certain experience point milestones will upgrade all enemies of a certain type to the next level.
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Reverting per Repair Thread. Please don't change tagged captions without consulting the thread.


[[caption-width-right:350:A WikiWalk teaches you many new tropes ([[JustForFun/TvTropesWillRuinYourLife -1000 Experience]]).]]

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[[caption-width-right:350:A WikiWalk teaches you many new tropes ([[JustForFun/TvTropesWillRuinYourLife -1000 Experience]]).(+1000 Experience).]]
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* In ''Anime/DigimonTamers'', Franchise/{{Digimon}} gain strength by [[CannibalismSuperpower absorbing the data of fallen opponents]] with it effectively being this. TheLeader Takato convinces the others to stop doing it in the hopes that their past enemies could be [[BornAgainImmortality reborn elsewhere]], [[PacifismBackfire but unfortunately]] [[DarkerAndEdgier they lived in the one setting where this wasn't the case]].

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