Follow TV Tropes

Following

History Main / DestructibleProjectiles

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This is the only way to damage enemies in the otherwise BulletHell ''VideoGame/ArcAngle''. By catching the enemy's bullet spam within your "angle", you transform them into your ''own'' homing bullets that go back and destroy them.

Changed: 178

Is there an issue? Send a MessageReason:
None


* Many projectiles in ''LaMulana'' can be destroyed by hitting them: for example [[BallisticBone thrown bones]], fire chunks, and even the [[AbnormalAmmo burning excrements]] bonnacons attack with.

to:

* Many projectiles in ''LaMulana'' ''VideoGame/LaMulana'' can be destroyed by hitting them: for example [[BallisticBone thrown bones]], fire chunks, and even the [[AbnormalAmmo burning excrements]] bonnacons attack with.



* Most projectiles in {{Castlevania}} games.
* The fireballs launched by ''{{Minecraft}}'' ghasts can be [[TennisBoss reflected]] by hitting them.

to:

* Most projectiles in {{Castlevania}} ''Franchise/{{Castlevania}}'' games.
* The fireballs launched by ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' ghasts can be [[TennisBoss reflected]] by hitting them.



* Pink projectiles in ''{{Nier}}'' can be destroyed by attacking them. Black ones will go right through your weapon.
* In the second ''{{Drakengard}}'', attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other {{Mooks}} at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower ForMassiveDamage.
* In various ''{{Metroid}}'' games (SuperMetroid in particular), certain projectiles can be destroyed for health or Missile refills during boss battles.
* ''HeroCore'' homing missiles.

to:

* Pink projectiles in ''{{Nier}}'' ''VideoGame/NieR'' can be destroyed by attacking them. Black ones will go right through your weapon.
* In the second ''{{Drakengard}}'', ''VideoGame/{{Drakengard}}'', attacks from enemy mages and archers can be blocked by striking them with an attack, although the precise timing for this can be difficult to accomplish when fending off swarms of other {{Mooks}} at the same time. Some projectiles (like the bounty hunters' knives) can even be deflected back at the thrower ForMassiveDamage.
* In various ''{{Metroid}}'' ''VideoGame/{{Metroid}}'' games (SuperMetroid in particular), certain projectiles can be destroyed for health or Missile refills during boss battles.
* ''HeroCore'' ''VideoGame/HeroCore'' homing missiles.



* In the ''SuperSmashBros'' series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Multiple characters like Fox, Ness, Mr. Game and Watch and Mario possess moves that can reflect or absorb projectiles. Most projectiles can also be canceled out by simply hitting them with an attack that has a higher priority.

to:

* In the ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Multiple characters like Fox, Ness, Mr. Game and Watch and Mario possess moves that can reflect or absorb projectiles. Most projectiles can also be canceled out by simply hitting them with an attack that has a higher priority.



* Bullet Bills in the Mario series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can GoombaStomp them like any other enemy. However, it might be worth noting that in VideoGame/NewSuperMarioBros, Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''VideoGame/SuperMarioSunshine'' can be destroyed ''by spraying water at them.''

to:

* Bullet Bills in the Mario ''Franchise/SuperMarioBros'' series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can GoombaStomp them like any other enemy. However, it might be worth noting that in VideoGame/NewSuperMarioBros, Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''VideoGame/SuperMarioSunshine'' can be destroyed ''by spraying water at them.''



* ''{{Terminator}} II: Judgment Day'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.

to:

* ''{{Terminator}} ''Franchise/{{Terminator}} II: Judgment Day'' ArcadeGame. During the sequence in the future, the enemy regularly throws bombs at you. You can shoot and detonate them before they hit you.



* In ''ResidentEvil4'' and ''[[ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''ResidentEvil5''.

to:

* In ''ResidentEvil4'' ''VideoGame/ResidentEvil4'' and ''[[ResidentEvil5 ''[[VideoGame/ResidentEvil5 5]]'' you can shoot down thrown weapons like sickles or crossbow bolts. There is even an achievement/trophy for using your knife to deflect a crossbow bolt in ''ResidentEvil5''.



* In ''SeriousSam'' series, the rockets fired from major biomechanoids can be shot down. In ''Serious Sam 1'', alduran reptiloids' slimeballs and many other projectiles are also destructible.

to:

* In ''SeriousSam'' ''VideoGame/SeriousSam'' series, the rockets fired from major biomechanoids can be shot down. In ''Serious Sam 1'', alduran reptiloids' slimeballs and many other projectiles are also destructible.



* Missiles in the ''[[VideoGame/{{X}} X-Universe]]'' series can be destroyed with either gunfire or another missile (usually the otherwise useless[[note]]high travel speed and accuracy, but pathetically weak damage[[/note]] Mosquito missile). Missiles are {{one hitpoint wonder}}s in most of the series, but gain a health bar in ''X3: Albion Prelude''.

to:

* Missiles in the ''[[VideoGame/{{X}} X-Universe]]'' ''VideoGame/{{X}}-Universe'' series can be destroyed with either gunfire or another missile (usually the otherwise useless[[note]]high travel speed and accuracy, but pathetically weak damage[[/note]] Mosquito missile). Missiles are {{one hitpoint wonder}}s in most of the series, but gain a health bar in ''X3: Albion Prelude''.



* In ''StarWars'', Jedi are able to deflect lasers by hitting them with a lightsaber.

to:

* In ''StarWars'', ''Franchise/StarWars'', Jedi are able to deflect lasers by hitting them with a lightsaber.



* ''{{Sinfest}}'', for [[http://www.sinfest.net/archive_page.php?comicID=3814 Devil is competent at point-defence]].

to:

* ''{{Sinfest}}'', ''Webcomic/{{Sinfest}}'', for [[http://www.sinfest.net/archive_page.php?comicID=3814 Devil is competent at point-defence]].
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Fallout 3}}'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[BulletTime VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[VideogameCrueltyPotential special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.

to:

* In ''VideoGame/{{Fallout 3}}'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[BulletTime VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[VideogameCrueltyPotential special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. [[CatharsisFactor And the following fifty.fifty as well]].
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/{{Half-Life 2}}'', both Combine vehicles and Gordon Freeman's vehicles are quite capable of shooting down incoming missiles. In fact this is the reason LaResistance came up with a laser-steered missile launcher: it lets them fire the missile ''past'' a gunship or strider (which only have chin guns), then have the missile circle back around and hit from behind.
Is there an issue? Send a MessageReason:
None


* In ''[VideoGame/EscapeVelocity EV Nova]]'', homing weapons can be destroyed with point-defense weapons (the quad light blaster turret and Storm chaingun in an unmodded game).

to:

* In ''[VideoGame/EscapeVelocity ''[[VideoGame/EscapeVelocity EV Nova]]'', homing weapons can be destroyed with point-defense weapons (the quad light blaster turret and Storm chaingun in an unmodded game).

Added: 353

Changed: 176

Is there an issue? Send a MessageReason:
None



to:

* In ''[VideoGame/EscapeVelocity EV Nova]]'', homing weapons can be destroyed with point-defense weapons (the quad light blaster turret and Storm chaingun in an unmodded game).
* Missiles in the ''[[VideoGame/{{X}} X-Universe]]'' series can be destroyed with either gunfire or another missile (usually the otherwise useless[[note]]high travel speed and accuracy, but pathetically weak damage[[/note]] Mosquito missile). Missiles are {{one hitpoint wonder}}s in most of the series, but gain a health bar in ''X3: Albion Prelude''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** An upgraded minigun for the heavy during mann vs machine mode can take down projectiles as well.
Is there an issue? Send a MessageReason:
None



to:

* Most projectiles in the ''VideoGame/KingdomHearts'' series can be batted back at their senders or at least canceled out with a well-timed keyblade swing. Guarding is a more practical method of disposing of them, though, as it achieves the same result with less effort.

Added: 178

Changed: 178

Is there an issue? Send a MessageReason:
None


* Bullet Bills in the Mario series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can GoombaStomp them like any other enemy. However, it might be worth noting that in VideoGame/NewSuperMarioBros, Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''SuperMarioSunshine'' can be destroyed ''by spraying water at them.''

to:

* Bullet Bills in the Mario series are a gray area between "lifeless projectile" and "enemy character", considering that in the sidescrolling games you can GoombaStomp them like any other enemy. However, it might be worth noting that in VideoGame/NewSuperMarioBros, Bullet Bills can deflect ''off each other'', whereas in the 8- and 16- bit sidescrollers they simply passed through. Bullet Bills in ''SuperMarioSunshine'' ''VideoGame/SuperMarioSunshine'' can be destroyed ''by spraying water at them.''''
* In VideoGame/SuperMarioWorld, you can destroy certain projectiles (like the fireballs and bones enemies throw) with the cape spin, which is useful if you've got nowhere to run.



* In SuperMarioWorld, you can destroy certain projectiles (like the fireballs and bones enemies throw) with the cape spin, which is useful if you've got nowhere to run.

to:

* In SuperMarioWorld, you can destroy certain projectiles (like the fireballs and bones enemies throw) with the cape spin, which is useful if you've got nowhere to run.
Is there an issue? Send a MessageReason:
None


* In ''{{Fallout}} 3'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[BulletTime VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[VideogameCrueltyPotential special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.

to:

* In ''{{Fallout}} 3'', ''VideoGame/{{Fallout 3}}'', held and thrown grenades can be shot to make them detonate prematurely. Of course, it's darn near impossible what with combat being so hectic and them being so small and fast. However, using [[BulletTime VATS]] mode allows you to select them and shoot them with far greater accuracy. There's something ''[[VideogameCrueltyPotential special]]'' about the first time you detonate a wastelanders arm by shooting the grenade they planned to lob at you. And the following fifty.
Is there an issue? Send a MessageReason:
da Namespace stuff


* The last Ganondorf fight in ''OcarinaOfTime'' uses this. You have to play "tennis" with his energy balls.

to:

* The last Ganondorf fight in ''OcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' uses this. You have to play "tennis" with his energy balls.



* Creator/{{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game.

to:

* Creator/{{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game.
Is there an issue? Send a MessageReason:
None


* Justified in ''InTheHunt'', most enemies fires missiles and explosives which can be destroyed by your missiles and explosives. The ones to watch out for are those whose projectiles are ''not'' destructible.

to:

* Justified in ''InTheHunt'', most ''VideoGame/InTheHunt''. Most enemies fires missiles and explosives explosives, which can be destroyed by your missiles submarine's torpedoes, anti-air weapons and explosives.depth charges. The ones to watch out for are those whose projectiles are ''not'' destructible.
Is there an issue? Send a MessageReason:
Yes, this happened.

Added DiffLines:

** You can also shoot a Huntsman arrow at rockets, and the rockets will disintegrate, leaving the arrow to continue unharmed.
Is there an issue? Send a MessageReason:
None


* In the ''SuperSmashBros'' series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Moreover, Fox (and later Falco and Wolf) have reflector shields which can bounce back nearly any projectile.

to:

* In the ''SuperSmashBros'' series, every character can activate their shield to deflect projectiles, and can reflect them directly with perfect timing. Moreover, Fox (and later Falco Multiple characters like Fox, Ness, Mr. Game and Wolf) have reflector shields which Watch and Mario possess moves that can bounce back nearly any projectile.reflect or absorb projectiles. Most projectiles can also be canceled out by simply hitting them with an attack that has a higher priority.
Is there an issue? Send a MessageReason:
None



to:

* In SuperMarioWorld, you can destroy certain projectiles (like the fireballs and bones enemies throw) with the cape spin, which is useful if you've got nowhere to run.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/BattlestarGalacticaOnline'', you can destroy missiles. Normal bullets are no-go though.

to:

* In ''VideoGame/BattlestarGalacticaOnline'', you can destroy missiles. Normal bullets are no-go though.
though. Strikes usually are relegated to this role in big battles, where the presence of Escorts makes it hard for them to get any useful licks in.
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/BattlestarGalacticaOnline'', you can destroy missiles. Normal bullets are no-go though.
Is there an issue? Send a MessageReason:
None


* {{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game.

to:

* {{cactus}}'s Creator/{{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from the same author's ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game.
Is there an issue? Send a MessageReason:
None


* Some ''Game/MegaMan'' projectiles.

to:

* Some ''Game/MegaMan'' ''VideoGame/MegaMan'' projectiles.
Is there an issue? Send a MessageReason:
None



to:

* The rocks the Tank throws in ''Left4Dead'' can be shot down by gunfire, but it requires precise aim and a good amount of bullets to shoot a thrown rock slab out.
Is there an issue? Send a MessageReason:
None


* {{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''Minubeat'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a BulletHell game.

to:

* {{cactus}}'s game ''BurnTheTrash!'' is a ShootEmUp where the player's ship has a secondary weapon that destroys all enemy bullets in its path. The "ship" from ''Deep/Wing/Break'' can shoot and destroy enemy bullets with its regular weapon. ''Minubeat'' ''VideoGame/{{Minubeat}}'' has a weapon that instantly destroys all enemy bullets on screen, in what would be otherwise a typical BulletHell game.
Is there an issue? Send a MessageReason:
None


* In ''TeamFortress2'', the Pyro's [[KillItWithFire flamethrower's]] alternate fire shoots out a gust of air that can deflect a soldier's fired rocket, bouncing it right back where it came from.

to:

* In ''TeamFortress2'', ''VideoGame/TeamFortress2'', the Pyro's [[KillItWithFire flamethrower's]] alternate fire shoots out a gust of air that can deflect a soldier's fired rocket, bouncing it right back where it came from.
Is there an issue? Send a MessageReason:
None


* ''TheIncredibleHulkUltimateDestruction'' (the [[SpiritualSuccessor spiritual predecessor]] to ''{{Prototype}}'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.

to:

* ''TheIncredibleHulkUltimateDestruction'' (the [[SpiritualSuccessor spiritual predecessor]] to ''{{Prototype}}'') ''VideoGame/{{Prototype}}'') gave the Hulk the ability to either punch missiles back at the tanks that shot them, or to catch them and throw them back like footballs.
Is there an issue? Send a MessageReason:
None



to:

* In ''VideoGame/MiniRobotWars'', enemy projectiles can be destroyed. This is an important mechanic, because if any projectile gets past your defense line, you lose health!
Is there an issue? Send a MessageReason:
None



to:

* In ''SeriousSam'' series, the rockets fired from major biomechanoids can be shot down. In ''Serious Sam 1'', alduran reptiloids' slimeballs and many other projectiles are also destructible.
Is there an issue? Send a MessageReason:
None


* In ''CaveStory'', many projectiles can be shot and drop hearts, energy crystals or ammo, which makes them a useful source of BossArenaRecovery.

to:

* In ''CaveStory'', ''VideoGame/CaveStory'', many projectiles can be shot and drop hearts, energy crystals or ammo, which makes them a useful source of BossArenaRecovery.
Is there an issue? Send a MessageReason:
None



to:

* In the games of ''BattleCity'' series, one of the main gameplay mechanics is being able to shoot down enemy projectiles.
Is there an issue? Send a MessageReason:
None


* The Redeemer in ''UnrealTournament'', ''[[UnrealTournament2004 UT2004]]'' and ''[[VideoGame/UnrealTournamentIII UT3]]'', can be shot down with a well-placed shot, as well as the [=AVRiL=] missiles in ''2004'' and ''III''.

to:

* The Redeemer in ''UnrealTournament'', ''[[UnrealTournament2004 ''VideoGame/UnrealTournament'', ''[[VideoGame/UnrealTournament2004 UT2004]]'' and ''[[VideoGame/UnrealTournamentIII UT3]]'', can be shot down with a well-placed shot, as well as the [=AVRiL=] missiles in ''2004'' and ''III''.
Is there an issue? Send a MessageReason:
None


* Many ShootEmUp games have oval- or oblong-shaped projectiles that the player can shoot down.

to:

* Many ShootEmUp games have oval- or oblong-shaped projectiles that the player can shoot down. Homing missiles in such games are ''usually'' destructible too.




to:

* ''HeavyWeapon'' has most of the enemies trying to drop destructible bombs and missiles on your tank. And a good thing they're destructible, because one of them drops instant-kill atomic bombs that will blow you up if they hit the ground.
Is there an issue? Send a MessageReason:
None


* In the ''{{Clonk}}'' military packs "Eke Reloaded" and "Codename: Modern Combat", grenades and rockets can be shot to safely destroy them.

to:

* In the ''{{Clonk}}'' ''Videogame/{{Clonk}}'' military packs "Eke Reloaded" and "Codename: Modern Combat", grenades and rockets can be shot to safely destroy them.

Top