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* In ''Breach Wanderers'' a Roguelike Deckbuilding game by Baronnerie Games. No one is immune to any status effect unless they have benign status effect "Purify" on and purify only protects one time per rank. So all bosses including a FinalBoss can be affected by anything you throw at them. This includes the assassin Mirley's unique card Assassinate - which is a OneHitKill if the enemy's health is low enough (some bosses have plenty of shields and low maximum health, so these can be instantly killed otherwise you need to whittle down their health to use Assassinate).
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* ''VideoGame/SeaOfStars:'' The "Abacus" ring has the description "Displays non-boss enemies' HP in combat."
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Unrelated to JokerImmunity. Compare SNKBoss, which is a type of Boss for {{Fighting Game}}s that ''really'' breaks the rules.

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Unrelated to JokerImmunity. Compare SNKBoss, which is a type of Boss for {{Fighting Game}}s that ''really'' breaks the rules. Contrast BossAlteringConsequence, which may allow the player to OneHitKill a boss depending on the objectives they fulfilled.
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** Another form of a boss immunity in the GBA ''Fire Emblem'' games is that thrones always cures status conditions of whatever unit is in it, usually being a boss on a Throne in a seize chapter (primarily (in addition to the great amount of evasion and a significant defense and resistance boost.)



** In ''VideoGame/FireEmblemEngage'', on Maddening difficulty, bosses tend to have either the Unbreakable skill (immune to break) or the Veteran+ skill (immune to break and nullifies effective damage).

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** In ''VideoGame/FireEmblemEngage'', on Maddening difficulty, bosses tend to have either the Unbreakable skill (immune to break) or the Veteran+ skill (immune to break and nullifies effective damage).damage), the former on bosses without a type weakness and the later with at least one weakness. Hard difficulty downplays this, as bosses in this idfficulty with weakness will have the Stalwart skill, which reduces damage effectiveness from 3x might to 2x might (however, they are still vulnerable to being broken by weapon triangle advantage).
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Crosswicking

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* Downplayed in ''VideoGame/CassetteBeasts''. The main bosses of the game, Archangels, though immune to stat debuffs, are vulnerable to status ailments such as poison and berserk.
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** In melee matches against human opponents, The Heroic attribute and the Frenzied passive trait confer limited immunity. The Protoss Mothership boasts the Heroic attribute which grants it immunity to MindControl effects (Neural Parasites), while Ultralisks has the same immunity plus an immunity to snares, stuns, and movement altering effects with the Frenzied passive.

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** In melee matches against human opponents, The Heroic attribute and the Frenzied passive trait confer limited immunity. The Protoss Mothership boasts the Heroic attribute which grants it immunity to MindControl effects (Neural Parasites), while Ultralisks has have the same immunity plus an immunity to snares, stuns, and movement altering effects with the Frenzied passive.
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** In melee matches against human opponents, The Heroic attribute and the Frenzied passive trait confer limited immunity. The Protoss Mothership boasts the Heroic attribute which grants it immunity to MindControl effects (Neural Parasites), while Ultralisks and Broodlords have the same immunity as well with their Frenzied passive.

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** In melee matches against human opponents, The Heroic attribute and the Frenzied passive trait confer limited immunity. The Protoss Mothership boasts the Heroic attribute which grants it immunity to MindControl effects (Neural Parasites), while Ultralisks and Broodlords have has the same immunity as well plus an immunity to snares, stuns, and movement altering effects with their the Frenzied passive.

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* In the final mission of ''VideoGame/StarCraftIIWingsOfLiberty'' Kerrigan only takes up at 10 damage points from ''any'' single attack, even a shot from a WaveMotionGun or a nuclear blast. Hence the only way to kill her is, ironically, [[ZergRush rush her]] [[DeathOfAThousandCuts with a ton]] of [[RedShirt marines]]. And even then she respawns.
** There is -one- exception to this rule, the Ghost unit's "Snipe" attack, but because of branching paths in the storyline, there's no guarantee the player will have this option available.

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* ''VideoGame/StarCraftII''
**
In the final mission of ''VideoGame/StarCraftIIWingsOfLiberty'' Kerrigan only takes up at 10 damage points from ''any'' single attack, even a shot from a WaveMotionGun or a nuclear blast. Hence the only way to kill her is, ironically, [[ZergRush rush her]] [[DeathOfAThousandCuts with a ton]] of [[RedShirt marines]]. And even then she respawns.
**
respawns. There is however -one- exception to this rule, the Ghost unit's "Snipe" attack, but because of branching paths in the storyline, there's no guarantee the player will have this option available.available.
** In melee matches against human opponents, The Heroic attribute and the Frenzied passive trait confer limited immunity. The Protoss Mothership boasts the Heroic attribute which grants it immunity to MindControl effects (Neural Parasites), while Ultralisks and Broodlords have the same immunity as well with their Frenzied passive.
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* ''VideoGame/BrutalOrchestra'': Every boss, including the final bosses, can be given status effects and can even inflict it on themselves, although they have a chance to remove them if they have a second phase.
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* ''VideoGame/BaldursGateII'': The BigBad in both ''Shadows of Amn'' and ''Throne of Bhaal'' is hard-coded immune to any instant-death effect, including the vorpal blade which otherwise has a chance to instantly kill by decapitation even dragons and demons.
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* ''Literature/BloodSword'' especially powerful enemies including the FinalBoss of each book, are immune to the Enchanter spell of Servile Enthrallment which is a OneHitKill spell (the Enchanter will always execute any victim from it before the spell ends). However in almost every book, the FinalBoss has a weakness or method that enables them to be killed instantly (such as placing a sliver of explosive kalium in the heart of Thyrm the Frost Giant king before he fully resurrects).


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* In ''Literature/WayOfTheTiger'', if Avenger learns the Poison Needle skill or the nerve strike special skill of Yubi-Jutsu (from Book 3 onwards) expect that the FinalBoss of a book is either completely immune to these OneHitKill attacks or only take some damage.
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* ''[[Franchise/MortalKombat Mortal Kombat 3]]'' takes this immunity up a notch with the centaur boss Motaro. He's completely [[ImmuneToBullets immune to projectile attacks]] including those that would stun or paralyze an enemy such as Subzero's freeze and Scorpion's spear. Projectiles hitting him [[AttackReflector simply bounce back]] at the caster making those attacks worse than useless. Additionally he can't be juggled either, moves that launch enemies in the air simply knocks Motaro down, preventing a possible combo on him. This immunity makes him possibly a tougher boss than the [[FinalBoss Shao Kahn]] for Mortal Kombat 3 and Ultimate Mortal Kombat 3.
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* In Legend of Keepers from Goblinz Studio, you benefit from a very limited immunity and if you had chosen Maug the Slaveholder Centaur, his interns also benefit from this. The one status ailment your VillainProtagonist of a FinalBoss is immune is Stun. This makes sense as your character (and interns) are by themselves and the Huntress hero has the GameBreaker passive ability of always stunning an enemy if she has at least one status ailment inflicted on her. Your Master and any Intern would be permalocked with stun if they weren't immune to it. That said every other powerful status ailment can be inflicted on them, includings penalties that stack with repeated casting such as Broken Armor (after armor is in the negative %, target takes increasingly more damage the higher the negative armor rating) and Tiredness (do increasingly less damage with repeated stacking).
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* ''VideoGame/GhostwireTokyo:'' Aim Assist does not work reliably on bosses and elite enemies. It especially does not work on Sanguine Dancers, which are airborne and highly mobile.
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I'm not sure about the 10% part but I'm sure about the 1% one.

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* Bosses in ''VideoGame/OctopathTraveler'' and ''VideoGame/OctopathTravelerII'' can be affected by all manners of debuffs and status ailments, though they'll often be more resistant to the latter. Poison notably, has its effects drastically nerfed on bosses, their damage getting reduced from 10% of their max HP to 1%.
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* Brought up as a plot point in ''LightNovel/DeathMarchToTheParallelWorldRhapsody'', where in one episode, Satou is trapped inside of a Labyrinth by a Demon Lord; who could only be defeated if it's killed by a [[HolyBurnsEvil Holy Sword]]; which Satou has. But the only ones who could wield Holy Swords are those who possess the Title of "[[TheHero Hero]]"; Which Satou doesn't have. However, Satou quickly [[LoopholeAbuse deduces]] that since Demon Lords are classified as [[AGodAmI "Near God"-Tier Entities]]: they can be defeated alternatively by a "[[KillTheGod God-Killer]]" wielding a [[InfinityPlusOneSword Divine Sword]]: Both of which Satou possesses, which he uses to vanquish the Demon Lord [[spoiler:and coincidentally earning him the "Hero" Title as a result]].

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* Brought up as a plot point in ''LightNovel/DeathMarchToTheParallelWorldRhapsody'', ''Literature/DeathMarchToTheParallelWorldRhapsody'', where in one episode, Satou is trapped inside of a Labyrinth by a Demon Lord; who could only be defeated if it's killed by a [[HolyBurnsEvil Holy Sword]]; which Satou has. But the only ones who could wield Holy Swords are those who possess the Title of "[[TheHero Hero]]"; Which Satou doesn't have. However, Satou quickly [[LoopholeAbuse deduces]] that since Demon Lords are classified as [[AGodAmI "Near God"-Tier Entities]]: they can be defeated alternatively by a "[[KillTheGod God-Killer]]" wielding a [[InfinityPlusOneSword Divine Sword]]: Both of which Satou possesses, which he uses to vanquish the Demon Lord [[spoiler:and coincidentally earning him the "Hero" Title as a result]].
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** In ''VideoGame/FireEmblemEngage'', on Maddening difficulty, bosses tend to have either the Unbreakable skill (immune to break) or the Veteran+ skill (immune to break and nullifies effective damage).

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* The [[VideoGameRemake REMake]] of ''VideoGame/ResidentEvil'':
** You can find the Self-Defense Pistol, a .22 magnum derringer that [[OnlyWorksOnce can only be fired once]] but will down any enemy in one single hit. Bosses are the exception of course, with it instead doing about the same damage as one of Barry's .44 magnum rounds. Granted this is still a significant amount of damage, making the weapon helpful in fighting the Black Tiger or Yawn, but don't expect it to take them down in one hit. In fact, it was actually deliberately coded to not be able to one-shot a "boss" type monster, even if its damage output is higher than the boss's health, instead doing a HPTo1 effect.
** Subverted with the Crimson Head Prototype 1, one of two mandatory [[DemonicSpider Crimson Heads]] encountered and the only one that you actually have to fight. Even with its massively balloned health compared to regular Crimson Heads (having between 2300 and 5200 depending on the difficulty, compared to a regular one which has between 300 and 2600) it's still as vulnerable to [[OneHitKO lucky headshots]] as any other zombie. One very easy way to kill him, at least as Chris, is to let the bastard grab you and use a flash grenade which will instantly kill him without wasting a single bullet.



* The final boss of ''VideoGame/ResidentEvil4'' cannot be killed with the rocket launcher. He needs a special ''red'' rocket launcher, which you receive after you pummel him with regular weapons for a while.

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* ** The final boss of ''VideoGame/ResidentEvil4'' cannot be killed with the rocket launcher. He needs a special ''red'' rocket launcher, which you receive after you pummel him with regular weapons for a while.while.
** The [[VideoGameRemake REMake]] of ''VideoGame/ResidentEvil'':
*** You can find the Self-Defense Pistol, a .22 magnum derringer that [[OnlyWorksOnce can only be fired once]] but will down any enemy in one single hit. Bosses are the exception of course, with it instead doing about the same damage as one of Barry's .44 magnum rounds. Granted this is still a significant amount of damage, making the weapon helpful in fighting the Black Tiger or Yawn, but don't expect it to take them down in one hit. In fact, it was actually deliberately coded to not be able to one-shot a "boss" type monster, even if its damage output is higher than the boss's health, instead doing a HPTo1 effect.
*** Subverted with the Crimson Head Prototype 1, one of two mandatory [[DemonicSpider Crimson Heads]] encountered and the only one that you actually have to fight. Even with its massively balloned health compared to regular Crimson Heads (having between 2300 and 5200 depending on the difficulty, compared to a regular one which has between 300 and 2600) it's still as vulnerable to [[OneHitKO lucky headshots]] as any other zombie. One very easy way to kill him, at least as Chris, is to let the bastard grab you and use a flash grenade which will instantly kill him without wasting a single bullet.
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* In ''VideoGame/ResidentEvil3Nemesis'', Nemesis is encountered seven times, and no matter ''what'' Jill does to defeat him, he won't die, or even stay down long, the first six times. He can only be killed permanently the seventh time, in the FinalBattle.

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* ''Franchise/ResidentEvil''
**
In ''VideoGame/ResidentEvil3Nemesis'', Nemesis is encountered seven times, and no matter ''what'' Jill does to defeat him, he won't die, or even stay down long, the first six times. He can only be killed permanently the seventh time, in the FinalBattle.FinalBattle.
* The final boss of ''VideoGame/ResidentEvil4'' cannot be killed with the rocket launcher. He needs a special ''red'' rocket launcher, which you receive after you pummel him with regular weapons for a while.
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** Also played straight with the [[CoolCar Starmobiles]] in ''Scarlet and Violet''. Since they are cars and not Pokémon, they aren't affected by any status effects.
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* ''VideoGame/AbomiNation'', like its inspiration ''Franchise/{{Pokemon}}'', averts this completely. All enemy Abomis play by the same rules as yours, and are just as vulnerable to {{Status Effect}}s and {{Percent Damage Attack}}s. This hurts the FinalBoss particularly badly, as his massive HP total can be shaved down enormously with a PercentDamageAttack.
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* ''[[VisualNovel/{{Sunrider}} Sunrider 4: The Captain's Return]]'': Crow Harbor’s dreadnought, the Imperium, is completely immune to all status effects. You can't shut down his DeflectorShields, you can't [[TheParalyzer disable him]], and you can't lower his accuracy or evasion. If you ''try'' to do any of these things to him, he will literally laugh at you.

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* ''[[VisualNovel/{{Sunrider}} Sunrider 4: The Captain's Return]]'': Crow Harbor’s Harbor's dreadnought, the Imperium, is completely immune to all status effects. You can't shut down his DeflectorShields, you can't [[TheParalyzer disable him]], and you can't lower his accuracy or evasion. If you ''try'' to do any of these things to him, he will literally laugh at you. And since his shields are maxed out, that means lasers and pulse weapons are completely useless against him.
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* ''[[VisualNovel/{{Sunrider}} Sunrider 4: The Captain's Return]]'': Crow Harbor’s dreadnought, the Imperium, is completely immune to all status effects. You can't shut down his DeflectorShields, you can't [[TheParalyzer disable him]], and you can't lower his accuracy or evasion. If you ''try'' to do any of these things to him, he will literally laugh at you.

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* In ''VideoGame/AssassinsCreedII'' all generic enemies are vulnerable to your Hidden Blade (and in particular to being [[CounterAttack counter]] [[OneHitKill killed]]), but the penultimate and final boss are conveniently immune.

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* ''Franchise/AssassinsCreed'':
**
In ''VideoGame/AssassinsCreedII'' all generic enemies are vulnerable to your Hidden Blade (and in particular to being [[CounterAttack counter]] [[OneHitKill killed]]), but the penultimate and final boss are conveniently immune.



* In ''VideoGame/MetalGear'', you can't break bosses' necks, nor can you slit their throats, and the KO is just minor incapacitation.
** ''VideoGame/MetalGearSolid3SnakeEater'' plays with this. After a cutscene, Ocelot is unconscious, and you're able to shoot him... but doing so gives you a NonstandardGameOver due to creating a 'time paradox'.

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* In ''VideoGame/MetalGear'', you can't break bosses' necks, nor can you slit their throats, and the KO is just minor incapacitation.
**
incapacitation. ''VideoGame/MetalGearSolid3SnakeEater'' plays with this. this: After a cutscene, Ocelot is unconscious, and you're able to shoot him... but doing so gives you a NonstandardGameOver due to creating a 'time paradox'.
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Bonus Boss was renamed by TRS


*** BonusBoss Night Terror can't be defeated by a ring out (he can fly).

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*** BonusBoss OptionalBoss Night Terror can't be defeated by a ring out (he can fly).



* ''VideoGame/AdventureQuest'' made a [[MarathonBoss marathon]] BonusBoss immune to elemental-resistance-shuffling after someone figured out that they could use a class ability that dealt percentage-based fire damage, and the monster's 1275% energy weakness, to one hit kill an EldritchAbomination. It dealt ''billions'' of damage.%%See also the ones that are immune to [[OneHitKill Power Word Die]].

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* ''VideoGame/AdventureQuest'' made a [[MarathonBoss marathon]] BonusBoss OptionalBoss immune to elemental-resistance-shuffling after someone figured out that they could use a class ability that dealt percentage-based fire damage, and the monster's 1275% energy weakness, to one hit kill an EldritchAbomination. It dealt ''billions'' of damage.%%See also the ones that are immune to [[OneHitKill Power Word Die]].



** [[LegendaryWeapon Mehrunes' Razor]] has a small chance of insta-killing an opponent with any given strike, up to and including even [[BigBad Alduin]] and the [[BloodKnight Ebony]] [[BonusBoss Warrior]]. However, Miraak, the EvilCounterpart BigBad of the ''Dragonborn'' expansion, and Karstaag, the spirit of the GiantSpaceFleaFromNowhere from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion who can be fought as the BonusBoss of an unmarked quest, are both immune to the insta-kill chance of the Razor.

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** [[LegendaryWeapon Mehrunes' Razor]] has a small chance of insta-killing an opponent with any given strike, up to and including even [[BigBad Alduin]] and the [[BloodKnight Ebony]] [[BonusBoss [[{{Superboss}} Ebony Warrior]]. However, Miraak, the EvilCounterpart BigBad of the ''Dragonborn'' expansion, and Karstaag, the spirit of the GiantSpaceFleaFromNowhere from ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'''s ''Bloodmoon'' expansion who can be fought as the BonusBoss OptionalBoss of an unmarked quest, are both immune to the insta-kill chance of the Razor.



* In ''VideoGame/NocturneRebirth'', this is only played straight for the second round of the BonusBoss. Every other boss of the game is vulnerable to exactly one or two status effects while being immune to all others.

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* In ''VideoGame/NocturneRebirth'', this is only played straight for the second round of the BonusBoss.{{Superboss}}. Every other boss of the game is vulnerable to exactly one or two status effects while being immune to all others.



** ''VideoGame/Persona2: Innocent Sin'' offers the fusion spell Armageddon, which kills ''anything'' including the final boss... except for the BonusBoss. Try it out on him, and he'll smack you back with it. You have to grind like mad to get it, since you need both Lucifer and Satan personas to cast Armageddon and they're far higher level than you'd get just playing the game normally.

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** ''VideoGame/Persona2: Innocent Sin'' offers the fusion spell Armageddon, which kills ''anything'' including the final boss... except for the BonusBoss.{{Superboss}}. Try it out on him, and he'll smack you back with it. You have to grind like mad to get it, since you need both Lucifer and Satan personas to cast Armageddon and they're far higher level than you'd get just playing the game normally.



* It's very common for BulletHell shooters to have the {{Bonus Boss}}es and/or {{True Final Boss}}es become invincible when the player bombs, taking no damage from the bomb or any of the players shots until the effect of the bomb ends. Generally, a barrier of some sort will be placed around the boss to show when this is occurring, although other things have been known to occur to indicate that the boss simply is not taking any damage (for example in ''VideoGame/EspRaDe'' the boss literally leaves the screen). Sometimes the standard FinalBoss gets this type of invincibility as well when they're on their [[TurnsRed final pattern]]. Creator/{{Cave}} and ''Franchise/TouhouProject'' games are prime examples of this.

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* It's very common for BulletHell shooters to have the {{Bonus {{Optional Boss}}es and/or {{True Final Boss}}es become invincible when the player bombs, taking no damage from the bomb or any of the players shots until the effect of the bomb ends. Generally, a barrier of some sort will be placed around the boss to show when this is occurring, although other things have been known to occur to indicate that the boss simply is not taking any damage (for example in ''VideoGame/EspRaDe'' the boss literally leaves the screen). Sometimes the standard FinalBoss gets this type of invincibility as well when they're on their [[TurnsRed final pattern]]. Creator/{{Cave}} and ''Franchise/TouhouProject'' games are prime examples of this.



** ''VideoGame/FinalFantasyIV'' has the Dark Elf, a challenging midgame boss, unless you cast Weak on him, which drops him to single digits. This weakness was removed in the remake. Also, while several bosses ignore or are outright immune to the Poison/Venom spell, the upgraded Bio/Virus spell works on nearly everything (it technically applies the status effect Sap instead of Poison, and almost nothing has Sap immunity). Not only is it useful against nearly every boss, one particular [[BonusBoss bonus]] DualBoss becomes much easier to manage with proper use of it.

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** ''VideoGame/FinalFantasyIV'' has the Dark Elf, a challenging midgame boss, unless you cast Weak on him, which drops him to single digits. This weakness was removed in the remake. Also, while several bosses ignore or are outright immune to the Poison/Venom spell, the upgraded Bio/Virus spell works on nearly everything (it technically applies the status effect Sap instead of Poison, and almost nothing has Sap immunity). Not only is it useful against nearly every boss, one particular [[BonusBoss bonus]] [[OptionalBoss optional] DualBoss becomes much easier to manage with proper use of it.



*** No enemy is immune to the status effect Vit-0, which causes the enemy to have no physical defense, thus dramatically increasing the effectiveness of Squall's, Zell's, and Irvine's limit breaks. This includes the [[BonusBoss super bosses]] Ultima Weapon and Omega Weapon. And it's relatively easy to get provided you play the card game (the card itself is a low level one) and have the appropriate crafting skill to turn cards into magic spells.

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*** No enemy is immune to the status effect Vit-0, which causes the enemy to have no physical defense, thus dramatically increasing the effectiveness of Squall's, Zell's, and Irvine's limit breaks. This includes the [[BonusBoss super bosses]] OptionalBoss Ultima Weapon and {{Superboss}} Omega Weapon. And it's relatively easy to get provided you play the card game (the card itself is a low level one) and have the appropriate crafting skill to turn cards into magic spells.



* In ''VideoGame/GoldenSun'', while bosses tend to be at least fairly resistant (but not outright immune) to status ailments inflicted by items or psynergy, status ailments inflicted by unleashing Djinn tend to bypass these much easier, if not with full accuracy. You can take down the Storm Lizard by hitting him with Bane and letting him take around 500 hp ''twice per turn'' from the Deadly Poison it inflicts, or seal [[BonusBoss Deadbeard's]] psynergy by hitting him with Luff and reducing him to only a basic physical attack.

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* In ''VideoGame/GoldenSun'', while bosses tend to be at least fairly resistant (but not outright immune) to status ailments inflicted by items or psynergy, status ailments inflicted by unleashing Djinn tend to bypass these much easier, if not with full accuracy. You can take down the Storm Lizard by hitting him with Bane and letting him take around 500 hp ''twice per turn'' from the Deadly Poison it inflicts, or seal [[BonusBoss [[OptionalBoss Deadbeard's]] psynergy by hitting him with Luff and reducing him to only a basic physical attack.
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fixing the link


* In ''VideoGame/DragonQuestI'', the Dragonlord is ''not'' immune to Sleep/Snooze, as shown in [https://www.youtube.com/watch?v=Twbxxr2THzI this video]. However, the low hit rate for Sleep makes this AwesomeButImpractical.

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* In ''VideoGame/DragonQuestI'', the Dragonlord is ''not'' immune to Sleep/Snooze, as shown in [https://www.[[https://www.youtube.com/watch?v=Twbxxr2THzI this video].video]]. However, the low hit rate for Sleep makes this AwesomeButImpractical.
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[[/folder]]
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[[folder:Other]]
* Brought up as a plot point in ''LightNovel/DeathMarchToTheParallelWorldRhapsody'', where in one episode, Satou is trapped inside of a Labyrinth by a Demon Lord; who could only be defeated if it's killed by a [[HolyBurnsEvil Holy Sword]]; which Satou has. But the only ones who could wield Holy Swords are those who possess the Title of "[[TheHero Hero]]"; Which Satou doesn't have. However, Satou quickly [[LoopholeAbuse deduces]] that since Demon Lords are classified as [[AGodAmI "Near God"-Tier Entities]]: they can be defeated alternatively by a "[[KillTheGod God-Killer]]" wielding a [[InfinityPlusOneSword Divine Sword]]: Both of which Satou possesses, which he uses to vanquish the Demon Lord [[spoiler:and coincidentally earning him the "Hero" Title as a result]].
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Tera raid

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** Played straight with Tera Raid bosses in Scarlet/Violet, which have a HP multiplier making them hard to beat down even with four players against them. Needless to say they are immune to one-hit-KO moves. They are not immune to major statuses like sleep (but can self-heal them) but are immune to an assortment of effects such as Torment (prevents a Pokemon using the same move twice in a row) and Trick (swaps items, so you could stick the target Pokemon with a held item that hurts it). When they put up their "Tera Shield" they become immune to *all* pure status and debuff moves, though not to moves that do damage and also inflict a status effect or debuff.

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