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[[AC:{{Anime}} [[folder:Anime and {{Manga}}]]Manga]]



* Quite a few mages in ''Manga/BlackClover'' form weapons out of there elemental magics. Yuno is especially fond of making these as projectiles with his Wind Magic, able to form a bow and arrows, countless blades, and a spear out of wind.
* In ''Manga/{{Bleach}}'', there are a few spiritual weapons which are elemental in nature. However, while most merely ''emit'' the element in question, some weapons play with this trope.

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* ''Manga/BlackClover'': Quite a few mages in ''Manga/BlackClover'' form weapons out of there elemental magics. Yuno is especially fond of making these as projectiles with his Wind Magic, able to form a bow and arrows, countless blades, and a spear out of wind.
* In ''Manga/{{Bleach}}'', there ''Manga/{{Bleach}}'': There are a few spiritual weapons which are elemental in nature. However, while most merely ''emit'' the element in question, some weapons play with this trope.



* The Blue Crimson form of the Ten Commandments Sword in ''Manga/RaveMaster'' is a [[DualWielding two sword]] form in which one blade is ice and the other is fire.

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* ''Manga/RaveMaster'': The Blue Crimson form of the Ten Commandments Sword in ''Manga/RaveMaster'' is a [[DualWielding two sword]] form in which one blade is ice and the other is fire.

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fire.
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\n[[AC: Fan [[/folder]]

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[[AC:{{Literature}}]]
* Vorpal from ''Dire: Seed'' by Andrew Sieple can place a variety of elemental effects on any long narrow hand-holdable object, effectively turning it into a FlamingSword, an electroblade or granting it some kind of void-based AbsurdCuttingPower.

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\n[[AC:{{Literature}}]]\n[[/folder]]

[[folder:Literature]]
* ''Literature/DireSeed'': Vorpal from ''Dire: Seed'' by Andrew Sieple can place a variety of elemental effects on any long narrow hand-holdable object, effectively turning it into a FlamingSword, an electroblade or granting it some kind of void-based AbsurdCuttingPower.AbsurdCuttingPower.
* ''Literature/InheritanceCycle'': Eragon's sword, Brisingr, is named after the Elvish word for 'Fire' and bursts into flames whenever Eragon says its name out loud, regardless of whether he intends to cast a spell. It's not confirmed why this happens, but in-universe the leading theory is that 'Fire' also happens to be the sword's [[IKnowYourTrueName true name]]. Eragon has previously produced similar effects using spells with mundane weapons, but Brisingr's the first weapon he's wielded to have innate elemental properties.



* ''Literature/InheritanceCycle'': Eragon's sword, Brisingr, is named after the Elvish word for 'Fire' and bursts into flames whenever Eragon says its name out loud, regardless of whether he intends to cast a spell. It's not confirmed why this happens, but in-universe the leading theory is that 'Fire' also happens to be the sword's [[IKnowYourTrueName true name]]. Eragon has previously produced similar effects using spells with mundane weapons, but Brisingr's the first weapon he's wielded to have innate elemental properties.

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[[folder:TabletopGames]]
* ''Literature/InheritanceCycle'': Eragon's sword, Brisingr, is named after the Elvish word for 'Fire' and bursts ''1001 Science Fiction Weapons'', a D20 sourcebook, carries a whole heap of melee weapons with [[EnhancedArchaicWeapon various enhancements]]. Some blades are superheated, or made entirely of plasma; while some have a mould instead of a scabbard into flames whenever Eragon says its name out loud, regardless which the hilt fits, freezing water inside the mould into a blade of whether he intends to cast a spell. It's ice upon activation. The latter are not confirmed why this happens, but in-universe the leading theory is that 'Fire' also happens to be the sword's [[IKnowYourTrueName true name]]. Eragon has previously produced similar effects using spells with mundane weapons, but Brisingr's the first weapon he's wielded to have innate elemental properties.

[[AC:TabletopGames]]
very durable blades.



** ''Tales of the Lance''. A Frostreaver is a heavy battle axe made of ice gathered from a secret location on Icewall Glacier. One full day of above freezing temperature or 1-6 hours at warm temperatures (50 degrees Fahrenheit) causes the Frostreaver to melt.

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** ''Tales of the Lance''. Lance'': A Frostreaver is a heavy battle axe made of ice gathered from a secret location on Icewall Glacier. One full day of above freezing temperature or 1-6 hours at warm temperatures (50 degrees Fahrenheit) causes the Frostreaver to melt.



** ''Legends & Lore''.

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** ''Legends & Lore''.Lore'':



** ''Magazine/{{Dragon}}'' magazine #127. The bow Ice Fang can create and fire arrows of ice out of water vapor in the air. The arrows do double damage against creatures that use or dwell in fire. In temperatures of 120 degrees Fahrenheit or higher the arrows have half normal range.
** ''Gods, Demigods, & Heroes''. The Myth/NorseMythology deity Valis had a shortbow that could fire an arrow of lightning.
** The "ElementalWeapon" spell lets the caster imbue a mundane weapon with an element, making it easier to hit and deal more damage.

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** ''Magazine/{{Dragon}}'' magazine #127. #127: The bow Ice Fang can create and fire arrows of ice out of water vapor in the air. The arrows do double damage against creatures that use or dwell in fire. In temperatures of 120 degrees Fahrenheit or higher the arrows have half normal range.
** ''Gods, Demigods, & Heroes''. Heroes'': The Myth/NorseMythology deity Valis had a shortbow that could fire an arrow of lightning.
** The "ElementalWeapon" "Elemental Weapon" spell lets the caster imbue a mundane weapon with an element, making it easier to hit and deal more damage.



* The D20 sourcebook ''1001 Science Fiction Weapons'' carries a whole heap of melee weapons with [[EnhancedArchaicWeapon various enhancements]]. Some blades are superheated, or made entirely of plasma; while some have a mould instead of a scabbard into which the hilt fits, freezing water inside the mould into a blade of ice upon activation. The latter are not very durable blades.

[[AC:VideoGames]]
* In ''VideoGame/{{Borderlands}}'' (and [[VideoGame/{{Borderlands 2}} its]] [[VideoGame/Borderlands3 sequels]] and [[VideoGame/BorderlandsThePreSequel pre-sequel]]), guns and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for [[DamageOverTime DoT]]) and makes them more effective against certain targets. The first game had Corrosive (armour), Fire (flesh), Shock (shields) and Explosive (basically "non-elemental" bonus damage). The sequel added Slag (no bonus damage on its own, but it applied a debuff which made the target weaker to everything else), the pre-sequel added Cryo (freezes the enemy solid and decreases their damage resistance), and the third game is slated to add Radiation in place of Slag (increased vulnerability, DOT, and any irradiated enemies explode when they die, possibly irradiating others). Shields similarly had damage resistance (and some also had effects which dealt elemental damage, such as harming enemies that used melee attacks).
* In ''VideoGame/DarkSouls'', it's possible to buff some weapons with resin, temporarily adding elemental damage to their attacks. Weapons can also be upgraded (or infused in later games) with elemental damage, at the cost of reducing their physical damage, and a few weapons are naturally able to inflict elemental damage.

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[[/folder]]

[[folder:Video Games]]
* ''VideoGame/AzureDreams'': The D20 sourcebook ''1001 Science Fiction Weapons'' carries a whole heap of melee player finds elemental powered weapons with [[EnhancedArchaicWeapon various enhancements]]. Some blades are superheated, or made entirely of plasma; while some have a mould instead of a scabbard into which in the hilt fits, freezing water inside tower, they do a small dose of extra damage compared to the mould into same power non elemental weapons. This is however a double edged blade of ice upon activation. The latter are not very durable blades.

[[AC:VideoGames]]
considering that the tower plays an elemental rock paper scissors.
* In ''VideoGame/{{Borderlands}}'' (and [[VideoGame/{{Borderlands 2}} its]] [[VideoGame/Borderlands3 sequels]] ''VideoGame/{{Bayonetta}}'' has Durga -- gauntlet and [[VideoGame/BorderlandsThePreSequel pre-sequel]]), guns greaves that can be switched between having fire or lightning effects. ''VideoGame/Bayonetta2'' has Undine -- bellows that emit streams of either fire or ice.
* ''VideoGame/{{Borderlands}}'': Guns
and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for [[DamageOverTime DoT]]) and makes them more effective against certain targets. The first game had Corrosive (armour), Fire (flesh), Shock (shields) and Explosive (basically "non-elemental" bonus damage). The sequel added Slag (no bonus damage on its own, but it applied a debuff which made the target weaker to everything else), the pre-sequel added Cryo (freezes the enemy solid and decreases their damage resistance), and the third game is slated to add Radiation in place of Slag (increased vulnerability, DOT, and any irradiated enemies explode when they die, possibly irradiating others). Shields similarly had damage resistance (and some also had effects which dealt elemental damage, such as harming enemies that used melee attacks).
* In ''VideoGame/DarkSouls'', it's ''VideoGame/DarkSouls'': It's possible to buff some weapons with resin, temporarily adding elemental damage to their attacks. Weapons can also be upgraded (or infused in later games) with elemental damage, at the cost of reducing their physical damage, and a few weapons are naturally able to inflict elemental damage.



* A staple of ''VideoGame/{{Diablo}}'' games. They can come with elemental powers themselves or can be given some through socketing.

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* ''VideoGame/DarkParables'': Prince Ross wields a FlamingSword in the seventh game, which is an extension of his elemental power over fire.
* ''VideoGame/DevilMayCry'': Dante can acquire Alastor, a lightning {{BFS}}, and Ifrit, a fiery PowerFist. In the third game, he can get many more: Cerberus (ice 3-pronged nunchuks), Agni & Rudra (fire and wind scimitars), Nevan (electric guitar that can shoot bats), and Beowulf (light-element gauntlets and greaves).
* ''VideoGame/{{Diablo}}'':
A staple of ''VideoGame/{{Diablo}}'' the games. They can come with elemental powers themselves or can be given some through socketing.



** In ''VideoGame/DragonAgeOrigins'', the spells Flaming Weapons and Frost Weapons apply corresponding elemental damage bonuses to the entire party's weapons when cast.
** In ''VideoGame/DragonAgeII'', these spells are rolled into one, Elemental Weapons. Which elemental effect is applied to weapons depends on the elemental type of the caster's MagicStaff.
** In ''VideoGame/DragonAgeInquisition'', runes can be applied to any weapon with a rune slot, which then increase that weapon's effectiveness by adding an elemental power to it such as fire, frost, or electricity.
* ''VideoGame/DragonQuestIV'' introduces the plot important Magma Staff, a so-so magical weapon imbued with the power of a volcano that unblocks the player's progress in the game. Also present, although hidden, is the powerful Fire Claw, the most powerful claw-type weapon in the game which occasionally unleashes a torrent of fireballs upon unsuspecting opponents.
* ''VideoGame/DragonQuestIX'' has the [[MagicKnight Armamentalist]] vocation, whose specialty is imbuing a party member (and later the entire party) with the power of fire, frost, wind/lightning, earth/darkness, and life. Not only do they do more damage, but they also become resistant to attacks of that type (very useful against breath weapons).
* In the sequel to ''VideoGame/{{Elvira}}'', Jaws Of Cerberus, there are two fairly easy spells to use that allow you to imbue your weapon with elemental ice or holy attributes(yes they stacked), increasing their damaging potential. The limited number of spell components meant you had pick and choose which weapons to do this to, but most players always had at least one more charge of each spell on hand for the dagger that worked as the game's [[InfinityPlusOneSword Infinity Plus One blade]].
* In ''VideoGame/EpicBattleFantasy'' most weapons are elemental based and can sometimes cause StandardStatusEffects such as freezing, burns, or paralysis.
* In ''VideoGame/EternalDarkness'', you can cast an enchantment spell on your weapon that can boost damage. If you use the [[ElementalRockPaperScissors alignment rune]] (IE: using the Xelatoth rune on monsters aligned with Chatturga), it boosts damage even more. Some weapons are firearms, especially in some of the levels based closer to present-day. Wanna plug a minion of an EldritchAbomination with a WWI-era Enfield rifle imbued with the power of that Abomination's rival?
* [[PlayerCharacter Misa Nikko]] from ''VideoGame/FeatheryEars'' wields a fire sword against her enemies.

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** In ''VideoGame/DragonAgeOrigins'', the ''VideoGame/DragonAgeOrigins'': The spells Flaming Weapons and Frost Weapons apply corresponding elemental damage bonuses to the entire party's weapons when cast.
** In ''VideoGame/DragonAgeII'', these ''VideoGame/DragonAgeII'': The previous game's spells are rolled into one, Elemental Weapons. Which elemental effect is applied to weapons depends on the elemental type of the caster's MagicStaff.
** In ''VideoGame/DragonAgeInquisition'', runes ''VideoGame/DragonAgeInquisition'': Runes can be applied to any weapon with a rune slot, which then increase that weapon's effectiveness by adding an elemental power to it such as fire, frost, or electricity.
* ''VideoGame/DragonQuest'':
**
''VideoGame/DragonQuestIV'' introduces the plot important Magma Staff, a so-so magical weapon imbued with the power of a volcano that unblocks the player's progress in the game. Also present, although hidden, is the powerful Fire Claw, the most powerful claw-type weapon in the game which occasionally unleashes a torrent of fireballs upon unsuspecting opponents.
* ** ''VideoGame/DragonQuestIX'' has the [[MagicKnight Armamentalist]] vocation, whose specialty is imbuing a party member (and later the entire party) with the power of fire, frost, wind/lightning, earth/darkness, and life. Not only do they do more damage, but they also become resistant to attacks of that type (very useful against breath weapons).
* In ''VideoGame/TheElderScrollsVSkyrim'': Stalhrim is also called "enchanted ice". While base Stalhrim weapons are not elemental, the sequel to ''VideoGame/{{Elvira}}'', Jaws Of Cerberus, ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.
* ''VideoGame/{{Elvira}}'': In ''Jaws of Cerberus'',
there are two fairly easy spells to use that allow you to imbue your weapon with elemental ice or holy attributes(yes they stacked), increasing their damaging potential. The limited number of spell components meant you had pick and choose which weapons to do this to, but most players always had at least one more charge of each spell on hand for the dagger that worked as the game's [[InfinityPlusOneSword Infinity Plus One blade]].
* In ''VideoGame/EpicBattleFantasy'' most ''VideoGame/EpicBattleFantasy'': Most weapons are elemental based and can sometimes cause StandardStatusEffects such as freezing, burns, or paralysis.
* In ''VideoGame/EternalDarkness'', you ''VideoGame/EternalDarkness'': You can cast an enchantment spell on your weapon that can boost damage. If you use the [[ElementalRockPaperScissors alignment rune]] (IE: using the Xelatoth rune on monsters aligned with Chatturga), it boosts damage even more. Some weapons are firearms, especially in some of the levels based closer to present-day. Wanna plug a minion of an EldritchAbomination with a WWI-era Enfield rifle imbued with the power of that Abomination's rival?
* [[PlayerCharacter ''VideoGame/FeatheryEars'': Misa Nikko]] from ''VideoGame/FeatheryEars'' Nikko wields a fire sword against her enemies.



* ''Franchise/FireEmblem'':
** Magic weapons in the series are associated with one of the magic types in the game. The most common of the magic weapons is the Levin Sword, a sword that shoots [[ShockAndAwe lightning]], dealing magic damage and commonly the only ranged sword. In games that features the [[TacticalRockPaperScissors magic triangle]] will have the magic that it cast be affected by the triangle.
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' has four different magic swords. The Flame Sword, the Levin Sword, the Wind Sword, and the Lightbrand, which cast Elfire, Elthunder, Elwind, and Light, respectively. The latter is Leif's personal sword in Thracia 776.
** In the GBA games, in addition to the returning Lightbrand, it introduces the Runesword, a magic sword that has the effect of Nosferatu, a dark spell that steals HP.
** ''VideoGame/FireEmblemTheBindingBlade'': The Divine Weapons are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Mulagir the Wind Bow.
** ''VideoGame/FireEmblemPathOfRadiance'' is the first game to introduce magic weapons for other weapon besides swords. The Flame Spear for lances and the Bolt Axe for axes while the Levin Sword is forgo for the Sonic Sword and the returning Rune Sword. A DummiedOut weapon featured a Bright Bow, a weapon for bows that deal light magic and can attack at close range, a rarity for bows.
** ''VideoGame/FireEmblemRadiantDawn'' forgoes magic weapons. While several swords like the Wind Edge seem to perform magical slash attacks, they are considered to deal physical damage.
* ''VideoGame/FuryUnleashed'': There are Fire, Poison, and Ice enchanted weapons, as well as potions to apply to them. Notably, the weapons in question are [[PostModernMagick shotguns, bazookas, pistols, and assault rifles]].



* ''VideoGame/GrimDawn'': All daggers and scepters inflict magical damage types (FireIceLightning, acid, aether, vitality, or chaos) rather than physical with attacks. There are also Monster Infrequent weapons of other types, such as the [[LightningGun Ugdenbog Sparkthrower]].
* ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which is obtained from a locked chest inside a church.
* ''VideoGame/InjusticeGodsAmongUs'': Killer Frost creates a sword of ice as one of her attacks.
* ''VideoGame/KirbySqueakSquad'' has a limited form of this, with the player able to imbue the Sword and Bomb abilities with [[FireIceLightning Fire, Ice, and Spark elements]] in a manner similar to the Ability Mixing of ''VideoGame/Kirby64TheCrystalShards''. ''VideoGame/KirbyStarAllies'' heavily expands on this system, allowing the player to imbue most weapon-type abilities like Sword, Hammer, Cutter, and Bomb with the three aforementioned elements plus water and wind.
* ''Franchise/TheLegendOfZelda'':
** The Fire and Ice Rods are recurring ranged magic weapons that shoot fireballs and freezing projectiles, respectively.
** Elemental arrows appear in several games. The primary kinds are fire arrows, which set targets on fire, and ice arrows, which freeze them solid. ''Breath of the Wild'' introduces shock arrows, which electrocute targets.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a FireIceLightning approach to weapons like these, bringing back the Fire and Ice Rods while adding Thunder Rods as well as physical weapons such as swords, greatswords, and spears imbued with those three elements. [[DevelopersForesight Having fire or ice weapons equipped will also keep Link warm/cool in areas with extreme temperatures]].



** In ''VideoGame/{{Mass Effect|1}}'', modding your weapons with certain ammo types adds elemental effects to the bullets, such as incendiary or freezing.
** In ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'', elemental ammo is turned into class-specific sustained skills. With certain skill upgrades, the effects can be extended to the rest of the party.
* In ''VideoGame/MegaManX'', some of Zero's techniques will coat the Z-Saber in an element; for example, his Ryuenjin in X4 is a FlamingSword while his Hyouretsuzan in the same game is an ice saber.
* Used in ''VideoGame/MegaManZero''

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** In ''VideoGame/{{Mass Effect|1}}'', modding ''VideoGame/MassEffect1'': Modding your weapons with certain ammo types adds elemental effects to the bullets, such as incendiary or freezing.
** In ''VideoGame/MassEffect2'' and ''VideoGame/MassEffect3'', elemental ''VideoGame/MassEffect3'': Elemental ammo is turned into class-specific sustained skills. With certain skill upgrades, the effects can be extended to the rest of the party.
* In ''VideoGame/MegaManX'', some ''VideoGame/MegaManX'': Some of Zero's techniques will coat the Z-Saber in an element; for example, his Ryuenjin in X4 is a FlamingSword while his Hyouretsuzan in the same game is an ice saber.
* Used in ''VideoGame/MegaManZero''''VideoGame/MegaManZero'':



* Most weapons in ''VideoGame/MonsterHunter'' are imbued with an element (fire, water, thunder, ice, and dragon), allowing a hunter to inflict elemental damage or inflict status effects. Notably, the weapons are not magical in nature; rather, they are crafted from monster parts, often including an internal organ that allows a monster to use its elemental powers.

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* ''VideoGame/MonsterHunter'': Most weapons in ''VideoGame/MonsterHunter'' are imbued with an element (fire, water, thunder, ice, and dragon), allowing a hunter to inflict elemental damage or inflict status effects. Notably, the weapons are not magical in nature; rather, they are crafted from monster parts, often including an internal organ that allows a monster to use its elemental powers.



* Amaterasu's three strongest weapons in ''VideoGame/{{Okami}}'' are Solar Flare (fiery reflector), Thunder Edge (lightning {{BFS}}) and Tundra Beads (a chain of ice energy). Said weapons also lets her use elemental brush magic corresponding to said elements without needing a source.
* In ''VideoGame/StarWarsTheOldRepublic'', the Republic Troopers and Imperial Bounty Hunters have skills that allow them to add various elemental effects to their ammo (such as the incendiary Plasma Cells, or Ion Gas Cylinders).
* Shamans in ''VideoGame/WorldOfWarcraft'' can imbue their weapons temporarily with fire, lightning, ice, rock and life. Some weapons also come with a random enchant that can proc elemental damage.

to:

* ''VideoGame/NamcoXCapcom'': Reiji Arisu has a fire and lightning katanas, while Xiaomu has a water SwordCane. The BigBad Saya has three katanas of FireIceLightning. In ''VideoGame/ProjectXZone'', Reiji gets an additional ice katana.
* ''VideoGame/{{Okami}}'':
Amaterasu's three strongest weapons in ''VideoGame/{{Okami}}'' are Solar Flare (fiery (a fiery reflector), Thunder Edge (lightning (a lightning {{BFS}}) and Tundra Beads (a chain of ice energy). Said weapons also lets her use elemental brush magic corresponding to said elements without needing a source.
* In ''VideoGame/StarWarsTheOldRepublic'', ''VideoGame/PathOfExile'' has this in three different forms. Properties on the Republic Troopers RandomlyGeneratedLoot and Imperial Bounty Hunters have skills that allow them to certain skill effects can add various a flat amount of elemental effects damage to their ammo (such as the incendiary Plasma Cells, or Ion Gas Cylinders).
* Shamans in ''VideoGame/WorldOfWarcraft'' can imbue their
a weapon's attacks. Some status buffs and unique weapons temporarily with fire, lightning, ice, rock and life. Some weapons also come with like Doomfletch grant a random enchant that can proc percentage of physical attack damage as added elemental damage.damage. Lastly, a few rare unique weapons have no physical damage at all and inflict pure elemental damage, such as [[FlamingSword Oro's Sacrifice]].
* ''VideoGame/Persona3'': Normal weapon attacks usually deal one of the three Physical elements (Slash, Strike, Pierce) damage. However, certain weapons instead make them deal elemental damage instead. These weapons are Laevateinn (fire, two-handed sword), Sabazios (ice, fists), Mjolnir (electricity, bludgeon), and Gae Bolg (wind, spear). These are obtained from the Weapon Fusion system, and you need to fuse a specific Persona into the weapon (respectively: Surt, Cybele, Thor, and Cu Chulainn).



* ''VideoGame/SpiralKnights'': Elemental is one of the four damage types alongside normal, piercing, and shadow, and is typically dealt with weapons that have the power of fire, ice, and electricity, though it's also associated with light.
* ''VideoGame/StarWarsTheOldRepublic'': The Republic Troopers and Imperial Bounty Hunters have skills that allow them to add various elemental effects to their ammo (such as the incendiary Plasma Cells, or Ion Gas Cylinders).
* ''VideoGame/SuperSmashBros'': Some of Greninja's attacks summon ninja swords and shurikens made out of water.



* In ''VideoGame/GuiltyGear'', Sol Badguy's Fuuenken and Ky Kiske's Fuuraiken are FlamingSword and lightning sword respectively.
* In ''VideoGame/DevilMayCry'', Dante can acquire Alastor, a lightning {{BFS}}, and Ifrit, a fiery PowerFist. In the third game, he can get many more: Cerberus (ice 3-pronged nunchuks), Agni & Rudra (fire and wind scimitars), Nevan (electric guitar that can shoot bats), and Beowulf (light-element gauntlets and greaves).
* ''VideoGame/{{Bayonetta}}'' has Durga -- gauntlet and greaves that can be switched between having fire or lightning effects.
** ''[[VideoGame/{{Bayonetta2}} Bayonetta 2]]'' has Undine -- bellows that emit streams of either fire or ice.
* In ''VideoGame/TheWonderful101'' some weapons acquire additional elemental effect after reaching certain multiplier. Swords get lightning to shock enemies. Fists light up on fire, which adds to damage and adds ability to fling fireballs, Claws can freeze enemies.
* In ''VideoGame/NamcoXCapcom'' and ''VideoGame/EndlessFrontier'', Reiji Arisu has a fire and lightning katanas, while Xiaomu has a water SwordCane. The BigBad Saya has three katanas of FireIceLightning. In ''VideoGame/ProjectXZone'', Reiji gets an additional ice katana.
* ''VideoGame/AzureDreams'': The player finds elemental powered weapons in the tower, they do a small dose of extra damage compared to the same power non elemental weapons. This is however a double edged blade considering that the tower plays an elemental rock paper scissors.
* In ''VideoGame/InjusticeGodsAmongUs'', Killer Frost creates a sword of ice as one of her attacks.
* In ''VideoGame/SpiralKnights'', elemental is one of the four damage types alongside normal, piercing, and shadow, and is typically dealt with weapons that have the power of fire, ice, and electricity, though it's also associated with light.
* In ''VideoGame/SuperSmashBros Wii U/3DS'', some of Greninja's attacks summon ninja swords and shurikens made out of water.
* ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which is obtained from a locked chest inside a church.
* ''Franchise/FireEmblem'':
** Magic weapons in the series are associated with one of the magic types in the game. The most common of the magic weapons is the Levin Sword, a sword that shoots [[ShockAndAwe lightning]], dealing magic damage and commonly the only ranged sword. In games that features the [[TacticalRockPaperScissors magic triangle]] will have the magic that it cast be affected by the triangle.
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' has four different magic swords. The Flame Sword, the Levin Sword, the Wind Sword, and the Lightbrand, which cast Elfire, Elthunder, Elwind, and Light, respectively. The latter is Leif's personal sword in Thracia 776.
** In the GBA games, in addition to the returning Lightbrand, it introduces the Runesword, a magic sword that has the effect of Nosferatu, a dark spell that steals HP.
** The Divine Weapons in ''VideoGame/FireEmblemTheBindingBlade'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Mulagir the Wind Bow.
** ''VideoGame/FireEmblemPathOfRadiance'' is the first game to introduce magic weapons for other weapon besides swords. The Flame Spear for lances and the Bolt Axe for axes while the Levin Sword is forgo for the Sonic Sword and the returning Rune Sword. A DummiedOut weapon featured a Bright Bow, a weapon for bows that deal light magic and can attack at close range, a rarity for bows.
** ''VideoGame/FireEmblemRadiantDawn'', however, completely forgoes magic weapons and despite several swords like the Wind Edge, looking like a magical slash attack at ranged, they are considered physical damage.
* Prince Ross wields a FlamingSword in the seventh ''VideoGame/DarkParables'' game, which is an extension of his elemental power over fire.
* ''VideoGame/PathOfExile'' has this in three different forms. Properties on the RandomlyGeneratedLoot and certain skill effects can add a flat amount of elemental damage to a weapon's attacks. Some status buffs and unique weapons like Doomfletch grant a percentage of physical attack damage as added elemental damage. Lastly, a few rare unique weapons have no physical damage at all and inflict pure elemental damage, such as [[FlamingSword Oro's Sacrifice]].
* Stalhrim in ''VideoGame/TheElderScrollsVSkyrim'' is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Fire and Ice Rods, ranged magic weapons.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a FireIceLightning approach to weapons like these, bringing back the Fire and Ice Rods while adding Electric Rods as well as physical weapons such as Swords, Greatswords, and Arrows imbued with those three elements. [[DevelopersForesight Having fire or ice weapons equipped will also keep Link warm/cool in areas with extreme temperatures]].
* Played fairly straight in ''VideoGame/FuryUnleashed,'' with Fire, Poison, and Ice enchanted weapons. It even has potions to apply to them. However, the weapons in question are [[PostModernMagick shotguns, bazookas, pistols, and assault rifles]].
* In ''VideoGame/Persona3'', normal weapon attacks usually deal one of the three Physical elements (Slash, Strike, Pierce) damage. However, certain weapons instead make them deal elemental damage instead. These weapons are Laevateinn (fire, two-handed sword), Sabazios (ice, fists), Mjolnir (electricity, bludgeon), and Gae Bolg (wind, spear). These are obtained from the Weapon Fusion system, and you need to fuse a specific Persona into the weapon (respectively: Surt, Cybele, Thor, and Cu Chulainn).
* ''VideoGame/GrimDawn'': All daggers and scepters inflict magical damage types (FireIceLightning, acid, aether, vitality, or chaos) rather than physical with attacks. There are also Monster Infrequent weapons of other types, such as the [[LightningGun Ugdenbog Sparkthrower]].
* In ''VideoGame/{{Wildermyth}}'', elemental weapons are obtained by encountering and capturing a spirit of Fire, Water, Stone, or Leaf, which will then enchant one of the hero's weapons with its element. Each element causes a different effect when the hero wielding the enchanted weapon performs a [[CriticalHit stunt]]: fire weapons do SplashDamage to nearby enemies, water weapons grant an extra action, stone weapons damage enemy armor in an area effect, and leaf weapons heal the user.
* The VideoGame/WorldOfMana has an assortment of "Saber" spells that can be cast on various entities, changing their weapon's element to match the one linked to the spell. While such spells are meant for the caster's allies, some enemies (like the Benevodons) can cast their element's Saber spell on one of your party members; [[FeedItWithFire this is a bad thing]].
* In the ''Franchise/{{Kirby}}'' series, ''VideoGame/KirbySqueakSquad'' has a limited form of this, with the player able to imbue the Sword and Bomb abilities with [[FireIceLightning Fire, Ice, and Spark elements]] in a manner similar to the Ability Mixing of ''VideoGame/Kirby64TheCrystalShards''. ''VideoGame/KirbyStarAllies'' heavily expands on this system, allowing the player to imbue most weapon-type abilities like Sword, Hammer, Cutter, and Bomb with the three aforementioned elements plus water and wind.

to:

* In ''VideoGame/GuiltyGear'', Sol Badguy's Fuuenken and Ky Kiske's Fuuraiken are FlamingSword and lightning sword respectively.
* In ''VideoGame/DevilMayCry'', Dante can acquire Alastor, a lightning {{BFS}}, and Ifrit, a fiery PowerFist. In the third game, he can get many more: Cerberus (ice 3-pronged nunchuks), Agni & Rudra (fire and wind scimitars), Nevan (electric guitar that can shoot bats), and Beowulf (light-element gauntlets and greaves).
* ''VideoGame/{{Bayonetta}}'' has Durga -- gauntlet and greaves that can be switched between having fire or lightning effects.
** ''[[VideoGame/{{Bayonetta2}} Bayonetta 2]]'' has Undine -- bellows that emit streams of either fire or ice.
* In ''VideoGame/TheWonderful101'' some weapons acquire additional elemental effect after reaching certain multiplier. Swords get lightning to shock enemies. Fists light up on fire, which adds to damage and adds ability to fling fireballs, Claws can freeze enemies.
* In ''VideoGame/NamcoXCapcom'' and ''VideoGame/EndlessFrontier'', Reiji Arisu has a fire and lightning katanas, while Xiaomu has a water SwordCane. The BigBad Saya has three katanas of FireIceLightning. In ''VideoGame/ProjectXZone'', Reiji gets an additional ice katana.
* ''VideoGame/AzureDreams'': The player finds elemental powered weapons in the tower, they do a small dose of extra damage compared to the same power non elemental weapons. This is however a double edged blade considering that the tower plays an elemental rock paper scissors.
* In ''VideoGame/InjusticeGodsAmongUs'', Killer Frost creates a sword of ice as one of her attacks.
* In ''VideoGame/SpiralKnights'', elemental is one of the four damage types alongside normal, piercing, and shadow, and is typically dealt with weapons that have the power of fire, ice, and electricity, though it's also associated with light.
* In ''VideoGame/SuperSmashBros Wii U/3DS'', some of Greninja's attacks summon ninja swords and shurikens made out of water.
* ''VideoGame/HolyUmbrella'' applies elemental power to [[ParasolOfPain umbrellas]]. These include the Ice Umbrella, Wind Umbrella, Fire Umbrella, Water Umbrella and Thunder Umbrella, each of which is obtained from a locked chest inside a church.
* ''Franchise/FireEmblem'':
** Magic weapons in the series are associated with one of the magic types in the game. The most common of the magic weapons is the Levin Sword, a sword that shoots [[ShockAndAwe lightning]], dealing magic damage and commonly the only ranged sword. In games that features the [[TacticalRockPaperScissors magic triangle]] will have the magic that it cast be affected by the triangle.
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' has four different magic swords. The Flame Sword, the Levin Sword, the Wind Sword, and the Lightbrand, which cast Elfire, Elthunder, Elwind, and Light, respectively. The latter is Leif's personal sword in Thracia 776.
** In the GBA games, in addition to the returning Lightbrand, it introduces the Runesword, a magic sword that has the effect of Nosferatu, a dark spell that steals HP.
** The Divine Weapons in ''VideoGame/FireEmblemTheBindingBlade'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Mulagir the Wind Bow.
** ''VideoGame/FireEmblemPathOfRadiance'' is the first game to introduce magic weapons for other weapon besides swords. The Flame Spear for lances and the Bolt Axe for axes while the Levin Sword is forgo for the Sonic Sword and the returning Rune Sword. A DummiedOut weapon featured a Bright Bow, a weapon for bows that deal light magic and can attack at close range, a rarity for bows.
** ''VideoGame/FireEmblemRadiantDawn'', however, completely forgoes magic weapons and despite several swords like the Wind Edge, looking like a magical slash attack at ranged, they are considered physical damage.
* Prince Ross wields a FlamingSword in the seventh ''VideoGame/DarkParables'' game, which is an extension of his elemental power over fire.
* ''VideoGame/PathOfExile'' has this in three different forms. Properties on the RandomlyGeneratedLoot and certain skill effects can add a flat amount of elemental damage to a weapon's attacks. Some status buffs and unique weapons like Doomfletch grant a percentage of physical attack damage as added elemental damage. Lastly, a few rare unique weapons have no physical damage at all and inflict pure elemental damage, such as [[FlamingSword Oro's Sacrifice]].
* Stalhrim in ''VideoGame/TheElderScrollsVSkyrim'' is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Fire and Ice Rods, ranged magic weapons.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' uses a FireIceLightning approach to weapons like these, bringing back the Fire and Ice Rods while adding Electric Rods as well as physical weapons such as Swords, Greatswords, and Arrows imbued with those three elements. [[DevelopersForesight Having fire or ice weapons equipped will also keep Link warm/cool in areas with extreme temperatures]].
* Played fairly straight in ''VideoGame/FuryUnleashed,'' with Fire, Poison, and Ice enchanted weapons. It even has potions to apply to them. However, the weapons in question are [[PostModernMagick shotguns, bazookas, pistols, and assault rifles]].
* In ''VideoGame/Persona3'', normal weapon attacks usually deal one of the three Physical elements (Slash, Strike, Pierce) damage. However, certain weapons instead make them deal elemental damage instead. These weapons are Laevateinn (fire, two-handed sword), Sabazios (ice, fists), Mjolnir (electricity, bludgeon), and Gae Bolg (wind, spear). These are obtained from the Weapon Fusion system, and you need to fuse a specific Persona into the weapon (respectively: Surt, Cybele, Thor, and Cu Chulainn).
* ''VideoGame/GrimDawn'': All daggers and scepters inflict magical damage types (FireIceLightning, acid, aether, vitality, or chaos) rather than physical with attacks. There are also Monster Infrequent weapons of other types, such as the [[LightningGun Ugdenbog Sparkthrower]].
* In ''VideoGame/{{Wildermyth}}'', elemental
''VideoGame/{{Wildermyth}}'': Elemental weapons are obtained by encountering and capturing a spirit of Fire, Water, Stone, or Leaf, which will then enchant one of the hero's weapons with its element. Each element causes a different effect when the hero wielding the enchanted weapon performs a [[CriticalHit stunt]]: fire weapons do SplashDamage to nearby enemies, water weapons grant an extra action, stone weapons damage enemy armor in an area effect, and leaf weapons heal the user.
* The VideoGame/WorldOfMana ''VideoGame/TheWonderful101'': Some weapons acquire additional elemental effect after reaching certain multiplier. Swords get lightning to shock enemies. Fists light up on fire, which adds to damage and adds ability to fling fireballs, Claws can freeze enemies.
* ''VideoGame/WorldOfMana''
has an assortment of "Saber" spells that can be cast on various entities, changing their weapon's element to match the one linked to the spell. While such spells are meant for the caster's allies, some enemies (like the Benevodons) can cast their element's Saber spell on one of your party members; [[FeedItWithFire this is a bad thing]].
* In the ''Franchise/{{Kirby}}'' series, ''VideoGame/KirbySqueakSquad'' has a limited form of this, with the player able to ''VideoGame/WorldOfWarcraft'': Shamans can imbue the Sword and Bomb abilities their weapons temporarily with [[FireIceLightning Fire, Ice, fire, lightning, ice, rock and Spark elements]] in a manner similar to the Ability Mixing of ''VideoGame/Kirby64TheCrystalShards''. ''VideoGame/KirbyStarAllies'' heavily expands on this system, allowing the player to imbue most weapon-type abilities like Sword, Hammer, Cutter, and Bomb life. Some weapons also come with the three aforementioned elements plus water and wind.a random enchant that can proc elemental damage.




[[AC:WebComics]]
* In ''Webcomic/TheStoryOfAnima'', certain [[http://tapastic.com/episode/50809 Catalysts,]] [[{{Unobtainium}} minerals that use Anima for fuel]], can add elemental effects to weaponry, like the bandit leader's fire whip.
* In ''Webcomic/YokokasQuest'', Mao sends electricity through his whip, and sets his whip aflame.


[[AC:WesternAnimation]]
* In ''WesternAnimation/AvatarTheLastAirbender'''s Zuko often creates fire daggers, and is also shown using fire whips. The Water Whip is one of the foundation attacks of waterbending and shows up in many different forms throughout the series. Aang also mentions that airbenders used to focus compressed air around sword hilts to make invisible wind swords.
* ''WesternAnimation/{{Ninjago}}'': The whole first season is a quest to get the four elemental weapons before the baddy does.
* Fridjitzu powers in ''WesternAnimation/AdventureTime'' allow the user to create icy nunchaku and shurikens by using specific incantations and hand positions.
* In ''WesternAnimation/YoungJustice'' Aqualad has two Water Bearers that when charged create 'hard water constructs' usually in the form of [[HeroesPreferSwords swords,]] maces, or [[DropTheHammer hammers.]]
* [[spoiler: [[FusionDance Obsidian]]]] from ''WesternAnimation/StevenUniverse'' [[spoiler: combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then she ''chomps down on it'' and forms a [[FlamingSword blade]] out of her ''[[MagmaMan magma saliva]]'']].

[[AC:RealLife]]

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\n[[AC:WebComics]]\n[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/TheStoryOfAnima'', certain ''Webcomic/TheStoryOfAnima'': Certain [[http://tapastic.com/episode/50809 Catalysts,]] [[{{Unobtainium}} minerals that use Anima for fuel]], can add elemental effects to weaponry, like the bandit leader's fire whip.
* In ''Webcomic/YokokasQuest'', ''Webcomic/YokokasQuest'': Mao sends electricity through his whip, and sets his whip aflame.


[[AC:WesternAnimation]]
aflame.
[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/AvatarTheLastAirbender'''s ''WesternAnimation/AdventureTime'': Fridjitzu powers allow the user to create icy nunchaku and shurikens by using specific incantations and hand positions.
* ''WesternAnimation/AvatarTheLastAirbender'':
Zuko often creates fire daggers, and is also shown using fire whips. The Water Whip is one of the foundation attacks of waterbending and shows up in many different forms throughout the series. Aang also mentions that airbenders used to focus compressed air around sword hilts to make invisible wind swords.
* ''WesternAnimation/{{Ninjago}}'': The whole first season is a quest to get the four elemental weapons before the baddy does.
* Fridjitzu powers in ''WesternAnimation/AdventureTime'' allow the user to create icy nunchaku and shurikens by using specific incantations and hand positions.
* In ''WesternAnimation/YoungJustice''
''WesternAnimation/YoungJustice'': Aqualad has two Water Bearers that when charged create 'hard "hard water constructs' constructs" usually in the form of [[HeroesPreferSwords swords,]] maces, or [[DropTheHammer hammers.]]
*
%%* ''WesternAnimation/StevenUniverse'': [[spoiler: [[FusionDance Obsidian]]]] from ''WesternAnimation/StevenUniverse'' [[spoiler: Obsidian]] combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then she ''chomps down on it'' and forms a [[FlamingSword blade]] out of her ''[[MagmaMan magma saliva]]'']].

[[AC:RealLife]]
saliva]]'']].%%Examples can't be completely spoilered out. Figure out what to reveal before uncommenting.
of [[HeroesPreferSwords swords]], maces, or [[DropTheHammer hammers]].
[[/folder]]

[[folder:Real Life]]


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[[/folder]]
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Added Lightning Lash, since It's a new trope and one of these.


A SuperTrope to FlamingSword, LaserBlade, FreezeRay.

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A SuperTrope to FlamingSword, LaserBlade, FreezeRay.
FreezeRay, and LightningLash.

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* ''TabletopGame/DungeonsAndDragons''.

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* ''TabletopGame/DungeonsAndDragons''.''TabletopGame/DungeonsAndDragons'':


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** The "ElementalWeapon" spell lets the caster imbue a mundane weapon with an element, making it easier to hit and deal more damage.
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* ''VideoGame/MortalKombat'' has two examples involving [[AnIcePerson ice people]] Sub-Zero (Who can create swords as well as decoys using ice) and Frost (Who makes daggers out of ice).

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* ''VideoGame/MortalKombat'' ''Franchise/MortalKombat'' has two examples involving [[AnIcePerson ice people]] Sub-Zero (Who can create swords as well as decoys using ice) and Frost (Who makes daggers out of ice).
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* In ''VideoGame/DarkSouls'', it's possible to buff some weapons with resin, temporarily adding elemental damage to their attacks. Weapons can also be upgraded (or infused in later games) with elemental damage, at the cost of reducing their physical damage, and a few weapons are naturally able to inflict elemental damage.
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* ''Manga/FairyTail'': Gray Fullbuster's speciality is making a variety of weapons out of his ice, which makes him an expert melee fighter.
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* ''Literature/InheritanceCycle'': Eragon's sword, Brisingr, is named after the Elvish word for 'Fire' and bursts into flames whenever Eragon says its name out loud, regardless of whether he intends to cast a spell. It's not confirmed why this happens, but in-universe the leading theory is that 'Fire' also happens to be the sword's [[IKnowYourTrueName true name]]. Eragon has previously produced similar effects using spells with mundane weapons, but Brisingr's the first weapon he's wielded to have innate elemental properties.

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* ''{{VideoGame/Zigfrak}}'':
** Kinetic damage is for standard ballistic projectiles.
** Thermal damage is heat based, burning away ablative shielding and delivering damage over time.
** Electro is based on electromagnetic weapons that drains target's shields.
** Nuclear delivers additional radiation damage that fades out with a half-life.
** Strange is based on the physics of exotic particles and siphons enemy life directly to the dealer.
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* Quite a few mages in ''Manga/BlackClover'' form weapons out of there elemental magics. Yuno is especially fond of making these as projectiles with his Wind Magic, able to form a bow and arrows, countless blades, and a spear out of wind.
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* In the ''Franchise/{{Kirby}}'' series, ''VideoGame/KirbySqueakSquad'' has a limited form of this, with the player able to imbue the Sword and Bomb abilities with [[FireIceLightning Fire, Ice, and Spark elements]] in a manner similar to the Ability Mixing of ''VideoGame/Kirby64TheCrystalShards''. ''VideoGame/KirbyStarAllies'' heavily expands on this system, allowing the player to imbue most weapon-type abilities like Sword, Hammer, Cutter, and Bomb with the three aforementioned elements plus water and wind.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/DarkDevotion'' has a few such weapons. The Burning Scythe ignites small fires on the floor with every second strike: enemies which stand in those fires will take continuous damage. Asriel's Massive Sword is electrically charged, and every strike throws off sparks that inflict extra damage.
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* The VideoGame/WorldOfMana has an assortment of "Saber" spells that can be cast on various entities, changing their weapon's element to match the one linked to the spell. While such spells are meant for the caster's allies, some enemies (like the Benevodons) can cast their element's Saber spell on one of your party members; [[FeedItWithFire this is a bad thing]].
Is there an issue? Send a MessageReason:
None

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[[AC: Fan Works]]
* ''Fanfic/UniverseFalls'': At the end of "Dungeons, Dungeons, and More Dungeons", Ford uses his scientific know-how to build [[MagicFromTechnology a high-tech version of this]] for Dipper. The Sword of Seasons has four settings that give it powers of wind, lightning, fire, and ice.
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* [[PlayerCharacter Misa Nikko]] from ''VideoGame/FeatheryEars'' wields a fire sword against her enemies.
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* ''VideoGame/FellSealArbitersMark'' has numerous weapons that inflict elemental damage rather than physical damage, like the [[AnIcePerson Ice Crossbow]] or the [[ShockAndAwe Boltbrand]].
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** Magic weapons in the series are associated with one of the magic types in the game. The most common of the magic weapons is the Levin Sword, a sword that shoots [[ShockAndAwe lightning]], dealing magic damage and commonly the only ranged sword. In games that features the [[TacticalRockPaperScissor magic triangle]] will have the magic that it cast be affected by the triangle.

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** Magic weapons in the series are associated with one of the magic types in the game. The most common of the magic weapons is the Levin Sword, a sword that shoots [[ShockAndAwe lightning]], dealing magic damage and commonly the only ranged sword. In games that features the [[TacticalRockPaperScissor [[TacticalRockPaperScissors magic triangle]] will have the magic that it cast be affected by the triangle.

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* The Divine Weapons in ''VideoGame/FireEmblemTheBindingBlade'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Mulagir the Wind Bow.

to:

* ''Franchise/FireEmblem'':
** Magic weapons in the series are associated with one of the magic types in the game. The most common of the magic weapons is the Levin Sword, a sword that shoots [[ShockAndAwe lightning]], dealing magic damage and commonly the only ranged sword. In games that features the [[TacticalRockPaperScissor magic triangle]] will have the magic that it cast be affected by the triangle.
** ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' has four different magic swords. The Flame Sword, the Levin Sword, the Wind Sword, and the Lightbrand, which cast Elfire, Elthunder, Elwind, and Light, respectively. The latter is Leif's personal sword in Thracia 776.
** In the GBA games, in addition to the returning Lightbrand, it introduces the Runesword, a magic sword that has the effect of Nosferatu, a dark spell that steals HP.
**
The Divine Weapons in ''VideoGame/FireEmblemTheBindingBlade'' are each associated with an elemental power: Durandal the Blazing Blade, Armads the Thunder Axe, Maltet the Blizzard Spear, and Mulagir the Wind Bow.Bow.
** ''VideoGame/FireEmblemPathOfRadiance'' is the first game to introduce magic weapons for other weapon besides swords. The Flame Spear for lances and the Bolt Axe for axes while the Levin Sword is forgo for the Sonic Sword and the returning Rune Sword. A DummiedOut weapon featured a Bright Bow, a weapon for bows that deal light magic and can attack at close range, a rarity for bows.
** ''VideoGame/FireEmblemRadiantDawn'', however, completely forgoes magic weapons and despite several swords like the Wind Edge, looking like a magical slash attack at ranged, they are considered physical damage.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/Persona3'', normal weapon attacks usually deal one of the three Physical elements (Slash, Strike, Pierce) damage. However, certain weapons instead make them deal elemental damage instead. These weapons are Laevateinn (fire, two-handed sword), Sabazios (ice, fists), Mjollnir (electricity, bludgeon), and Gae Bold (wind, spear). These are obtained from the Weapon Fusion system, and you need to fuse a specific Persona into the weapon (respectively: Surt, Cybele, Thor, and Cu Chulainn).

to:

* In ''VideoGame/Persona3'', normal weapon attacks usually deal one of the three Physical elements (Slash, Strike, Pierce) damage. However, certain weapons instead make them deal elemental damage instead. These weapons are Laevateinn (fire, two-handed sword), Sabazios (ice, fists), Mjollnir Mjolnir (electricity, bludgeon), and Gae Bold Bolg (wind, spear). These are obtained from the Weapon Fusion system, and you need to fuse a specific Persona into the weapon (respectively: Surt, Cybele, Thor, and Cu Chulainn).




to:

* In ''VideoGame/{{Wildermyth}}'', elemental weapons are obtained by encountering and capturing a spirit of Fire, Water, Stone, or Leaf, which will then enchant one of the hero's weapons with its element. Each element causes a different effect when the hero wielding the enchanted weapon performs a [[CriticalHit stunt]]: fire weapons do SplashDamage to nearby enemies, water weapons grant an extra action, stone weapons damage enemy armor in an area effect, and leaf weapons heal the user.
Is there an issue? Send a MessageReason:



to:

* In ''Webcomic/YokokasQuest'', Mao sends electricity through his whip, and sets his whip aflame.

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None

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[[AC:AsianAnimation]]
* ''Animation/PleasantGoatAndBigBigWolf'': Tibbie's bow and arrow in ''Mighty Little Defenders'' has GreenThumb capabilities, namely the ability to create big vines and beanstalks wherever it shoots.
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* Due to the prevalence of [[MagiTech Techno-wizardry]] in the setting, ''TabletopGame/{{Rifts}}'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.

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* Due to the prevalence of [[MagiTech [[{{Magitek}} Techno-wizardry]] in the setting, ''TabletopGame/{{Rifts}}'' has an awful lot of these over the whole series of sourcebooks, worldbooks, and the Rifter series.
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* In the sequel to ''VideoGame/{{Elvira}}'', Jaws Of Cerberus, there are two fairly easy spells to use that allow you to imbue your weapon with elemental ice or holy attributes(yes they stacked), increasing their damaging potential. The limited number of spell components meant you had pick and choose which weapons to do this to, but most players always had at least one more charge of each spell on hand for the dagger that worked as the game's InfinityPlusOne blade.

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* In the sequel to ''VideoGame/{{Elvira}}'', Jaws Of Cerberus, there are two fairly easy spells to use that allow you to imbue your weapon with elemental ice or holy attributes(yes they stacked), increasing their damaging potential. The limited number of spell components meant you had pick and choose which weapons to do this to, but most players always had at least one more charge of each spell on hand for the dagger that worked as the game's InfinityPlusOne blade.[[InfinityPlusOneSword Infinity Plus One blade]].
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* In ''VideoGame/{{Borderlands}}'' (and [[VideoGame/{{Borderlands 2}} its sequel]]), guns and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for [[DamageOverTime DoT]]) and makes them more effective against certain targets. The first game had corrosive/acid (armour), fire (flesh), shock (shields) and explosive (basically "non-elemental" bonus damage). The sequel added slag (no bonus damage on its own, but it applied a debuff which made the target weaker to everything else). Shields similarly had damage resistance (and some also had effects which dealt elemental damage, such as harming enemies that used melee attacks).

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* In ''VideoGame/{{Borderlands}}'' (and [[VideoGame/{{Borderlands 2}} its sequel]]), its]] [[VideoGame/Borderlands3 sequels]] and [[VideoGame/BorderlandsThePreSequel pre-sequel]]), guns and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for [[DamageOverTime DoT]]) and makes them more effective against certain targets. The first game had corrosive/acid Corrosive (armour), fire Fire (flesh), shock Shock (shields) and explosive Explosive (basically "non-elemental" bonus damage). The sequel added slag Slag (no bonus damage on its own, but it applied a debuff which made the target weaker to everything else).else), the pre-sequel added Cryo (freezes the enemy solid and decreases their damage resistance), and the third game is slated to add Radiation in place of Slag (increased vulnerability, DOT, and any irradiated enemies explode when they die, possibly irradiating others). Shields similarly had damage resistance (and some also had effects which dealt elemental damage, such as harming enemies that used melee attacks).
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Adding a subexample.


* Used in ''VideoGame/MegaManZero'''

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* Used in ''VideoGame/MegaManZero'''''VideoGame/MegaManZero''

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Adding a subexample.


* In ''VideoGame/MegaManZero'''s first three games, Zero can have access to elemental chips which will imbue his weapons with a elemental affinity (of FireIceLightning).

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* Used in ''VideoGame/MegaManZero'''
**
In ''VideoGame/MegaManZero'''s the first three games, Zero can have access to elemental chips which will imbue his weapons with a elemental affinity (of FireIceLightning).FireIceLightning).
** Many of the bosses also create weapons, mostly swords, from their elements, with ice being the most common one, probably because is the only one that is tangible.
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Woahwoahwoah, that's Season Finale stuff right there!


* [[FusionDance Obsidian]] from ''WesternAnimation/StevenUniverse'' combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then she ''chomps down on it'' and forms a [[FlamingSword blade]] out of her ''[[MagmaMan magma saliva]].''

to:

* [[spoiler: [[FusionDance Obsidian]] Obsidian]]]] from ''WesternAnimation/StevenUniverse'' [[spoiler: combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then she ''chomps down on it'' and forms a [[FlamingSword blade]] out of her ''[[MagmaMan magma saliva]].''
saliva]]'']].
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* Stalhrim in ''VideoGames/TheElderScrollsVSkyrim'' is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.

to:

* Stalhrim in ''VideoGames/TheElderScrollsVSkyrim'' ''VideoGame/TheElderScrollsVSkyrim'' is also called "enchanted ice". While base Stalhrim weapons are not elemental, the ore is particularly suited for frost damage enchantments, powering them up by 25%. It also looks the part.
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* In the sequel to ''VideoGame/{{Elvira}}'', Jaws Of Cerberus, there are two fairly easy spells to use that allow you to imbue your weapon with elemental ice or holy attributes(yes they stacked), increasing their damaging potential. The limited number of spell components meant you had pick and choose which weapons to do this to, but most players always had at least one more charge of each spell on hand for the dagger that worked as the game's InfinityPlusOne blade.
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* [[FusionDance Obsidian]] from ''WesternAnimation/StevenUniverse'' combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then she ''chomps down on it'' and forms a [[FlamingSword blade]] out of her ''[[MagmaMan magma saliva]].''
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* ''VideoGame/GrimDawn'': All daggers and scepters inflict magical damage types (FireIceLightning, acid, aether, vitality, or chaos) rather than physical with attacks. There are also Monster Infrequent weapons of other types, such as the [[LightningGun Ugdenbog Sparkthrower]].

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