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* On the Swedish island of Öland there is a place called Sandby borg (''Sandby burg'') which had long been held as haunted due to something terrible happening there. What exactly happened no one remembered, just the "common knowledge" that something awful once occurred there. Archeologists suspected that an old holdfast once stood on the spot based on the place and went to excavate in 2011. To their horror they quickly found the remains of an Iron Age fort, as well as the inhabitants of said fort that had been massacred (including small children and babies) 1500 years ago. The victims laid were they had been murdered (forensics determined that most of the victims were executed rather than killed in battle), having been left to rot and no one had come to the place to bury the dead or even steal their valuables (which were all discovered by the archeologists). The association of the area as a place of horror then lived despite the memory of what happened was forgotten.
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* In the short story "A Hot Time in the Old Town" by Desmond Warzel, a racism fueled murder in a rental house somehow poisoned the place with hatred. After the house killed another black tenant, the house's owner never looked for more tenants. Instead, he spent the rest of his life watching over the house to make sure it didn't claim more victims.

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* In the short story "A Hot Time in the Old Town" by Desmond Warzel, Creator/DesmondWarzel, a racism fueled murder in a rental house somehow poisoned the place with hatred. After the house killed another black tenant, the house's owner never looked for more tenants. Instead, he spent the rest of his life watching over the house to make sure it didn't claim more victims.
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* ''Series/TheLordOfTheRingsTheRingsOfPower'': Sauron's secret fortress in the Forodwaith was the witness to some gruesome experiments that Sauron did on the Orcs. Centuries later, when Galadriel arrives, the fortress is barely more than a cemetery. Galadriel notices that Sauron used black magic and whatever happened he did with it, it was so gruesome and evil that not even fire from torches can give any heat at all.
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* In ''WebOriginal/HumperMonkeysGhostStory,'' the barracks Monkey calls home used to be one of the places the Waffen SS trained their {{Torture Technician}}s. The place is thouroughly haunted, causing the strange deaths of about one NCO a month. It also has the requisite areas of palpable hostility, strange sounds at midnight, nightmare-inducing qualities, and electrical phenomena (to whit, phonecalls on disconnected lines consisting of panting) associated with haunted houses.

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* In ''WebOriginal/HumperMonkeysGhostStory,'' ''Literature/HumperMonkeysGhostStory,'' the barracks Monkey calls home used to be one of the places the Waffen SS trained their {{Torture Technician}}s. The place is thouroughly haunted, causing the strange deaths of about one NCO a month. It also has the requisite areas of palpable hostility, strange sounds at midnight, nightmare-inducing qualities, and electrical phenomena (to whit, phonecalls on disconnected lines consisting of panting) associated with haunted houses.
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* Like the home of Fred and Rose West, this happened to the house of alleged South African pedophilic serial killer Gert van Rooyen. Van Rooyen is generally considered guilty because one of his victims, 16-year-old Joan Booysen, escaped captivity in the house and informed the police, but Van Rooyen was never taken into custody as he killed himself and his accomplice, Joey Haarhoff, before police could question or charge him. Despite a lot of circumstantial evidence, none of the bodies of the missing children he is believed to have abducted and assaulted have ever been found. The bank claimed the property but eventually donated it to the South African Police, who systematically demolished the house and gardens in search of traces of the missing children. They never did, and the plot of land in Pretoria is still empty as of 2023.
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* Related to the above, any place with radiocative waste or lingering contamination is as close as you can get to a scientific version of this trope in real life - altough it's 'evil' only in the sense that it's harmful to living beings. Of particular note is the Red Forest in the Chernobyl Exclusion Zone, one of the most contaminated areas in the entire planet that is, effectively, a real-life haunted forest that can kill you if you stay in it for too long.
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How comfortable would you be with moving into the old DarkLord's citadel? Or spending the night in [[{{Dracula}} Count Dracula]]'s vacant coffin? Maybe you would fancy a dip in the old dunking pond where the witch was finally defeated? If you feel that some unspeakable lingering evil will come to claim your soul and send you into damnation if you even think about doing these things then you have the right instincts.

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How comfortable would you be with moving into the old DarkLord's EvilOverlord's citadel? Or spending the night in [[{{Dracula}} Count Dracula]]'s vacant coffin? Maybe you would fancy a dip in the old dunking pond where the witch was finally defeated? If you feel that some unspeakable lingering evil will come to claim your soul and send you into damnation if you even think about doing these things then you have the right instincts.
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* The concept of Nuclear Semiotics is the theoretical usage of signs and messages to invoke this trope on future human civilizations to leave depositories of nuclear waste, which can take thousands of years to break down, well enough alone. While several non-verbal ways have been devised to account for differences in language, the verbal message is perhaps the most famous and most haunting:
--> This place is a message... and part of a system of messages... pay attention to it!
--> Sending this message was important to us. We considered ourselves to be a powerful culture.
--> This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here.
--> [[SealedEvilInACan What is here was dangerous and repulsive to us]]. This message is a warning about danger.
--> The danger is in a particular location... it increases towards a center... the center of danger is here... of a particular size and shape, and below us.
--> The danger is still present, in your time, as it was in ours.
--> [[TheCorruption The danger is to the body, and it can kill.]]
--> The form of the danger is an emanation of energy.
--> [[DugTooDeep The danger is unleashed only if you substantially disturb this place physically.]] This place is best shunned and left uninhabited.
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* ''VideoGame/{{Terraria}}'': The Corruption, Crimson, and Hallow biomes, which infect 'pure' biomes such as the forest, desert, or jungle. The former two spawn {{Eldritch Abomination}}s, while the last biome is a CrapsaccharineWorld. Before beating the DiscOneFinalBoss and entering Hardmode, these biomes can only spread through grass and foliage, but afterwards, they spread much more aggressively; if no contingencies[[note]]such as isolation cordons and block purification[[/note]] are made by the player, they're easily able to corrupt half of the overworld before the defeat of another boss slows the spreading of these biomes. The Dryad can keep track of how much of the world has been infected by these biomes and will tell you when asked.
* ''VideoGame/{{Thaumcraft}}''. One of the core mechanics of most versions of this ''VideoGame/{{Minecraft}}'' GameMod is "Taint", which spreads through and corrupts the world. Is used differently throughout each version.
** ''Thaumcraft 2'': If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.

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* ''VideoGame/{{Terraria}}'': The Corruption, Crimson, and Hallow biomes, which infect 'pure' biomes such as the forest, desert, or jungle. The former two spawn {{Eldritch Abomination}}s, while the last biome is a CrapsaccharineWorld. Before beating the DiscOneFinalBoss and entering Hardmode, these biomes can only spread through grass and foliage, but afterwards, they spread much more aggressively; if no contingencies[[note]]such as isolation cordons and block purification[[/note]] are made by the player, they're easily able to corrupt half of the overworld before the defeat of another boss slows the spreading of these biomes. The Dryad can keep track of how much of the world has been infected by these biomes and will tell you when asked.
asked, and sells purification poweder that restores purity to a small area of effect; the Steampunker, a Hardmode NPC, sells the Clentaminator, a [[UtilityWeapon non-combat spray gun]] that alters biomes on huge swathes of terrain based on what solution it's loaded with[[note]]after the FinalBoss, it can be upgraded with Shimmer into the Terraformer, an even more efficient version[[/note]]. You can clean up, corrupt, crimsonify or hallowify the entire world with it, in a handful of minutes.
* ''VideoGame/{{Thaumcraft}}''. One of the core mechanics of most versions of this ''VideoGame/{{Minecraft}}'' GameMod is "Taint", which spreads through and corrupts the world. Is It'ss used differently throughout each version.
** ''Thaumcraft 2'': If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil always hostile LightningBruiser versions of themselves... and some of them will help the Taint spread.
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Compare SealedEvilInACan (for when a presence is sealed within a place), LeakingCanOfEvil (for when the originator of the evil is not directly present but is still is an active part of the threat), MurderIntoMalevolence (when an act of evil taints a being instead of a place) and VillainousLegacy (for when the work of a villain lives beyond them). See also UnholyGround. See ResidualEvilEntity for when evil "taint" gets "washed away", but winds up as another creature later.

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Compare SealedEvilInACan (for when a presence is sealed within a place), LeakingCanOfEvil (for when the originator of the evil is not directly present but is still is an active part of the threat), MurderIntoMalevolence (when an act of evil taints a being instead of a place) and VillainousLegacy (for when the work of a villain lives beyond them). See also UnholyGround. See ResidualEvilEntity for when evil "taint" gets "washed away", but winds up as another creature later.
later, and FantasticFallout, for when intense magic use permanently alters or taints a location.



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* ''Literature/LukeThePlagueSonOfNurgle'': Luke's [[ThePigpen transcendent filthiness]] appears to have infected the room he lived in on a level that transcends the physical. Even after the room was cleansed and scrubbed, spending too long in it starts to turn a previously-human girl into another Luke.
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* ''VideoGame/{{Thaumcraft}}''. One of the core mechanics of most versions of this ''VideoGame/{{Minecraft}}'' GameMod is "Taint", which spreads through and corrupts the world. Is used differently throughout each version.
** ''Thaumcraft 2'': If an area's atmosphere becomes saturated with Taint, surface-level blocks will gradually change into Taint Blocks. In addition to making them impossible to extract usable resources from, most mobs that spawn on them will be AlwaysChaoticEvil LightningBruiser versions of themselves... and some of them will help the Taint spread.
** ''Thaumcraft 3'': Taint is replaced with Flux. It still has consequences for overdoing things with thaumaturgy but no longer to the extent of the world destroying levels of taint that were possible in Thaumcraft 2.
** ''Thaumcraft 4'': Taint is back in the shape of small biomes automatically generated in the world. Taint can be artificially spread through Flux Goo (created mostly by careless alchemy), and can also corrupt Aura Nodes, the focal points of magic that exist in the world. Fortunately, its spread can be turned off in the mod's config file.
** ''Thaumcraft 6'': Taint does not spawn naturaly, only appearing from a Flux Rift when too much Flux is in the aura.
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* ''Literature/TheWheelOfTime'' Series provides us with the nightmarish hell hole of Shadar Logoth. The city was once a great and heroic city on the side of light but during a long war against the full onslaught of the Shadow - (Analog to the Devil), the city got a new counselor that convinced the people of the city that they had to be as dark and as hard as the Shadow to stand a chance. This attitude led quickly to the city abandoning all its allies to fend for themselves against the shadow and created an air of supreme paranoia within all its residents. The atmosphere of hatred within the city was literally so potent that it seeps into the foundations of the city. Fast Forward a thousand years or so and Shadar Logoth has become an EldritchLocation that serves as the only source of evil within the entire series on par with the Shadow.
* In ''Literature/DragonBones'' castle Hurog is stained by the evil magic that turned the place into a PoweredByAForsakenChild building. This is implied to be the reason why an unusual high number of people don't survive their childhood there, turn mad, or have other things wrong with them. Ciarra, for example, was born mute, with no physical reason to be found. [[spoiler: She gets better once the place is de-cursed and she goes to live somewhere else.]]

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* ''Literature/TheWheelOfTime'' Series provides us with the nightmarish hell hole of Shadar Logoth. The city was once a great and heroic city on the side of light but during a long war against the full onslaught of the Shadow - (Analog to the Devil), the city got a new counselor that convinced the people of the city that they had to be as dark and as hard as the Shadow to stand a chance. This attitude led quickly to the city abandoning all its allies to fend for themselves against the shadow and created an air of supreme paranoia within all its residents. The atmosphere of hatred within the city was literally so potent that it seeps into the foundations of the city. Fast Forward a thousand years or so and Shadar Logoth has become an EldritchLocation that serves as the only source of evil within the entire series on par with the Shadow.
* In ''Literature/DragonBones'' the ''Literature/{{Hurog}}'' duology, castle Hurog is stained by the evil magic that turned the place into a PoweredByAForsakenChild building. This is implied to be the reason why an unusual high number of people don't survive their childhood there, turn mad, or have other things wrong with them. Ciarra, for example, was born mute, with no physical reason to be found. [[spoiler: She [[spoiler:She gets better once the place is de-cursed and she goes to live somewhere else.]]



** Also in "Heir to the Empire" Luke visits Dagobah to see if Yoda had left any behind any writings or other materials that could help him in training Jedi. Luke finds a beckon call in the middle of the infamous dark side cave by Yoda's former home. Upon revealing it to Leia, she tells Luke that a Dark Jedi had once traveled to Dagobah and was confronted by a Jedi there who was a member of the same mysterious species that Yoda was. When the Dark Jedi was killed by the Jedi, the cave he died in was imbued with his presence. [[note]] Zhan implied that Yoda was the Jedi who confronted the Dark Jedi, but later ''Legends'' works stated it was not Yoda, but another Jedi named Minch who took down the Dark Jedi.[[/note]]

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** Also in "Heir to the Empire" Empire", Luke visits Dagobah to see if Yoda had left any behind any writings or other materials that could help him in training Jedi. Luke finds a beckon call in the middle of the infamous dark side cave by Yoda's former home. Upon revealing it to Leia, she tells Luke that a Dark Jedi had once traveled to Dagobah and was confronted by a Jedi there who was a member of the same mysterious species that Yoda was. When the Dark Jedi was killed by the Jedi, the cave he died in was imbued with his presence. [[note]] Zhan implied that Yoda was the Jedi who confronted the Dark Jedi, but later ''Legends'' works stated it was not Yoda, but another Jedi named Minch who took down the Dark Jedi.[[/note]]
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* ''VideoGame/SongOfHorror'': Locations where the [[EldritchAbomination Presence]]'s titular song has played become permanently haunted by it, and anyone in these locations is vulnerable to being siprited away by its manifestations. Most of the levels take place in locations where it has been played via the [[OminousMusicBoxTune music box]].

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* ''VideoGame/SongOfHorror'': Locations where the [[EldritchAbomination Presence]]'s titular song has played become permanently haunted by it, and anyone in these locations is vulnerable to [[DraggedOffToHell being siprited away spirited away]] by its manifestations. Most of the levels take place in locations where it has been played via the [[OminousMusicBoxTune music box]].
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* ''VideoGame/{{Doom}}'': If the statement that "the Demons have brought their own reality with them" in ''VideoGame/DoomII'''s story text is anything to go by, being tainted by evil is why none of the canon levels from the ''Doom'' series' 2D graphics era to be set in the land of the living look at all recognizably or convincingly like a real-life example of the type of location the level name suggests it is supposed to be. This trope could also be seen in the first game when going from Phobos to Deimos. The facilities on Deimos show various signs of demonic influence -- rivers of blood and magma, vines growing on the walls, a [[RedSkyTakeWarning blood-red sky]], and demonic symbols inscribed in various places. It all builds up to TheReveal that [[spoiler:Deimos has been transported to Hell]].

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* ''VideoGame/{{Doom}}'': If the statement that "the Demons have brought their own reality with them" in ''VideoGame/DoomII'''s story text is anything to go by, being tainted by evil is why none of the canon levels from the ''Doom'' series' 2D graphics era to be set in the land of the living look at all recognizably or convincingly like a real-life example of the type of location the level name suggests it is supposed to be. This trope could also be seen in the first game when going from Phobos to Deimos. The facilities on Deimos show various signs of demonic influence -- rivers of blood and magma, vines growing on the walls, a [[RedSkyTakeWarning blood-red sky]], and demonic symbols inscribed in various places.places, and a few rooms with surfaces of flesh and intestine, with or without skin. It all builds up to TheReveal that [[spoiler:Deimos has been transported to Hell]].
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** The region of Etherdale has the misfortune of being located between two such spawn sites and too far out of the way for anyone to have done anything about it until recently. The result is not pretty. The vast majority of witches and magical girls who spawned in either of the two sites had nowhere to go, and ended up going insane before long, forming into groups of feral witches known as Covens. And since ClapYourHandsIfYouBelieve is in effect in the afterlife, these covens started to influence the enviroment, turning it just as twisted and mad as themselves, on top of the already existing bad vibes. At this point, the entire phenomena is self-sustaining, and any girl unlucky enough to spawn in either of the local spawn sites is all but guaranteed to go mad and join a coven, voluntarily or not.

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** The region of Etherdale has the misfortune of being located between two such spawn sites and too far out of the way for anyone to have done anything about it until recently. The result is not pretty. The vast majority of witches and magical girls who spawned in either of the two sites had nowhere to go, and ended up going insane before long, forming into groups of feral witches known as Covens. And since ClapYourHandsIfYouBelieve is in effect in the afterlife, these covens started to influence the enviroment, turning it just as twisted and mad as themselves, on top of the already existing bad vibes. At this point, the entire phenomena is self-sustaining, and any girl unlucky enough to spawn in either of the local spawn sites is all but guaranteed to go mad and join a coven, voluntarily or not. [[FromBadToWorse And then some human traffickers moved in]].
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** The region of Etherdale has the misfortune of being located between two such spawn sites and too far out of the way for anyone to have done anything about it until recently. The result is not pretty. The vast majority of witches and magical girls who spawned in either of the two sites had nowhere to go, and ended up going insane before long, forming into groups of feral witches known as Covens. And since ClapYourHandsIfYouBelieve is in effect in the afterlife, these covens started to influence the enviroment, turning it just as twisted and mad as themselves, on top of the already existing bad vibes. At this point, the entire phenomena is self-sustaining, and any girl unlucky enough to spawn in either of the local spawn sites is all but guaranteed to go mad and join a coven, voluntarily or not.
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* ''Fanfic/ResonanceDays'' has the Spawn Sites, enormous empty cities that simply exist in the afterlife with no known creators. The places have some sort of bad energy to them that makes those who spend too long there lose their minds, and the food, despite being readily available, should not be eaten. To make things worse, this is where recently deceased magical girls and witches wake up, meaning that if they don't find someone to give them the lay of the land quickly, they are very likely to go insane from a mix of bad energies and trauma within their first few weeks. And the kicker? No one knows why they are like this. No one creates them, there is no known reason for them to have such bad energies, and even their names (seen on streetsigns) all sound [[IDontLikeTheSoundOfThatPlace frightening and uninviting]].
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* ''TabletopGame/PrincessTheHopeful:'' Any place where an act of great evil was committed can become tainted by the Darkness, weakening those with good intentions and corrupting the souls of anyone who spends too long or experiences emotional stress within its boundaries. Fortunately, Taint ''can'' be cleansed, either by physically destroying the Tainted Place or by performing deeds of goodness and hope to oppose its corruption.

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* ''TabletopGame/PrincessTheHopeful:'' Any place where an act of great evil was committed can become tainted by the Darkness, weakening those with good intentions and corrupting the souls of anyone who spends too long or experiences emotional stress within its boundaries. Fortunately, Taint ''can'' be cleansed, either by physically destroying the Tainted Place Place[[note]]Though an ''extremely'' deep clean can suffice in some cases if the act(s) weren't performed repeatedly, which is why most places a murder occurs don't get Tainted, as law enforcement tends to do so after most crimes they investigate[[/note]], or by performing deeds of goodness and hope to oppose its corruption.
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** The current page quote shows that this doesn't just apply to structures but the very ground itself. The land leading up to the Black Gate were so polluted and devastated that no life would ever come there again- The Desolation of Mordor. Similarly, the Brown Lands, which used to be the gardens of the Entwives. Exactly ''what'' happened to this land to poison it so was unknown, even to Aragon.

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* ''VideoGame/SongOfHorror'': Locations where the [[EldritchAbomination Presence]]'s titular song has played become permanently haunted by it. Most of the levels take place in locations where it has been played via the [[OminousMusicBoxTune music box]].

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* ''VideoGame/SongOfHorror'': Locations where the [[EldritchAbomination Presence]]'s titular song has played become permanently haunted by it. it, and anyone in these locations is vulnerable to being siprited away by its manifestations. Most of the levels take place in locations where it has been played via the [[OminousMusicBoxTune music box]].box]].
* ''VideoGame/Ashes2063'': Locations in the old world that look clean and un-scavenged often contain a phenomenon called in-game by the name "[[TheCorruption background despair]]", that seems to originate from people dying in despair and manifests as visual and auditory effects, and mechanisms working on their own accord; in high enough concentrations, [[UncertainDoom people can simply vanish]]. More often than not, [[OurGhostsAreDifferent Haunts]] hang around these places. Background despair makes places inhospitable enough that you find part of a military base affected by it boarded off entirely.
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* ''Series/BuffyTheVampireSlayer'': In "Where the Wild Things Are", a children's home turned college dorm (called the Lowell house) is tainted by the lingering psychic mojo of the sexually abused children that once lived there. The mojo manifests itself as a gang of poltergeists that heighten and live vicariously through various college students' steamy err... [[SureLetsGoWithThat interactions]].
* ''Series/StarTrekDeepSpaceNine'': In "Civil Defense", a Cardassian computer program that the Federation accidentally triggers tries to kill every one aboard the station in increasingly severe attempts.
* ''Series/DoctorWho'': In "Ghost Light", the events of the episode left a psychic trace in the house strong enough to terrify the 13-year-old Ace when she broke in a hundred years later.

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* ''Series/BuffyTheVampireSlayer'': In "Where "[[Recap/BuffyTheVampireSlayerS4E18WhereTheWildThingsAre Where the Wild Things Are", Are]]", a children's home turned college dorm (called the Lowell house) is tainted by the lingering psychic mojo of the sexually abused children that once lived there. The mojo manifests itself as a gang of poltergeists {{poltergeist}}s that heighten and live vicariously through various college students' steamy steamy, err... [[SureLetsGoWithThat interactions]].
* ''Series/StarTrekDeepSpaceNine'': In "Civil Defense", "[[Recap/StarTrekDeepSpaceNineS03E07CivilDefense Civil Defense]]", a Cardassian computer program that the Federation accidentally triggers tries to kill every one everyone aboard the station in increasingly severe attempts.
* ''Series/DoctorWho'': In "Ghost Light", "[[Recap/DoctorWhoS26E2GhostLight Ghost Light]]", the events of the episode left a psychic trace in the house strong enough to terrify the 13-year-old Ace when she broke in a hundred years later.



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How comfortable would you be with moving into the old DarkLord's citadel? Or spending the night in [[{{Dracula}} Count Dracula]]'s vacant coffin? Maybe you would you fancy a dip in the old dunking pond where the witch was finally defeated? If you feel that some unspeakable lingering evil will come to claim your soul and send you into damnation if you even think about doing these things then you have the right instincts.

to:

How comfortable would you be with moving into the old DarkLord's citadel? Or spending the night in [[{{Dracula}} Count Dracula]]'s vacant coffin? Maybe you would you fancy a dip in the old dunking pond where the witch was finally defeated? If you feel that some unspeakable lingering evil will come to claim your soul and send you into damnation if you even think about doing these things then you have the right instincts.
Is there an issue? Send a MessageReason:
None


** Also in "Heir to the Empire" Luke visits Dagobah to see if Yoda had left any behind any writings or other materials that could help him in training Jedi. Luke finds a beckon call in the middle of the infamous dark side cave by Yoda's former home. Upon revealing it to Leia, she tells Luke that a Dark Jedi had once traveled to Dagobah and was confronted by a Jedi there. When the Dark Jedi was killed by the Jedi, the cave he died in was imbued with his presence.

to:

** Also in "Heir to the Empire" Luke visits Dagobah to see if Yoda had left any behind any writings or other materials that could help him in training Jedi. Luke finds a beckon call in the middle of the infamous dark side cave by Yoda's former home. Upon revealing it to Leia, she tells Luke that a Dark Jedi had once traveled to Dagobah and was confronted by a Jedi there.there who was a member of the same mysterious species that Yoda was. When the Dark Jedi was killed by the Jedi, the cave he died in was imbued with his presence. [[note]] Zhan implied that Yoda was the Jedi who confronted the Dark Jedi, but later ''Legends'' works stated it was not Yoda, but another Jedi named Minch who took down the Dark Jedi.[[/note]]
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* ''Franchise/StarWarsLegends'':
** In ''Literature/TheThrawnTrilogy'' novel "Heir to the Empire" it's averted in the case of the Imperial Palace as New Republic leadership ask Luke Skywalker if he can feel any remnants of the Emperor's presence before they move into the palace. However, even though the Emperor didn't leave any sort of presence behind, their moving in works against the New Republic thanks to Delta Source before it's uncovered.
** Also in "Heir to the Empire" Luke visits Dagobah to see if Yoda had left any behind any writings or other materials that could help him in training Jedi. Luke finds a beckon call in the middle of the infamous dark side cave by Yoda's former home. Upon revealing it to Leia, she tells Luke that a Dark Jedi had once traveled to Dagobah and was confronted by a Jedi there. When the Dark Jedi was killed by the Jedi, the cave he died in was imbued with his presence.
** Both Leia and Mara Jade feel the remaining presence of the Emperor during their respective visits to the Endor system. Leia is particularly affected when the ''Falcon'' travels through the exact spot where the Emperor died, and is overwhelmed by the malevolence she felt there.
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** Likewise, there have been talks to do the same with Columbine, where a similar shooting happened.
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* ''VideoGame/{{Doom}}'': If the statement that "the Demons have brought their own reality with them" in ''Doom II'''s story text is anything to go by, being tainted by evil is why none of the canon levels from the ''Doom'' series' 2D graphics era to be set in the land of the living look at all recognizably or convincingly like a real-life example of the type of location the level name suggests it is supposed to be. This trope could also be seen in the first game when going from Phobos to Deimos. The facilities on Deimos show various signs of demonic influence -- rivers of blood and magma, vines growing on the walls, a [[RedSkyTakeWarning blood-red sky]], and demonic symbols inscribed in various places. It all builds up to TheReveal that [[spoiler:Deimos has been transported to Hell]].

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* ''VideoGame/{{Doom}}'': If the statement that "the Demons have brought their own reality with them" in ''Doom II'''s ''VideoGame/DoomII'''s story text is anything to go by, being tainted by evil is why none of the canon levels from the ''Doom'' series' 2D graphics era to be set in the land of the living look at all recognizably or convincingly like a real-life example of the type of location the level name suggests it is supposed to be. This trope could also be seen in the first game when going from Phobos to Deimos. The facilities on Deimos show various signs of demonic influence -- rivers of blood and magma, vines growing on the walls, a [[RedSkyTakeWarning blood-red sky]], and demonic symbols inscribed in various places. It all builds up to TheReveal that [[spoiler:Deimos has been transported to Hell]].

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* ''VideoGame/WorldOfWarcraft'': Pandaria is a continent wide example of this phenomenon. Although it looks charming, Pandaria is infested with the disturbingly powerful remnants of an exceedingly nasty Old One known as Y'Shaarj. Although he was defeated by the Titans long ago, Y'Shaarj cursed the land with his dying breath to be forever riddled with shadows of "his former self". The curse is thought to be behind the shadowy emotion eaters known as the Sha, as well as other mysterious phenomena that plague the island.

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* ''VideoGame/WorldOfWarcraft'': ''VideoGame/WorldOfWarcraft'':
** Areas invaded by the Legion are often heavily corrupted by fel energy - plants become sickly or die, animals are driven mad, and even water becomes contaminated. Felwood, the Badlands, and other regions are so badly tainted that even decades later they remain ruined.
** Shadowmoon Valley was a vibrant grassland until Gul'dan used the Cipher of Damnation to sever the connection between the Orcs and the elements. This created a massive fel volcano at the center of the valley which turned the entire region into a volcanic hellscape. Even decades later, the act was so vile that the memory of Gul'dan's betrayal continues to repeat itself.
**
Pandaria is a continent wide example of this phenomenon. Although it looks charming, Pandaria is infested with the disturbingly powerful remnants of an exceedingly nasty Old One known as Y'Shaarj. Although he was defeated by the Titans long ago, Y'Shaarj cursed the land with his dying breath to be forever riddled with shadows of "his former self". The curse is thought to be behind the shadowy emotion eaters known as the Sha, as well as other mysterious phenomena that plague the island.island.
** On Draenor, the god Sethe was killed long ago but the land where his body and blood fell were corrupted beyond recovery. His blood still boils in pools between the Spires and any arakkoa who touches it is twisted physically and magically.
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* A MaybeMagicMaybeMundane example is in ''Literature/ASongOfIceAndFire'': the castle Harrenhal was built by the tyrannical king [[{{Egopolis}} Harren]], who died right there when a dragon roasted the castle, and him with it. Since then, everyone that has become master of Harrenhal and its attached fief winds up being destroyed in one way or another, and as a result Harrenhal itself is widely believed to be an unholy and cursed place.

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* A MaybeMagicMaybeMundane example is in ''Literature/ASongOfIceAndFire'': the castle Harrenhal was built by the tyrannical king [[{{Egopolis}} Harren]], who died right there when a dragon roasted the castle, and him with it. Since then, everyone that has become master of Harrenhal and its attached fief winds up being destroyed in one way or another, and as a result Harrenhal itself is widely believed to be an unholy and cursed place. The mundane explanation is that Harrenhal is absurdly huge and expensive and so impossible to adequately supply and man, plus it's still damaged from the aforementioned dragon-roasting. On the magical side of things, those flaws had little to do with the fates of the last few people to own the place.

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