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* Because most Zelda games have a save-anywhere system, if the player saves and quits while inside a dungeon, they will pick up from the dungeon's entrance.
** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world)

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* Because most Zelda ''Franchise/TheLegendOfZelda'' games have a save-anywhere system, if the player saves and quits while inside a dungeon, they will pick up from the dungeon's entrance.
** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', using the "Moon Mirror" inside a dungeon returned the player to the entrance. (Using it outside allowed the player to teleport from the Dark to the Light world)world.)



** In ''VideoGame/TheLegendOfZeldaMajorasMask'', playing the "Song of Soaring" inside a dungeon would return the player to the entrance. (Outside, it functioned as a WarpWhistle.)
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo could be found inside every dungeon, and allowed the player to teleport out at any time -- its son would even allow the player to teleport back in again to the same room they left.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Scoot Fruit, a straighter example of the trope - it's a one-use item that returns you to the dungeon entrance.

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** In ''VideoGame/TheLegendOfZeldaMajorasMask'', playing the "Song of Soaring" inside a dungeon would return returns the player to the entrance. (Outside, it functioned functions as a WarpWhistle.)
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the birdlike Ooccoo could can be found inside every dungeon, and allowed allows the player to teleport out at any time -- its time--its son would even allow the player to teleport back in again to the same room they left.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Scoot Fruit, a straighter example of the trope - it's trope--it's a one-use item that returns you to the dungeon entrance.entrance.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': In dungeons, [[SavePoint bird statues]] have the secondary function of returning Link to the entrance if desired.
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Added Lo Z A Link Between Worlds example

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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has the Scoot Fruit, a straighter example of the trope - it's a one-use item that returns you to the dungeon entrance.
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Removing Red Link


* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs don't have trainers in other cities or towns).

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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs [=DKs=] don't have trainers in other cities or towns).
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* ''VideoGame/{{Terraria}}'' offers two escape ropes in the form of a single-use recall potion and a multiple-use magic mirror. Both teleport the player back to their spawning point:.

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* ''VideoGame/{{Terraria}}'' offers two escape ropes in the form of a single-use recall potion and a multiple-use magic mirror. Both teleport the player back to their spawning point:.point.
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* ''VideoGame//{{Terraria}}'' offers two escape ropes, both of which teleport the player back to their spawning point: a magic mirror which costs mana, and an expendable recall potion.

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* ''VideoGame//{{Terraria}}'' ''VideoGame/{{Terraria}}'' offers two escape ropes, both ropes in the form of which a single-use recall potion and a multiple-use magic mirror. Both teleport the player back to their spawning point: a magic mirror which costs mana, and an expendable recall potion. point:.
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* ''VideoGame//{{Terraria}}'' offers two escape ropes, both of which teleport the player back to their spawning point: a magic mirror which costs mana, and an expendable recall potion.
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* ''DungeonsAndDragons'' had the cleric/priest spell "Word of Recall", which returned the user to a specifically (previously) designated sanctuary. The "Succor" spell created an object which allowed anyone breaking it to be teleported the caster's sanctuary.
* In ''{{Exalted}}'', most gods have the charm "Hurry Home", which takes them quickly to their sanctum.

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* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' had the cleric/priest spell "Word of Recall", which returned the user to a specifically (previously) designated sanctuary. The "Succor" spell created an object which allowed anyone breaking it to be teleported the caster's sanctuary.
* In ''{{Exalted}}'', ''TabletopGame/{{Exalted}}'', most gods have the charm "Hurry Home", which takes them quickly to their sanctum.
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** In the spinoff game ''Persona Q'' the game will actually warn you if you try to enter a dungeon without any Goho-Ms in your inventory. Leaving dungeons in that game is very difficult without them!

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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat.
** Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs don't have trainers in other cities or towns).

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* The "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (usually an inn), but requires a cooldown time of 30 minutes after use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat.
**
combat. Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place, druids can teleport to Moonglade, and death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs don't have trainers in other cities or towns).
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None


* The "Hearth Stone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (e.g. TraumaInn), but requires a cooldown time of 30 minutes after use.
** Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place and Death Knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs don't have trainers in other cities or towns).

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* The "Hearth Stone" "Hearthstone" in ''VideoGame/WorldOfWarcraft'' allows the user to teleport to a previously designated "home" (e.g. TraumaInn), (usually an inn), but requires a cooldown time of 30 minutes after use.
use. Usually, it cannot be used in combat because it has a fairly long cast time that enemies would interrupt... however, paladins also have a spell that protects them from all damage for a few seconds, letting them use hearthstones or items with a teleportation effect in combat.
** Many classes also receive special abilities which mimic the effect. Shamans have astral recall which is like having a second hearthstone linked to the same place place, druids can teleport to Moonglade, and Death Knights death knights can send themselves directly back to the Ebon Hand HQ (handy since, unlike everyone else, DKs don't have trainers in other cities or towns).
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* {{Okage}}: Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.

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* {{Okage}}: VideoGame/{{Okage}}: Shadow King has Guidance Jewels which warp you to the entrance of a dungeon.

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** In ''Diablo II'', it's no longer available as a learnable skill since the skill trees are now strictly segregated by class, but the game does include a compact storage system for carrying a large number of spell scrolls for this purpose. It always leads to the town of the current act. If you used one in the final battle vs. Diablo, he'd cast bone prison on it while you were gone, and you'd teleport into a trap.

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** In ''Diablo II'', ''VideoGame/DiabloII'', it's no longer available as a learnable skill since the skill trees are now strictly segregated by class, but the game does include a compact storage system for carrying a large number of spell scrolls for this purpose. It always leads to the town of the current act. If you used one in the final battle vs. Diablo, he'd cast bone prison on it while you were gone, and you'd teleport into a trap.



* ''ShiningInTheDarkness'' has the Egress spell, which ''can'' be used during battle (unless Pyra's running low on MP), and the Angel Wings, which can't.

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* ''ShiningInTheDarkness'' ''VideoGame/ShiningInTheDarkness'' has the Egress spell, which ''can'' be used during battle (unless Pyra's running low on MP), and the Angel Wings, which can't.



* The ''MonsterHunter'' series has the Farcaster, a special kind of smoke bomb that warps you back to the base camp during a quest...as long as you aren't knocked out of the cloud it makes before it actually warps you. The troublesome part is that you can only hold 1 Farcaster at a time, despite being able to carry multiple of the ingredients that are used to make them.

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* The ''MonsterHunter'' ''VideoGame/MonsterHunter'' series has the Farcaster, a special kind of smoke bomb that warps you back to the base camp during a quest...as long as you aren't knocked out of the cloud it makes before it actually warps you. The troublesome part is that you can only hold 1 Farcaster at a time, despite being able to carry multiple of the ingredients that are used to make them.


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* In ''VideoGame/{{Faria}}'', the Flash Ball gets you out of any tower or cave.

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Crosswicking.


* ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of a inside level. The game's rather easy, but it's still a good idea to have one on hand.

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* ''VideoGame/{{MOTHER}}''
** In ''VideoGame/{{MOTHER|1}}'', the Bread Crumbs function as this where you lay down the crumbs where you want to come back to, wander around, then use them to come back where you placed them.
** ''[[VideoGame/CognitiveDissonance MOTHER: Cognitive Dissonance]]'' has the Starman Larice use a warp ability to teleport you right back to your spaceship from wherever you are on the map or in a dungeon.
**
''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of a an inside level. The game's rather easy, but it's still a good idea to have one on hand.
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** WarcraftIII resurrected the scroll of town portal as an item for heroes that allows a hero and his/her retinue of nearby units to teleport to a friendly base.

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** WarcraftIII ''VideoGame/WarcraftIII'' resurrected the scroll of town portal as an item for heroes that allows a hero and his/her retinue of nearby units to teleport to a friendly base.
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* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a ''must''.

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* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping one on hand is a ''must''. There is also a skill which can do the same, but it's not guaranteed to work. It's useful to save money, but you'll want to carry another wire/string in case the caster faints or runs out of TP.
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* In ''VideoGame/DarkSouls'', the Homeward miracle and the [[StealthPun Homeward Bone]] items allow you to instantly warp to the last bonfire rested with all your belongings intact.

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* In ''VideoGame/DarkSouls'', the Homeward miracle and the [[StealthPun Homeward Bone]] items allow you to instantly warp to the last bonfire rested with all your belongings intact. If you're out of those, you can also touch your Darksign to give up all your souls and humanity in exchange for a warp to the last bonfire, but that's mostly the same as dying (in fact dying gives you one chance of recovering your souls and humanity but the Darksign permanently loses both)--it mostly exists as a failsafe in case you're somehow stuck.
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* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping a couple on hand is a ''must''.

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* The ''VideoGame/EtrianOdyssey'' games have these, called "Warp Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeons are and how unforgiving they can be, keeping a couple one on hand is a ''must''.
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* ''DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns.

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* ''DragonQuest'' ''VideoGame/DragonQuest'' has the "Evac" spell used for exiting dungeons. It is distinct from the "Zoom" spell, which serves as a WarpWhistle between towns.



* ''VideoGame/EtrianOdyssey'' called theirs "Warp Wires". Considering how deep the dungeon floors tend to go and how difficult it is to slog through them, it's a good idea to always have a few on hand.
* "Warp"/"Teleport"/"Exit" spells in the earlier ''FinalFantasy'' games. A very important skill to have considering that in-dungeon {{Save Point}}s weren't introduced until installment number four. Depending on the game, they may also work as a quick escape from random battles.

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* The ''VideoGame/EtrianOdyssey'' games have these, called theirs "Warp Wires". Wire" in the first two games and "Ariadne Thread" since. Considering how deep the dungeon floors tend to go dungeons are and how difficult it unforgiving they can be, keeping a couple on hand is to slog through them, it's a good idea to always have a few on hand.
''must''.
* "Warp"/"Teleport"/"Exit" spells in the earlier ''FinalFantasy'' ''Franchise/FinalFantasy'' games. A very important skill to have considering that in-dungeon {{Save Point}}s weren't introduced until installment number four. Depending on the game, they may also work as a quick escape from random battles.
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* Mr. Gency's Exit in the ''{{Disgaea}}'' series and MakaiKingdom. In PhantomBrave, there's a job class with an innate "escape from this dungeon by spending X amount of money" spell.

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* Mr. Gency's Exit in the ''{{Disgaea}}'' ''Franchise/{{Disgaea}}'' series and MakaiKingdom. ''VideoGame/MakaiKingdom''. In PhantomBrave, ''VideoGame/PhantomBrave'', there's a job class with an innate "escape from this dungeon by spending X amount of money" spell.
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* Some ''WorldOfMana'' games allow the player to purchase Escape Ropes from shops, while in ''VideoGame/SecretOfMana'', it was a reusable item called the "Magic Rope".

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* Some ''WorldOfMana'' ''VideoGame/WorldOfMana'' games allow the player to purchase Escape Ropes from shops, while in ''VideoGame/SecretOfMana'', it was a reusable item called the "Magic Rope".
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Not An Example, I\'m afraid


** In ''VideoGame/TheLegendOfZeldaSkywardSword'', while Link does not acquire any items to perform this function, the bird-statue {{Save Point}}s located inside dungeons allow Link to teleport out at any time. Other Save Points located on the surface's overworld allow Link to teleport back up to the sky realm, which also enables them to function as roundabout {{Warp Whistle}}s since the player is allowed to choose which Save Point in a region they want to land at.
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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem has the Fleet spell to get out of dungeons.

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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem has the Fleet spell to get out of dungeons.caves.

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* ''FinalFantasyVIII'': While in the [[DungeonCrawling Tomb of the Unknown King]], the player can warp to the entrance by accessing the map and pressing the Δ button. However, this causes the player to lose a [[PrivateMilitaryContractors SeeD]] rank. Which may or may not matter to you [[TheMaze depending on how long you've been wandering in circles]].
* ''{{Earthbound}}'' has the Exit Mouse, which instantly returns you out of a inside level. The game's rather easy, but it's still a good idea to have one on hand.

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* ''FinalFantasyVIII'': ''VideoGame/FinalFantasyVIII'': While in the [[DungeonCrawling Tomb of the Unknown King]], the player can warp to the entrance by accessing the map and pressing the Δ button. However, this causes the player to lose a [[PrivateMilitaryContractors SeeD]] rank. Which may or may not matter to you [[TheMaze depending on how long you've been wandering in circles]].
* ''{{Earthbound}}'' ''VideoGame/EarthBound'' has the Exit Mouse, which instantly returns you out of a inside level. The game's rather easy, but it's still a good idea to have one on hand.



* In ''LegacyOfTheWizard'', using a Crystal item will instantly warp you back to the surface.

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* In ''LegacyOfTheWizard'', ''VideoGame/LegacyOfTheWizard'', using a Crystal item will instantly warp you back to the surface.


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* ''Film/{{Willow}}'' for the NintendoEntertainmentSystem has the Fleet spell to get out of dungeons.
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* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokemon Center]]. ("Fly" is a WarpWhistle, and only works outdoors.)

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* Most shops in the ''Franchise/{{Pokemon}}'' series stock [[TropeNamer Escape Ropes]], and the field move "Dig" provides this function if used in an underground area. The move "Teleport" can both flee from wild Pokemon battles as well as return the player to the nearest [[TraumaInn Pokemon Center]]. ("Fly" is a WarpWhistle, and Center]], though like [[WarpWhistle "Fly"]], it only works outdoors.)

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* In ''{{Exalted}}'', most gods have the charm "Hurry Home", which takes them quickly to their sanctum.


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* In ''[[AtelierSeries Atelier Viorate]]'', the eponymous alchemist can synthesize a FlyingBroom, which returns her to the overworld from a dungeon. It really saves on the days backtracking the dungeon.
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*** The third party expansion ''Hellfire'' added the Warp spell, which teleported you towards the nearest stairs. At best, it was a free escape from whatever battle you were in, at least unless the game was killing you [[StunLock the way it usually did]] or a free ride across half of the map. At worst, you were back where you started and had to walk across half of the map again.
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* ''VideoGame/NeverwinterNights'': The Stone of Recall allows you to teleport back to the Halls of Justice (or a local temple of Tyr) for healing, then teleport right back. It will also automatically teleport you to get resurrected when you die.
** ''Hordes of the Underdark'' has the Relic of the Reaper, which teleports you back to the [[EldritchLocation Reaper's Realm]] from where you can use one of the five doors you've bound to a specific location.
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* ''MetalWalker'' has several of these including Crane and Get Blown, all of which return you to the last camp you entered.

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* ''MetalWalker'' ''VideoGame/MetalWalker'' has several of these these, including Crane and Get Blown, all of which return you to the last camp you entered.
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* The ''MonsterHunter'' series has the Farcaster, a special kind of smoke bomb that warps you back to the base camp during a quest...as long as you aren't knocked out of the cloud it makes before it actually warps you. The troublesome part is that you can only hold 1 Farcaster at a time, despite being able to carry multiple of the ingredients that are used to make them.
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* ''[[VideoGame/CastlevaniaOrderOfEcclesia Castlevania: Order of Ecclesia]]'' has an item called Magical Ticket, either found in treasure chests or cheaply bought from the shop, which immediately warps you back to the central village to heal and save, replenish your hearts, turn in sidequests and/or stock up on supplies. You can use them anywhere, anytime, except during boss fights. You will probably use them a lot, given the [[NintendoHard general difficulty]] of the game.

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