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* ''VideoGame/{{Starsector}}'' has a number of them:
** The least eldritch is the Radiant-class battlecruiser, which is only this because it defies the in-universe physics by being able to phase-skim as a battleship, a feat the game notes should render it into an "infinity of curiously whorled short-lived child-dimensions"
** Guardian-class droneships, which appear to have been produced by a damaged nanoforge chip, [[spoiler:although the Omega might have had something to do with it as well,]] with a bizarrely bug-like appearance and being described as having malevolently-angled glacises and illogical tangles of conduit.
**[[spoiler:Project Ziggurrat, a one-of-a-kind capital phase ship beyond the technology of even the pre-collapse Domain. It was designed to be crewed and yet when you find it there's no indication it ever had one, despite being fully operational and hostile. It spews out EMP-inducing glowing motes that only seem to slightly exist in our reality, and to top it off when you fight it its officer portrait is completely unique, appearing as a glowing face.]]
**[[spoiler:Tesseracts, the ships piloted by Omega-class AI cores. They have completely unique and unbuildable weaponry, they're shaped like a mish-mash of sharp-edged triangles, and when they're destroyed they break down into smaller ships with weaponry adapted to whatever destroyed them, which repeats until they're fighter-sized. The lore implies this continues down to the molecular level, leaving only fractal slag.]]

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* ''Adulthood Rites,'' the second book ''Literature/LilithsBrood'' has several chapters take place aboard the Oankali starship in orbit above post-apocalyptic Earth. The Oankali do not build tools; they grow them. Everything in the ship is alive, with its overall function somewhere between an enormous body with specialized organs and a colony for genetically engineered symbiotic organisms. Communication is handled via sensory tentacles common to all Oankali forms, allowing the ship and all its occupants to directly link their nervous systems together. This also explains how the Oankali's non-hierarchal society works: important decisions are reach via consensus, using their ship's ability to meld all their minds together.

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* ''Adulthood Rites,'' the second book ''Literature/LilithsBrood'' of ''Literature/LilithsBrood'', has several chapters take place aboard the Oankali starship in orbit above post-apocalyptic Earth. The Oankali do not build tools; they grow them. Everything in the ship is alive, with its overall function somewhere between an enormous body with specialized organs and a colony for genetically engineered symbiotic organisms. Communication is handled via sensory tentacles common to all Oankali forms, allowing the ship and all its occupants to directly link their nervous systems together. This also explains how the Oankali's non-hierarchal society works: important decisions are reach reached via consensus, using their ship's ability to meld all their minds together.together.
** It's also worth noting that the ship is in the process of budding into a second ship. The Oankali seen in ''Dawn'' have been deliberately designed to be [[AFormYouAreComfortableWith capable of communicating and interacting with humans]]. In order to avoid stagnation, whenever the Oankali interbreed with another species, they split, with one group absorbing the new genetics and the other remaining unaltered. The unaltered group in the books are called the Ak'jai, and they resemble enormous caterpillars whose sensory tentacles are nested among their legs. Despite these radically different forms (Ak'jai have no organs capable of verbal communication), the Ak'jai can communicate perfectly fine with other Oankali via the ship's neural connection.
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* ''Adulthood Rites,'' the second book ''Literature/LilithsBrood'' has several chapters take place aboard the Oankali starship in orbit above post-apocalyptic Earth. The Oankali do not build tools; they grow them. Everything in the ship is alive, with its overall function somewhere between an enormous body with specialized organs and a colony for genetically engineered symbiotic organisms. Communication is handled via sensory tentacles common to all Oankali forms, allowing the ship and all its occupants to directly link their nervous systems together. This also explains how the Oankali's non-hierarchal society works: important decisions are reach via consensus, using their ship's ability to meld all their minds together.

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** The ''Freespace'' fan-made expansion ''VideoGame/BluePlanet'', specifically ''War in Heaven'', ups the Eldritch factor for the Shivans. It's hard to describe ''what'' they are, exactly. Something like the physical extensions of an "algorithm" naturally emergent from the structure of spacetime[[labelnote:*]]think about prime numbers, which exist because their existence is the inevitable result of numbers being numbers and mathematics being mathematics[[/labelnote]], serving as a solution to dangerously warlike civilizations who [[OmnicidalManiac threaten the diversity of intelligent life in the universe]], i.e. destroy ''them'' before they destroy ''everything''. Their [[StandardSciFiFleet ships]] are infinitely mutable: attacking with random designs, weapons, and strategies, remembering and propagating successful permutations, and ultimately adapting themselves into the perfect weapon against the enemy they face, however long that might take -- as a natural function of the universe, the Shivans are as eternal as gravity or magnetism. Their "crews" are a myriad of creatures engaged in bizarre, periodic outbursts of violence which somehow act as a neural network that drives the ship as a whole, in reflection of the very nature of the Shivans themselves:
-->We hypothesize, as clinically as we can, that in its basal state Shivan metacognition — the system that produces their behavior and decisions — must be understood as constructively destructive, a form of thought that emerges from the constant, ruthless, self-perpetuating principle of annihilation. Whatever selective pressure, system design, or runaway process created the Shivans predicated their fundamental quiddity on the devastation of organized information in every state from the atom to the genome to the encryption of a secure combat computer to language itself.

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** The ''Freespace'' fan-made expansion ''VideoGame/BluePlanet'', specifically ''War in Heaven'', ups the Eldritch factor for the Shivans. It's hard to describe ''what'' they are, exactly. Something They're something like the physical extensions of an "algorithm" naturally emergent from the structure of spacetime[[labelnote:*]]think about prime numbers, which exist because their existence is the inevitable result of numbers being numbers and mathematics being mathematics[[/labelnote]], serving as a solution to dangerously warlike civilizations who [[OmnicidalManiac threaten the diversity of intelligent life in the universe]], i.e. destroy ''them'' before they destroy ''everything''. Their [[StandardSciFiFleet ships]] are infinitely mutable: attacking with random designs, weapons, and strategies, remembering and propagating successful permutations, and ultimately adapting themselves into the perfect weapon against the enemy they face, however long that might take -- as a natural function of the universe, the Shivans are as eternal as gravity or magnetism. Their "crews" are a myriad of creatures engaged in bizarre, periodic outbursts of violence which somehow act as a neural network that drives the ship as a whole, in reflection of the very nature of the Shivans themselves:
-->We hypothesize, as clinically as we can, that in its basal state Shivan metacognition — the system that produces their behavior and decisions — must be understood as constructively destructive, a form of thought that emerges from the constant, ruthless, self-perpetuating principle of annihilation. Whatever selective pressure, system design, or runaway process created the Shivans predicated their fundamental quiddity on the devastation of organized information in every state from the atom to the genome to the encryption of a secure combat computer to language itself.
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*** The Thasians' ship in "[[Recap/StarTrekS1E2CharlieX Charlie X]]" resembles a nebulous mobile cloud of glowing green gas (in the original version); in the Remastered episode, it is similar looking, but with some kind of lighted tubes inside the gas cloud. The Thasians themselves are noncorporeal aliens who appeared to the ''Enterprise'' crew as floating, ghostly green humanoid heads.
*** Balok's starship ''Fesarius'' from "[[Recap/StarTrekS1E10TheCorbomiteManeuver The Corbomite Maneuver]]" was a gigantic starship the size of a small moon, composed of a sphere made up of smaller spheres of various sizes and colors. At least one part of this ship could break off as a smaller command vessel. It's possible that the ship was composed entirely of smaller vessels to the aforementioned one, clustered together and sharing power.
*** The Planet Killer from "[[Recap/StarTrekS2E6TheDoomsdayMachine The Doomsday Machine]]"; a giant, robotic, planet-consuming starship; it eats planets for fuel, is armored with solid neutronium and fires a pure anti-proton beam. It looks like an enormous metallic cone with a burning maw where it pulls in the rubble of planets it destroys with its weapon.

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*** The Thasians' ship in "[[Recap/StarTrekS1E2CharlieX Charlie X]]" X]]": The Thasians' ship resembles a nebulous mobile cloud of glowing green gas (in the original version); in the Remastered episode, it is similar looking, but with some kind of lighted tubes inside the gas cloud. The Thasians themselves are noncorporeal aliens who appeared to the ''Enterprise'' crew as floating, ghostly green humanoid heads.
*** Balok's starship ''Fesarius'' from "[[Recap/StarTrekS1E10TheCorbomiteManeuver The Corbomite Maneuver]]" was Maneuver]]": Balok's starship ''Fesarius'' is a gigantic starship the size of a small moon, composed of a sphere made up of smaller spheres of various sizes and colors. At least one part of this ship could break off as a smaller command vessel. It's possible that the ship was composed entirely of smaller vessels to the aforementioned one, clustered together and sharing power.
*** The Planet Killer from "[[Recap/StarTrekS2E6TheDoomsdayMachine The Doomsday Machine]]"; Machine]]": The Planet Killer is a giant, robotic, planet-consuming starship; it eats planets for fuel, is armored with solid neutronium and fires a pure anti-proton beam. It looks like an enormous metallic cone with a burning maw where it pulls in the rubble of planets it destroys with its weapon.



*** Q's energy grid from the [[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint pilot episode]], which folds up into a warp-capable energy sphere for the purpose of chasing the ''Enterprise''.
*** The Edo "God" orbiting Rubicun III in the episode "[[Recap/StarTrekTheNextGenerationS1E7Justice Justice]]" appeared like a strange, ghostly space-station that was only partially materialized in normal space, and was always referred to as a dimensionally transcendent entity. At one point it sent a probe or scout (its exact nature uncertain) which resembled a ball of light that shook the entire ''Enterprise'' when it "spoke."
*** The Tarellian Plague Ship from "[[Recap/StarTrekTheNextGenerationS1E10Haven Haven]]" looks like a conventional ''Trek'' guest spaceship of the week, except that in its middle is a ring filled by a giant marble-like glowing ball of energy that is actually the ship's power source contained in a force field.
*** In its [[Recap/StarTrekTheNextGenerationS2E16QWho first appearance]], the Borg Cube is definitely one of these. It is said to be completely decentralized with no distinct command areas or engineering section. When scanned, they don't even register as possessing weapons (although this is untrue, they are quite well-armed). And when their crew of drones is all linked, the cube functions with something like a will, and sensors can't pick up the drones' individual life signs. The Borg Alcove is an UnusualUserInterface.

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*** "[[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint Encounter at Farpoint]]": Q's energy grid from the [[Recap/StarTrekTheNextGenerationS1E1EncounterAtFarpoint pilot episode]], grid, which folds up into a warp-capable energy sphere for the purpose of chasing the ''Enterprise''.
*** The Edo "God" orbiting Rubicun III in the episode "[[Recap/StarTrekTheNextGenerationS1E7Justice Justice]]" appeared Justice]]": The Edo "God" orbiting Rubicun III appears like a strange, ghostly space-station that was collection of floating parts that's only partially materialized in normal space, and was always is referred to as a dimensionally transcendent entity. At one point it sent sends a probe or scout (its exact nature uncertain) is left unclear) which resembled resembles a ball of light that shook shakes the entire ''Enterprise'' when it "spoke."
"speaks".
*** The Tarellian Plague Ship from "[[Recap/StarTrekTheNextGenerationS1E10Haven Haven]]" Haven]]": The Tarellian Plague Ship looks like a conventional ''Trek'' guest spaceship of the week, except that in its middle is a ring filled by a giant marble-like glowing ball of energy that is actually the ship's power source contained in a force field.
*** "[[Recap/StarTrekTheNextGenerationS2E16QWho Q Who]]": In its [[Recap/StarTrekTheNextGenerationS2E16QWho first appearance]], appearance, the Borg Cube is definitely one of these. It is said to be completely decentralized with no distinct command areas or engineering section. When scanned, they don't even register as possessing weapons (although this is untrue, they are quite well-armed). And when their crew of drones is all linked, the cube functions with something like a will, and sensors can't pick up the drones' individual life signs. The Borg Alcove is an UnusualUserInterface.



** ''Series/StarTrekPicard'': The synths on Coppelius remotely control giant flowers called Orchids which attach themselves to enemy vessels and drain them of power, then let them fall out of orbit and crash to the planet's surface.

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** ''Series/StarTrekPicard'': ''Series/StarTrekPicard'':
***
The synths on Coppelius remotely control giant flowers called Orchids which attach themselves to enemy vessels and drain them of power, then let them fall out of orbit and crash to the planet's surface.
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* ''Anime/LostUniverse'': The "Lost Ships" are a bunch of ships made of super-advanced LostTechnology -- the BigBad Black Star fits here because of just how ''alien'' it is (with a Take Over The Universe or Kill Everybody Trying A.I. mentality) and the hero's ship "Swordbreaker" is one of these, retrieved by Kane Blueriver's grandma from places unknown and implied to have been modified greatly in order to remove the more "eldritch" parts of it (and even then, a couple of episodes' conflict occurs because of said parts acting up, doing stuff like turning all of the corridors within the ship into an ever-changing maze).

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* ''Anime/LostUniverse'': ''Literature/LostUniverse'': The "Lost Ships" are a bunch of ships made of super-advanced LostTechnology -- the BigBad Black Star fits here because of just how ''alien'' it is (with a Take Over The Universe or Kill Everybody Trying A.I. mentality) and the hero's ship "Swordbreaker" is one of these, retrieved by Kane Blueriver's grandma from places unknown and implied to have been modified greatly in order to remove the more "eldritch" parts of it (and even then, a couple of episodes' conflict occurs because of said parts acting up, doing stuff like turning all of the corridors within the ship into an ever-changing maze).
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* ''VideoGame/StarTrekOnline'' has a number of ships that are based on the ''Narada''. First are the Tal Shiar Adapted Battlecruiser and the Tal Shiar Adapted Destroyer with the Adapted Battlecruiser resembling the ''Narada'' and the Adapted Destroyer having the ''Narada''[='s=] iconic torpedoes. There's also the Legendary ''Scimitar'', which has a unique skin which turns it into one of these. As well, the Assimilated Borg Technology and the Omega Adapted Borg set can transform your ship into one of these as well -- the Assimilated Module adds nodes across your ship, the Shield Array gives your ship a sickly green hue, the Subtranswarp Engines add attachments to your Impulse Engines and Warp Nacelles and the Assimilated Deflector Array turns your Deflector Dish into a spiky instrument.
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* In ''Videogame/TheDig'' there's one of these [[spoiler: as it turns out, it's the asteroid itself. Once it's activated the asteroid procedes to turn into a translucent dodecahedron]] that transports our heroes to the location were we spend the rest of the game

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* In ''Videogame/TheDig'' ''Videogame/{{The Dig|1995}}'' there's one of these [[spoiler: as it turns out, it's the asteroid itself. Once it's activated the asteroid procedes to turn into a translucent dodecahedron]] that transports our heroes to the location were we spend the rest of the game
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* ''Film/{{Lifeforce}}'': The [[OurVampiresAreDifferent space vampires]]'s spaceship utterly dwarfs the space shuttle that finds it in Halley's Comet's trail, seems to take its design cues from a vampire squid crossed with a freakish plant, and it's implied to be the GreaterScopeVillain who sent the space vampires to Earth to start a ZombieApocalypse so it could feed on humans' [[TitleDrop life force]].

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* ''Film/{{Lifeforce}}'': ''Film/Lifeforce1985'': The [[OurVampiresAreDifferent space vampires]]'s spaceship utterly dwarfs the space shuttle that finds it in Halley's Comet's trail, seems to take its design cues from a vampire squid crossed with a freakish plant, and it's implied to be the GreaterScopeVillain who sent the space vampires to Earth to start a ZombieApocalypse so it could feed on humans' [[TitleDrop life force]].
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* ''WebOriginal/OrionsArm'' features some curious artifacts.

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* ''WebOriginal/OrionsArm'' ''Website/OrionsArm'' features some curious artifacts.
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[[caption-width-right:350:One gets the impression ''Film/StarTrek2009'''s production designers would have rather made a ''TabletopGame/Warhammer40000'' movie instead...]]

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[[caption-width-right:350:One gets the impression ''Film/StarTrek2009'''s the movie's production designers would have rather made a ''TabletopGame/Warhammer40000'' movie instead...]]
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** The [[Film/Dune2021 2021]] adaptation has Heighliners look like long hollow tubes, which may or may not act as portals (the director deliberately revealed as little as possible about how they function).

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** * The [[Film/Dune2021 2021]] 2021's ''Film/{{Dune|2021}}'' adaptation has Heighliners look like long hollow tubes, which may or may not act as portals (the director deliberately revealed as little as possible about how they function).
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** In the B5 movie ''[[Recap/BabylonFiveFilm02Thirdspace Thirdspace]]'', the smaller fighters of the Thirdspace aliens look like {{Living Ship}}s similar to the ones used by the Vorlons, but their larger cruisers, glimpsed just before the interdimensional portal to Thirdspace was closed, were made up of separate parts that floated in what looked like artificial gravity fields around a big glowing ball of light.

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** In the B5 movie ''[[Recap/BabylonFiveFilm02Thirdspace ''[[Film/BabylonFiveThirdspace Thirdspace]]'', the smaller fighters of the Thirdspace aliens look like {{Living Ship}}s similar to the ones used by the Vorlons, but their larger cruisers, glimpsed just before the interdimensional portal to Thirdspace was closed, were made up of separate parts that floated in what looked like artificial gravity fields around a big glowing ball of light.
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For other Lovecraftian perversions of metallurgy, see MechanicalAbomination, with which this trope is known to overlap.

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For other Lovecraftian perversions of metallurgy, see MechanicalAbomination, with which this trope is known to overlap.
overlap. May also overlap with CoolStarship.

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* ''Film/BloodMachines'':
** The Mima was implied to have been [[OrganicTechnology a living creature]] that was just a part of the crew as the voyagers that flew it. After it "dies", the crew enact a funerary ritual in its honor that causes an eclipse-like event that results in the birth of a god-like being.
** Vascan and Lago's ship shoots down Mima in the beginning is designed not unlike a monster. The deck's visors look like the eyes of an insect, the "arms" of the ship have feelers like a deep-sea creature and when its deck opens, it looks like the maw of a predator, including a set of viper-like fangs.
** [[spoiler:At the end of the movie, the DerelictGraveyard all merge into a GiantWoman that Corey controls by dancing with a harem of entities.]]
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* It's no longer flying, but the derelict in ''Film/{{Alien}}'' would qualify. The ship is estimated by the crew of ''Nostromo'' to be [[TimeAbyss thousands of years old]], and looms over the already nightmarish landscape like a vast flying buttress. In sharp contrast to the StandardHumanSpaceship ''Nostromo'', with her utilitarian, industrial lines and almost dieselpunk details, the derelict seems almost organic, with its sweeping, assymetrical shape and apparently biomechanical design, seemingly including bones and other organic structures, to the point that Kane proposes that it may have been grown, not made. That, and the fact that it has been abandoned for those thousands of years, with the mangled, decayed body of the already unnerving 'Space Jockey' who flew it and seems to be a part of it. Most importantly, its deadly cargo of biological weapons in the form of leathery eggs which kicks off the rest of the film. The dark, misty ambience of LV-426 contributes to the effect. Being designed by Creator/HRGiger, one of the premier surrealist artists of the 20th and 21st centuries, also pushes it up to "Eldritch" levels. It also appears in ''Film/Prometheus''.

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* It's no longer flying, but the derelict in ''Film/{{Alien}}'' would qualify. The ship is estimated by the crew of ''Nostromo'' to be [[TimeAbyss thousands of years old]], and looms over the already nightmarish landscape like a vast flying buttress. In sharp contrast to the StandardHumanSpaceship ''Nostromo'', with her utilitarian, industrial lines and almost dieselpunk details, the derelict seems almost organic, with its sweeping, assymetrical shape and apparently biomechanical design, seemingly including bones and other organic structures, to the point that Kane proposes that it may have been grown, not made. That, and the fact that it has been abandoned for those thousands of years, with the mangled, decayed body of the already unnerving 'Space Jockey' who flew it and seems to be a part of it. Most importantly, its deadly cargo of biological weapons in the form of leathery eggs which kicks off the rest of the film. The dark, misty ambience of LV-426 contributes to the effect. Being designed by Creator/HRGiger, one of the premier surrealist artists of the 20th and 21st centuries, also pushes it up to "Eldritch" levels. It also appears in ''Film/Prometheus''.
''Film/{{Prometheus}}''.
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* It's no longer flying, but the derelict in ''Film/Alien'' would qualify. The ship is estimated by the crew of ''Nostromo'' to be [[TimeAbyss thousands of years old]], and looms over the already nightmarish landscape like a vast flying buttress. In sharp contrast to the StandardHumanSpaceship ''Nostromo'', with her utilitarian, industrial lines and almost dieselpunk details, the derelict seems almost organic, with its sweeping, assymetrical shape and apparently biomechanical design, seemingly including bones and other organic structures, to the point that Kane proposes that it may have been grown, not made. That, and the fact that it has been abandoned for those thousands of years, with the mangled, decayed body of the already unnerving 'Space Jockey' who flew it and seems to be a part of it. Most importantly, its deadly cargo of biological weapons in the form of leathery eggs which kicks off the rest of the film. The dark, misty ambience of LV-426 contributes to the effect. Being designed by Creator/HRGiger, one of the premier surrealist artists of the 20th and 21st centuries, also pushes it up to "Eldritch" levels. It also appears in ''Film/Prometheus''.

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* It's no longer flying, but the derelict in ''Film/Alien'' ''Film/{{Alien}}'' would qualify. The ship is estimated by the crew of ''Nostromo'' to be [[TimeAbyss thousands of years old]], and looms over the already nightmarish landscape like a vast flying buttress. In sharp contrast to the StandardHumanSpaceship ''Nostromo'', with her utilitarian, industrial lines and almost dieselpunk details, the derelict seems almost organic, with its sweeping, assymetrical shape and apparently biomechanical design, seemingly including bones and other organic structures, to the point that Kane proposes that it may have been grown, not made. That, and the fact that it has been abandoned for those thousands of years, with the mangled, decayed body of the already unnerving 'Space Jockey' who flew it and seems to be a part of it. Most importantly, its deadly cargo of biological weapons in the form of leathery eggs which kicks off the rest of the film. The dark, misty ambience of LV-426 contributes to the effect. Being designed by Creator/HRGiger, one of the premier surrealist artists of the 20th and 21st centuries, also pushes it up to "Eldritch" levels. It also appears in ''Film/Prometheus''.



* The ''Event Horizon'' from [[Film/EventHorizon the movie of the same name]], in its mutated, EldritchAbomination form, ''definitely'' counts. A vessel warped into a tortured consciousness by exposure to a [[HyperspaceIsAScaryPlace hellish extradimensional realm]]. The interior design of the ship has [[{{Bizarrchitecture}} odd cybergothic architecture]], including an extremely strange "central core" and the "meat grinder corridor" leading to it, as well as numerous spikes and other elements (some of which, like the "meat grinder corridor," are handwaved as being essential to the ship's operation) that combine to make a rather terrifying aesthetic. It's definitely one of the weirdest human-designed ships on this list, even before being [[spoiler: possessed by extradimensional evil]]. It's also one of the closest examples on this list to an ISOStandardHumanSpaceship, despite being simultaneously ''this'' trope.

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* The ''Event Horizon'' from [[Film/EventHorizon the movie of the same name]], eponymous ''Film/EventHorizon'', in its mutated, EldritchAbomination form, ''definitely'' counts. A vessel warped into a tortured consciousness by exposure to a [[HyperspaceIsAScaryPlace hellish extradimensional realm]]. The interior design of the ship has [[{{Bizarrchitecture}} odd cybergothic architecture]], including an extremely strange "central core" and the "meat grinder corridor" leading to it, as well as numerous spikes and other elements (some of which, like the "meat grinder corridor," are handwaved as being essential to the ship's operation) that combine to make a rather terrifying aesthetic. It's definitely one of the weirdest human-designed ships on this list, even before being [[spoiler: possessed by extradimensional evil]]. It's also one of the closest examples on this list to an ISOStandardHumanSpaceship, despite being simultaneously ''this'' trope.



* ''Film/TenCloverfieldLane'': The [[AmbiguousRobots biomechanic]] alien patrol craft at the end, which acts more like a beast with armor plating than a ship.
* The [[OurVampiresAreDifferent space vampires]]'s spaceship in Creator/TobeHooper's ''Film/{{Lifeforce}}''. It utterly dwarfs the space shuttle that finds it in Halley's Comet's trail, seems to take its design cues from a vampire squid crossed with a freakish plant, and it's implied to be the GreaterScopeVillain who sent the space vampires to Earth to start a ZombieApocalypse so it could feed on humans' [[TitleDrop life force]].

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* ''Film/TenCloverfieldLane'': The [[AmbiguousRobots biomechanic]] biomechanical]] alien patrol craft at the end, which acts more like a beast with armor plating than a ship.
* ''Film/{{Lifeforce}}'': The [[OurVampiresAreDifferent space vampires]]'s spaceship in Creator/TobeHooper's ''Film/{{Lifeforce}}''. It utterly dwarfs the space shuttle that finds it in Halley's Comet's trail, seems to take its design cues from a vampire squid crossed with a freakish plant, and it's implied to be the GreaterScopeVillain who sent the space vampires to Earth to start a ZombieApocalypse so it could feed on humans' [[TitleDrop life force]].
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* It's no longer flying, but the derelict in ''Film/Alien'' would qualify. The ship is estimated by the crew of ''Nostromo'' to be [[TimeAbyss thousands of years old]], and looms over the already nightmarish landscape like a vast flying buttress. In sharp contrast to the StandardHumanSpaceship ''Nostromo'', with her utilitarian, industrial lines and almost dieselpunk details, the derelict seems almost organich, with its sweeping, assymetrical shape and apparently biomechanical design, seemingly including bones and other organic structures, to the point that Kane proposes that it may have been grown, not made. That, and the fact that it has been abandoned for those thousands of years, with the mangled, decayed body of the already unnerving 'Space Jockey' who flew it and seems to be a part of it. Most importantly, its deadly cargo of biological weapons in the form of leathery eggs which kicks off the rest of the film. The dark, misty ambience of LV-426 contributes to the effect. Being designed by Creator/HRGiger, one of the premier surrealist artists of the 20th and 21st centuries, also pushes it up to "Eldritch" levels.

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* It's no longer flying, but the derelict in ''Film/Alien'' would qualify. The ship is estimated by the crew of ''Nostromo'' to be [[TimeAbyss thousands of years old]], and looms over the already nightmarish landscape like a vast flying buttress. In sharp contrast to the StandardHumanSpaceship ''Nostromo'', with her utilitarian, industrial lines and almost dieselpunk details, the derelict seems almost organich, organic, with its sweeping, assymetrical shape and apparently biomechanical design, seemingly including bones and other organic structures, to the point that Kane proposes that it may have been grown, not made. That, and the fact that it has been abandoned for those thousands of years, with the mangled, decayed body of the already unnerving 'Space Jockey' who flew it and seems to be a part of it. Most importantly, its deadly cargo of biological weapons in the form of leathery eggs which kicks off the rest of the film. The dark, misty ambience of LV-426 contributes to the effect. Being designed by Creator/HRGiger, one of the premier surrealist artists of the 20th and 21st centuries, also pushes it up to "Eldritch" levels.
levels. It also appears in ''Film/Prometheus''.

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* It's no longer flying, but the derelict in ''Film/Alien'' would qualify. The ship is estimated by the crew of ''Nostromo'' to be [[TimeAbyss thousands of years old]], and looms over the already nightmarish landscape like a vast flying buttress. In sharp contrast to the StandardHumanSpaceship ''Nostromo'', with her utilitarian, industrial lines and almost dieselpunk details, the derelict seems almost organich, with its sweeping, assymetrical shape and apparently biomechanical design, seemingly including bones and other organic structures, to the point that Kane proposes that it may have been grown, not made. That, and the fact that it has been abandoned for those thousands of years, with the mangled, decayed body of the already unnerving 'Space Jockey' who flew it and seems to be a part of it. Most importantly, its deadly cargo of biological weapons in the form of leathery eggs which kicks off the rest of the film. The dark, misty ambience of LV-426 contributes to the effect. Being designed by Creator/HRGiger, one of the premier surrealist artists of the 20th and 21st centuries, also pushes it up to "Eldritch" levels.



* The horseshoe-shaped alien "derelict" ship seen in ''Film/{{Alien}}'' and ''Film/{{Prometheus}}'' would qualify; in addition to its apparently organic technological design, its massive pilot appears literally grown into the ship, as if merged with it in the pilot's seat. Being designed by Creator/HRGiger, one of the premier surrealist artists of the 20th and 21st centuries, also pushes it up to "Eldritch" levels.
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* In ''VideoGame/GenesisRising'', pretty much all ship designs except for the Cy-Breed are this in one way or another. Humans use LivingShips with LegoGenetics, the Defiance stole human tech to make their own ships, the Cold Ones make their shiny transparent ships with ice and the Lapis carve their ships out of space asteroids.

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* In ''VideoGame/GenesisRising'', pretty much all ship designs except for the Cy-Breed are this in one way or another. Humans use LivingShips {{Living Ship}}s with LegoGenetics, the Defiance stole human tech to make their own ships, the Cold Ones make their shiny transparent ships with ice and the Lapis carve their ships out of space asteroids.

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