Follow TV Tropes

Following

History Main / DoorOfDoom

Go To

OR

Added: 241

Changed: 39

Removed: 227

Is there an issue? Send a MessageReason:
None


* The GateOfTruth in ''Manga/FullmetalAlchemist''.

to:

* ''Manga/FullmetalAlchemist'': The GateOfTruth in ''Manga/FullmetalAlchemist''.GateOfTruth.



[[folder:Arts]]
* ''Art/ThatWhichIShouldHaveDoneIDidNotDo'': The {{painting|s}} is also called ''The Door'' and represents a wasted life--''not'' going through it was the wrong choice, therefore making it an {{inver|tedTrope}}sion.
[[/folder]]



[[folder:Film -- Live Action]]

to:

[[folder:Film [[folder:Films -- Live Action]]



[[folder:Live Action TV]]

to:

[[folder:Live Action [[folder:Live-Action TV]]




[[folder:Other]]
* The painting ''That Which I Should Have Done I Did Not Do'' (also called ''The Door'') is one of these. Subverted in that it represents a wasted life - ''not'' going through it was the wrong choice.
[[/folder]]

Added: 209

Changed: 434

Is there an issue? Send a MessageReason:


* In ''Videogame/{{Ultrakill}}'', the player goes through a door very much like the one in Dante's Inferno as the entrance to {{Hell}}, complete with the ominous text written on it.
** The game also features big stone walls that indicate which levels were [[ChallengeRun completed perfectly]]. Getting a perfect score in every level of an act lets the player go through the door and face a {{Superboss}}.

to:

* In ''Videogame/{{Ultrakill}}'', the ''Videogame/{{Ultrakill}}'':
** The
player goes through a door very much like the one in Dante's Inferno as the entrance to {{Hell}}, complete with the ominous text written on it.
** The game also features There are big stone walls that indicate which levels were [[ChallengeRun completed perfectly]]. Getting a perfect score in every level of an act lets the player go through the door and face a {{Superboss}}.
Is there an issue? Send a MessageReason:
Added example

Added DiffLines:

* In ''Videogame/{{Ultrakill}}'', the player goes through a door very much like the one in Dante's Inferno as the entrance to {{Hell}}, complete with the ominous text written on it.
** The game also features big stone walls that indicate which levels were [[ChallengeRun completed perfectly]]. Getting a perfect score in every level of an act lets the player go through the door and face a {{Superboss}}.
Is there an issue? Send a MessageReason:
None


[[quoteright:324:[[Film/JurassicPark https://static.tvtropes.org/pmwiki/pub/images/5408efb0f42d0103eaaa0b8b45253159.png]]]]

to:

[[quoteright:324:[[Film/JurassicPark [[quoteright:324:[[Film/JurassicPark1993 https://static.tvtropes.org/pmwiki/pub/images/5408efb0f42d0103eaaa0b8b45253159.png]]]]



* ''Film/JurassicPark'': John Hammond deliberately invokes this by having the guided tour of the island begin by entering a large, impressive door, but it's more for show than anything.

to:

* ''Film/JurassicPark'': ''Film/JurassicPark1993'': John Hammond deliberately invokes this by having the guided tour of the island begin by entering a large, impressive door, but it's more for show than anything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FableI'': The Bronze Gate is a massive locked door at the far edge of the GrimUpNorth, said to herald the end of the world when it opens. In fact, TheHero has to unlock it himself to reach the FinalBattle [[spoiler:against Jack of Blades' [[BodySurf new dragon body]] amid a volcanic wasteland.]]
Is there an issue? Send a MessageReason:
None


* We get about [[LeaveTheCameraRunning five minutes worth]] of this in Creator/AndreiTarkovsky's ''Film/{{Stalker}}'', in which the main characters stare at an ominous door, contemplating whether or not they should go in.

to:

* We get about [[LeaveTheCameraRunning five minutes worth]] of this in Creator/AndreiTarkovsky's ''Film/{{Stalker}}'', ''Film/Stalker1979'', in which the main characters stare at an ominous door, contemplating whether or not they should go in.
Is there an issue? Send a MessageReason:
None


* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter in an area that's ''completely black''. The portal glows red instead of the usual green teleporters, and it somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' paints it as resembling the [[NightmareRetardant cover to a metal album]].

to:

* The map just before the FinalBoss of ''VideoGame/HalfLife'' has an unsettling alien teleporter in an area that's ''completely black''. The portal glows red instead of the usual green teleporters, and it somehow [[CallBack replays voices from the beginning of the game]]. ''Machinima/FreemansMind'' ''WebVideo/FreemansMind'' paints it as resembling the [[NightmareRetardant cover to a metal album]].
Is there an issue? Send a MessageReason:
Typo fix


** In ''VideoGame/SuperMarioWorld'', Haunted Houses, Castles, and Boss Rooms all have some sort of doomy door. The Boss Rooms are colored red (except the one in Chocolate Foretress, which is colored brown). The red boss door returns in the Fortress and Castle levels of ''VideoGame/SuperMarioWorld2YoshisIsland'' (the one in the final level is even bigger, namely twice the size for the FinalBoss).

to:

** In ''VideoGame/SuperMarioWorld'', Haunted Houses, Castles, and Boss Rooms all have some sort of doomy door. The Boss Rooms are colored red (except the one in Chocolate Foretress, Fortress, which is colored brown). The red boss door returns in the Fortress and Castle levels of ''VideoGame/SuperMarioWorld2YoshisIsland'' (the one in the final level is even bigger, namely twice the size for the FinalBoss).
Is there an issue? Send a MessageReason:
None


* In Creator/TherinKnite's ''Literature/{{Echoes}}'' (the first book), Adem is walking down a hallway full of closed doors he needs to open in order to find the antagonist [[spoiler:Brennian]]. He belatedly realizes that since he's in a dream, ''anything'' could be hiding behind the doors.

to:

* In Creator/TherinKnite's ''Literature/{{Echoes}}'' (the first book), ''Literature/{{Echoes|2014}}'', Adem is walking down a hallway full of closed doors he needs to open in order to find the antagonist [[spoiler:Brennian]]. He belatedly realizes that since he's in a dream, ''anything'' could be hiding behind the doors.

Added: 116

Changed: 251

Is there an issue? Send a MessageReason:
Crosswicking


** The ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand-Year Door]]''. The earth all around it cracks when it opens!

to:

** ''VideoGame/MarioParty4'': The ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand-Year Door]]''.minigame Doors of Doom. Pick one of two doors and hope Bowser doesn't come out of it; you play until you choose incorrectly and Bowser appears to end the game by chasing the player offscreen.
** ''VideoGame/PaperMarioTheThousandYearDoor'' has the eponymous door.
The earth all around it cracks when it opens!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''ComicBook/FantasticFour'': Showing up in Hickman's Run is Eldrac the Door, an invoked and exaggerated version of this, his SuperEmpowering twisted him into gigantic furniture. Whoever walks through his mouth goes to where they '''need'' to do.


Added DiffLines:

* ''Literature/WaywardChildren'': The doors of doom here are smaller, more numerous and variable then common examples but passing through them is equally momentous. The children who go through have them to become heroes, gods and monsters on the other side. Those who come back through these doors are the focus of the series and they have ''all'' been changed by their experiences.
Is there an issue? Send a MessageReason:
None


[[quoteright:325:[[Film/JurassicPark https://static.tvtropes.org/pmwiki/pub/images/5408efb0f42d0103eaaa0b8b45253159.png]]]]
[[caption-width-right:325:[[LampshadeHanging "What are you keeping in there, King Kong?"]]]]

to:

[[quoteright:325:[[Film/JurassicPark [[quoteright:324:[[Film/JurassicPark https://static.tvtropes.org/pmwiki/pub/images/5408efb0f42d0103eaaa0b8b45253159.png]]]]
[[caption-width-right:325:[[LampshadeHanging [[caption-width-right:324:[[LampshadeHanging "What are you keeping in there, King Kong?"]]]]



* In ''Fanfic/MementoVivere'', a VideoGame/FinalFantasyX fanfiction, Rikku’s attempts to enter the Chambers of the Fayth turn them into this trope.

to:

* In ''Fanfic/MementoVivere'', a VideoGame/FinalFantasyX fanfiction, Rikku’s Rikku's attempts to enter the Chambers of the Fayth turn them into this trope.
Is there an issue? Send a MessageReason:
None


-->'''Penfold:''' [[IncrediblyLamePun You've just become a dormouse!]]

to:

-->'''Penfold:''' [[IncrediblyLamePun [[{{Pun}} You've just become a dormouse!]]
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Futurama}}'' has a ShowWithinAShow that parodies the final shot of The Twilight Zone's opening, The Scary Door.

to:

* ''WesternAnimation/{{Futurama}}'' has a ShowWithinAShow that parodies the final opening shot of The Twilight Zone's opening, intro, The Scary Door.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Futurama}}'' has a ShowWithinAShow that uses this: The Scary Door.

to:

* ''WesternAnimation/{{Futurama}}'' has a ShowWithinAShow that uses this: parodies the final shot of The Twilight Zone's opening, The Scary Door.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PaperChase'': In the Inform version, the college entrance is described as a great dark gateway, inscribed above with the words, "Abandon hope all ye who enter here."

Top