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* A key part of gameplay in ''VideoGame/BuckshotRoulette''. Before each load, you are shown how many live and blank rounds are in the gun; keeping count as shells are fired or ejected is crucial to ensuring that the live rounds go into the Dealer's face and not yours, paired with a healthy dose of probability calculations and using items to swing the odds in your favor.
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* In ''VideoGame/MetalGearSolid3'' there's an encounter between Snake and Ocelot shortly after Ocelot has switched from using an automatic that holds eight shots to a six shot revolver. Since Ocelot hasn't acclimated himself to having fewer shots, he doesn't realize that he's out of bullets. Snake nonchalantly stands out in the open and dares Ocelot to shoot him, and Ocelot is caught completely by surprise when he pulls the trigger and gets nothing but a ''click''.

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* In ''VideoGame/MetalGearSolid3'' ''VideoGame/MetalGearSolid3SnakeEater'' there's an encounter between Snake and Ocelot shortly after Ocelot has switched from using an automatic that holds eight shots to a six shot revolver. Since Ocelot hasn't acclimated himself to having fewer shots, he doesn't realize that he's out of bullets. Snake nonchalantly stands out in the open and dares Ocelot to shoot him, and Ocelot is caught completely by surprise when he pulls the trigger and gets nothing but a ''click''.
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* ''VideoGame/TalesFromTheBorderlands'': During the massive gunfight on the Hyperion Station, the '''Badass Accountant''' ([[BossSubtitles Definitely a Virgin]]) realizes that Reese is vulnerable because of this. "He's out of bullets! I've been counting." Indeed, Reese ran out of ammo a moment earlier and realized he was out of reloads. The really impressive part, though, is that they both realized this at the same time despite the whole thing being ''[[MundaneMadeAwesome a completely imaginary gunfight using finger guns and everybody making the sound effects with their mouths]]''.
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* Subverted in the ''WebVideo/{{Oxventure}}'' ''TabletopGame/{{Deadlands}}'' campaign. Luke's character, Delacy, attempts to track the bad guy's ammo expenditure in "Dead Man's Worth" and concludes he only has one bullet left, but because Delacy, [[CrouchingMoronHiddenBadass while a deadly shot, is also young and very inexperienced]], his assumptions underpinning that count are bad ''and'' he forgets how many shots are in a revolver in the process. Andy, the Marshal, cracks up as soon as he realises Luke has only counted to five.
-->'''Luke:''' Shot the gun out her hand. Shot her in the chest. Shot her again. Shot Nate. He's only got one bullet left.\\
'''Jane:''' ...You don't think he reloaded since this morning?
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I'm not sure of one actual gunfight in gameplay from RE 1 to CV, so better to mention the monsters you have to fight instead.


* This trope is actually part of ''Franchise/ResidentEvil'''s gameplay from the first game to ''Code: Veronica''. If you empty your magazine and try to shoot, your character will stop and take a few seconds to reload a fresh magazine, which is a very bad thing because these seconds can be the difference between life and death during a gunfight. However, the pause menu freezes time, so if you pause the game, combine your bullets with your gun and unpause the game, you will effectively reload your gun instantly. Skilled players are therefore expected to count the shots in their magazine during a battle and manually reload when their magazine is close to empty.

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* This trope is actually part of ''Franchise/ResidentEvil'''s gameplay from the first game to ''Code: Veronica''. If you empty your magazine and try to shoot, your character will stop and take a few seconds to reload a fresh magazine, which is a very bad thing because these seconds can be the difference between life and death during a gunfight.battle with bioweapons. However, the pause menu freezes time, so if you pause the game, combine your bullets with your gun and unpause the game, you will effectively reload your gun instantly. Skilled players are therefore expected to count the shots in their magazine during a battle and manually reload when their magazine is close to empty.
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* Invoked in ''Film/TheSadist''. Ed asks Charlie about the people he’s killed, trying to see how many shots he has left in his gun as part of a possible escape plan. He’s foiled when Charlie catches on and shows he has spare magazines.

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Alphabetizing


* Played with in ''WesternAnimation/BatmanAssaultOnArkham'' where Deadshot faces down an armed Joker with the calm reassurance that his gun is out of bullets. He boasts ''"I'll count to three, you'll pull the trigger, and then I'll punch you in the face!"'' Turns out it was a complete bluff but it confused Joker long enough to [[ArtisticLicenseGunSafety look down the barrel of the gun to check]] giving Deadshot a chance at his mentioned punch to the face.
* In ''WesternAnimation/BatmanVsTwoFace'', Two-Face blasts away for quite a while with two pistols, but finally does run out of ammo, prompting Batman to make reference to this trope.



* The first of the ''Film/DirtyHarry'' novels "Duel for Cannons", has Callahan up against a [[EvilCounterpart hitman who also uses a .44 Magnum]]. This time the scene in the first film is reversed with Harry being the one not sure if six rounds have been fired. When the hitman is holding him at gunpoint, Callahan kneels down to see if he can see light through the barrel when the killer does a DramaticGunCock...then smiles. The killer panics, thinking that he's run out of bullets too, but Callahan was just bluffing. It's a great scene [[FridgeLogic until you realise]] that a revolver doesn't eject its cartridges, so the barrel would have been blocked anyway.



* In one of Sue Grafton's ''Literature/KinseyMillhone'' books, ''I Is for Innocent'', Kinsey and her adversary have a exchange of words about the number of bullets they each have fired and how many rounds their guns hold.



* In one of Sue Grafton's ''Literature/KinseyMillhone'' books, ''I Is for Innocent'', Kinsey and her adversary have a exchange of words about the number of bullets they each have fired and how many rounds their guns hold.



* The first of the ''Film/DirtyHarry'' novels "Duel for Cannons", has Callahan up against a [[EvilCounterpart hitman who also uses a .44 Magnum]]. This time the scene in the first film is reversed with Harry being the one not sure if six rounds have been fired. When the hitman is holding him at gunpoint, Callahan kneels down to see if he can see light through the barrel when the killer does a DramaticGunCock...then smiles. The killer panics, thinking that he's run out of bullets too, but Callahan was just bluffing. It's a great scene [[FridgeLogic until you realise]] that a revolver doesn't eject its cartridges, so the barrel would have been blocked anyway.






* When ''VideoGame/BroForce'' added a pastiche of Harry Callahan from ''Film/DirtyHarry'', as a MythologyGag he has to reload after every six shots, even though every other character gets infinite shots in their regular weapon. As a result, players have to do this when playing as Harry, or they risk firing an empty gun at a horde of mooks. (Fortunately Harry reloads ''very'' quickly and has infinite reloads.)
* ''VideoGame/FalloutNewVegas'' has a sidequest about a merc that offers newcomers his services as a bodyguard inside of New Vegas. If you accept, his route promptly leads you into an ambush that ends with a CurbstompBattle in the merc's favor. Once the shooting stops, and if the PlayerCharacter has sufficiently high Perception, they can point out to the merc that he "killed" more attackers than he fired bullets (OneHitPolykill isn't really a thing in this game). Turns out the whole thing is a scam, the attackers are very much alive and on the merc's payroll.
* In ''VideoGame/JurassicParkTrespasser'', the PlayerCharacter counts her shots aloud as part of the game's DiegeticInterface.
* ''VideoGame/Killer7'' plays with this trope with an example that counts the empty chambers rather than the bullets [[spoiler:during Garcian's game of RussianRoulette with Benjamin Keane. After five rounds, it seems like the sixth chamber will inevitably contain the bullet. But then Garcian puts the gun to his head, pulls the trigger, and it clicks, because the kind of gun they were using actually held ''seven'' bullets.]]
* The ''Film/DirtyHarry'' line is spoofed by Blasto, the [[ShowWithinAShow fictional]] Hanar Spectre in ''VideoGame/MassEffect2''
--> This one has forgotten whether its heat sink is over capacity. It wonders whether the criminal scum considers itself fortunate?



* The ''Film/DirtyHarry'' line is spoofed by Blasto, the [[ShowWithinAShow fictional]] Hanar Spectre in ''VideoGame/MassEffect2''
--> This one has forgotten whether its heat sink is over capacity. It wonders whether the criminal scum considers itself fortunate?
* Literally in ''VideoGame/JurassicParkTrespasser'', where the PlayerCharacter counts her shots aloud as part of the game's DiegeticInterface.
* ''VideoGame/SplinterCell: Blacklist'' sees franchise protagonist Sam Fisher get held hostage. Teammate Brigs blasts a hole through a wall, takes out a group of armed guards while the game's BigBad grabs Sam as a human shield and attempts to shoot Brigs. After enough shots Briggs tells him the make of the gun, the number of bullets it can hold, and that he only has one left and to "make it count". So the villain points the gun at Sam's head saying it's more than enough.

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* The ''Film/DirtyHarry'' line is spoofed by Blasto, A useful thing for the [[ShowWithinAShow fictional]] Hanar Spectre player to do in ''VideoGame/MassEffect2''
--> This one has forgotten whether its heat sink is over capacity. It wonders whether
''VideoGame/{{Receiver}}''. Since there's no HUD, the criminal scum considers itself fortunate?
* Literally in ''VideoGame/JurassicParkTrespasser'', where the PlayerCharacter counts her shots aloud as part of the game's DiegeticInterface.
* ''VideoGame/SplinterCell: Blacklist'' sees franchise protagonist Sam Fisher get held hostage. Teammate Brigs blasts a hole through a wall, takes out a group of armed guards while the game's BigBad grabs Sam as a human shield and attempts
only way to shoot Brigs. After enough shots Briggs tells him the make of the gun, the number of know how many bullets it can hold, and that he only has one you have left and to "make it count". So without ejecting the villain points magazine/opening the gun at Sam's head saying it's more than enough.cylinder is to keep track in your head. Or wait for the slide to lock back/the revolver to stop firing.



* When ''VideoGame/BroForce'' added a pastiche of Harry Callahan from ''Film/DirtyHarry'', as a MythologyGag he has to reload after every six shots, despite the fact that every other character gets infinite shots in their regular weapon. As a result, players have to do this when playing as Harry, or they risk firing an empty gun at a horde of mooks. (Fortunately Harry reloads ''very'' quickly and has infinite reloads.)
* ''VideoGame/Killer7'' plays with this trope with an example that counts the empty chambers rather than the bullets [[spoiler:during Garcian's game of RussianRoulette with Benjamin Keane. After five rounds, it seems like the sixth chamber will inevitably contain the bullet. But then Garcian puts the gun to his head, pulls the trigger, and it clicks, because the kind of gun they were using actually held ''seven'' bullets.]]
* ''VideoGame/FalloutNewVegas'' has a sidequest about a merc that offers newcomers his services as a bodyguard inside of New Vegas. If you accept, his route promptly leads you into an ambush that ends with a CurbstompBattle in the merc's favor. Once the shooting stops, and if the PlayerCharacter has sufficiently high Perception, they can point out to the merc that he "killed" more attackers than he fired bullets (OneHitPolykill isn't really a thing in this game). Turns out the whole thing is a scam, the attackers are very much alive and on the merc's payroll.
* A useful thing for the player to do in ''VideoGame/{{Reciever}}''. Since there's no HUD, the only way to know how many bullets you have left without ejecting the magazine/opening the cylinder is to keep track in your head. Or wait for the slide to lock back/the revolver to stop firing.

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* When ''VideoGame/BroForce'' added ''VideoGame/SplinterCell: Blacklist'' sees franchise protagonist Sam Fisher get held hostage. Teammate Brigs blasts a pastiche hole through a wall, takes out a group of Harry Callahan from ''Film/DirtyHarry'', armed guards while the game's BigBad grabs Sam as a MythologyGag he has human shield and attempts to reload after every six shots, despite the fact that every other character gets infinite shoot Brigs. After enough shots in their regular weapon. As a result, players have to do this when playing as Harry, or they risk firing an empty gun at a horde of mooks. (Fortunately Harry reloads ''very'' quickly and has infinite reloads.)
* ''VideoGame/Killer7'' plays with this trope with an example that counts
Briggs tells him the empty chambers rather than make of the gun, the number of bullets [[spoiler:during Garcian's game of RussianRoulette with Benjamin Keane. After five rounds, it seems like can hold, and that he only has one left and to "make it count". So the sixth chamber will inevitably contain the bullet. But then Garcian puts villain points the gun to his head, pulls the trigger, and it clicks, because the kind of gun they were using actually held ''seven'' bullets.]]
* ''VideoGame/FalloutNewVegas'' has a sidequest about a merc that offers newcomers his services as a bodyguard inside of New Vegas. If you accept, his route promptly leads you into an ambush that ends with a CurbstompBattle in the merc's favor. Once the shooting stops, and if the PlayerCharacter has sufficiently high Perception, they can point out to the merc that he "killed"
at Sam's head saying it's more attackers than he fired bullets (OneHitPolykill isn't really a thing in this game). Turns out the whole thing is a scam, the attackers are very much alive and on the merc's payroll.
* A useful thing for the player to do in ''VideoGame/{{Reciever}}''. Since there's no HUD, the only way to know how many bullets you have left without ejecting the magazine/opening the cylinder is to keep track in your head. Or wait for the slide to lock back/the revolver to stop firing.
enough.



* [[http://xkcd.com/692/ This]] ''Webcomic/{{xkcd}}'' strip is a parody of the monologue from ''Magnum Force''. "Six. Definitely six."

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* [[http://xkcd.com/692/ This]] ''Webcomic/{{xkcd}}'' strip is a parody This [[http://chainsawsuit.com/2010/06/08/gun-oil/ strip]] of the monologue from ''Magnum Force''. "Six. Definitely six."''Webcomic/ChainSawSuit'' has Two Cops quoting Dirty Harry before being covered in oil.



* Website/QuestDen: In ''Tobak Quest'', both Coil and the enemy AcePilot are counting not bullets per se, but seconds of machinegun fire. Especially Coil, who needs to know when [[spoiler:he must start ''pretending'' to have run dry so the enemy doesn't realize he's swapped in a fresh magazine earlier]].



* This [[http://chainsawsuit.com/2010/06/08/gun-oil/ strip]] of ''Webcomic/ChainSawSuit'' has Two Cops quoting Dirty Harry before being covered in oil.
* Website/QuestDen: In ''Tobak Quest'', both Coil and the enemy AcePilot are counting not bullets per se, but seconds of machinegun fire. Especially Coil, who needs to know when [[spoiler:he must start ''pretending'' to have run dry so the enemy doesn't realize he's swapped in a fresh magazine earlier]].

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* This [[http://chainsawsuit.com/2010/06/08/gun-oil/ strip]] [[http://xkcd.com/692/ This]] ''Webcomic/{{xkcd}}'' strip is a parody of ''Webcomic/ChainSawSuit'' has Two Cops quoting Dirty Harry before being covered in oil.
* Website/QuestDen: In ''Tobak Quest'', both Coil and
the enemy AcePilot are counting not bullets per se, but seconds of machinegun fire. Especially Coil, who needs to know when [[spoiler:he must start ''pretending'' to have run dry so the enemy doesn't realize he's swapped in a fresh magazine earlier]].monologue from ''Magnum Force''. "Six. Definitely six."



* On ''WesternAnimation/DuckTales1987'' Fenton is annoying Scrooge. The world's richest duck has a blunderbuss mounted above the fireplace, which he pulls down to fire at Fenton. Fenton proceeds to count the shot that is fired (465, in case you're wondering). This amazes Scrooge.



* Played with in ''WesternAnimation/BatmanAssaultOnArkham'' where Deadshot faces down an armed Joker with the calm reassurance that his gun is out of bullets. He boasts ''"I'll count to three, you'll pull the trigger, and then I'll punch you in the face!"'' Turns out it was a complete bluff but it confused Joker long enough to [[ArtisticLicenseGunSafety look down the barrel of the gun to check]] giving Deadshot a chance at his mentioned punch to the face.
* In ''WesternAnimation/BatmanVsTwoFace'', Two-Face blasts away for quite a while with two pistols, but finally does run out of ammo, prompting Batman to make reference to this trope.

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* Played with in ''WesternAnimation/BatmanAssaultOnArkham'' where Deadshot faces On ''WesternAnimation/DuckTales1987'' Fenton is annoying Scrooge. The world's richest duck has a blunderbuss mounted above the fireplace, which he pulls down an armed Joker with the calm reassurance that his gun is out of bullets. He boasts ''"I'll to fire at Fenton. Fenton proceeds to count to three, you'll pull the trigger, and then I'll punch you shot that is fired (465, in the face!"'' Turns out it was a complete bluff but it confused Joker long enough to [[ArtisticLicenseGunSafety look down the barrel of the gun to check]] giving Deadshot a chance at his mentioned punch to the face.
* In ''WesternAnimation/BatmanVsTwoFace'', Two-Face blasts away for quite a while with two pistols, but finally does run out of ammo, prompting Batman to make reference to this trope.
case you're wondering). This amazes Scrooge.

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* ''Manga/{{Trigun}}''. Vash the Stampede can do this to know when his opponents are out of bullets. The ability is showcased in his [[EstablishingCharacterMoment introduction]]: after using a convenient metal sign to shield himself from a group of machine gun-toting mercenaries, he deliberately sneaks up on the one guy who still has ammo left.
* In ''LightNovel/CatPlanetCuties'', Tomboy Gun-Maniac Manami is able to beat a highly-experienced mercenary and assassin in a mock battle thanks to a stroke of luck, and this trope. She notices Aoi dropping her spare magazine when she stumbles over a suddenly-appearing wild animal, and - having counted every shot from her (fully-automatic) assault-rifle up to that point, knows that she's completely out of bullets...
* In ''Manga/MaidenRose'', Klaus manages to call Berkut's bluff because he knows he's used all his bullets. [[spoiler:Unfortunately for Klaus, Berkut has a second gun.]]

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* ''Manga/{{Trigun}}''. Vash the Stampede can do this to know when his opponents are out of bullets. The ability is showcased in his [[EstablishingCharacterMoment introduction]]: after using a convenient metal sign to shield himself from a group of machine gun-toting mercenaries, he deliberately sneaks up on the one guy who still has ammo left.
* In ''LightNovel/CatPlanetCuties'', ''Literature/CatPlanetCuties'', Tomboy Gun-Maniac Manami is able to beat a highly-experienced mercenary and assassin in a mock battle thanks to a stroke of luck, and this trope. She notices Aoi dropping her spare magazine when she stumbles over a suddenly-appearing wild animal, and - having counted every shot from her (fully-automatic) assault-rifle up to that point, knows that she's completely out of bullets...
* In ''Manga/MaidenRose'', Klaus manages to call Berkut's bluff because he knows he's used all his bullets. [[spoiler:Unfortunately for Klaus, Berkut has a second gun.]]
bullets...



* ''Manga/JujutsuKaisen'': Exploited by Mai. She fights using a revolver, knowing that her opponents will count her shots. Her cursed technique, Construction, allows her to [[SpontaneousWeaponCreation create]] [[OneBulletLeft an extra bullet]] out of energy and [[FakeWeakness catch her opponent off-guard]]. Doesn't work against her sister Maki, who simply ''[[BulletCatch catches]]'' the extra bullet after counting the first six.



* ''Manga/JujutsuKaisen'': Exploited by Mai. She fights using a revolver, knowing that her opponents will count her shots. Her cursed technique, Construction, allows her to [[SpontaneousWeaponCreation create]] [[OneBulletLeft an extra bullet]] out of energy and [[FakeWeakness catch her opponent off-guard]]. Doesn't work against her sister Maki, who simply ''[[BulletCatch catches]]'' the extra bullet after counting the first six.

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* ''Manga/JujutsuKaisen'': Exploited by Mai. She fights using In ''Manga/MaidenRose'', Klaus manages to call Berkut's bluff because he knows he's used all his bullets. [[spoiler:Unfortunately for Klaus, Berkut has a revolver, knowing that her second gun.]]
* ''Manga/{{Trigun}}''. Vash the Stampede can do this to know when his
opponents will count her shots. Her cursed technique, Construction, allows her to [[SpontaneousWeaponCreation create]] [[OneBulletLeft an extra bullet]] are out of energy and [[FakeWeakness catch her opponent off-guard]]. Doesn't work against her sister Maki, who simply ''[[BulletCatch catches]]'' the extra bullet bullets. The ability is showcased in his [[EstablishingCharacterMoment introduction]]: after counting using a convenient metal sign to shield himself from a group of machine gun-toting mercenaries, he deliberately sneaks up on the first six.one guy who still has ammo left.



* In ''Guarding the Globe'', [[TheGunslinger Best Tiger]] is introduced cornered by gangsters and assassins. Their leader counted every shot Best Tiger fired in the fight, until his last remaining round was chambered. Best Tiger, being the world's greatest marksman ''blindfolded'', simply [[BizarreAndImprobableBallistics uses that one bullet to incapacitate about 15 bad guys.]]
* Dove II (Dawn Granger) from ''ComicBook/HawkAndDove'' could do this as part of her enhanced awareness powers.



* In ''Guarding the Globe'', [[TheGunslinger Best Tiger]] is introduced cornered by gangsters and assassins. Their leader counted every shot Best Tiger fired in the fight, until his last remaining round was chambered. Best Tiger, being the world's greatest marksman ''blindfolded'', simply [[BizarreAndImprobableBallistics uses that one bullet to incapacitate about 15 bad guys.]]
* Dove II (Dawn Granger) from ''ComicBook/HawkAndDove'' could do this as part of her enhanced awareness powers.



* ''Film/DirtyHarry'' series:
** Famously [[BookEnds done twice]] with the "Did he fire six shots or only five?" monologue in ''Film/DirtyHarry''. Each time, Harry actually knew whether he was out of bullets. Early on, he's out of bullets but bluffs the perp into giving up. [[spoiler:At the end of the movie, he has one bullet left, and bluffs Scorpio into reaching for his gun so Harry can shoot him.]]
** And in ''Film/TheDeadPool'':
--->[[PreMortemOneLiner "You're out of bullets. And you know what that means. You're shit outta luck."]]



* ''Film/JamesBond''
** ''Film/DrNo''. Professor Dent sneaks into Bond's room and shoots [[SleepingDummy the figure in the bed]]. Bond reveals himself and they talk for a while. Then Dent attempts to shoot Bond;
-->'''Bond:''' ''[[PreMortemOneLiner That's a Smith & Wesson, and you've had your six]]. [Shoots Dent]'' [[note]]Sadly, the props department hadn't read the script and provided a semi-automatic pistol instead... one with a normal capacity of SEVEN rounds.[[/note]]
** In ''Film/TheLivingDaylights'', [[SmugSnake Whitaker]] tries this on Bond.
--->'''Whitaker:''' You've had your eight. Now I have my [[MoreDakka eighty]].
* Played with in the 1979 film ''Film/TheVillain''. [[MeaningfulName Handsome Stranger]] (Creator/ArnoldSchwarzenegger) has "seven-shot six shooters". It turns out to be a plot point, as his opponent counts shots... and, of course, comes up short.
-->'''Handsome Stranger''': This is a seven-shot six-shooter, and I had it especially made.\\
'''Charming Jones''': Why?\\
'''Handsome Stranger''': Why?\\
'''Charming Jones''': Yeah...\\
'''Handsome Stranger''': I dunno. Nobody ever asked me that before.
* ''Film/ShootEmUp''
** The BigBad is torturing the lead female by shooting bullets from a Desert Eagle to heat up the barrel when the hero enters. The BigBad has a brief standoff with the hero when the hero notes that the BigBad fired all his bullets already, leading to this exchange. This scene is an artifact from an earlier version of the script--Smith calls it a six shooter, but the Desert Eagle has a seven bullet magazine. In the original script, the villain was using a .44 Magnum revolver, in reference to Dirty Harry.
** And to show the villain is just as awesome...
--->'''Smith:''' That's a six shooter. I just counted six shots. [[PhallicWeapon You've blown your load]].\\
'''Hertz:''' Ahh, what about you? Your 9mm is empty too. Yeah, you fired eight on the rooftop, one in the men's room, and your second magazine was expended at the playground!



* Played with in ''Film/TheHidanOfMaukbeiangjow'' (yes, it's a real movie), where a character waits until another has shot off six shots from their revolver before coming out from cover to attack the person with the gun. As it turns out, it's a nine shot revolver, and he gets killed.



* Played with in ''Film/HollywoodHomicide''. A convict being escorted through the police station parking lot overpowers his escort, steals his department-issued Beretta [=92FS=] pistol, and begins firing wildly (all while handcuffed). Detectives Gavilan and Calden take cover behind a car while trying to count the number of shots fired. Eventually Calden jumps out from behind cover and tackles the shooter. Gavilan scolds him for bum-rushing a shooter with a loaded weapon;
-->'''Calden:''' What do you mean? It's a standard-issue Beretta, 15 shots, I counted!
-->'''Gavilan:''' ''*ejects round from the Beretta's chamber*'' And one in the spout!

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* Played with in ''Film/HollywoodHomicide''. A convict being escorted through In ''Film/DasBoot'', the police station parking lot overpowers his escort, steals his department-issued Beretta [=92FS=] pistol, and begins firing wildly (all while handcuffed). Detectives Gavilan and Calden take cover behind character Pilgrim uses a car while trying blackboard to count the number of shots fired. Eventually Calden jumps out from behind cover and tackles depth charges dropped by the shooter. Gavilan scolds him for bum-rushing a shooter Allied destroyer. The last number we see is 23.
* The first battle of ''Film/{{Deadpool|2016}}''.
** The titular Merc
with a loaded weapon;
-->'''Calden:''' What do you mean? It's a standard-issue Beretta, 15 shots, I counted!
-->'''Gavilan:''' ''*ejects round from
Mouth has to count his own rounds, because he forgot to bring his ammo bag with him, forcing him to fight with only the Beretta's chamber*'' single magazine in each pistol. And in a bit of MediumAwareness, the spent casings have the number of each bullet on the bottom. He ends up having to pull out a OneHitPolykill on the last three opponents when he's down to one bullet... except [[SurprisinglyRealisticOutcome the bullet doesn't have enough power to kill the last one after passing through the first two]], forcing him to break out his swords.
--->"I only have twelve bullets, so you're gonna have to share!"
** During the fight he even playfully chides one would-be-attacker for attempting to fire his gun after using all his ammo.
--->"Someone's not counting..."
* In ''Film/TheDeerHunter'', two American [=POWs=] are forced to play Russian Roulette against each other. One demands to make it more exciting by putting three bullets
in the spout!revolver. The first prisoner clicks on an empty chamber, the second 'crazy' prisoner also clicks on empty- and knowing he has three shots in four chambers, proceeds to blast his captors and escape.
* ''Film/DirtyHarry'' series:
** Famously [[BookEnds done twice]] with the "Did he fire six shots or only five?" monologue in ''Film/DirtyHarry''. Each time, Harry actually knew whether he was out of bullets. Early on, he's out of bullets but bluffs the perp into giving up. [[spoiler:At the end of the movie, he has one bullet left, and bluffs Scorpio into reaching for his gun so Harry can shoot him.]]
** And in ''Film/TheDeadPool'':
--->[[PreMortemOneLiner "You're out of bullets. And you know what that means. You're shit outta luck."]]



* PlayedWith in ''Film/LastActionHero'': ''Nobody'' does this in the [[ShowWithinAShow Jack Slater]] films because BottomlessMagazines is in full effect. In the real world, however, the movie characters have to deal with the possibility of running out of bullets. In a turnaround, the villain Benedict exploits this, and pretends to lose count and hit an empty chamber... and when Jack taunts him about making the "movie mistake" of not counting his bullets, Benedict reveals that he intentionally left one of the chambers empty and since Jack has come out from behind cover, he's now a sitting duck for Benedict, who promptly shoots Jack.
* ''Film/LawAbidingCitizen''. A criminal gets a mysterious phone call that the police are about to bust him, grabs a revolver and runs out onto the roof, emptying it at the police cars pulling up on the street. As he's escaping across the rooftops, the mysterious voice on the phone tells him to wipe the gun for prints and toss it.
-->'''Criminal:''' No, no way!\\
'''Voice:''' You fired six times, genius. You bring any ammunition? Lose it.
* Burt, the resident GunNut, does this in ''Film/Tremors3BackToPerfection'' helpfully pointing out when the other characters are running empty;
-->*Jodi and Jack draw their guns upon hearing another Assblaster incoming*
-->'''Burt:''' Forget it! You're both empty!
-->'''Jack:''' What!?
-->'''Jodi:''' Already!?
-->'''Burt (to Jack):''' You fired ten, she fired four.

to:

* PlayedWith A variation in ''Film/LastActionHero'': ''Nobody'' does this in the [[ShowWithinAShow Jack Slater]] films because BottomlessMagazines ''Film/{{Dredd}}''. The ammunition selection for a Lawgiver pistol is in full effect. In the real world, however, the movie characters have to deal with the possibility of running out of bullets. In a turnaround, the villain Benedict exploits this, and pretends to lose count and hit an empty chamber... and voice-activated, so Dredd's opponent can ''hear'' when Jack taunts him about making the "movie mistake" of not counting his bullets, Benedict reveals that he intentionally left one of the chambers empty and since Jack has come out from behind cover, he's now out of ammunition.
-->'''Dredd:''' Rapid fire! ''[EMPTY]'' incendiary! ''[EMPTY]'' Armor-piercing! ''[EMPTY]'' High-Ex! ''(last round loads--Dredd fires and [[YourHeadAsplode blows up]] Lex's partner)''
-->'''Lex:''' Motherfucker!
-->'''Dredd:''' [[IronicEcho Two-way split!]]
-->'''Lex:''' Yeah, I'd be breaking
a sitting duck for Benedict, who promptly shoots Jack.
sweat...if you hadn't just run out of bullets!
* ''Film/LawAbidingCitizen''. A criminal gets a mysterious phone call that In ''Film/GhostTown1988'', the police are about to bust him, grabs a undead {{Outlaw}} leader Devlin takes Langley's modern Super Redhawk revolver off him. During their final showdown, Devlin is firing Langley's own gun at him and runs out onto Langley is crouched behind cover. Langley counts the roof, emptying it shots and then stands up after Devlin fires his fifth. Devlin fires again, only to have the hammer fall on an empty chamber. Langley tells Devlin "You just made your first mistake in 100 years": Devlin not having realised that, with the larger bullets, the Super Redhawk only has a five chamber cylinder, not six.
* ''Film/TheGrandDuel'': When Vermeer confronts Clayton in the saloon at Gila Bend, he levels his revolver
at the police cars pulling up on the street. As he's escaping across the rooftops, the mysterious voice on the phone ex-sheriff. Clayton is completely unconcerned, and tells him to wipe the gun for prints and toss it.
-->'''Criminal:''' No, no way!\\
'''Voice:''' You
Vermeer he would be a lot more worried if Vermeer hadn't just fired all six times, genius. You bring any ammunition? Lose it.
* Burt,
shots at the resident GunNut, {{Bounty Hunter}}s getting into the saloon. Vermeer does this in ''Film/Tremors3BackToPerfection'' helpfully pointing out a quick mental count, realises Clayton is right, and starts reloading his gun.
* ''Film/GreenRoom'': [[spoiler:The shotgun has three shells left. Amber loudly counts them after each shot and repeats them to make sure Pat knows
when the other characters are running empty;
-->*Jodi and Jack draw their guns upon hearing another Assblaster incoming*
-->'''Burt:''' Forget it! You're both empty!
-->'''Jack:''' What!?
-->'''Jodi:''' Already!?
-->'''Burt (to Jack):''' You fired ten, she fired four.
last of the attackers will run dry]].
-->[[spoiler:'''Amber''']]''':''' Zero.



* In ''Film/DasBoot'', the character Pilgrim uses a blackboard to count the number of depth charges dropped by the Allied destroyer. The last number we see is 23.
* In ''Film/TheDeerHunter'', two American [=POWs=] are forced to play Russian Roulette against each other. One demands to make it more exciting by putting three bullets in the revolver. The first prisoner clicks on an empty chamber, the second 'crazy' prisoner also clicks on empty- and knowing he has three shots in four chambers, proceeds to blast his captors and escape.
* ''Film/TheRiverWild'': Towards the end, Gail points Wade's gun at him, threatening to shoot. When she fires up in the air and the gun clicks, he says "That's funny, I thought there was one left too". Turns out there WAS one bullet left, just in the wrong chamber. This is quickly rectified.
* The first battle of ''Film/{{Deadpool|2016}}''.
** The titular Merc with a Mouth has to count his own rounds, because he forgot to bring his ammo bag with him, forcing him to fight with only the single magazine in each pistol. And in a bit of MediumAwareness, the spent casings have the number of each bullet on the bottom. He ends up having to pull out a OneHitPolykill on the last three opponents when he's down to one bullet... except [[SurprisinglyRealisticOutcome the bullet doesn't have enough power to kill the last one after passing through the first two]], forcing him to break out his swords.
--->"I only have twelve bullets, so you're gonna have to share!"
** During the fight he even playfully chides one would-be-attacker for attempting to fire his gun after using all his ammo.
--->"Someone's not counting..."
* The plot of ''Film/StrayDog'' involves the hunt for a pistol stolen from a detective and then used for several crimes. The detective keeps a running tab of how many bullets are left each time it's used, and this becomes a plot point when he finally catches up with the thief.
* In ''Film/GhostTown1988'', the undead {{Outlaw}} leader Devlin takes Langley's modern Super Redhawk revolver off him. During their final showdown, Devlin is firing Langley's own gun at him and Langley is crouched behind cover. Langley counts the shots and then stands up after Devlin fires his fifth. Devlin fires again, only to have the hammer fall on an empty chamber. Langley tells Devlin "You just made your first mistake in 100 years": Devlin not having realised that, with the larger bullets, the Super Redhawk only has a five chamber cylinder, not six.

to:

* In ''Film/DasBoot'', the Played with in ''Film/TheHidanOfMaukbeiangjow'' (yes, it's a real movie), where a character Pilgrim uses waits until another has shot off six shots from their revolver before coming out from cover to attack the person with the gun. As it turns out, it's a blackboard nine shot revolver, and he gets killed.
* Played with in ''Film/HollywoodHomicide''. A convict being escorted through the police station parking lot overpowers his escort, steals his department-issued Beretta [=92FS=] pistol, and begins firing wildly (all while handcuffed). Detectives Gavilan and Calden take cover behind a car while trying
to count the number of depth charges dropped by shots fired. Eventually Calden jumps out from behind cover and tackles the Allied destroyer. The last number we see is 23.
* In ''Film/TheDeerHunter'', two American [=POWs=] are forced to play Russian Roulette against each other. One demands to make it more exciting by putting three bullets
shooter. Gavilan scolds him for bum-rushing a shooter with a loaded weapon;
-->'''Calden:''' What do you mean? It's a standard-issue Beretta, 15 shots, I counted!
-->'''Gavilan:''' ''*ejects round from the Beretta's chamber*'' And one
in the revolver. The first prisoner clicks on an empty chamber, the second 'crazy' prisoner also clicks on empty- and knowing he has three shots in four chambers, proceeds to blast his captors and escape.
* ''Film/TheRiverWild'': Towards the end, Gail points Wade's gun at him, threatening to shoot. When she fires up in the air and the gun clicks, he says "That's funny, I thought there was one left too". Turns out there WAS one bullet left, just in the wrong chamber. This is quickly rectified.
* The first battle of ''Film/{{Deadpool|2016}}''.
** The titular Merc with a Mouth has to count his own rounds, because he forgot to bring his ammo bag with him, forcing him to fight with only the single magazine in each pistol. And in a bit of MediumAwareness, the spent casings have the number of each bullet on the bottom. He ends up having to pull out a OneHitPolykill on the last three opponents when he's down to one bullet... except [[SurprisinglyRealisticOutcome the bullet doesn't have enough power to kill the last one after passing through the first two]], forcing him to break out his swords.
--->"I only have twelve bullets, so you're gonna have to share!"
** During the fight he even playfully chides one would-be-attacker for attempting to fire his gun after using all his ammo.
--->"Someone's not counting..."
* The plot of ''Film/StrayDog'' involves the hunt for a pistol stolen from a detective and then used for several crimes. The detective keeps a running tab of how many bullets are left each time it's used, and this becomes a plot point when he finally catches up with the thief.
* In ''Film/GhostTown1988'', the undead {{Outlaw}} leader Devlin takes Langley's modern Super Redhawk revolver off him. During their final showdown, Devlin is firing Langley's own gun at him and Langley is crouched behind cover. Langley counts the shots and then stands up after Devlin fires his fifth. Devlin fires again, only to have the hammer fall on an empty chamber. Langley tells Devlin "You just made your first mistake in 100 years": Devlin not having realised that, with the larger bullets, the Super Redhawk only has a five chamber cylinder, not six.
spout!



* A variation in ''Film/{{Dredd}}''. The ammunition selection for a Lawgiver pistol is voice-activated, so Dredd's opponent can ''hear'' when he's out of ammunition.
-->'''Dredd:''' Rapid fire! ''[EMPTY]'' incendiary! ''[EMPTY]'' Armor-piercing! ''[EMPTY]'' High-Ex! ''(last round loads--Dredd fires and [[YourHeadAsplode blows up]] Lex's partner)''
-->'''Lex:''' Motherfucker!
-->'''Dredd:''' [[IronicEcho Two-way split!]]
-->'''Lex:''' Yeah, I'd be breaking a sweat...if you hadn't just run out of bullets!
* ''Film/GreenRoom'': [[spoiler:The shotgun has three shells left. Amber loudly counts them after each shot and repeats them to make sure Pat knows when the last of the attackers will run dry]].
-->[[spoiler:'''Amber''']]''':''' Zero.
* ''Film/TheGrandDuel'': When Vermeer confronts Clayton in the saloon at Gila Bend, he levels his revolver at the ex-sheriff. Clayton is completely unconcerned, and tells Vermeer he would be a lot more worried if Vermeer hadn't just fired all six shots at the {{Bounty Hunter}}s getting into the saloon. Vermeer does a quick mental count, realises Clayton is right, and starts reloading his gun.

to:

* A variation ''Film/JamesBond''
** ''Film/DrNo''. Professor Dent sneaks into Bond's room and shoots [[SleepingDummy the figure
in ''Film/{{Dredd}}''. The ammunition selection the bed]]. Bond reveals himself and they talk for a Lawgiver pistol is voice-activated, so Dredd's opponent can ''hear'' when he's out of ammunition.
-->'''Dredd:''' Rapid fire! ''[EMPTY]'' incendiary! ''[EMPTY]'' Armor-piercing! ''[EMPTY]'' High-Ex! ''(last round loads--Dredd fires
while. Then Dent attempts to shoot Bond;
-->'''Bond:''' ''[[PreMortemOneLiner That's a Smith & Wesson,
and [[YourHeadAsplode blows up]] Lex's partner)''
-->'''Lex:''' Motherfucker!
-->'''Dredd:''' [[IronicEcho Two-way split!]]
-->'''Lex:''' Yeah, I'd be breaking a sweat...if you
you've had your six]]. [Shoots Dent]'' [[note]]Sadly, the props department hadn't just run read the script and provided a semi-automatic pistol instead... one with a normal capacity of SEVEN rounds.[[/note]]
** In ''Film/TheLivingDaylights'', [[SmugSnake Whitaker]] tries this on Bond.
--->'''Whitaker:''' You've had your eight. Now I have my [[MoreDakka eighty]].
* PlayedWith in ''Film/LastActionHero'': ''Nobody'' does this in the [[ShowWithinAShow Jack Slater]] films because BottomlessMagazines is in full effect. In the real world, however, the movie characters have to deal with the possibility of running
out of bullets!
* ''Film/GreenRoom'': [[spoiler:The shotgun
bullets. In a turnaround, the villain Benedict exploits this, and pretends to lose count and hit an empty chamber... and when Jack taunts him about making the "movie mistake" of not counting his bullets, Benedict reveals that he intentionally left one of the chambers empty and since Jack has three shells left. Amber loudly counts them after each shot come out from behind cover, he's now a sitting duck for Benedict, who promptly shoots Jack.
* ''Film/LawAbidingCitizen''. A criminal gets a mysterious phone call that the police are about to bust him, grabs a revolver
and repeats them runs out onto the roof, emptying it at the police cars pulling up on the street. As he's escaping across the rooftops, the mysterious voice on the phone tells him to make sure Pat knows wipe the gun for prints and toss it.
-->'''Criminal:''' No, no way!\\
'''Voice:''' You fired six times, genius. You bring any ammunition? Lose it.
* ''Film/TheRiverWild'': Towards the end, Gail points Wade's gun at him, threatening to shoot. When she fires up in the air and the gun clicks, he says "That's funny, I thought there was one left too". Turns out there WAS one bullet left, just in the wrong chamber. This is quickly rectified.
* ''Film/ShootEmUp''
** The BigBad is torturing the lead female by shooting bullets from a Desert Eagle to heat up the barrel
when the last of hero enters. The BigBad has a brief standoff with the attackers will run dry]].
-->[[spoiler:'''Amber''']]''':''' Zero.
* ''Film/TheGrandDuel'': When Vermeer confronts Clayton in
hero when the saloon at Gila Bend, he levels his revolver at hero notes that the ex-sheriff. Clayton is completely unconcerned, and tells Vermeer he would be a lot more worried if Vermeer hadn't just BigBad fired all his bullets already, leading to this exchange. This scene is an artifact from an earlier version of the script--Smith calls it a six shots shooter, but the Desert Eagle has a seven bullet magazine. In the original script, the villain was using a .44 Magnum revolver, in reference to Dirty Harry.
** And to show the villain is just as awesome...
--->'''Smith:''' That's a six shooter. I just counted six shots. [[PhallicWeapon You've blown your load]].\\
'''Hertz:''' Ahh, what about you? Your 9mm is empty too. Yeah, you fired eight on the rooftop, one in the men's room, and your second magazine was expended
at the {{Bounty Hunter}}s getting into playground!
* The plot of ''Film/StrayDog'' involves
the saloon. Vermeer hunt for a pistol stolen from a detective and then used for several crimes. The detective keeps a running tab of how many bullets are left each time it's used, and this becomes a plot point when he finally catches up with the thief.
* Burt, the resident GunNut,
does a quick mental count, realises Clayton is right, this in ''Film/Tremors3BackToPerfection'' helpfully pointing out when the other characters are running empty;
-->*Jodi
and starts reloading Jack draw their guns upon hearing another Assblaster incoming*
-->'''Burt:''' Forget it! You're both empty!
-->'''Jack:''' What!?
-->'''Jodi:''' Already!?
-->'''Burt (to Jack):''' You fired ten, she fired four.
* Played with in the 1979 film ''Film/TheVillain''. [[MeaningfulName Handsome Stranger]] (Creator/ArnoldSchwarzenegger) has "seven-shot six shooters". It turns out to be a plot point, as
his gun.opponent counts shots... and comes up short.
-->'''Handsome Stranger''': This is a seven-shot six-shooter, and I had it especially made.\\
'''Charming Jones''': Why?\\
'''Handsome Stranger''': Why?\\
'''Charming Jones''': Yeah...\\
'''Handsome Stranger''': I dunno. Nobody ever asked me that before.

Added: 1835

Removed: 1161

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[[folder:Web Animation]]
* During their ''WebAnimation/DeathBattle'', Franchise/RoboCop does this for the Franchise/{{Terminator}}'s shotgun, allowing him to lure the latter close to place a grenade. A more plausible example due to [=RoboCop=]'s built-in calculating capabilities.
* ''WebAnimation/HowItShouldHaveEnded: Film/{{Deadpool|2016}}'': When Deadpool counts every shot, a dying enemy asks why he bothers counting when he could just pick up one of the many gun dropped by the enemies. Deadpool claims it makes him look like "One bad mother..." then gets hit by ComicBook/CaptainAmerica's shield, who punches out the enemies and scolds Deadpool for bad language.
* In ''WebAnimation/{{Lackadaisy}},'' Marigold Gang's ConsummateProfessional Mordecai verbally whispers a count of the latter three shots of Lackadaisy's ReluctantWarrior Freckle's six-round [[LittleUselessGun pocket-pistol]], (implying a mental count beforehand) ''and'' [[ReconstructedTrope waits]] for the sound of Freckle dry firing before grazing him with [[ImprobableAimingSkills a ricochet]] while their having a [[DarkenedBuildingShootout shootout]] in a maze of steel beams at a {{Construction Zone| Calamity}}. He very well could've killed him if not for Freckle's cousin Rocky's timely rescue via ConstructionVehicleRampage.
* ''WebAnimation/{{RWBY}}'': In the Watts vs. Ironwood fight in volume 7, Watts counts each bullet he fires out loud. When the two come face to face and Watts has his gun to Ironwood's head, Ironwood points out that Watts isn't the only one who can count, revealing that he knows the gun to his head is a bluff: Watts is out of bullets. [[spoiler:Unfortunately for Ironwood, Watts was hoping Ironwood would do exactly that. Watts being out of bullets causes him to lower his guard, allowing Watts to gain the upper hand.]]
[[/folder]]



* During their WebAnimation/DeathBattle, Franchise/RoboCop does this for the Franchise/{{Terminator}}'s shotgun, allowing him to lure the latter close to place a grenade. A more plausible example due to [=RoboCop=]'s built-in calculating capabilities.
* ''WebAnimation/HowItShouldHaveEnded: Film/{{Deadpool|2016}}'': When Deadpool counts every shot, a dying enemy asks why he bothers counting when he could just pick up one of the many gun dropped by the enemies. Deadpool claims it makes him look like "One bad mother..." then gets hit by ComicBook/CaptainAmerica's shield, who punches out the enemies and scolds Deadpool for bad language.



* ''WebAnimation/{{RWBY}}'': In the Watts vs. Ironwood fight in volume 7, Watts counts each bullet he fires out loud. When the two come face to face and Watts has his gun to Ironwood's head, Ironwood points out that Watts isn't the only one who can count, revealing that he knows the gun to his head is a bluff: Watts is out of bullets. [[spoiler:Unfortunately for Ironwood, Watts was hoping Ironwood would do exactly that. Watts being out of bullets causes him to lower his guard, allowing Watts to gain the upper hand.]]

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