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** ''Series/BakuryuuSentaiAbaranger'' / ''Series/PowerRangersDinoThunder'': [=AbareBlack=] transforms by inserting the Dino Harp, which turns into a key-like form, into his Dino Commander; the same holds for its Dino Thunder counterpart, the Brachio Morpher.
** ''Series/KaizokuSentaiGokaiger'' / ''Series/PowerRangersMegaforce'': The Gokaigers have keys based on their many, many [[Franchise/SuperSentai predecessors]], allowing them to mimic their powers (basically, keys are to Gokaiger what cards are to Series/KamenRiderDecade). The Mega Rangers used their own versions. Both series also had a special Gold Anchor Key that, inserted into the bottom, activated the Silver Rangers' Gold Mode.

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** ''Series/BakuryuuSentaiAbaranger'' / ''Series/PowerRangersDinoThunder'': [=AbareBlack=] transforms by inserting the Dino Harp, Harp (which can also be used as a harmonica), which turns into a key-like form, into his Dino Commander; the same holds for its Dino Thunder counterpart, the Brachio Morpher.Morpher (though Tommy's key isn't a harmonica, as far as we know).
** ''Series/KaizokuSentaiGokaiger'' / ''Series/PowerRangersMegaforce'': The Gokaigers have keys based on their many, many [[Franchise/SuperSentai predecessors]], allowing them to mimic their powers (basically, keys are to Gokaiger ''Gokaiger'' what cards are to Series/KamenRiderDecade).''Series/KamenRiderDecade''). The Mega Rangers used their own versions. Both series also had a special Gold Anchor Key that, inserted into the bottom, activated the Silver Rangers' Gold Mode.
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* ''Film/ReturnToOz'': Mombi's ruby key to unlock the cabinets containing her various heads. Dorothy has to steal this key to steal the Powder of Life.

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* ''Film/ReturnToOz'': Mombi's ruby key to unlock the cabinets containing her various heads. Mombi keeps the key tied to her wrist, and Dorothy has to steal this key it in order to steal the Powder of Life.
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* Downplayed in ''Literature/TheFamousFive'' book ''Five Go To Demon's Rocks''. Nine-year-old Tinker always carries the large key to his very own lighthouse with him, as a symbol of his pride in owning a lighthouse. Soon after he has said "I am looking forward to unlocking ''my'' lighthouse with ''my'' key", he finds it has become stiff, and needs Julian to help him unlock it. Later, the key is stolen, and is never recovered.

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* Downplayed in ''Literature/TheFamousFive'' book ''Five Go To Demon's Rocks''. Nine-year-old Tinker always carries the large key to his very own lighthouse with him, as a symbol of his pride in owning a lighthouse. Soon after he has said "I am looking forward to unlocking ''my'' lighthouse with ''my'' key", he finds it has become stiff, and needs Julian to help him unlock it. [[spoiler: Later, the key is stolen, used against the Five, and is never recovered.]]
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* Downplayed in ''Literature/FiveGoToDemonsRocks''. Nine-year-old Tinker always carries the large key to his very own lighthouse with him, as a symbol of his pride in owning a lighthouse. Soon after he has said "I am looking forward to unlocking ''my'' lighthouse with ''my'' key", he finds it has become stiff, and needs Julian to help him unlock it. Later, the key is stolen, and is never recovered.

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* Downplayed in ''Literature/FiveGoToDemonsRocks''.''Literature/TheFamousFive'' book ''Five Go To Demon's Rocks''. Nine-year-old Tinker always carries the large key to his very own lighthouse with him, as a symbol of his pride in owning a lighthouse. Soon after he has said "I am looking forward to unlocking ''my'' lighthouse with ''my'' key", he finds it has become stiff, and needs Julian to help him unlock it. Later, the key is stolen, and is never recovered.
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* ''Film/ReturnToOz'': Mombi's ruby key to unlock the cabinets containing her various heads. Dorothy has to steal this key to steal the Powder of Life.


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* Downplayed in ''Literature/FiveGoToDemonsRocks''. Nine-year-old Tinker always carries the large key to his very own lighthouse with him, as a symbol of his pride in owning a lighthouse. Soon after he has said "I am looking forward to unlocking ''my'' lighthouse with ''my'' key", he finds it has become stiff, and needs Julian to help him unlock it. Later, the key is stolen, and is never recovered.


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* ''TabletopGame/HeroQuest'': In "Melar's Maze", Melar's key can be found. When it is touched, the key disappears and the throne slides sideways, to reveal a secret door.
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* In something that sounds like it came from a HighFantasy/Sci-Fi crossover, the Internet's DNS service is maintained by [[https://www.icann.org/en/blogs/details/the-problem-with-the-seven-keys-13-2-2017-en seven cryptographic keys]], held by keyholders around the globe. While the rumours that these keys can 'turn off the internet' are just that, the Seven Keys and their keyholders must unite to access the DNS master key, should the service ever be in trouble.

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* In something that sounds like it came from a HighFantasy/Sci-Fi crossover, the Internet's DNS service is maintained by [[https://www.icann.org/en/blogs/details/the-problem-with-the-seven-keys-13-2-2017-en the Internet's DNS service is maintained]] by seven cryptographic keys]], keys, held by keyholders seven keyholders[[note]]In fact, 21 people are involved; the seven keyholders, plus 14 Trusted Community Representatives, which still satisfies the RuleOfSeven given that the total number is a multiple of 7[[/note]] around the globe. While the rumours that these keys can 'turn off the internet' are just that, the Seven Keys seven keys and their keyholders must unite to access the DNS master key, should the service ever be in trouble.
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* In something that sounds like it came from a HighFantasy/Sci-Fi crossover, the Internet's DNS service is maintained by [[https://www.icann.org/en/blogs/details/the-problem-with-the-seven-keys-13-2-2017-en seven cryptographic keys]], held by keyholders around the globe. While the rumours that these keys can 'turn off the internet' are just that, the Seven Keys and their keyholders must unite to access the DNS master key, should the service ever be in trouble.
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* In ''Manga/{{Bleach}}'', the ouken is a key to the Palace of the Spirit King. Naturally this made acquiring it, or at least circumventing it's necessity, the goal of several Big Bads. [[spoiler: It's actually stored in the bones of each member of Squad Zero.]]

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* In ''Manga/{{Bleach}}'', the ouken is a key to the Palace of the Spirit King. Naturally this made acquiring it, or at least circumventing it's necessity, the goal of several Big Bads. [[spoiler: It's [[spoiler:It's actually stored in the bones of each member of Squad Zero.]]



* In ''Anime/TengenToppaGurrenLagann'', Simon's Core Drill not only activates his mini-mech, it also functions as a drill, albeit a very small one. He uses it to drill through [[spoiler: Lordgenome at the end of the first StoryArc]]. In the CompilationMovie he also uses it to escape from a prison and climb a mech that is holding Nia hostage.

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* In ''Anime/TengenToppaGurrenLagann'', Simon's Core Drill not only activates his mini-mech, it also functions as a drill, albeit a very small one. He uses it to drill through [[spoiler: Lordgenome [[spoiler:Lordgenome at the end of the first StoryArc]]. In the CompilationMovie he also uses it to escape from a prison and climb a mech that is holding Nia hostage.



* In ''ComicBook/ElfQuest'', the key to Two-Edge's treasure vault is [[spoiler: hidden in the pommel of Cutter's sword, New Moon]].

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* In ''ComicBook/ElfQuest'', the key to Two-Edge's treasure vault is [[spoiler: hidden [[spoiler:hidden in the pommel of Cutter's sword, New Moon]].



*** The TARDIS key may look ordinary ''now'' (and in TheSixties), but back in TheSeventies it looked like [[http://www.doctorwhoprops.co.uk/dw_images/tardis-key2.jpg this]], and in TheEighties like [[http://www.doctorwhoprops.co.uk/dw_images/tardis-key.jpg this]].

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*** The TARDIS key may look ordinary ''now'' (and in TheSixties), but back in TheSeventies it looked like [[http://www.doctorwhoprops.co.uk/dw_images/tardis-key2.jpg this]], this,]] and in TheEighties like [[http://www.doctorwhoprops.co.uk/dw_images/tardis-key.jpg this]].this.]]



* The Website/SCPFoundation has [[http://scp-wiki.wikidot.com/scp-005 SCP-005]], a key that can open any lock in the world, provided the user can find and identify the lock.
** There's also [[http://www.scp-wiki.net/scp-860 SCP-860]], which when used inside of coordinates which appear randomly on the key's blade to open a door, will cause the door to open to a mysterious forest clearing dubbed SCP-860-1. The key has also been shown to be able to dematerialize in one place and appear in another.
* The Review Reviewer of ''WebVideo/ThoseDudesWithAHat'' gains [[spoiler: a Keyblade in his battle with sub channel, the Game Tyrant]]

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* The Website/SCPFoundation has [[http://scp-wiki.wikidot.com/scp-005 SCP-005]], SCP-005,]] a key that can open any lock in the world, provided the user can find and identify the lock.
** There's also [[http://www.scp-wiki.net/scp-860 SCP-860]], SCP-860,]] which when used inside of coordinates which appear randomly on the key's blade to open a door, will cause the door to open to a mysterious forest clearing dubbed SCP-860-1. The key has also been shown to be able to dematerialize in one place and appear in another.
* The Review Reviewer of ''WebVideo/ThoseDudesWithAHat'' gains [[spoiler: a [[spoiler:a Keyblade in his battle with sub channel, the Game Tyrant]]



* [[http://www.thefirearmblog.com/blog/2011/07/05/key-guns/ Key Guns]], which are [[ExactlyWhatItSaysOnTheTin exactly what they sound like]]. Supposedly intended for use by prison guards, enabling them to quell a rowdy prisoner without opening the door by firing ''through'' the lock, most were probably not functional as keys and were probably intended as a disguised holdout firearm or just a gimmicky conversation piece.

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* [[http://www.thefirearmblog.com/blog/2011/07/05/key-guns/ com/blog/2011/07/05/key-guns Key Guns]], Guns,]] which are [[ExactlyWhatItSaysOnTheTin exactly what they sound like]]. Supposedly intended for use by prison guards, enabling them to quell a rowdy prisoner without opening the door by firing ''through'' the lock, most were probably not functional as keys and were probably intended as a disguised holdout firearm or just a gimmicky conversation piece.

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[[folder:Anime and Manga]]
* Sailor Pluto, guardian of the time gate in ''Franchise/SailorMoon'', uses a giant key called the Garnet Rod as her MagicStaff. It's so big that when she stands on a floor with it, it reaches her neck.

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[[folder:Anime and & Manga]]
* Sailor Pluto, guardian of the time gate in ''Franchise/SailorMoon'', ''Anime/SailorMoon'', uses a giant key called the Garnet Rod as her MagicStaff. It's so big that when she stands on a floor with it, it reaches her neck.



* [[SummonMagic Celestial Spirit Magic]] in ''Anime/FairyTail'' requires keys to open celestial spirit gates, which are basically gateways into their dimension. The manga originally gave these keys fairly plain designs until the anime decorated them more intricately. Shortly after, the manga followed suit.

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* [[SummonMagic Celestial Spirit Magic]] in ''Anime/FairyTail'' ''Manga/FairyTail'' requires keys to open celestial spirit gates, which are basically gateways into their dimension. The manga originally gave these keys fairly plain designs until the anime decorated them more intricately. Shortly after, the manga followed suit.



* In ''ComicBook/MegaManArchieComics'', Mega Man is awarded the key to the city up until Break Man blasts it to pieces.



[[folder:Films -- Live-Action ]]

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[[folder:Films -- Live-Action ]]Live-Action]]



* The Yatagarasu's Key in ''VisualNovel/AceAttorneyInvestigations''. Not only is it very ornately designed, [[spoiler:it also has a built-in knife blade!]]
** [[spoiler:And the blade is also a key.]]

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* The Yatagarasu's Key in ''VisualNovel/AceAttorneyInvestigations''. Not only is it very ornately designed, [[spoiler:it also has a built-in knife blade!]]
** [[spoiler:And the
blade that is also a key.]]]]
* ''VideoGame/ANNOMutationem'': Advanced Cryptokeys are designed with colored lines that are utilized to open any tightly locked [[InexplicableTreasureChests containers]] having useful items.



* ''Zelda'''s Boss Keys or Big Keys usually have horns on the back, or horns as the teeth of the key. The CelShading games added an eye on the back of the key.

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* ''Zelda'''s ''Franchise/TheLegendOfZelda'''s Boss Keys or Big Keys usually have horns on the back, or horns as the teeth of the key. The CelShading games added an eye on the back of the key.



** In the NES games, Link can collect the Magical Key, an imposing lion-faced key in gold that can open infinite doors.

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** In the [[VideoGame/TheLegendOfZeldaI NES games, games]], Link can collect the Magical Key, an imposing lion-faced key in gold that can open infinite doors.



* ''VideoGame/WarioLand 4'': Keyzer, a ghost with a key for a nose.

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* ''VideoGame/WarioLand 4'': ''VideoGame/WarioLand4'': Keyzer, a ghost with a key for a nose.



* The translucent blue Crystal Key in the [[VideoGame/TheCrystalKey video game of the same name]]. It's used to interface with [[CoolGate portal devices]] made by the Arkonians, and each plane added to it, which you'll [[DismantledMacGuffin eventually collect]], contains coordinates for the various colony worlds within the game.

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* ''VideoGame/TheCrystalKey'': The translucent blue Crystal Key in the [[VideoGame/TheCrystalKey video game of the same name]].key. It's used to interface with [[CoolGate portal devices]] made by the Arkonians, and each plane added to it, which you'll [[DismantledMacGuffin eventually collect]], contains coordinates for the various colony worlds within the game.
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* The Key to Hell that Lucifer passes to Dream of the Endless in Creator/NeilGaiman's ''[[ComicBook/TheSandman Sandman]]''.

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* The Key to Hell that Lucifer passes to Dream of the Endless in Creator/NeilGaiman's ''[[ComicBook/TheSandman Sandman]]''.''ComicBook/TheSandman1989''.
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* The Wiki/SCPFoundation has [[http://scp-wiki.wikidot.com/scp-005 SCP-005]], a key that can open any lock in the world, provided the user can find and identify the lock.

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* The Wiki/SCPFoundation Website/SCPFoundation has [[http://scp-wiki.wikidot.com/scp-005 SCP-005]], a key that can open any lock in the world, provided the user can find and identify the lock.

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* the ''Franchise/ResidentEvil'' series is full of ornate keys, usually with a fancy design or engraving that shows which doors they can unlock

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* the The ''Franchise/ResidentEvil'' series is full of ornate keys, usually with a fancy design or engraving that shows which doors they can unlockunlock
* In ''VideoGame/ReturnToMonkeyIsland'', the titular Secret is secured in a large case with five locks, with a corresponding set of five golden keys that Guybrush has to go and find.
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* The ''Fanfic/EmpathTheLuckiestSmurf'' story series has the Key of Chronos, which gives its user the ability to travel through time by opening portals.
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* In ''Machinima/RedVsBlue'', Tucker's sword, a legendary binding artifact, has the second function of being the key to the hangar of a cool spaceship.

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* In ''Machinima/RedVsBlue'', ''WebAnimation/RedVsBlue'', Tucker's sword, a legendary binding artifact, has the second function of being the key to the hangar of a cool spaceship.
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Crosswicking

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* In ''Manga/{{Bleach}}'', the ouken is a key to the Palace of the Spirit King. Naturally this made acquiring it, or at least circumventing it's necessity, the goal of several Big Bads. [[spoiler: It's actually stored in the bones of each member of Squad Zero.]]
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Adding the key from The Mummy (1999) to Live-Action Films category

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* In ''Film/TheMummy1999'', a key disguised as a puzzle box is used to open several things: The Book of the Dead, The Book of Amun-Ra, and Imhotep's sarcophagus. The key is an octagonal box that, when opened, makes a sun shape with the top of the box splitting into eight rays.
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* The key to {{Superman}}'s Fortress of Solitude is [[http://superman.wikia.com/wiki/File:Superman187.JPG a huge thing]] that only he can lift; it's also used as an aircraft path marker.

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* The key to {{Superman}}'s Franchise/{{Superman}}'s Fortress of Solitude is [[http://superman.wikia.com/wiki/File:Superman187.JPG a huge thing]] that only he can lift; it's also used as an aircraft path marker.
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* ''TabletopGame/DungeonsAndDragons'' had at least 20 standard types of magical keys, each with its own powers.
** Adventure X2 ''Castle Amber'': The CoolGate "The Gate of the Silver Keys" can be opened only by three silver keys found at various places in the Castle.

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* ''TabletopGame/DungeonsAndDragons'' had at least 20 twenty standard types of magical keys, each with its own powers.
** Adventure X2 ''Castle Amber'': ''TabletopGame/CastleAmber'': The CoolGate "The Gate of the Silver Keys" can be opened only by three silver keys found at various places in the Castle.
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[[folder: Anime and Manga]]

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[[folder: Anime [[folder:Anime and Manga]]



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[[folder: Real Life]]

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[[folder: Real [[folder:Real Life]]
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* In ''Literature/TheDreamsideRoad'', [[SignatureTeamTransport The Aesir’s]] key ring has robotic legs and basic AI. It can be used to remotely start and even drive the odd camper – fantastic for [[TheDrifter Orson’s]] frequent tight getaways.

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[[folder: Flms -- Live-Action ]]

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[[folder: Flms Films -- Live-Action ]]


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* In the ''Series/{{Thunderbirds}}'' episode ''Vault of Death'', Lord Stilton holds the electronic key to the vault of the Bank of England. He keeps this key in his briefcase, which he emphasises "never leaves my side". [[spoiler:Of course, this does happen, and it turns out the vault can be opened with a hairpin.]]
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* the ''Franchise/ResidentEvil'' series is full of ornate keys, usually with a fancy design or engraving that shows which doors they can unlock

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* The silver key discovered by Cynthia at the beginning of The ''Webcomic/CarawayCrew''.
** Appears in its SoftReboot ''Webcomic/CarawayTalesOfLucidity'' as well, angel wings and all.

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* The silver key discovered by One appears to Cynthia at the beginning of The ''Webcomic/CarawayCrew''.
** Appears
in its SoftReboot ''Webcomic/CarawayTalesOfLucidity'' as well, ''Webcomic/CarawayTalesOfLucidity'', angel wings and all.

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**Appears in its SoftReboot ''Webcomic/CarawayTalesOfLucidity'' as well, angel wings and all.



* In ''Webcomic/ProblemSleuth'', keys are [[RunningGag sometimes]] weapons. The key is a pistol, the ring of keys is a machine gun, and the [[MacGuffin Megaton Key]] ([[TronLines a particularly cool key in its own right]]) is a set of brass knuckles.



* In ''Webcomic/ProblemSleuth'', keys are [[RunningGag sometimes]] weapons. The key is a pistol, the ring of keys is a machine gun, and the [[MacGuffin Megaton Key]] ([[TronLines a particularly cool key in its own right]]) is a set of brass knuckles.
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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Skeleton Key has the power to open anything from doors to abstract things like hidden potential inside a person. Unfortunately, in the hands of the player, all the Key does is function as an unbreakable lockpick (which is pretty handy), but you only get the key for a little while unless you decide to not complete the quest to turn it in. Plus, there’s a perk that makes your lockpicks unbreakable anyway, so it’s really only useful until you get that.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Skeleton Key has the power to open anything from doors to abstract things like hidden potential inside a person. Unfortunately, in the hands of the player, all the Key does is function as an unbreakable lockpick (which is is, admittedly, pretty handy), but you only get the key for a little while unless you decide to not complete the quest to turn it in. Plus, there’s a perk that makes your lockpicks unbreakable anyway, so it’s really only useful until you get that.
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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Skeleton Key has the power to open anything from doors to abstract things like hidden potential inside a person. Unfortunately, in the hands of th eplayer, all the Key does is function as an unbreakable lockpick (which is pretty handy), but you only get the key for a little while unless you decide to not complete the quest to turn it in.

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Skeleton Key has the power to open anything from doors to abstract things like hidden potential inside a person. Unfortunately, in the hands of th eplayer, the player, all the Key does is function as an unbreakable lockpick (which is pretty handy), but you only get the key for a little while unless you decide to not complete the quest to turn it in.in. Plus, there’s a perk that makes your lockpicks unbreakable anyway, so it’s really only useful until you get that.
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* The silver key discovered by Cynthia at the beginning of The ''Webcomic/CarawayCrew''.
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Dewicking, since it's an inaccessible roleplay filed under Unpublished Works now.


* In the ''Roleplay/GlobalGuardiansPBEMUniverse'', the villainous Locksmith had a large, elaborate, and rather baroque-looking key that he uses to open any lock, and create "doorways"... dimensional tunnels from one location to another... by way of opening random door. When the heroes captured this "dimensional key", they discovered it was just a prop, and it was the man who had the power all along.

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* The Magical Keys (seen above) from ''ComicBook/LockeAndKey''.

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* The Magical Keys (seen above) from ''ComicBook/LockeAndKey''. Each one has a unique appearance that matches its individual power.


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* Just like the [[ComicBook/LockeAndKey comic series]] it's based on, ''Series/LockeAndKey2020'' has the Magic Keys, each with a unique appearance that matches their individual powers. There's even a couple that exist in the show that don't in the comics.

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