Follow TV Tropes

Following

History Main / DungeonShop

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Atelier}}'' has you ''play'' as one of these shopkeepers.

to:

* ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' has you ''play'' as one of these shopkeepers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Noita}}'': Each Holy Mountain has a small shop area selling either wands or spells appropriate to your current depth. Spells can be stolen by using certain methods to drag them away from the shop, while wands must be purchased. Shops also have a random chance of spawning in levels and there are a few non-Mountain shops which are guaranteed to spawn each run. Notably, none of the shops have an actual owner.
Is there an issue? Send a MessageReason:
None


* ''Literature/TheWitchOfKnightcharm'': One of the incoming rookies at the evil WizardingSchool Myth/TheScholomance, Bahar Aktas, essentially runs one of these. She brews potions and then sells them to other students in exchange for passes (the local scrip) and magical equipment. This works because students are not permitted to leave campus, meaning they can't get supplies elsewhere, and they're only allowed in the school store if they meet certain academic requirements. Students who aren't powerful enough to qualify for school store passes thus can't get any supplies, so they have to cut deals with Bahar... who consequently does a very good business.

to:

* ''Literature/TheWitchOfKnightcharm'': One of the incoming rookies at the an evil WizardingSchool Myth/TheScholomance, WizardingSchool, Bahar Aktas, essentially runs one of these. She brews potions and then sells them to other students in exchange for passes (the local scrip) and magical equipment. This works because students are not permitted to leave campus, meaning they can't get supplies elsewhere, and they're only allowed in the school store if they meet certain academic requirements. Students who aren't powerful enough to qualify for school store passes thus can't get any supplies, so they have to cut deals with Bahar... who consequently does a very good business.
Is there an issue? Send a MessageReason:
None


* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': Parodied with [[WorldTree Yggdrasil]]. Though the tree is said to be [[Mystical108 108 levels]] of escalating peril, it's become a tourist trap full of overpriced shops. The legendary healer at the summit is [[spoiler:a friend of the protagonist, who set up a branch of her business there and hitches a ride to the top for work.]]

to:

* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': ''Literature/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': Parodied with [[WorldTree Yggdrasil]]. Though the tree is said to be [[Mystical108 108 levels]] of escalating peril, it's become a tourist trap full of overpriced shops. The legendary healer at the summit is [[spoiler:a friend of the protagonist, who set up a branch of her business there and hitches a ride to the top for work.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/TheWitchOfKnightcharm'': One of the incoming rookies at the evil WizardingSchool Myth/TheScholomance, Bahar Aktas, essentially runs one of these. She brews potions and then sells them to other students in exchange for passes (the local scrip) and magical equipment. This works because students are not permitted to leave campus, meaning they can't get supplies elsewhere, and they're only allowed in the school store if they meet certain academic requirements. Students who aren't powerful enough to qualify for school store passes thus can't get any supplies, so they have to cut deals with Bahar... who consequently does a very good business.

Added: 733

Changed: 412

Is there an issue? Send a MessageReason:
None


[[folder:Third-Person Shooter]]
* As alluded to in the Website/{{Cracked}} quote, the pirate merchant from ''VideoGame/ResidentEvil4''.
%%* ''VideoGame/GlobalAgenda''

to:

[[folder:Third-Person Shooter]]
[[folder:Survival Horror]]
* ''VideoGame/FearAndHungerTermina'': There are two of these in the city, [[JustifiedTrope justified]] by the fact that their shopkeepers already owned them before the festival, and kept their sanity after being [[{{Lunacy}} moonscorched]].
** Bandage Man's shop opens up on day 2, selling commonplace basic supplies.
** Dr. Kefer's Tricks & Magic specializes in magical items, along with smoking supplies.
* ''Franchise/ResidentEvil'':
**
As alluded to in the Website/{{Cracked}} quote, the pirate merchant from ''VideoGame/ResidentEvil4''.
%%* ''VideoGame/GlobalAgenda''
''VideoGame/ResidentEvil4''. He shows up at numerous "safe points" throughout the game, offering guns, healing items, ammunition and maps in exchange for coins and treasure. Strangely, even if he's killed in one location, he'll simply respawn at the next.
** The Duke in ''VideoGame/ResidentEvilVillage'', an obese shopkeep who acts similarly to the merchant from ''Resident Evil 4''. He also takes on a larger narrative role, helping provide Ethan with information and [[spoiler:rescuing him after his heart is torn out by Mother Miranda]].
Is there an issue? Send a MessageReason:
None


ShopliftAndDie, naturally.

to:

ShopliftAndDie, naturally.
naturally. Could be a SecretShop if well-hidden.
Is there an issue? Send a MessageReason:
Bonus Boss was renamed by TRS


** In ''VideoGame/Castlevania64'' the "shop" is actually a service provided by a demon named Renon who can be summoned through scrolls found in certain areas. Just be careful, because if the player uses his services a bit too much, he invokes the fine print in the contract and [[BonusBoss tries to claim their soul.]]

to:

** In ''VideoGame/Castlevania64'' the "shop" is actually a service provided by a demon named Renon who can be summoned through scrolls found in certain areas. Just be careful, because if the player uses his services a bit too much, he invokes the fine print in the contract and [[BonusBoss [[OptionalBoss tries to claim their soul.]]

Added: 585

Removed: 553

Is there an issue? Send a MessageReason:
None


* In ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'', Rivira is a whole town in the dungeon dedicated to offering rest, food and items to adventurers.
* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': Parodied with [[WorldTree Yggdrasil]]. Though the tree is said to be [[Mystical108 108 levels]] of escalating peril, it's become a tourist trap full of overpriced shops. The legendary healer at the summit is [[spoiler:a friend of the protagonist, who set up a branch of her business there and hitches a ride to the top for work.]]


Added DiffLines:

[[/folder]]

[[folder:Literature]]
* In ''Literature/IsItWrongToTryToPickUpGirlsInADungeon'', Rivira is a whole town in the dungeon dedicated to offering rest, food and items to adventurers.
* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': Parodied with [[WorldTree Yggdrasil]]. Though the tree is said to be [[Mystical108 108 levels]] of escalating peril, it's become a tourist trap full of overpriced shops. The legendary healer at the summit is [[spoiler:a friend of the protagonist, who set up a branch of her business there and hitches a ride to the top for work.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/DiabloII'', there are a couple of vendors who literally setup shop in Hell.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''LightNovel/IveBeenKillingSlimesFor300YearsAndMaxedOutMyLevel'': Parodied with [[WorldTree Yggdrasil]]. Though the tree is said to be [[Mystical108 108 levels]] of escalating peril, it's become a tourist trap full of overpriced shops. The legendary healer at the summit is [[spoiler:a friend of the protagonist, who set up a branch of her business there and hitches a ride to the top for work.]]
Is there an issue? Send a MessageReason:
None


** Hammer sets up shops like this in the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games. Seeing as how he's a former military man and is seen with a bazooka at one point, it's fair to assume he can take care of himself. That doesn't stop Soma and Mina from [[CloudCuckooLander questioning his sanity]], though.

to:

** Hammer sets up shops like this in the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games.''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''. Seeing as how he's a former military man and is seen with a bazooka at one point, it's fair to assume he can take care of himself. That doesn't stop Soma and Mina from [[CloudCuckooLander questioning his sanity]], though.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/ANNOMutationem'', Jos van Corn and occasionally his brother will show up in each area to provide their [[HyperactiveMetabolism corn juice]] and weapons creation.
* The [[PunnyName Convenient Store Yoshi]] runs one in the Black Rock Fortress in ''VideoGame/DistortedTravesty''.
* The ''VideoGame/DevilMayCry'' series has Divinity Statues, each depicting the mysterious God of Time and Space holding up a glowing hourglass. They are used by the half-demon protagonists of the series to gain new skill and abilities and have a habit of being found in the serendipitous of places. They get partially replaced by Nico in ''VideoGame/DevilMayCry5'' (whose van has the inexplicable ability to go almost anywhere given time and a phone call) though they still appear in the few spots Nico ''can't'' get to, with Nico even having a scaled-down Statue in the van (mostly used by V).

to:

* In ''VideoGame/ANNOMutationem'', ''VideoGame/ANNOMutationem'': Jos van Corn and occasionally his brother will show up in each area to provide their [[HyperactiveMetabolism corn juice]] and weapons creation.
* ''VideoGame/DistortedTravesty'': The [[PunnyName Convenient Store Yoshi]] runs one in the Black Rock Fortress in ''VideoGame/DistortedTravesty''.
Fortress.
* ''VideoGame/DevilMayCry'': The ''VideoGame/DevilMayCry'' series has Divinity Statues, each depicting the mysterious God of Time and Space holding up a glowing hourglass. They are used by the half-demon protagonists of the series to gain new skill and abilities and have a habit of being found in the serendipitous of places. They get partially replaced by Nico in ''VideoGame/DevilMayCry5'' (whose van has the inexplicable ability to go almost anywhere given time and a phone call) though they still appear in the few spots Nico ''can't'' get to, with Nico even having a scaled-down Statue in the van (mostly used by V).



** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' features business-minded Deku Scrubs who appear in certain dungeons. Once you deflect their shots back at them, they offer to sell you a certain item or replenishable as a form of surrender, often at a ludicrously inflated price.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' features these being run by ''rats'', of all creatures. You can entice them to speak to you by throwing some bait down near their nests, for which they'll offer you anything from potions, to bombs and arrows, to even more bait. They tend not to charge more than any other shop would.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has a shop run by a friendly [=NPC=] in one of the last dungeons in the game. The existence of the shop is also justified, in this case, as said dungeon happens to be an actual city that is overrun by monsters, with the shop being located near the beginning where they haven't managed to spread to yet.

to:

** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features business-minded Deku Scrubs who appear in certain dungeons. Once you deflect their shots back at them, they offer to sell you a certain item or replenishable as a form of surrender, often at a ludicrously inflated price.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' ''VideoGame/TheLegendOfZeldaTheWindWaker'' features these being run by ''rats'', of all creatures. You can entice them to speak to you by throwing some bait down near their nests, for which they'll offer you anything from potions, to bombs and arrows, to even more bait. They tend not to charge more than any other shop would.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a shop run by a friendly [=NPC=] in one of the last dungeons in the game. The existence of the shop is also justified, in this case, as said dungeon happens to be an actual city that is overrun by monsters, with the shop being located near the beginning where they haven't managed to spread to yet.



* In the "World of Light" mode for ''VideoGame/SuperSmashBrosUltimate'', there are 24 Master Spirits on the map that you can find and battle. Once you defeat them, they don't join your party like every other Spirit; instead, they promptly set up a business in the area you defeated them in (either a gym, a dojo, a treasure-hunting service, or an item shop).

to:

* ''VideoGame/SuperSmashBrosUltimate'': In the "World of Light" mode for ''VideoGame/SuperSmashBrosUltimate'', mode, there are 24 Master Spirits on the map that you can find and battle. Once you defeat them, they don't join your party like every other Spirit; instead, they promptly set up a business in the area you defeated them in (either a gym, a dojo, a treasure-hunting service, or an item shop).

Added: 149

Removed: 149

Is there an issue? Send a MessageReason:
alphabetizing


* Played with in ''VideoGame/TheEnchantedCave''. The shopkeeper is badass enough to survive in the dungeon [[spoiler: because he's the final boss]] .



* Played with in ''VideoGame/TheEnchantedCave''. The shopkeeper is badass enough to survive in the dungeon [[spoiler: because he's the final boss]] .
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* In ''VideoGame/DiceyDungeons'', there's a chance that one of the spaces on any level of a dungeon is a travelling merchant, where coins earned in battle can be spent on new gear, upgrades, or a healing apple.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Played with in ''VideoGame/TheEnchantedCave''. The shopkeeper is badass enough to survive in the dungeon [[spoiler: because he's the final boss]] .
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/LetItDie'':
** Gyaku-Funsha has a chance to show up in certain rooms of the tower, selling R&D materials for massive amounts of cash. Finding him is annoying, but he can easily sell the player rare materials that almost never drop as loot due to tower constraints.
** Choku-Funsha occasionally shows up during the 41-50 Hater-Run section, selling the player weapons, armor, and potions to resupply their deteriorating gear. He doesn't even mark up anything! As a downside, you can only purchase up to three weapons and/or armor pieces per visit.
** Choku-Funsha shows up after the boss battle on every 'divisible-by-5'th floor after 50.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Every shop in ''VideoGame/DungeonEncounters'' that isn't on Floor 0 is of this type. While it's not hard to find one-off shops, it's just as easy to find "towns" on certain floors that provide a cluster of shops and healing/regenerative resources; however, these locales are just as prone to monsters as the rest of the dungeon. The game helpfully provides shopkeeper images to inform the player that the majority of shops in the game are being managed by monsters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Said bakery, the Naura Cake Shop, later became a recurring element of the franchise. In almost all cases it is always a dungeon shop, spawns ''excruciatingly'' rarely and randomly, and always sells items (and in one case, a ''Quest'') that cannot be obtained anywhere else.

Added: 1827

Changed: 3444

Removed: 535

Is there an issue? Send a MessageReason:
None


-->-- ''{{Website/Cracked}}.com'''s [[http://www.cracked.com/article_15230_6-video-game-gimmicks-that-went-away-too-soon-and-6-more-that-need-to-die_p2.html 6 Video Game Gimmicks That Need To Die]] on ''VideoGame/ResidentEvil4'' 's gun merchant

to:

-->-- ''{{Website/Cracked}}.''Website/{{Cracked}}.com'''s [[http://www.cracked.com/article_15230_6-video-game-gimmicks-that-went-away-too-soon-and-6-more-that-need-to-die_p2.html 6 Video Game Gimmicks That Need To Die]] on ''VideoGame/ResidentEvil4'' 's gun merchant



[[folder:Action Adventure Games ]]

to:

[[folder:Action Adventure Games ]]
[[folder:Action-Adventure]]
* In ''VideoGame/ANNOMutationem'', Jos van Corn and occasionally his brother will show up in each area to provide their [[HyperactiveMetabolism corn juice]] and weapons creation.



* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'' has two, Johnny and Eighty, either of whom appears in every level. They manage to find themselves everywhere from the open savannahs to private dig sites and mercenary camps, to heavily guarded ancient pyramids and partway up [[LethalLavaLand active volcanoes]], to the underground inner sanctum of a secretive cult leader [[ArsonMurderAndJaywalking and even America]].

to:

* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'' ''VideoGame/ExtrapowerGiantFist'' has two, Johnny and Eighty, either of whom appears in every level. They manage to find themselves everywhere from the open savannahs to private dig sites and mercenary camps, to heavily guarded ancient pyramids and partway up [[LethalLavaLand active volcanoes]], to the underground inner sanctum of a secretive cult leader [[ArsonMurderAndJaywalking and even America]].



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' features business-minded Deku Scrubs who appear in certain dungeons. Once you deflect their shots back at them, they offer to sell you a certain item or replenishable as a form of surrender, often at a ludicrously inflated price.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' features these being run by ''rats'', of all creatures. You can entice them to speak to you by throwing some bait down near their nests, for which they'll offer you anything from potions, to bombs and arrows, to even more bait. They tend not to charge more than any other shop would.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has a shop run by a friendly [=NPC=] in one of the last dungeons in the game. The existence of the shop is also justified, in this case, as said dungeon happens to be an actual city that is overrun by monsters, with the shop being located near the beginning where they haven't managed to spread to yet.

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' features business-minded Deku Scrubs who appear in certain dungeons. Once you deflect their shots back at them, they offer to sell you a certain item or replenishable as a form of surrender, often at a ludicrously inflated price.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' features these being run by ''rats'', of all creatures. You can entice them to speak to you by throwing some bait down near their nests, for which they'll offer you anything from potions, to bombs and arrows, to even more bait. They tend not to charge more than any other shop would.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' has a shop run by a friendly [=NPC=] in one of the last dungeons in the game. The existence of the shop is also justified, in this case, as said dungeon happens to be an actual city that is overrun by monsters, with the shop being located near the beginning where they haven't managed to spread to yet.



* The Trader in ''VideoGame/KillingFloor''.

to:

* ''VideoGame/ResidentEvilVillage'': The Duke [[TookAShortcut inexplicably]] shows up around the village to give Ethan any wares he requires.
%% ZCE
* The Trader in ''VideoGame/KillingFloor''.



* Hammer sets up shops like this in the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games. Seeing as how he's a former military man and is seen with a bazooka at one point, it's fair to assume he can take care of himself. That doesn't stop Soma and Mina from [[CloudCuckooLander questioning his sanity]], though.
** in ''VideoGame/{{Castlevania 64}}'' the "shop" is actually a service provided by a demon named Renon who can be summoned through scrolls found in certain areas. Just be careful, because if the player uses his services a bit too much, he invokes the fine print in the contract and [[BonusBoss tries to claim their soul.]]

to:

* ''Franchise/{{Castlevania}}'':
**
Hammer sets up shops like this in the ''VideoGame/CastlevaniaChroniclesOfSorrow'' games. Seeing as how he's a former military man and is seen with a bazooka at one point, it's fair to assume he can take care of himself. That doesn't stop Soma and Mina from [[CloudCuckooLander questioning his sanity]], though.
** in ''VideoGame/{{Castlevania 64}}'' In ''VideoGame/Castlevania64'' the "shop" is actually a service provided by a demon named Renon who can be summoned through scrolls found in certain areas. Just be careful, because if the player uses his services a bit too much, he invokes the fine print in the contract and [[BonusBoss tries to claim their soul.]]







* Most {{roguelike}} games have sections of dungeons that contain items for purchase. Try to leave their store without paying, however, and you'll face some [[ShopliftAndDie very nasty consequences]]. Played with in ''VideoGame/DesktopDungeons'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."

to:

\n* Most {{roguelike}} games have sections of dungeons that contain items for purchase. Try to leave their store without paying, however, and you'll face some [[ShopliftAndDie very nasty consequences]]. Played with in ''VideoGame/DesktopDungeons'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."disappears".




to:

* ''VideoGame/{{Hades}}'': Charon will appear intermittently at random rooms selling items he has dredged up from the Styx. If you happen to "[[SchmuckBait borrow]]" the bag of money right next to him, Zagreus will be in for a rude awakening.



[[folder:Role Playing Games]]

to:

[[folder:Role Playing [[folder:Role-Playing Games]]
* Justified in ''VideoGame/TheLegendOfHeroesTrails'' series. The party would arrive to the FinalDungeon via airship that comes with its own shop, granting enough stocks for supplies when needed.



* ''VideoGame/{{Torchlight}}'' has them. Possibly justified by the fact that they're travelling goblin (who might get a free pass from some of the dungeon's inhabitants) merchants.
* ''VideoGame/WildARMs5'' has them in little jack-in-the-boxes.

to:

* ''VideoGame/{{Torchlight}}'' has them. Possibly justified by the fact that they're travelling traveling goblin (who might get a free pass from some of the dungeon's inhabitants) merchants.
* ''VideoGame/WildARMs5'' ''VideoGame/WildArms5'' has them in little jack-in-the-boxes.



* In ''VideoGame/SouthParkTheStickOfTruth'', right before the FinalBoss, there is a shop in Clyde's Fortress who will sell any items New Kid needs during the fight, along with some exclusive Weapon Strap-Ons and Equipment Patches found only in that dungeon. The kid who runs the shop lampshades it when you first walk by:
-->'''Shopkeep:''' Welcome, weary adventurers! You know how before the big final boss fight of any game, there is a conveniently placed shop where you can stock up on health potions and arrows and stuff? Well, this is that shop.



* Brax the Salesdemon from VideoGame/DungeonsOfDredmor almost makes sense. Being a demon, he can summon Debt Collectors (more demons), which explains why monsters don't dare attack him. Also, most civilians probably wouldn't buy merchandise from a demon, even one with a [[UnmovingPlaid suit]], so he just markets his stuff for adventurers who find his shops.

to:

* Brax the Salesdemon from VideoGame/DungeonsOfDredmor ''VideoGame/DungeonsOfDredmor'' almost makes sense. Being a demon, he can summon Debt Collectors (more demons), which explains why monsters don't dare attack him. Also, most civilians probably wouldn't buy merchandise from a demon, even one with a [[UnmovingPlaid suit]], so he just markets his stuff for adventurers who find his shops.



* One dungeon in ''VideoGame/ShiningSoul II'' is actually a house and storefront that you are asked to infiltrate by the Hub Town's storekeeper. The entire purpose of going there is to secret-shop so that the storeowner can compare prices and undermine her rival.

to:

* One dungeon in ''VideoGame/ShiningSoul II'' ''VideoGame/ShiningSoulII'' is actually a house and storefront that you are asked to infiltrate by the Hub Town's storekeeper. The entire purpose of going there is to secret-shop so that the storeowner can compare prices and undermine her rival.



* Playfully avoided in ''VideoGame/JadeEmpire'': the main character has (from a very early point in the game) a personal merchant spirit that constantly follows him/her from the spirit world, making sure that you will always have access to a shop-full of magical goodies wherever you are.
* In ''VideoGame/{{Xenogears}}'', a couple of dungeons had shops run by [[FriendlyEnemy Fixbots]]; one could choose "I don't trust you" when talking to them, leading to a fight...but doing so would (obviously) remove the shop, seeing as you just killed the owner. Meanwhile, in [[DisappointingLastLevel the second disc]], most dungeons had a shopkeeper/inn at the beginning, since you couldn't leave the dungeon until it was done.
* Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG''. Also, Toad catches up to you at the end of the final dungeon - [[TookAShortcut how did he get there?]]

to:

* Playfully avoided in ''VideoGame/JadeEmpire'': the ''VideoGame/JadeEmpire''. The main character has (from a very early point in the game) a personal merchant spirit that constantly follows him/her from the spirit world, making sure that you will always have access to a shop-full of magical goodies wherever you are.
* In ''VideoGame/{{Xenogears}}'', a couple of dungeons had shops run by [[FriendlyEnemy Fixbots]]; one could choose "I don't trust you" when talking to them, leading to a fight...but doing so would (obviously) remove the shop, seeing as you just killed the owner. Meanwhile, in [[DisappointingLastLevel the second disc]], disc, most dungeons had a shopkeeper/inn at the beginning, since you couldn't leave the dungeon until it was done.
* Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG''. Also, Toad catches up to you at the end of the final dungeon - [[TookAShortcut how did he get there?]]
done.



** The first ''VideoGame/{{Paper Mario|64}}'' game has a bored storeroom guard in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course, though he'll also buy "useless" items like Mistakes and Pebbles for prices much higher than any other shop).

to:

** The first ''VideoGame/{{Paper Mario|64}}'' game Hinopio's shop in Barrel Volcano in ''VideoGame/SuperMarioRPG''. Also, Toad catches up to you at the end of the final dungeon - [[TookAShortcut how did he get there?]]
** ''VideoGame/PaperMario64''
has a bored storeroom guard Goomba in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course, though he'll also buy "useless" items like Mistakes and Pebbles for prices much higher than any other shop).



* ''VideoGame/BreathOfFireDragonQuarter'' has the three puppet ladies, who sell up items, weapons and the like in areas where no normal citizen would be able to even ''reach''. They also [[TookAShortcut move faster than the player's party]], somehow...

to:

* ''VideoGame/BreathOfFireDragonQuarter'' has the three puppet ladies, who sell up items, weapons and the like in areas where no normal citizen would be able to even ''reach''. They also [[TookAShortcut move faster than the player's party]], somehow...somehow.



* ''Series/{{Persona}}'' has several examples in each game.
** There's a door to the Velvet Room in some dungeons in Persona 2 and Persona 1, 2 and 4 have [=NPC=]s in dungeons that will heal you for a price[[note]]Trish the Pixie and the Fox heal you for ¥100 per HP/SP. You can get a discount from the Fox through the Hermit Social Link, though. Trish, however, is stated in-universe to be conning you because she was so greedy about money and forced to watch over the healing spring. [[{{Unishment}} Since she turned it into a shop...]][[/note]]

to:

* ''Series/{{Persona}}'' ''Franchise/ShinMegamiTensei'':
** ''Franchise/{{Persona}}''
has several examples in each game.
**
game. There's a door to the Velvet Room in some dungeons in Persona 2 and Persona 1, 2 and 4 have [=NPC=]s in dungeons that will heal you for a price[[note]]Trish the Pixie and the Fox heal you for ¥100 per HP/SP. You can get a discount from the Fox through the Hermit Social Link, though. Trish, however, is stated in-universe to be conning you because she was so greedy about money and forced to watch over the healing spring. [[{{Unishment}} Since she turned it into a shop...]][[/note]]



** THe game has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.

to:

** THe The game has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.



* ''VideoGame/Mother3'': Osohe Castle features a small shop run by a ghost. Since there is no money system at that point in the game, you buy stuff with rotten eclairs (the ghosts' favourite food) instead. One such item, the Rope Snake, is required to proceed through the castle.
* An inversion occurs in ''VideoGame/EarthBound''. At some point you get the "For Sale Sign" item, which calls a customer over so you can sell stuff to them. This item works practically ''anywhere'', even in dungeons, leaving one to wonder just how the customer manages to avoid all those enemies on their way to you.
* ''VideoGame/LufiaAndTheFortressOfDoom'' has a dungeon tower with an inn on the first floor. The innkeeper [[LampshadeHanging lampshades]] the convenience of this.
* ''VideoGame/LufiaCurseOfTheSinistrals'' has a shopkeeper, Jaffrey, who can randomly appear in the [[BonusDungeon Ancient Cave]] to sell you low-tier equipment and healing items, as well as combine [[PowersAsPrograms Mystic Stones]]. [[AdamSmithHatesYourGuts He is a complete and utter extortionist with his prices]], but since you have nothing else to do with the money you earn inside...

to:

* ''VideoGame/Mother3'': Osohe Castle features a small shop run by a ghost. Since there is no money system at that point in the game, you buy stuff with rotten eclairs (the ghosts' favourite food) instead. One such item, the Rope Snake, is required to proceed through the castle.
*
''VideoGame/{{Mother}}'':
**
An inversion occurs in ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''. At some point you get the "For Sale Sign" item, which calls a customer over so you can sell stuff to them. This item works practically ''anywhere'', even in dungeons, leaving one to wonder just how the customer manages to avoid all those enemies on their way to you.
** ''VideoGame/Mother3'': Osohe Castle features a small shop run by a ghost. Since there is no money system at that point in the game, you buy stuff with rotten eclairs (the ghosts' favourite food) instead. One such item, the Rope Snake, is required to proceed through the castle.
* ''VideoGame/{{Lufia}}'':
**
''VideoGame/LufiaAndTheFortressOfDoom'' has a dungeon tower with an inn on the first floor. The innkeeper [[LampshadeHanging lampshades]] the convenience of this.
* ** ''VideoGame/LufiaCurseOfTheSinistrals'' has a shopkeeper, Jaffrey, who can randomly appear in the [[BonusDungeon Ancient Cave]] to sell you low-tier equipment and healing items, as well as combine [[PowersAsPrograms Mystic Stones]]. [[AdamSmithHatesYourGuts He is a complete and utter extortionist with his prices]], but since you have nothing else to do with the money you earn inside...



* As alluded to in the {{Website/Cracked}} quote, the pirate merchant from ''VideoGame/ResidentEvil4''.

to:

* As alluded to in the {{Website/Cracked}} Website/{{Cracked}} quote, the pirate merchant from ''VideoGame/ResidentEvil4''.


Added DiffLines:

!!Non-Video Game examples
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/DevilMayCry'' series has Divinity Statues, each depicting the mysterious God of Time and Space holding up a glowing hourglass. They are used by the half-demon protagonists of the series to gain new skill and abilities and have a habit of being found in the serendipitous of places. They get partially replaced by Nico in VideoGame/DevilMayCry5 (whose van has the inexplicable ability to go almost anywhere given time and a phone call) though they still appear in the few spots Nico ''can't'' get to, with Nico even having a scaled-down Statue in the van (mostly used by V).

to:

* The ''VideoGame/DevilMayCry'' series has Divinity Statues, each depicting the mysterious God of Time and Space holding up a glowing hourglass. They are used by the half-demon protagonists of the series to gain new skill and abilities and have a habit of being found in the serendipitous of places. They get partially replaced by Nico in VideoGame/DevilMayCry5 ''VideoGame/DevilMayCry5'' (whose van has the inexplicable ability to go almost anywhere given time and a phone call) though they still appear in the few spots Nico ''can't'' get to, with Nico even having a scaled-down Statue in the van (mostly used by V).
Is there an issue? Send a MessageReason:
None


** The ''VideoGame/{{Castlevania 64}}'' games have a shop master that appears with the activation of a scroll. Just don't get TOO greedy...
** {{Justified|Trope}} in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he won't help Richter at all.

to:

** The in ''VideoGame/{{Castlevania 64}}'' games have a shop master that appears with the activation of "shop" is actually a scroll. service provided by a demon named Renon who can be summoned through scrolls found in certain areas. Just don't get TOO greedy...
be careful, because if the player uses his services a bit too much, he invokes the fine print in the contract and [[BonusBoss tries to claim their soul.]]
** {{Justified|Trope}} in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. The shopkeeper is Dracula's librarian and an old friend to Alucard. Note that he Although he's initially reluctant to help, Alucard is able to play to his greedy nature in order to buy things from him. However, the Librarian won't help Richter or Maria at all.all; estranged or not, Alucard is still Dracula's son, but aiding the Belmonts would be outright treason.

Added: 1449

Changed: 3168

Removed: 98

Is there an issue? Send a MessageReason:
Several issues. Also, there was one example that explained nothing (only made conversational questions and even had first-person natter), so I commented it out after I stripped all the bad text as nothing but the work's name was left


* The VideoGame/DevilMayCry series has Divinity Statues, each depicting the mysterious God of Time and Space holding up a glowing hourglass. They are used by the half-demon protagonists of the series to gain new skill and abilities and have a habit of being found in the serendipitous of places. They get partially replaced by Nico in VideoGame/DevilMayCry5 (whose van has the inexplicable ability to go almost anywhere given time and a phone call) though they still appear in the few spots Nico ''can't'' get to, with Nico even having a scaled-down Statue in the van (mostly used by V).

to:

* The VideoGame/DevilMayCry ''VideoGame/DevilMayCry'' series has Divinity Statues, each depicting the mysterious God of Time and Space holding up a glowing hourglass. They are used by the half-demon protagonists of the series to gain new skill and abilities and have a habit of being found in the serendipitous of places. They get partially replaced by Nico in VideoGame/DevilMayCry5 (whose van has the inexplicable ability to go almost anywhere given time and a phone call) though they still appear in the few spots Nico ''can't'' get to, with Nico even having a scaled-down Statue in the van (mostly used by V).



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' featured business-minded Deku Scrubs who would appear in certain dungeons. Once you deflect their shots back at them, they offer to sell you a certain item or replenishable as a form of surrender, often at a ludicrously inflated price.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' featured these being run by ''rats'', of all creatures. You could entice them to speak to you by throwing some bait down near their nests, for which they'd offer you anything from potions, to bombs and arrows, to even more bait. To their credit, they tended not to charge more than any other shop would, at least.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' featured the straightest example, a shop run by a friendly [=NPC=] in one of the last dungeons in the game. The existence of the shop was also justified, in this case, as said dungeon happened to be an actual city that was overrun by monsters, with the shop being located near the beginning where they haven't managed to spread to yet.

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' featured features business-minded Deku Scrubs who would appear in certain dungeons. Once you deflect their shots back at them, they offer to sell you a certain item or replenishable as a form of surrender, often at a ludicrously inflated price.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' featured features these being run by ''rats'', of all creatures. You could can entice them to speak to you by throwing some bait down near their nests, for which they'd they'll offer you anything from potions, to bombs and arrows, to even more bait. To their credit, they tended They tend not to charge more than any other shop would, at least.
would.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' featured the straightest example, has a shop run by a friendly [=NPC=] in one of the last dungeons in the game. The existence of the shop was is also justified, in this case, as said dungeon happened happens to be an actual city that was is overrun by monsters, with the shop being located near the beginning where they haven't managed to spread to yet.



* The merchant in ''VideoGame/PrehistorikMan'' sets up shop in pretty much any non-friendly territory... though he'd not get close to the haunted [[NothingButSkulls Dinosaur Graveyard]].

to:

* The merchant in ''VideoGame/PrehistorikMan'' sets up shop in pretty much any non-friendly territory... though he'd not get close to the haunted [[NothingButSkulls Dinosaur Graveyard]].



* Justified in ''VideoGame/{{Okami}}''. The only shops in dungeons are run ''by monsters''. ([[FridgeLogic And yet, they still sell the holy paraphernalia Ammy needs to do her job...]])

to:

* Justified in ''VideoGame/{{Okami}}''. The only shops in dungeons are run ''by monsters''. ([[FridgeLogic And yet, they still sell the holy paraphernalia Ammy needs to do her job...]])job.



* The first ''VideoGame/{{Paper Mario|64}}'' game has a bored storeroom guard in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course, though he'll also buy "useless" items like Mistakes and Pebbles for prices much higher than any other shop).

to:

* ''Franchise/SuperMarioBros'':
**
The first ''VideoGame/{{Paper Mario|64}}'' game has a bored storeroom guard in [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] that will gladly sell Mario his inventory (at [[AdamSmithHatesYourGuts heavily inflated prices]], of course, though he'll also buy "useless" items like Mistakes and Pebbles for prices much higher than any other shop).



* Played with in ''VideoGame/DragonAgeOrigins''. During the "A Paragon of Her Kind" quest, the PC will encounter a dwarf named Ruck in the GiantSpider-infested Ortan Thaig. Ruck is deliberately hiding out in the ruins of the thaig and has become [[OurGhoulsAreDifferent tainted]] from eating darkspawn flesh. Provided you don't kill him, Ruck will trade you items that he scavenged from the ruins.

to:

* Played with in ''VideoGame/DragonAgeOrigins''. ''VideoGame/DragonAgeOrigins''.
**
During the "A Paragon of Her Kind" quest, the PC will encounter a dwarf named Ruck in the GiantSpider-infested Ortan Thaig. Ruck is deliberately hiding out in the ruins of the thaig and has become [[OurGhoulsAreDifferent tainted]] from eating darkspawn flesh. Provided you don't kill him, Ruck will trade you items that he scavenged from the ruins.



* ''VideoGame/DeadIsland'' has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.
** Justified, since they are in areas where there would be a lot of traffic, they probably lived there beforehand, and have weapons to defend themselves.
* ''Series/{{Persona}}'' has several examples in each game. There's a door to the Velvet Room in some dungeons in Persona 2 and Persona 1, 2 and 4 have [=NPC=]s in dungeons that will heal you for a price[[note]]Trish the Pixie and the Fox heal you for ¥100 per HP/SP. You can get a discount from the Fox through the Hermit Social Link, though. Trish, however, is stated in-universe to be conning you because she was so greedy about money and forced to watch over the healing spring. [[{{Unishment}} Since she turned it into a shop...]][[/note]]

to:

* ''VideoGame/DeadIsland'' has several merchants in the [[WretchedHive City of Moresby]], Jungle, and [[TheVeryDefinitelyFinalDungeon Prison]] that hold out in fenced off areas that sell you things at [[AdamSmithHatesYourGuts insanely inflated prices]] in the middle of a ZombieApocalypse.
** Justified, since they
ZombieApocalypse. They are in areas where there would be a lot of traffic, they probably lived there beforehand, and have weapons to defend themselves.
* ''Series/{{Persona}}'' has several examples in each game.
**
There's a door to the Velvet Room in some dungeons in Persona 2 and Persona 1, 2 and 4 have [=NPC=]s in dungeons that will heal you for a price[[note]]Trish the Pixie and the Fox heal you for ¥100 per HP/SP. You can get a discount from the Fox through the Hermit Social Link, though. Trish, however, is stated in-universe to be conning you because she was so greedy about money and forced to watch over the healing spring. [[{{Unishment}} Since she turned it into a shop...]][[/note]]



* ''VideoGame/RuneScape'' has several "Wilderness Merchants," shopkeepers that wander through various parts of the Wilderness, selling capes. Said Wilderness is the only place where players may kill and loot other players, and is potentially the most dangerous standard area, depending on who you run into.

to:

* ''VideoGame/RuneScape'' ''VideoGame/RuneScape'':
** The game
has several "Wilderness Merchants," shopkeepers that wander through various parts of the Wilderness, selling capes. Said Wilderness is the only place where players may kill and loot other players, and is potentially the most dangerous standard area, depending on who you run into.



* ''VideoGame/DeusExHumanRevolution'' has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.
** In an earlier level, the player encounters some gang members willing to sell weapons and ammo - on the perimeter of a FEMA base/detention center. Though the gang members at least have the sense to set up shop where there are no enemy patrols.

to:

* ''VideoGame/DeusExHumanRevolution'' ''VideoGame/DeusExHumanRevolution'':
** THe game
has a LIMB clinic semi-hidden within TheVeryDefinitelyFinalDungeon. Mostly {{justified|Trope}} because the area only became a "dungeon" when an event caused most of the population there to go insane, and the shopkeeper managed to barricade herself. Transactions are all computer-based, which explains why the shopkeeper simply can't give you free merchandise. Still, it does come off as a bit silly.
** In an earlier a level, the player encounters some gang members willing to sell weapons and ammo - on the perimeter of a FEMA base/detention center. Though the gang members at least have the sense to set up shop where there are no enemy patrols.



** An interesting inversion occurs in its predecessor game ''VideoGame/EarthBound''. At some point you get the "For Sale Sign" item, which calls a customer over so you can sell stuff to them. This item works practically ''anywhere'', even in dungeons, leaving one to wonder just how the customer manages to avoid all those enemies on their way to you.

to:

** * An interesting inversion occurs in its predecessor game ''VideoGame/EarthBound''. At some point you get the "For Sale Sign" item, which calls a customer over so you can sell stuff to them. This item works practically ''anywhere'', even in dungeons, leaving one to wonder just how the customer manages to avoid all those enemies on their way to you.



** ''VideoGame/LufiaCurseOfTheSinistrals'' has a shopkeeper, Jaffrey, who can randomly appear in the [[BonusDungeon Ancient Cave]] to sell you low-tier equipment and healing items, as well as combine [[PowersAsPrograms Mystic Stones]]. [[AdamSmithHatesYourGuts He is a complete and utter extortionist with his prices]], but since you have nothing else to do with the money you earn inside...

to:

** * ''VideoGame/LufiaCurseOfTheSinistrals'' has a shopkeeper, Jaffrey, who can randomly appear in the [[BonusDungeon Ancient Cave]] to sell you low-tier equipment and healing items, as well as combine [[PowersAsPrograms Mystic Stones]]. [[AdamSmithHatesYourGuts He is a complete and utter extortionist with his prices]], but since you have nothing else to do with the money you earn inside...



* In ''VideoGame/BoxxyQuestTheGatheringStorm'', one path in the Deep Web catacombs leads to a cozy modern supermarket run by a pair of talking chibi onions. Like everything else in [[EldritchLocation that]] [[MindScrew place]], it’s meant to be weird and dreamlike.
** Starting in Chapter 7, you can buy the Shopping Catalog item, which lets you open a shop menu to buy and sell items anywhere you like, including dungeons. One has to wonder how they get delivered to you way down there.

to:

* In ''VideoGame/BoxxyQuestTheGatheringStorm'', one ''VideoGame/BoxxyQuestTheGatheringStorm'':
** One
path in the Deep Web catacombs leads to a cozy modern supermarket run by a pair of talking chibi onions. Like everything else in [[EldritchLocation that]] [[MindScrew place]], it’s meant to be weird and dreamlike.
dreamlike.
** Starting in Chapter 7, you can buy the Shopping Catalog item, which lets you open a shop menu to buy and sell items anywhere you like, including dungeons. One has to wonder how they get delivered to you way down there.



* ''VideoGame/GlobalAgenda''. Why are there people standing out in the middle of the desert? Right near colonies of respawning robots? Alone? We have no damn clue.
** Also, why do they give you random stuff? Sure, I suppose she has ''a'' gun. But she needs that.

to:

* ''VideoGame/GlobalAgenda''. Why are there people standing out in the middle of the desert? Right near colonies of respawning robots? Alone? We have no damn clue.
** Also, why do they give you random stuff? Sure, I suppose she has ''a'' gun. But she needs that.
%%* ''VideoGame/GlobalAgenda''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Dungeons and Dragons Online has Marraenoloth, a skeleton living in The Shroud. He repairs equipment and sells a few things about halfway through one of the raids.
Is there an issue? Send a MessageReason:
Added an Extrapower example

Added DiffLines:

* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'' has two, Johnny and Eighty, either of whom appears in every level. They manage to find themselves everywhere from the open savannahs to private dig sites and mercenary camps, to heavily guarded ancient pyramids and partway up [[LethalLavaLand active volcanoes]], to the underground inner sanctum of a secretive cult leader [[ArsonMurderAndJaywalking and even America]].
Is there an issue? Send a MessageReason:
None


In videogame dungeons, in the midst of EverythingTryingToKillYou, one may find shops selling all sorts of items, varying from not actually useful to somewhat useful to absolutely necessary. If the shopkeepers are standard {{NPC}} types, there is the FridgeLogic question of how they made their way down there in the first place without getting slaughtered, and what [[TookAShortcut shortcuts]] they are using to bring supplies in (as they often will restock after a while). The shopkeepers need not be {{Muggles}}, though; they might be [[MonsterTown friendly versions of the local monsters]]. See IntrepidMerchant.

to:

In videogame dungeons, in the midst of EverythingTryingToKillYou, one may find shops selling all sorts of items, varying from not actually useful to somewhat useful to absolutely necessary. If the shopkeepers are standard {{NPC}} types, there is the FridgeLogic question of how they made their way down there in the first place without getting slaughtered, and what [[TookAShortcut shortcuts]] they are using to bring supplies in (as they often will restock after a while). The shopkeepers need not be {{Muggles}}, though; they might be [[MonsterTown friendly versions of the local monsters]]. In modern or futuristic settings it may be an automated vending machine, which alleviates the logistic issues, and may plausibly not tell between friend or foe. See IntrepidMerchant.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheVisionOfTheAnt'' You will occasionally come across travelling merchants in any of the dungeons.

to:

* ''VideoGame/TheVisionOfTheAnt'' ''VideoGame/TheVisionOfTheAnt'': You will occasionally come across travelling merchants in any of the dungeons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TheVisionOfTheAnt'' You will occasionally come across travelling merchants in any of the dungeons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Cattails}}'': The 25th, 50th, and 75th floor in each mine is a small, safe room containing a mole merchant.

Added: 366

Removed: 366

Is there an issue? Send a MessageReason:
since roguelikes appear to now have their own folder, might as well use it.


* Most {{roguelike}} games have sections of dungeons that contain items for purchase. Try to leave their store without paying, however, and you'll face some [[ShopliftAndDie very nasty consequences]]. Played with in ''VideoGame/DesktopDungeons'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."



* Most {{roguelike}} games have sections of dungeons that contain items for purchase. Try to leave their store without paying, however, and you'll face some [[ShopliftAndDie very nasty consequences]]. Played with in ''VideoGame/DesktopDungeons'', which has single-item shops. "After you make your purchase, the mysterious shop mysteriously disappears. Mysteriously."

Top