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* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require her to [[DreamEmergencyExit pinch herself awake]].

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* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld [[DreamLand DreamWorld]] what would normally require her to [[DreamEmergencyExit pinch herself awake]].
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* One of the main tasks in ''Dragontorc'' is to retrieve the four crowns from various dungeons, and return them to Halgor's tomb where they can be destroyed. To make things a little easier, the ''return'' spell teleports the player to Halgor's tomb, so they don't have to navigate each dungeon in reverse. Except that ''return'' [[VancianMagic can only be cast a limited number of times]], and there is a random element to how many copies you get; so you may not be able to use it in all cases.
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* In ''VideoGame/{{Angband}}'', the Word of Recall spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously, but on a timer which functions as an innocuous StatusEffect that you can cancel out of by using Word of Recall again.

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* In ''VideoGame/{{Angband}}'', the Word of Recall spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously, but on a timer which functions as an innocuous StatusEffect [[StatusEffects status effect]] that you can cancel out of by using Word of Recall again.
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* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require her to [[SlapYourselfAwake pinch herself awake]].

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* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require her to [[SlapYourselfAwake [[DreamEmergencyExit pinch herself awake]].
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Pinch Me Misuse Cleanup: illusion-negating self-harm goes to Slap Yourself Awake


* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require her to [[PinchMe pinch herself awake]].

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* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require her to [[PinchMe [[SlapYourselfAwake pinch herself awake]].

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* ''VideoGame/{{MOTHER}}''
** In ''VideoGame/{{MOTHER|1}}'', the Bread Crumbs function as this where you lay down the crumbs where you want to come back to, wander around, then use them to come back where you placed them.
** ''[[VideoGame/CognitiveDissonance MOTHER: Cognitive Dissonance]]'' has the Starman Larice use a warp ability to teleport you right back to your spaceship from wherever you are on the map or in a dungeon.
** ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of an inside level. It's a good idea to have one on hand if you've lost your way in a dungeon where the enemies are overwhelming you.

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* ''VideoGame/{{MOTHER}}''
''VideoGame/{{Mother}}''
** In ''VideoGame/{{MOTHER|1}}'', ''VideoGame/EarthboundBeginnings'', the Bread Crumbs function as this where you lay down the crumbs where you want to come back to, wander around, then use them to come back where you placed them.
** ''[[VideoGame/CognitiveDissonance MOTHER: Mother: Cognitive Dissonance]]'' has the Starman Larice use a warp ability to teleport you right back to your spaceship from wherever you are on the map or in a dungeon.
** ''VideoGame/EarthBound'' ''VideoGame/{{Earthbound}}'' has the Exit Mouse, which instantly returns you out of an inside level. It's a good idea to have one on hand if you've lost your way in a dungeon where the enemies are overwhelming you.



* In ''VideoGame/LegacyOfTheWizard'', using a Crystal item will instantly warp you back to the surface.

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* The ''Dragon Slayer'' series:
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In ''VideoGame/LegacyOfTheWizard'', using a Crystal item will instantly warp you back to the surface.

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Crosswicking.


A [[StandardRPGItems standard RPG item]] which allows the player to immediately exit the current dungeon with no questions asked, returning them to a safe harbor so they can treat their party's injuries (and [[SavePoint save]] their game) before attempting another [[DungeonCrawling crawl]].

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A [[StandardRPGItems standard {{standard RPG item]] item|s}} which allows the player to immediately exit the current dungeon with no questions asked, returning them to a safe harbor so they can treat their party's injuries (and [[SavePoint save]] their game) before attempting another [[DungeonCrawling crawl]].


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* ''VideoGame/BornUnderTheRain'': The Enchanted Snake Rope, to return to town.
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* The ''VideoGame/{{Persona}}'' games have the "Traesto" spell, which returns you to the entrance of the current dungeon; ''Persona 4'' onward also features the consumable item "[[StealthPun Goho-M]]" which provides the same purpose.

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* The ''VideoGame/{{Persona}}'' ''Franchise/{{Persona}}'' games have the "Traesto" spell, which returns you to the entrance of the current dungeon; ''Persona 4'' onward also features the consumable item "[[StealthPun Goho-M]]" which provides the same purpose.
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* In ''VideoGame/HollowKnight'', the ‘Dreamgate’ can be used as one of you can escape the action long enough to use it. You can set the destination of the gate to anywhere you can stand on the ground, with the exception of boss rooms before the boss is dead. This costs one essence per use.

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* In ''VideoGame/HollowKnight'', the ‘Dreamgate’ "Dreamgate" can be used as one of if you can escape the action long enough to use it. You can set the destination of the gate to anywhere you can stand on the ground, with the exception of boss rooms before the boss is dead. This costs one essence per use.
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* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokémon Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.

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* Most shops The recurring [[TropeNamers Escape Rope]] item in the the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], series, commonly stocked in countless shops in most games and featured as an unlimited-use Key Item in ''VideoGame/PokemonSwordAndShield'', allows the user to instantly warp to a dungeon's entrance when used. Similarly, the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokémon Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.
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Added Example: Hollow Knight

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* In ''VideoGame/HollowKnight'', the ‘Dreamgate’ can be used as one of you can escape the action long enough to use it. You can set the destination of the gate to anywhere you can stand on the ground, with the exception of boss rooms before the boss is dead. This costs one essence per use.
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* ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' have the "Traesto" spell, which returns you to the entrance of the current dungeon; ''Persona 4'' also features the consumable item "[[StealthPun Goho-M]]" which provides the same purpose.

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* ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' The ''VideoGame/{{Persona}}'' games have the "Traesto" spell, which returns you to the entrance of the current dungeon; ''Persona 4'' onward also features the consumable item "[[StealthPun Goho-M]]" which provides the same purpose.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you teleport from absolutely anywhere at anytime with the Sheikah Slate, meaning that you can exit the Divine Beasts, the [[MiniDungeon Shrines]], and [[TheVeryDefinitelyFinalDungeon Hyrule Castle]] from the get-go without needing to obtain anything extra.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you teleport from absolutely anywhere at anytime any time with the Sheikah Slate, meaning that you can exit the Divine Beasts, the [[MiniDungeon Shrines]], and [[TheVeryDefinitelyFinalDungeon Hyrule Castle]] from the get-go without needing to obtain anything extra.extra. In a Shrine, you can use the WarpWhistle function as normal, but in a Divine Beast (after unlocking its map) or the Castle, the Slate will teleport you to just outside the dungeon.
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Renamed


* ''VideoGame/{{Okage}}'': Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.

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* ''VideoGame/{{Okage}}'': Shadow King ''VideoGame/OkageShadowKing'' has Guidance Jewels which warp you to the entrance of a dungeon.

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* In the {{Metroidvania}} ''VideoGame/KirbyAndTheAmazingMirror'', Kirby can call a Warp Star on his cell phone to return to the hub at any time by pressing L.



* ''[[VideoGame/CastlevaniaOrderOfEcclesia Castlevania: Order of Ecclesia]]'' has an item called Magical Ticket, either found in treasure chests or cheaply bought from the shop, which immediately warps you back to the central village to heal and save, replenish your hearts, turn in sidequests and/or stock up on supplies. You can use them anywhere, anytime, except during boss fights. You will probably use them a lot, given the [[NintendoHard general difficulty]] of the game.

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* ''[[VideoGame/CastlevaniaOrderOfEcclesia Castlevania: Order of Ecclesia]]'' ''VideoGame/CastlevaniaOrderOfEcclesia'' has an item called Magical Ticket, either found in treasure chests or cheaply bought from the shop, which immediately warps you back to the central village to heal and save, replenish your hearts, turn in sidequests and/or stock up on supplies. You can use them anywhere, anytime, except during boss fights. You will probably use them a lot, given the [[NintendoHard general difficulty]] of the game.



* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require waking up.

to:

* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require waking up.her to [[PinchMe pinch herself awake]].

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The exact details and restrictions on an EscapeRope will vary depending on the system, but common specifications include:

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The exact details and restrictions on an EscapeRope Escape Rope will vary depending on the system, but common specifications include:



** Note that if the dungeon is inverted, where the player starts in the middle and traverses ''outwards'', the EscapeRope will probably return them to the middle where they started, or it may not even work at all.

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** Note that if the dungeon is inverted, where the player starts in the middle and traverses ''outwards'', the EscapeRope Escape Rope will probably return them to the middle where they started, or it may not even work at all.



** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world.)

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** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" Magic Mirror inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world.World.)



** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo can be found inside every dungeon, and allows the player to teleport out at any time--its son would even allow the player to teleport back in again to the same room they left.

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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo can be found inside every dungeon, and allows the player to teleport out at any time--its time--her son would even allow the player to teleport back in again to the same room they left.left.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': In dungeons, [[SavePoint bird statues]] have the secondary function of returning Link to the entrance if desired.



** ''VideoGame/TheLegendOfZeldaSkywardSword'': In dungeons, [[SavePoint bird statues]] have the secondary function of returning Link to the entrance if desired.
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* ''VideoGame/YumeNikki'' has the Medamaude ("Eye Palm") effect, which lets Madotsuki return to [[HubLevel the Nexus]] at any time, allowing her to escape otherwise inescapable areas of the DreamWorld what would normally require waking up.

Added: 135

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* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokemon Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.
** Similarly, in the ''VideoGame/PokemonRanger'' spinoff series, Pokemon with the "Teleport" field move can return the player to the entrance of an area.

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* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokemon Pokémon Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.
** Similarly, in the ''VideoGame/PokemonRanger'' spinoff series, Pokemon Pokémon with the "Teleport" field move can return the player to the entrance of an area.



* ''VideoGame/PhantasyStarI'' has the "Exit" spell to return to the entrance of a dungeon, and the "Fly" spell to return to the last church visited. The latter can make the game {{Unwinnable}} if the last church visited was in a town that becomes inaccessible for a period after certain plot events. The second and fourth games have the "Hinas" and "Ryuka" spells which have similar effects, although in the fourth game the latter is more a WarpWhistle. Items that copy these spells are available as well. The third game had an odd case in the "Grantz" spell which does this but cannot be used normally; it is only used in a CutScene at the end of the game.

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* ''VideoGame/PhantasyStarI'' has the "Exit" spell to return to the entrance of a dungeon, and the "Fly" spell to return to the last church visited. The latter can make the game {{Unwinnable}} if the last church visited was in a town that becomes inaccessible for a period after certain plot events. The second and fourth games have the "Hinas" and "Ryuka" spells which have similar effects, although in the fourth game the latter is more a WarpWhistle. Items that copy these spells spells, such as the escapipe, are available as well. The third game had an odd case in the "Grantz" spell which does this but cannot be used normally; it is only used in a CutScene at the end of the game.



* ''VideoGame/SuperPaperMario'' has the Return Pipe, which lets you return to [[HubLevel Flipside]] at any time, with a few exceptions.



* VideoGame/{{Okage}}: Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.

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* VideoGame/{{Okage}}: ''VideoGame/{{Okage}}'': Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.
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* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a ''must''. There is also a skill which can do the same, but it's not guaranteed to work. It's useful to save money, but you'll want to carry another wire/string in case the caster faints or runs out of TP.

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* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a ''must''. There is also a skill which can do the same, but it's not guaranteed to work. It's useful to save money, but you'll want to carry another wire/string in case the caster faints or runs out of TP. More modern games in the series introduce cheaper, lesser variants of this trope: Silver Whistles carry you back to the beginning of the current maze so you can board your airship, while Pole Stones take you to the most recently-used stairs, entrance, or [[DoorToBefore geomagnetic pole]].
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* In ''[[AtelierSeries Atelier Viorate]]'', the eponymous alchemist can synthesize a FlyingBroom, which returns her to the overworld from a dungeon. It really saves on the days backtracking the dungeon.

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* In ''[[AtelierSeries ''[[{{VideoGame/Atelier}} Atelier Viorate]]'', the eponymous alchemist can synthesize a FlyingBroom, which returns her to the overworld from a dungeon. It really saves on the days backtracking the dungeon.
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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem has the Fleet spell to get out of caves.

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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem UsefulNotes/NintendoEntertainmentSystem has the Fleet spell to get out of caves.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' lets you teleport from absolutely anywhere at anytime with the Sheikah Slate, meaning that you can exit the Divine Beasts, the [[MiniDungeon Shrines]], and [[TheVeryDefinitelyFinalDungeon Hyrule Castle]] from the get-go without needing to obtain anything extra.

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* The Divine Intervention and Almsivi Intervention ''VideoGame/TheElderScrollsIIIMorrowind'' which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? [[BoringButPractical Hauling more loot than you can carry by foot back to town]].

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* ''Franchise/TheElderScrolls''
** All adult Sload, "slugmen" native to the archipelago of Thras to the southwest of Tamriel, have knowledge of the Recall spell, which they instinctively use to flee danger when greatly stressed.
**
The Divine Intervention and Almsivi Intervention ''VideoGame/TheElderScrollsIIIMorrowind'' ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' which teleport the player to the closest Nine Divines shrine (though in practice "nearest Imperial Fort", as they house the only ones recognized by the spell) or Almsivi temple (respectively). The most common use? [[BoringButPractical Hauling more loot than you can carry by foot back to town]].
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* ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns.

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* ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns. Humorously, in ''VideoGame/DragonQuestIV'', in one dungeon your party encounters a Gremlin who tries to flee from you and warn the BigBad. Unfortunately for him, he casts "Zoom" instead of "Evac" and slams right into the ceiling, knocking himself out cold.
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* In ''VideoGame/{{Angband}}'', the "Word of Recall" spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously.

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* In ''VideoGame/{{Angband}}'', the "Word Word of Recall" Recall spell (which can be obtained from various magical items) allows you to teleport to and from the top of the dungeon. The catch is that it doesn't take effect instantaneously.instantaneously, but on a timer which functions as an innocuous StatusEffect that you can cancel out of by using Word of Recall again.
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** ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of an inside level. The game's rather easy, but it's still a good idea to have one on hand.
* ''DigimonWorld'' and ''DigimonWorld2'' have the Auto-Pilot to take the player back to their base. In the former, it's a one-use item you should keep a stock of in your inventory; in the latter, it's an option in your dungeon vehicle, but it can be jammed by traps, so you might still need a stock of repairs on hand.

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** ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of an inside level. The game's rather easy, but it's still It's a good idea to have one on hand.
hand if you've lost your way in a dungeon where the enemies are overwhelming you.
* ''DigimonWorld'' ''VideoGame/DigimonWorld'' and ''DigimonWorld2'' ''VideoGame/DigimonWorld2'' have the Auto-Pilot to take the player back to their base. In the former, it's a one-use item you should keep a stock of in your inventory; in the latter, it's an option in your dungeon vehicle, but it can be jammed by traps, so you might still need a stock of repairs on hand.
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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, [=DKs=] don't have trainers in other cities or towns).

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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. (Or 15, if your guild uses that perk.) Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, [=DKs=] don't have trainers in other cities or towns).
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Of course, the downside is that it may be a long trip to get back to that point in the dungeon, but this can still be preferable to [[GameOver getting killed outright]] (especially if ContinuingIsPainful). Many seasoned adventurers will keep one or two on hand (even if it encroaches on their InventoryManagementPuzzle) just in case they run afoul of DemonicSpiders or the BossInMookClothing.

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Of course, the downside is that it may be a long trip to get back to that point in the dungeon, but this can still be preferable to [[GameOver getting killed outright]] (especially if ContinuingIsPainful).outright]]. Many seasoned adventurers will keep one or two on hand (even if it encroaches on their InventoryManagementPuzzle) just in case they run afoul of DemonicSpiders or the BossInMookClothing.
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* In ''VideoGame/HolyUmbrella'', the first item you acquire other than the titular umbrella is a jewel that can whisk you back to the world map.
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* In ''VideoGame/DarkSouls'', the Homeward miracle and the [[StealthPun Homeward Bone]] items allow you to instantly warp to the last bonfire rested with all your belongings intact. If you're out of those, you can also touch your Darksign to give up all your souls and humanity in exchange for a warp to the last bonfire, but that's mostly the same as dying (in fact dying gives you one chance of recovering your souls and humanity but the Darksign permanently loses both)--it mostly exists as a failsafe in case you're somehow stuck.

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* In ''VideoGame/DarkSouls'', the Homeward miracle and the [[StealthPun Homeward Bone]] items allow you to instantly warp to the last bonfire rested with all your belongings intact. If you're out of those, you can also touch your Darksign to give up all your souls and humanity in exchange for a warp to the last bonfire, but that's mostly the same as dying (in fact it's slightly worse since dying gives you one chance of recovering your souls and humanity but the Darksign permanently loses both)--it mostly exists as a failsafe in case you're somehow stuck.

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