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* ' 'VideoGame/{{Arcanum}}'' has various weapons with elemental damage such as Bronwyck's Gun which uses a mithril reaction to inflict electrical and flame damage per shot and the Pyrotechnic Axe which is another {{Steampunk}} tech weapon which does massive fire damage through a modified battle-axe.

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* ' 'VideoGame/{{Arcanum}}'' ''VideoGame/{{Arcanum}}'' has various weapons with elemental damage such as Bronwyck's Gun which uses a mithril reaction to inflict electrical and flame damage per shot and the Pyrotechnic Axe which is another {{Steampunk}} tech weapon which does massive fire damage through a modified battle-axe.
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*' 'VideoGame/{{Arcanum}}'' has various weapons with elemental damage such as Bronwyck's Gun which uses a mithril reaction to inflict electrical and flame damage per shot and the Pyrotechnic Axe which is another {{Steampunk}} tech weapon which does massive fire damage through a modified battle-axe.

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A SuperTrope to MagicalWeapon,


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Subtrope to MagicalWeapon.
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* CrystalWeapon

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A SuperTrope to MagicalWeapon, FlamingSword, HotBlade, MatchstickWeapon, LaserBlade, FreezeRay, LightningGun, LightningLash, ThunderDrum and ThunderHammer.

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A SuperTrope to MagicalWeapon, FlamingSword, HotBlade, MatchstickWeapon, LaserBlade, FreezeRay, LightningGun, LightningLash, ThunderDrum and ThunderHammer.
MagicalWeapon,




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!!Subtropes
[[index]]
* FlamingSword
* FireBreathingWeapon
* FreezeRay
* HotBlade
* LaserBlade
* LightningGun
* LightningLash
* MatchstickWeapon
* ThunderDrum
* ThunderHammer
[[/index]]
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A SuperTrope to FlamingSword, HotBlade, MatchstickWeapon, LaserBlade, FreezeRay, LightningGun, LightningLash, ThunderDrum and ThunderHammer.

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A SuperTrope to MagicalWeapon, FlamingSword, HotBlade, MatchstickWeapon, LaserBlade, FreezeRay, LightningGun, LightningLash, ThunderDrum and ThunderHammer.
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* ''WesternAnimation/YoungJustice'': Aqualad has two Water Bearers that when charged create "hard water constructs" usually in the form of [[HeroesPreferSwords swords]], maces, or [[DropTheHammer hammers]].

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* ''WesternAnimation/YoungJustice'': Aqualad has two Water Bearers that when charged create "hard water constructs" usually in the form of [[HeroesPreferSwords swords]], maces, or [[DropTheHammer hammers]].hammers.
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** [[DishingOutDirt Earth/Magma]]: Orange, used with [[DropTheHammer Dokotsui]] and Chigo.

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** [[DishingOutDirt Earth/Magma]]: Orange, used with [[DropTheHammer Dokotsui]] Dokotsui and Chigo.
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* In the ''VideoGame/{{Onimusha}}'' series, there are several weapons related to elements and magics. In total we had:
** [[ShockAndAwe Thunder/Darkness]]: Dark blue, used with [[CoolSword Raizan, Buraitou]] and [[DoubleWeapon Raisen]].
** [[PlayingWithFire Fire]]: Red, used with [[{{BFS}} Enryuu, Rekka Ken]] and [[WhipSword Enja]].
** [[BlowYouAway Wind]]: Green, used with [[DoubleWeapon Shippu and Senpumaru]].
** [[AnIcePerson Ice]]: Light Blue, used with Hyoujin Yari and [[EpicFlail Hyousai]].
** [[DishingOutDirt Earth/Magma]]: Orange, used with [[DropTheHammer Dokotsui]] and Chigo.
** [[LightEmUp Light]]: Yellow, used with [[DualWielding Tenso]].
** [[RazorWind Sky]]: Teal, used with [[EveryJapaneseSwordIsAKatana Kuga]].
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* ''VideoGame/{{Afterimage}}'': Renee can obtain and equip weapons that are innately aligned to a specific {{Elemental Power|s}}, though at varying degrees on how obvious they have it. Depending on the green gameplay tooltip, the weapon may have its elemental affinty from the get-go, or you may have to [[EquipmentUpgrade upgrade it first]].
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* ''VideoGame/TheLastFaith:'' Each of the five ElementalPowers -- Fire, Frost, Lightning, Darkness and Blood -- has an associated powerup that temporarily imbues any of the player's [[WalkingArsenal multitude of melee weapons]] with that elemental damage attribute. There are also five special melee weapons that are permanently imbued with a single element; the Stormcast Macewhip for Lightning, the Spinal Chain Blade for Darkness, the Firestriker Blade for Fire, the Illygarth Boreal Blade for Frost, and the Rift of Blood for Blood.

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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Seven Demons is "A sword embued with the dark element."



* ''{{VideoGame/Zigfrak}}'':

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* ''{{VideoGame/Zigfrak}}'': ''VideoGame/{{Zigfrak}}'':
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Fixed red link


* Each NamedWeapon in ''VideoGame/{{Blasphemous II}}'' has a unique elemental damage ability associated with it. Using a specific combination of equipped altarpieces can also alter that weapon's elemental damage.
** [[SerratedBladeOfPain Ruego al Alba]]: By taking the "Blood Pact" upgrade, the player gains access to a special "blood meter" that [[GainingSteam fills as the player hits enemies and depletes if they get hit]]. Once it's full, they can sacrifice their health to trigger Blood Pact, during which the sword does bonus [[SoulPower Mystic]] damage. Equipping the Punished One and Tempest altarpieces causes it to do [[ShockAndAwe Lightning]] damage instead.
** [[DualWielding Sarmiento & Centella]]: By taking the "Verdadera Destreza" upgrade, the player gains access to a special "shock meter" that [[GainingSteam fills as the player hits enemies and depletes if they get hit]]. Once it's full, the player's attacks automatically do bonus [[ShockAndAwe Lightning]] damage until they take a hit. The player can unlock up to two extra meters for this weapon. Equipping the Veteran One and Guide altarpieces causes Verdadera Destreza to imbue the blades with [[SoulPower Mystic]] damage instead.

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* Each NamedWeapon in ''VideoGame/{{Blasphemous II}}'' ''VideoGame/BlasphemousII'' has a unique elemental damage ability associated with it. Using a specific combination of equipped altarpieces can also alter that weapon's elemental damage.
** [[SerratedBladeOfPain Ruego al Alba]]: By taking the "Blood Pact" upgrade, the player gains access to a special "blood meter" that [[GainingSteam [[GatheringSteam fills as the player hits enemies and depletes if they get hit]]. Once it's full, they can sacrifice their health to trigger Blood Pact, during which the sword does bonus [[SoulPower Mystic]] damage. Equipping the Punished One and Tempest altarpieces causes it to do [[ShockAndAwe Lightning]] damage instead.
** [[DualWielding Sarmiento & Centella]]: By taking the "Verdadera Destreza" upgrade, the player gains access to a special "shock meter" that [[GainingSteam [[GatheringSteam fills as the player hits enemies and depletes if they get hit]]. Once it's full, the player's attacks automatically do bonus [[ShockAndAwe Lightning]] damage until they take a hit. The player can unlock up to two extra meters for this weapon. Equipping the Veteran One and Guide altarpieces causes Verdadera Destreza to imbue the blades with [[SoulPower Mystic]] damage instead.
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* ''WesternAnimation/KungFuPandaTheDragonKnight'': The Tianshang Weapons they created allows the users to use the respective elements of their creators.
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* Each NamedWeapon in ''VideoGame/{{Blasphemous II}}'' has a unique elemental damage ability associated with it. Using a specific combination of equipped altarpieces can also alter that weapon's elemental damage.
** [[SerratedBladeOfPain Ruego al Alba]]: By taking the "Blood Pact" upgrade, the player gains access to a special "blood meter" that [[GainingSteam fills as the player hits enemies and depletes if they get hit]]. Once it's full, they can sacrifice their health to trigger Blood Pact, during which the sword does bonus [[SoulPower Mystic]] damage. Equipping the Punished One and Tempest altarpieces causes it to do [[ShockAndAwe Lightning]] damage instead.
** [[DualWielding Sarmiento & Centella]]: By taking the "Verdadera Destreza" upgrade, the player gains access to a special "shock meter" that [[GainingSteam fills as the player hits enemies and depletes if they get hit]]. Once it's full, the player's attacks automatically do bonus [[ShockAndAwe Lightning]] damage until they take a hit. The player can unlock up to two extra meters for this weapon. Equipping the Veteran One and Guide altarpieces causes Verdadera Destreza to imbue the blades with [[SoulPower Mystic]] damage instead.
** [[EpicFlail Veredicto]]: The only weapon that doesn't require an upgrade. Instead, the player can ignite their censer-flail at-will, steadily draining [[{{Mana}} Fervor]] to imbue it with bonus [[PlayingWithFire Fire]] damage. Equipping the Anointed One and Alchemist altarpieces makes it do [[UniversalPoison Miasma]] damage instead.
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* The Master Stormbringer from the ''VideoGame/MinionMasters'' shoots lightning from his bow. Also, the weapon of the Master Volco.
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* ''Literature/NansouSatomiHakkenden'': Shino's [[AncestralWeapon ancestral]] katana Murasame-maru has power over water and rain, and is always damp to the touch. ''Hakkenden'''s status as the biggest Japanese media franchise of the 19th century has lead the Murasame to become a PublicDomainArtifact which appears in many other works, where its elemental properties may or may not be referenced.
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* ''LightNovel/HighschoolDxD'': Early in the series, Kiba uses his [[SpontaneousWeaponCreation Sword Birth]] to create weapons with different elemental attributes as counters for specific opponents, such as an ice sword that dispels flames or a shadow sword that drinks light. This largely falls by the wayside after he gains the ability to create powerful YinYangBomb weapons, though as he becomes more experienced with his powers he slowly learns to imbue them with elements as well.

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* ''LightNovel/HighschoolDxD'': ''Literature/HighschoolDxD'': Early in the series, Kiba uses his [[SpontaneousWeaponCreation Sword Birth]] to create weapons with different elemental attributes as counters for specific opponents, such as an ice sword that dispels flames or a shadow sword that drinks light. This largely falls by the wayside after he gains the ability to create powerful YinYangBomb weapons, though as he becomes more experienced with his powers he slowly learns to imbue them with elements as well.
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* * ''VideoGame/{{TAGAP}}'': The AMM10 rifle, the game's only firearm, is a SwissArmyGun that can switch between three different elemental cores: Heat, Frost and Electro. Heat attacks inflict good damage against all enemies, Frost attacks can freeze enemies in place and are more effective against organics, while Electro attacks inflict extra damage on robots and can stun them. There's also more subtle differences; for example, Heat rockets have higher knockback than the other two varieties.

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* * ''VideoGame/{{TAGAP}}'': The AMM10 [=AMM10=] rifle, the game's only firearm, is a SwissArmyGun that can switch between three different elemental cores: Heat, Frost and Electro. Heat attacks inflict good damage against all enemies, Frost attacks can freeze enemies in place and are more effective against organics, while Electro attacks inflict extra damage on robots and can stun them. There's also more subtle differences; for example, Heat rockets have higher knockback than the other two varieties.
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* * ''VideoGame/{{TAGAP}}'': The AMM10 rifle, the game's only firearm, is a SwissArmyGun that can switch between three different elemental cores: Heat, Frost and Electro. Heat attacks inflict good damage against all enemies, Frost attacks can freeze enemies in place and are more effective against organics, while Electro attacks inflict extra damage on robots and can stun them. There's also more subtle differences; for example, Heat rockets have higher knockback than the other two varieties.
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* ''VideoGame/{{Tomba}}'': The sequel introduces the Fire Hammer and Ice Boomerang, both of which are used for puzzle-solving alongside combat. Hidden in the game are upgraded versions -- the Torch Hammer and Glacier Boomerang respectively.
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* ''Webcomic/YokokasQuest'': Mao [[https://yokokasquest.com/comic/chapter-9-page-2/ sets his whip aflame]], and sends electricity through it to [[https://yokokasquest.com/comic/chapter-2-page-37/ shock Yfa]] and [[https://yokokasquest.com/comic/chapter-9-page-6/ Cadmium]].

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* ''Webcomic/YokokasQuest'': Mao [[https://yokokasquest.com/comic/chapter-9-page-2/ sets his whip aflame]], and [[LightningLash sends electricity through it it]] to [[https://yokokasquest.com/comic/chapter-2-page-37/ shock Yfa]] and [[https://yokokasquest.com/comic/chapter-9-page-6/ Cadmium]].

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* ''Manga/FairyTail'': Gray Fullbuster's speciality is making a variety of weapons out of his ice, which makes him an expert melee fighter.

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* ''Manga/FairyTail'': ''Manga/FairyTail'':
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Gray Fullbuster's speciality is making a variety of weapons out of his ice, which makes him an expert melee fighter.fighter.
** Some of Erza's magical armors have elemental powers and weapons. For example, her Lightning Empress Armor has a spear that shoots lightning.

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Fixed alphabetical order


[[folder:AsianAnimation]]

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[[folder:AsianAnimation]][[folder:Asian Animation]]



* In ''Fanfic/ObitoSensei'', Sakura combines her advanced chakra control, [[MakingASplash her water affinity]], and her sword (modified by Asuma to channel chakra) to create a water blade capable of cutting through wood and steel. [[spoiler:During the Chunin Exam finals, it's able to break through Gaara's attack and his default sand coating]].



* In ''Fanfic/ObitoSensei'', Sakura combines her advanced chakra control, [[MakingASplash her water affinity]], and her sword (modified by Asuma to channel chakra) to create a water blade capable of cutting through wood and steel. [[spoiler:During the Chunin Exam finals, it's able to break through Gaara's attack and his default sand coating]].



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[[folder:TabletopGames]][[folder:Tabletop Games]]



* ''VideoGame/DarkSouls'': It's possible to buff some weapons with resin, temporarily adding elemental damage to their attacks. Weapons can also be upgraded (or infused in later games) with elemental damage, at the cost of reducing their physical damage, and a few weapons are naturally able to inflict elemental damage.



* ''VideoGame/DarkSouls'': It's possible to buff some weapons with resin, temporarily adding elemental damage to their attacks. Weapons can also be upgraded (or infused in later games) with elemental damage, at the cost of reducing their physical damage, and a few weapons are naturally able to inflict elemental damage.



* ''WesternAnimation/{{Ninjago}}'': The pilot is a quest to get the four elemental weapons before the baddy does.

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* ''WesternAnimation/{{Ninjago}}'': ''WesternAnimation/{{Ninjago}}'':
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The pilot is a quest to get the four elemental weapons before the baddy does.



* ''WesternAnimation/StevenUniverse'': [[spoiler: [[FusionDance Obsidian]]]] combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then [[spoiler: she]] ''chomps down on it'' and forms a [[FlamingSword blade]] out of [[spoiler: her]] ''[[MagmaMan magma saliva]]''.



* ''WesternAnimation/StevenUniverse'': [[spoiler: [[FusionDance Obsidian]]]] combines Amethyst's whip, Pearl's spear, Steven's shield, and Garnet's gauntlets into... a bladeless greatsword hilt. Then [[spoiler: she]] ''chomps down on it'' and forms a [[FlamingSword blade]] out of [[spoiler: her]] ''[[MagmaMan magma saliva]]''.
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** ''VideoGame/DevilMayCry5'': In Mission 16, Dante acquires an upgraded version of the Cerberus Devil Arm called King Cerberus, a MorphWeapon that has three forms, each with their own element; a three-handled ice nunchaku like the original Cerberus, a fire-tipped bō staff and an electrified three-section staff.

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** ''VideoGame/DevilMayCry5'': In Mission 16, Dante acquires an upgraded version of the Cerberus Devil Arm called King Cerberus, a MorphWeapon that has three forms, each with their own element; a three-handled ice nunchaku like the original Cerberus, a fire-tipped bō staff and an electrified three-section staff. Dante also has access to a set of fiery gauntlets and greaves called Balrog which he acquired in the ''Before The Nightmare'' prequel novel.
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* ''VideoGame/ThemsFightinHerds'': The axes, swords, hammers, and shields Stronghoof conjures to attack with are all made of ice.
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* ''VideoGame/{{Borderlands}}'': Guns and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for [[DamageOverTime DoT]]) and makes them more effective against certain targets. The first game has Corrosive (armour), Fire (flesh), Shock (shields) and Explosive (basically "non-elemental" bonus damage). The [[VideoGame/Borderlands2 sequel]] added Slag (no bonus damage on its own, but it applies a debuff which made the target weaker to everything else), the [[VideoGame/BorderlandsThePreSequel pre-sequel]] adds Cryo (freezes the enemy solid and decreases their damage resistance), and the [[VideoGame/Borderlands3 third game]] adds Radiation in place of Slag (increased vulnerability, DOT, and any irradiated enemies explode when they die, possibly irradiating others). Shields similarly have damage resistance, and some also have effects which deal elemental damage, such as harming enemies that used melee attacks.

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* ''VideoGame/{{Borderlands}}'': Guns and grenade mods can have elemental damage. This gives them a damage bonus (with a chance for [[DamageOverTime DoT]]) and makes them more effective against certain targets. The first game has Corrosive (armour), Fire (flesh), Shock (shields) and Explosive (basically "non-elemental" bonus damage). The [[VideoGame/Borderlands2 sequel]] added adds Slag (no bonus damage on its own, but it applies a debuff which made the target weaker to everything else), the [[VideoGame/BorderlandsThePreSequel pre-sequel]] adds Cryo (freezes the enemy solid and decreases their damage resistance), and the [[VideoGame/Borderlands3 third game]] adds Radiation in place of Slag (increased vulnerability, DOT, and any irradiated enemies explode when they die, possibly irradiating others). Shields similarly have damage resistance, and some also have effects which deal elemental damage, such as harming enemies that used melee attacks.

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