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* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'' is more realistic than most games, requiring to take care of not just [[WizardNeedsFoodBadly hunger]], but also thirst, basing inventory capacity on both weight and volume (and wearing larger packs gives large penalties), requiring you to change clothes depending on ambient heat, and having a ton of controls that need to be memorized. You can play for months before getting into things like vehicle construction (which requires you to find a lot of specific items, but is immensely rewarding), dungeon exploration, or reaching the Refugee Center. Add in that it's a {{roguelike}} with simplistic (and optional) graphics and permadeath, and you've got a game that requires a lot of getting used to, but is worth getting used to.

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* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'' is more realistic than most games, requiring to take care of not just [[WizardNeedsFoodBadly hunger]], but also thirst, vitamins, and taste, basing inventory capacity on both weight and volume (and wearing larger packs gives large penalties), requiring you to change clothes depending on ambient heat, and having a ton of controls that need to be memorized. You can play for months before getting into things like vehicle construction (which requires you to find a lot of specific items, but is immensely rewarding), dungeon exploration, or reaching the Refugee Center. Add in that it's a {{roguelike}} with simplistic (and optional) graphics and permadeath, and you've got a game that requires a lot of getting used to, but is worth getting used to.
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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry.

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* In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to progress through the game and access the higher-tiered content is to get stronger weapons and/or armor sets. And how do you do that? A lengthy, often painful grind involving hunting increasingly stronger monsters and obtaining materials from them, with some of the more powerful weapon upgrades only obtainable via super rare mats like Gems and Mantles. Want that high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to track your quarry. Additionally, players who mistake the game to be just another HackAndSlash will soon get the idea brutally beaten out of their heads by the myriads of movement, combat and item usage mechanics that are required learning before you can even begin to hunt your first big monster.
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* ''VideoGame/MonsterHunter'' qualifies, because the only way to really spice up the gameplay is to get more fun weapon and armor sets, and how do you do that? Lots and lots of grinding, with some of the more fun weapons coming from super rare (2-3% drop-rate, for monsters that take anywhere from 10 to 40 minutes to down) or tough monsters, or super rare drops off very tough monsters (hello, SkyPiercer).

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* ''VideoGame/MonsterHunter'' qualifies, because In ''VideoGame/MonsterHunter'', apart from honing your skills to a keen edge the only way to really spice up progress through the gameplay game and access the higher-tiered content is to get more fun weapon and stronger weapons and/or armor sets, and sets. And how do you do that? Lots A lengthy, often painful grind involving hunting increasingly stronger monsters and lots of grinding, obtaining materials from them, with some of the more fun weapons coming from powerful weapon upgrades only obtainable via super rare (2-3% drop-rate, for monsters mats like Gems and Mantles. Want that take anywhere from 10 high-damage Hammer or pair of awesome Dual Blades? Then suit up and be prepared to 40 minutes to down) or tough monsters, or super rare drops off very tough monsters (hello, SkyPiercer).track your quarry.
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* ''VideoGame/{{Cataclysm}}: Dark Days Ahead'' is more realistic than most games, requiring to take care of not just [[WizardNeedsFoodBadly hunger]], but also thirst, basing inventory capacity on both weight and volume (and wearing larger packs gives large penalties), requiring you to change clothes depending on ambient heat, and having a ton of controls that need to be memorized. You can play for months before getting into things like vehicle construction (which requires you to find a lot of specific items, but is immensely rewarding), dungeon exploration, or reaching the Refugee Center. Add in that it's a {{roguelike}} with simplistic (and optional) graphics and permadeath, and you've got a game that requires a lot of getting used to, but is worth getting used to.
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* ''VideoGame/{{STALKER}}'' games often start you off with a dinky pistol and a handful of bullets, a knife, binoculars, an infinite supply of bolts and some bread and vodka. And then throw you out to the wolves to survive bandits, military soldiers, hostile factions, mutated wildlife, angry mutants, and [[EverythingTryingToKillYou even radiation and anomalies within the environment itself.]] If you want to even hope to survive in the long term, your only real option is to work your way up the food chain in equipment and ammunition while taking care not to get ambushed or mowed down at a moment's notice. Even fully kitted out with a gauss rifle and exoskeleton armor, one misstep can get you gored. But that's what makes it fun. This isn't even getting into mods like [[HarderThanHard MIS]][[MeaningfulName ERY.]]
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* ''[[StreetsOfRage Streets of Rage 3]]'' has this if you play on Easy difficulty. If you try to beat the game on Easy, you get treated to a bad ending where the real Mr. X isn't found and you get mocked for "playing this game like a beginner." It doesn't help that compared to the Japanese version, the North American version is actually more difficult by increasing damage from enemies (Japanese version doesn't do this) and the Japanese version even lets you beat the game on Easy. If you weren't good enough to survive the game on Normal, you would probably never see the last two levels or the other endings.

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* ''[[StreetsOfRage ''[[VideoGame/StreetsOfRage Streets of Rage 3]]'' has this if you play on Easy difficulty. If you try to beat the game on Easy, you get treated to a bad ending where the real Mr. X isn't found and you get mocked for "playing this game like a beginner." It doesn't help that compared to the Japanese version, the North American version is actually more difficult by increasing damage from enemies (Japanese version doesn't do this) and the Japanese version even lets you beat the game on Easy. If you weren't good enough to survive the game on Normal, you would probably never see the last two levels or the other endings.



* ''MonsterHunter'' qualifies, because the only way to really spice up the gameplay is to get more fun weapon and armor sets, and how do you do that? Lots and lots of grinding, with some of the more fun weapons coming from super rare (2-3% drop-rate, for monsters that take anywhere from 10 to 40 minutes to down) or tough monsters, or super rare drops off very tough monsters (hello, SkyPiercer).

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* ''MonsterHunter'' ''VideoGame/MonsterHunter'' qualifies, because the only way to really spice up the gameplay is to get more fun weapon and armor sets, and how do you do that? Lots and lots of grinding, with some of the more fun weapons coming from super rare (2-3% drop-rate, for monsters that take anywhere from 10 to 40 minutes to down) or tough monsters, or super rare drops off very tough monsters (hello, SkyPiercer).
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* ''VideoGame/SonicAndTheSecretRings'' begins with Sonic moving slow and sluggish, which, considering SuperSpeed is a major draw to his games, can get annoying and frustrating, especially since the stages are designed with a faster speed in mind (but can be cleared at his slowest). He doesn't get speed upgrades until he clears the third stage, upon which the game becomes more enjoyable and obstacles and enemies become easier to dodge.
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* ''Franchise/ShinMegamiTensei'': You can get most boss demons to fight with you afterwards, but this isn't just a simple case of DefeatMeansFriendship. Defeating the boss only grants you the privilege of fusing them, and fusing a boss demon often requires a very specific set of "component" demons, some of which are entirely possible to never see at all in a given playthrough if you don't dedicate time to experimenting with fusions and filling up the Demon Compendium (if there even is one).
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* ''VideoGame/FTLFasterThanLight'' starts you with the basic Kestrel cruiser as your only available ship. To unlock its alternate layouts as well as other ships and their respective layouts for subsequent playthroughs, you'll have to fulfill ship-specific achievements for the new layouts and complete sidequests for the new ships.
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* ''VideoGame/{{DJMAX}}:

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* ''VideoGame/{{DJMAX}}:''VideoGame/{{DJMAX}}'':
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** Similarly, ''DJMAX Portable 3'' requires you to grind levels to unlock 6.2 Tracks mode or set the game difficulty to Hard.

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** Similarly, if you wanna unlock 6.2 Tracks mode in ''DJMAX Portable 3'' requires 3'', you have to grind levels to unlock 6.2 Tracks mode Level 50 and then get it as a reward in the "pick one of three mystery boxes" feature that shows up every time you level up, or set the game difficulty to Hard.Hard and brave the harsh timing and reduced lifebar defense.

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* ''VideoGame/{{DJMAX}} Online'' required you to grind levels to play harder songs.

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* ''VideoGame/{{DJMAX}} ''VideoGame/{{DJMAX}}:
** The now-defunct ''DJMAX
Online'' required you to grind levels to play harder songs.songs.
** ''DJMAX Portable 2'': Wanna unlock 8-Button mode? Play 300 songs, or change the difficulty in the options menu to Hard if you don't mind stricter timing windows and bigger life penalties for missing.
** Similarly, ''DJMAX Portable 3'' requires you to grind levels to unlock 6.2 Tracks mode or set the game difficulty to Hard.
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* ''VideoGame/{{Minecraft}}'': every automated farm, redstone computer, and golden pyramid built in survival mode begins with a player punching trees and hiding from the zombie hordes in a dirt shack.

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* ''VideoGame/{{Minecraft}}'': every automated farm, redstone computer, and golden pyramid built in survival mode begins with a player punching trees and hiding from the zombie hordes in a dirt shack. A player could lose everything they own by dying in or near lava, or having their chests blown to pieces by monsters.
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* ''AlienVsPredator'': Cheat mode essentially disables progress and your ability to save, and unlocking all the bonus levels requires you to beat the game in Director's Cut mode.

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* ''AlienVsPredator'': ''Franchise/AlienVsPredator'': Cheat mode essentially disables progress and your ability to save, and unlocking all the bonus levels requires you to beat the game in Director's Cut mode.
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* This is ''VideoGame/MonsterHunter''[='=]s entire M.O.; the game almost never gives you good weapons or especially armor sets with no effort. No, you have to [[ItemCrafting farm the items needed to craft your new equipment]]. Even the DLC quests in later games require you to farm a special quest multiple times to be able to get tickets necessary for exclusive gear.
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* This is ''VideoGame/MonsterHunter''[='=]s entire M.O.; the game almost never gives you good weapons or especially armor sets with no effort. No, you have to [[ItemCrafting farm the items needed to craft your new equipment]]. Even the DLC quests in later games require you to farm a special quest multiple times to be able to get tickets necessary for exclusive gear.
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* ''{{Everquest}}'', and almost every other MMORPG, features large amounts of level grinding, much of which is highly repetitive and against frankly unheroic opponents. There are also many very powerful items with low [[RandomlyDrops drop percentages]], and almost all loot is random anyway.
** ''AtlanticaOnline'' seems to avert it initially, but this trope plays straight once you reach triple-digit levels, where succeeding in any content without use of items bought for real money (by you or someone else) is nearly impossible. It gets worse the higher you go.
** ''[[VideoGame/WorldOfWarcraft World of Warcraft]]'' has gotten better over the years. In the original release, the most interesting dungeons, strongest rewards, and best stoylines were generally reserved for levels 50 and above. And even at that level, to get into the best dungeons and raids would require intense personal farming of rep, gear, and attunement quests.

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* ''{{Everquest}}'', ''VideoGame/EverQuest'', and almost every other MMORPG, features large amounts of level grinding, much of which is highly repetitive and against frankly unheroic opponents. There are also many very powerful items with low [[RandomlyDrops drop percentages]], and almost all loot is random anyway.
** ''AtlanticaOnline'' * ''VideoGame/AtlanticaOnline'' seems to avert it initially, but this trope plays straight once you reach triple-digit levels, where succeeding in any content without use of items bought for real money (by you or someone else) is nearly impossible. It gets worse the higher you go.
** ''[[VideoGame/WorldOfWarcraft World of Warcraft]]'' * ''VideoGame/WorldOfWarcraft'' has gotten better over the years. In the original release, the most interesting dungeons, strongest rewards, and best stoylines were generally reserved for levels 50 and above. And even at that level, to get into the best dungeons and raids would require intense personal farming of rep, gear, and attunement quests.



* ''{{DJMAX}} Online'' required you to grind levels to play harder songs.

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* ''{{DJMAX}} ''VideoGame/{{DJMAX}} Online'' required you to grind levels to play harder songs.

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* The game takes a while to get to any real gameplay. That's ItGetsBetter.

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* The game takes a while to get to any real gameplay. That's ItGetsBetter.SlowPacedBeginning.
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*** How bad is ''Dota 2'' in this regard? You can have spent ''70 hours'' playing the game (enough to get OneHundredPercentCompletion in a good-sized JRPG) and people will tell you with a completely straight face that that's not ''nearly'' enough time to become competent at the game. And they seem completely oblivious to how ''insane'' this actually sounds.
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** In both ''Dota 2'' and ''LeagueOfLegends'' it is not uncommon for teams to report the worst player on their team for "griefing", which eventually leads to punishment. That's right, learn to play or get your account banned (to be fair, the punishment in ''Dota 2'' isn't all that bad while in ''League'' it requires a ton of reports).

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** In both ''Dota 2'' and ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' it is not uncommon for teams to report the worst player on their team for "griefing", which eventually leads to punishment. That's right, learn to play or get your account banned (to be fair, the punishment in ''Dota 2'' isn't all that bad while in ''League'' it requires a ton of reports).
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* ''[[VideoGame/GoldenEye1997 Goldeneye 007]]'' and its spiritual successor ''PerfectDark'', unlike most games, require the player to actually earn cheats by completing missions under a certain time limit. Some are rather forgiving, others... *[[CoughSnarkCough coughfacilitycough]]* will have you sprinting through the level, the guards peppering your back with lead only serving to propel you even faster. However, ''Goldeneye'' left in debug codes that you could put in and breeze through a level with no consequences. Shame on you. Unfortunately, there was no code to make [[EscortMission Natalya]] invincible.

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* ''[[VideoGame/GoldenEye1997 Goldeneye 007]]'' and its spiritual successor ''PerfectDark'', ''VideoGame/PerfectDark'', unlike most games, require the player to actually earn cheats by completing missions under a certain time limit. Some are rather forgiving, others... *[[CoughSnarkCough coughfacilitycough]]* will have you sprinting through the level, the guards peppering your back with lead only serving to propel you even faster. However, ''Goldeneye'' left in debug codes that you could put in and breeze through a level with no consequences. Shame on you. Unfortunately, there was no code to make [[EscortMission Natalya]] invincible.
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* {{Super Metroid}} You have some special moves that are not listed on the manual, such as walljump (but the game "tries" to teach you, but you will never be presented to bomb jumping, shinespark diagonally or horizontally, cristal flash and some other moves. Also, the routes are hard and no one tells you where to go, but the game is far from being hard just for being hard.

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* {{Super Metroid}} ''VideoGame/SuperMetroid'' You have some special moves that are not listed on the manual, such as walljump (but the game "tries" to teach you, but you will never be presented to bomb jumping, shinespark diagonally or horizontally, cristal flash and some other moves. Also, the routes are hard and no one tells you where to go, but the game is far from being hard just for being hard.
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Actually that\'s probably better under It Gets Better.


* ''[=AeternoBlade=]'' feels like a very generic Metroidvania until all pieces of the titular blade are recovered about halfway through the game and the time warp mechanics open up the world and make the game far more unique and fun.
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* ''[=AeternoBlade=]'' feels like a very generic Metroidvania until all pieces of the titular blade are recovered about halfway through the game and the time warp mechanics open up the world and make the game far more unique and fun.
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*''VideoGame/{{MegaManZX}}'' You have to beat [[LegacyBossBattle Legacy Boss]] [[BonusBoss Omega]] to get the Infinity+1 Weapon of the game; but you won't get anything if you beat him in easy mode.
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** Striving for a no-continue clear is standard practice within the ShootEmUp community, it's just that ''Touhou'' prominently has a reward for it. On top of that, many shoot-em-ups will reset your score every time you continue, so in order to rank in on high score tables you have to be proficient with the game's scoring mechanics ''and'' learn to survive.
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* {{Minecraft}} may be one of the finest examples of this trope known to man: every automated farm, redstone computer, and golden pyramid built in survival mode begins with a player punching trees and hiding from the zombie hordes in a dirt shack.

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* {{Minecraft}} may be one of the finest examples of this trope known to man: ''VideoGame/{{Minecraft}}'': every automated farm, redstone computer, and golden pyramid built in survival mode begins with a player punching trees and hiding from the zombie hordes in a dirt shack.
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* {{Super Metroid}} You have some special moves that are not listed on the manual, such as walljump (but the game "tries" to teach you, but you will never be presented to bomb jumping, shinespark diagonally or horizontally, cristal flash and some other moves. Also, the routes are hard and no one tells you where to go, but the game is far from being hard just for being hard.

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* In ''DefenseOfTheAncients'' and especially ''Dota 2'', being bad at the game will lead to your loss - but you don't just lose, that wouldn't be hardcore enough. Instead you are at the mercy of the other team to decide to stop killing you over and over and ''win'' already. Of course, the other team has no incentive to win the game, because then the fun stops. Why is it worse in ''Dota 2''? Because the game has no concede option but does have a penalty for leaving; ''Dota'' public games had neither while (third party) league games typically had both. Also, the absence of a ladder in ''Dota 2'' removes all incentives to actually win the match, making the entire game about trying to humiliate the opponent and drag out their suffering and wasted time.
** Of course, when you do get better, you can then do it to the enemy team every once in a while. Taunt the opponents with "gg noobs" or "too easy" for the maximum amount of fun units.

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* In ''DefenseOfTheAncients'' and especially ''Videogame/{{Dota 2}}'':
**
''Dota 2'', being 2'' is notorious for needing to spend tons of time learning everything about the game & memorizing a ton of things before you can even ''think'' about playing it online competitively (which is what the whole game is geared towards), and then having to spend tons of time putting everything you learned about it into practice over long periods of time, and presumably through a number of face-crunchingly horrible games before you ever become even remotely good at this game, or at the very least have ''any'' idea what you're doing. The game ''does'' have a minor tutorial at the start that covers extreme basics (to the point where an equivalent tutorial would be teaching you how to walk in a First-Person Shooter), but most of the valuable information about the game that you have access to come completely from independent non-Valve-related people in the Dota community who are volunteering their information to you (for free, don't worry). Things generally take exponentially longer for players who go into it blind, and they might find themselves floundering around for ''months'' (at least) if they do so, before they even begin to get the hang of things. However, it can become ''extremely'' fun & rewarding once you get the hang of it, to the point where you might even find yourself unintentionally ignoring all other video games & spending all of your gaming time on it, even if you had lots of variety before going into ''Dota 2''. This has happened to a ''lot'' of people.
*** A fairly notable example, considering that 100% of ''Dota 2's'' gameplay content is available the second you download it (for free), and earning your fun is simply a matter of getting your crap together & becoming a competent player who can directly contribute to winning games, i.e., only what you do with it.
** Being
bad at the game will lead to your loss - but you don't just lose, that wouldn't be hardcore enough. Instead you are at the mercy of the other team to decide to stop killing you over and over and ''win'' already. Of course, the other team has no incentive to win the game, because then the fun stops. Why is it worse in ''Dota 2''? Because the game has no concede option but does have a penalty for leaving; ''Dota'' public games had neither while (third party) league games typically had both. Also, the absence of a ladder in ''Dota 2'' removes all incentives to actually win the match, making the entire game about trying to humiliate the opponent and drag out their suffering and wasted time.
** *** Of course, when you do get better, you can then do it to the enemy team every once in a while. Taunt the opponents with "gg noobs" or "too easy" for the maximum amount of fun units.

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