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* ''VideoGame/KingdomOfLoathing'': The Bad Moon run is built around trade-offs and buffs that will raise one stat while decreasing another. Some of the skills you can buy are based on the SevenDeadlySins: for example, Gluttony will give you more stomach space to get more adventures a day, but lower your stats gained per battle, while Wrath increases your attack power but makes you take more damage in return. The run also opens up unique adventures with the same trade-off idea for temporary status effects, such as one in the Icy Peak that gives your spells extra cold damage but makes you take a bit of chip damage each turn.
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* ''VideoGame/MonsterHunter'': Many armors have two or three positive abilities and one negative. The latter is usually associated with an aspect of the monster the armor was made of, and is present to prevent the armor from being overpowered (for example, the Seregios armor makes the player take longer to sharpen their melee weapons with Whetstones, since the Seregios weapons can be sharpened automatically by performing a Rolling Attrack). It is possible to cancel out the negative ability by using charms or gems that give points of the opposite (thus positive) ability, however.
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* ''VideoGame/{{Bonfire}}'' has two examples, one a StatusEffect and one a type of equipment:
** The Berserk status massively boosts Attack and Speed, but also heavily reduces Armor. The Tiger Blood item gives you access to a similar buff, Bloodlust, which provides the same bonuses but makes the character uncontrollable.
** Each hero's unique stat booster rune provides twice the bonus of standard runes, but also penalizes another stat, giving them the same net total as standard stat booster runes.
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** Stat-increasing Black potions in ''VI'' raised one stat while lowering other(s). Each type [[ItWorksOnlyOnce worked only once per person]], but the stat gain was bigger than the loss, so feeding one person all possible potions would result in a net stat gain. The next games revamp these potions to grant stat boost only (and much bigger at that) at the cost of them being much harder to make.

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** Stat-increasing Black potions in ''VI'' raised one stat while lowering other(s). Each type [[ItWorksOnlyOnce [[ItOnlyWorksOnce worked only once per person]], but the stat gain was bigger than the loss, so feeding one person all possible potions would result in a net stat gain. The next games revamp these potions to grant stat boost only (and much bigger at that) at the cost of them being much harder to make.
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** Stat-increasing Black potions in ''VI'' raised one stat while lowering other(s). Each type [[ItWorksOnlyOnce worked only once per person]], but the stat gain was bigger than the loss, so feeding one person all possible potions would result in a net stat gain. The next games revamp these potions to grant stat boost only (and much bigger at that) at the cost of them being much harder to make.
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* ''Franchise/XMen'' regular Emma Frost is able to transmute her body into a diamond-like state, rendering her invulnerable to most forms of physical damage. But while in this state, her empathy is muted, and she loses access to her vast telepathic powers.

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* ''Franchise/XMen'' regular ''ComicBook/XMen'': [[Characters/MarvelComicsEmmaFrost Emma Frost Frost]] is able to transmute her body into a diamond-like state, rendering her invulnerable to most forms of physical damage. But while in this state, her empathy is muted, and she loses access to her vast telepathic powers.

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none of these are temporary buffs or powerups


* ''VideoGame/RedAlert3'':
** The Emperor's Rage/Revenge/Retribution power greatly increases the defense of the units in it, but it slows them down as well. It also affects enemy units in the same way.
** The Rocket Angel's Paralysis Whip prevents a ground enemy from attacking or moving, but it's short-range, prevents the Angel from moving while in use, and can't be used against buildings.
** The Soviet Dreadnought and Kirov can both use a CastFromHitpoints ability that slowly damages them but greatly increases their rate of fire/movement speed respectively. A Kirov using it is also revealed on the mini-map (not that this changes much for the AllSeeingAI).

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* ''VideoGame/RedAlert3'':
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''VideoGame/RedAlert3'': The Emperor's Rage/Revenge/Retribution power greatly increases the defense of the units in it, but it slows them down as well. It also affects enemy units in the same way.
** The Rocket Angel's Paralysis Whip prevents a ground enemy from attacking or moving, but it's short-range, prevents the Angel from moving while in use, and can't be used against buildings.
** The Soviet Dreadnought and Kirov can both use a CastFromHitpoints ability that slowly damages them but greatly increases their rate of fire/movement speed respectively. A Kirov using it is also revealed on the mini-map (not that this changes much for the AllSeeingAI).
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** The Dragonhawk Rider has two: Aerial Shackles prevents a flyer from moving and deals damage to it, while Cloud prevents enemy buildings from attacking. Using either one prevents the unit from moving or attacking without ending the spell prematurely.



** The Obsidian Statue (a support caster that restores mana or health around itself) can transform into a Destroyer, a heavy air unit with powerful AntiMagic spells. The catch is that it has negative mana regeneration, and has to use most of those spells to keep dealing high damage.



* ''TabletopGame/WarhammerFantasy'': {{Literature/Wulfrik}} the Wanderer's special power is to force any target he wants into a challenge (a DuelToTheDeath), leaving them unable to refuse or transfer the challenge to a bodyguard. However, he is also unable to refuse them. In the novel, this was best demonstrated when he tried to fight a ''god'' before he figured out it was a magical hologram (and he only figured that out because it didn't respond to his challenge).

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** The Reckless Attack feature for barbarians gives them advantage (roll two die and keep the highest result) on their attacks on their turn (making them more likely to hit enemies), but in exchange, enemies have advantage to hit them. One subclass grants a handful of temporary hitpoints when doing this, making it marginally more survivable.
** The ''Haste'' spell allows the player to act twice in a round. In 2nd edition, the spell ages the target by a number of years. 5th edition causes the target of the haste to be unable to act for a turn when the spell expires (or is dismissed).
** Barbarians who take the Path of the Berserker can choose to turn their [[BerserkerRage Barbarian Rage]] ability into a Frenzy -- granting them all the abilities of a regular barbarian rage plus the ability to make an extra attack every turn. When the frenzy ends, they gain a level of exhaustion -- a debuff that applies steadily worse penalties every level (culminating in death if 6 levels are stacked).
** A warlock with the Tomb of Levistus invocation can encase their body in ice in response to taking damage -- they gain temporary hitpoints that help absorb the damage but become WeakToFire and incapable of moving or acting until the ice melts at the end of their next turn.
** ''Tenser's transformation'' is a spell that allows a caster to temporarily become an excellent fighter but prevents them from casting spells while it's active. They also need to save against exhaustion at the end of the spell.
** In the 2nd Edition, there are two potions (Red and Violet) that can set one stat of yours to 25 (the maximum allowed in the game mechanics at the time) while putting two others at 3. Both are found in ''VideoGame/BaldursGate'' and ''VideoGame/IcewindDale''.
** From 3rd Edition, the "Reserve of Strength" feat allows a spellcaster to boost his caster level, and push the level cap on a spell effect, but in exchange for being stunned for 1-3 rounds, depending on the importance of the boost. If the character is immune to stunning, the spell becomes instead CastFromHitPoints.

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** ''[[TabletopGame/AdvancedDungeonsAndDragons2ndEdition AD&D 2nd Edition]]'':
*** While under the effects of the ''haste'' spell, a character can act twice in a round but also [[CastFromLifespan ages at accelerated speed]].
*** There are two potions (Red and Violet) that can set one stat of yours to 25 (the maximum allowed in the game mechanics at the time) while putting two others at 3. Both are found in ''VideoGame/BaldursGate'' and ''VideoGame/IcewindDale''.
** ''[[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]]'':
*** The Barbarian's signature Rage ability is a SuperMode which boosts their Strength, Constitution and Will saves for a short time, but also inflicts a penalty to Armor Class (making them easier to hit) and prevents them from using any skill or ability which requires concentration. While barbarian players typically won't have many such abilities in the first place, it does make the ''rage'' spell (which causes the target to enter a weaker version of barbarian rage) double as a way of shutting down enemy spellcasters. In addition, the barbarian becomes fatigued after their rage ends.
*** The Frenzied Berserker PrestigeClass can enter a Strength-enhancing "frenzy" which stacks with Barbarian rage, but forces them to keep attacking nearby creatures even when the only ones left are their own allies.
*** Wizards and sorcerers have a number of powerful buff spells which allow them to emulate the abilities of another class, at the cost of losing their spellcasting abilities for the duration. These include ''Tenser's transformation'' (fighter), ''Nightstalker's transformation'' (rogue) and ''Mental pinnacle'' ([[PsychicPowers psion]]). The latter of these is abusable by taking advantage of their ability to share buff spells with their {{familiar}} (since being a small animal doesn't make its psychic attacks any less dangerous).
*** The 9th-level Wu Jen spell ''transcend mortality'' is designed for a LastStand - it grants incredibly potent defensive buffs for 1 round/level, and then kills the user as their life force burns out. Creative players have found loopholes, such as using the [[MagicKnight Jade Phoenix Mage]]'s "explode then return to life" ability just before the spell kills them, or the Spellguard of Silverymoon's ability to cast personal buff spells ''[[TouchOfDeath on other people]]''.
*** The psionic power ''psychofeedback'' can provide very large boosts to the user's physical ability scores, but requires them to take an equal amount of "ability burn" to other ability scores in exchange. This burn persists past the (relatively short) duration of the power and cannot be healed by magic, only by many days of rest.
** ''[[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]]'':
***
The Reckless Attack feature for barbarians gives them advantage (roll two die and keep the highest result) on their attacks on their turn (making them more likely to hit enemies), but in exchange, enemies have advantage to hit them. One subclass grants a handful of temporary hitpoints when doing this, making it marginally more survivable.
** *** The ''Haste'' spell allows the player to act twice in a round. In 2nd edition, the spell ages the target by a number of years. 5th edition causes the target of the haste to be round, but are left unable to act for a turn when the spell expires (or is dismissed).
** *** Barbarians who take the Path of the Berserker can choose to turn their [[BerserkerRage Barbarian Rage]] ability into a Frenzy -- granting them all the abilities of a regular barbarian rage plus the ability to make an extra attack every turn. When the frenzy ends, they gain a level of exhaustion -- a debuff that applies steadily worse penalties every level (culminating in death if 6 levels are stacked).
** *** A warlock with the Tomb of Levistus invocation can encase their body in ice in response to taking damage -- they gain temporary hitpoints that help absorb the damage but become WeakToFire and incapable of moving or acting until the ice melts at the end of their next turn.
** *** ''Tenser's transformation'' is a spell that allows a caster to temporarily become an excellent fighter but prevents them from casting spells while it's active. They also need to save against exhaustion at the end of the spell.
** In the 2nd Edition, there are two potions (Red and Violet) that can set one stat of yours to 25 (the maximum allowed in the game mechanics at the time) while putting two others at 3. Both are found in ''VideoGame/BaldursGate'' and ''VideoGame/IcewindDale''.
** From 3rd Edition, the "Reserve of Strength" feat allows a spellcaster to boost his caster level, and push the level cap on a spell effect, but in exchange for being stunned for 1-3 rounds, depending on the importance of the boost. If the character is immune to stunning, the spell becomes instead CastFromHitPoints.
spell.
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*** Spread Shot transforms the Adamant Rail into a ShortRangedShotgun - it does more damage than the base form and can hit multiple enemies with a cone of fire, but loses some maximum range and ammo capacity.

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*** Spread Shot transforms the Adamant Rail into a ShortRangedShotgun ShortRangeShotgun - it does more damage than the base form and can hit multiple enemies with a cone of fire, but loses some maximum range and ammo capacity.
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*** Spread Shot transforms the Adamant Rail into a ShortRangedShotgun - it does more damage than the base form and can hit multiple enemies with a cone of fire, but loses some maximum range and ammo capacity.
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* ''VideoGame/Fallout4'': On [[HarderThanHard Survival]] difficulty, Chems operate this way: They'll still confer their intended status buffs, but almost all of them wreak havoc on the player's survival needs, which in turn can cause debuffs to [=S.P.E.C.I.A.L.=] stats if not treated. Even basic fixers like [=RadX=] and [=RadAway=] aren't immune to this; the latter having the unique effect of making you more vulnerable to Illness for a while if you pop one.

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* ''VideoGame/Fallout4'': On [[HarderThanHard Survival]] difficulty, Chems operate this way: They'll still confer their intended status buffs, but almost all of them wreak havoc on the player's survival needs, which in turn can cause debuffs to [=S.P.E.C.I.A.L.=] stats if not treated. Even basic fixers like [=RadX=] [[AntiRadiationDrug RadX and [=RadAway=] RadAway]] aren't immune to this; the latter having the unique effect of making you more vulnerable to Illness for a while if you pop one.
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* ''VideoGame/Fallout4'': In the NintendoHard Survival Mode, Chems operate this way: They'll still confer their intended status buffs, but almost all of them wreak havoc on the player's survival needs, which in turn can cause debuffs to [=S.P.E.C.I.A.L.=] stats if not treated. Even basic fixers like [=RadX=] and [=RadAway=] aren't immune to this; the latter having the unique effect of making you more vulnerable to Illness for a while if you pop one.

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* ''VideoGame/Fallout4'': In the NintendoHard Survival Mode, On [[HarderThanHard Survival]] difficulty, Chems operate this way: They'll still confer their intended status buffs, but almost all of them wreak havoc on the player's survival needs, which in turn can cause debuffs to [=S.P.E.C.I.A.L.=] stats if not treated. Even basic fixers like [=RadX=] and [=RadAway=] aren't immune to this; the latter having the unique effect of making you more vulnerable to Illness for a while if you pop one.
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** The "Ghostly" buff, given by the move "Haunt" makes a monster impervious to almost all attacks while it is active. However, once it runs out, it's an instant KO on the monster that was previously benefitting from the effect.

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** The "Ghostly" buff, status effect, given by the move "Haunt" makes a monster impervious to almost all attacks while it is active. However, once it runs out, it's an instant KO on the monster that was previously benefitting from the effect.
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* ''TabletopGame/FabulaUltima'': The Commander class has skills that produce effects which are beneficial, or harmful, to friend and foe alike. Their Bishop's Edict skill can either make anything that costs MP more expensive or make anything that deals damage hit harder, while their King's Castle skill either [[AntiRegeneration stops everyone from recovering health and MP]] or makes anything that restores MP more effective.

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* ''VideoGame/MightAndMagic'' ''VI-VIII'' has Haste spell, which reduces recovery time of party members. However, once it ends it incurs Weakness to its target, and the spell has not that long duration even for (grand)master casters either.

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* ''VideoGame/MightAndMagic'' ''VideoGame/MightAndMagic''
**
''VI-VIII'' has Haste spell, which reduces recovery time of party members. However, once it ends it incurs Weakness to its target, and the spell has not that long duration even for (grand)master casters either.either.
** Same trilogy has also Insanity debuff, which turns a person into vegetable by dropping their intellect and personality to tenth of their value, but doubles their strength and raises their speed and endurance. Not desired to have it on casters, but Knights as pure melee characters do benefit from it greatly. Similarly, Fear status also grants 20% bonus to strength and speed while halving intelligence, personality and accuracy.

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* ''VideoGame/CastlevaniaOrderOfEcclesia'': Dominus Agony is a Back Glyph skill that raises all your stats by 66 when activated, but in exchange, drains 66 HP per second.

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* The Franchise/{{Castlevania}} franchise:
** ''VideoGame/CastlevaniaCircleOfTheMoon'': Surrounds you in a black hole that both protects you and drains 1% of your HP per second like poison does.
**
''VideoGame/CastlevaniaOrderOfEcclesia'': Dominus Agony is a Back Glyph skill that raises all your stats by 66 when activated, but in exchange, drains 66 HP per second.
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* ''VideoGame/TheElderScrolls'':

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* ''VideoGame/TheElderScrolls'': ''Franchise/TheElderScrolls'':
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* ''VideoGame/CassetteBeasts'':
** The "Ghostly" buff, given by the move "Haunt" makes a monster impervious to almost all attacks while it is active. However, once it runs out, it's an instant KO on the monster that was previously benefitting from the effect.
** The "Gambit" buff, given by the move of the same name, greatly boosts all stats on the targeted monster while it's active. However, once it runs out, it's once again an instant KO.

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