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The '''board game website adaptation''' is an automated implementation of the game on a site like [[https://www.yucata.de yucata.de]] (fully free) or [[https://www.boardgamearena.com Board Game Arena]] (more games to choose from, though many of the popular ones require a paid subscription). This is a popular and affordable way to play board games. However, the framework of these sites tends not to work for other forms of tabletop games like like {{Collectible Card Game}}s and {{Tabletop RPG}}s.
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The '''board game website adaptation''' is an automated implementation of the game on a site like [[https://www.yucata.de yucata.de]] (fully free) or [[https://www.boardgamearena.com [[Website/BoardGameArena Board Game Arena]] (more games to choose from, though many of the popular ones require a paid subscription). This is a popular and affordable way to play board games. However, the framework of these sites tends not to work for other forms of tabletop games like like {{Collectible Card Game}}s and {{Tabletop RPG}}s.
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* ''TabletopGame/{{Pokemon}}'' can be played online on ''Pokémon Trading Card Game Online''. Some physical products come with codes that can be redeemed for digital cards.
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* ''TabletopGame/{{Pokemon}}'' can be played online on ''Pokémon Trading Card Game Online''. Some physical products come with codes that can be redeemed for digital cards. This game was later succeeded by ''Pokémon Trading Card Game Live'', which follows much the same principle with a revised presentation.
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* ''TabletopGame/{{Carcassonne}}'' has several digital adaptations including for PC by Deep Silver, iOS devices by The Coding Monkeys, the UsefulNotes/XBox360 by Sierra Studios, and the UsefulNotes/NintendoSwitch by Asmodee Digital.
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* ''TabletopGame/{{Carcassonne}}'' has several digital adaptations including for PC by Deep Silver, iOS devices by The Coding Monkeys, the UsefulNotes/XBox360 Platform/XBox360 by Sierra Studios, and the UsefulNotes/NintendoSwitch Platform/NintendoSwitch by Asmodee Digital.
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* ''TabletopGame/Chess2'' was originally a [[VariantChess chess variant]] played with a normal chess set and the ''Chess 2'' cards to explain the new rules and new armies. A video game version was later released for the UsefulNotes/{{Ouya}}, followed by a UsefulNotes/{{Steam}} version.
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* ''TabletopGame/Chess2'' was originally a [[VariantChess chess variant]] played with a normal chess set and the ''Chess 2'' cards to explain the new rules and new armies. A video game version was later released for the UsefulNotes/{{Ouya}}, Platform/{{Ouya}}, followed by a UsefulNotes/{{Steam}} Platform/{{Steam}} version.
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* ''TabletopGame/{{Monopoly}}'' has had many video game adaptations over the years. Among the consoles the game has been released for include the UsefulNotes/SegaMasterSystem, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis, UsefulNotes/Nintendo64, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.
to:
* ''TabletopGame/{{Monopoly}}'' has had many video game adaptations over the years. Among the consoles the game has been released for include the UsefulNotes/SegaMasterSystem, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis, UsefulNotes/Nintendo64, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/SegaMasterSystem, Platform/NintendoEntertainmentSystem, Platform/GameBoy, Platform/GameBoyColor, Platform/GameBoyAdvance, Platform/SuperNintendoEntertainmentSystem, Platform/SegaGenesis, Platform/Nintendo64, Platform/PlayStation4, Platform/XboxOne, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.
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* ''{{TabletopGame/Root}}'' has digital editions for PC, iOS, Android and UsefulNotes/NintendoSwitch.
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* ''{{TabletopGame/Root}}'' has digital editions for PC, iOS, Android and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.
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** ''TabletopGame/YuGiOhRushDuel'' has the UsefulNotes/NintendoSwitch games ''VideoGame/YuGiOhRushDuelDawnOfTheBattleRoyale'' (for ''Anime/YuGiOhSevens'') and ''Dawn of the Battle Royale!! Let's Go! GO RUSH!!'' (for ''Anime/YuGiOhGoRush''), which fulfill the status of paid simulators for ''Yu-Gi-Oh!'' in lieu of the paid OCG/TCG simulators. Also, ''Duel Links'' now qualifies as one for ''Rush Duel'' as of its September 2023 update, although it is not a 1-to-1 conversion of physical ''Rush Duel'' since it tweaks the rules to function slightly closer to Speed Duel.
to:
** ''TabletopGame/YuGiOhRushDuel'' has the UsefulNotes/NintendoSwitch Platform/NintendoSwitch games ''VideoGame/YuGiOhRushDuelDawnOfTheBattleRoyale'' (for ''Anime/YuGiOhSevens'') and ''Dawn of the Battle Royale!! Let's Go! GO RUSH!!'' (for ''Anime/YuGiOhGoRush''), which fulfill the status of paid simulators for ''Yu-Gi-Oh!'' in lieu of the paid OCG/TCG simulators. Also, ''Duel Links'' now qualifies as one for ''Rush Duel'' as of its September 2023 update, although it is not a 1-to-1 conversion of physical ''Rush Duel'' since it tweaks the rules to function slightly closer to Speed Duel.
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* The UsefulNotes/NintendoDS game ''50 Classic Games'', its sequel ''50 More Classic Games'' and its 3DS sequel ''50 Classic Games 3D'' feature classic games like TabletopGame/{{Domino}}, TabletopGame/{{chess}}, TabletopGame/{{Blackjack}} and TabletopGame/{{Mahjong}}.
* ''VideoGame/ClubhouseGames'' is a UsefulNotes/NintendoDS game featuring tabletop games from all over the world, such as including TabletopGame/{{chess}}, TabletopGame/{{shogi}} and TabletopGame/{{Backgammon}}. The UsefulNotes/NintendoSwitch follow-up ''Clubhouse Games: 51 Worldwide Classics'' has a similar selection, and adds some games like TabletopGame/{{Hanafuda}} and TabletopGame/{{mancala}}.
* ''VideoGame/ClubhouseGames'' is a UsefulNotes/NintendoDS game featuring tabletop games from all over the world, such as including TabletopGame/{{chess}}, TabletopGame/{{shogi}} and TabletopGame/{{Backgammon}}. The UsefulNotes/NintendoSwitch follow-up ''Clubhouse Games: 51 Worldwide Classics'' has a similar selection, and adds some games like TabletopGame/{{Hanafuda}} and TabletopGame/{{mancala}}.
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* The UsefulNotes/NintendoDS Platform/NintendoDS game ''50 Classic Games'', its sequel ''50 More Classic Games'' and its 3DS sequel ''50 Classic Games 3D'' feature classic games like TabletopGame/{{Domino}}, TabletopGame/{{chess}}, TabletopGame/{{Blackjack}} and TabletopGame/{{Mahjong}}.
* ''VideoGame/ClubhouseGames'' is aUsefulNotes/NintendoDS Platform/NintendoDS game featuring tabletop games from all over the world, such as including TabletopGame/{{chess}}, TabletopGame/{{shogi}} and TabletopGame/{{Backgammon}}. The UsefulNotes/NintendoSwitch Platform/NintendoSwitch follow-up ''Clubhouse Games: 51 Worldwide Classics'' has a similar selection, and adds some games like TabletopGame/{{Hanafuda}} and TabletopGame/{{mancala}}.
* ''VideoGame/ClubhouseGames'' is a
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Some games are easier to implement into the digital world than others. A RollAndMove or AbstractStrategyGame requires little effort to code (A.I. notwithstanding) and is unlikely to have control problems. However, games that take advantage of their physical nature are much harder to emulate, especially {{Dexterity Game}}s
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Some games are easier to implement into the digital world than others. A RollAndMove or AbstractStrategyGame requires little effort to code (A.I. notwithstanding) and is unlikely to have control problems. However, games that take advantage of their physical nature are much harder to emulate, especially {{Dexterity Game}}s
Game}}s.
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** The ''VideoGame/BaldursGate'' and ''VideoGame/IcewindDale'' series are both set in the ''TabletopGame/ForgottenRealms'' setting and use ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition''. ''VideoGame/PlanescapeTorment'' uses the same ruleset but is set in, well, ''TabletopGame/{{Planescape}}''--specifically, [[WretchedHive Sigil]].
** ''VideoGame/NeverwinterNights'', also a ''TabletopGame/ForgottenRealms'' adaptation, uses a slightly modified form of ''TabletopGame/DungeonsAndDragonsThirdEdition'' as its rules engine. The sequel ''VideoGame/NeverwinterNights2'' uses 3.5 Edition.
** ''VideoGame/BaldursGateIII'', a DistantSequel to the Creator/BioWare games by Creator/LarianStudios, uses ''TabletopGame/DungeonsAndDragonsFifthEdition''.
** ''VideoGame/NeverwinterNights'', also a ''TabletopGame/ForgottenRealms'' adaptation, uses a slightly modified form of ''TabletopGame/DungeonsAndDragonsThirdEdition'' as its rules engine. The sequel ''VideoGame/NeverwinterNights2'' uses 3.5 Edition.
** ''VideoGame/BaldursGateIII'', a DistantSequel to the Creator/BioWare games by Creator/LarianStudios, uses ''TabletopGame/DungeonsAndDragonsFifthEdition''.
to:
** The ''VideoGame/BaldursGate'' and ''VideoGame/IcewindDale'' series are both set in the ''TabletopGame/ForgottenRealms'' setting and use ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition''.[[TabletopGame/AdvancedDungeonsAndDragons2ndEdition 2nd Edition]]. ''VideoGame/PlanescapeTorment'' uses the same ruleset but is set in, well, ''TabletopGame/{{Planescape}}''--specifically, [[WretchedHive Sigil]].
** ''VideoGame/NeverwinterNights'', also a ''TabletopGame/ForgottenRealms'' adaptation, uses a slightly modified form of''TabletopGame/DungeonsAndDragonsThirdEdition'' [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]] as its rules engine. The sequel ''VideoGame/NeverwinterNights2'' uses 3.5 Edition.
** ''VideoGame/BaldursGateIII'', a DistantSequel to the Creator/BioWare games by Creator/LarianStudios, uses''TabletopGame/DungeonsAndDragonsFifthEdition''.[[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]].
** ''VideoGame/NeverwinterNights'', also a ''TabletopGame/ForgottenRealms'' adaptation, uses a slightly modified form of
** ''VideoGame/BaldursGateIII'', a DistantSequel to the Creator/BioWare games by Creator/LarianStudios, uses
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** ''VideoGame/PathfinderKingmaker'' and its sequel ''VideoGame/PathfinderWrathOfTheRighteous'' are both [=CRPGs=] adapted from ''TabletopGame/{{Pathfinder}}'' adventure paths and use mostly accurate reproductions of the ''Pathfinder Roleplaying Game'' for their rules (bar the odd BalanceBuff or {{nerf}} and the fact they slimmed down the skill list immensely), even featuring fully turn-based gameplay instead of RealTimeWithPause as was the case in all previous d20-based [=CRPGs=].
to:
** ''VideoGame/PathfinderKingmaker'' and its sequel ''VideoGame/PathfinderWrathOfTheRighteous'' are both [=CRPGs=] adapted from ''TabletopGame/{{Pathfinder}}'' adventure paths and use mostly accurate reproductions of the ''Pathfinder Roleplaying Game'' ''Pathfinder'' 1st Edition for their rules (bar the odd BalanceBuff or {{nerf}} and the fact they slimmed down the skill list immensely), even featuring fully turn-based gameplay instead of RealTimeWithPause as was the case in all previous d20-based [=CRPGs=].
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* The ''VideoGame/{{Yakuza}}'' series has a few tabletop minigames, such as TabletopGame/{{shogi}} and TabletopGame/{{poker}}.
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* The ''VideoGame/{{Yakuza}}'' ''VideoGame/LikeADragon'' series has a few tabletop minigames, such as TabletopGame/{{shogi}} and TabletopGame/{{poker}}.
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* ''TabletopGame/CardfightVanguard'' has had a few Japan-only simulators released for the Nintendo [=3DS=], but the most well known simulator is ''Cardfight!! Vanguard Dear Days'', a standalone app for the Nintendo Switch and PC based on the second reboot and the only game in the series released in English. It's mostly known for being absurdly pricey for a card game simulator, boasting a USD $70 price tag at launch compounded with USD $70 DownloadableContent for new cards.
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* ''TabletopGame/WeissSchwarz'' has had exactly one video game adaptation, ''Weiss Schwarz Portable'' for the PSP.
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* ''TabletopGame/YuGiOh'' has the free-to-play PC implementation ''Yu-Gi-Oh! Master Duel''. Before that, there was ''Yu-Gi-Oh! Duel Links''.
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* ''Franchise/YuGiOh'':
** The ''TabletopGame/YuGiOh'' Official Card Game/Trading Card Game has many, many, ''many'' simulators released over the years. Although several of the first few games were merely imaginings of what Creator/KazukiTakahashi's version of "Duel Monsters" would look like with a semblance of an actual ruleset, from the Game Boy Advance era onwards most subsequent releases were parallels of the real card game, with each new title bringing forth a new campaign, new characters, and most notably, new cards in addition to the previous ones. The last fully paid, standalone release of a simulator was ''VideoGame/YuGiOhLegacyOfTheDuelist: Link Evolution'', an UpdatedRerelease of ''Legacy of the Duelist'' with the Master Rules April 2020 Revision and every card up to "Structure Deck: Shaddoll Showdown". Since then, the release of paid simulators has been retired in favor of ''VideoGame/YuGiOhMasterDuel'', a free-to-playPC implementation ''Yu-Gi-Oh! Master Duel''. Before that, there was ''Yu-Gi-Oh! simulator that is the first ''Yu-Gi-Oh!'' simulator game to have a consistently updated card pool, much like ''Magic the Gathering: Arena''.
** ''VideoGame/YuGiOhDuelLinks'' is an inversion; the main format, Speed Duel, is technically a part of the OCG/TCG but is adapted from the DuelLinks''.Terminal arcade machine, which created the Speed Duel format. The success of Duel Links would inspire Konami of America to print a real counterpart of ''Speed Duel'' with updated rules inspired by ''Duel Links''.
** ''TabletopGame/YuGiOhRushDuel'' has the UsefulNotes/NintendoSwitch games ''VideoGame/YuGiOhRushDuelDawnOfTheBattleRoyale'' (for ''Anime/YuGiOhSevens'') and ''Dawn of the Battle Royale!! Let's Go! GO RUSH!!'' (for ''Anime/YuGiOhGoRush''), which fulfill the status of paid simulators for ''Yu-Gi-Oh!'' in lieu of the paid OCG/TCG simulators. Also, ''Duel Links'' now qualifies as one for ''Rush Duel'' as of its September 2023 update, although it is not a 1-to-1 conversion of physical ''Rush Duel'' since it tweaks the rules to function slightly closer to Speed Duel.
** The ''TabletopGame/YuGiOh'' Official Card Game/Trading Card Game has many, many, ''many'' simulators released over the years. Although several of the first few games were merely imaginings of what Creator/KazukiTakahashi's version of "Duel Monsters" would look like with a semblance of an actual ruleset, from the Game Boy Advance era onwards most subsequent releases were parallels of the real card game, with each new title bringing forth a new campaign, new characters, and most notably, new cards in addition to the previous ones. The last fully paid, standalone release of a simulator was ''VideoGame/YuGiOhLegacyOfTheDuelist: Link Evolution'', an UpdatedRerelease of ''Legacy of the Duelist'' with the Master Rules April 2020 Revision and every card up to "Structure Deck: Shaddoll Showdown". Since then, the release of paid simulators has been retired in favor of ''VideoGame/YuGiOhMasterDuel'', a free-to-play
** ''VideoGame/YuGiOhDuelLinks'' is an inversion; the main format, Speed Duel, is technically a part of the OCG/TCG but is adapted from the Duel
** ''TabletopGame/YuGiOhRushDuel'' has the UsefulNotes/NintendoSwitch games ''VideoGame/YuGiOhRushDuelDawnOfTheBattleRoyale'' (for ''Anime/YuGiOhSevens'') and ''Dawn of the Battle Royale!! Let's Go! GO RUSH!!'' (for ''Anime/YuGiOhGoRush''), which fulfill the status of paid simulators for ''Yu-Gi-Oh!'' in lieu of the paid OCG/TCG simulators. Also, ''Duel Links'' now qualifies as one for ''Rush Duel'' as of its September 2023 update, although it is not a 1-to-1 conversion of physical ''Rush Duel'' since it tweaks the rules to function slightly closer to Speed Duel.
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** The ''VideoGame/BaldursGate'' and ''VideoGame/IcewindDale'' series are both set in the ''TabletopGame/ForgottenRealms'' setting and use ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition''. ''VideoGame/PlanescapeTorment'' uses the same ruleset but is set in, well, ''TabletopGame/{{Planescape}}''--specifically, [[WretchedHive Sigil]].
to:
** The ''VideoGame/BaldursGate'' and ''VideoGame/IcewindDale'' series are both set in the ''TabletopGame/ForgottenRealms'' setting and use ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition''.''TabletopGame/AdvancedDungeonsAndDragons2ndEdition''. ''VideoGame/PlanescapeTorment'' uses the same ruleset but is set in, well, ''TabletopGame/{{Planescape}}''--specifically, [[WretchedHive Sigil]].
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The '''mini-game adaptation''' is the simplest of the four and tends to have the least polish. Don't expect much more than a basic implementation of the game with a relatively simple AI and/or a local multiplayer mode. These typically appear in [[MinigameGame mini-game compilations]], or as a fun little distraction from a game's main campaign. They almost always use games in the public domain, as the publisher doesn't want to shell out licensing fees for something that was never meant to be a major draw. They also tend to choose games most people know already or can learn fairly quickly, like TabletopGame/{{chess}}, TabletopGame/{{checkers}}, TabletopGame/{{poker}}, Crazy Eights or Concentration.[[note]]Though some of these take a lot of time to learn to play ''well''![[/note]]
{{Sister Trope}}s include SimulationGame and SportsGame (specifically the type that aims to simulate the sport). See also MadMarbleMaze, which sometimes simulates the physical wooden game. Compare DigitalPinballTables and ThemedStockBoardGame. See also the RolePlayingGame genre, which often aims to emulate the TabletopRPG feel, and might be based on pen-and-paper [=RPGs=].
{{Sister Trope}}s include SimulationGame and SportsGame (specifically the type that aims to simulate the sport). See also MadMarbleMaze, which sometimes simulates the physical wooden game. Compare DigitalPinballTables and ThemedStockBoardGame. See also the RolePlayingGame genre, which often aims to emulate the TabletopRPG feel, and might be based on pen-and-paper [=RPGs=].
to:
The '''mini-game adaptation''' is the simplest of the four and tends to have the least polish. Don't expect much more than a basic implementation of the game with a relatively simple AI and/or a local multiplayer mode. These typically appear in [[MinigameGame mini-game compilations]], or as a fun little distraction from a game's main campaign. They almost always use games in the public domain, as the publisher doesn't want to shell out licensing fees for something that was never meant to be a major draw. They also tend to choose games most people know already or can learn fairly quickly, like TabletopGame/{{chess}}, TabletopGame/{{checkers}}, TabletopGame/{{poker}}, Crazy Eights or Concentration.''Concentration''.[[note]]Though some of these take a lot of time to learn to play ''well''![[/note]]
{{Sister Trope}}s include SimulationGame and SportsGame (specifically the type that aims to simulate the sport). See also MadMarbleMaze, which sometimes simulates the physical woodengame.game, and MemoryMatchMiniGame, which can amout to just a ''Concentration'' clone. Compare DigitalPinballTables and ThemedStockBoardGame. See also the RolePlayingGame genre, which often aims to emulate the TabletopRPG feel, and might be based on pen-and-paper [=RPGs=].
{{Sister Trope}}s include SimulationGame and SportsGame (specifically the type that aims to simulate the sport). See also MadMarbleMaze, which sometimes simulates the physical wooden
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Some games are easier to implement into the digital world than others. A RollAndMove or AbstractStrategyGame requires little effort to code (A.I. notwithstanding) and is unlikely to have control problems. However, games that take advantage of their physical nature are much harder to emulate, especially {{Dexterity Games}}s
to:
Some games are easier to implement into the digital world than others. A RollAndMove or AbstractStrategyGame requires little effort to code (A.I. notwithstanding) and is unlikely to have control problems. However, games that take advantage of their physical nature are much harder to emulate, especially {{Dexterity Games}}s
Game}}s
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Some games are easier to implement into the digital world than others. A RollAndMove or AbstractStrategyGame requires little effort to code (A.I. notwithstanding) and is unlikely to have control problems. However, games that take advantage of their physical nature are much harder to emulate, especially {{Dexterity Games}}s
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* ''TabletopGame/D20StarWars'' forms the core of the ruleset of ''VideoGame/KnightsOfTheOldRepublic'' and its sequel ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]''. The game setting itself is descended primarily from the ''ComicBook/TalesOfTheJedi'' comic book series, with the odd CallForward to the film series and the rest of ''Franchise/StarWarsLegends''.
to:
* ''TabletopGame/D20StarWars'' ''TabletopGame/StarWarsD20'' forms the core of the ruleset of ''VideoGame/KnightsOfTheOldRepublic'' and its sequel ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]''. The game setting itself is descended primarily from the ''ComicBook/TalesOfTheJedi'' comic book series, with the odd CallForward to the film series and the rest of ''Franchise/StarWarsLegends''.
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* Creator/OwlcatGames has developed a series of isometric [=RPGs=] adapted from
** ''VideoGame/PathfinderKingmaker'' and its IndirectSequel ''VideoGame/PathfinderWrathOfTheRighteous'' are both [=CRPGs=] adapted from ''TabletopGame/{{Pathfinder}}'' adventure paths and use mostly accurate reproductions of the ''Pathfinder Roleplaying Game'' for their rules (bar the odd BalanceBuff or {{nerf}} and the fact they slimmed down the skill list immensely), even featuring fully turn-based gameplay instead of RealTimeWithPause as was the case in all previous d20-based [=CRPGs=].
** ''VideoGame/PathfinderKingmaker'' and its IndirectSequel ''VideoGame/PathfinderWrathOfTheRighteous'' are both [=CRPGs=] adapted from ''TabletopGame/{{Pathfinder}}'' adventure paths and use mostly accurate reproductions of the ''Pathfinder Roleplaying Game'' for their rules (bar the odd BalanceBuff or {{nerf}} and the fact they slimmed down the skill list immensely), even featuring fully turn-based gameplay instead of RealTimeWithPause as was the case in all previous d20-based [=CRPGs=].
to:
* Creator/OwlcatGames has developed a series of isometric [=RPGs=] adapted from
from tabletop [=RPGs=].
** ''VideoGame/PathfinderKingmaker'' and itsIndirectSequel sequel ''VideoGame/PathfinderWrathOfTheRighteous'' are both [=CRPGs=] adapted from ''TabletopGame/{{Pathfinder}}'' adventure paths and use mostly accurate reproductions of the ''Pathfinder Roleplaying Game'' for their rules (bar the odd BalanceBuff or {{nerf}} and the fact they slimmed down the skill list immensely), even featuring fully turn-based gameplay instead of RealTimeWithPause as was the case in all previous d20-based [=CRPGs=].
** ''VideoGame/PathfinderKingmaker'' and its
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* There are many ''TabletopGame/DungeonsAndDragons'' video games that adapt the game's rules, such as the ''VideoGame/BaldursGate'' series.
to:
* There are many ''TabletopGame/DungeonsAndDragons'' video games that adapt ''TabletopGame/D20StarWars'' forms the game's rules, such as core of the ruleset of ''VideoGame/KnightsOfTheOldRepublic'' and its sequel ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]''. The game setting itself is descended primarily from the ''ComicBook/TalesOfTheJedi'' comic book series, with the odd CallForward to the film series and the rest of ''Franchise/StarWarsLegends''.
* ''TabletopGame/DungeonsAndDragons'':
** The ''VideoGame/BaldursGate''series.and ''VideoGame/IcewindDale'' series are both set in the ''TabletopGame/ForgottenRealms'' setting and use ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition''. ''VideoGame/PlanescapeTorment'' uses the same ruleset but is set in, well, ''TabletopGame/{{Planescape}}''--specifically, [[WretchedHive Sigil]].
** ''VideoGame/NeverwinterNights'', also a ''TabletopGame/ForgottenRealms'' adaptation, uses a slightly modified form of ''TabletopGame/DungeonsAndDragonsThirdEdition'' as its rules engine. The sequel ''VideoGame/NeverwinterNights2'' uses 3.5 Edition.
** ''VideoGame/BaldursGateIII'', a DistantSequel to the Creator/BioWare games by Creator/LarianStudios, uses ''TabletopGame/DungeonsAndDragonsFifthEdition''.
* Creator/OwlcatGames has developed a series of isometric [=RPGs=] adapted from
** ''VideoGame/PathfinderKingmaker'' and its IndirectSequel ''VideoGame/PathfinderWrathOfTheRighteous'' are both [=CRPGs=] adapted from ''TabletopGame/{{Pathfinder}}'' adventure paths and use mostly accurate reproductions of the ''Pathfinder Roleplaying Game'' for their rules (bar the odd BalanceBuff or {{nerf}} and the fact they slimmed down the skill list immensely), even featuring fully turn-based gameplay instead of RealTimeWithPause as was the case in all previous d20-based [=CRPGs=].
** Owlcat's third game adapts ''TabletopGame/RogueTrader'', a tabletop RPG SpinOff of the ''TabletopGame/Warhammer40000'' franchise, into ''VideoGame/Warhammer40000RogueTrader''.
* ''TabletopGame/DungeonsAndDragons'':
** The ''VideoGame/BaldursGate''
** ''VideoGame/NeverwinterNights'', also a ''TabletopGame/ForgottenRealms'' adaptation, uses a slightly modified form of ''TabletopGame/DungeonsAndDragonsThirdEdition'' as its rules engine. The sequel ''VideoGame/NeverwinterNights2'' uses 3.5 Edition.
** ''VideoGame/BaldursGateIII'', a DistantSequel to the Creator/BioWare games by Creator/LarianStudios, uses ''TabletopGame/DungeonsAndDragonsFifthEdition''.
* Creator/OwlcatGames has developed a series of isometric [=RPGs=] adapted from
** ''VideoGame/PathfinderKingmaker'' and its IndirectSequel ''VideoGame/PathfinderWrathOfTheRighteous'' are both [=CRPGs=] adapted from ''TabletopGame/{{Pathfinder}}'' adventure paths and use mostly accurate reproductions of the ''Pathfinder Roleplaying Game'' for their rules (bar the odd BalanceBuff or {{nerf}} and the fact they slimmed down the skill list immensely), even featuring fully turn-based gameplay instead of RealTimeWithPause as was the case in all previous d20-based [=CRPGs=].
** Owlcat's third game adapts ''TabletopGame/RogueTrader'', a tabletop RPG SpinOff of the ''TabletopGame/Warhammer40000'' franchise, into ''VideoGame/Warhammer40000RogueTrader''.
* ''VideoGame/BattleChess'', a '90s series of computer chess games featuring animated chess pieces brutally murdering each other in the event of capture.
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* As a spin-off of ''TabletopGame/DungeonsAndDragons'', it was only natural ''TabletopGame/{{Pathfinder}}'' would join in, with ''VideoGame/PathfinderKingmaker'' and ''PathfinderWrathOfTheRighteous'' adapting and expanding existing print adventure paths for the game's 1st edition.