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Highness, it's on the roof of this very building! The staircases that lead there are on the left and right side.
--

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Highness, it's on the roof of this very building! The staircases that lead there are on the left and right side.
--
side
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* Happens near the end of the first mission in ''VideoGame/CommandAndConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the GIs will call for his help.

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* Happens near the end of the first mission in ''VideoGame/CommandAndConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the GIs [=GIs=] will call for his help.
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[[folder:Licensed Games]]
* In one licensed game for ''Series/BigAndSmall'' that involves handing characters musical instruments. If you go a while without handing anyone anything, the characters will say something like "How about handing me something?".
* ''Series/SesameStreet'':
** In one game, that involves clicking on the picture to see an animation, the instruction "Click on the picture to see what happens next" will be repeated by the narrator about once a minute if you don't do anything.
** In "Elmo's Potty Time", if you idle, the narrator will keep repeating the instructions. Occasionally, she will say, "If [character] doesn't go to the bathroom soon, [he/she] may have an [[PottyFailure accident]]" to create a false sense of urgency, when actually, there is no way of losing.
** In "Bert's Bottle Caps", Bert will occasionally whine, "''Please'' help me sort my bottle caps!" if you take too long.
** In "Magical Numbers", if you go too long without doing anything, Mr. Mumford will ask, "Did you forget what to do?" and repeat the instructions.
* A ''WesternAnimation/WowWowWubbzy'' game has this with the ''character menu''; if you take too long, Widget will repeat, "Click on Daisy or Wubbzy".
[[/folder]]


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* ''VideoGame/MoshiMonsters'': While most non-timed areas didn't feature this, if you idled at home, your monster would often try to encourage you to do something. They would shout things like, "What's with the cold shoulder treatment?" or "Are you blanking me on purpose?", Poppets would pop balloons, and Katsumas would do a creepy stare.


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* ''VideoGame/BabyHazel'': If you dawdle, the adult characters will get hangdog expressions, while the kids will [[ProneToTears cry]].
* ''VideoGame/ThereIsNoGame'': If you take too long at one point, the narrator will assume you're stuck, wonder if you don't speak English, and eventually say, "OK, let me repeat the hint. I told you in my childhood, I used to climb what? A TREE!"
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* In ''Webcomic/ElGoonishShive'', during the "Parable" storyline, Arthur [[https://www.egscomics.com/egsnp/parable-039 shows up]] [[https://www.egscomics.com/egsnp/parable-110 twice]] to get Susan back on track after she digresses too long and considers not completing the main quest.
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* In ''VideoGame/KingdomHeartsII'', during the Hydra boss battle, Phil helpfully reminds you to GET UP ON THE HYDRAS BACK. He will repeat it with no breaks in between.

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* In ''VideoGame/KingdomHeartsII'', during the Hydra boss battle, Phil helpfully reminds you will repeatedly yell at Sora to GET "GET UP ON THE HYDRAS BACK. He will repeat it HYDRA'S BACK!" with no breaks in between.
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A staple of BeatEmUps as a whole is the ubiquitous "GO!" arrow that appears when you clear a screen to push you forward to the next encounter. This is a side-effect of the nature of arcades (the longer you spend at the controls, the more money isn't being put into the machine so any action to encourage the player to always be on the move is essential).

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A staple of BeatEmUps [[BeatEmUp Beat 'em Ups]] as a whole is the ubiquitous "GO!" arrow that appears when you clear a screen to push you forward to the next encounter. This is a side-effect of the nature of arcades (the longer you spend at the controls, the more money isn't being put into the machine so any action to encourage the player to always be on the move is essential).
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* In ''VideoGame/BravelyDefault'', opening the menu at any time shows Airy [[NowWhereWasIGoingAgain reminding you of what to do next]] - but after about the game's midway point, she gets impatient and ''every'' message is along the lines of "Awaken the crystals already!" [[spoiler:Given that she turns out to be TheDragon and awakening the crystals is the EvilPlan, this is ''definitely'' intentional.]]

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* In ''VideoGame/BravelyDefault'', opening the menu at any time shows Airy [[ExpositionFairy Airy]] [[NowWhereWasIGoingAgain reminding you of what to do next]] - but after about the game's midway point, she gets impatient and ''every'' message is along the lines of "Awaken the crystals already!" [[spoiler:Given that she turns out to be TheDragon and awakening the crystals is the EvilPlan, this is ''definitely'' intentional.]]
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* ''VideoGame/PortalReloaded'': At the beginning, the AI urges the player to travel through the time portal if they don't do it immediately, the final urging is noting that it's the only non-lethal option, since the other option is dying of thirst.

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Gather.


A staple of BeatEmUps as a whole is the ubiquitous "GO!" arrow that appears when you clear a screen to push you forward to the next encounter. This is a side-effect of the nature of arcades (the longer you spend at the controls, the more money isn't being put into the machine so any action to encourage the player to always be on the move is essential).



* A staple of [[BeatEmUp the genre]] as a whole is the ubiquitous "GO!" arrow that appears when you clear a screen to push you forward to the next encounter. This is a side-effect of the nature of arcades (the longer you spend at the controls, the more money isn't being put into the machine so any action to encourage the player to always be on the move is essential).
** ''VideoGame/TheSimpsons'' goes one step further: lollygag for too long while the "GO!" finger is urging you on and eventually it'll tire of your lethargy and flick you forward (which doesn't even ''move'' you forward, it just hurts you)!

to:

* A staple of [[BeatEmUp the genre]] as ''VideoGame/TheSimpsons'': After a whole is the ubiquitous "GO!" arrow that appears when you clear a screen to push you forward to the next encounter. This is a side-effect of the nature of arcades (the longer you spend at the controls, the more money isn't being put while, morphs into the machine so any action to encourage the player to always be on the move is essential).
** ''VideoGame/TheSimpsons'' goes one step further: lollygag
StalkedByTheBell. Lollygag for too long while the "GO!" finger is urging you on and eventually it'll tire of your lethargy and flick you forward (which doesn't even ''move'' you forward, it just hurts you)!



* Happens the whole damn time in ''VideoGame/{{Resistance}} 2''.
* Played by the book in ''VideoGame/{{Borderlands}}''. After you kill [[spoiler:Baron Flynt]], all hell breaks loose [[spoiler:as the Lance attempts to seize control of Pandora]]. The [[spoiler:ECHO network]] goes down, [[spoiler:Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler:the guardian angel]] gets on your case to get your butt to [[spoiler:The Vault]] by last Tuesday.
** Starting with ''Borderlands 2'', your quest givers will sometimes pressure you to continue your mission with passive-aggressive comments. Since they're more meant for humor than for actual gameplay, these lines are usually only said once, and they often [[BreakingTheFourthWall break the fourth wall]].

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* Happens the whole damn time in ''VideoGame/{{Resistance}} 2''.
''VideoGame/Resistance2''.
* In the ''VideoGame/{{Borderlands}}'' series:
**
Played by the book in ''VideoGame/{{Borderlands}}''.''VideoGame/Borderlands1''. After you kill [[spoiler:Baron Flynt]], all hell breaks loose [[spoiler:as the Lance attempts to seize control of Pandora]]. The [[spoiler:ECHO network]] goes down, [[spoiler:Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler:the guardian angel]] gets on your case to get your butt to [[spoiler:The Vault]] by last Tuesday.
** Starting with ''Borderlands 2'', ''VideoGame/Borderlands2'', your quest givers will sometimes pressure you to continue your mission with passive-aggressive comments. Since they're more meant for humor than for actual gameplay, these lines are usually only said once, and they often [[BreakingTheFourthWall break the fourth wall]].



** Under similar circumstances to the ''VideoGame/BioShock1'' example above, the tutorial level contains scenes of people getting machine-gunned by [[HumongousMecha YMIR mechs]] on the other side of windows from Shepard, but as soon as all targets are down they just stand there and stare.

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** Under similar circumstances to the ''VideoGame/BioShock1'' example above, the The tutorial level contains scenes of people getting machine-gunned by [[HumongousMecha YMIR mechs]] on the other side of windows from Shepard, but as soon as all targets are down they just stand there and stare.



* ''VideoGame/MassEffectAndromeda:'' At the climax, player control switches over to the other Ryder sibling, as they fight through a kett attack on the ''Hyperion''. The ship's captain orders them into an access tunnel while she and some of the ship's crew hold off several EliteMooks, while she repeatedly tells Ryder to get going. Trying to help is pointless, since you're only armed with a severely nerfed pistol and no powers of any kind.
* In ''VideoGame/{{Mother 3}}'', Fassad encourages Salsa to complete his task within a time limit, promising a reward. Thing is, Fassad is a complete {{Jerkass}} and, regardless of whether you complete the task within his time limit or not, he'll just lie about what the time limit was and zap [[TheWoobie poor Salsa]].
* In ''VideoGame/{{Fallout 1}}'', there is a very real time-limit. Every 50 days, you will get a cutscene reminding you to find the water chip before the water supply in the Vault runs out. In ''VideoGame/{{Fallout 2}}'', there is no real time-limit, but you constantly get psychic messages from your village shaman telling you that you need to find the G.E.C.K. quickly and hurry back to the village, because there is not much time left. Supposedly they got rid of the time-limit in the sequel because fans had complained about it in the original, even though it wasn't particularly onerous and did add real drama. There is actually a time limit in the sequel, but it is ridiculously long (about thirteen in-game years).

to:

* ''VideoGame/MassEffectAndromeda:'' ''VideoGame/MassEffectAndromeda'': At the climax, player control switches over to the other Ryder sibling, as they fight through a kett attack on the ''Hyperion''. The ship's captain orders them into an access tunnel while she and some of the ship's crew hold off several EliteMooks, while she repeatedly tells Ryder to get going. Trying to help is pointless, since you're only armed with a severely nerfed pistol and no powers of any kind.
* In ''VideoGame/{{Mother 3}}'', ''VideoGame/Mother3'', Fassad encourages Salsa to complete his task within a time limit, promising a reward. Thing is, Fassad is a complete {{Jerkass}} and, regardless of whether you complete the task within his time limit or not, he'll just lie about what the time limit was and zap [[TheWoobie poor Salsa]].
Salsa.
* In ''VideoGame/{{Fallout 1}}'', the ''VideoGame/{{Fallout}}'' series:
** ''VideoGame/Fallout1'',
there is a very real time-limit. Every 50 days, you will get a cutscene reminding you to find the water chip before the water supply in the Vault runs out. out.
**
In ''VideoGame/{{Fallout 2}}'', ''VideoGame/Fallout2'', there is no almost real time-limit, but you constantly get psychic messages from your village shaman telling you that you need to find the G.E.C.K. quickly and hurry back to the village, because there is not much time left. Supposedly they got rid of the time-limit in the sequel because fans had complained about it in the original, even though it wasn't particularly onerous and did add real drama. There is actually a time limit in the sequel, but it is ridiculously long (about thirteen in-game years).



* In-universe in ''VideoGame/GoldenSun1'', when Ivan's foster-mother doesn't even ask what he's doing with Isaac & Co., but assumes it must be more important than ''her husband being held hostage so the WretchedHive can extort from them'', and tells Ivan so to his face. If you sidetrack to rescue Hammet anyway, Layana ''yells at Ivan for doing so!''

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* The ''VideoGame/GoldenSun'' series:
**
In-universe in ''VideoGame/GoldenSun1'', when Ivan's foster-mother doesn't even ask what he's doing with Isaac & Co., but assumes it must be more important than ''her husband being held hostage so the WretchedHive can extort from them'', and tells Ivan so to his face. If you sidetrack to rescue Hammet anyway, Layana ''yells at Ivan for doing so!''



* In the 3D remake of ''VideoGame/TrialsOfMana'', your party members will often remind you of your current mission after finishing a combat. Since you finish a combat roughly every thirty seconds, this starts to get [[AnnoyingVideoGameHelper old really quickly]]. Probably the worst is on [[spoiler: Beuca Island]], where your entire party will keep freaking out about [[spoiler: the volcano erupting]] after every other combat, even though you've got all the time in the world to grind if you wish.

to:

* In the 3D remake of ''VideoGame/TrialsOfMana'', your party members will often remind you of your current mission after finishing a combat. Since you finish a combat roughly every thirty seconds, this starts to get [[AnnoyingVideoGameHelper old really quickly]]. Probably the worst is on [[spoiler: Beuca [[spoiler:Beuca Island]], where your entire party will keep freaking out about [[spoiler: the volcano erupting]] after every other combat, even though you've got all the time in the world to grind if you wish.


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* ''VideoGame/OracleOfAskigaga'': At the beginning of the game, if Hiroji tries to leave the three levels of Castle Askigaga, Oharu implores him to talk to his father, the king, first:
--> Highness, we should visit the King... your noble father first. You... '''do''' recall where the throne room is?\\
[Of course] [Nope]\\
\\
Of course:\\
May I then suggest to be off then, and tarry no longer.\\
\\
Nope:\\
Highness, it's on the roof of this very building! The staircases that lead there are on the left and right side.
--
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* ''VideoGame/MetalGearSolid2'' has Colonel Amus order you to defeat Solidus just before the boss battle. Once the second phase of the fight starts, he contacts you again mid-battle to tells you to defeat Solidus then starts talking about naming conventions of aircrafts.
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* VideoGame/MetalGearSolid's final EscapeSequence has a 10-minute time limit purely to add tension; nothing happens if you let it run out. [[spoiler:Story-wise this makes sense, because once you actually escape, your commander tells you that they called off the bombing run that the time limit was supposed to represent.]]

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* VideoGame/MetalGearSolid's ''VideoGame/MetalGearSolid'''s final EscapeSequence has a 10-minute time limit purely to add tension; nothing happens if you let it run out. [[spoiler:Story-wise this makes sense, because once you actually escape, your commander tells you that they called off the bombing run that the time limit was supposed to represent.]]
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* ''VideoGame/SouthParkTheFracturedButWhole'': During the backstory mission, Cartman tells the New Kid, "You walked to the mirror." If the New Kid dawdles in their room without going to the mirror, Cartman will repeat "You ''walked'' to the ''mirror''" in a frustrated tone and groan until the kid eventually interacts with the mirror. After that, Cartman instructs, "You left your room," and gets just as quickly frustrated if the New Kid lingers in their room for too long.
-->"Seriously dude, just walk through the door already."
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* ''VideoGame/YakuzaLikeADragon:'' TakeYourTime is normally in full effect, but occasionally the map will remove all side quest markers and block off a few streets, leaving the player with little to do other than continue their mission.
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* In-universe in ''VideoGame/GoldenSun2001'', when Ivan's foster-mother doesn't even ask what he's doing with Isaac & Co., but assumes it must be more important than ''her husband being held hostage so the WretchedHive can extort from them'', and tells Ivan so to his face. If you sidetrack to rescue Hammet anyway, Layana ''yells at Ivan for doing so!''

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* In-universe in ''VideoGame/GoldenSun2001'', ''VideoGame/GoldenSun1'', when Ivan's foster-mother doesn't even ask what he's doing with Isaac & Co., but assumes it must be more important than ''her husband being held hostage so the WretchedHive can extort from them'', and tells Ivan so to his face. If you sidetrack to rescue Hammet anyway, Layana ''yells at Ivan for doing so!''

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Frequently used in modern "realistic" linear shooters. Usually used to keep the player on-task so they don't scour the map [[NoSidepathsNoExplorationNoFreedom looking for secrets that don't exist]] and encounter an InvisibleWall or the InsurmountableWaistHeightFence. Can easily result in the player failing an ''actual'' TimedMission since the game has been CryingWolf so much they're used to not taking it seriously. See also AnnoyingVideoGameHelper, for when this occurs when something ''is'' happening or when the game nags the player too much into completing their objectives.

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Frequently used in modern "realistic" linear shooters. Usually used to keep the player on-task so they don't scour the map [[NoSidepathsNoExplorationNoFreedom looking for secrets that don't exist]] and encounter an InvisibleWall or the InsurmountableWaistHeightFence. Can easily result in the player failing an ''actual'' TimedMission since the game has been CryingWolf so much they're used to not taking it seriously. Alternatively, this can be averted by providing [[OverlyGenerousTimeLimit a time limit so long that it will never be relevant if the player is actually trying.]] See also AnnoyingVideoGameHelper, for when this occurs when something ''is'' happening or when the game nags the player too much into completing their objectives.
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* The ''VideoGame/LimboOfTheLost'' chapter "The Machine" has you doing repairs for the Janitor while he constantly nags you to hurry up. These obviously occur at timed intervals, as they can interrupt his own intercom announcements, but it's impossible to get through any one task fast enough for his liking.
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* In the 3D remake of ''VideoGame/TrialsOfMana'', your party members will often remind you of your current mission after finishing a combat. Since you finish a combat roughly every thirty seconds, this starts to get [[AnnoyingVideoGameHelper old really quickly]]. Probably the worst is on [[spoiler: Beuca Island]], where your entire party will keep freaking out about [[spoiler: the volcano erupting]] after every other combat, even though you've got all the time in the world to grind if you wish.
Is there an issue? Send a MessageReason:
None


* In-universe in ''VideoGame/GoldenSunTheBrokenSeal'', when Ivan's foster-mother doesn't even ask what he's doing with Isaac & Co., but assumes it must be more important than ''her husband being held hostage so the WretchedHive can extort from them'', and tells Ivan so to his face. If you sidetrack to rescue Hammet anyway, Layana ''yells at Ivan for doing so!''

to:

* In-universe in ''VideoGame/GoldenSunTheBrokenSeal'', ''VideoGame/GoldenSun2001'', when Ivan's foster-mother doesn't even ask what he's doing with Isaac & Co., but assumes it must be more important than ''her husband being held hostage so the WretchedHive can extort from them'', and tells Ivan so to his face. If you sidetrack to rescue Hammet anyway, Layana ''yells at Ivan for doing so!''
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* In both ''[[VideoGame/PokerNightAtTheInventory Poker]] [[VideoGame/PokerNight2 Night]]'' games, taking too long when it's your turn to make a decision will result in the other players berating you or telling you to hurry up.


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* ''VideoGame/StarFox64'' has this if you're wasting time flying around in all-range mode when you're supposed to be trying to attack the boss.
--> '''Peppy''': Quit screwin' around! Do something!
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[[folder:Beat 'em Ups]]
* A staple of [[BeatEmUp the genre]] as a whole is the ubiquitous "GO!" arrow that appears when you clear a screen to push you forward to the next encounter. This is a side-effect of the nature of arcades (the longer you spend at the controls, the more money isn't being put into the machine so any action to encourage the player to always be on the move is essential).
** ''VideoGame/TheSimpsons'' goes one step further: lollygag for too long while the "GO!" finger is urging you on and eventually it'll tire of your lethargy and flick you forward (which doesn't even ''move'' you forward, it just hurts you)!
[[/folder]]
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** On missions that involve following Claptrap, he will break out his signature [[GratuitousForeignLanguage "let's go!" in different languages]] if you linger behind him.
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** Starting with ''Borderlands 2'', your quest givers will sometimes pressure you to continue your mission with passive-aggressive comments. Since they're more meant for humor than for actual gameplay, these lines are usually only said once, and they often [[BreakingTheFourthWall break the fourth wall]].
Is there an issue? Send a MessageReason:
None


* In the ''WesternAnimation/TeenTitansGo'' episode "Video Game References," the [[NonPlayerCharacters NPCs]] try to keep Starfire on track in her quest to save the world from the Evil Wizard, but all she cares about is befriending the [=NPCs=] (including the monsters) and dancing. It ultimately ends with "While you were busy dancing, the Evil Wizard took over the world."

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* In the ''WesternAnimation/TeenTitansGo'' episode "Video Game References," the [[NonPlayerCharacters [[NonPlayerCharacter NPCs]] try to keep Starfire on track in her quest to save the world from the Evil Wizard, but all she cares about is befriending the [=NPCs=] (including the monsters) and dancing. It ultimately ends with "While you were busy dancing, the Evil Wizard took over the world."
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* In the ''WesternAnimation/TeenTitansGo'' episode "Video Game References," the NPCs try to keep Starfire on track in her quest to save the world from the Evil Wizard, but all she cares about is befriending the NPCs (including the monsters) and dancing. It ultimately ends with "While you were busy dancing, the Evil Wizard took over the world."

to:

* In the ''WesternAnimation/TeenTitansGo'' episode "Video Game References," the NPCs [[NonPlayerCharacters NPCs]] try to keep Starfire on track in her quest to save the world from the Evil Wizard, but all she cares about is befriending the NPCs [=NPCs=] (including the monsters) and dancing. It ultimately ends with "While you were busy dancing, the Evil Wizard took over the world."
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* In the ''WesternAnimation/TeenTitansGo'' episode "Video Game References," the NPCs try to keep Starfire on track in her quest to save the world from the Evil Wizard, but all she cares about is befriending the NPCs (including the monsters) and dancing. It ultimately ends with "While you were busy dancing, the Evil Wizard took over the world."
Is there an issue? Send a MessageReason:
None


* In-universe in ''VideoGame/GoldenSun'', when Ivan's foster-mother doesn't even ask what he's doing with Isaac & Co., but assumes it must be more important than ''her husband being held hostage so the WretchedHive can extort from them'', and tells Ivan so to his face. If you sidetrack to rescue Hammet anyway, Layana ''yells at Ivan for doing so!''
** Happens to Ivan again in ''The Lost Age'' when he tracks down the last living member of his birth family... and she ''also'' scolds him to continue his mission with Isaac & Co. instead of wondering about his family and original hometown. Justified due to [[spoiler:the world crumbling into itself due to Alchemy being sealed away, so Ivan and company are urged to take care of the world first before dealing with their personal issues]].

to:

* In-universe in ''VideoGame/GoldenSun'', ''VideoGame/GoldenSunTheBrokenSeal'', when Ivan's foster-mother doesn't even ask what he's doing with Isaac & Co., but assumes it must be more important than ''her husband being held hostage so the WretchedHive can extort from them'', and tells Ivan so to his face. If you sidetrack to rescue Hammet anyway, Layana ''yells at Ivan for doing so!''
** Happens to Ivan again in ''The Lost Age'' ''VideoGame/GoldenSunTheLostAge'' when he tracks down the last living member of his birth family... and she ''also'' scolds him to continue his mission with Isaac & Co. instead of wondering about his family and original hometown. Justified due to [[spoiler:the world crumbling into itself due to Alchemy being sealed away, so Ivan and company are urged to take care of the world first before dealing with their personal issues]].
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None

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* ''VideoGame/MassEffectAndromeda:'' At the climax, player control switches over to the other Ryder sibling, as they fight through a kett attack on the ''Hyperion''. The ship's captain orders them into an access tunnel while she and some of the ship's crew hold off several EliteMooks, while she repeatedly tells Ryder to get going. Trying to help is pointless, since you're only armed with a severely nerfed pistol and no powers of any kind.
Is there an issue? Send a MessageReason:
None


* The ''Pinball/{{Deadpool}}'' {{pinball}} machine [[{{Retraux}} apes the appearance of classic fighting games]] during certain modes. If the player doesn't make any shots to attack Deadpool's opponent for a while, he'll stop his IdleAnimation, stare straight at the player, and confusedly gesture towards them.

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* The ''Pinball/{{Deadpool}}'' {{pinball}} machine [[{{Retraux}} apes the appearance of classic fighting games]] during certain modes. If the player doesn't make any shots to attack Deadpool's opponent for a while, while during them, he'll stop his IdleAnimation, stare straight at the player, and confusedly gesture towards them.
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* The ''Pinball/{{Deadpool}}'' {{pinball}} machine [[{{Retraux}} apes the appearance of classic fighting games]] during certain modes. If the player doesn't make any shots to attack Deadpool's opponent for a while, he'll stop his IdleAnimation, stare straight at the player, and confusedly gesture towards them.
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Darth Wiki doesn't go on main wiki


The trope is generally a combination of a [[ExpositionFairy slightly overbearing help system]] and an attempt to avert TakeYourTime; typically, the result only ''[[MisaimedRealism emphasizes]]'' that there's no hurry, since the player is likely to rapidly realise that nothing will happen if they don't hurry up other than that they'll become [[DarthWiki/MostAnnoyingSound progressively more irritated]] with the support character reminding them. In less severe cases, the character might simply remind them of an optional gameplay mechanic during any downtime; this is most common in WideOpenSandbox games.

to:

The trope is generally a combination of a [[ExpositionFairy slightly overbearing help system]] and an attempt to avert TakeYourTime; typically, the result only ''[[MisaimedRealism emphasizes]]'' that there's no hurry, since the player is likely to rapidly realise that nothing will happen if they don't hurry up other than that they'll become [[DarthWiki/MostAnnoyingSound progressively more irritated]] irritated with the support character reminding them. In less severe cases, the character might simply remind them of an optional gameplay mechanic during any downtime; this is most common in WideOpenSandbox games.

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