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** 5th edition introduces elder elementals, titanic and incredibly powerful elemental entities focused on ensuring the primacy of their element and capable of profoundly reshaping a world's geography and climate should they be summoned -- [[KrakenAndLeviathan leviathans]] for water, [[ThePhoenix phoenixes]] for fire, elder tempests (giant {{Feathered Serpent}}s made of stormclouds) for air and zaratans (essentially living mountains in the shape of tortoises) for earth -- as well as elemental myrmidons, elementals bound into enchanted armor to serve a mortal master.

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** 5th edition introduces elder elementals, titanic and incredibly powerful elemental entities focused on ensuring the primacy of their element and capable of profoundly reshaping a world's geography and climate should they be summoned -- [[KrakenAndLeviathan leviathans]] for water, [[ThePhoenix phoenixes]] for fire, elder tempests (giant {{Feathered Serpent}}s made of stormclouds) for air and zaratans (essentially ([[EarthyTortoise essentially living mountains in the shape of tortoises) tortoises]]) for earth -- as well as elemental myrmidons, elementals bound into enchanted armor to serve a mortal master.



* ''VideoGame/PaperMarioTheOrigamiKing'': Over the course of the game, Mario must find and defeat the four Vellumentals, powerful spirits that embody and rule over an element of nature. These are the Earth Vellumental, a turtle-like beast with power over rock and soil, the Water Vellumental, a dragon-like creature that fights with tidal waves and waterspouts, the Fire Vellumental, a phoenix-like bird constantly WreathedInFlames, and the Ice Vellumental, a towering polar bear that will try to freeze Mario solid.

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* ''VideoGame/PaperMarioTheOrigamiKing'': Over the course of the game, Mario must find and defeat the four Vellumentals, powerful spirits that embody and rule over an element of nature. These are the Earth Vellumental, [[EarthyTortoise a turtle-like beast with power over rock and soil, soil]], the Water Vellumental, a dragon-like creature that fights with tidal waves and waterspouts, the Fire Vellumental, a phoenix-like bird constantly WreathedInFlames, and the Ice Vellumental, a towering polar bear that will try to freeze Mario solid.
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In the vast majority of cases, the aforementioned four classical elements of air, water, earth, and fire will be embodied, with maybe one or two additions like "lightning elementals", "darkness elementals" and so on. In other cases, elementals may not strictly embody a single substance or force but may instead be living masses or embodiments of the natural or physical world in a broader senser.

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In the vast majority of cases, the aforementioned four classical elements of air, water, earth, and fire will be embodied, with maybe one embodied. The most common deviation from this pattern is the inclusion of beings embodying other forces, substances, or two additions like natural phenomena, such as "lightning elementals", "darkness elementals" and so on.on. Others may embody more specific, abstract, or unusual things, including philosophic or cultural concepts instead of "natural" materials. In other cases, elementals may not strictly embody a single substance or force but may instead be living masses or embodiments of the natural or physical world in a broader senser.
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* ''WesternAnimation/JackieChanAdventures'': Shendu's seven siblings which derive their powers from Earth, Water, Wind, Sky, Moon, Thunder, and Mountain.

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* ''WesternAnimation/JackieChanAdventures'': Shendu's seven siblings which derive their powers from Earth, Water, Wind, Sky, Moon, Thunder, and Mountain.He himself had Fire powers before being [[DePower depowered]].
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* In ''WesternAnimation/AdventureTime,'' the four elements are Fire, Ice, Candy and Slime, each of which has its own kingdom and species living in Ooo. Apparently, past ages had an Elemental ruler each controlling one quarter of the land.

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* In ''WesternAnimation/AdventureTime,'' the four elements are Fire, Ice, [[BizarroElements Candy and Slime, Slime]], each of which has its own kingdom and species living in Ooo. Apparently, past ages had an Elemental ruler each controlling one quarter of the land.
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In the vast majority of cases, the aforementioned four classical elements of air, water, earth, and fire will be embodied, with maybe one or two additions like "lightning elementals", "darkness elementals" and so on.

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In the vast majority of cases, the aforementioned four classical elements of air, water, earth, and fire will be embodied, with maybe one or two additions like "lightning elementals", "darkness elementals" and so on.
on. In other cases, elementals may not strictly embody a single substance or force but may instead be living masses or embodiments of the natural or physical world in a broader senser.



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* ''WesternAnimation/{{Fantaghiro}}'':
** The Magic Stone is a small talking rock who exists on the blurry border between elementals and {{Animate Inanimate Object}}s. In “The Magic Garden”, it’s revealed that he has a family composed of other living rocks (all of which are much, much larger than him).
** The Black Cloud (from the episode of the same name) is a giant, monstrous tornado creature created by Darken that ravages the kingdoms of Dana and Tuan until being stopped by Fantaghirò, Romualdo, and the White Fairy.
** In “The Red Diamond”, the witch Dahak summons elementals of Water, Fire, and Earth (the last of which is made of dirt to avoid being redundant with the Magic Stone) to assist her in stealing the titular MacGuffin.
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* ''VideoGame/StardewValley'' features them... as fish.
** The brown Stonefish can be found in the muddy pool in the first part of the mines, along with Earth Crystals and normal geodes (which can contain mostly yellow or green minerals), representing earth.
** The blue Ice Pip can be found in the icy pool in the second part of the mines, along with Frozen Tears and frozen geodes (which can contain mostly blue or purple minerals), representing water.
** The red Lava Eel can be found in the lava pool in the third part of the mines, along with Fire Quartz and magma geodes (which can contain mostly red or orange minerals), representing fire.
** The white Ghostfish can be found in any of the above three locations, along with Quartz and omni geodes (which can contain any of the above minerals), representing air.
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** ''VideoGame/HornOfTheAbyss'', a GameMod for ''[=HoMMIII=]'', introduces Nymphs and Oceanids as tier 1 creatures for the new Cove faction. They are water embodiments, and yet are completely separate from Water Elementals, looking completely different (yet still [[WaterIsWomanly female]]) and having completely different abilities. The story doesn't really explain how these two are different.
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** ''VideoGame/FinalFantasyIV'' had [[TheUndead Scarmiglione]] for earth, [[FakeKing Cagnazzo]] for water, [[EvilIsSexy Barbariccia]] for air and [[WorthyOpponent Rubicante]] for fire.

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** ''VideoGame/FinalFantasyIV'' had [[TheUndead Scarmiglione]] has Scarmiglione for earth, [[FakeKing Cagnazzo]] Cagnazzo for water, [[EvilIsSexy Barbariccia]] Barbariccia for air and [[WorthyOpponent Rubicante]] Rubicante for fire.
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* In ''TabletopGame/FabulaUltima'', "Elemental" is one of the game’s NPC categories. They are described as "tangible manifestations of the great forces of nature" and are universally immune to poison damage and the poisoned status effect. The category includes classical elemental creatures like the [[RockMonster Cragboar]] and the [[EvilLivingFlames Grenado]], fey {{Nature Spirit}}s like the [[OurPixiesAreDifferent Acorn Pixie]] and the [[OurNymphsAreDifferent Nymph]], and more abstract entities like the Chaos Shard.
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* ''VideoGame/{{Atelier}}'': ''VideoGame/{{Atelier Iris|EternalMana}}'' and the ''VideoGame/{{Mana|Khemia Alchemists of Al Revis}} [[VideoGame/ManaKhemia2FallOfAlchemy Khemia]]'' subseries have these. Although they can be found as common enemies others are key to the games' [[ItemCrafting alchemy]] systems and mythology. Elements range from the normal four to things like Creation, [[BigBad Dimension]] and [[TomatoInTheMirror Wishes]].

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* ''VideoGame/{{Atelier}}'': ''VideoGame/AtelierSeries'': ''VideoGame/{{Atelier Iris|EternalMana}}'' and the ''VideoGame/{{Mana|Khemia Alchemists of Al Revis}} [[VideoGame/ManaKhemia2FallOfAlchemy Khemia]]'' subseries have these. Although they can be found as common enemies others are key to the games' [[ItemCrafting alchemy]] systems and mythology. Elements range from the normal four to things like Creation, [[BigBad Dimension]] and [[TomatoInTheMirror Wishes]].
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* ''VideoGame/TheBattleCats'': This is the motif of the Uber Rare units from the "Nature's Guardians Elemental Pixies" set. Each of them represents a cosmic phenomena in the form of a [[MoeAnthropomorphism cute little pixie]] with [[PintSizedPowerhouse power befitting their Uber Rare status]]. Among their ranks are [[PlayingWithFire Bora]], [[MakingASplash Mizli]], [[BlowYouAway Aer]], [[ShockAndAwe Voli]], [[DishingOutDirt Gravi]], [[CastingAShadow Yamii]] and [[AnIcePerson Bliza]]. [[spoiler:There's also the set's Legend Rare Lumina, who is described as having "mastery of all elements".]]

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* ''VideoGame/TheBattleCats'': This is the motif of the Uber Rare units from the "Nature's Guardians Elemental Pixies" set. Each of them represents a cosmic phenomena in the form of a They're [[MoeAnthropomorphism cute little pixie]] pixies]] embodying cosmic phenomena with [[PintSizedPowerhouse the power befitting their Uber Rare status]]. to match]]. Among their ranks are [[PlayingWithFire Bora]], [[MakingASplash Mizli]], [[BlowYouAway Aer]], [[ShockAndAwe Voli]], [[DishingOutDirt Gravi]], [[CastingAShadow Yamii]] and Yamii]], [[AnIcePerson Bliza]].Bliza]] and [[ExtraOreDinary Tekachi]]. [[spoiler:There's also the set's Legend Rare Lumina, who is described as having "mastery of all elements".]]

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* ''TabletopGame/{{Warhammer}}'': Incarnate elementals are powerful creatures and living embodiments of one of the winds of magic, and are typically created or summoned by a wizard attuned to that wind.
** Incarnate elementals of Aqshy, the Wind of Fire, also known as Charred Ones, Black Harvestmen and Jack O'Cinders, are towering figures of flame and smoldering ash. They embody the destructive and ferocious nature of their wind, and are often summoned as engines of war.
** Incarnate elementals of Ghur, the Wind of Beasts, also known as Bloody Hidesmen, Horned Men and Faceless Hunters, are towering figures of muscle and sinew with horned or antlered skulls for heads. They are living embodiments of predatory might and the fury of the wild, and are called upon to defend the wildlands or to hunt down powerful foes.
** Incarnate elementals of Shyish, the Wind of Death, take the form of enormous serpents with two long necks topped by draconic heads, bound together by a chain and an hourglass said to contain a king's powdered bones. As living embodiments of entropy and death, any beings in their proximity begin to wither and die.

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* ''TabletopGame/{{Warhammer}}'': ''TabletopGame/{{Warhammer}}'':
**
Incarnate elementals are powerful creatures and living embodiments of one of the winds of magic, and are typically created or summoned by a wizard attuned to that wind.
** *** Incarnate elementals of Aqshy, the Wind of Fire, also known as Charred Ones, Black Harvestmen and Jack O'Cinders, are towering figures of flame and smoldering ash. They embody the destructive and ferocious nature of their wind, and are often summoned as engines of war.
** *** Incarnate elementals of Ghur, the Wind of Beasts, also known as Bloody Hidesmen, Horned Men and Faceless Hunters, are towering figures of muscle and sinew with horned or antlered skulls for heads. They are living embodiments of predatory might and the fury of the wild, and are called upon to defend the wildlands or to hunt down powerful foes.
** *** Incarnate elementals of Shyish, the Wind of Death, take the form of enormous serpents with two long necks topped by draconic heads, bound together by a chain and an hourglass said to contain a king's powdered bones. As living embodiments of entropy and death, any beings in their proximity begin to wither and die.die.
** Sea elementals are humanoid figures of animated water that sometimes sponteanously arise in the open ocean. They were originally described in the ''Seas of Blood'' supplement to the early 90s naval warfare spin-off ''TabletopGame/ManOWar''; later, the ''Sea of Claws'' sourcebook for ''TabletopGame/WarhammerFantasyRoleplay'' 4th edition describes as being created when Ghyran, the Wind of Life, becomes cocentrated sufficiently concetrated in a marine environment to animate the water itself, and speculates that they may be a form of incarnate elemental.
** Very early editions mention elementals of the four classical elements, but these are largely absent in later material due to the four-element system being replaced by the Winds of Magic.
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* ''Fanfic/NineDaysDown'': When the characters prepare to flee from Tartarus, Terra sends an elemental to aid Twilight in escaping. The creature can freely change its shape at need; when bearing Twilight it resembles a flat stony platform capable of moving over the earth at high speeds and can project crystals and rocky spikes from itself as weapons and defense, and later it takes the form of a huge apelike beast.
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The ultimate extension of ElementalPowers, the Elemental Embodiment is when the elements that are the basic building blocks of the universe [[EverythingTryingToKillYou get up and come for you]]. (And no, we're not talking about, say, fluorine here -- though that would be a [[RuleOfCool pretty cool]] a-, in-, sub-, or perversion.) Usually called "elementals". They may be mindless {{Mooks}}, or they could be very dangerous. If they're sapient, that usually means that they have status as a type of NatureSpirit; if they're mindless but associated with nature anyway, they may serve as a midway point between [[GaiasVengeance Mother nature attacking you]] with animals and with natural disasters. They will usually be [[ElementalBaggage summoned out of thin air]] by people with ElementalPowers.

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The ultimate extension of ElementalPowers, the Elemental Embodiment is when the elements that are the basic building blocks of the universe NaturalElements get up and [[EverythingTryingToKillYou get up and come for you]]. (And no, we're not talking about, say, fluorine here -- though that would be a [[RuleOfCool pretty cool]] a-, in-, sub-, or perversion.) Usually called "elementals". They may be mindless {{Mooks}}, or they could be very dangerous. If they're sapient, that usually means that they have status as a type of NatureSpirit; if they're mindless but associated with nature anyway, they may serve as a midway point between [[GaiasVengeance Mother nature attacking you]] with animals and with natural disasters. They will usually be [[ElementalBaggage summoned out of thin air]] by people with ElementalPowers.



In the vast majority of cases, the aforementioned four classical western elements will be embodied, with maybe one or two additions like "lightning elementals", "darkness elementals" and so on.

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In the vast majority of cases, the aforementioned four classical western elements of air, water, earth, and fire will be embodied, with maybe one or two additions like "lightning elementals", "darkness elementals" and so on.
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** The ''Shadows of Change'' DLC gives Kislev and the Beastmen access to Incarnate Elementals of Beasts, living avatars of the magic of the Lore of Beasts resemlbling bestial giants with eagle talons for hands and fanged deer skulls for heads.

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** The ''Shadows of Change'' DLC gives Kislev and the Beastmen access to Incarnate Elementals of Beasts, living avatars of the magic of the Lore of Beasts resemlbling resembling bestial giants with eagle talons for hands and fanged deer skulls for heads.
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* ''VideoGame/TotalWarWarhammerIII'':
** Kislev can recurit Elemental Bears, huge bear-shaped masses of ice and permafrost given life by Ice Witches.
** The ''Shadows of Change'' DLC gives Kislev and the Beastmen access to Incarnate Elementals of Beasts, living avatars of the magic of the Lore of Beasts resemlbling bestial giants with eagle talons for hands and fanged deer skulls for heads.
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* ''Fanfic/SharingTheNight'': After becoming a demigoddess, Rainbow becomes literally made out of rainbows and lightning -- her true form is a mass of blue electricity and colorful light, which she can mask with a body mostly like her original one.
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* ''WesternAnimation/Elemental2023'' has an entire cast of these. The water people are made of water, the fire people are made of fire, the air people look like clouds, and the earth people are made of soil, with plants growing out of them.
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* ''Literature/TheMagicMap'': A few different [[AnthropomorphicPersonification Map people]] take on forms of this kind.
** Any body of water on Earth will have a Map person counterpart who’s entirely composed of water- over the course of the story, David talks to everything from the Atlantic and Pacific Oceans, to the Great Salt Lake, to the Strait Of Magellan, to the Amazon River, to even the Gulf Stream. A solid-ice Glacier person also appears during David’s wanderings in Canada.
** The Rocky Mountains and Cape Horn are both depicted in the illustrations as people made out of solid rock.
** On the airy side of things, David sees the Trade Winds (and hears them singing) when he visits the Equator and [[spoiler:that quirky Pilot who flies David up to Canada turns out to be the embodiment of ''the wind itself''.]]
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The TropeMaker is the occultist [[http://en.wikipedia.org/wiki/Elemental Paracelsus's]] description of the four elemental creatures: Undines (water), Sylphs (wind), Salamanders (fire), and Gnomes (earth). [[http://en.wikipedia.org/wiki/Ondine_(mythology) Undines]] [[OurNymphsAreDifferent are naked women (usually robed in fantasy) that live in rivers and streams,]] Sylphs are usually represented as small winged [[OurFairiesAreDifferent fairies]], [[FierySalamander Salamanders]] are generally quite a bit larger than the real-life variety, live in hot places like volcanoes, and breathe fire, and Gnomes are [[OurGnomesAreWeirder pretty much what you'd expect]] although they usually don't get much social interaction if they're relegated to being elementals, so any quirkiness they may have is usually lost. Paracelsian elemental mythos is described by the trope AlchemicElementals.

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The TropeMaker is the occultist UsefulNotes/{{Paracelsus}}' [[http://en.wikipedia.org/wiki/Elemental Paracelsus's]] description description]] of the four elemental creatures: Undines (water), Sylphs (wind), Salamanders (fire), and Gnomes (earth). [[http://en.wikipedia.org/wiki/Ondine_(mythology) Undines]] [[OurNymphsAreDifferent are naked women (usually robed in fantasy) that live in rivers and streams,]] Sylphs are usually represented as small winged [[OurFairiesAreDifferent fairies]], [[FierySalamander Salamanders]] are generally quite a bit larger than the real-life variety, live in hot places like volcanoes, and breathe fire, and Gnomes are [[OurGnomesAreWeirder pretty much what you'd expect]] although they usually don't get much social interaction if they're relegated to being elementals, so any quirkiness they may have is usually lost. Paracelsian elemental mythos is described by the trope AlchemicElementals.

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* ''TabletopGame/{{Exalted}}'': Elementals of the five in-universe elements -- water, fire, wood, air and earth -- have a prominent presence in Creation; a few are mindless, but they're generally spirits in the same vein as the gods, using a lot of the same Charms and abilities. They originated from the essence of the five immense, primordial elementals shattered during the between the gods and the Primordials, and can embody an element's qualities as much as its nature -- a water elemental may be formed from or control water, or it may instead embody water's tendency to be formless and take the shapes given to it by the world, while a fire elemental may embody fire's power to purify and transform.

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* ''TabletopGame/{{Exalted}}'': Elementals of the five in-universe elements -- water, fire, wood, air and earth -- have a prominent presence in Creation; a few are mindless, but they're generally spirits in the same vein as the gods, using a lot of the same Charms and abilities. They originated from the essence of the five immense, primordial elementals shattered during the between the gods and the Primordials, and can embody an element's qualities as much as its nature -- a water elemental may be formed from or control water, or it may instead embody be a shapeshifter who embodies water's tendency to be formless and take the shapes given to it by the world, while a fire elemental may embody fire's power to purify and transform.



** Creatures fundamentally similar to elementals, but not actually part of their number, exist as well. Metodies are demons created to be regulators and elementals of vitriol, a hideously corrosive acid that was originally rejected as a base element of Creation, and resemble humanoid masses of acidic liquid. Autochthon, when he fled Creation, likewise fashioned elementals to oversee the workings of his world-body, but these were spirits of his own internal elements of crystal, metal, smoke, steam, oil and lightning. Unlike metodies, these are true elementals in their own right, and can mature into elemental dragons.
* ''TabletopGame/{{GURPS}}: Dungeon Fantasy'' (a mash up of D&D tropes) allows Clerics and Holy Warriors to have a Divine Servitor like this. A few of the elemental choices are slightly odd, like Beauty and Deception. In fact, ''GURPS: Magic'' has a bunch of spells that turn you into the elemental embodiments of everything from Fire to ''Plastic''.

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** Creatures fundamentally similar to elementals, but not actually part of their number, exist as well. Metodies are demons created to be regulators and elementals of vitriol, a hideously corrosive acid that was originally rejected as a base element of Creation, and resemble humanoid masses of acidic liquid. Autochthon, when he fled Creation, likewise fashioned elementals to oversee the workings of his world-body, but these were are spirits of his own internal elements of crystal, metal, smoke, steam, oil and lightning. Unlike metodies, these are true elementals in their own right, and can mature into elemental dragons.
* ''TabletopGame/{{Godforsaken}}'': Elementals are primal creatures that can arise spontaneously in areas where a specific natural force predominates.
** Air elementals are animated whirlwinds that form in clouds and among high mountains. They are wild and capricious things, amusing themselves by playing destructive tricks or spying on mortals, and in battle are very difficult to keep track of or strike.
** Thorn elementals resemble tangles of vegetations that arise in areas of dense forest or jungle when these come under threat. They are driven to protect their homes, and will remorselessly kill any who threaten them.
** Water elementals are masses of water that come into being in pristine fresh- and saltwater environments. They are functionally invisible in their native element, but when moving on land take shapes such as large waves, shapeless blobs or moving puddles.
* ''TabletopGame/{{GURPS}}: Dungeon Fantasy'' (a mash up mashup of D&D ''D&D'' tropes) allows Clerics and Holy Warriors to have a Divine Servitor like this. A few of the elemental choices are slightly odd, like Beauty and Deception. In fact, ''GURPS: Magic'' has a bunch of spells that turn you into the elemental embodiments of everything from Fire to ''Plastic''.
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* ''Upright Magic'' by Vadim Korostylyov has EvilLivingFlames, the Underground Fire, and a gentle personification of the underground waters, PluckyGirl Clear Trickle – constantly at odds with each other and aiding the villains and the heroes, respectively, on their way.

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* ''Upright Magic'' by Vadim Korostylyov has EvilLivingFlames, the Underground Fire, and a gentle personification of the underground waters, PluckyGirl Clear Trickle -- constantly at odds with each other and aiding the villains and the heroes, respectively, on their way.
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* ''Film/SpiderManFarFromHome'' has Spider-Man teaming up with Mysterio to battle the Elementals, ancient inter-dimensional beings from another universe who embody [[FourElementEnsemble the ancient four elements of earth, air, water and fire]]. [[spoiler:However, [[ScoobyDooHoax they're nothing more than combat drones masked by holograms]].]]

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* ''Film/SpiderManFarFromHome'' has Spider-Man teaming up with Mysterio to battle the Elementals, ancient inter-dimensional beings from another universe who embody [[FourElementEnsemble the ancient four elements ClassicalElements of earth, air, water and fire]].fire. [[spoiler:However, [[ScoobyDooHoax they're nothing more than combat drones masked by holograms]].]]
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* ''Literature/TheChroniclesOfDorsa'': One [[LivingShadow undatai]] who's shown as a fire being is bound with magic by small men, since it's very dangerous to both their folk and humans. It looks like a humanoid made from fire and lava.
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--> What I didn’t expect, however, was to witness massive vortexes of fire spontaneously bursting forth from thin air. If that wasn’t bad enough, they seemed to move with a will of their own and actively seek out anything living. Needless to say, this didn’t bode well for the local wildlife.\\
I’ll refer to them as fire elementals, I’m so good at names.

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--> What I didn’t didn't expect, however, was to witness massive vortexes of fire spontaneously bursting forth from thin air. If that wasn’t wasn't bad enough, they seemed to move with a will of their own and actively seek out anything living. Needless to say, this didn’t didn't bode well for the local wildlife.\\
I’ll I'll refer to them as fire elementals, I’m I'm so good at names.



** Incarnate elementals of Aqshy, the Wind of Fire, also known as Charred Ones, Black Harvestmen and Jack O’Cinders, are towering figures of flame and smoldering ash. They embody the destructive and ferocious nature of their wind, and are often summoned as engines of war.

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** Incarnate elementals of Aqshy, the Wind of Fire, also known as Charred Ones, Black Harvestmen and Jack O’Cinders, O'Cinders, are towering figures of flame and smoldering ash. They embody the destructive and ferocious nature of their wind, and are often summoned as engines of war.



* ''VideoGame/FellSealArbitersMark'': Pektites are floating, jellyfish-like creatures that embody the elements. They’re healed and empowered by attacks matching their element, so they’ll often position themselves to be hit by their own spells when attacking other units.

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* ''VideoGame/FellSealArbitersMark'': Pektites are floating, jellyfish-like creatures that embody the elements. They’re They're healed and empowered by attacks matching their element, so they’ll they'll often position themselves to be hit by their own spells when attacking other units.
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* ''VideoGame/TheBattleCats'': This is the motif of the Uber Rare units from the "Nature's Guardians Elemental Pixies" event. Each of them represents a cosmic phenomena in the form of a [[MoeAnthropomorphism cute little pixie]] with [[PintSizedPowerhouse power befitting their Uber Rare status]]. Among their ranks are [[PlayingWithFire Bora]], [[MakingASplash Mizli]], [[BlowYouAway Aer]], [[ShockAndAwe Voli]], [[DishingOutDirt Gravi]], [[CastingAShadow Yamii]] and [[AnIcePerson Bliza]]. [[spoiler:There's also the set's Legend Rare Lumina, who is described as having "mastery of all elements".]]

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* ''VideoGame/TheBattleCats'': This is the motif of the Uber Rare units from the "Nature's Guardians Elemental Pixies" event.set. Each of them represents a cosmic phenomena in the form of a [[MoeAnthropomorphism cute little pixie]] with [[PintSizedPowerhouse power befitting their Uber Rare status]]. Among their ranks are [[PlayingWithFire Bora]], [[MakingASplash Mizli]], [[BlowYouAway Aer]], [[ShockAndAwe Voli]], [[DishingOutDirt Gravi]], [[CastingAShadow Yamii]] and [[AnIcePerson Bliza]]. [[spoiler:There's also the set's Legend Rare Lumina, who is described as having "mastery of all elements".]]
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[[folder:Arts]]
* ''Art/{{Primavera}}'': Zephyrus, one of the Anemoi and the embodiment of the west wind, is one of the figures in the painting. He's metaphorically shown to signal the start of spring.
[[/folder]]

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