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* ''VideoGame{{Bayonetta}}'' will occasionally have you protect the little girl Cereza. These missions, however, are usually very short and Cereza's health goes down very slowly. It even regenerates! The enemy angels not even aiming for Cereza doesn't hurt either.
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* ''SpyroTheDragon2'' had an infamously bad escort mission in the Fracture Hills level, wherein you escort a clearly-senile Alchemist to Hunter so the former can undo the stone block he encased Hunter's feet in. Unfortunately, he takes the longest, stupidest path through a field of unkillable enemies ... when if he turned left at the beginning, not only would he be safe, but he would reach his destination in a significant fraction of the time.
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* ''SpyroTheDragon2'' had an infamously bad escort mission in the Fracture Hills level, wherein you escort a clearly-senile Alchemist to Hunter so the former can undo the stone block he encased Hunter's feet in. Unfortunately, he takes the longest, stupidest path through a field of unkillable enemies ... when if he turned left at the beginning, not only would he be safe, but he would reach his destination in a significant fraction of the time.
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* in ''VideoGame/TheLordOfTheRingsOnline'' there's a quest chain where you are escorting an orc prisoner name Mazog. He will deliberately run you into every hazard he can find, trying to get you killed so that he can escape. After completing several "legs" of one quest, he'll suddenly run away from you, trying to get to the next objective before you do. If he does, he'll kill the person you're supposed to meet, and you'll have to start over. Oh, and you're not told where the objective is, exactly; just given some markers you need to look for. Plan on starting this quest over at least once.
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** There's a plot-related reason to hate "Sara Oakheart" as well, but by the time you find out what it is her "slower than molasses" or "suicidal Kenyan on meth" pacing in the (several) escort missions you've done for her will have rendered it entirely superfluous.
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* In ''Videogame/{{LuigisMansionDarkkMoon}}, there are 4 levels in which you need to escort Toads to Pixelator screens. Each Toad has a phobia, and will refuse to go near certain things. The first one dislikes water, the second one is afraid of clocks/giant gears, the third one doesn't step on cracked ice, and the last ones (the final escort has you taking care of two toads at once) won't go near carnivorous plants, [[JustifiedTrope which any human being with a bit of sense would avoid.]] What stops their levels form being annoying is that a) They stay away from ghosts when you engage them (Ghosts will still use them as shields sometimes), b)They can get items for you, including gems and a clock rotor,(needed to open a door leading to the boss fight) [[Irony which is ironically]] collected by the Clock-o-phobic Toad, and c) You can suck them with the Poltergust, allowing you to carry them over their fears and even [[FastballSpecial USE THEM AS PROJECTILES]].

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* In ''Videogame/{{LuigisMansionDarkkMoon}}, LuigisMansionDarkMoon, there are 4 levels in which you need to escort Toads to Pixelator screens. Each Toad has a phobia, and will refuse to go near certain things. The first one dislikes water, the second one is afraid of clocks/giant gears, the third one doesn't step on cracked ice, and the last ones (the final escort has you taking care of two toads at once) won't go near carnivorous plants, [[JustifiedTrope which any human being with a bit of sense would avoid.]] What stops their levels form being annoying is that a) They stay away from ghosts when you engage them (Ghosts will still use them as shields sometimes), b)They can get items for you, including gems and a clock rotor,(needed to open a door leading to the boss fight) [[Irony which is ironically]] collected by the Clock-o-phobic Toad, and c) You can suck them with the Poltergust, allowing you to carry them over their fears and even [[FastballSpecial USE THEM AS PROJECTILES]].
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* In ''Videogame/{{LuigisMansionDarkkMoon}}, there are 4 levels in which you need to escort Toads to Pixelator screens. Each Toad has a phobia, and will refuse to go near certain things. The first one dislikes water, the second one is afraid of clocks/giant gears, the third one doesn't step on cracked ice, and the last ones (the final escort has you taking care of two toads at once) won't go near carnivorous plants, [[JustifiedTrope which any human being with a bit of sense would avoid.]] What stops their levels form being annoying is that a) They stay away from ghosts when you engage them (Ghosts will still use them as shields sometimes), b)They can get items for you, including gems and a clock rotor,(needed to open a door leading to the boss fight) [[Irony which is ironically]] collected by the Clock-o-phobic Toad, and c) You can suck them with the Poltergust, allowing you to carry them over their fears and even [[FastballSpecial USE THEM AS PROJECTILES]].
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* ''VideoGame/TheLastOfUs'' appears to give you a partner character named Ellie, and unlike other {{Tagalong Kid}}s, she'll happily and helpfully assist player character Joel by distracting mooks and getting in and out of cover without being prompted. She will also actively change her behavior based on your playstyle, crouching down and hiding when you want to stealth and taking out her weapon when you want to go in guns blazing.

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* ''VideoGame/TheLastOfUs'' appears to give has you accompanied by a partner character young girl named Ellie, Ellie throughout most of the campaign, and unlike other {{Tagalong Kid}}s, she'll she happily and helpfully assist player character Joel assists you by distracting mooks and getting in and out of cover without being prompted. She will also actively change her behavior based on recognizes your playstyle, crouching down play style and hiding when reacts accordingly; she'll gracefully avoid conflict and stay out of sight if you want chose to stealth be stealthy, but she also assists with combat, providing supporting fire and taking out her weapon when incapacitating enemies that you're struggling against in melee combat. This also goes for other allies you want to go in guns blazing.meet throughout the game.
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** A few missions of ''VideoGame/SuperRobotWarsL'' have [[Manga/KuroganeNoLinebarrel Kouichi Hayase]] go berserk and charge right into the enemy army and multiple bosses. If his Linebarrel mech hasn't been upgraded enough, or Kouich is under-leveled, these missions can be very frustrating.
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Other, Neverwinter Nights 1, Original Campaign



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* The Original Campaign from ''NeverwinterNights 1'' had several types of escort mission. Some were straight escorts where the NPC would follow you until close to safety and then would leave automatically (giving you experience points). Others were averted in that once rescued, the NPC would leave to make their own way "home" (you still got XP). Interestingly, the [=NPCs=] you needed to escort were always at least reasonably good fighters and although they could die, they had enough health to survive long enough for you to rescue them.
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* In ''MassEffect2'', there is a sequence during the SuicideMission where you have to take a path full of seeker swarms. In order to not be attacked and captured by them, you have to pick a squadmate to keep a biotic barrier surrounding you and two other squadmates. If you pick the wrong escort, however, one of your team is taken by the swarms.

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* In ''MassEffect2'', ''VideoGame/MassEffect2'', there is a sequence during the SuicideMission where you have to take a path full of seeker swarms. In order to not be attacked and captured by them, you have to pick a squadmate to keep a biotic barrier surrounding you and two other squadmates. If you pick the wrong escort, however, one of your team is taken by the swarms.
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* In ''Videogame/{{Gun}}'', there is the mission where you have to protect the Coolies (Asian laborers) from Apaches while they build a bridge. However, the Coolies are all armed, you have an additional posse of men from town backing you up, and nothing happens even if all the Coolies die. It's actually a ton of fun.
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* ''SaintsRow2'' is generally pretty good with its escort missions, until "Corporate Meltdown" in the DLC, which demands that you protect a fragile nuclear waste truck from suicidal armored vans, rocket-launching mooks on rooftops, and attack copters. And you have to do it three times. [[FakeDifficulty And you can't save between two and three. And you're in a helicopter with slippery controls.]]

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* ''SaintsRow2'' ''VideoGame/SaintsRow2'' is generally pretty good with its escort missions, until "Corporate Meltdown" in the DLC, which demands that you protect a fragile nuclear waste truck from suicidal armored vans, rocket-launching mooks on rooftops, and attack copters. And you have to do it three times. [[FakeDifficulty And you can't save between two and three. And you're in a helicopter with slippery controls.]]



* In the SaintsRow series, a lot of missions are technically Escort mission since if your plot-critical homies die then the mission fails - however personnel can be revived after death instantly and without limit so long as 30 seconds have not passed since their death, and vehicular escorts are generally very durable.

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* In the SaintsRow ''VideoGame/SaintsRow'' series, a lot of missions are technically Escort mission since if your plot-critical homies die then the mission fails - however personnel can be revived after death instantly and without limit so long as 30 seconds have not passed since their death, and vehicular escorts are generally very durable.
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* Escortees in ''{{Quake 4}}'' typically stand in the line of fire or bumrush Strogg squads, getting themselves shot to pieces, and don't stand a chance against [[LightningBruiser fast bruisers]] like Berserkers and Grunts.

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* Escortees in ''{{Quake 4}}'' ''VideoGame/QuakeIV'' typically stand in the line of fire or bumrush Strogg squads, getting themselves shot to pieces, and don't stand a chance against [[LightningBruiser fast bruisers]] like Berserkers and Grunts.



* In Level 4 of ''{{Quake 4}}'', you escort a demolitions expert carrying explosives that will detonate if hit by weapons fire. "If these puppies go off, they'll take out you, me, and half this mountain." Later, you have to protect the same demolitionist from several waves of Grunts and [[DemonicSpiders Berserkers]] while he disarms landmines.

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* In Level 4 of ''{{Quake 4}}'', ''VideoGame/QuakeIV'', you escort a demolitions expert carrying explosives that will detonate if hit by weapons fire. "If these puppies go off, they'll take out you, me, and half this mountain." Later, you have to protect the same demolitionist from several waves of Grunts and [[DemonicSpiders Berserkers]] while he disarms landmines.
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** There are a couple of point where one has to escort a human, but they realize how fragile they are and demand an armored transport to go anywhere, turning them into much more tolerable forced vehicle segments.
** One mission features you escorting a specialized pump vehicle; which has paper-thin armor and practically every infected rushes towards.
* ''[[SaGa Final Fantasy Legend's]]'' escort missions have, specifically, useful [=NPCs=] that completely help you through spells.

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** There are a couple of point points where one has to escort a human, but they realize how fragile they are and demand an armored transport to go anywhere, turning them into much more tolerable forced vehicle segments.
** One mission features you escorting a specialized pump vehicle; vehicle, which has paper-thin armor and practically every infected rushes towards.
* ''[[SaGa ''[[VideoGame/MakaiToshiSaGa Final Fantasy Legend's]]'' escort missions have, specifically, useful [=NPCs=] that completely help you through spells.



** That is, when he's not accidentally slashing you and throwing his fucking lightsaber at you.

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** That is, when It's a bit schizophrenic for this trope, however - in combat he's not accidentally slashing an unstoppable force that will kill everything you come across (even you if you aren't careful), but when there's nothing around for him to murder he has the required idiotic tendencies, such as being unable to climb up a set of stairs if you aren't waiting for him at the top, or, in one particular case, telling you to look out for a pair of TIE Bombers blocking the way to the level's end and throwing his fucking lightsaber at you.then ''immediately running under them as they're dropping bombs'' if you don't hurry to where you need to go first.
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In Soviet Russia Trope Mocks You was renamed to Russian Reversal. Misuse and bad examples are being deleted.


''Instead of you escorting the NPC, [[InSovietRussiaTropeMocksYou the NPC escorts you]]. The bad news is: This usually means that ''YOU'' are the squishy bullet magnet in need of protection.''

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''Instead of you escorting the NPC, [[InSovietRussiaTropeMocksYou the NPC escorts you]].you. The bad news is: This usually means that ''YOU'' are the squishy bullet magnet in need of protection.''

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* ''{{Wolfenstein}}'' has you sometimes come across prisoners whom you need to free. However, freeing the prisoners involves simply untying them; they then tell you that they'll find their own way to safety from there.

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* ''{{Wolfenstein}}'' ''VideoGame/{{Wolfenstein}}'' has you sometimes come across prisoners whom you need to free. However, freeing the prisoners involves simply untying them; they then tell you that they'll find their own way to safety from there.




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* The Amoeba escort section in ''{{Metro 2033}}''; the previously invincible Captain can suddenly take damage, and while he can take a fair amount before being killed, you can neither see his health nor tell him to wait. As a result, he blindly walks forwards while the amoebas suicide rush him, and he waits until they're right in front of him before shooting them, so he always takes damage. What makes this escort mission even worse is that there are infinite amoebas unless you destroy their spawn points.

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* The Amoeba escort section in ''{{Metro 2033}}''; the previously invincible Captain can suddenly take damage, and while he can take a fair amount before being killed, you can neither see his health nor tell him to wait. As a result, he blindly walks forwards while the amoebas suicide rush him, and he waits until they're right in front of him before shooting them, so he always takes damage. What makes this escort mission even worse is that there are infinite amoebas unless you destroy their spawn points.points, which of course your escortee never tries to do despite having an excellent weapon for the purpose. If the mission had you facing virtually any other enemies, his normal AI - or even the slow-and-steady walk of this level - would keep him alive admirably even having lost his prior GameplayAllyImmortality, but the ActionBomb amoebas make his AI nearly suicidal.
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* FinalFight Streetwise has a one of the worst. First you must escort two people, one can only make one attack, able with a gun but his attack pattern is slow, the other cannot fight at all. During the escort you are ZergRush by mooks who offen seem to go after them first there are bombs thrown everywhere and the escorts share a life bar.

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* FinalFight Streetwise ''FinalFight Streetwise'' has a one of the worst. First First, you must escort two people, one can only make one of whom can attack, able with and they both share a gun but his attack pattern is slow, the other cannot fight at all. During lifebar. Second, the escort path is loaded with mooks, including big ones that tend to knock you down and are ZergRush by mooks who offen seem tough to go after them first there are bombs thrown everywhere kill, and the escorts share a life bar. ones that carry grenades.
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[[AC:TabletopRPG]]
* The ''Pathfinder'' scenario "Night March of Kalkamedes" is one of these, the twist being that the escorted person is a sleepwalker, and the PCs are trying to find out where he is trying to get to during his nightly walks.
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* In SniperEliteV2: At one point during the misson "Opernplatz," you have to save a defecting German scientist from execution, and cover him from your location so he can escape to where you are, by sniping every enemy (who are all unaware of you at the moment, by the way) between him and you. He's got a gun of his own, uses it fairly well, and knows when to take cover. It's surprisingly fun.

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* In SniperEliteV2: ''Videogame/{{Sniper Elite V2}}'': At one point during the misson "Opernplatz," you have to save a defecting German scientist from execution, and cover him from your location so he can escape to where you are, by sniping every enemy (who are all unaware of you at the moment, by the way) between him and you. He's got a gun of his own, uses it fairly well, and knows when to take cover. It's surprisingly fun.

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* In-universe in ''Franchise/{{Halo}}'', the Spartans were told they'd receive a hacking escort for a mission. They immediately objected on the grounds that, civilian or elite soldier, they couldn't possibly keep up with a Spartan. Queue Cortana.

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* In-universe in ''Franchise/{{Halo}}'', the Spartans were told they'd receive a hacking escort for a mission. They immediately objected on the grounds that, civilian or elite soldier, they couldn't possibly keep up with a Spartan. Queue Que Cortana.


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* In SniperEliteV2: At one point during the misson "Opernplatz," you have to save a defecting German scientist from execution, and cover him from your location so he can escape to where you are, by sniping every enemy (who are all unaware of you at the moment, by the way) between him and you. He's got a gun of his own, uses it fairly well, and knows when to take cover. It's surprisingly fun.
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* The second ''KnightsOfTheOldRepublic'' game has an optional escort mission on Telos. A Twi'lek asks you to lead him out of a droid-infested military base. Fortunately, at the point you meet him, all droids behind you should be dead already, and even if they aren't, they seem to have no interest in the guy. The problem? Because of the poor AI, you have to be very lucky to stand in the right spot so then he realizes he should start moving and follow you. But there might be crates in his way, and sometimes he runs in the opposite direction entirely. Frankly, you can just kill him and loot his body, or leave him be, all this mission is worth is a few light side points.
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* ''StarCraft'' featured a brief "escort" segment of an early Terran mission, where you had to get through explored territory with a limited number of military units, [=SCVs=], and a unique unit that would result in failure if he died. On the other hand, it was pretty much done in the first thirty seconds.

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* ''StarCraft'' ''VideoGame/{{StarCraft|I}}'' featured a brief "escort" segment of an early Terran mission, where you had to get through explored territory with a limited number of military units, [=SCVs=], and a unique unit that would result in failure if he died. On the other hand, it was pretty much done in the first thirty seconds.



** StarCraft2 finally has a mission in which you steal the SuperPrototype mecha Odin. The guy who does the actual stealing happens to destroy his com so he can't hear you anymore and decides to go for a walk... through the enemy bases. While this sounds like prime Escort Mission material, it's actually pretty fun since:

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** StarCraft2 ''VideoGame/{{StarCraft II}}'' finally has a mission in which you steal the SuperPrototype mecha Odin. The guy who does the actual stealing happens to destroy his com so he can't hear you anymore and decides to go for a walk... through the enemy bases. While this sounds like prime Escort Mission material, it's actually pretty fun since:
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* ''{{Wolfenstein}}'' has you sometimes come across prisoners whom you need to free. However, freeing the prisoners involves simply untying them; they then tell you that they'll find their own way to safety from there.
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* Escort missions in the Pokemon Explorers don't seem too bad- until you realize that the NPC is ridiculously underleveled compared to you, your partner, ''and'' the NPCs in the dungeon you're venturing into. The real reason that this game is in this category, though is that if the NPC can't see you, it will often turn around and walk ''in the opposite direction'' and get immediately destroyed, costing you the mission and making you start ''all over again''. And, their IQ is usually lower than yours, so the NPC has an affinity for trying to attack through walls and walking right up to a sleeping Pokemon and waiting for it to wake up so it can attack it.

* Tactics Ogre: Let Us Cling Together doesn't have many missions where failing to protect the escort is a Game Over, but there are a LOT of missions where a recruitable character will be a NPC starting near the enemies and you must protect it if you want to recruit it later. However, regardless of their strength, the NPCs will follow only one strategy: to see hwich enemy characters are in their range and attack the weakest of them. And there goes the SquishyWizard who happens to have no MP at the moment to try and hit that scary, heavily armored Terror Knight with his wooden stick because the Knight is the only enemy in his range (wich fills the "weakest enemy" quota).

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* Escort missions in the Pokemon Explorers don't seem too bad- until you realize that the NPC is ridiculously underleveled compared to you, your partner, ''and'' the NPCs [=NPCs=] in the dungeon you're venturing into. The real reason that this game is in this category, though is that if the NPC can't see you, it will often turn around and walk ''in the opposite direction'' and get immediately destroyed, costing you the mission and making you start ''all over again''. And, their IQ is usually lower than yours, so the NPC has an affinity for trying to attack through walls and walking right up to a sleeping Pokemon and waiting for it to wake up so it can attack it.

* Tactics Ogre: Let Us Cling Together doesn't have many missions where failing to protect the escort is a Game Over, but there are a LOT of missions where a recruitable character will be a NPC starting near the enemies and you must protect it if you want to recruit it later. However, regardless of their strength, the NPCs [=NPCs=] will follow only one strategy: to see hwich enemy characters are in their range and attack the weakest of them. And there goes the SquishyWizard who happens to have no MP at the moment to try and hit that scary, heavily armored Terror Knight with his wooden stick because the Knight is the only enemy in his range (wich fills the "weakest enemy" quota).
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** On the other hand, another mission forces you to escort [[LadyOfWar Agrias]], who can (and usually will) cut a bloody swath through a good chunk of the battlefield full of mooks solo, which is a lot more satisfying to play.

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** On the other hand, another mission forces you to escort [[LadyOfWar Agrias]], who can (and usually will) cut a bloody swath through a good chunk of the battlefield full of mooks solo, which is a lot more satisfying to play. There's also the mission where you have to protect Olan Durai from bandits. Olan has the power to freeze every enemy on the map with a single move, and it takes no MP to cast. Who's protecting who, exactly? Granted, he's a SquishyWizard, but the enemy can't kill him when they can't even move.
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* Excortees in ''VideoGame/TheElderScrollsIIIMorrowind'' are mostly extremely slow. They run slower than you ''walk''. The inarguably most frustrating one is the escaped argonian slave in the middle of nowhere. As I said, he's in middle of nowhere, is ''really'' slow, and to make matters worse, you can't use transportation like teleportation or ships or stilstriders with him.

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* Excortees Escortees in ''VideoGame/TheElderScrollsIIIMorrowind'' are mostly extremely slow. They run slower than you ''walk''. The inarguably most frustrating one is the escaped argonian slave in the middle of nowhere. As I said, he's in middle of nowhere, is ''really'' slow, and to make matters worse, you can't use transportation like teleportation or ships or stilstriders with him.


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* In ''VideoGame/ProjectFirestart'', after you rescue Mary in the cryogenic chamber, you must protect her from harm while leading her to a safer hiding place. She walks instead of running like Jon, so you don't want to get too far ahead of her. Possibly justified in that she was hiding because of injuries, though she doesn't elaborate. Also, once you know where you're supposed to take her, the trip is actually fairly short.
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** Admittedly, it helps that the bots, while stupid about how they behave, have ''ridiculous'' aim and skill at taking down special infected at a distance. Let's face it, though. ''Left4Dead'' is one big 4-player online Mutual Escort Mission.

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** Admittedly, it helps that the bots, while stupid about how they behave, have ''ridiculous'' aim and skill at taking down special infected at a distance. Let's face it, though. ''Left4Dead'' ''VideoGame/Left4Dead'' is one big 4-player online Mutual Escort Mission.



* In ''{{Allegiance}}'', a team-based multiplayer flight-sim/strategy hybrid, players must escort mission-critical spaceships such as bombers and troop transports -- not because the game has an artificial "requirement" for players to do so, but simply because it's a necessary tactic to beat any competent enemy team. Most ships needing escort are flown by actual human pilots, so ArtificialStupidity does not apply (though the old-fashioned ''natural'' sort still might). The only [=AI=]-controlled ships requiring escort are miners and constructors, and team commanders can keep an eye on them and order them around to counteract their suicidal tendencies.

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* In ''{{Allegiance}}'', ''VideoGame/{{Allegiance}}'', a team-based multiplayer flight-sim/strategy hybrid, players must escort mission-critical spaceships such as bombers and troop transports -- not because the game has an artificial "requirement" for players to do so, but simply because it's a necessary tactic to beat any competent enemy team. Most ships needing escort are flown by actual human pilots, so ArtificialStupidity does not apply (though the old-fashioned ''natural'' sort still might). The only [=AI=]-controlled ships requiring escort are miners and constructors, and team commanders can keep an eye on them and order them around to counteract their suicidal tendencies.
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* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' sees random freighter pilots offer you missions to escort them to a station in the neighboring sector, often for a nice reward. The correct answer is "Hell, no." The freighters are built from wet newspapers, piloted by first-grade ArtificialStupidity, and attract RespawningEnemies like flies.

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* ''[[VideoGame/{{X}} X3: Terran Conflict]]'' sees random freighter pilots offer you missions to escort them to a station in the neighboring sector, often for a nice reward. The correct answer is "Hell, no." The freighters are built from wet newspapers, piloted by first-grade ArtificialStupidity, and attract RespawningEnemies like flies. [[LevelScaling At high combat ranks]] the mission will spawn multiple ''destroyers'', and the freighters are just fast enough to force you into at best a corvette or fast frigate to be able to keep up.

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