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* {{Kamaitachi}}: Wind Weasels

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* EarthyTortoise


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* EarthyTortoise
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* EarthyTortoise
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Sistertrope to NinjaPirateZombieRobot and MixAndMatchCritters. See also RobotMe (robot versions) and SpaceX (space versions). Compare and contrast ElementalEmbodiment. For entities entirely made out of an element, see AnimateInanimateMatter. See also IndexOfFictionalCreatures and OurMonstersAreDifferent.

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Sistertrope to NinjaPirateZombieRobot and MixAndMatchCritters. See also RobotMe (robot versions) and SpaceX (space versions). Compare and contrast UndergroundMonkey and ElementalEmbodiment. For entities entirely made out of an element, see AnimateInanimateMatter. See also IndexOfFictionalCreatures and OurMonstersAreDifferent.
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** One of the most common variants gives flaming attacks to the basic unit. These include Dazh's Hearth-Blades (Tzar-Guard), the Bandits of the Silver Road (Cathayan Peasant Archers), the Fireborn (Dragon Princes), the Warriors of Dragonfire Pass (Dwarf Warriors), the Gallows Giant (Necrofex Colossus), the Blazing Beards of Bazherak (Chaos Dwarf Warriors), the Clan Vulkn Tailslashers (Clanrats), the Knights of Immolation (Doom Knights of Tzeentch), the Heralds of Khorne's Fury (Bloodcrushers of Khorne), and the Knights of the Brazen Throne (Skullcrushers of Khorne).

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** One of the most common variants gives flaming attacks to the basic unit. These include Dazh's Hearth-Blades (Tzar-Guard), the Bandits of the Silver Road (Cathayan Peasant Archers), the Fireborn (Dragon Princes), the Firebark Elders (Tree Kin), the Warriors of Dragonfire Pass (Dwarf Warriors), the Gallows Giant (Necrofex Colossus), the Blazing Beards of Bazherak (Chaos Dwarf Warriors), the Clan Vulkn Tailslashers (Clanrats), the Knights of Immolation (Doom Knights of Tzeentch), the Heralds of Khorne's Fury (Bloodcrushers of Khorne), and the Knights of the Brazen Throne (Skullcrushers of Khorne).
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** The Wraiths of the Frozen Heart, the Chill of Sontar and the Snowhorn of Mourn are variants of the Dryads, War Hydra and Snowhorn with an icy aura and, in the Chill of Sontar's case, a freezing BreathWeapon instead of a fiery one. One of Imrik's unique dragons, Lamoureux the Frozen Breath, is likewise an ice dragon reskin of the normally fire-breathing Moon Dragons.

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** The Wraiths of the Frozen Heart, the Chill of Sontar and the Snowhorn of Mourn are variants of the Dryads, War Hydra and Snowhorn with an icy aura and, in the Chill of Sontar's case, a freezing BreathWeapon instead of a fiery one. One of Imrik's unique dragons, Lamoureux the Frozen Breath, is likewise an ice dragon reskin of the normally fire-breathing Moon Dragons. On a unit-wide level, the Chaos Frost Dragons (originally named Frost Wyrms) recruitable by Norsca are basically a pale blue, ice-elemental version of the Warriors of Chaos' Chaos Dragon steeds.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The game makes extensive use of its FireIceLightning elemental triad to expand enemy variety. As a result, multiple enemy families exist consisting of a basic variant plus three types capable of either breathing out or shooting their associated element or permanently shrouded in it, ranging all the way from the extremely common and weak Keese and Chuchus to the mighty draconic Gleeoks in the sequel. ''VideoGame/HyruleWarriorsAgeOfCalamity'' kepts all enemies from BOTW and added elemental variations for Moblins and Lynels.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The game makes extensive use of its FireIceLightning elemental triad to expand enemy variety. As a result, multiple enemy families exist consisting of a basic variant plus three types capable of either breathing out or shooting their associated element or permanently shrouded in it, ranging all the way from the extremely common and weak Keese and Chuchus to the mighty draconic Gleeoks in the sequel. ''VideoGame/HyruleWarriorsAgeOfCalamity'' kepts keets all enemies from BOTW ''[=BotW=]'' and added adds elemental variations for Moblins and Lynels.



* ''WesternAnimation/AvatarTheLastAirbender'': Sky Bison are air-themed bison, [[ExactlyWhatItSaysOnTheTin obviously]]. The other elemental animals are far more intuitive (Dragons - Fire, [[MixAndMatchCritter Badgermoles]] - Earth, Koi Fish - Water).

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* ''WesternAnimation/AvatarTheLastAirbender'': ''WesternAnimation/AvatarTheLastAirbender'':
**
Sky Bison are air-themed bison, [[ExactlyWhatItSaysOnTheTin obviously]]. The other elemental animals are far more intuitive (Dragons - -- Fire, [[MixAndMatchCritter Badgermoles]] - -- Earth, Koi Fish - -- Water).
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* ''VideoGame/TotalWarWarhammer'': Certain Regiments of Renown consist of their base unit given an elemental power or aura:
** One of the most common variants gives flaming attacks to the basic unit. These include Dazh's Hearth-Blades (Tzar-Guard), the Bandits of the Silver Road (Cathayan Peasant Archers), the Fireborn (Dragon Princes), the Warriors of Dragonfire Pass (Dwarf Warriors), the Gallows Giant (Necrofex Colossus), the Blazing Beards of Bazherak (Chaos Dwarf Warriors), the Clan Vulkn Tailslashers (Clanrats), the Knights of Immolation (Doom Knights of Tzeentch), the Heralds of Khorne's Fury (Bloodcrushers of Khorne), and the Knights of the Brazen Throne (Skullcrushers of Khorne).
** The Wraiths of the Frozen Heart, the Chill of Sontar and the Snowhorn of Mourn are variants of the Dryads, War Hydra and Snowhorn with an icy aura and, in the Chill of Sontar's case, a freezing BreathWeapon instead of a fiery one. One of Imrik's unique dragons, Lamoureux the Frozen Breath, is likewise an ice dragon reskin of the normally fire-breathing Moon Dragons.
** The Summoners of Rage are Dragon Ogres with an electric visual effect around themselves and the ability to use the Chain Lightning spell once per battle.
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The game makes extensive use of its FireIceLightning elemental triad to expand enemy variety. As a result, multiple enemy families exist consisting of a basic variant plus three types capable of either breathing out or shooting their associated element or permanently shrouded in it, ranging all the way from the extremely common and weak Keese and Chuchus to the mighty draconic Gleeoks in the sequel.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The game makes extensive use of its FireIceLightning elemental triad to expand enemy variety. As a result, multiple enemy families exist consisting of a basic variant plus three types capable of either breathing out or shooting their associated element or permanently shrouded in it, ranging all the way from the extremely common and weak Keese and Chuchus to the mighty draconic Gleeoks in the sequel. ''VideoGame/HyruleWarriorsAgeOfCalamity'' kepts all enemies from BOTW and added elemental variations for Moblins and Lynels.
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[[folder: Web Originals]]

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[[folder: Web [[folder:Web Originals]]



** ''WesternAnimation/TheLegendOfKorra'': The Lion Turtles came in 4 elemental variations. While the fire one seems generic, the water turtle is semi-aquatic, the earth turtle exists submerged in sand, and the air turtle floats in the sky.
* ''WesternAnimation/AdventureTime'': During The "Elements" miniseries, the land of Ooo gets mass infected with the 4 elements of Fire, Candy, Ice, and Slime. This transforms every character into a variation of one of those elements.

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** ''WesternAnimation/TheLegendOfKorra'': The Lion Turtles came in 4 four elemental variations. While the fire one seems generic, the water turtle is semi-aquatic, the earth turtle exists submerged in sand, and the air turtle floats in the sky.
* ''WesternAnimation/AdventureTime'': During The "Elements" miniseries, the land of Ooo gets mass infected with the 4 four elements of Fire, Candy, Ice, and Slime. This transforms every character into a variation of one of those elements.
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!!Example:

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!!Example:!!Examples:
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* ElementalDragon

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Spelling/grammar fix(es), Alphabetizing example(s)


The "base" here could be a real world object or animal, or something that exists within the narrative. This is an ''extremely'' popular technique to design fresh {{Mons}} and create UndergroundMonkey enemies. Just take a real life object and, *boom* make it elemental.

Sometimes This is justified in-universe, such as when "elements" are treated as a form of energy that corrupts and transmute things that are exposed to them. The object in question may also have some sort of AdaptiveAbility that allows it to mirror the surrounding enviromental conditions. FisherKingdom / FlintstoneTheming can also enable this when entering an ElementalPlane.

There are some standard ways to visualize the impact of an element. Fire themed objects will become WreathedInFlames or have VolcanicVeins, Earthen equivalents will have moss growing on them or floral themeing. When translating Air and Water into a design, avian/aquatic features tend to be [[MixAndMatchCritters mixed in]] due to those animals dominating association with the elements. Expect quite a lot of ColourCodedForYourConvenience.




to:

The "base" here could be a real world real-world object or animal, or something that exists within the narrative. This is an ''extremely'' popular technique to design fresh {{Mons}} and create UndergroundMonkey enemies. Just take a real life real-life object and, *boom* make it elemental.

Sometimes This is justified in-universe, such as when "elements" are treated as a form of energy that corrupts and transmute transmutes things that are exposed to them. The object in question may also have some sort of AdaptiveAbility that allows it to mirror the surrounding enviromental environmental conditions. FisherKingdom / FlintstoneTheming can also enable this when entering an ElementalPlane.

There are some standard ways to visualize the impact of an element. Fire themed Fire-themed objects will become WreathedInFlames or have VolcanicVeins, Earthen equivalents will have moss growing on them or floral themeing.theming. When translating Air and Water into a design, avian/aquatic features tend to be [[MixAndMatchCritters mixed in]] due to those animals dominating association with the elements. Expect quite a lot of ColourCodedForYourConvenience.



ColourCodedForYourConvenience.



%%* ''Water'': Mermaid tails or aquatic animal themeing.

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%%* ''Water'': Mermaid tails or aquatic animal themeing.theming.






* ''TabletopGame/MagicTheGathering'': Each of the mana colors has various animals that are infused with or represent the color identity. Dinosaurs and spiders tend to be in the nature-based Green mana, birds tend to be in Blue or White, and poisonous creatures tend to go to Black. This is downplayed however, as while each mana color has elemental flavoring, it doesn't always carry over into every creatures designs.
* ''TabletopGame/{{Pathfinder}}'': First Edition has various templates that can be applied to monster statblocks to turn them into elementally charged versions of the normal creature, for example the [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/acid-creature-cr-2/ Acid]] or [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cold-creature-cr-2/ Cold]] templates.

to:

* ''TabletopGame/MagicTheGathering'': Each of the mana colors has various animals that are infused with or represent the color identity. Dinosaurs and spiders tend to be in the nature-based Green mana, birds tend to be in Blue or White, and poisonous creatures tend to go to Black. This is downplayed downplayed, however, as while each mana color has elemental flavoring, it doesn't always carry over into every creatures creature's designs.
* ''TabletopGame/{{Pathfinder}}'': First Edition has various templates that can be applied to monster statblocks to turn them into elementally charged versions of the normal creature, creature; for example example, the [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/acid-creature-cr-2/ Acid]] or [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cold-creature-cr-2/ Cold]] templates.



[[folder:Video Game]]
* ''VideoGame/GenshinImpact'': Exposure to elemental forces transmutes the creatures in Tevat into different forms. In Sumuru this extends to the wildlife, where regular animals are given various aggressive Elemental variations due to contaminations. This including an Electric Scorpion, a Fire Vulture, and a Grass Saber Tooth tiger, among others.

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[[folder:Video Game]]
Games]]
* ''VideoGame/GenshinImpact'': Exposure to elemental forces transmutes the creatures in Tevat into different forms. In Sumuru this extends to the wildlife, where regular animals are given various aggressive Elemental variations due to contaminations. This including includes an Electric Scorpion, a Fire Vulture, and a Grass Saber Tooth tiger, among others.



*** Generation IX's Paldea region introduces several Paldean Tauros variants[[note]]Fighting-type Combat Breed, Fighting/Fire-type Blaze Breed and Fighting/Water type Aqua Breed[[/note]] as well as Paldean Wooper[[note]]from Water/Ground to Poison/Ground, and also has Clodsire as an evolution[[/note]].

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*** Generation IX's Paldea region introduces several Paldean Tauros variants[[note]]Fighting-type Combat Breed, Fighting/Fire-type Blaze Breed Breed, and Fighting/Water type Aqua Breed[[/note]] as well as Paldean Wooper[[note]]from Water/Ground to Poison/Ground, and also has Clodsire as an evolution[[/note]].




[[folder: Web Originals]]
* The UsefulNotes/MozillaFirefox logo is, naturally, a Fire Fox.
* ''Website/{{Neopets}}'':
** Pets and petpets alike can be given a variety of elemental or element-based colors, such as ice, magma, water, electric, and woodland. While some of this is simply aesthetic, there are cases that imply certain colors have certain unique needs, such as fire pets preferring warm environments.
** Some items riff on the colors by ''also'' having elemental variants, some of which are literal. There are school supplies made of fire or ice, for instance, often paired with flavor-text to joke about the difficult use of such objects. This also happens with things such as clothing, furniture, and toys.
[[/folder]]



** ''WesternAnimation/TheLegendOfKorra'': The Lion Turtles came in 4 elemental variations. While the fire one seems generic, the water turtle lives is semi-aquatic, the earth turtle exists submerged in sand, and the air turtle floats in the sky.

to:

** ''WesternAnimation/TheLegendOfKorra'': The Lion Turtles came in 4 elemental variations. While the fire one seems generic, the water turtle lives is semi-aquatic, the earth turtle exists submerged in sand, and the air turtle floats in the sky.



* ''WesternAnimation/Ben10'': In "Dr. Animo and the Mutant Ray" Dr.Animo creates a fire-bat by combining a bat with [[LivingLava HeatBlast's]] DNA.

to:

* ''WesternAnimation/Ben10'': In "Dr. Animo and the Mutant Ray" Dr.Ray", Dr. Animo creates a fire-bat by combining a bat with [[LivingLava HeatBlast's]] DNA.



* ''WesternAnimation/LiloAndStitchTheSeries'': While many of Stitches cousins have elemental powers, Sparky in particular is essentially just an electric-version of Stitch, complete with extremely similar physiology. This is due to him being the first cousin introduced, and the series wanting to emphasize a familial connection between them.

to:

* ''WesternAnimation/LiloAndStitchTheSeries'': While many of Stitches Stitch's cousins have elemental powers, Sparky in particular is essentially just an electric-version electric version of Stitch, complete with extremely similar physiology. This is due to him being the first cousin introduced, and the series wanting to emphasize a familial connection between them.



[[folder: Web Originals]]
* The UsefulNotes/MozillaFirefox logo is, naturally, a Fire Fox.
* ''Website/{{Neopets}}'':
** Pets and petpets alike can be given a variety of elemental or element-based colors, such as ice, magma, water, electric, and woodland. While some of this is simply aesthetic, there are cases that imply certain colors have certain unique needs, such as fire pets preferring warm environments.
** Some items riff on the colors by ''also'' having elemental variants, some of which are literal. There are school supplies made of fire or ice, for instance, often paired with flavor-text to joke about the difficult use of such objects. This also happens with things such as clothing, furniture, and toys.
[[/folder]]

to:

[[folder: Web Originals]]
* The UsefulNotes/MozillaFirefox logo is, naturally, a Fire Fox.
* ''Website/{{Neopets}}'':
** Pets and petpets alike can be given a variety of elemental or element-based colors, such as ice, magma, water, electric, and woodland. While some of this is simply aesthetic, there are cases that imply certain colors have certain unique needs, such as fire pets preferring warm environments.
** Some items riff on the colors by ''also'' having elemental variants, some of which are literal. There are school supplies made of fire or ice, for instance, often paired with flavor-text to joke about the difficult use of such objects. This also happens with things such as clothing, furniture, and toys.
[[/folder]]
----
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* ''VideoGame/MegamanZero'': In ''VideoGame/MegamanZero1'', the first boss, the Golem, was a NonElemental unit. Come ''VideoGame/MegamanZero2'', the Golem has since been given three elemental variants, one for each element. These are: the Golem Type E, which fire FreakinLaserBeams, the Golem Type F, which has a FireBreathingWeapon, and the Golem Type I, which is armed with a freeze-generator.

to:

* ''VideoGame/MegamanZero'': In ''VideoGame/MegamanZero1'', the first boss, the Golem, was a NonElemental unit. Come ''VideoGame/MegamanZero2'', the Golem has since been given three elemental variants, one for each element. These are: the Golem Type E, which fire FreakinLaserBeams, {{Energy Weapon}}s, the Golem Type F, which has a FireBreathingWeapon, and the Golem Type I, which is armed with a freeze-generator.
Is there an issue? Send a MessageReason:
Created from YKTTW

Added DiffLines:

Taking a base creature or idea and adding an elemental spin on it.

The "base" here could be a real world object or animal, or something that exists within the narrative. This is an ''extremely'' popular technique to design fresh {{Mons}} and create UndergroundMonkey enemies. Just take a real life object and, *boom* make it elemental.

Sometimes This is justified in-universe, such as when "elements" are treated as a form of energy that corrupts and transmute things that are exposed to them. The object in question may also have some sort of AdaptiveAbility that allows it to mirror the surrounding enviromental conditions. FisherKingdom / FlintstoneTheming can also enable this when entering an ElementalPlane.

There are some standard ways to visualize the impact of an element. Fire themed objects will become WreathedInFlames or have VolcanicVeins, Earthen equivalents will have moss growing on them or floral themeing. When translating Air and Water into a design, avian/aquatic features tend to be [[MixAndMatchCritters mixed in]] due to those animals dominating association with the elements. Expect quite a lot of ColourCodedForYourConvenience.




Sistertrope to NinjaPirateZombieRobot and MixAndMatchCritters. See also RobotMe (robot versions) and SpaceX (space versions). Compare and contrast ElementalEmbodiment. For entities entirely made out of an element, see AnimateInanimateMatter. See also IndexOfFictionalCreatures and OurMonstersAreDifferent.

This is an application of the NaturalElements, although depending on context might include setting-specific BizarroElements.

A simple way to tell if you're dealing with one of these is if you can simplify it to a [Element] [Object] form. Such as ThunderBeetle.

!!Subtropes / Common ways to accomplish this:
[[index]]
General:
* AnimateInanimateMatter: (and subtropes) when shaped into facsimiles of other creatures.
* ElementalNation: When also a FantasyCounterpartCulture.
* ElementalWeapon: See subtropes within.
* ElementalZombie
Air / Sky:
* FeatheredDragons
* FlyingSeafoodSpecial: Sky Fish
* {{Pegasus}}: Sky Horse
* WingedHumanoid
Earth:
* LandShark
* SandWorm
Fire:
* FieryLion
* FierySalamander: Fire Reptiles.
* ThePhoenix: A type of Fire Bird.
Lightning:
* ElectricJellyfish
* PsychoElectricEel
* {{Raiju}}: A type of Lightning Wolf.
* ThunderBeetle
* ThunderBird
Water / Aquatic:
* FishPeople / OurMermaidsAreDifferent: Depending on context.
* OurHippocampsAreDifferent: A type of Water Horse.
* OurKelpiesAreDifferent: A type of Water Horse.
* SeaSerpents
Nature:
* GardenGarment
* {{Planimal}}: Plant Animals.
* PlantPeople
* PlantAliens
[[/index]]

%%Some common ways this manifests:
%%* ''Water'': Mermaid tails or aquatic animal themeing.
%%* ''Fire'': or WreathedInFlames.
%%* ''Earth'': , RockMonster
%%* ''Ice'': {{Snowlems}}
%%* ''Plant'': {{Planimal}}, cover them with moss or vines.
%%* ''Wind'': MercurysWings, covered in cloud, will be able to fly.
!!Example:
[[foldercontrol]]
[[folder:Literature]]
* ''Literature/ASongOfIceAndFire'': Old Nan tells Bran stories of the [[ElementalZombie The Others]] riding [[GiantSpider gigantic]] ice spiders.
[[/folder]]
[[folder:Tabletop Games]]
* ''TabletopGame/MagicTheGathering'': Each of the mana colors has various animals that are infused with or represent the color identity. Dinosaurs and spiders tend to be in the nature-based Green mana, birds tend to be in Blue or White, and poisonous creatures tend to go to Black. This is downplayed however, as while each mana color has elemental flavoring, it doesn't always carry over into every creatures designs.
* ''TabletopGame/{{Pathfinder}}'': First Edition has various templates that can be applied to monster statblocks to turn them into elementally charged versions of the normal creature, for example the [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/acid-creature-cr-2/ Acid]] or [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/cold-creature-cr-2/ Cold]] templates.
[[/folder]]
[[folder:Video Game]]
* ''VideoGame/GenshinImpact'': Exposure to elemental forces transmutes the creatures in Tevat into different forms. In Sumuru this extends to the wildlife, where regular animals are given various aggressive Elemental variations due to contaminations. This including an Electric Scorpion, a Fire Vulture, and a Grass Saber Tooth tiger, among others.
* ''VideoGame/HollowKnight'': A handful of the bugs have elemental themes. Most of the bugs in the Moss Grotto are fused with moss, and the creatures in the Crystal Cavern are fused with crystal. Charged "Lumiflies" are electric firefly-moth creatures.
* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': The game makes extensive use of its FireIceLightning elemental triad to expand enemy variety. As a result, multiple enemy families exist consisting of a basic variant plus three types capable of either breathing out or shooting their associated element or permanently shrouded in it, ranging all the way from the extremely common and weak Keese and Chuchus to the mighty draconic Gleeoks in the sequel.
* ''VideoGame/MegamanZero'': In ''VideoGame/MegamanZero1'', the first boss, the Golem, was a NonElemental unit. Come ''VideoGame/MegamanZero2'', the Golem has since been given three elemental variants, one for each element. These are: the Golem Type E, which fire FreakinLaserBeams, the Golem Type F, which has a FireBreathingWeapon, and the Golem Type I, which is armed with a freeze-generator.
* ''VideoGame/{{Palworld}}'': Most Pals are elemental variations of regular animals. This includes a grass-themed mammoth, a fire-themed fox, and even an electric-themed [[Anime/MyNeighborTotoro Totoro]] {{Expy}}.
* ''VideoGame/PathfinderKingmaker'': The monsters on each level of the Tenebrous Depths MegaDungeon have various elemental themes, with the monsters getting various matching templates: for example, level II makes all the monsters "Acidic Creatures", granting increased acid resistance and making them inflict extra acid damage on each hit, while level VI makes all the monsters "Fiery Creatures" (same thing but with fire).
* ''Franchise/{{Pokemon}}'': Many Pokemon are elemental spins on a base animals or objects. This is most overt in regional variations of pokemon, where we can see the same concept done with a different element. As for straighter examples:
** This is the premise of Eevee's evolutionary line, with each form being a different elemental spin on Eevee's base form: Flareon as the [[PlayingWithFire Fire]] type, Vaporeon as the [[MakingASplash Water]] type, Jolteon as the [[ShockAndAwe Electric]] type, Espeon as the [[MindOverMatter Psychic]] type, Umbreon as the [[DarkIsEvil Dark]] type, Glaceon as the [[AnIcePerson Ice]] type, Leafeon as the [[GreenThumb Grass]] type and Sylveon as the [[TheFairFolk Fairy]] type.
** Generation VI introduces a SuperMode for certain mons called Mega Evolutions, some of which add or replace a secondary typing: Mega Charizard X[[note]]Goes from Fire/[[BlowYouAway Flying]] to Fire/[[OurDragonsAreDifferent Dragon]][[/note]], Mega Pinsir[[note]]Goes from pure [[BigCreepyCrawlies Bug]] to Bug/Flying[[/note]], Mega Gyarados[[note]]Goes from Water/Flying to Water/Dark[[/note]], Mega Mewtwo X[[note]]Goes from pure Psychic to Psychic/[[SupernaturalMartialArts Fighting]][[/note]], Mega Ampharos[[note]]Goes from pure Electric to Electric/Dragon[[/note]], Mega Sceptile[[note]]Goes from pure Grass to Grass/Dragon[[/note]], Mega Aggron[[note]]Goes from [[ExtraOreDinary Steel]]/[[RockMonster Rock]] to pure Steel[[/note]], Mega Altaria[[note]]Goes from Dragon/Flying to Dragon/Fairy[[/note]], Mega Lopunny[[note]]Goes from pure [[NonElemental Normal]] to Normal/Fighting[[/note]] and Mega Audino[[note]]Goes from pure Normal to Normal/Fairy[[/note]].
** This is the premise of the Regional variants as well:
*** Generation VII introduces the concept and the first variations in Alolan Rattata/Raticate[[note]]Goes from pure Normal to pure Dark[[/note]], Alolan Raichu[[note]]Goes from pure Electric to Electric/Psychic[[/note]], Alolan Sandshrew/Sandslash[[note]]Goes from pure Ground to Ice/Steel[[/note]], Alolan Vulpix/Ninetales[[note]]Goes from pure Fire to pure Ice, with Ninetales being Ice/Fairy[[/note]], Alolan Diglett/Dugtrio[[note]]Goes from pure Ground to Ground/Steel[[/note]], Alolan Meowth/Persian[[note]]Goes from pure Normal to Dark[[/note]], Alolan Geodude/Graveler/Golem[[note]]Goes from Rock/Ground to Rock/Electric[[/note]], Alolan Grimer/Muk[[note]]Goes from pure [[PoisonousPerson Poison]] to Poison/Dark[[/note]], Alolan Exeggutor[[note]]Goes from Grass/Psychic to Grass/Dragon[[/note]] and Alolan Marowak[[note]]Goes from pure Ground to Fire/Ghost[[/note]].
*** Generation VIII's Galar region introduces Galarian Ponyta/Rapidash[[note]]Goes from pure Fire to Psychic, with Rapidash being Psychic/Fairy[[/note]], Galarian Slowpoke/Slowbro/Slowking[[note]]Goes from Water/Psychic to pure Psychic, with Slowbro and Slowking being Psychic/Poison[[/note]], Galarian Farfetch'd[[note]]Goes from Normal/Flying to Fighting, and gains an evolution in Sirfetch'd[[/note]], Galarian Weezing[[note]]goes from a pure Poison type to Poison/Fairy[[/note]], Galarian Mr. Mime[[note]]Goes from Psychic/Fairy to Psychic/Ice, and gains an evolution in Mr. Rime[[/note]], Galarian Articuno[[note]]Goes from Ice/Flying to Psychic/Flying[[/note]], Galarian Zapdos[[note]]goes from Electric/Flying to Fighting/Flying[[/note]], Galarian Moltres[[note]]Goes from Fire/Flying to Dark/Flying[[/note]], Galarian Corsola[[note]]Goes from Water/Rock to pure Ghost, gaining an evolution in Cursola[[/note]], Galarian Zigzagoon/Linoone[[note]]Goes from Normal to Dark/Normal and gains an evolution in Obstagoon[[/note]], Galarian Darumaka/Darmanitan[[note]]Goes from pure Fire mode (plus Fire/Psychic for its Zen mode) to pure Ice typing (plus Ice/Fire for its Zen mode)[[/note]], Galarian Yamask[[note]]Goes from pure Ghost to Ghost/Ground and gains an evolution in Runerigus[[/note]] and Galarian Stunfisk[[note]]Goes from Ground/Electric to Ground/Steel[[/note]].
*** Generation VIII's Hisui region introduces more mons: Hisuian Growlithe/Arcanine[[note]]Goes from pure Fire typing Fire/Rock[[/note]], Hisuian Voltorb/Electrode[[note]]Goes from pure Electric to Electric/Grass[[/note]], Hisuian Typhlosion[[note]]Goes from pure Fire to Fire/Ghost[[/note]], Hisuian Qwilfish[[note]]Goes from Water/Poison to Dark/Poison, and gains an evolution in Overqwil[[/note]], Hisuian Sneasel[[note]]Goes from Dark/Ice to Fighting/Poison, and gains an evolution in Sneasler[[/note]], Hisuian Samurott[[note]]Goes from pure Water to Water/Dark[[/note]], Hisuian Lilligant[[note]]Goes from pure Grass to Grass/Fighting[[/note]], Hisuian Zorua/Zoroark[[note]]Goes from Dark to Normal/Ghost[[/note]], Hisuian Braviary[[note]]Goes fron Normal/Flying to Psychic/Flying[[/note]], Hisuian Sliggoo/Goodra[[note]]Goes from pure Dragon to Steel/Dragon[[/note]], Hisuian Avalugg[[note]]Goes from pure Ice to Ice/Rock[[/note]] and Hisuian Decidueye[[note]]Goes from Grass/Ghost to Grass/Fighting[[/note]].
*** Generation IX's Paldea region introduces several Paldean Tauros variants[[note]]Fighting-type Combat Breed, Fighting/Fire-type Blaze Breed and Fighting/Water type Aqua Breed[[/note]] as well as Paldean Wooper[[note]]from Water/Ground to Poison/Ground, and also has Clodsire as an evolution[[/note]].
** Gen IX also introduced the concept of [[https://bulbapedia.bulbagarden.net/wiki/Ecologically_similar_Pok%C3%A9mon Convergent Species]], Pokémon that may resemble another species but have no connection with them: Wiglett/Wugtrio[[note]]Water versions of the Ground-type Diglett/Dugtrio[[/note]], Toedscool/Toedscruel[[note]]Ground/Grass versions of the Water/Poison-type Tentacool/Tentacruel[[/note]] and Poltchageist/Sinistcha[[note]]Grass/Ghost versions of the pure Ghost-type Sinistea/Polteageist[[/note]].
** Also from Gen IX are the Paradox versions of Pokémon: Great Tusk/Iron Treads[[note]]Ground/Fighting and Ground/Steel alternate past/future versions of the pure-Ground Donphan[[/note]], Scream Tail[[note]]Fairy/Psychic past version of the Normal/Fairy Jigglypuff[[(note]], Brute Bonnet[[note]]Grass/Dark past version of the Grass/Poison Amoonguss[[/note]], Flutter Mane[[note]]Ghost/Fairy past version of Misdreavus[[/note]], Slither Wing/Iron Moth[[note]]Bug/Fighting and Fire/Poison past/future versions of the Bug/Fire Volcarona[[/note]], Sandy Shocks[[note]]Electric/Ground past version of the Electric/Steel Magneton[[/note]], Roaring Moon[[note]]Dragon/dark past version of the Dragon/Flying Salamence[[/note]], Walking Wake[[note]]Water/Dragon past variant of the pure Water-type Suicune[[/note]], Gouging Fire[[note]]Fire/Dragon past version of the pure Fire-type Entei[[/note]], Raging Bolt[[note]]Electric/Dragon past variant of the pure Electric-type Raikou[[/note]], Iron Bundle[[note]]Ice/Water future version of the Ice/Flying-type Delibird[[/note]], Iron Hands[[note]]Fighting/Electric future version of the pure Fighting-type Hariyama[[/note]], Iron Jugulis[[note]]Dark/Flying future version of the Dark/Dragon-type Hydreigon[[/note]], Iron Thorns[[note]]Rock/Electric future version of the Rock/Dark-type Tyranitar[[/note]], Iron Valiant[[note]]A Fairy/Fighting future FusionDance of the Psychic/Fairy Gardevoir and Psychic/Fighting Gallade[[/note]], Iron Leaves[[note]]Grass/Psychic future version of the Grass/Fighting-type Virizion[[/note]], Iron Boulder[[note]]Rock/Psychic future version of the Rock/Fighting-type Terrakion[[/note]] and Iron Crown[[note]]Steel/Psychic future version of the Steel/Fighting-type Cobalion[[/note]].
[[/folder]]
[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': Sky Bison are air-themed bison, [[ExactlyWhatItSaysOnTheTin obviously]]. The other elemental animals are far more intuitive (Dragons - Fire, [[MixAndMatchCritter Badgermoles]] - Earth, Koi Fish - Water).
** ''WesternAnimation/TheLegendOfKorra'': The Lion Turtles came in 4 elemental variations. While the fire one seems generic, the water turtle lives is semi-aquatic, the earth turtle exists submerged in sand, and the air turtle floats in the sky.
* ''WesternAnimation/AdventureTime'': During The "Elements" miniseries, the land of Ooo gets mass infected with the 4 elements of Fire, Candy, Ice, and Slime. This transforms every character into a variation of one of those elements.
* ''WesternAnimation/Ben10'': In "Dr. Animo and the Mutant Ray" Dr.Animo creates a fire-bat by combining a bat with [[LivingLava HeatBlast's]] DNA.
* ''WesternAnimation/TheDragonPrince'': All animals in Xadia have an elemental affinity that determines how they manifest. This includes Fire-themed spiders, Earth-themed bears, and Moon-themed griffins. Certain creatures can come in every elemental type: including Elves, Dragons, and [[RidiculouslyCuteCritter Adoraburrs]].
* ''WesternAnimation/LiloAndStitchTheSeries'': While many of Stitches cousins have elemental powers, Sparky in particular is essentially just an electric-version of Stitch, complete with extremely similar physiology. This is due to him being the first cousin introduced, and the series wanting to emphasize a familial connection between them.
* ''WesternAnimation/TheOwlHouse'': One of the many dangers that inhabit the Boiling Isles are fire bees, which are just like regular bees but constantly on fire. This flaming aspect also extends to their honey, which in addition to being a common potion ingredient can be used to heat things up long after it has been harvested and should have logically cooled.
[[/folder]]
[[folder: Web Originals]]
* The UsefulNotes/MozillaFirefox logo is, naturally, a Fire Fox.
* ''Website/{{Neopets}}'':
** Pets and petpets alike can be given a variety of elemental or element-based colors, such as ice, magma, water, electric, and woodland. While some of this is simply aesthetic, there are cases that imply certain colors have certain unique needs, such as fire pets preferring warm environments.
** Some items riff on the colors by ''also'' having elemental variants, some of which are literal. There are school supplies made of fire or ice, for instance, often paired with flavor-text to joke about the difficult use of such objects. This also happens with things such as clothing, furniture, and toys.
[[/folder]]

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