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->'''Shepard''': The geth are perfect ambushers. They don't move, they don't sleep, they don't even breathe.\\
'''Ashley''': Sir, they have flashlight heads!

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->'''Shepard''': ->'''Shepard:''' The geth are perfect ambushers. They don't move, they don't sleep, they don't even breathe.\\
'''Ashley''': '''Ashley:''' Sir, they have flashlight heads!



* ''Animation/CyberneticGrandma'': The title character's head is a black sphere, the only features of which are a stylized eye and mouth.



* ''Film/CyberneticGrandma'': The title character's head is a black sphere, the only features of which are a stylized eye and mouth.
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* The titular drones from ''Film/{{APEX}}'' has a single slit-like eye on their faces.
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** Javelin has a single optical sensor, but unusually, hers is a virtical slit that splits the middle of her face above her mouth and nose. According to the artist that created her, it wasn't supposed ot be a reference to Empurata but simply because [[RuleOfCool he thought it gave her a cool and distinctive appearance]].

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** Javelin has a single optical sensor, but unusually, hers is a virtical vertical slit that splits the middle of her face above her mouth and nose. According to the artist that created her, it wasn't supposed ot to be a reference to Empurata but simply because [[RuleOfCool he thought it gave her a cool and distinctive appearance]].
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* ''Film/UltramanStory'' ends with the Ultra Brothers battling Juda's robotic {{Juggernaut}}, the dreaded Grand King. With a single glowing ''[[RedEyesTakeWarning red]]'' eye it use to blast the Ultra Brothers with EyeBeams. Subsequent incarnations of Grand King (ever since it's reintroduction in ''Series/UltramanGinga'') would avert the trope though, where it's redesigned with two eyes.

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* ''Film/UltramanStory'' ends with the Ultra Brothers battling Juda's robotic {{Juggernaut}}, [[TheJuggernaut Juggernaut]], the dreaded Grand King. With a single glowing ''[[RedEyesTakeWarning red]]'' eye it use to blast the Ultra Brothers with EyeBeams. Subsequent incarnations of Grand King (ever since it's reintroduction in ''Series/UltramanGinga'') would avert the trope though, where it's redesigned with two eyes.

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* ''Anime/DoraemonNobitaAndTheSteelTroops'' have the foot soldiers of the Mechatopian army having a single eye on their face. In the 2011 remake their eyes can shoot EyeBeams.
* ''Anime/DoraemonNobitasSecretGadgetMuseum'' have a deactivated, one-eyed KillerRobot prototype kept in the titular museum's restricted area, which predictably activates and goes haywire at the end of the film to attack the heroes.



[[folder:Films — Animation]]

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[[folder:Films -- Animation]]



* ''Anime/DoraemonFilmSeries'':
** ''Anime/DoraemonNobitaAndTheSteelTroops'' has the foot soldiers of the Mechatopian army having a single eye on their face. In the 2011 remake their eyes can shoot EyeBeams.
** ''Anime/DoraemonNobitasSecretGadgetMuseum'' have a deactivated, one-eyed KillerRobot prototype kept in the titular museum's restricted area, which predictably activates and goes haywire at the end of the film to attack the heroes.



[[folder:Films — Live-Action]]

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* ''ComicBook/TheTransformersMoreThanMeetsTheEye'' actually provides a reason for why some robots have cycloptoid heads. [[BodyHorror It's a fantastical form of mutilation called Empurata]], where their faces were removed and their hands chopped off, and they were left with just a singular optic and unwieldy claws. Because it was only ''supposed'' to happen to criminals, they were publicly humiliated and shamed for speaking against the corrupt government. With their ability to express themselves taken away, they were seen less as people and more as objects, made easier to ignore. Some examples are Autobot Whirl and Senator [[spoiler:Shockwave]].

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* ''ComicBook/TheTransformersMoreThanMeetsTheEye'' ''ComicBook/TheTransformersMoreThanMeetsTheEye'':
** The comic
actually provides a reason for why some robots have cycloptoid heads. [[BodyHorror It's a fantastical form of mutilation called Empurata]], where their faces were removed and their hands chopped off, and they were left with just a singular optic and unwieldy claws. Because it was only ''supposed'' to happen to criminals, they were publicly humiliated and shamed for speaking against the corrupt government. With their ability to express themselves taken away, they were seen less as people and more as objects, made easier to ignore. Some examples are Autobot Whirl and Senator [[spoiler:Shockwave]].[[spoiler:Shockwave]].
** Javelin has a single optical sensor, but unusually, hers is a virtical slit that splits the middle of her face above her mouth and nose. According to the artist that created her, it wasn't supposed ot be a reference to Empurata but simply because [[RuleOfCool he thought it gave her a cool and distinctive appearance]].
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* ''Film/IronMan2'': All of the Hammer drones built by Ivan Vanko have a single large eye and no other visible features on their face.
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* In the ''WesternAnimation/DextersLaboratory'' episode "Ultrajerk 2000", Dexter creates a robot assistant to help him in lab operations. The "Ultrabot 2000" has a sinister appearance with a [[RedAndBlackAndEvilAllOver black casing, a single red eye,]] and a frowning mouth. It eventually turns on Dexter and plans to take over the lab and destroy Dexter until Dee Dee manages to fool its robotic guards and destroy it instead.
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** [[Recap/DoctorWhoS21E6TheCavesOfAndrozani "The Caves of Androzani"]]: The villain has some non-humanoid (and non-speaking) androids he uses as muscle. They have smooth white (metal?) heads, featureless except for a sort of large slightly recessed circle in the middle of the "face", resembling a high-tech CCTV camera.

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** [[Recap/DoctorWhoS21E6TheCavesOfAndrozani "The Caves of Androzani"]]: The villain has uses some non-humanoid (and non-speaking) androids he uses as muscle. They have smooth white (metal?) heads, featureless except for a sort of large slightly recessed circle in the middle of the "face", resembling a high-tech CCTV camera.



* Lot of actual robots, usually running on simple primitive sensors have this design. This is because visual inputs are surprisingly not useful in terms of how machines perceive their surroundings. Robots in general struggle to make sense of visual data as we know it. While a bunch of new programs and experiments are trying to correct that, there is still a long way to go, and most robot builders don't have access to such programs. Instead, robots tend to use other inputs like touch or even sonar and radar to help build a useful map for the world around them. Without the need for 3d binocular vision, a single camera will service any of the visual needs they do have.
** This trend is, however, slowly being broken by more advanced robots such as the Atlas from Boston Dynamics, which are beginning to employ stereoscopic (i.e., binocular) cameras to great effect thanks to their powerful processors running advanced image processing software. Such cameras are also being considered for upcoming self-driving cars as an alternative (or a complement) to radar and lidar.

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* Lot Lots of actual robots, usually running on simple primitive sensors sensors, have this design. This is because visual inputs are surprisingly not useful in terms of how machines perceive their surroundings. Robots in general struggle to make sense of visual data as we know it. While a bunch of new programs and experiments are trying to correct that, there is still a long way to go, and most robot builders don't have access to such programs. Instead, robots tend to use other inputs like touch or even sonar and radar to help build a useful map for of the world around them. Without the need for 3d binocular vision, a single camera will service any of the visual needs they do have.
** This However, this trend is, however, is slowly being broken by more advanced robots such as the Atlas from Boston Dynamics, which are beginning to employ stereoscopic (i.e., binocular) cameras to great effect thanks to their powerful processors running advanced image processing software. Such cameras are also being considered for upcoming self-driving cars as an alternative (or a complement) to radar and lidar.
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** Centurions and Raiders in ''Series/BattlestarGalactica2003'' continue this. Humanoid Cylons aren't one-eyed, though their spines do light up during, err, more intimate moments -- and it's an internal lighting up only the audience can see, rather than one visible to their partners. [[spoiler:Sam Anders's eye also glows red in response when a Raider identifies him as a humanoid Cylon]]. Speaking of secret humanoid Cylons: [[spoiler:Saul Tigh is technically a cyber cyclops after he loses an eye on New Caprica]].

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** Centurions and Raiders in ''Series/BattlestarGalactica2003'' continue this. Humanoid Cylons aren't one-eyed, though their spines do light up during, err, more intimate moments -- moments-- and it's an internal lighting up that only the audience can see, rather than one visible to their partners. [[spoiler:Sam Anders's eye also glows red in response when a Raider identifies him as a humanoid Cylon]]. Speaking of secret humanoid Cylons: [[spoiler:Saul Tigh is technically a cyber cyclops after he loses an eye on New Caprica]].
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** Ravage has been designed with single eye in ''Film/TransformersRevengeOfTheFallen''. And he's a giant, one-eyed panther with guns that's ''made out of razors.''

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** Ravage has been designed with a single eye in ''Film/TransformersRevengeOfTheFallen''. And he's a giant, one-eyed panther with guns that's ''made out of razors.''
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Similar to the UncannyValley, by deliberately giving androids a characteristic that is not human, you're making the audience realize how creepily ''in''-human they actually are. For more standard robots or HumongousMecha, a single eye denotes a sinister asymmetry not found anywhere in nature. It doesn't help these eyes are lidless and usually [[GlowingMechanicalEyes glow]] a [[RedEyesTakeWarning relentless red]], creating the illusion of a singular and evil focus.

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Similar to the UncannyValley, by deliberately giving androids a characteristic that is not human, you're making the audience realize how creepily ''in''-human they actually are. For more standard robots or HumongousMecha, a single eye denotes a sinister asymmetry not found anywhere in nature. It doesn't help that these eyes are lidless and usually [[GlowingMechanicalEyes glow]] a [[RedEyesTakeWarning relentless red]], creating the illusion of a singular and evil focus.
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** Even the non-SuperPrototype Federation suits from the UC Gundam series, specifically the GM and its derivatives also feature monoeye cameras. They're just less obvious since they don't glow and are hidden behind a visor. This is most clearly shown in the [=OVA=]s such as ''[[Anime/MobileSuitGundam0080WarInThePocket War in the Pocket]]'', ''[[Anime/MobileSuitGundam0083StardustMemory Stardust Memory]]'' and ''[[Anime/MobileSuitGundamUnicorn Unicorn]]''.
*** The late UC era works, from ''Anime/MobileSuitGundamF91'' onwards have most antagonist factions forgoing the monoeye design, partly as though to say "[[BlatantLies we're not like Zeon]]."

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** Even the non-SuperPrototype Federation suits from the UC Gundam series, specifically the GM and its derivatives derivatives, also feature monoeye cameras. They're just less obvious since they don't glow and are hidden behind a visor. This is most clearly shown in the [=OVA=]s such as ''[[Anime/MobileSuitGundam0080WarInThePocket War in the Pocket]]'', ''[[Anime/MobileSuitGundam0083StardustMemory Stardust Memory]]'' and ''[[Anime/MobileSuitGundamUnicorn Unicorn]]''.
*** The late UC era works, from ''Anime/MobileSuitGundamF91'' onwards have most antagonist factions forgoing the monoeye design, partly as though to say "[[BlatantLies we're We're not like Zeon]]."



** The Space Revolutionary Army of ''[[Anime/AfterWarGundamX Gundam X]]'' have traditional monoeyes that are commonly hid behind a slit visor, which the eye glows underneath of. In contrast, the early United Nation Earth mobile suits have the more unusual triple-eyes.

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** The Space Revolutionary Army of ''[[Anime/AfterWarGundamX Gundam X]]'' have Mobile Suits with the traditional monoeyes that glowing monoeye; they are commonly hid behind a slit visor, which the eye glows underneath of. In contrast, the early [=MS=] designs of the United Nation Earth mobile suits have the more unusual triple-eyes.



** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'' the Human Reformation League's Tieren sports the traditional monoeye, while the Flags and Enacts (and their predecessors) have one visible eye (if you look closely) above the reflective mask (with a scar like marking down the left side that lights up, for dramatic effect) that covers most of the robots face. The alien-like GN-X series, in contrast, have four eyes.

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** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'' the Human Reformation League's Tieren sports the traditional monoeye, while the Union Flags and [=AEU=] Enacts (and their predecessors) have one visible eye (if you look closely) above the reflective mask (with a scar like marking down the left side that lights up, for dramatic effect) that covers most of the robots robot's face. The alien-like GN-X series, in contrast, have four eyes.
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* In ''VideoGame/HornOfTheAbyss'', Dreadnoughts and Juggernauts, tier 7 creatures of the new town Factory, have a single "eye" on their tiny spherical heads. They both can use it to fire {{Herd Hitting|Attack}} [[EyeBeams heat beams]].

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* The MS-06 Zaku II isn't the only example from ''Franchise/{{Gundam}}'', simply the best known. All the antagonistic factions in the Universal Century and the Cosmic Era use monoeyes (normally in the colour of red) for all their mobile suits; Zeon, the [[Anime/MobileSuitZetaGundam Titans]], [[Anime/MobileSuitGundamZZ Axis Zeon]], [[Anime/MobileSuitGundamCharsCounterattack Neo Zeon]], and [[Anime/MobileSuitGundamSEED ZAFT]] all use monoeyes almost exclusively.

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* The MS-06 Zaku II isn't the only example from ''Franchise/{{Gundam}}'', simply the best known. All the antagonistic factions in the Universal Century and the Cosmic Era use monoeyes (normally in the colour of red) for all their mobile suits; Zeon, the [[Anime/MobileSuitZetaGundam Titans]], [[Anime/MobileSuitGundamZZ Axis Zeon]], Zeon]] and [[Anime/MobileSuitGundamCharsCounterattack Neo Zeon]], and [[Anime/MobileSuitGundamSEED ZAFT]] all use monoeyes Zeon]] almost exclusively.



** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'' the Human Reformation League mobile suit have the traditional monoeye, while the Flags and Enacts (and their predecessors) have one visible eye (if you look closely) above the reflective mask (with a scar like marking down the left side that lights up, for dramatic effect) that covers most of the robots face. The alien-like GN-X series, in contrast, have four eyes.

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** In ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'', ZAFT follows the same trend as Zeon with its numerous mecha all carrying bright pink monoeyes, such as the mainstay GINN. The sequel series, ''[[Anime/MobileSuitGundamSEEDDestiny SEED Destiny]]'', goes even further when the next generation of ZAFT {{Mooks}} are actual knock-offs of Zeon's suits, and not simple [[{{Expy}} expies]]. The only mecha that ZAFT does ''not'' stamp monoeyes onto are its [[SuperPrototype Gundams]], which carry the usual two eyes.
** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'' the Human Reformation League mobile suit have League's Tieren sports the traditional monoeye, while the Flags and Enacts (and their predecessors) have one visible eye (if you look closely) above the reflective mask (with a scar like marking down the left side that lights up, for dramatic effect) that covers most of the robots face. The alien-like GN-X series, in contrast, have four eyes.
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* ''Comicbook/BuckyOHareAndTheToadWars'' has another cute one: Bucky's RobotBuddy, Blinky.

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* ''Comicbook/BuckyOHareAndTheToadWars'' has another cute one: Bucky's RobotBuddy, Blinky.
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* ''VideoGame/BrawlStars'': Rico, Barley, Nani, Darryl and Stu all count as this. Same applies for the Mouse Bots, Sniper Bots, Boxer Bots and Boss Bot.

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* ''VideoGame/BrawlStars'': Seems to be the default design for robot characters, which includes Rico, Barley, Nani, Darryl Darryl, Stu and Stu all count as this.Pearl. Most of them share the design trait of yellow eyes and a rectangular pupil. Same applies for the Mouse Bots, Sniper Bots, Boxer Bots and Boss Bot.

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* The MS-06 Zaku II isn't the only example from ''Franchise/{{Gundam}}'', simply the best known. All the antagonistic factions in Universal Century and Cosmic Era use monoeyes (normally in the colour of red) for all their mobile suits; Zeon, the [[Anime/MobileSuitZetaGundam Titans]], [[Anime/MobileSuitGundamZZ Axis Zeon]], [[Anime/MobileSuitGundamCharsCounterattack Neo Zeon]], and [[Anime/MobileSuitGundamSEED ZAFT]] all use monoeyes almost exclusively.
** And the only reason [[Anime/MobileSuitGundamWing OZ]]'s mobile suits don't count is that ''their'' eye sensor is so large, it takes up nearly the entire "face", and makes them TheBlank.
*** The Maganac Corps' mobile suits also feature a monoeye camera.

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* The MS-06 Zaku II isn't the only example from ''Franchise/{{Gundam}}'', simply the best known. All the antagonistic factions in the Universal Century and the Cosmic Era use monoeyes (normally in the colour of red) for all their mobile suits; Zeon, the [[Anime/MobileSuitZetaGundam Titans]], [[Anime/MobileSuitGundamZZ Axis Zeon]], [[Anime/MobileSuitGundamCharsCounterattack Neo Zeon]], and [[Anime/MobileSuitGundamSEED ZAFT]] all use monoeyes almost exclusively.
** And ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' is more egalitarian: both the only reason [[Anime/MobileSuitGundamWing OZ]]'s mobile suits don't count is that ''their'' eye sensor is so large, it takes up nearly [=AEUG=] and the entire "face", Titans use Mobile Suits with monoeyes (Rick Dias for the AEUG, and makes them TheBlank.
*** The Maganac Corps' mobile suits also feature a monoeye camera.
the Zaku-based Hizacks for the Titans).



** While the Space Revolutionary Army of ''[[Anime/AfterWarGundamX Gundam X]]'' have the traditional mono-eyes, early United Nation Earth mobile suits have the more unusual triple-eyes.
** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'' the Human Reformation League mobile suit have the monoeye, the Flags and Enacts (and their predecessors) have one visible eye (if you look closely) above the reflective mask (with a scar like marking down the left side that lights up, for dramatic effect) that covers most of the robots face, and the alien-like GN-X series have four eyes.
** The Death Army from ''Anime/MobileFighterGGundam'', with their unique mono-eyes that actually do look like a giant green eye. And Neo Japan's Busshi, which has a traditional-style monoeye.
** ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' is more egalitarian: both the [=AEUG=] and the Titans use mobile suits with monoeyes (Rick Dias for the AEUG, and the Zaku-based Hizacks for the Titans).
** In ''Anime/MobileSuitGundamAGE'', there is an Earth Federation mobile suit named Genoace, a mass-production unit with one big eye (similar to the OZ-MS from Wing) and the Genoace Custom, which has a smaller eye (actually a small visor, but it's still its eye). On the other hand, there are the MS used by Vagan, which all possess a single strip-like sensor across their faceplate.
*** And now, with the mobile suits used by Zalam-Euba Alliance, the series has its own share of Zeon-looking mobile suits. And then there is mobile armor Sid.
** The Graze-frame mobile suit in ''Anime/MobileSuitGundamIronBloodedOrphans'' has a spherical eye sensor with single camera hidden behind the visor similar to the Knightmare Frames. And then there is [[spoiler: Graze Ein, which is [[ManInTheMachine Ein Dalton]] ''being'' a Cyber Cyclops himself.]] Its successor, the Reginlaze, has three cameras on its eye sensor instead.
*** There is also the Rodi-frame mobile suit, which has trapezoidal monoeye.
* Generation 4 and 5 Knightmare Frames in ''Anime/CodeGeass'' have a single large sensor, also known as a Factsphere, though they have a sort of "four-eyed" plate covering it. Played straight with the Black Knights' Gekka and Akatsuki series, and averted with any of the {{Ace Custom}}/{{Super Prototype}} suits (sans the Zangetsu, being a customized Akatsuki).
* The I- and M-versions of the Codarl from ''Literature/FullMetalPanic''. The prototype has three eyes; actually, the others kept them as well, they just remain unused. In a way, the mass-produced M9 fit this trope as well since it has a single, rotatable eye behind a green visor which is lowered when ECCS is engaged (the prototype has two eyes, as do every other mecha in the series).

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** While The Death Army/Dark Army Mobile Suits from ''Anime/MobileFighterGGundam'' carry unique monoeyes that actually do look like a giant green eye with a pink lens. Meanwhile, Neo Japan's Busshi has a traditional-style monoeye.
** The only reason [[Anime/MobileSuitGundamWing OZ]]'s Mobile Suits don't count is that ''their'' eye sensor is so large, it takes up nearly
the entire "face", and makes them TheBlank.
*** The WMS-03 Maganac used by the eponymous Maganac Corps also feature a monoeye camera, but the pink eye is shaped more like a glowing grill than a traditional, spherical eye.
** The
Space Revolutionary Army of ''[[Anime/AfterWarGundamX Gundam X]]'' have the traditional mono-eyes, monoeyes that are commonly hid behind a slit visor, which the eye glows underneath of. In contrast, the early United Nation Earth mobile suits have the more unusual triple-eyes.
** In ''[[Anime/MobileSuitGundam00 Gundam 00]]'' the Human Reformation League mobile suit have the traditional monoeye, while the Flags and Enacts (and their predecessors) have one visible eye (if you look closely) above the reflective mask (with a scar like marking down the left side that lights up, for dramatic effect) that covers most of the robots face, and the face. The alien-like GN-X series series, in contrast, have four eyes.
** The Death Army from ''Anime/MobileFighterGGundam'', with their unique mono-eyes that actually do look like a giant green eye. And Neo Japan's Busshi, which has a traditional-style monoeye.
** ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' is more egalitarian: both the [=AEUG=] and the Titans use mobile suits with monoeyes (Rick Dias for the AEUG, and the Zaku-based Hizacks for the Titans).
** In ''Anime/MobileSuitGundamAGE'', there is an Earth Federation mobile suit named the Genoace, a mass-production unit with one big eye (similar to the OZ-MS from Wing) and the Wing). The Genoace Custom, which Custom has a smaller eye (actually a small visor, but it's still its eye). On the other hand, there are the MS used by Vagan, the Vagans, which all possess a single strip-like sensor across their faceplate.
*** And now, with the mobile suits used by Zalam-Euba Alliance, the series has its own share of Zeon-looking mobile suits. And then there is mobile armor Sid.
the Sid Mobile Armor.
** The Graze-frame mobile suit Graze Frame Mobile Suit in ''Anime/MobileSuitGundamIronBloodedOrphans'' has a spherical eye sensor with single camera hidden behind the visor similar to the Knightmare Frames. And visor. [[spoiler:And then there is [[spoiler: Graze Ein, which is [[ManInTheMachine Ein Dalton]] ''being'' having been ''transformed'' into a Cyber Cyclops himself.]] Its The Graze's successor, the Reginlaze, has three cameras on its eye sensor instead.
*** There is also the Rodi-frame mobile suit, Rodi Frame Mobile Suit, which has a trapezoidal monoeye.
* Generation 4 and 5 Knightmare Frames in ''Anime/CodeGeass'' have a single large sensor, also known as a Factsphere, though they have a sort of "four-eyed" plate covering it.it (similar to the Graze and Reginlaze from ''Gundam'' above). Played straight with the Black Knights' Gekka and Akatsuki series, and averted with any of the {{Ace Custom}}/{{Super Prototype}} suits (sans the Zangetsu, being a customized Akatsuki).
* The I- and M-versions of the Codarl from ''Literature/FullMetalPanic''. The prototype has three eyes; actually, the others kept them as well, they just remain unused. In a way, the mass-produced M9 fit Gernsback fits this trope as well since it has a single, rotatable eye behind a green visor which is lowered when ECCS is engaged (the prototype has two eyes, as do every other mecha in the series).
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* ''Film/UltramanStory'' ends with the Ultra Brothers battling Juda's robotic Juggernaut, the dreaded Grand King. With a single glowing ''[[RedEyesTakeWarning red]]'' eye it use to blast the Ultra Brothers with EyeBeams. Subsequent incarnations of Grand King (ever since it's reintroduction in ''Series/UltramanGinga'') would avert the trope though, where it's redesigned with two eyes.

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* ''Film/UltramanStory'' ends with the Ultra Brothers battling Juda's robotic Juggernaut, {{Juggernaut}}, the dreaded Grand King. With a single glowing ''[[RedEyesTakeWarning red]]'' eye it use to blast the Ultra Brothers with EyeBeams. Subsequent incarnations of Grand King (ever since it's reintroduction in ''Series/UltramanGinga'') would avert the trope though, where it's redesigned with two eyes.
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* ''Film/UltramanStory'' ends with the Ultra Brothers battling Juda's robotic Juggernaut, the dreaded Grand King. With a single glowing ''[[RedEyesTakeWarning red]]'' eye it use to blast the Ultra Brothers with EyeBeams. Subsequent incarnations of Grand King (ever since it's reintroduction in ''Series/UltramanGinga'') would avert the trope though, where it's redesigned with two eyes.

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Alphabetizing.


** In ''Anime/{{Mobile Suit Gundam AGE}}'', there is a Earth Federation mobile suit named Genoace, a mass-production unit with one big eye (similar to the OZ-MS from Wing) and the Genoace Custom, which has a smaller eye (actually a small visor, but it's still its eye). On the other hand there are the MS used by Vagan, which all possess a single strip-like sensor across their faceplate.

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** In ''Anime/{{Mobile Suit Gundam AGE}}'', ''Anime/MobileSuitGundamAGE'', there is a an Earth Federation mobile suit named Genoace, a mass-production unit with one big eye (similar to the OZ-MS from Wing) and the Genoace Custom, which has a smaller eye (actually a small visor, but it's still its eye). On the other hand hand, there are the MS used by Vagan, which all possess a single strip-like sensor across their faceplate.



* M-11, the Human Robot, from {{Creator/Marvel}}'s ''ComicBook/AgentsOfAtlas''. His monoeye primarily adds to his inscrutable nature.

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* M-11, the Human Robot, from {{Creator/Marvel}}'s ''ComicBook/AgentsOfAtlas''. His monoeye primarily adds to his inscrutable nature.nature.
* ''Comicbook/BuckyOHareAndTheToadWars'' has another cute one: Bucky's RobotBuddy, Blinky.



* The Fabrication Machine in ''WesternAnimation/{{Nine}}'' bears a striking similarity to [[Film/TwoThousandOneASpaceOdyssey HAL]].



* The Fabrication Machine in ''WesternAnimation/{{Nine}}'' bears a striking similarity to HAL.



** AUTO, the sinister auto-pilot, is a nod to HAL. Deconstructed in that his lack of depth perception becomes part of how he's defeated.

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** AUTO, the sinister auto-pilot, is a nod to HAL. [[Film/TwoThousandOneASpaceOdyssey HAL]]. Deconstructed in that his lack of depth perception becomes part of how he's defeated.contributes to his defeat.



* Maximillian from Disney's ''Film/TheBlackHole''. "Furrowed" brow added for increased Evil Value.
** It's also easy to mistake as a grin, all the more disturbing when he's chopping people up.

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* Maximillian from Disney's ''Film/TheBlackHole''. "Furrowed" ''Film/TheBlackHole'', who also has a "furrowed" brow added for increased Evil Value.
**
evil value. It's also easy to mistake as a grin, all the more disturbing when he's chopping people up.



* The Cylon Centurions from ''Series/{{Battlestar Galactica|1978}}''. Notable in that their "eye" is a horizontal red LED light that swoops from side to side. Centurions and Raiders in [[Series/BattlestarGalactica2003 the new series]] continue this. Humanoid Cylons aren't one-eyed, though their spines do light up during, err, more intimate moments. Though it's an internal lighting up only the audience can see, rather than one visible to their partners. [[spoiler:Sam Anders's eye also glows red in response when a Raider identifies him as a humanoid Cylon]].
** Speaking of secret humanoid Cylons: [[spoiler:Saul Tigh is technically a cyber cyclops after he loses an eye on New Caprica]].

to:

* ''Franchise/BattlestarGalactica'':
**
The Cylon Centurions from ''Series/{{Battlestar Galactica|1978}}''. ''Series/BattlestarGalactica1978''. Notable in that their "eye" is a horizontal red LED light that swoops from side to side. side.
**
Centurions and Raiders in [[Series/BattlestarGalactica2003 the new series]] ''Series/BattlestarGalactica2003'' continue this. Humanoid Cylons aren't one-eyed, though their spines do light up during, err, more intimate moments. Though moments -- and it's an internal lighting up only the audience can see, rather than one visible to their partners. [[spoiler:Sam Anders's eye also glows red in response when a Raider identifies him as a humanoid Cylon]].
**
Cylon]]. Speaking of secret humanoid Cylons: [[spoiler:Saul Tigh is technically a cyber cyclops after he loses an eye on New Caprica]].



** Venjix in ''Series/PowerRangersRPM'' is a more typical example, in what is almost certainly a deliberate homage to HAL - but only when he's in his massive computer cylinder form. His robotic bodies throughout the season all have two eyes.
* The Franchise/UltraSeries have it's share of MechanicalMonster foes terrorizing the Ultras, some which inevitably fits in this design:
** The iconic ''Series/{{Ultraseven}}'' enemy, King Joe, has a single glowing visor on it's head which serves as a visual organ, giving off this vibe. Said visor can fire EyeBeams capable of sinking ships.

to:

** Venjix in ''Series/PowerRangersRPM'' is a more typical example, in what is almost certainly a deliberate homage to HAL - [[Film/TwoThousandOneASpaceOdyssey HAL]] -- but only when he's in his massive computer cylinder form. His robotic bodies throughout the season all have two eyes.
* The Franchise/UltraSeries have it's ''Franchise/UltraSeries'' has its share of MechanicalMonster foes terrorizing the Ultras, some which inevitably fits in this design:
** The iconic ''Series/{{Ultraseven}}'' enemy, King Joe, has a single glowing visor on it's its head which serves as a visual organ, giving off this vibe. Said visor can fire EyeBeams capable of sinking ships.



** ''Series/UltramanTiga'' has the monster, Ligatron, which used to be a spaceship called Jupiter 5 before being assimilated by cosmic energy and transforming into a rampaging monster - with the spaceship's cockpit as it's "eye".
** ''Series/UltramanGaia'' have more than one of these: Out of the trio of Nature Control Machines tasked with resetting earth, Tenkai and Shinryoku have their "eye" being their sole facial feature [[note]] the exception is the beetle-like Enzan, who has two eyes [[/note]]. There's also the one-eyed Sigma-Zuigul, where it's eye contain a TractorBeam capable of absorbing targets.
** One of the strongest monster from ''Series/UltramanNeos'' is Zamu Revenger, a giant robot with a single green eye that can generate an energy barrier around itself. Goes without saying that the moment Neos got around Zamu Revenger's defenses the first thing he did is to [[EyeScream smash it's eye]], it's just too tempting as a target.

to:

** ''Series/UltramanTiga'' has the monster, Ligatron, which used to be a spaceship called Jupiter 5 before being assimilated by cosmic energy and transforming into a rampaging monster - -- with the spaceship's cockpit as it's its "eye".
** ''Series/UltramanGaia'' have more than one of these: Out of the trio of Nature Control Machines tasked with resetting earth, Tenkai and Shinryoku have their "eye" being their sole facial feature [[note]] the feature.[[note]]The exception is the beetle-like Enzan, who has two eyes [[/note]]. eyes.[[/note]] There's also the one-eyed Sigma-Zuigul, where it's whose one eye contain a TractorBeam capable of absorbing targets.
** One of the strongest monster monsters from ''Series/UltramanNeos'' is Zamu Revenger, a giant robot with a single green eye that can generate an energy barrier around itself. Goes without saying that the moment Neos got around Zamu Revenger's defenses the first thing he did is to [[EyeScream smash it's its eye]], it's just too tempting as a target.



** ''Series/UltramanMax'' has the second Basark, Satellite, being the cyclops, although it's debatable how much the "cyclops" part applies since it's head is shrunken all the way into it's chest area.

to:

** ''Series/UltramanMax'' has the second Basark, Satellite, being the cyclops, although it's debatable how much the "cyclops" part applies since it's its head is shrunken all the way into it's its chest area.



** Vadoryudo from ''Series/UltrasevenX'', another alien weapon not unlike King Joe, and once again it comes with a single red eye as it's sole facial organ.
** The later spinoff / sub-franchise, ''Franchise/UltramanZero'', has a RobotMe of Ultraman Zero called Darkclops, whose name is pretty much ExactlyWhatItSaysOnTheTin - a dark robotic cyclops version of Zero.

to:

** Vadoryudo from ''Series/UltrasevenX'', another alien weapon not unlike King Joe, and once again it comes with a single red eye as it's its sole facial organ.
** The later spinoff / sub-franchise, spinoff/sub-franchise, ''Franchise/UltramanZero'', has a RobotMe of Ultraman Zero called Darkclops, whose name is pretty much ExactlyWhatItSaysOnTheTin - -- a dark robotic cyclops version of Zero.
Zero.



* ''VideoGame/AdvanceWarsDualStrike'' has Jugger, a robotic officer for Black Hole. Although it's questionable whether he's actually a robot in the first place...

to:

* ''VideoGame/AdvanceWarsDualStrike'' has Jugger, In ''VideoGame/AlienHominid'', a robotic officer for Black Hole. Although it's questionable whether he's actually a one-eyed robot in is the boss at the end of the first place...level. Near the end of the game, that robot's now-disembodied eye comes back in a much larger body for a much tougher fight.



* Most robot-based enemies from ''VideoGame/AtomicRoboKid'' have a single red eye as their sole facial feature, including a giant sentient set of spinning blades with a single red eye in it's center that Robo-Kid must shoot at to avoid getting shredded. The titular character himself averts this by having two eyes and a robotic "nose", humanizing it in comparison to the mooks.

to:

* Most robot-based enemies from ''VideoGame/AtomicRoboKid'' have a single red eye as their sole facial feature, including a giant sentient set of spinning blades with a single red eye in it's its center that Robo-Kid must shoot at to avoid getting shredded. The titular character himself averts this by having two eyes and a robotic "nose", humanizing it in comparison to the mooks.{{mooks}}.
* Marquis from ''VideoGame/{{Battleborn}}'' is a robot BattleButler sniper with a single eye designed like [[HighClassGlass a monocle]].
* ''VideoGame/BioShock'':
** The [[https://i.pinimg.com/originals/e9/05/30/e90530f2fdea9860febf493601d81498.jpg "Rosie"-style Big Daddies]] from [[VideoGame/BioShock1 the first game]].
** The "Big Sister" of ''VideoGame/BioShock2'' [[https://www.giantbomb.com/a/uploads/scale_medium/0/26/1263549-bigsister.jpg certainly evokes this trope.]]
* ''Franchise/BlazBlue'''s RobotGirl boss Nu-13 and Lambda-11 both have two forms: an apparently human form with a fancy eyepatch, and an obviously mechanical battle form with a single visor eye.
* In the ''VideoGame/{{Borderlands}}'' series, '''every''' robot has one eye -- or at least is not stereoscopic. The only exceptions are the "geisha-bot" Sereena (who is never seen in person), Gortys from ''VideoGame/TalesFromTheBorderlands'', and some "Torgue" bots that are obviously Hyperion loaders with human helmets stuck on top. Many of these robots are menaces, but some (such as the [=CL4P-TP=] units) are not, so the trope is [[ZigZaggingTrope zig-zagged]].
* ''VideoGame/BRAHMAForceTheAssaultOnBeltlogger9'' has the titular mecha. Not visible during gameplay because of the First-Person POV, but cutscenes reveals the BRAHMA robots as having a sole green eye for its face.
* ''VideoGame/BrawlStars'': Rico, Barley, Nani, Darryl and Stu all count as this. Same applies for the Mouse Bots, Sniper Bots, Boxer Bots and Boss Bot.
* ''VideoGame/CastleCrashers'' features one of these as a boss.
* Most of the generic robot enemies (specifically, the Proto and Bugger lines) in ''VideoGame/ChronoTrigger'' qualify.
* ''VideoGame/CommandAndConquer'':
** The Avatar and Purifier are the epitome of this concept, although some could say they have in fact seven eyes, just the other six are in the chest, yet, they have a really dark badass look and just one glowing red eye in the head. There's also the Redeemer, which is significantly larger.
** The Brotherhood of Nod also has Enlightened cyborg infantry, with a distinctive cross-shaped eye.
* ''VideoGame/CommanderKeen 5'' has robotic enemies that have a disc shaped body with a black bar on the equator. The bar has a cylon-style red dot that move around until it locates the player.
* ''VideoGame/CommandoSteelDisaster'' have a giant scorpion mecha in the desert stage whose sole facial feature is its huge, glowing red eye. Incidentally that's also its weak spot.
* In the ''VideoGame/{{Contra}}'' series, this is a common trait in robotic bosses. However, it also features [[RobotBuddy Browny]] and [[DistaffCounterpart Brownie]], who are two heroic examples.
* Enemy robots in the ''VideoGame/{{Descent}}'' series typically have either a single glowing red eye or a Cylon-style oscillating eye.
* The [[HiveMind Vex]] in ''VideoGame/{{Destiny}}'' come in many forms, but they all have a glowing red eye. This even includes the Cyclops, which is a type of turret instead of a real Vex unit.
* ''VideoGame/DeusEx'':
** Many soldiers wear glowing visors to obtain an air of CyberPunk inhumanity, such as the NSF, MJXII, and commandos.
** Also, the artificial intelligence Icarus uses a singular eye with metallic plating surrounding it as an avatar. Its successor Helios also has a prominent eye, but the rest of its "face" looks vaguely biological, almost like a cephalopod.
* KAOS's third head in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
* The Killing Machines and their variants in the ''Franchise/DragonQuest'' series have wildly different designs that set them apart from one another, but their single, [[Film/TwoThousandOneASpaceOdyssey HAL]]-like eye is their defining trait. They're also one of the few generic enemies that can attack twice per round, and starting in ''VideoGame/DragonQuestVIII'' they can shoot lasers from their eye.
* Some of the Cyber units in ''VideoGame/EmpireEarth''. Fittingly, the first combat cyber is named Cyclops.
* Bucket from ''VideoGame/{{Evolve}}'', as well as all the repair droids his body was based on.
* ''VideoGame/{{Fallout}}'':
** The [[AttackDrone alien drones]] in ''VideoGame/Fallout3: Mothership Zeta''.
** ''VideoGame/Fallout4'''s Assaultrons are {{Fembot}} cyclopses with WaveMotionGun EyeBeams. Subverted, though, as the robot looks cyclopean, but their laser weapon's prominent emitter isn't what they use to see. The Assaultron's "eyes" are actually the two smaller black sensors directly above the emitter.



%%** And the ever-elusive, doggedly-persistent Combine Assassins.

to:

%%** And the ever-elusive, doggedly-persistent doggedly persistent Combine Assassins.



* ''VideoGame/{{Hangzo}}'' have a one-eyed giant robot serving as it's first boss, though it's lower body is a SpiderTank on wheels.
* ''VideoGame/HonkaiStarRail'' has Svarog, the {{Badass Longcoat}}-wearing robotic protector of [[MysteriousWaif Clara]] who form a {{Badass and Child Duo}} together in Belobog's underworld on Jarilo-VI. Svarog, himself {{Lost Technology}} who was built [[spoiler:centuries]] before Jarilo-VI's Stellaron-driven [[EndlessWinter climate disaster]], considered himself the [[ThreateningMediator arbiter of peace]] between Boulder Town's miners and the desperate vagrants fleeing the encroaching [[TheCorruption Fragmentum]]. Svarog was a boss enemy before the Trailblazer and the Astral Express crew managed to [[DefeatMeansFriendship defeat him and talk some sense into him]], and he's effectively playable as part of Clara's kit.
* ''VideoGame/LilasSkyArk'': "Dr.-Father-Sir", a large, intelligent computer of some sort who gives Lila her objectives over the course of the game--and who has a single, round eye. (Which can be given half-glasses.)
* ''VideoGame/MadAgeAndThisGuy'': One of the [[MechaMook robot enemy]]-types you face in the game has a single eye, which is only visible when it's pursuing you.

to:

* ''VideoGame/{{Hangzo}}'' have has a one-eyed giant robot serving as it's its first boss, though it's its lower body is a SpiderTank on wheels.
* ''VideoGame/HonkaiStarRail'' has Svarog, the {{Badass Longcoat}}-wearing BadassLongcoat-wearing robotic protector of [[MysteriousWaif Clara]] who form a {{Badass and Child Duo}} BadassAndChildDuo together in Belobog's underworld on Jarilo-VI. Svarog, himself {{Lost Technology}} LostTechnology who was built [[spoiler:centuries]] before Jarilo-VI's Stellaron-driven [[EndlessWinter climate disaster]], considered himself the [[ThreateningMediator arbiter of peace]] between Boulder Town's miners and the desperate vagrants fleeing the encroaching [[TheCorruption Fragmentum]]. Svarog was a boss enemy before the Trailblazer and the Astral Express crew managed to [[DefeatMeansFriendship defeat him and talk some sense into him]], and he's effectively playable as part of Clara's kit.
kit.
* Many of the MechanicalLifeforms in ''VideoGame/HorizonZeroDawn'' have this type of design.
* Krimzon Guard scuttler robots and the Uber-Bot 888, in the ''VideoGame/JakAndDaxter'' series.
* The robots in ''VideoGame/TheJourneymanProject''.
* The ''Franchise/{{Kirby}}'' series has a number of cyclopean enemies, the following of which are mechanical:
** Heavy Mole from ''VideoGame/KirbysAdventure'' is some kind of underground digging machine with a single half-closed eye. It also shoots missiles with a similar monoeye on the head.
** HR-H from ''VideoGame/Kirby64TheCrystalShards'' is a strange lighthouse/crab robot that serves as the boss for Shiver Star.
** Capsule J from ''VideoGame/KirbySuperStar'' is basically a mechanical Waddle Doo with a jetpack instead of EyeBeams. It was redesigned and renamed for the DS remake, though, and no longer looks like this.
** ''VideoGame/KirbyAndTheAmazingMirror'' has Metal Guardian, a floating orb with a single eye that shoots lasers.
** Mecha Kracko from ''VideoGame/KirbySqueakSquad'' is a RobotMe version of [[{{Cumulonemesis}} Kracko]], who also has a single eye.
** The mini-boss Dubior EX from ''VideoGame/KirbysReturnToDreamLand'' has one eye, while regular Dubior has two.
** ''VideoGame/KirbyPlanetRobobot'' has a greater number of these, due to the game's mechanization theme:
*** Dubior EX returns, now called Dubior 2.0.
*** Mecha Knight (Meta Knight undergone UnwillingRoboticisation) has a single mechanical eye in the eye hole of his mask that can move left and right. It can fire EyeBeams.
*** Star Dream appears to be a large, [[LightIsNotGood angelic]] computer with one single orange-colored eye. [[spoiler:Star Dream Soul OS has a blood-red colored eye instead.]]
* ''VideoGame/LilasSkyArk'': "Dr.-Father-Sir", a large, intelligent computer of some sort who gives Lila her objectives over the course of the game--and game -- and who has a single, round eye. (Which eye (which can be given half-glasses.)
half-glasses).
* ''VideoGame/MadAgeAndThisGuy'': One of the [[MechaMook [[MechaMooks robot enemy]]-types you face in the game has a single eye, which is only visible when it's pursuing you.



* ''Franchise/MassEffect'':
** The Geth have heads consisting essentially of one eye at the end of a thick tube.
** Reaper Destroyers in ''VideoGame/MassEffect3'' are also given one [[RedEyesTakeWarning giant red eye]] to serve as a sort of (very intimidating) face. The fact that it also happens to be an [[EyeBeams eye-mounted]]-WaveMotionGun makes them even scarier.
* ''VideoGame/MazinSagaMutantFighter'' have a recurring one-eyed giant robot enemy, taller than your character, who attempts to rough you up via ArmCannon.



* One of the signature characteristics of the Neuropa faction in ''VideoGame/MetalFatigue''.



** ''VideoGame/MetalGear1': Although Cyborg Ninja Gray Fox does have two eyeholes in his mask, the single glowing red sensor in the middle is far more conspicuous.

to:

** ''VideoGame/MetalGear1': ''VideoGame/MetalGear1'': Although Cyborg Ninja Gray Fox does have two eyeholes in his mask, the single glowing red sensor in the middle is far more conspicuous.



* The ''VideoGame/NintendoWars'' game ''Advance Wars: Dual Strike'' has Jugger, a robotic officer for Black Hole, although it's questionable whether he's actually a robot in the first place...



* The monster in ''VideoGame/SimCity'' ''2000'' is a large, flying mecha/UFO with four mechanical legs and a blinking red eyeball.
* Servos in ''VideoGame/TheSims2'' and some Plumbots (via CharacterCustomization) in ''VideoGame/TheSims3'' are one-eyed, but they're only evil if you want them to be.
** [[VideogameCrueltyPotential And why wouldn't you?]]
* The Aperture Science Sentry Turrets in ''VideoGame/{{Portal}}''.
** Not to mention, [[spoiler:[=GLaDOS=] when you finally see her, plus her little robots that are attached each have one eye.]]
** Really, all of Aperture Science's robots are one-eyed, such as Personality Constructs, Atlas and P-Body, and the Rocket Sentry.
* ''VideoGame/{{Stormland}}'', a robot-themed game, have a few of these, notably the robot doctor Sypher whose sole facial feature is a gigantic red eye. The player character, Vesper, averts it by having two eyes and a mouth.
* ''VideoGame/TerminatorRampage'' has a mono-eyed robot mook called the Meta-borg, with a slit containing a moving light as it's sole "eye". This particular enemy seems to be exclusive to the game and doesn't appear in any of the films.
* The Geth from the ''Franchise/MassEffect'' series have heads consisting essentially of one eye at the end of a thick tube. Certain spirits in ''VideoGame/DragonAgeII'' use a similar body shape.
** Reaper Destroyers in ''VideoGame/MassEffect3'' are also given one [[RedEyesTakeWarning giant red eye]] to serve as a sort of (very intimidating) face. The fact that it also happens to be an [[EyeBeams eye-mounted]]-WaveMotionGun makes them even scarier.
* ''VideoGame/MazinSagaMutantFighter'' have a recurring one-eyed giant robot enemy, taller than your character, who attempts to rough you up via ArmCannon.
* Many soldiers in ''VideoGame/DeusEx'' wore glowing visors to obtain an air of CyberPunk inhumanity, such as the NSF, MJXII, and commandos.
** Also, the artificial intelligence Icarus uses a singular eye with metallic plating surrounding it as an avatar. Its successor Helios also has a prominent eye, but the rest of its "face" looks vaguely biological, almost like a cephalopod.
* The Avatar and Purifier in the ''VideoGame/CommandAndConquer'' series are the epitome of this concept, although some could say they have in fact seven eyes, just the other six are in the chest, yet, they have a really dark badass look and just one glowing red eye in the head. There's also the Redeemer, which is significantly larger.
** The Brotherhood of Nod also has Enlightened cyborg infantry, with a distinctive cross-shaped eye.
* The Scuzzer droids from ''VideoGame/{{Startopia}}'' each have a single red lens, in a fairly obvious homage to HAL.
* In ''VideoGame/SwordOfTheStars'', ships with the AI command section have a KITT-style eye in place of a bridge.
* ''VideoGame/CommanderKeen 5'' has robotic enemies that have a disc shaped body with a black bar on the equator. The bar has a cylon-style red dot that move around until it locates the player.
* ''VideoGame/CommandoSteelDisaster'' have a giant scorpion mecha in the desert stage whose sole facial feature is it's huge, glowing red eye. Incidentally that's also it's weak spot.
* ''VideoGame/CastleCrashers'' features one of these as a boss.
* The "Big Sister" of ''VideoGame/BioShock2'' [[https://www.giantbomb.com/a/uploads/scale_medium/0/26/1263549-bigsister.jpg certainly evokes this trope.]]
** Also the [[https://i.pinimg.com/originals/e9/05/30/e90530f2fdea9860febf493601d81498.jpg "Rosie" style Big Daddies]] from [[VideoGame/BioShock the first game]].
* Enemy robots in the ''VideoGame/{{Descent}}'' series typically have either a single glowing red eye or a Cylon-style oscillating eye.
* ''VideoGame/BRAHMAForceTheAssaultOnBeltlogger9'' have it's titular mecha. Not visible during gameplay because of the First-Person POV, but cutscenes reveals the BRAHMA robots as having a sole green eye for it's face.
* Lots of Titans from the ''VideoGame/{{Titanfall}}'' games feature this design (or something similar). Ion from ''VideoGame/TitanFall2'' is able to [[EyeBeams fire a giant laser out of her singular eye]] as her core ability.
* The CY prototype from ''VideoGame/TyTheTasmanianTiger 2'' has a monoeye that glows a reassuring yellow. Plus it looks like it's made of scrap and a strong wind could shatter it.
* ''VideoGame/BlazBlue's'' RobotGirl boss Nu-13 and Lambda-11 have two forms. An apparently human form with a fancy eyepatch, and her obviously mechanical battle form with a single visor eye.
* The ''Franchise/{{Kirby}}'' series has a number of cyclopean enemies, the following of which are mechanical:
** Heavy Mole from ''VideoGame/KirbysAdventure'' is some kind of underground digging machine with a single half-closed eye. It also shoots missiles with a similar monoeye on the head.
** HR-H from ''VideoGame/Kirby64TheCrystalShards'' is a strange lighthouse/crab robot that serves as the boss for Shiver Star.
** Capsule J from ''VideoGame/KirbySuperStar'' is basically a mechanical Waddle Doo with a jetpack instead of EyeBeams. It was redesigned and renamed for the DS remake, though, and no longer looks like this.
** ''VideoGame/KirbyAndTheAmazingMirror'' has Metal Guardian, a floating orb with a single eye that shoots lasers.
** Mecha Kracko from ''VideoGame/KirbySqueakSquad'' is a RobotMe version of [[{{Cumulonemesis}} Kracko]], who also has a single eye.
** The mini-boss Dubior EX from ''VideoGame/KirbysReturnToDreamLand'' has one eye, while regular Dubior has two.
** ''VideoGame/KirbyPlanetRobobot'' has a greater number of these, due to the game's mechanization theme:
*** Dubior EX returns, now called Dubior 2.0.
*** Mecha Knight (Meta Knight undergone UnwillingRoboticization) has a single mechanical eye in the eye hole of his mask that can move left and right. It can fire EyeBeams.
*** Star Dream appears to be a large, [[LightIsNotGood angelic]] computer with one single orange-colored eye. [[spoiler:Star Dream Soul OS has a blood-red colored eye instead.]]
* ''VideoGame/{{Spyborgs}}'' have a mono-eyed KillerRobot, Eighty-Six, as it's first boss.
* The Aeon Galactic Colossus of ''VideoGame/SupremeCommander'' is perhaps the perfect representation of this. Not only is it immense, but has a single eye, which also doubles for its EyeBeams projector.
* Krimzon Guard scuttler robots and the Uber-Bot 888, in the ''VideoGame/JakAndDaxter'' series.
* KAOS's third head in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''
* Ceres' dream self, Bismuth, in ''VideoGame/{{Obsidian}}'', which resembles a rusted-down robot elf made of scrap metal that can teleport at will, and has a spotlight for a head.
* The [[NinjaPirateZombieRobot Robo Knight]] boss in ''VideoGame/WonderBoyIIIMonsterLair'' has a Cylon-type mono-eye.
* One of the signature characteristics of the Neuropa faction in ''VideoGame/MetalFatigue''.
* In the ''VideoGame/{{Contra}}'' series, this is a common trait in robotic bosses. However it also features [[RobotBuddy Browny]] and [[DistaffCounterpart Brownie]] who are two heroic examples.

to:

* The monster in ''VideoGame/SimCity'' ''2000'' is a large, flying mecha/UFO with four mechanical legs and a blinking red eyeball.
* Servos in ''VideoGame/TheSims2'' and some Plumbots (via CharacterCustomization) in ''VideoGame/TheSims3'' are one-eyed, but they're only evil if you want them to be.
** [[VideogameCrueltyPotential And why wouldn't you?]]
* The Aperture Science Sentry Turrets in ''VideoGame/{{Portal}}''.
** Not to mention, [[spoiler:[=GLaDOS=] when you finally see her, plus her little robots that are attached each have one eye.]]
** Really, all of Aperture Science's robots are one-eyed, such as Personality Constructs, Atlas and P-Body, and the Rocket Sentry.
* ''VideoGame/{{Stormland}}'', a robot-themed game, have a few of these, notably the robot doctor Sypher whose sole facial feature is a gigantic red eye. The player character, Vesper, averts it by having two eyes and a mouth.
* ''VideoGame/TerminatorRampage'' has a mono-eyed robot mook called the Meta-borg, with a slit containing a moving light as it's sole "eye". This particular enemy seems to be exclusive to the game and doesn't appear in any of the films.
* The Geth from the ''Franchise/MassEffect'' series have heads consisting essentially of one eye at the end of a thick tube. Certain spirits in ''VideoGame/DragonAgeII'' use a similar body shape.
** Reaper Destroyers in ''VideoGame/MassEffect3'' are also given one [[RedEyesTakeWarning giant red eye]] to serve as a sort of (very intimidating) face. The fact that it also happens to be an [[EyeBeams eye-mounted]]-WaveMotionGun makes them even scarier.
* ''VideoGame/MazinSagaMutantFighter'' have a recurring one-eyed giant robot enemy, taller than your character, who attempts to rough you up via ArmCannon.
* Many soldiers in ''VideoGame/DeusEx'' wore glowing visors to obtain an air of CyberPunk inhumanity, such as the NSF, MJXII, and commandos.
** Also, the artificial intelligence Icarus uses a singular eye with metallic plating surrounding it as an avatar. Its successor Helios also has a prominent eye, but the rest of its "face" looks vaguely biological, almost like a cephalopod.
* The Avatar and Purifier in the ''VideoGame/CommandAndConquer'' series are the epitome of this concept, although some could say they have in fact seven eyes, just the other six are in the chest, yet, they have a really dark badass look and just one glowing red eye in the head. There's also the Redeemer, which is significantly larger.
** The Brotherhood of Nod also has Enlightened cyborg infantry, with a distinctive cross-shaped eye.
* The Scuzzer droids from ''VideoGame/{{Startopia}}'' each have a single red lens, in a fairly obvious homage to HAL.
* In ''VideoGame/SwordOfTheStars'', ships with the AI command section have a KITT-style eye in place of a bridge.
* ''VideoGame/CommanderKeen 5'' has robotic enemies that have a disc shaped body with a black bar on the equator. The bar has a cylon-style red dot that move around until it locates the player.
* ''VideoGame/CommandoSteelDisaster'' have a giant scorpion mecha in the desert stage whose sole facial feature is it's huge, glowing red eye. Incidentally that's also it's weak spot.
* ''VideoGame/CastleCrashers'' features one of these as a boss.
* The "Big Sister" of ''VideoGame/BioShock2'' [[https://www.giantbomb.com/a/uploads/scale_medium/0/26/1263549-bigsister.jpg certainly evokes this trope.]]
** Also the [[https://i.pinimg.com/originals/e9/05/30/e90530f2fdea9860febf493601d81498.jpg "Rosie" style Big Daddies]] from [[VideoGame/BioShock the first game]].
* Enemy robots in the ''VideoGame/{{Descent}}'' series typically have either a single glowing red eye or a Cylon-style oscillating eye.
* ''VideoGame/BRAHMAForceTheAssaultOnBeltlogger9'' have it's titular mecha. Not visible during gameplay because of the First-Person POV, but cutscenes reveals the BRAHMA robots as having a sole green eye for it's face.
* Lots of Titans from the ''VideoGame/{{Titanfall}}'' games feature this design (or something similar). Ion from ''VideoGame/TitanFall2'' is able to [[EyeBeams fire a giant laser out of her singular eye]] as her core ability.
* The CY prototype from ''VideoGame/TyTheTasmanianTiger 2'' has a monoeye that glows a reassuring yellow. Plus it looks like it's made of scrap and a strong wind could shatter it.
* ''VideoGame/BlazBlue's'' RobotGirl boss Nu-13 and Lambda-11 have two forms. An apparently human form with a fancy eyepatch, and her obviously mechanical battle form with a single visor eye.
* The ''Franchise/{{Kirby}}'' series has a number of cyclopean enemies, the following of which are mechanical:
** Heavy Mole from ''VideoGame/KirbysAdventure'' is some kind of underground digging machine with a single half-closed eye. It also shoots missiles with a similar monoeye on the head.
** HR-H from ''VideoGame/Kirby64TheCrystalShards'' is a strange lighthouse/crab robot that serves as the boss for Shiver Star.
** Capsule J from ''VideoGame/KirbySuperStar'' is basically a mechanical Waddle Doo with a jetpack instead of EyeBeams. It was redesigned and renamed for the DS remake, though, and no longer looks like this.
** ''VideoGame/KirbyAndTheAmazingMirror'' has Metal Guardian, a floating orb with a single eye that shoots lasers.
** Mecha Kracko from ''VideoGame/KirbySqueakSquad'' is a RobotMe version of [[{{Cumulonemesis}} Kracko]], who also has a single eye.
** The mini-boss Dubior EX from ''VideoGame/KirbysReturnToDreamLand'' has one eye, while regular Dubior has two.
** ''VideoGame/KirbyPlanetRobobot'' has a greater number of these, due to the game's mechanization theme:
*** Dubior EX returns, now called Dubior 2.0.
*** Mecha Knight (Meta Knight undergone UnwillingRoboticization) has a single mechanical eye in the eye hole of his mask that can move left and right. It can fire EyeBeams.
*** Star Dream appears to be a large, [[LightIsNotGood angelic]] computer with one single orange-colored eye. [[spoiler:Star Dream Soul OS has a blood-red colored eye instead.]]
* ''VideoGame/{{Spyborgs}}'' have a mono-eyed KillerRobot, Eighty-Six, as it's first boss.
* The Aeon Galactic Colossus of ''VideoGame/SupremeCommander'' is perhaps the perfect representation of this. Not only is it immense, but has a single eye, which also doubles for its EyeBeams projector.
* Krimzon Guard scuttler robots and the Uber-Bot 888, in the ''VideoGame/JakAndDaxter'' series.
* KAOS's third head in ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''
* Ceres' dream self, Bismuth, in ''VideoGame/{{Obsidian}}'', which ''VideoGame/{{Obsidian}}'' resembles a rusted-down robot elf made of scrap metal that can teleport at will, and has with a spotlight for a head.
* The [[NinjaPirateZombieRobot Robo Knight]] boss in ''VideoGame/WonderBoyIIIMonsterLair'' ''VideoGame/{{Overwatch}}'':
** Bastion
has a Cylon-type mono-eye.
* One
single slit-shaped eye, except in its Woodbot and Antique skins where it has two smaller but equally rectangular GlowingMechanicalEyes. The other glowing blue components on its chest and shoulder armour [[EyesDoNotBelongThere may also be eyes]], since they follow the colour of its main eye when it [[RedEyesTakeWarning changes]].
** The majority
of the signature characteristics of the Neuropa faction in ''VideoGame/MetalFatigue''.
* In the ''VideoGame/{{Contra}}'' series, this is a common trait in robotic bosses. However it
Null Sector NPC enemies are Nulltroopers and Eradicators, who also features [[RobotBuddy Browny]] have slit-shaped eyes, with a handful of [[EvilCounterpart Bastion units]]. They also have Slicers, with two eyes arranged vertically, OR-14s, which have four eyes apiece, and [[DistaffCounterpart Brownie]] who are two heroic examples.Detonators, which have no distinguishable eyes.



* The robots in ''VideoGame/TheJourneymanProject''.
* In ''VideoGame/AlienHominid'', a one-eyed robot is the boss at the end of the first level. Near the end of the game that robot's now-disembodied eye comes back in a much larger body for a much tougher fight.
* In the ''VideoGame/{{Borderlands}}'' series, '''every''' robot has one eye--or at least is not stereoscopic. The only exceptions are the "geisha-bot" Sereena (who is never seen in person), Gortys from ''VideoGame/TalesFromTheBorderlands'', and some "Torgue" bots that are obviously Hyperion loaders with human helmets stuck on top. Many of these robots are menaces, but some (such as the [=CL4P-TP=] units) are not, so the trope is [[ZigZaggingTrope zig-zagged]].
* Most of the generic robot enemies (specifically, the Proto and Bugger lines) in ''VideoGame/ChronoTrigger'' apply.
* {{Justified|Trope}} in ''VideoGame/TeamFortress2''[='=]s Mann Vs Machine game mode. The Demoman robot has a single eye, but the actual Demoman has one eye as well, with his missing eye covered by an [[EyepatchOfPower eyepatch]].

to:

* The All of Aperture Science's robots in ''VideoGame/TheJourneymanProject''.
* In ''VideoGame/AlienHominid'', a one-eyed robot is
the boss at ''VideoGame/{{Portal}}'' series are one-eyed: the end of Sentry Turrets, [=GLaDOS=], the first level. Near Personality Constructs, Atlas and P-Body, and the end of the game that robot's now-disembodied eye comes back in a much larger body for a much tougher fight.
Rocket Sentry.
* In the ''VideoGame/{{Borderlands}}'' series, '''every''' robot has one eye--or at least is not stereoscopic. The only exceptions are the "geisha-bot" Sereena (who monster in ''VideoGame/SimCity 2000'' is never seen a large, flying mecha/UFO with four mechanical legs and a blinking red eyeball.
* Servos
in person), Gortys from ''VideoGame/TalesFromTheBorderlands'', ''VideoGame/TheSims2'' and some "Torgue" bots that Plumbots (via CharacterCustomization) in ''VideoGame/TheSims3'' are obviously Hyperion loaders with human helmets stuck on top. Many of these robots are menaces, one-eyed, but some (such they're only evil if you want them to be ([[VideoGameCrueltyPotential and why wouldn't you?]]).
* ''VideoGame/{{Spyborgs}}'' has a mono-eyed KillerRobot, Eighty-Six,
as its first boss.
* The Scuzzer droids from ''VideoGame/{{Startopia}}'' each have a single red lens, in a fairly obvious homage to [[Film/TwoThousandOneASpaceOdyssey HAL]].
* ''VideoGame/{{Stormland}}'' has a few of these, notably
the [=CL4P-TP=] units) are not, so the trope is [[ZigZaggingTrope zig-zagged]].
* Most of the generic
robot doctor Sypher whose sole facial feature is a gigantic red eye. The player character, Vesper, averts it by having two eyes and a mouth.
* ''VideoGame/{{Sundered}}'':
** The Medusozoa
enemies (specifically, are large, jellyfish-like robots with a single large eye. By default, this eye is blue, but it [[RedEyesTakeWarning turns red]] as the Proto Medusozoa locks onto its target and Bugger lines) in ''VideoGame/ChronoTrigger'' apply.
prepares to fire its WaveMotionGun.
** Panzers resemble [[VideoGame/BioShock Big Daddies]] with jetpacks, and their helmets, while having a few different designs, always sport a single "eye".
* {{Justified|Trope}} in ''VideoGame/TeamFortress2''[='=]s Mann Vs Machine game mode. The Demoman robot Aeon Galactic Colossus of ''VideoGame/SupremeCommander'' is perhaps the perfect representation of this. Not only is it immense, but has a single eye, but the actual Demoman has one eye as well, which also doubles for its EyeBeams projector.
* In ''VideoGame/SwordOfTheStars'', ships
with his missing the AI command section have a [[Series/KnightRider KITT]]-style eye covered by an [[EyepatchOfPower eyepatch]].in place of a bridge.



* The [[AttackDrone alien drones]] in ''VideoGame/{{Fallout 3}}: Mothership Zeta''.

to:

* {{Justified|Trope}} in ''VideoGame/TeamFortress2'''s Mann vs. Machine game mode. The Demoman robot has a single eye, but the actual Demoman has one eye as well, with his missing eye covered by an [[EyepatchOfPower eyepatch]].
* ''VideoGame/TerminatorRampage'' has a mono-eyed robot mook called the Meta-borg, with a slit containing a moving light as its sole "eye". This particular enemy seems to be exclusive to the game and doesn't appear in any of the films.
* Lots of Titans from the ''VideoGame/{{Titanfall}}'' games feature this design (or something similar). Ion from ''VideoGame/Titanfall2'' is able to [[EyeBeams fire a giant laser out of her singular eye]] as her core ability.
* The [[AttackDrone alien drones]] CY prototype from ''VideoGame/TyTheTasmanianTiger 2'' has a mono-eye that glows a reassuring yellow. Plus, it looks like it's made of scrap and a strong wind could shatter it.
* V1, the protagonist of ''VideoGame/{{ULTRAKILL}}'', and its rival V2 sport this aesthetic.
* The [[{{Mooks}} Gorgies]] and a few other robots
in ''VideoGame/{{Fallout 3}}: Mothership Zeta''.''VideoGame/{{Vanquish}}''.



* The [[{{Mooks}} Gorgies]] and a few other robots in ''VideoGame/{{Vanquish}}''.
* Marquis from ''VideoGame/{{Battleborn}}'' is a robot BattleButler sniper with a single eye designed like [[HighClassGlass a monocle]].
* Some of the Cyber units in ''VideoGame/EmpireEarth''. Fittingly, the first combat cyber was called Cyclops.
* ''VideoGame/{{Fallout 4}}'''s Assaultrons are FemBot cyclopses with WaveMotionGun EyeBeams. Subverted, though, as the robot looks cyclopean, but their laser weapon's prominent emitter isn't what they use to see. The Assaultron's "eyes" are actually the two smaller black sensors directly above the emitter.
* Bucket from ''VideoGame/{{Evolve}}'', as well as all the repair droids his body was based on.
* The [[HiveMind Vex]] in {{VideoGame/Destiny}} come in many forms, but they all have a glowing red eye. This even includes the Cyclops, which is a type of turret instead of a real Vex unit.
* ''VideoGame/{{Sundered}}'':
** The Medusozoa enemies are large, jellyfish-like robots with a single large eye. By default this eye is blue, but it [[RedEyesTakeWarning turns red]] as the Medusozoa locks onto its target and prepares to fire its WaveMotionGun.
** Panzers resemble [[VideoGame/{{Bioshock}} Big Daddies]] with jetpacks, and their helmets, while having a few different designs, always sport a single “eye”.
* Bastion in ''VideoGame/{{Overwatch}}'' has a single slit-shaped eye, except in its Woodbot and Antique skins where it has two smaller but equally rectangular GlowingMechanicalEyes. The other glowing blue components on its chest and shoulder armour [[EyesDoNotBelongThere may also be eyes]], since they follow the colour of its main eye when it [[RedEyesTakeWarning changes]].
** The majority of the Null Sector NPC enemies are Nulltroopers and Eradicators, who also have slit-shaped eyes, with a handful of [[EvilCounterpart Bastion units]]. They also have Slicers, with two eyes arranged vertically, OR-14s, which have four eyes apiece, and Detonators, which have no distinguishable eyes.
* Many of the MechanicalLifeforms in ''VideoGame/HorizonZeroDawn'' have this type of design.
* The Killing Machines and their variants in the ''VideoGame/DragonQuest'' series have wildly different designs that set them apart from one another, but their single, HAL-like eye is their defining trait. They're also one of the few generic enemies that can attack twice per round, and starting in ''VideoGame/DragonQuestVIII'' they can shoot lasers from their eye.
* V1, the protagonist of ''VideoGame/{{ULTRAKILL}}'', and its rival V2 sport this aesthetic.
* ''VideoGame/BrawlStars'': Rico, Barley, Nani, Darryl and Stu all count as this. Same applies for the Mouse Bots, Sniper Bots, Boxer Bots and Boss Bot.

to:

* The [[{{Mooks}} Gorgies]] and a few other robots [[NinjaPirateZombieRobot Robo Knight]] boss in ''VideoGame/{{Vanquish}}''.
* Marquis from ''VideoGame/{{Battleborn}}'' is a robot BattleButler sniper with a single eye designed like [[HighClassGlass a monocle]].
* Some of the Cyber units in ''VideoGame/EmpireEarth''. Fittingly, the first combat cyber was called Cyclops.
* ''VideoGame/{{Fallout 4}}'''s Assaultrons are FemBot cyclopses with WaveMotionGun EyeBeams. Subverted, though, as the robot looks cyclopean, but their laser weapon's prominent emitter isn't what they use to see. The Assaultron's "eyes" are actually the two smaller black sensors directly above the emitter.
* Bucket from ''VideoGame/{{Evolve}}'', as well as all the repair droids his body was based on.
* The [[HiveMind Vex]] in {{VideoGame/Destiny}} come in many forms, but they all have a glowing red eye. This even includes the Cyclops, which is a type of turret instead of a real Vex unit.
* ''VideoGame/{{Sundered}}'':
** The Medusozoa enemies are large, jellyfish-like robots with a single large eye. By default this eye is blue, but it [[RedEyesTakeWarning turns red]] as the Medusozoa locks onto its target and prepares to fire its WaveMotionGun.
** Panzers resemble [[VideoGame/{{Bioshock}} Big Daddies]] with jetpacks, and their helmets, while having a few different designs, always sport a single “eye”.
* Bastion in ''VideoGame/{{Overwatch}}''
''VideoGame/WonderBoyIIIMonsterLair'' has a single slit-shaped eye, except in its Woodbot and Antique skins where it has two smaller but equally rectangular GlowingMechanicalEyes. The other glowing blue components on its chest and shoulder armour [[EyesDoNotBelongThere may also be eyes]], since they follow the colour of its main eye when it [[RedEyesTakeWarning changes]].
** The majority of the Null Sector NPC enemies are Nulltroopers and Eradicators, who also have slit-shaped eyes, with a handful of [[EvilCounterpart Bastion units]]. They also have Slicers, with two eyes arranged vertically, OR-14s, which have four eyes apiece, and Detonators, which have no distinguishable eyes.
* Many of the MechanicalLifeforms in ''VideoGame/HorizonZeroDawn'' have this type of design.
* The Killing Machines and their variants in the ''VideoGame/DragonQuest'' series have wildly different designs that set them apart from one another, but their single, HAL-like eye is their defining trait. They're also one of the few generic enemies that can attack twice per round, and starting in ''VideoGame/DragonQuestVIII'' they can shoot lasers from their eye.
* V1, the protagonist of ''VideoGame/{{ULTRAKILL}}'', and its rival V2 sport this aesthetic.
* ''VideoGame/BrawlStars'': Rico, Barley, Nani, Darryl and Stu all count as this. Same applies for the Mouse Bots, Sniper Bots, Boxer Bots and Boss Bot.
[[Franchise/BattlestarGalactica Cylon]]-type mono-eye.



[[folder:Web Comics]]
* Roofus the Robot and W2-9000 from ''Webcomic/TheInexplicableAdventuresOfBob.''
* WebComic/AxeCop: [[http://axecop.com/index.php/acepisodes/read/episode_2/ PSYDROZON is outside!]]

to:

[[folder:Web Comics]]
[[folder:Webcomics]]
* Roofus the Robot and W2-9000 from ''Webcomic/TheInexplicableAdventuresOfBob.''
* WebComic/AxeCop:
''Webcomic/AxeCop'': [[http://axecop.com/index.php/acepisodes/read/episode_2/ PSYDROZON is outside!]]



* Roofus the Robot and W2-9000 from ''Webcomic/TheInexplicableAdventuresOfBob''.



* Another cute one: Comicbook/{{Bucky O Hare|AndTheToadWars}}'s RobotBuddy, Blinky.



* Professor Ojo (Spanish for "eye") has a cyber helmet that invokes this aesthetic in ''WesternAnimation/YoungJustice''.

to:

* Professor Ojo (Spanish for "eye") has a cyber cybernetic helmet that invokes this aesthetic in ''WesternAnimation/YoungJustice''.''WesternAnimation/YoungJustice2010''.



* Lot of actual robots, usually running on simple primitive sensors have this design. This is because visual inputs is surprisingly not useful in terms of how machines perceive their surroundings. Robots in general struggle to make sense of visual data as we know it. While a bunch of new programs and experiments are trying to correct that, there is still a long way to go and most robots builders don't have access to such programs. Instead robots tend to use other inputs like touch or even sonar and radar to help build a useful map for the world around them. Without the need for 3d binocular vision, a single camera will service any of the visual needs they do have.
** This trend is, however, slowly being broken by more advanced robots such as the Atlas from Boston Dynamics, which are beginning to employ stereoscopic (I.E. binoucular) cameras to great effect thanks to their powerful processors running advanced image processing software. Such cameras are also being considered for upcoming self-driving cars as an alternative (or a complement) to radar and lidar.
* AIBO, a Japanese company that manufactures {{Robot Dog}}s with varying efficiency, have their first few generations of robotic canines built with a single blue visor as it's sole facial feature. Later models averts it, however, with their newer canines having two eyes resembling a real puppy.

to:

* Lot of actual robots, usually running on simple primitive sensors have this design. This is because visual inputs is are surprisingly not useful in terms of how machines perceive their surroundings. Robots in general struggle to make sense of visual data as we know it. While a bunch of new programs and experiments are trying to correct that, there is still a long way to go go, and most robots robot builders don't have access to such programs. Instead Instead, robots tend to use other inputs like touch or even sonar and radar to help build a useful map for the world around them. Without the need for 3d binocular vision, a single camera will service any of the visual needs they do have.
** This trend is, however, slowly being broken by more advanced robots such as the Atlas from Boston Dynamics, which are beginning to employ stereoscopic (I.E. binoucular) (i.e., binocular) cameras to great effect thanks to their powerful processors running advanced image processing software. Such cameras are also being considered for upcoming self-driving cars as an alternative (or a complement) to radar and lidar.
* AIBO, a Japanese company that manufactures {{Robot Dog}}s with varying efficiency, have their first few generations of robotic canines built with a single blue visor as it's its sole facial feature. Later models averts avert it, however, with their newer canines having two eyes resembling a real puppy.
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** AUTO, the sinister auto-pilot, is a nod to HAL.

to:

** AUTO, the sinister auto-pilot, is a nod to HAL. Deconstructed in that his lack of depth perception becomes part of how he's defeated.

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