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** The first parts of ''Film/TheEmpireStrikesBack'' take place on the icy planet of Hoth, as opposed to the desert-covered Tatooine where ''Film/ANewHope'' begins.
** In addition, ''Film/ReturnOfTheJedi'' spends much of its time on the forest moon of Endor, contrasting both the barren wastelands of Tatooine and Hoth.

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** ''Film/TheEmpireStrikesBack'': The first parts of ''Film/TheEmpireStrikesBack'' take place on the icy planet of Hoth, as opposed to the desert-covered Tatooine where ''Film/ANewHope'' begins.
** In addition, ''Film/ReturnOfTheJedi'' spends much of its time on the forest moon of Endor, contrasting both the barren wastelands of Tatooine and Hoth.
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** Sumaru City in ''VideoGame/Persona2'' is a full-blown 90's city of weirdos where [[ClapYourHandsIfYouBelieve rumours become reality]], filled to the brim with celebrities and foreigners from all over the world, and high crime rates.

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** Sumaru City in ''VideoGame/Persona2'' is a full-blown 90's 90s city of weirdos where [[ClapYourHandsIfYouBelieve rumours become reality]], filled to the brim with celebrities and foreigners from all over the world, and high crime rates.
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** ''Film/Tremors2Aftershocks'' has a Mexican refinery where the geography is much more lush and green with far fewer people around. Without too many rocks around the few buildings are the only sage areas.

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** ''Film/Tremors2Aftershocks'' has a Mexican refinery where the geography is much more lush and green with far fewer people around. Without too many rocks around rocks, the few buildings are the only sage safe areas.

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* ''Film/{{Tremors}}'':

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* ''Film/{{Tremors}}'':''Film/{{Tremors}}'': As the series is about giant man eating earthworms, the change in scenery is a decent plot point in each movie. As evading them is a different game when the locations change.



** ''Film/Tremors2Aftershocks'' has a Mexican refinery where the geography is much more lush and green with far fewer people around.

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** ''Film/Tremors2Aftershocks'' has a Mexican refinery where the geography is much more lush and green with far fewer people around. Without too many rocks around the few buildings are the only sage areas.



** ''Film/Tremors4TheLegendBegins'' is also set in the town but as its a prequel the town is called Rejection and far less populated and have to deal with the Graboids without modern technology. The town is renamed Perfection at the end of the movie.

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** ''Film/Tremors4TheLegendBegins'' is also set in the town but as its a prequel the town is called Rejection and far less populated and the townspeople have to deal with the Graboids without modern technology. The town is renamed Perfection at the end of the movie.



* ''VideoGame/CallOfDuty4ModernWarfare'' takes place in the modern day as the title suggests. This was a huge departure from the original VideoGame/CallOfDuty trilogy, which took place in UsefulNotes/WorldWar2. This change happened after the World War 2 setting was starting to be seen as stale.



* ''VideoGame/CallOfDuty4ModernWarfare'' takes place in the modern day as the title suggests. This was a huge departure from the original VideoGame/CallOfDuty trilogy, which took place in UsefulNotes/WorldWar2. This change happened after the World War 2 setting was starting to be seen as stale.
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** ''Anime/YuGiOhVRAINS'' once again uses a large city as its setting, but most of the series takes place in a VirtualReality, and the abundance of corporate corruption - among other things - give the setting a distinct CyberPunk feeling.

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** ''Anime/YuGiOhVRAINS'' once again uses a large city as its setting, but most of the series takes place in a VirtualReality, {{Cyberspace}}, and the abundance of corporate corruption - among other things - give the setting a distinct CyberPunk feeling.
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Not enough context.


* One of the more distinctive traits of ''Manga/JoJosBizarreAdventure'' is how different each part is.
** ''[[Manga/JojosBizarreAdventurePhantomBlood Phantom Blood]]'' takes place in Victorian England.
** ''[[Manga/JojosBizarreAdventureBattleTendency Battle Tendency]]'' takes place in 1930s New York, followed by Venice.
** ''[[Manga/JojosBizarreAdventureStardustCrusaders Stardust Crusaders]]'' is an epic journey from Japan to Egypt, crossing Hong Kong, Shanghai, India, and Israel in the process.
** ''[[Manga/JojosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]'' takes place in the small, ordinary town of Morioh-cho (residents notwithstanding).
** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'' takes place in Italy again, but this time, it's in the early 2000s, making the trip from Napoli to Roma.
** ''[[Manga/JojosBizarreAdventureStoneOcean Stone Ocean]]'', as Jolyne calls it in an early chapter, is a [[GirlsBehindBars women's prison]] in Florida.
** The titular ''[[Manga/JojosBizarreAdventureSteelBallRun Steel Ball Run]]'' is a horse race from America's west coast to the east coast, which takes place in an alternate 1880s.
** ''[[Manga/JojosBizarreAdventureJojolion JoJolion]]'' takes place in an alternate Morioh, except that ''this'' town is much weirder; a mysterious earthquake has formed strange stone formations around the town, [[spoiler:the ground itself has FusionDance properties,]] and there's not a single common location.

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%% * One of the more distinctive traits of ''Manga/JoJosBizarreAdventure'' is how different each part is.
%% ** ''[[Manga/JojosBizarreAdventurePhantomBlood Phantom Blood]]'' takes place in Victorian England.
%% ** ''[[Manga/JojosBizarreAdventureBattleTendency Battle Tendency]]'' takes place in 1930s New York, followed by Venice.
%% ** ''[[Manga/JojosBizarreAdventureStardustCrusaders Stardust Crusaders]]'' is an epic journey from Japan to Egypt, crossing Hong Kong, Shanghai, India, and Israel in the process.
%% ** ''[[Manga/JojosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]'' takes place in the small, ordinary town of Morioh-cho (residents notwithstanding).
%% ** ''[[Manga/JoJosBizarreAdventureGoldenWind Golden Wind]]'' takes place in Italy again, but this time, it's in the early 2000s, making the trip from Napoli to Roma.
%% ** ''[[Manga/JojosBizarreAdventureStoneOcean Stone Ocean]]'', as Jolyne calls it in an early chapter, is a [[GirlsBehindBars women's prison]] in Florida.
%% ** The titular ''[[Manga/JojosBizarreAdventureSteelBallRun Steel Ball Run]]'' is a horse race from America's west coast to the east coast, which takes place in an alternate 1880s.
%% ** ''[[Manga/JojosBizarreAdventureJojolion JoJolion]]'' takes place in an alternate Morioh, except that ''this'' town is much weirder; a mysterious earthquake has formed strange stone formations around the town, [[spoiler:the ground itself has FusionDance properties,]] and there's not a single common location.
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Irrelevant complaining.


** One occasional criticism of the various ''Star Wars'' TV series of the Creator/DisneyPlus era is that there's not enough of this trope, and too much emphasis on the nostalgic settings of the original trilogy, Tatooine in particular.

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Doesn't explain how the settings contrast; moved to the bottom so it doesn't mess up the formatting.


** ''WesternAnimation/ToyStory1'' takes place mostly at Andy's first home, with a few scenes in Pizza Planet and the climax taking place at Sid's home. ''WesternAnimation/ToyStory2'' takes place mostly at Al's Toy Barn, with the climax being at the Tri-County International Airport. ''WesternAnimation/ToyStory3'' takes place mostly at Sunnyside Daycare, with a few scenes in Bonnie's house and the climax taking place at the Tri-County Landfill. ''WesternAnimation/ToyStory4'' takes place mostly at Second Chance Antiques and the climax being at the Carnival.



** ''Franchise/{{Cars}}'': ''WesternAnimation/Cars1'' takes place mostly at Radiator Springs, with the climax being the Piston Cup tiebreaker at the Los Angeles International Speedway. ''WesternAnimation/Cars2'' takes place all over the world, with the climax being the last World Grand Prix race in London. ''WesternAnimation/Cars3'' takes place in sparse locations still within the U.S. (mostly the Rust-Eze racing center and Smokey's location), with the climax being the Florida 500.

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** ''Franchise/{{Cars}}'': ''WesternAnimation/Cars1'' takes place mostly at Radiator Springs, a backwater desert ghost town, with the climax being the Piston Cup tiebreaker at the Los Angeles International Speedway. ''WesternAnimation/Cars2'' takes place in big cities all over the world, with the climax being the last World Grand Prix race in London. ''WesternAnimation/Cars3'' takes place in sparse locations still within the U.S. (mostly the Rust-Eze racing center and Smokey's location), with the climax being the Florida 500.500.
%% ** ''WesternAnimation/ToyStory1'' takes place mostly at Andy's first home, with a few scenes in Pizza Planet and the climax taking place at Sid's home. ''WesternAnimation/ToyStory2'' takes place mostly at Al's Toy Barn, with the climax being at the Tri-County International Airport. ''WesternAnimation/ToyStory3'' takes place mostly at Sunnyside Daycare, with a few scenes in Bonnie's house and the climax taking place at the Tri-County Landfill. ''WesternAnimation/ToyStory4'' takes place mostly at Second Chance Antiques and the climax being at the Carnival.
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** ''Film/Tremors5Bloodlines'' goes foreign, with most of the movie taking place in Africa.
** ''Film/Tremors6AColdDayInHell'', in spite of the filming locations, is set in Canada. As most of the series has been set around deserts the change in scenery is striking.

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* ''VideoGame/JakAndDaxterThePrecursorLegacy'' takes place in a jovial HighFantasy setting with some {{Steam Punk}} elements. ''VideoGame/JakIIRenegade'' takes place in a gritty {{Cyberpunk}} WretchedHive. There is a big [[WhamEpisode wham moment]] in the last mission of the first act, where Jak and Daxter are given a mission to travel to the ruins on the edge of the city to clear some Metal Heads away from a sacred site, and then they go there and see the sacred site themselves: [[spoiler:It's Samos' hut from the first game, run-down and forgotten. This is the moment where the heroes realise that they are in a BadFuture.]] ''VideoGame/Jak3'' is set in the desert wasteland (and city) outside Haven City, and also the ruins of Haven City.

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* In the ''VideoGame/JakAndDaxter'' series:
**
''VideoGame/JakAndDaxterThePrecursorLegacy'' takes place in a jovial HighFantasy setting with some {{Steam Punk}} elements. elements.
**
''VideoGame/JakIIRenegade'' takes place in a gritty {{Cyberpunk}} WretchedHive. There is a big [[WhamEpisode wham moment]] in the last mission of the first act, where Jak and Daxter are given a mission to travel to the ruins on the edge of the city to clear some Metal Heads away from a sacred site, and then they go there and see the sacred site themselves: [[spoiler:It's Samos' hut from the first game, run-down and forgotten. This is the moment where the heroes realise that they are in a BadFuture.]] ]]
**
''VideoGame/Jak3'' is set in the desert wasteland (and city) outside Haven City, and also the ruins of Haven City.

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This violates indentation rules


* ''VideoGame/JakAndDaxterThePrecursorLegacy'' takes place in a jovial HighFantasy setting with some {{Steam Punk}} elements. ''VideoGame/JakIIRenegade'' takes place in a gritty {{Cyberpunk}} WretchedHive. There is a big [[WhamEpisode wham moment]] in the last mission of the first act, where Jak and Daxter are given a mission to travel to the ruins on the edge of the city to clear some Metal Heads away from a sacred site, and then they go there and see the sacred site themselves: [[spoiler:It's Samos' hut from the first game, run-down and forgotten. This is the moment where the heroes realise that they are in a BadFuture.]]
** ''VideoGame/Jak3'' is set in the desert wasteland (and city) outside Haven City, and also the ruins of Haven City.

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* ''VideoGame/JakAndDaxterThePrecursorLegacy'' takes place in a jovial HighFantasy setting with some {{Steam Punk}} elements. ''VideoGame/JakIIRenegade'' takes place in a gritty {{Cyberpunk}} WretchedHive. There is a big [[WhamEpisode wham moment]] in the last mission of the first act, where Jak and Daxter are given a mission to travel to the ruins on the edge of the city to clear some Metal Heads away from a sacred site, and then they go there and see the sacred site themselves: [[spoiler:It's Samos' hut from the first game, run-down and forgotten. This is the moment where the heroes realise that they are in a BadFuture.]]
**
]] ''VideoGame/Jak3'' is set in the desert wasteland (and city) outside Haven City, and also the ruins of Haven City.
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** And ''VideoGame/Jak3'' third game is set in the desert wasteland (and city) outside Haven City. And also the ruins of Haven City.

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** And ''VideoGame/Jak3'' third game is set in the desert wasteland (and city) outside Haven City. And City, and also the ruins of Haven City.
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** And ''VideoGame/Jak3'' third game is set in the desert wasteland (and city) outside Haven City. And also the ruins of Haven City.
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* The original ''VideoGame/DeadSpace'' is set on the USG Ishimura, a planet cracker class vessel. ''VideoGame/DeadSpace2'' takes place on Titan Station, also known as "The Sprawl", a space station located on what's left of one of Saturn's moons.

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* The original ''VideoGame/DeadSpace'' is set on the USG Ishimura, a planet cracker class vessel. ''VideoGame/DeadSpace2'' takes place on Titan Station, also known as "The Sprawl", a space station located on what's left of one of Saturn's moons. [[spoiler:And also part of the Ishimura.]] ''VideoGame/DeadSpace2'' is set largely on and around a mysterious, icy forgotten planet.
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** [[SubvertedTrope Subverted]] with ''Anime/YuGiOhARCV'', as it combines the settings of all the other series while giving them a [[DarkerAndEdgier more twisted spin]].

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** [[SubvertedTrope Subverted]] with ''Anime/YuGiOhARCV'', ''Anime/YuGiOhArcV'', as it combines the settings of all the other series while giving them a [[DarkerAndEdgier more twisted spin]].
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* ''Manga/ShimejiSimulation'': The manga's spiritual predecessor, ''Manga/GirlsLastTour'', is set in a futuristic city where it is completely dead and artificial-looking due to a Robot War that previously destroyed all of it. Contrastingly, this manga is set in West Yomogi, an idyllic but surrealistic and nigh-empty town where it is a Thriving Ghost Town.

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* ''Manga/ShimejiSimulation'': The manga's spiritual predecessor, ''Manga/GirlsLastTour'', is set in a futuristic city where it is completely dead and artificial-looking due to a Robot War RobotWar that previously destroyed all of it. Contrastingly, this manga is set in West Yomogi, an idyllic but surrealistic and nigh-empty town where it is a Thriving Ghost Town.ThrivingGhostTown.
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* ''Manga/ShimejiSimulation'': The manga's spiritual predecessor, Girls' Last Tour, is set in a futuristic city where it is completely dead and artificial-looking due to a Robot War that previously destroyed all of it. Contrastingly, this manga is set in West Yomogi, an idyllic but surrealistic and nigh-empty town where it is a Thriving Ghost Town.

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* ''Manga/ShimejiSimulation'': The manga's spiritual predecessor, Girls' Last Tour, ''Manga/GirlsLastTour'', is set in a futuristic city where it is completely dead and artificial-looking due to a Robot War that previously destroyed all of it. Contrastingly, this manga is set in West Yomogi, an idyllic but surrealistic and nigh-empty town where it is a Thriving Ghost Town.
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* ''Manga/ShimejiSimulation'': The manga's spiritual predecessor, Girls' Last Tour, is set in a futuristic city where it is completely dead and artificial-looking due to a Robot War that previously destroyed all of it. Contrastingly, this manga is set in West Yomogi, an idyllic but surrealistic and nigh-empty town where it is a Thriving Ghost Town.

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* ''Franchise/{{Pixar}}'':

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* ''Franchise/{{Pixar}}'':''Creator/{{Pixar}}'':


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** ''Franchise/{{Cars}}'': ''WesternAnimation/Cars1'' takes place mostly at Radiator Springs, with the climax being the Piston Cup tiebreaker at the Los Angeles International Speedway. ''WesternAnimation/Cars2'' takes place all over the world, with the climax being the last World Grand Prix race in London. ''WesternAnimation/Cars3'' takes place in sparse locations still within the U.S. (mostly the Rust-Eze racing center and Smokey's location), with the climax being the Florida 500.
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* ''Franchise/{{Pixar}}'':
** ''WesternAnimation/ToyStory1'' takes place mostly at Andy's first home, with a few scenes in Pizza Planet and the climax taking place at Sid's home. ''WesternAnimation/ToyStory2'' takes place mostly at Al's Toy Barn, with the climax being at the Tri-County International Airport. ''WesternAnimation/ToyStory3'' takes place mostly at Sunnyside Daycare, with a few scenes in Bonnie's house and the climax taking place at the Tri-County Landfill. ''WesternAnimation/ToyStory4'' takes place mostly at Second Chance Antiques and the climax being at the Carnival.
** ''WesternAnimation/FindingNemo'' centers around Nemo being kidnapped by divers, resulting in Marlin and Dory going through the entire ocean (at least close to Australia) in making it to a dental office fish tank in Sydney, where the vast majority of Nemo's subplot takes place. ''WesternAnimation/FindingDory'' centers around Dory searching for her parents, and the entire plot (including Marlin and Nemo's subplot) takes place in the Marine Life Institute at Morro Bay, California.
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* ''Film/TheKarateKid'':
** The [[Film/TheKarateKid1984 first film]] takes place in Los Angeles, California, where Daniel and his mother move to make a new living, only for his new rival, Johnny, to make life harder for him. Daniel later trains with Mr. Miyagi at the Miyagi-Do dojo and fight Johnny at the All-Valley tournament in the sports arena.
** The [[Film/TheKarateKid1984 second film]] takes place in Japan's Okinawa Prefecture, the home of Mr. Miyagi, who takes Daniel along as the former watches his father pass on. Daniel would later train with Miyagi further in Okinawa, and eventually fight Chozen in the ruins of an old castle.
** The [[Film/TheKarateKid1984 third film]] takes place back in Los Angeles, California, where Terry Silver prepares his revenge plot against him on John Kreese's behalf by first hiring Mike Barnes, then torturing Daniel by pretending to be his EvilMentor. Most of Daniel's training scenes with Silver are at the Cobra Kai dojo, and Daniel eventually fights Barnes at the All-Valley once again.
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* ''Series/CobraKai'': The two main Cobra Kai dojos featured in the series are rather distinct, and that's not even counting the fact that they're clearly a physical representation of its respective ContrastingSequelAntagonist: John Kreese and Terry Silver.
** The Cobra Kai dojo in Season 1-4 takes place in the poorer Reseda neighborhood of Los Angeles, and it's rather crude; confined within a strip mall and originally have to go through health inspection at first when Johnny opens it up. It actually represents John Kreese himself all too well, given his poorer background and approach to fighting consisting of natural-born fighters with a "killer instinct" (the dojo itself looks straight out of a ghetto, with inhabitants consisting of gang members in line with the Cobra Kai students being a GangOfBullies). As a matter of fact, the dojo originally did not belong to Kreese! He simply seized it from Johnny via deal with the landlord, which actually reflects on how Kreese uses pragmatic wit to commit unfair approaches when it comes to business, very in tune with how he promotes his "No Mercy" philosophy.
** Terry's flagship dojo in Season 5 takes place in the wealthy Encino neighborhood of Los Angeles, and (on an architectural standpoint) looks visually stunning; having its own separate facility and consisting of the latest technology centering around karate (as Silver himself presents in his commercial). It doesn't take rocket science for the audience to view this as a representation of Terry Silver, given his background as part of a wealthy family and approach to fighting consisting of unlocking the potential of ''everyone'' eager to learn Tang So Doo (just why else would he put emphasis on high-tech to enhance fighters). It's all too clear that this dojo was simply bought out of Silver's own pocket, which reflects on his tendency to use money in bribing himself out of situations, particularly when it comes to competition bouts like the All-Valley and the Sekai Taikai qualifier.
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*** The post-game World 9 of ''Wii'' and Superstar Road of ''U'' are also rather unique as well. World 9 clearly has a Rainbow Road vibe, and the setting of each level is rather randomized despite Mario and co. having to collect every star coin from the world it represents (i.e., World 9-2 takes place in a beach level that would fit in World 4 despite being unlocked after Mario and co. collect all the star coins in the desert-themed World 2; World 9-8 takes place in a sky level that would fit in World 7 despite being unlocked after Mario and co. collect all the star coins in the volcano-themed World 8). Superstar Road leans more toward the space-side with a giant yellow star in the middle, coupled with a few astroid-like platforms, and the setting of each level unlocked via star coins clearly matches with the world that it represents (i.e., Superstar Road-5 takes place in a variation of the Painted Swampland level in Soda Lake; Superstar Road-8 takes place in a variation of The Final Battle level in Peach's Castle). Superstar Road also has an ''additional final level'' that can be unlocked after all of the star coins in the first eight levels are obtained.
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** The home console ''VideoGame/NewSuperMarioBros'' games are clearly unique in their own right (in terms of setting).
*** In ''VideoGame/NewSuperMarioBrosWii'', Mario and co. start out at Peach's Castle, and once again having to go all the way to Bowser's Castle to defeat Bowser and save the princess. In ''VideoGame/NewSuperMarioBrosU'', Mario and co. are ''kicked out'' of Peach's Castle instead, and must go ''back'' to defeat Bowser and save the princess.
*** The World Maps in ''Wii'' are completely separate; the player must go to a completely different screen to jump from world to world. If the player wants to complete the game rather quickly via shortcut, cannon mini-levels are accessed via secret exits to allow Mario and co. in skipping to a much later world. The World Maps in ''U'' are seamless (similar to ''VideoGame/SuperMarioWorld''), though there are pipes at the beginning of each world that can transport Mario and co. around the entire map rather quickly (as well as take them to the post-game ''Superstar Road''). If the player wants to complete the game rather quickly via shortcut, secret levels are access via secret exits to allow Mario and co. in skipping to a much later world.
*** The FinalBoss levels could not have been more distinct. ''Wii'' once again takes place in Bowser's Castle, and the FinalBattle against him is a chase deep inside the catacombs. ''U'' on the other hand has the corrupted Peach's Castle basically becoming an extension of Bowser's Castle, and the FinalBattle against him is a full on bout (with Bowser Jr.) outside the courtyard.
*** The fights against the Koopalings in the castle levels are also rather different. In ''Wii'', Mario and co. goes through the hallway consisting of Bowser's likeness leading to the boss room where Kamek ramps up a rematch against the Koopalings. In ''U'', Mario and co. is taken outside the courtyard where they must take a flight of stairs leading to a cannon launching them into a Koopaling's personal airship (where the fight takes place).
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*** ''Galaxy 1'''s hub space is the Comet Observatory, the home of Rosalina and Lumas made up of multiple domes (and planets) that consist of many galaxies within their vicinity that Mario (or Luigi) is launched toward. While the observatory is capable of movement, it only happens close to the game's climax in which the Mario bros. has enough power stars to power-up the observatory in taking them to Bowser's lair in the Center of the Universe. ''Galaxy 2'''s hub space is Starship Mario, a planetoid designed in Mario's likeness by Lubba that constantly moves around "world" to "world", each of them consisting of multiple galaxies.

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*** The hub space in ''Galaxy 1'''s hub space 1'' is the Comet Observatory, the home of Rosalina and Lumas made up of multiple domes (and planets) that consist of many galaxies within their vicinity that Mario (or Luigi) is launched toward. While the observatory is capable of movement, it only happens close to the game's climax in which the Mario bros. has enough power stars to power-up the observatory in taking them to Bowser's lair in the Center of the Universe. The hub space in ''Galaxy 2'''s hub space 2'' is Starship Mario, a planetoid designed in Mario's likeness by Lubba that constantly moves around "world" to "world", each of them consisting of multiple galaxies.



*** Their final galaxies are also rather distinct as well. Bowser's Galaxy Reactor in ''Galaxy 1'' is basically a portal within Peach's Castle teleporting Mario into another dimension that consist of multiple unique planets (with Bowser's massive sun in the background) leading to the typical staircase where Mario encounters Bowser: the final part of the battle is basically another reactor planetoid, after Mario defeats Bowser in two unique phases. Bowser's Galaxy Generator in ''Galaxy 2'' can be considered as an EvilCounterpart to Starship Mario: a giant fortified planet with Bowser's likeness that consists of a massive foggy hallway, with multiple planets that would be typically seen in a Bowser level: the final part of the battle takes place in a vortex where Mario has to ground-pound meteors once again at Giant Bowser to defeat him. The planets where Mario obtains the last Grand Star also differ: Mario claims the star ''on'' the Galaxy Reactor in ''Galaxy 1''; Mario ends up on a random Garden Planet with Peach in ''Galaxy 2'' after defeating Bowser, where the star is revealed.
*** The very-final levels could not have been any more distinct. ''Galaxy 1'''s Grand Finale Galaxy is unlocked after ''all'' of the Power Stars are claimed in the Mario and Luigi plots, and can be accessible by talking to a Green Luma at the back of the Planet of Trials. Grand Finale Galaxy is basically a BookEnds, where Mario or Luigi are transported back to the Mushroom Kingdom where the Star Festival took place, and is rather an incredibly simple BreatherLevel where they just have to collect 100 easily obtainable Purple Coins to earn the final Power Star (as a matter of fact, there's ''barely'' any hazards besides Mario or Luigi purposefully jumping onto a barbecue grill or drowning themselves at the castle's moat). ''Galaxy 2'''s Grandmaster Galaxy is unlocked after Mario or Luigi collects all the regular Power Stars ''followed'' by all the green Power Stars in every galaxy, and is located at the very end of World S. Unlike Grand Finale Galaxy, Grandmaster Galaxy is a BrutalBonusLevel with multiple unique planets that are clearly designed to test the player's skill, but that doesn't stop there. There's a ''second'' mission under Prankster Comet conditions where Mario or Luigi has to do the entire mission again, with further additions making the galaxy even harder, and the fact that the Mario bros. have to survive '''without taking a ''single hit.'''''

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*** Their final galaxies are also rather distinct as well. Bowser's Galaxy Reactor in ''Galaxy 1'' is not featured within a dome, rather it can be accessed by talking to Rosalina at the Comet Observatory after collecting enough power stars, and is basically a portal within Peach's Castle teleporting Mario into another dimension that consist of multiple unique planets (with Bowser's massive sun in the background) leading to the typical staircase where Mario encounters Bowser: the final part of the battle is basically another reactor planetoid, after Mario defeats Bowser in two unique phases. Bowser's Galaxy Generator in ''Galaxy 2'' is located at the end of World 6, and can be considered as an EvilCounterpart to Starship Mario: a giant fortified planet with Bowser's likeness that consists of a massive foggy hallway, with multiple planets that would be typically seen in a Bowser level: level; the final part of the battle takes place in a vortex where Mario has to ground-pound meteors once again at Giant Bowser to defeat him. The planets where Mario obtains the last Grand Star also differ: Mario claims the star ''on'' the Galaxy Reactor in ''Galaxy 1''; Mario ends up on a random Garden Planet with Peach in ''Galaxy 2'' after defeating Bowser, where the star is revealed.
*** The very-final levels could not have been any more distinct. ''Galaxy 1'''s Grand Finale Galaxy in ''Galaxy 1'' is unlocked after ''all'' of the Power Stars are claimed in the Mario and Luigi plots, and can be accessible by talking to a Green Luma at the back of the Planet of Trials. Grand Finale Galaxy is basically a BookEnds, where Mario or Luigi are transported back to the Mushroom Kingdom where the Star Festival took place, and is rather an incredibly simple BreatherLevel where they just have to collect 100 easily obtainable Purple Coins to earn the final Power Star (as a matter of fact, there's ''barely'' any hazards besides Mario or Luigi purposefully jumping onto a barbecue grill or drowning themselves at the castle's moat). Grandmaster Galaxy in ''Galaxy 2'''s Grandmaster Galaxy 2'' is unlocked after Mario or Luigi collects all the regular Power Stars ''followed'' by all the green Power Stars in every galaxy, and is located at the very end of World S. Unlike Grand Finale Galaxy, Grandmaster Galaxy is a BrutalBonusLevel with multiple unique planets that are clearly designed to test the player's skill, but that doesn't stop there. There's a ''second'' mission under Prankster Comet conditions where Mario or Luigi has to do the entire mission again, with further additions making the galaxy even harder, and the fact that the Mario bros. have to survive '''without taking a ''single hit.'''''
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*** The very-final levels could not have been any more distinct. ''Galaxy 1'''s Grand Finale Galaxy is unlocked after ''all'' of the Power Stars are claimed in the Mario and Luigi plots, and can be accessible by talking to a Green Luma at the back of the Planet of Trials. Grand Finale Galaxy is basically a BookEnds, where Mario or Luigi are transported back to the Mushroom Kingdom where the Star Festival took place, and is rather an incredibly simple BreatherLevel where they just have to collect 100 easily obtainable Purple Coins to earn the final Power Star (as a matter of fact, there's ''barely'' any hazards besides Mario or Luigi purposefully jumping onto a barbecue grill or drowning themselves at the castle's moat). ''Galaxy 2'''s Grandmaster Galaxy is unlocked after Mario or Luigi collects all the regular Power Stars ''followed'' by all the green Power Stars in every galaxy, and is located at the very end of World S. Unlike Grand Finale Galaxy, Grandmaster Galaxy is a BrutalBonusLevel with multiple unique planets that are clearly designed to test the player's skill.

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*** The very-final levels could not have been any more distinct. ''Galaxy 1'''s Grand Finale Galaxy is unlocked after ''all'' of the Power Stars are claimed in the Mario and Luigi plots, and can be accessible by talking to a Green Luma at the back of the Planet of Trials. Grand Finale Galaxy is basically a BookEnds, where Mario or Luigi are transported back to the Mushroom Kingdom where the Star Festival took place, and is rather an incredibly simple BreatherLevel where they just have to collect 100 easily obtainable Purple Coins to earn the final Power Star (as a matter of fact, there's ''barely'' any hazards besides Mario or Luigi purposefully jumping onto a barbecue grill or drowning themselves at the castle's moat). ''Galaxy 2'''s Grandmaster Galaxy is unlocked after Mario or Luigi collects all the regular Power Stars ''followed'' by all the green Power Stars in every galaxy, and is located at the very end of World S. Unlike Grand Finale Galaxy, Grandmaster Galaxy is a BrutalBonusLevel with multiple unique planets that are clearly designed to test the player's skill.skill, but that doesn't stop there. There's a ''second'' mission under Prankster Comet conditions where Mario or Luigi has to do the entire mission again, with further additions making the galaxy even harder, and the fact that the Mario bros. have to survive '''without taking a ''single hit.'''''

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*** Each of Bowser's galaxies, particularly the boss planets, differ in both games. ''Galaxy 1'' has Mario climbing a staircase leading to a platform where Mario encounters Bowser, who is fought in the reactor planets where Mario is required to [[BatmanGambit lure Bowser into pounding the glass sections, followed by spinning his scorched tail]] to defeat him. ''Galaxy 2'' has Mario pounding Golden Meteors onto...

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*** Each of Bowser's galaxies, particularly the boss planets, differ in both games. ''Galaxy 1'' has Mario climbing a staircase leading to a platform where Mario encounters Bowser, who is fought in the reactor planets where Mario is required to [[BatmanGambit lure Bowser into pounding the glass sections, followed by spinning his scorched tail]] to defeat him. ''Galaxy 2'' has Mario pounding Golden Meteors onto...onto the three Bowser locks guarding the door leading to a massive outdoor throne room where Giant Bowser resides. Mario has to fight Giant Bowser on a small planet, ground-pounding Golden Meteors to smash him.
*** Their final galaxies are also rather distinct as well. Bowser's Galaxy Reactor in ''Galaxy 1'' is basically a portal within Peach's Castle teleporting Mario into another dimension that consist of multiple unique planets (with Bowser's massive sun in the background) leading to the typical staircase where Mario encounters Bowser: the final part of the battle is basically another reactor planetoid, after Mario defeats Bowser in two unique phases. Bowser's Galaxy Generator in ''Galaxy 2'' can be considered as an EvilCounterpart to Starship Mario: a giant fortified planet with Bowser's likeness that consists of a massive foggy hallway, with multiple planets that would be typically seen in a Bowser level: the final part of the battle takes place in a vortex where Mario has to ground-pound meteors once again at Giant Bowser to defeat him. The planets where Mario obtains the last Grand Star also differ: Mario claims the star ''on'' the Galaxy Reactor in ''Galaxy 1''; Mario ends up on a random Garden Planet with Peach in ''Galaxy 2'' after defeating Bowser, where the star is revealed.
*** The very-final levels could not have been any more distinct. ''Galaxy 1'''s Grand Finale Galaxy is unlocked after ''all'' of the Power Stars are claimed in the Mario and Luigi plots, and can be accessible by talking to a Green Luma at the back of the Planet of Trials. Grand Finale Galaxy is basically a BookEnds, where Mario or Luigi are transported back to the Mushroom Kingdom where the Star Festival took place, and is rather an incredibly simple BreatherLevel where they just have to collect 100 easily obtainable Purple Coins to earn the final Power Star (as a matter of fact, there's ''barely'' any hazards besides Mario or Luigi purposefully jumping onto a barbecue grill or drowning themselves at the castle's moat). ''Galaxy 2'''s Grandmaster Galaxy is unlocked after Mario or Luigi collects all the regular Power Stars ''followed'' by all the green Power Stars in every galaxy, and is located at the very end of World S. Unlike Grand Finale Galaxy, Grandmaster Galaxy is a BrutalBonusLevel with multiple unique planets that are clearly designed to test the player's skill.
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** The settings in ''VideoGame/SuperMarioGalaxy'' and its [[VideoGame/SuperMarioGalaxy2 direct sequel]] are clearly distinct in its own right.
*** The box art is especially glaring. ''Galaxy 1'' has the nighttime sky, which occurs in the first two major galaxies: Gateway and Good Egg Galaxy. ''Galaxy 2'' has the daytime sky, which occurs in the first galaxy: Sky Station Galaxy.
*** ''Galaxy 1'''s hub space is the Comet Observatory, the home of Rosalina and Lumas made up of multiple domes (and planets) that consist of many galaxies within their vicinity that Mario (or Luigi) is launched toward. While the observatory is capable of movement, it only happens close to the game's climax in which the Mario bros. has enough power stars to power-up the observatory in taking them to Bowser's lair in the Center of the Universe. ''Galaxy 2'''s hub space is Starship Mario, a planetoid designed in Mario's likeness by Lubba that constantly moves around "world" to "world", each of them consisting of multiple galaxies.
*** The secret galaxies in ''Galaxy 1'' can be accessed via separate planets within the Comet Observatory outside of the 6 (or 7, if you count the Gate) main domes. ''Galaxy 2'' has the hidden World S that is unlocked after beating the main game.
*** Each of Bowser's galaxies, particularly the boss planets, differ in both games. ''Galaxy 1'' has Mario climbing a staircase leading to a platform where Mario encounters Bowser, who is fought in the reactor planets where Mario is required to [[BatmanGambit lure Bowser into pounding the glass sections, followed by spinning his scorched tail]] to defeat him. ''Galaxy 2'' has Mario pounding Golden Meteors onto...
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* ''Film/BackToTheFuture'' is largely set in [[TheFifties 1955]], ''Film/BackToTheFuturePartII'' goes to [[{{Zeerust}} 2015]] and an [[BadPresent alternate 1985]] before going back to 1955 and ''Film/BackToTheFuturePartIII'' is largely set in [[TheWildWest 1885]]. While all three take place in Hill Valley, California, each time period makes the town feel different in tone.

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* ''Film/BackToTheFuture'' ''Film/BackToTheFuture1'' is largely set in [[TheFifties 1955]], ''Film/BackToTheFuturePartII'' goes to [[{{Zeerust}} 2015]] and an [[BadPresent alternate 1985]] before going back to 1955 and ''Film/BackToTheFuturePartIII'' is largely set in [[TheWildWest 1885]]. While all three take place in Hill Valley, California, each time period makes the town feel different in tone.
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* ''Film/Predator2'': This movie swaps out the Central American jungle of [[Film/{{Predator}} the first film]] for the [[WretchedHive crime-ridden streets]] of 1990's Los Angeles. Not only does this change the setting's aesthetics, but it also changes the role of the protagonist (from an elite commando with a bodybuilder physique to a fairly average cop), the secondary human antagonists (from ''guerrilla'' fighters to drug gangs embroiled in a turf war), as well as raising the stakes for the final showdown: [[spoiler:now, when the Predator threatens to use its SelfDestructMechanism, it's in the middle of a densely-populated city]]. ''Film/{{Predators}}'' takes place on an alien planet used by the predators as a hunting ground that retains the first film's jungle setting. ''Film/Prey2022'' is a period piece, taking place somewhere in the Great Plains of North America, prior to the age of Westward Expansion.

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* ''Film/Predator2'': This movie swaps out the Central American jungle of [[Film/{{Predator}} the first film]] for the [[WretchedHive crime-ridden streets]] of 1990's 1990s Los Angeles. Not only does this change the setting's aesthetics, but it also changes the role of the protagonist (from an elite commando with a bodybuilder physique to a fairly average cop), the secondary human antagonists (from ''guerrilla'' fighters to drug gangs embroiled in a turf war), as well as raising the stakes for the final showdown: [[spoiler:now, when the Predator threatens to use its SelfDestructMechanism, it's in the middle of a densely-populated city]]. ''Film/{{Predators}}'' takes place on an alien planet used by the predators as a hunting ground that retains the first film's jungle setting. ''Film/Prey2022'' is a period piece, taking place somewhere in the Great Plains of North America, prior to the age of Westward Expansion.



** ''Film/Tremors2Aftershocks'' has a Mexican refinery where the geography is much more lush and green with much less people around.

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** ''Film/Tremors2Aftershocks'' has a Mexican refinery where the geography is much more lush and green with much less far fewer people around.

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