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* In ''VideoGame/{{Allegiance}}'', a team-based multiplayer flight-sim/strategy hybrid, players must escort mission-critical spaceships such as bombers and troop transports -- not because the game has an artificial "requirement" for players to do so, but simply because it's a necessary tactic to beat any competent enemy team. Most ships needing escort are flown by actual human pilots, so ArtificialStupidity does not apply (though the old-fashioned ''natural'' sort still might). The only [=AI=]-controlled ships requiring escort are miners and constructors, and team commanders can keep an eye on them and order them around to counteract their suicidal tendencies.

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* In ''VideoGame/{{Allegiance}}'', ''VideoGame/Allegiance2000'', a team-based multiplayer flight-sim/strategy hybrid, players must escort mission-critical spaceships such as bombers and troop transports -- not because the game has an artificial "requirement" for players to do so, but simply because it's a necessary tactic to beat any competent enemy team. Most ships needing escort are flown by actual human pilots, so ArtificialStupidity does not apply (though the old-fashioned ''natural'' sort still might). The only [=AI=]-controlled ships requiring escort are miners and constructors, and team commanders can keep an eye on them and order them around to counteract their suicidal tendencies.
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* The arcade game ''VideoGame/GHOSTSquad'' has a variation of this, where you defend your squadmates from attack instead of actually escorting them anywhere. Played straight (well, ''strait-er'') in mission 2, where you escort Hostages and Presidential bodyguards to safety.

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* The arcade game ''VideoGame/GHOSTSquad'' ''VideoGame/GhostSquad2004'' has a variation of this, where you defend your squadmates from attack instead of actually escorting them anywhere. Played straight (well, ''strait-er'') in mission 2, where you escort Hostages and Presidential bodyguards to safety.
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* The protectees in ''VideoGame/HalfLife1'' tend to be reasonably close to where you need to take them and you often get a chance to clear out the area before you even ''meet'' them; all [=NPCs=] could be told to stay put while you went on ahead -- and, in the case of the skittish scientists, occasionally did so whether you wanted them to or not ("I refuse to take another step!") In the expansion ''Half-Life: Opposing Force'' and from ''VideoGame/HalfLife2'' on, mission-critical characters (besides the scientists in Opposing Force) were often more than capable of defending themselves.

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* The protectees in ''VideoGame/HalfLife1'' tend to be reasonably close to where you need to take them and you often get a chance to clear out the area before you even ''meet'' them; all [=NPCs=] could can be told to stay put while you went on ahead -- and, in the case of the skittish scientists, occasionally did so whether you wanted them to or not ("I refuse to take another step!") In the expansion ''Half-Life: Opposing Force'' and from ''VideoGame/HalfLife2'' on, mission-critical characters (besides the scientists in Opposing Force) were often more than capable of defending themselves.
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* ''VideoGame/WorldOfHorror'' has one as the boss of "Bizzare Bruit of the Blood-Curdling Botanist". Shiro-San, your escortee, does nothing, and the boss only attacks him. You don't lose the game if he dies, but you do get a bad ending for the mystery. You have the option of forcing the boss to attack you. [[spoiler:If you finish the optional steps, you can also take a closer look at Shiro-San... which reveals he's being controlled by the Cordyceps Fungus and is the actual villain of the mystery. You must then kill him. Or, if you have the Fire Axe from "Macabre Memoir of the Morbid Mermaids", you can TakeAThirdOption and hack your way free, skipping the fight entirely.]]

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* ''VideoGame/WorldOfHorror'' has one as the boss of "Bizzare Bruit of the Blood-Curdling Botanist". Shiro-San, your escortee, does nothing, and the boss only attacks him. You don't lose the game if he dies, but you do get a bad ending for the mystery. You have the option of forcing the boss to attack you. [[spoiler:If you finish the optional steps, you can also take a closer look at Shiro-San... which reveals he's being controlled by the Cordyceps Fungus and is the actual villain of the mystery. You must then kill him. Or, if If you have the Fire Axe from "Macabre Memoir of the Morbid Mermaids", you can TakeAThirdOption and hack your way free, skipping the fight entirely.then [[KillItWithFire kill him decisively with a DIY Flamethrower]].]]
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* ''VideoGame/NobodySavesTheWorld'': One side quest has Nobody protect a very slow mail-rabbit so he can safely deliver an order of dragon-nip, but it's completely optional.
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* VideoGame/FireEmblemWarriors has an annoying one. To get the second Momento in Chapter 14, the player has to take every fort and get Darios to the castle tower while keeping his health above 80%. This wouldn't be so bad if not for the fact that every enemy can take it down below that with just 2 or 4 hits. The player can use a healer to heal him but even then,without strong enough characters or weapons to beat enemies quick enough, the player has to gaurd him and let the computer allies get the bases. Not helped by the fact that Darios will keep running off to fight every enemy in the area. Goodness help you if the [[GoddamnedBats Sages]] get to you making this even worse. Have fun restarting the stage everytime Darios gets so much as a scratch him.

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* VideoGame/FireEmblemWarriors has an annoying one. To get the second Momento in Chapter 14, the player has to take every fort and get Darios to the castle tower while keeping his health above 80%. This wouldn't be so bad if not for the fact that However, every enemy can take it down below that with just 2 or 4 hits. The player can use a healer to heal him but even then,without Without strong enough characters or weapons to beat enemies quick enough, the player has to gaurd him and let the computer allies get the bases. Not helped by the fact that Darios will keep running off to fight every enemy in the area. Goodness help you if the [[GoddamnedBats Sages]] get to you making this even worse. Have fun restarting the stage everytime Darios gets so much as a scratch him.
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* VideoGame/FireEmblemWarriors has an annoying one. To get the second Momento in Chapter 14, the player has to take every fort and get Darios to the castle tower while keeping his health above 80%. This wouldn't be so bad if not for the fact that every enemy can take it down below that with just 2 or 4 hits. The player can use a healer to heal him but even then,without strong enough characters or weapons to beat enemies quick enough, the player has to gaurd him and let the computer allies get the bases. Not helped by the fact that Darios will keep running off to fight every enemy in the area. Goodness help you if the [[GoddamnedBats Sages]] get to you making this even worse. Have fun restarting the stage everytime Darios gets so much as a scratch him.
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* ''VideoGame/TheLastOfUs'' has you accompanied by a young girl named Ellie throughout most of the campaign, and unlike other {{Tagalong Kid}}s, she happily and helpfully assists you by distracting mooks and getting in and out of cover without being prompted. She also recognizes your play style and reacts accordingly; she'll gracefully avoid conflict and stay out of sight if you chose to be stealthy, but she also assists with combat, providing supporting fire and incapacitating enemies that you're struggling against in melee combat. This also goes for other allies you meet throughout the game.

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* ''VideoGame/TheLastOfUs'' has you accompanied by a young girl named Ellie throughout most of the campaign, and unlike other {{Tagalong Kid}}s, she happily and helpfully assists you by distracting mooks and getting in and out of cover without being prompted. She also recognizes your play style and reacts accordingly; she'll gracefully avoid conflict and stay out of sight if you chose to be stealthy, but she also assists with combat, providing supporting fire and incapacitating enemies that you're struggling against in melee combat. This also goes for other allies you meet throughout the game. She's also absolutely necessary to get past some of the obstacles.
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* ''VideoGame/Rain2013'' has you, playing as a young boy, escorting a young girl through a rain-soaked alternate dimension, guiding her around obstacles and helping her escape from fiendish monsters. However, in practices, this is more of an aversion: The boy is just as trapped there as the girl and needs her help just as much as she needs his. Most puzzles can only be solved by the two working together.

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* ''VideoGame/Rain2013'' has you, playing as a young boy, escorting a young girl through a rain-soaked alternate dimension, guiding her around obstacles and helping her escape from fiendish monsters. However, in practices, practice, this is more of an aversion: The boy is just as trapped there as the girl and needs her help just as much as she needs his. Most puzzles can only be solved by the two working together.
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* In ''Manga/SPYxFamily'', Yor, a master assassin, is given a mission to protect the widow and infant son of a murdered underworld boss on their voyage to find asylum in a foreign country. This is complicated by Loid and Anya winning tickets on the same cruise. Not only does Yor have to fend off dozens of hitmen, she also has to keep her husband and daughter from finding out she's an assassin (Anya already knows through her telepathy, but is a SecretSecretKeeper for Yor).

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* In ''Manga/SPYxFamily'', Yor, a master assassin, is given a mission to protect the widow daughter and infant son grandson of a murdered underworld boss on their voyage to find asylum in a foreign country. This is complicated by Loid and Anya winning tickets on the same cruise. Not only does Yor have to fend off dozens of hitmen, she also has to keep her husband and daughter from finding out she's an assassin (Anya already knows through her telepathy, but is a SecretSecretKeeper for Yor).

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