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[[caption-width-right:349:"Yeah, 'no pain, no gain' and all, but this is just ridiculous!"]]


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[[quoteright:350:[[ComicBook/XMen https://static.tvtropes.org/pmwiki/pub/images/danger_room_x_men_by_dixie_ice_d5hv7rq_resize.jpg]]]]

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->''"Due to mandatory scheduled maintenance, the appropriate chamber for this testing sequence is currently unavailable. It has been replaced with a live-fire course designed for military androids."''
-->-- '''Glados''', ''VideoGame/{{Portal}}''

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->''"Due ->''[[AC:"Due to mandatory scheduled maintenance, the appropriate chamber for this testing sequence is currently unavailable. It has been replaced with a live-fire course designed for military androids."''
"]]''
-->-- '''Glados''', '''[=GLaDOS=]''', ''VideoGame/{{Portal}}''



* The Dungeon in ''LightNovel/{{Is It Wrong To Try To Pick Up Girls In A Dungeon}}. Adventurers can pick up and learn skills outside, but can only really earn experience by fighting monsters and risking their lives inside.

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* The Dungeon in ''LightNovel/{{Is It Wrong To Try To Pick Up Girls In A Dungeon}}.''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon''. Adventurers can pick up and learn skills outside, but can only really earn experience by fighting monsters and risking their lives inside.



* ''VideoGame/{{Portal}}'' has a live fire military training course that, according to [=GLaDOS=] was intended for military androids. It features a series of turrets that will kill you for purely being in their line of sight. This trope is slightly subverted by the tendency of the turrets to shut down after simply being knocked over, and the fact that you have a weapon that shoots trans-dimensional portals.

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* ''VideoGame/{{Portal}}'' ''VideoGame/{{Portal|1}}'' has a live fire military training course that, according to [=GLaDOS=] was intended for military androids. It features a series of turrets that will kill you for purely being in their line of sight. This trope is slightly subverted by the tendency of the turrets to shut down after simply being knocked over, and the fact that you have a weapon that shoots trans-dimensional portals.



* In the ''VideoGame/{{Fallout 3}}'' DLC ''Operation: Anchorage'', the Anchorage Reclamation VR simulation has its failsafes disabled, so if the user dies in the simulation, they die for real.

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* In the ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' DLC ''Operation: Anchorage'', the Anchorage Reclamation VR simulation has its failsafes disabled, so if the user dies in the simulation, they die for real.

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-->''"Due to mandatory scheduled maintenance, the appropriate chamber for this testing sequence is currently unavailable. It has been replaced with a live-fire course designed for military androids."''
-->-- Glados, {{VideoGame/Portal}}


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->''"Due to mandatory scheduled maintenance, the appropriate chamber for this testing sequence is currently unavailable. It has been replaced with a live-fire course designed for military androids."''
-->-- '''Glados''', ''VideoGame/{{Portal}}''

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* The Land of Accursed Springs, or Jusenkyo, in ''Manga/RanmaOneHalf''. Over a hundred deep ponds of various sizes litter a valley shrouded in fog, separated only by very thin strips of solid ground and with long bamboo poles rising from them (and, from the looks of these, they don't ''grow'' from the springs, but were put there by ''someone''.) Martial artists travel to this valley to train by balancing atop the poles and jumping from one to another --presumably, while sparring with a partner. This is difficult enough in and of itself, but training there carries its own danger: each and every one of the ponds is cursed by whoever, or whatever, originally drowned in it. Now, falling into a spring curses the victim to physically change into the creature that drowned there, whether it was a frog, a bird, an old man, or a giant monster. So you really, really don't want to lose your balance while jumping from pole to pole… Two 'victims' got off easy, with one becoming a panda, and the other a [[GenderBender girl]].

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* ''Manga/RanmaOneHalf'':
**
The Land of Accursed Springs, or Jusenkyo, in ''Manga/RanmaOneHalf''.Jusenkyo. Over a hundred deep ponds of various sizes litter a valley shrouded in fog, separated only by very thin strips of solid ground and with long bamboo poles rising from them (and, from the looks of these, they don't ''grow'' from the springs, but were put there by ''someone''.) Martial artists travel to this valley to train by balancing atop the poles and jumping from one to another --presumably, while sparring with a partner. This is difficult enough in and of itself, but training there carries its own danger: each and every one of the ponds is cursed by whoever, or whatever, originally drowned in it. Now, falling into a spring curses the victim to physically change into the creature that drowned there, whether it was a frog, a bird, an old man, or a giant monster. So you really, really don't want to lose your balance while jumping from pole to pole… Two 'victims' got off easy, with one becoming a panda, and the other a [[GenderBender girl]].
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-->''"Due to mandatory scheduled maintenance, the appropriate chamber for this testing sequence is currently unavailable. It has been replaced with a live-fire course designed for military androids."''
-->-- Glados, {{VideoGame/Portal}}

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[[folder:Comics]]

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[[folder:Comics]][[folder:Comic Books]]



* In ''Franchise/{{Superman}}'' story arc ''ComicBook/{{Crucible}}'', the eponymous superhero academy has training facilities where the students fight virtual enemies and are put through simulated scenarios.



[[folder:Fan Fiction]]
* FanFic/ProjectFreelancerPhaseOneGenesis gives its SuperSoldier agents blanks and lockdown paint, but the [[Machinima/RedVsBlue sim troopers]] they face during training are issued live rounds.

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[[folder:Fan Fiction]]
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* FanFic/ProjectFreelancerPhaseOneGenesis ''Fanfic/ProjectFreelancerPhaseOneGenesis'' gives its SuperSoldier agents blanks and lockdown paint, but the [[Machinima/RedVsBlue sim troopers]] they face during training are issued live rounds.



-->'''Rosa Klebb''': Training is useful, but there is no substitute for experience.
-->'''Morzeny''': I agree. We use live targets as well.

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-->'''Rosa Klebb''': Training is useful, but there is no substitute for experience.
-->'''Morzeny''':
experience.\\
'''Morzeny''':
I agree. We use live targets as well.
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* In ''Discworld/ThiefOfTime'', Lobsang goes with History Monk Lu Tze to two potentially deadly training areas, one with large wooden balls, the other with walls studded with spikes.

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* In ''Discworld/ThiefOfTime'', ''Literature/ThiefOfTime'', Lobsang goes with History Monk Lu Tze to two potentially deadly training areas, one with large wooden balls, the other with walls studded with spikes.

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See also ImprovisedTraining and VirtualTrainingSimulation. One of these will almost always be used in a DangerRoomColdOpen. They are sometimes used in a TrainingMontage and/or TrainingFromHell. It is also sometimes the setting for an UnwinnableTrainingSimulation. This kind of training area can be a SimulatedUrbanCombatArea, if it is intended to look like an actual urban area.

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See also ImprovisedTraining and VirtualTrainingSimulation. One of these will almost always be used in a DangerRoomColdOpen. They are sometimes used in a TrainingMontage and/or TrainingFromHell. It is also sometimes the setting for an UnwinnableTrainingSimulation. This kind of training area can be a SimulatedUrbanCombatArea, SimulatedUrbanCombatArea or a FakeTown, if it is intended to look like an actual urban area.

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See also ImprovisedTraining and VirtualTrainingSimulation. One of these will almost always be used in a DangerRoomColdOpen. They are sometimes used in a TrainingMontage and/or TrainingFromHell. It is also sometimes the setting for an UnwinnableTrainingSimulation. This kind of training area can be a PotemkinVillage, or a SimulatedUrbanCombatArea, if it is intended to look like an actual urban area.

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See also ImprovisedTraining and VirtualTrainingSimulation. One of these will almost always be used in a DangerRoomColdOpen. They are sometimes used in a TrainingMontage and/or TrainingFromHell. It is also sometimes the setting for an UnwinnableTrainingSimulation. This kind of training area can be a PotemkinVillage, or a SimulatedUrbanCombatArea, if it is intended to look like an actual urban area.

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See also ImprovisedTraining and VirtualTrainingSimulation. One of these will almost always be used in a DangerRoomColdOpen. They are sometimes used in a TrainingMontage and/or TrainingFromHell. It is also sometimes the setting for an UnwinnableTrainingSimulation.

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See also ImprovisedTraining and VirtualTrainingSimulation. One of these will almost always be used in a DangerRoomColdOpen. They are sometimes used in a TrainingMontage and/or TrainingFromHell. It is also sometimes the setting for an UnwinnableTrainingSimulation.
UnwinnableTrainingSimulation. This kind of training area can be a PotemkinVillage, or a SimulatedUrbanCombatArea, if it is intended to look like an actual urban area.
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* In ''Manga/MissionYozakuraFamily,'' the Yozakura's entire mansion is this. The AC emits nerve gas, every stairwell and room is booby trapped, the food is poisoned and there's a complex lock on the bathroom door. Even the alarm clocks are rigged to explode after ten seconds.
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* In ''Fanfic/NeitherABirdNorAPlaneItsDeku'', [[Characters/{{Robin}} Tim Drake]] designed U.A.'s "Mud Room", a training area that combines Hard Light with the metamorphic properties of Clayface's biology that allows it to recreate nearly any environment imaginable for training purposes. The intensity of the programming means it's usually restricted to third-year students and teachers, but Mirio takes Izuku there for their spar and uses the room to imitate Centennial Park in Metropolis.
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* ''WesternAnimation/ThePowerpuffGirls''. The Professor designs a holographic training room in which the girls may hone their ultra-super-powers by beating up virtual enemies.

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* ''WesternAnimation/ThePowerpuffGirls''. The Professor designs a holographic training room in which the girls may hone their ultra-super-powers by beating up virtual enemies. The simulation has a numerical difficulty setting (from one to ten) but the Professor insists they stick to the lower numbers for safety's sake. The problem arises when Bubbles worries that being a GirlyGirl means she's soft. A few jeers from enemies make her doubt her strength and fear that she's [[FauxActionGirl not as heroic]] as her sisters. To prove she's hardcore, she enters the simulator solo and turns the difficulty dial [[ShoutOut literally]] UpToEleven.

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* The Avengers' training room in ''WesternAnimation/TheAvengersEarthsMightiestHeroes''.



* The Avengers' training room in ''WesternAnimation/TheAvengersEarthsMightiestHeroes''.

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* ''WesternAnimation/ThePowerpuffGirls''. The Avengers' Professor designs a holographic training room in ''WesternAnimation/TheAvengersEarthsMightiestHeroes''.which the girls may hone their ultra-super-powers by beating up virtual enemies.
* In ''WesternAnimation/StevenUniverse'' Steven and Connie regularly practice in an ancient Gem arena. Its location, suspended in the clouds far above the Earth's surface, eliminates distractions and collateral damage. The kids' training is guided and supervised by Pearl, whose attentiveness protects them from most risks. However when Pearl is absent or incapacitated the arena is not inherently safe, especially due to the risk of falling.
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* The [[JusticeLeagueOfAmerica Justice League of Europe]] had one of these, not unlike the Danger Room, in their embassy. On one occasion it got turned up to its maximum setting while two relatively low-powered members, the Flash and the Crimson Fox, were the only ones inside. Good times.

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* The [[JusticeLeagueOfAmerica [[ComicBook/JusticeLeague Justice League of Europe]] had one of these, not unlike the Danger Room, in their embassy. On one occasion it got turned up to its maximum setting while two relatively low-powered members, the Flash and the Crimson Fox, were the only ones inside. Good times.
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* The infamous ''Literature/CarrerasLegions'' has the aforementioned Legions suffer 1.5% casualties before any of their recruits hear a shot fired in anger thanks to this trope, some of which is [[TheSpartanWay intentional]] but a fair bit is a result of sheer carelessness. (And yes, these are [[DesignatedHero supposed to be the good guys]].)
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Speculation and Bashing of the series, not an actual example


** However, ironically they are arguably a failure in the objective of this type of training in that they fail to properly simulate the feel of death in that it feels too much like a video game. In actual combat Federation troops are defeated by opponents armed with melee weapons when they have energy weapons, in many ways due to their inferior training in that they panic in combat.
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* The shortly-lived ''ComicBook/StrikeforceMorituri'' had an [[UpToEleven extremely potent version of this trope]] with '' Biowar Facility Alpha' '' (or [[FluffyTheTerrible 'The Garden']], as it was more commonly known. Essentially a miniature version of a DeathWorld with EverythingTryingToKillYou (both organic and electronic/mechanical), the place was designed to act as a full-scale, real-time version of HowDoIShotWeb (which actually became TrainingFromHell, as two of the members of the very first Morituri team were killed in there and it became common for Morituri '''without''' active physical powers to be injured in the area). The kicker is that in-universe, ''the facility and the Strikeforce itself were directly inspired by the X-Men' & their 'Danger Room', as the creator's daughter was an 'X-Men' fan.''
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* SuperheroSchool Whateley Academy in the WhateleyUniverse has several. Arena '77 is big enough for multi-person combat. Arena '99 is the size of a small town. And the newest thing is the holographic simulation system, which can attack you with pretty much anything the designers can code up.

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* SuperheroSchool Whateley Academy in the WhateleyUniverse Literature/WhateleyUniverse has several. Arena '77 is big enough for multi-person combat. Arena '99 is the size of a small town. And the newest thing is the holographic simulation system, which can attack you with pretty much anything the designers can code up.
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* In the WheelOfTime series, Rand al'Thor decides he needs to keep up his swordsmanship, so he hires the best swordsmen he can find to duel him with practice swords (bundles of wooden lathes)...six at a time. General Bashere lampshades it: no one trains with six men at a time, because odds are good that even with practice swords, somebody's going to accidentally do you in, and without [[TheChosenOne Rand]] alive and kicking the world is screwed.

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* In the WheelOfTime ''Literature/TheWheelOfTime'' series, Rand al'Thor decides he needs to keep up his swordsmanship, so he hires the best swordsmen he can find to duel him with practice swords (bundles of wooden lathes)...six at a time. General Bashere lampshades it: no one trains with six men at a time, because odds are good that even with practice swords, somebody's going to accidentally do you in, and without [[TheChosenOne Rand]] alive and kicking the world is screwed.
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* In ''SaintSeiya'', Death Queen Island, the training ground for candidates for the Phoenix Saint Cloth, is an active volcanic site with deadly steam vents, open calderas, and endless plumes of black ash. And that's not even mentioning the training ground's taskmaster. Similarly, there are areas of Athena's Sanctuary (in Greece) that are built specifically as deathtrap-filled obstacle courses to weed out weak candidates, but it's hinted that these are a recent addition created by the current Pope.

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* In ''SaintSeiya'', ''Manga/SaintSeiya'', Death Queen Island, the training ground for candidates for the Phoenix Saint Cloth, is an active volcanic site with deadly steam vents, open calderas, and endless plumes of black ash. And that's not even mentioning the training ground's taskmaster. Similarly, there are areas of Athena's Sanctuary (in Greece) that are built specifically as deathtrap-filled obstacle courses to weed out weak candidates, but it's hinted that these are a recent addition created by the current Pope.
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* The Hero's Forge in ''WesternAnimation/{{Trollhunters}}''.
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** The presence of live ordnance also ensures troops pay more attention to the training itself. A person naturally tends to be more aware of proper weapon handling when they know it's loaded with live rounds.
** Special forces operators and SWAT teams train in "kill houses" to practice close quarters battle. Taking the lead from the SAS, elite units always use live rounds in training.
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* By definition, pilots have to train (outside simulators) in the same environment with the same hazards as their normal working conditions. This is especially true for pilots who have to fly in inherently hazardous conditions, such as off aircraft carriers.
* Part of firefighter training is to go into structures with actual smoke and heat, that will seriously harm or kill you if you screw up, your equipment malfunctions, or you don't prepare properly. The only differences between the training and a real fire is that you don't have to worry about a structure collapse and any bodies you find are dummies.
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* The Dark Forest training in ''Literature/WarriorCats'': training can very easily result in a fatal injury. It's TrainingFromHell, both figuratively and literally, since the Dark Forest is feline Hell.

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* The Dark Forest training in ''Literature/WarriorCats'': ''Literature/WarriorCats''. Unlike in real life, they train with claws unsheathed, and unlike in normal dreams, wounds sustained in the Dark Forest become real and physical: training can very easily result in a fatal injury. It's TrainingFromHell, both figuratively and literally, since the Dark Forest is feline Hell.
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* The ''{{Champions}}'' supplement ''Champions II'' had rules for Danger Rooms. If the {{PC}}s wanted to, it was possible to set the level high enough to kill the person (or people) inside. If super villains invaded the base, one suggested tactic was to lure them into your DangerRoom and turn it on full power.

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* The ''{{Champions}}'' ''TabletopGame/{{Champions}}'' supplement ''Champions II'' had rules for Danger Rooms. If the {{PC}}s wanted to, it was possible to set the level high enough to kill the person (or people) inside. If super villains invaded the base, one suggested tactic was to lure them into your DangerRoom and turn it on full power.
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Badass is no longer a trope.


** In ''Shippuden'' [[spoiler:the [[TurtleIsland hidden island]] used by Kumo to train its jinchuuriki]] ''used'' to be this as a result of its many large and aggressive fauna. [[spoiler:The jinchuuriki B]] [[{{Badass}} tracked down and beat up each of the animals until they respected him]], so they don't bother anyone he likes.

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** In ''Shippuden'' [[spoiler:the [[TurtleIsland hidden island]] used by Kumo to train its jinchuuriki]] ''used'' to be this as a result of its many large and aggressive fauna. [[spoiler:The jinchuuriki B]] [[{{Badass}} tracked down and beat up each of the animals until they respected him]], him, so they don't bother anyone he likes.
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* ''Film/XMenFilmSeries'':
** ''Film/XMenTheLastStand'': After the DistantPrologue, the X-Men are fighting an off-screen enemy (a Sentinel) in a burned-out urban wasteland. After Wolverine and Colossus take it down with a FastballSpecial, the Danger Room is deactivated and the session ends.
** ''Film/XMenApocalypse'': [[spoiler:In the last scene, the young X-Men prepare to test their mettle against a few 1973-era Sentinels that have been repurposed for combat training.]]
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[[quoteright:350:[[ComicBook/XMen http://static.tvtropes.org/pmwiki/pub/images/danger_room_x_men_by_dixie_ice_d5hv7rq_resize.jpg]]]]

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