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* ''VideoGame/Persona4''
** Your teammates angrily tell you you're going the wrong way if you have someone to rescue from the newest available dungeon but you decide to go to an earlier dungeon and then talk to them at the entrance. Even if you still have over a week to rescue the victim and you're just doing some sidequesting.
** This gets especially bad near the end of the game, when the latest kidnapping victim is [[spoiler:the protagonist's sweet little cousin]]. Every partymember will tell the protagonist, and the player, to ''immediately'' go to the TV World and rescue them. They are vicious in calling out the player for delaying the rescue in any way.
* ''VideoGame/Persona5'' has every Palace receive a deadline to clear, with the CallingCard having to be sent out two days before the deadline at the very latest. After they become free to fully explore, the game gives the player free rein on when to actually head into them and secure a route to the Treasure. However, while the player can spend time getting the protagonist's social parameters up, read books, and hang out with Confidants to rank them up, they will get repeatedly reminded by party members that they need to steal the Treasure before the deadline. Even party member Confidants ask if it's really the time to go hang out with them or doing side-missions in Mementos. The Confidants become increasingly less available, the closer the player gets to the deadline, forcing the player's hand to have little else to do than to finally take care of the Palace.

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* ''VideoGame/Persona4''
''VideoGame/Persona4'':
** Your teammates angrily tell you you're going the wrong way if you have someone to rescue from the newest available dungeon but you decide to go to an earlier dungeon and then talk to them at the entrance. Even if you still have over a week to rescue the victim and you're just doing some sidequesting.
sidequesting. Your party members will also insist on rescuing your next target over hanging out, so their Social Links are less available until you've finished the dungeon.
** This gets especially bad near the end of the game, when the latest kidnapping victim is [[spoiler:the protagonist's sweet little cousin]]. Every partymember party member will tell the protagonist, and the player, to ''immediately'' go to the TV World and rescue them. They are vicious in calling out the player for delaying the rescue in any way.
* ''VideoGame/Persona5'' has In ''VideoGame/Persona5'', every Palace receive has a deadline to clear, with and the player must send the CallingCard having to be sent out two days before the deadline at the very latest. After they become free to fully explore, each introductory scouting-out of each Palace, the game gives the player free rein on until the calling card deadline to decide when to actually head into them and in to secure a the route to the Treasure. However, while You still have the player can spend time getting liberty to do other things like raising the protagonist's social parameters up, stats, read books, and or hang out with Confidants to rank them up, they will get repeatedly reminded by Confidants, your party members will repeatly remind you that they need to steal the Treasure before the deadline. Even party member Confidants ask if it's really the time Choosing to go hang out with them your party members or doing side-missions in Mementos. The Confidants go to Mementos will lead to remarks over whether you're really certain about your priorities. As the deadline draws close, your party members insist on going to the Palace more often and become increasingly less available, the closer the player gets unwilling to the deadline, hang out otherwise, forcing the player's hand to when they chance upon a day where they have little else to do than to finally take care of before taking on the Palace.
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* The ''VideoGame/SonicTheHedgehog'' series likes to do this with Sonic's {{idle animation}}s, where he gives the player a stern look for not moving onward, even making a "go forward" pointing motion in ''VideoGame/Sonic3AndKnuckles''. Heck, leave him alone long enough in ''VideoGame/SonicTheHedgehogCD'', and he'll jump off the screen in disgust, giving you an [[NonStandardGameOver instant game over]].

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* The ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' series likes to do this with Sonic's {{idle animation}}s, where he gives the player a stern look for not moving onward, even making a "go forward" pointing motion in ''VideoGame/Sonic3AndKnuckles''. Heck, leave him alone long enough in ''VideoGame/SonicTheHedgehogCD'', and he'll jump off the screen in disgust, giving you an [[NonStandardGameOver instant game over]].
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** ''VideoGame/DarkestDungeonII'': If you stop to consider your inventory, the Academic will typically comment that you should stop contemplating your loot and get back to your quest. Luckily, he won't do it more than once - at least not in the amount of time it usually takes to weigh up what equipment will give you the best chance.

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** * ''VideoGame/DarkestDungeonII'': If you stop to consider your inventory, the Academic will typically comment that you should stop contemplating your loot and get back to your quest. Luckily, he won't do it more than once - at least not in the amount of time it usually takes to weigh up what equipment will give you the best chance.
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** ''VideoGame/DarkestDungeonII'': If you stop to consider your inventory, the Academic will typically comment that you should stop contemplating your loot and get back to your quest. Luckily, he won't do it more than once - at least not in the amount of time it usually takes to weigh up what equipment will give you the best chance.
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* The first game based on the ''Film/{{Transformers}}'' movie had your VoiceWithAnInternetConnection remind you of your next mission every few minutes you weren't actively doing one.

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* The first game based on the ''Film/{{Transformers}}'' movie ''Film/Transformers2007'' had your VoiceWithAnInternetConnection remind you of your next mission every few minutes you weren't actively doing one.
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* In ''VideoGame/{{Spiritfarer}}'', the spirits constantly remind you of the tasks you should complete for them if they're not telling you that they're hungry or have resources to gift you.

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* In ''VideoGame/{{Spiritfarer}}'', the spirits constantly remind you of the tasks you should complete for them if they're not telling you that they're hungry or hungry, have resources to gift you.you, or have a new story to tell.
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* In ''VideoGame/{{Spiritfarer}}'', the spirits constantly remind you of the tasks you should complete for them if they're not telling you that they're hungry or have resources to gift you.
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* In ''VideoGame/JadeEmpire'', at the start of Chapter 3, you will meet up with Silk Fox, who will join your party and ask you to infiltrate the Lotus Assassins, a group that is believed to be behind the corruption in the Jade Empire. If you return to camp without making progress, she will nag you to get back on task, and will complain if you take on sidequests with her as a partner.
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* ''VideoGame/Splatoon2'' has this, but you actually have to prompt it by repeatedly talking to Marie if you see her in a map. If you talk to her long enough, she'll realize that you're just trying to stall for time. Continue talking to her at this point, and she'll stop responding and start thinking to herself. This includes musing about walking away from to get some pizza, whether or not she should replace you if you're going to be this needy for attention, and just wishing you'd "Shut your face and get to work already!"

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* ''VideoGame/Splatoon2'' has this, but you ''VideoGame/Splatoon2'': You actually have to prompt it by repeatedly talking to Marie if you see her in a map. If you talk to her long enough, she'll realize that you're just trying to stall for time. Continue talking to her at this point, and she'll stop responding and start thinking to herself. This includes musing about walking away from to get some pizza, whether or not she should replace you if you're going to be this needy for attention, and just wishing you'd "Shut your face and get to work already!"
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A nightmare when combined with NowWhereWasIGoingAgain, where you're told to hurry up but not told where to go. For cases where the nagging voice results in something more than just a mere annoyance coming after you, see StalkedByTheBell.

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A nightmare when combined with NowWhereWasIGoingAgain, where you're told to hurry up but not told where to go. For cases where the nagging voice results in something more than just a mere annoyance coming after you, see StalkedByTheBell. Compare AntiIdling, for when the player is doing nothing at all and the game tries to hurry them up with punishment instead of nagging.

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* In ''VideoGame/Mother3'', Fassad encourages Salsa to complete his task within a time limit, promising a reward. Thing is, Fassad is a complete {{Jerkass}} and, regardless of whether you complete the task within his time limit or not, he'll just lie about what the time limit was and zap poor Salsa.* ''VideoGame/OracleOfAskigaga'': At the beginning of the game, if Hiroji tries to leave the three levels of Castle Askigaga, Oharu implores him to talk to his father, the king, first:

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* In ''VideoGame/Mother3'', Fassad encourages Salsa to complete his task within a time limit, promising a reward. Thing is, Fassad is a complete {{Jerkass}} and, regardless of whether you complete the task within his time limit or not, he'll just lie about what the time limit was and zap poor Salsa.Salsa.
* ''VideoGame/OracleOfAskigaga'': At the beginning of the game, if Hiroji tries to leave the three levels of Castle Askigaga, Oharu implores him to talk to his father, the king, first:
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* This is the worst part of the game ''VideoGame/GhostReconAdvancedWarfighter 2''. Throughout the last half the player's commander constantly appears on a video screen to remind you to "Stop that nuke, dammit!" As if you had forgotten. The worst part is that the constant berating and atrocious voice acting mar a game that is otherwise darn near perfect.

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* This is the worst part of the game ''VideoGame/GhostReconAdvancedWarfighter 2''.''VideoGame/GhostReconAdvancedWarfighter2''. Throughout the last half the player's commander constantly appears on a video screen to remind you to "Stop that nuke, dammit!" As if you had forgotten. The worst part is that the constant berating and atrocious voice acting mar a game that is otherwise darn near perfect.

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%%This page is in alphabetical order. Please keep it that way.



* ''VideoGame/ShadowOfTheColossus'' features a minor example; if Wander is taking his time killing a Colossus, Dormin will chime in with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.

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* ''VideoGame/ShadowOfTheColossus'' features ''Videogame/BatmanArkhamCity'' has a minor example; if Wander case done by the villain, as while Batman is taking his time killing forced to take out a Colossus, Dormin bevy of snipers outside the Monarch Theater, the Joker will chime in with a cryptic clue constantly taunt him regarding how he has Talia al Ghul hostage and the boss' weakness. If he takes longer, Dormin Dark Knight better take his time in joining in.
* This happens in ''VideoGame/BeyondGoodAndEvil'' towards the end in the [[spoiler:SpaceBattle on the surface of the moon]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but
will chime your team-mates just shut up and let you enjoy the SugarWiki/MomentOfAwesome? No. They'll even [[spoiler:wrest the controls from your grasp and drop you near the landing strip]] every so often.
* At one point
in with a much, much less cryptic clue.''VideoGame/CastlevaniaLordsOfShadow'', Gabriel has to collect four crystal shards... Something which side character Claudia will endlessly remind him of.



* This happens in ''VideoGame/BeyondGoodAndEvil'' towards the end in the [[spoiler:SpaceBattle on the surface of the moon]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the SugarWiki/MomentOfAwesome? No. They'll even [[spoiler:wrest the controls from your grasp and drop you near the landing strip]] every so often.
* At one point in ''VideoGame/CastlevaniaLordsOfShadow'', Gabriel has to collect four crystal shards... Something which side character Claudia will endlessly remind him of.
* In the first level of ''VideoGame/{{Psychonauts}}'', the [[DrillSergeantNasty coach's]] taunts throughout the obstacle course regarding how slow you are. It doesn't matter how fast or slow you complete the level, as either way you'll keep hearing him telling you you're slow ''and'' be the first to finish.



* ''Videogame/BatmanArkhamCity'' has a case done by the villain, as while Batman is forced to take out a bevy of snipers outside the Monarch Theater, the Joker will constantly taunt him regarding how he has Talia al Ghul hostage and the Dark Knight better take his time in joining in.

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* ''Videogame/BatmanArkhamCity'' has a case done by In the villain, as while Batman is forced to take out a bevy first level of snipers outside ''VideoGame/{{Psychonauts}}'', the Monarch Theater, [[DrillSergeantNasty coach's]] taunts throughout the Joker will constantly taunt him obstacle course regarding how he has Talia al Ghul hostage and slow you are. It doesn't matter how fast or slow you complete the Dark Knight better take level, as either way you'll keep hearing him telling you you're slow ''and'' be the first to finish.
* ''VideoGame/ShadowOfTheColossus'' features a minor example; if Wander is taking
his time killing a Colossus, Dormin will chime in joining in.with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.



* You could say that this is endemic to the BeatEmUp genre, especially arcade games. Dawdle on a screen too long fighting baddies or just standing around, and you'll get a prompt on the screen telling you to move on in the stage. Some games reserve this notice as a means of telling you when you're actually done fighting everything off, not letting the screen advance until it triggers.



* You could say that this is endemic to the BeatEmUp genre, especially arcade games. Dawdle on a screen too long fighting baddies or just standing around, and you'll get a prompt on the screen telling you to move on in the stage. Some games reserve this notice as a means of telling you when you're actually done fighting everything off, not letting the screen advance until it triggers.
* ''VideoGame/StarWarsBattlefront'' will punish people who try to leave the boundaries of the map by insta-killing them. However, if one has the Invincibility Cheat activated, they can explore [[MinusWorld the featureless landscape beyond the map's border]].



* ''VideoGame/StarWarsBattlefront'' will punish people who try to leave the boundaries of the map by insta-killing them. However, if one has the Invincibility Cheat activated, they can explore [[MinusWorld the featureless landscape beyond the map's border]].



* The ''VideoGame/LimboOfTheLost'' chapter "The Machine" has you doing repairs for the Janitor while he constantly nags you to hurry up. These obviously occur at timed intervals, as they can interrupt his own intercom announcements, but it's impossible to get through any one task fast enough for his liking.



* The ''VideoGame/LimboOfTheLost'' chapter "The Machine" has you doing repairs for the Janitor while he constantly nags you to hurry up. These obviously occur at timed intervals, as they can interrupt his own intercom announcements, but it's impossible to get through any one task fast enough for his liking.



* ''VideoGame/{{Whack}}'': In "Whack Your Boss", if you delay, a message on the screen will tell you not to keep "this poor devil" (the player character) waiting.



* In both ''[[VideoGame/PokerNightAtTheInventory Poker]] [[VideoGame/PokerNight2 Night]]'' games, taking too long when it's your turn to make a decision will result in the other players berating you or telling you to hurry up.



* In both ''[[VideoGame/PokerNightAtTheInventory Poker]] [[VideoGame/PokerNight2 Night]]'' games, taking too long when it's your turn to make a decision will result in the other players berating you or telling you to hurry up.



* An interesting variation on this occurs in the ''VideoGame/{{Marathon}}'' games, which rely entirely on text to tell their stories. Sometimes when Durandal tells you what your objective is, if you access the same terminal right after that without completing the mission, he'll send you an angry message about how you should quit fooling around.



* ''VideoGame/BioShock1'' uses this in a couple cases. Peach Wilkins in Neptune's Bounty will eventually chime in to complain that the player is taking too long getting the photos he asked for. It's nearly impossible to get the photos and get back to him fast enough, and he'll gladly interrupt any audio diaries you might happen to be listening to. Later, if Jack takes too long before making the Lazarus Vector, which will bring back the plants that give Rapture its oxygen that Ryan just killed off, Atlas will say, "Would you kindly get this thing crafted already. Air's only getting thinner down here."
* ''VideoGame/BioShock2'' has a section where your train car has been hit with a torpedo, throwing you out of the cab and leaving Sinclair stuck in his passenger compartment in the flooded Dionysus Park station. You have to locate and activate a pump that will drain Dionysus Park. There is no limit to how long you can take doing this, but he will tell you at scripted moments that he's running out of air.
* ''Videogame/BioShockInfinite'' has Elizabeth accompanying [[PlayerCharacter Booker]] for most of the game. If the player stops progressing to look at setpieces that catch their interest and search for secrets, Elizabeth will... wander away from the player to [[DefiedTrope look at setpieces that catch her interest and search for secrets]]. WordOfGod indicates they knew any amount of pestering outside of action scenes would only irritate players, whereas having their companion show some personality in what they chose to investigate and even help by pointing out pickups endeared her to them.
* In the ''VideoGame/{{Borderlands}}'' series:
** Played by the book in ''VideoGame/Borderlands1''. After you kill [[spoiler:Baron Flynt]], all hell breaks loose [[spoiler:as the Lance attempts to seize control of Pandora]]. The [[spoiler:ECHO network]] goes down, [[spoiler:Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler:the guardian angel]] gets on your case to get your butt to [[spoiler:The Vault]] by last Tuesday.
** Starting with ''VideoGame/Borderlands2'', your quest givers will sometimes pressure you to continue your mission with passive-aggressive comments. Since they're more meant for humor than for actual gameplay, these lines are usually only said once, and they often [[BreakingTheFourthWall break the fourth wall]].
** On missions that involve following Claptrap, he will break out his signature [[GratuitousForeignLanguage "let's go!" in different languages]] if you linger behind him.



* ''VideoGame/{{Haze}}'' extends this to every NPC doing it all the time.

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* ''VideoGame/{{Haze}}'' extends this In ''VideoGame/CallOfJuarezBoundInBlood'', your brother constantly tells you to every NPC doing it all hurry up and do whatever your objective is, no matter the time.pace you're taking.
* Happens near the end of the first mission in ''VideoGame/CommandAndConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the [=GIs=] will call for his help.
* ''VideoGame/{{Crysis}}'': Strickland will shout at you quite often if you don't go fast enough, or if you don't take the canonical route, in "Assault" and "Onslaught".
* In ''VideoGame/DeusEx'' when you are sinking the freighter, you can stay for days in that sinking ship and nothing will happen. Of course the game will make you hurry, by having fake explosions that will only knock you around at best (which can be fatal if you are near an edge), and by throwing around random pieces of scrap that will not harm you at all.
* ''VideoGame/DeusExHumanRevolution'' features a rather sneaky {{subver|tedTrope}}sion before the start of the first mission. Players who get excited over finally being allowed to explore Sarif HQ before starting the main plot and spend too much time messing around like they did in previous games may find themselves surprised to discover that [[spoiler:the HostageSituation your boss has been nagging you about has actually deteriorated. Hope you enjoyed reading everyone's emails back at HQ, because a dozen employees are now dead because of it]].



* ''VideoGame/BioShock1'' uses this in a couple cases. Peach Wilkins in Neptune's Bounty will eventually chime in to complain that the player is taking too long getting the photos he asked for. It's nearly impossible to get the photos and get back to him fast enough, and he'll gladly interrupt any audio diaries you might happen to be listening to. Later, if Jack takes too long before making the Lazarus Vector, which will bring back the plants that give Rapture its oxygen that Ryan just killed off, Atlas will say, "Would you kindly get this thing crafted already. Air's only getting thinner down here."
* ''VideoGame/BioShock2'' has a section where your train car has been hit with a torpedo, throwing you out of the cab and leaving Sinclair stuck in his passenger compartment in the flooded Dionysus Park station. You have to locate and activate a pump that will drain Dionysus Park. There is no limit to how long you can take doing this, but he will tell you at scripted moments that he's running out of air.
* ''Videogame/BioShockInfinite'' has Elizabeth accompanying [[PlayerCharacter Booker]] for most of the game. If the player stops progressing to look at setpieces that catch their interest and search for secrets, Elizabeth will... wander away from the player to [[DefiedTrope look at setpieces that catch her interest and search for secrets]]. WordOfGod indicates they knew any amount of pestering outside of action scenes would only irritate players, whereas having their companion show some personality in what they chose to investigate and even help by pointing out pickups endeared her to them.
* Happens near the end of the first mission in ''VideoGame/CommandAndConquerRenegade'' - if Havoc takes too long when approaching the NOD base, one of the [=GIs=] will call for his help.
* ''VideoGame/MetroidPrime3Corruption'':
** A notable aversion happens during the prologue, ''and without a displayed countdown''. You have about 7 minutes to restart the 3 power generators for the anti-aircraft guns before the comet slams into the military base you are trying to defend. The other bounty hunters and computer constantly remind you of this but there's no onscreen timer. Heck, you can see the comet in the upper atmosphere, seeming somewhat stationary. The thing is, it isn’t--the comet really is moving and if you start wasting time it will arrive and collide, killing everyone and everything on the base.
** Later in the game it's played straight. Just before Samus fights [[spoiler:Ghor]], reports are transmitted from her ship at regular intervals showing increasingly bad damage. The ship, however, is never completely destroyed and it is always ready to fly again at the same point in time.
* In ''VideoGame/SystemShock 2'' MissionControl tells you to speed up at various points with lines such as "You must move faster. Your mind cannot conceive of the stakes we are dealing with" regardless of your actual speed (being triggered by performing mission critical actions or passing fixed points). Given that [[spoiler:said mission control is SHODAN]], it's in character for her to be rude like that.



* Happens the whole damn time in ''VideoGame/Resistance2''.
* In the ''VideoGame/{{Borderlands}}'' series:
** Played by the book in ''VideoGame/Borderlands1''. After you kill [[spoiler:Baron Flynt]], all hell breaks loose [[spoiler:as the Lance attempts to seize control of Pandora]]. The [[spoiler:ECHO network]] goes down, [[spoiler:Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler:the guardian angel]] gets on your case to get your butt to [[spoiler:The Vault]] by last Tuesday.
** Starting with ''VideoGame/Borderlands2'', your quest givers will sometimes pressure you to continue your mission with passive-aggressive comments. Since they're more meant for humor than for actual gameplay, these lines are usually only said once, and they often [[BreakingTheFourthWall break the fourth wall]].
** On missions that involve following Claptrap, he will break out his signature [[GratuitousForeignLanguage "let's go!" in different languages]] if you linger behind him.
* In ''VideoGame/DeusEx'' when you are sinking the freighter, you can stay for days in that sinking ship and nothing will happen. Of course the game will make you hurry, by having fake explosions that will only knock you around at best (which can be fatal if you are near an edge), and by throwing around random pieces of scrap that will not harm you at all.
* ''VideoGame/DeusExHumanRevolution'' features a rather sneaky {{subver|tedTrope}}sion before the start of the first mission. Players who get excited over finally being allowed to explore Sarif HQ before starting the main plot and spend too much time messing around like they did in previous games may find themselves surprised to discover that [[spoiler:the HostageSituation your boss has been nagging you about has actually deteriorated. Hope you enjoyed reading everyone's emails back at HQ, because a dozen employees are now dead because of it]].

to:

* Happens %%* ''VideoGame/{{Haze}}'' extends this to every NPC doing it all the whole damn time in ''VideoGame/Resistance2''.
* In the ''VideoGame/{{Borderlands}}'' series:
** Played by the book in ''VideoGame/Borderlands1''. After you kill [[spoiler:Baron Flynt]], all hell breaks loose [[spoiler:as the Lance attempts to seize control of Pandora]]. The [[spoiler:ECHO network]] goes down, [[spoiler:Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler:the guardian angel]] gets on your case to get your butt to [[spoiler:The Vault]] by last Tuesday.
** Starting with ''VideoGame/Borderlands2'', your quest givers will sometimes pressure you to continue your mission with passive-aggressive comments. Since they're more meant for humor than for actual gameplay, these lines are usually only said once, and they often [[BreakingTheFourthWall break the fourth wall]].
** On missions that involve following Claptrap, he will break out his signature [[GratuitousForeignLanguage "let's go!" in different languages]] if you linger behind him.
* In ''VideoGame/DeusEx'' when you are sinking the freighter, you can stay for days in that sinking ship and nothing will happen. Of course the game will make you hurry, by having fake explosions that will only knock you around at best (which can be fatal if you are near an edge), and by throwing around random pieces of scrap that will not harm you at all.
* ''VideoGame/DeusExHumanRevolution'' features a rather sneaky {{subver|tedTrope}}sion before the start of the first mission. Players who get excited over finally being allowed to explore Sarif HQ before starting the main plot and spend too much time messing around like they did in previous games may find themselves surprised to discover that [[spoiler:the HostageSituation your boss has been nagging you about has actually deteriorated. Hope you enjoyed reading everyone's emails back at HQ, because a dozen employees are now dead because of it]].
time.



* In ''VideoGame/CallOfJuarezBoundInBlood'', your brother constantly tells you to hurry up and do whatever your objective is, no matter the pace you're taking.
* ''VideoGame/TheyHunger'': Jerry Hoobs constantly nags the player during the final battle with the Sheriff with the words "Come on! Shoot that bastard!" Even if the player dies he won't stop! As long as the player doesn't load an earlier save and remain in the POVCam, the Sheriff flies around the player indefinitely with Jerry's voice in the background.
* ''VideoGame/{{Crysis}}'': Strickland will shout at you quite often if you don't go fast enough, or if you don't take the canonical route, in "Assault" and "Onslaught".

to:

* In ''VideoGame/CallOfJuarezBoundInBlood'', your brother constantly An interesting variation on this occurs in the ''VideoGame/{{Marathon}}'' games, which rely entirely on text to tell their stories. Sometimes when Durandal tells you to hurry up and do whatever what your objective is, no matter if you access the pace you're taking.
same terminal right after that without completing the mission, he'll send you an angry message about how you should quit fooling around.
* ''VideoGame/TheyHunger'': Jerry Hoobs ''VideoGame/MetroidPrime3Corruption'':
** A notable aversion happens during the prologue, ''and without a displayed countdown''. You have about 7 minutes to restart the 3 power generators for the anti-aircraft guns before the comet slams into the military base you are trying to defend. The other bounty hunters and computer
constantly nags remind you of this but there's no onscreen timer. Heck, you can see the player during the final battle with the Sheriff with the words "Come on! Shoot that bastard!" Even if the player dies he won't stop! As long as the player doesn't load an earlier save and remain comet in the POVCam, upper atmosphere, seeming somewhat stationary. The thing is, it isn’t--the comet really is moving and if you start wasting time it will arrive and collide, killing everyone and everything on the Sheriff flies around the player indefinitely with Jerry's voice base.
** Later
in the background.
* ''VideoGame/{{Crysis}}'': Strickland will shout
game it's played straight. Just before Samus fights [[spoiler:Ghor]], reports are transmitted from her ship at you quite often if you don't go fast enough, or if you don't take regular intervals showing increasingly bad damage. The ship, however, is never completely destroyed and it is always ready to fly again at the canonical route, same point in "Assault" and "Onslaught".time.



%%* Happens the whole damn time in ''VideoGame/Resistance2''.



* In ''VideoGame/SystemShock 2'' MissionControl tells you to speed up at various points with lines such as "You must move faster. Your mind cannot conceive of the stakes we are dealing with" regardless of your actual speed (being triggered by performing mission critical actions or passing fixed points). Given that [[spoiler:said mission control is SHODAN]], it's in character for her to be rude like that.
* ''VideoGame/TheyHunger'': Jerry Hoobs constantly nags the player during the final battle with the Sheriff with the words "Come on! Shoot that bastard!" Even if the player dies he won't stop! As long as the player doesn't load an earlier save and remain in the POVCam, the Sheriff flies around the player indefinitely with Jerry's voice in the background.



* ''WesternAnimation/TheLoudHouse'':
** Downplayed in "Living Loud: Surprise Party". If you idle, the player character occasionally rolls their eyes, and Lincoln's non-Lori sisters will sometimes tell the player character (Lincoln, Clyde, Bobby, or Ronnie Anne) to hurry up, but only when they're clicked on.
** Heavily downplayed in "Living Loud: Summer School". If you click on Luan at Flip's Food 'n' Fuel after her task has been fulfilled, she will say, "Y'know, you don't have to stay here if you don't want to. Flip's is a bit of a flop."



* The ''VideoGame/SonicTheHedgehog'' series likes to do this with Sonic's {{idle animation}}s, where he gives the player a stern look for not moving onward, even making a "go forward" pointing motion in ''VideoGame/Sonic3AndKnuckles''. Heck, leave him alone long enough in ''VideoGame/SonicTheHedgehogCD'', and he'll jump off the screen in disgust, giving you an [[NonStandardGameOver instant game over]].
** ''VideoGame/SonicAdventure2'' has this in two levels: in Security Hall, where Eggman berates Rouge about once every minute; and in Crazy Gadget, where Eggman straight-up threatens Sonic.
---> '''Eggman''': "You're too slow! Sonic, if you don't come here, '''''she will die!'''''"



* The ''VideoGame/SonicTheHedgehog'' series likes to do this with Sonic's {{idle animation}}s, where he gives the player a stern look for not moving onward, even making a "go forward" pointing motion in ''VideoGame/Sonic3AndKnuckles''. Heck, leave him alone long enough in ''VideoGame/SonicTheHedgehogCD'', and he'll jump off the screen in disgust, giving you an [[NonStandardGameOver instant game over]].
** ''VideoGame/SonicAdventure2'' has this in two levels: in Security Hall, where Eggman berates Rouge about once every minute; and in Crazy Gadget, where Eggman straight-up threatens Sonic.
---> '''Eggman''': "You're too slow! Sonic, if you don't come here, '''''she will die!'''''"



* Early ''Chessmaster'' games have the in-game option "Force Chessmaster to Move". If picked, the computer will instantly take his turn provided that you've waited long enough.



* Early ''Chessmaster'' games have the in-game option "Force Chessmaster to Move". If picked, the computer will instantly take his turn provided that you've waited long enough.



* Largely averted in ''Videogame/BattleZone1998'', where the player usually only receives comms when a new order or information is given, as players are free to repeat previous comms with one tap of the "R" key. However, if your superior officers ''repeat'' an order, it indicates that the mission is timed. On Mars, if [[PlayerCharacter Grizzly One]] repeatedly ignores General Collins' orders to investigate Cthonian ruins, he will transfer Grizzly One's command to Lieutenant Corbin before [[NonstandardGameOver ordering a court-martial]].
* ''VideoGame/CommandAndConquerTiberiumWars'': Some mission objectives are repeated over and over again even if there is no particular time pressure, and the objectives are presented well enough as is.



* ''VideoGame/CommandAndConquerTiberiumWars'': Some mission objectives are repeated over and over again even if there is no particular time pressure, and the objectives are presented well enough as is.
* Largely averted in ''Videogame/BattleZone1998'', where the player usually only receives comms when a new order or information is given, as players are free to repeat previous comms with one tap of the "R" key. However, if your superior officers ''repeat'' an order, it indicates that the mission is timed. On Mars, if [[PlayerCharacter Grizzly One]] repeatedly ignores General Collins' orders to investigate Cthonian ruins, he will transfer Grizzly One's command to Lieutenant Corbin before [[NonstandardGameOver ordering a court-martial]].



* Frequently crops up in ''VideoGame/AlphaProtocol'', with MissionControl often shouting in Mike's ear that he needs to hurry before his target gets away/the bad guys storm the gates/the bombs go off. The number of genuine {{Timed Mission}}s in the game can be counted on one hand, though...and one of them is completely optional.



* Player characters in ''VideoGame/{{Sacred}} 2'' will start complaining if you leave them standing around too long, usually breaking the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has time to waste.
* In ''VideoGame/RogueGalaxy'', when you're taking too much time exploring or just [[LevelGrinding trying to get stronger]] so the effin' [[ThatOneBoss Next Boss]] won't [[OneHitKill kill you instantly]], while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [[TheScrappy bug you even more about it]]. And each character has ''[[BrokenRecord pretty much just two diferent phrases]]''!!
** On the plus side, the phrases DO change a little, depending on the mission you're currently in, and at some point in the game you can switch between allies so when you get tired of one guy's complaining you can simply summon another one to hear different complaints.
* In ''VideoGame/KingdomHeartsII'', during the Hydra boss battle, Phil will repeatedly yell at Sora to "GET UP ON THE HYDRA'S BACK!" with no breaks in between.
* In ''VideoGame/KingdomHeartsIII'', there is a segment near the end where your party is reduced to just [[TheHero Sora]] and Jiminy Cricket hiding in Sora's hair. [[spoiler:You're chasing a Heartless boss who stole your other friends' hearts, and a bunch of little [[{{Mooks}} Shadows and Neoshadows]] will try to get in the way. If you try to fight the flunkies, Jiminy will keep saying "We'll never beat them all!" and similar phrases, over and over and over. The trick is, this is a perfect place to get in some effective last-minute LevelGrinding, and the boss will [[TakeYourTime wait up for you]] no matter how long you take.]]
* In ''VideoGame/MassEffect2'', Grunt will constantly remind you to "hit the keystone" in order to continue his RiteOfPassage.
** The tutorial level contains scenes of people getting machine-gunned by [[HumongousMecha YMIR mechs]] on the other side of windows from Shepard, but as soon as all targets are down they just stand there and stare.
* In the multiplayer mode of ''VideoGame/MassEffect3'', the announcer will tell you to hurry to the objectives of the special missions if you take too long, even if you are not particularly short on time.
** Particularly JustForFun/{{egregious}} in a [[OneManArmy solo game]], where {{kiting}} the enemy army becomes essential - chances are, if you retreated from the objective, going back as soon as you're told would be a [[PressXToDie very bad idea]].
* ''VideoGame/MassEffectAndromeda'': At the climax, player control switches over to the other Ryder sibling, as they fight through a kett attack on the ''Hyperion''. The ship's captain orders them into an access tunnel while she and some of the ship's crew hold off several EliteMooks, while she repeatedly tells Ryder to get going. Trying to help is pointless, since you're only armed with a severely nerfed pistol and no powers of any kind.
* In ''VideoGame/Mother3'', Fassad encourages Salsa to complete his task within a time limit, promising a reward. Thing is, Fassad is a complete {{Jerkass}} and, regardless of whether you complete the task within his time limit or not, he'll just lie about what the time limit was and zap poor Salsa.

to:

* Player characters in ''VideoGame/{{Sacred}} 2'' will start complaining if you leave them standing around too long, usually breaking In ''VideoGame/BravelyDefault'', opening the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has menu at any time to waste.
* In ''VideoGame/RogueGalaxy'', when you're taking too much time exploring or just [[LevelGrinding trying to get stronger]] so the effin' [[ThatOneBoss Next Boss]] won't [[OneHitKill kill
shows [[ExpositionFairy Airy]] [[NowWhereWasIGoingAgain reminding you instantly]], while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' what to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [[TheScrappy bug you even more do next]] - but after about it]]. And each character has ''[[BrokenRecord pretty much just two diferent phrases]]''!!
** On
the plus side, game's midway point, she gets impatient and ''every'' message is along the phrases DO change a little, depending on lines of "Awaken the mission you're currently in, crystals already!" [[spoiler:Given that she turns out to be TheDragon and at some point in awakening the game you can switch between allies so when you get tired of one guy's complaining you can simply summon another one to hear different complaints.
* In ''VideoGame/KingdomHeartsII'', during
crystals is the Hydra boss battle, Phil will repeatedly yell at Sora to "GET UP ON THE HYDRA'S BACK!" with no breaks in between.
* In ''VideoGame/KingdomHeartsIII'', there is a segment near the end where your party is reduced to just [[TheHero Sora]] and Jiminy Cricket hiding in Sora's hair. [[spoiler:You're chasing a Heartless boss who stole your other friends' hearts, and a bunch of little [[{{Mooks}} Shadows and Neoshadows]] will try to get in the way. If you try to fight the flunkies, Jiminy will keep saying "We'll never beat them all!" and similar phrases, over and over and over. The trick is,
EvilPlan, this is a perfect place to get in some effective last-minute LevelGrinding, and the boss will [[TakeYourTime wait up for you]] no matter how long you take.''definitely'' intentional.]]
* In ''VideoGame/MassEffect2'', Grunt will constantly remind If you to "hit the keystone" in order to continue his RiteOfPassage.
** The tutorial level contains scenes of people getting machine-gunned by [[HumongousMecha YMIR mechs]] on the other side of windows from Shepard, but as soon as all targets are down they just
stand there and stare.
* In
around too long in ''VideoGame/DiabloIII'', the multiplayer mode of ''VideoGame/MassEffect3'', the announcer three NPC hirelings will tell prod you to hurry to the objectives of the special missions if you take too long, even if you are not particularly short on time.
** Particularly JustForFun/{{egregious}} in a [[OneManArmy solo game]], where {{kiting}} the enemy army becomes essential - chances are, if you retreated from the objective, going back as soon as you're told would be a [[PressXToDie very bad idea]].
* ''VideoGame/MassEffectAndromeda'': At the climax, player control switches over to the other Ryder sibling, as they fight through a kett attack on the ''Hyperion''. The ship's captain orders them into an access tunnel while she and some of the ship's crew hold off several EliteMooks, while she repeatedly tells Ryder
vocally to get going. Trying to help is pointless, since you're only armed with a severely nerfed pistol and no powers of any kind.
moving again.
-->'''The Templar:''' While we tarry, evil grows stronger.
* In ''VideoGame/Mother3'', Fassad encourages Salsa ''VideoGame/DragonAgeOrigins'', it's possible to complete recruit Oghren and then abandon his task within a time limit, promising a reward. Thing is, Fassad is a complete {{Jerkass}} and, regardless of whether quest, go back to camp, do sidequests or entirely different main quests, etc. If you try to talk to him before you complete the task within his time limit or not, [[MarathonLevel Orzammar]], he'll just lie about what the time limit was and zap poor Salsa.angrily tell you that you are wasting time.



* In ''VideoGame/DragonAgeOrigins'', it's possible to recruit Oghren and then abandon his quest, go back to camp, do sidequests or entirely different main quests, etc. If you try to talk to him before you complete [[MarathonLevel Orzammar]], he'll just angrily tell you that you are wasting time.
* Frequently crops up in ''VideoGame/AlphaProtocol'', with MissionControl often shouting in Mike's ear that he needs to hurry before his target gets away/the bad guys storm the gates/the bombs go off. The number of genuine {{Timed Mission}}s in the game can be counted on one hand, though...and one of them is completely optional.

to:

* In ''VideoGame/DragonAgeOrigins'', it's possible to recruit Oghren ''VideoGame/FinalFantasyX2'', after the Gullwings snag the "Awesome Sphere" and then abandon his quest, return to the ''Celsius'', if you have Yuna go back to camp, do sidequests or entirely different main quests, etc. for the elevator, Buddy will tell her that the sphere analysis is complete and they should find out what's on it. If you try to talk to him before you complete [[MarathonLevel Orzammar]], he'll just angrily tell you it again, he reminds her that it's Gullwing tradition that they all watch spheres together. Any further times that you are wasting time.
* Frequently crops up in ''VideoGame/AlphaProtocol'', with MissionControl often shouting in Mike's ear
try it, he tells her that he needs to hurry before his target gets away/the bad guys storm the gates/the bombs go off. The number of genuine {{Timed Mission}}s she's "just being silly" and demands that she get back in the game can be counted on one hand, though...cockpit to watch the sphere with them.
* If you go west from the Salikawood in ''VideoGame/FinalFantasyXII'' when you're supposed to go east toward Archades, you'll end up in the [[IDontLikeTheSoundOfThatPlace Necrohol]] [[BrutalBonusLevel of Nabudis]], where party member [[KnightInShiningArmor Basch]] will explain [[GhostCity what the Necrohol is]]
and one of them that going there is completely optional.a [[WhatTheHellPlayer "fool's errand"]], in addition to pointing out that it's the opposite direction from the party's actual destination.



* In ''VideoGame/BravelyDefault'', opening the menu at any time shows [[ExpositionFairy Airy]] [[NowWhereWasIGoingAgain reminding you of what to do next]] - but after about the game's midway point, she gets impatient and ''every'' message is along the lines of "Awaken the crystals already!" [[spoiler:Given that she turns out to be TheDragon and awakening the crystals is the EvilPlan, this is ''definitely'' intentional.]]
* In ''VideoGame/FinalFantasyX2'', after the Gullwings snag the "Awesome Sphere" and return to the ''Celsius'', if you have Yuna go for the elevator, Buddy will tell her that the sphere analysis is complete and they should find out what's on it. If you try it again, he reminds her that it's Gullwing tradition that they all watch spheres together. Any further times that you try it, he tells her that she's "just being silly" and demands that she get back in the cockpit to watch the sphere with them.
* If you stand around too long in ''VideoGame/DiabloIII'', the three NPC hirelings will prod you vocally to get moving again.
--> '''The Templar:''' While we tarry, evil grows stronger.
* At certain points in ''VideoGame/SandsOfDestruction'', you'll be locked into moving along a certain path. Attempts to take other paths will result in one of your party members scolding you that this is not a time for detours - sometimes [[TheHero Kyrie]] himself, sometimes another character. When the plot calms down, you can come back and poke around to your heart's content - with the exception of Taupy's house, which you can ''only'' enter during a couple of points and are never given the option to explore; he'll always say you have other things to do if you try to enter.

to:

* In ''VideoGame/BravelyDefault'', opening ''VideoGame/KingdomHeartsII'', during the menu Hydra boss battle, Phil will repeatedly yell at any time shows [[ExpositionFairy Airy]] [[NowWhereWasIGoingAgain reminding Sora to "GET UP ON THE HYDRA'S BACK!" with no breaks in between.
* In ''VideoGame/KingdomHeartsIII'', there is a segment near the end where your party is reduced to just [[TheHero Sora]] and Jiminy Cricket hiding in Sora's hair. [[spoiler:You're chasing a Heartless boss who stole your other friends' hearts, and a bunch of little [[{{Mooks}} Shadows and Neoshadows]] will try to get in the way. If
you of what try to do next]] - but after about fight the game's midway point, she gets impatient flunkies, Jiminy will keep saying "We'll never beat them all!" and ''every'' message is along the lines of "Awaken the crystals already!" [[spoiler:Given that she turns out to be TheDragon similar phrases, over and awakening the crystals is the EvilPlan, over and over. The trick is, this is ''definitely'' intentional.a perfect place to get in some effective last-minute LevelGrinding, and the boss will [[TakeYourTime wait up for you]] no matter how long you take.]]
* In ''VideoGame/FinalFantasyX2'', after ''VideoGame/MassEffect2'', Grunt will constantly remind you to "hit the Gullwings snag keystone" in order to continue his RiteOfPassage.
** The tutorial level contains scenes of people getting machine-gunned by [[HumongousMecha YMIR mechs]] on
the "Awesome Sphere" other side of windows from Shepard, but as soon as all targets are down they just stand there and return to stare.
* In
the ''Celsius'', if you have Yuna go for multiplayer mode of ''VideoGame/MassEffect3'', the elevator, Buddy announcer will tell her that you to hurry to the sphere analysis objectives of the special missions if you take too long, even if you are not particularly short on time.
** Particularly JustForFun/{{egregious}} in a [[OneManArmy solo game]], where {{kiting}} the enemy army becomes essential - chances are, if you retreated from the objective, going back as soon as you're told would be a [[PressXToDie very bad idea]].
* ''VideoGame/MassEffectAndromeda'': At the climax, player control switches over to the other Ryder sibling, as they fight through a kett attack on the ''Hyperion''. The ship's captain orders them into an access tunnel while she and some of the ship's crew hold off several EliteMooks, while she repeatedly tells Ryder to get going. Trying to help
is pointless, since you're only armed with a severely nerfed pistol and no powers of any kind.
* In ''VideoGame/Mother3'', Fassad encourages Salsa to
complete and they should find out what's on it. If you try it again, he reminds her that it's Gullwing tradition that they all watch spheres together. Any further times that you try it, he tells her that she's "just being silly" and demands that she get back in the cockpit to watch the sphere with them.
* If you stand around too long in ''VideoGame/DiabloIII'', the three NPC hirelings will prod you vocally to get moving again.
--> '''The Templar:''' While we tarry, evil grows stronger.
* At certain points in ''VideoGame/SandsOfDestruction'', you'll be locked into moving along a certain path. Attempts to take other paths will result in one of your party members scolding you that this is not
his task within a time for detours - sometimes [[TheHero Kyrie]] himself, sometimes another character. When limit, promising a reward. Thing is, Fassad is a complete {{Jerkass}} and, regardless of whether you complete the plot calms down, you can come back and poke around to your heart's content - with the exception of Taupy's house, which you can ''only'' enter during a couple of points and are never given the option to explore; task within his time limit or not, he'll always say you have other things just lie about what the time limit was and zap poor Salsa.* ''VideoGame/OracleOfAskigaga'': At the beginning of the game, if Hiroji tries to do if you try leave the three levels of Castle Askigaga, Oharu implores him to enter.talk to his father, the king, first:
--> Highness, we should visit the King... your noble father first. You... '''do''' recall where the throne room is?\\
[Of course] [Nope]\\
\\
Of course:\\
May I then suggest to be off then, and tarry no longer.\\
\\
Nope:\\
Highness, it's on the roof of this very building! The staircases that lead there are on the left and right side



* In ''VideoGame/RogueGalaxy'', when you're taking too much time exploring or just [[LevelGrinding trying to get stronger]] so the effin' [[ThatOneBoss Next Boss]] won't [[OneHitKill kill you instantly]], while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [[TheScrappy bug you even more about it]]. And each character has ''[[BrokenRecord pretty much just two diferent phrases]]''!!
** On the plus side, the phrases DO change a little, depending on the mission you're currently in, and at some point in the game you can switch between allies so when you get tired of one guy's complaining you can simply summon another one to hear different complaints.
* Player characters in ''VideoGame/{{Sacred}} 2'' will start complaining if you leave them standing around too long, usually breaking the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has time to waste.
* At certain points in ''VideoGame/SandsOfDestruction'', you'll be locked into moving along a certain path. Attempts to take other paths will result in one of your party members scolding you that this is not a time for detours - sometimes [[TheHero Kyrie]] himself, sometimes another character. When the plot calms down, you can come back and poke around to your heart's content - with the exception of Taupy's house, which you can ''only'' enter during a couple of points and are never given the option to explore; he'll always say you have other things to do if you try to enter.
* ''VideoGame/SouthParkTheFracturedButWhole'': During the backstory mission, Cartman tells the New Kid, "You walked to the mirror." If the New Kid dawdles in their room without going to the mirror, Cartman will repeat "You ''walked'' to the ''mirror''" in a frustrated tone and groan until the kid eventually interacts with the mirror. After that, Cartman instructs, "You left your room," and gets just as quickly frustrated if the New Kid lingers in their room for too long.
-->"Seriously dude, just walk through the door already."
* In the 3D remake of ''VideoGame/TrialsOfMana'', your party members will often remind you of your current mission after finishing a combat. Since you finish a combat roughly every thirty seconds, this starts to get [[AnnoyingVideoGameHelper old really quickly]]. Probably the worst is on [[spoiler:Beuca Island]], where your entire party will keep freaking out about [[spoiler: the volcano erupting]] after every other combat, even though you've got all the time in the world to grind if you wish.



* In the 3D remake of ''VideoGame/TrialsOfMana'', your party members will often remind you of your current mission after finishing a combat. Since you finish a combat roughly every thirty seconds, this starts to get [[AnnoyingVideoGameHelper old really quickly]]. Probably the worst is on [[spoiler:Beuca Island]], where your entire party will keep freaking out about [[spoiler: the volcano erupting]] after every other combat, even though you've got all the time in the world to grind if you wish.
* ''VideoGame/YakuzaLikeADragon:'' TakeYourTime is normally in full effect, but occasionally the map will remove all side quest markers and block off a few streets, leaving the player with little to do other than continue their mission.
* ''VideoGame/SouthParkTheFracturedButWhole'': During the backstory mission, Cartman tells the New Kid, "You walked to the mirror." If the New Kid dawdles in their room without going to the mirror, Cartman will repeat "You ''walked'' to the ''mirror''" in a frustrated tone and groan until the kid eventually interacts with the mirror. After that, Cartman instructs, "You left your room," and gets just as quickly frustrated if the New Kid lingers in their room for too long.
-->"Seriously dude, just walk through the door already."
* ''VideoGame/OracleOfAskigaga'': At the beginning of the game, if Hiroji tries to leave the three levels of Castle Askigaga, Oharu implores him to talk to his father, the king, first:
--> Highness, we should visit the King... your noble father first. You... '''do''' recall where the throne room is?\\
[Of course] [Nope]\\
\\
Of course:\\
May I then suggest to be off then, and tarry no longer.\\
\\
Nope:\\
Highness, it's on the roof of this very building! The staircases that lead there are on the left and right side
* If you go west from the Salikawood in ''VideoGame/FinalFantasyXII'' when you're supposed to go east toward Archades, you'll end up in the [[IDontLikeTheSoundOfThatPlace Necrohol]] [[BrutalBonusLevel of Nabudis]], where party member [[KnightInShiningArmor Basch]] will explain [[GhostCity what the Necrohol is]] and that going there is a [[WhatTheHellPlayer "fool's errand"]], in addition to pointing out that it's the opposite direction from the party's actual destination.

to:

* In the 3D remake of ''VideoGame/TrialsOfMana'', your party members will often remind you of your current mission after finishing a combat. Since you finish a combat roughly every thirty seconds, this starts to get [[AnnoyingVideoGameHelper old really quickly]]. Probably the worst is on [[spoiler:Beuca Island]], where your entire party will keep freaking out about [[spoiler: the volcano erupting]] after every other combat, even though you've got all the time in the world to grind if you wish.
* ''VideoGame/YakuzaLikeADragon:'' TakeYourTime is normally in full effect, but occasionally the map will remove all side quest markers and block off a few streets, leaving the player with little to do other than continue their mission. \n* ''VideoGame/SouthParkTheFracturedButWhole'': During the backstory mission, Cartman tells the New Kid, "You walked to the mirror." If the New Kid dawdles in their room without going to the mirror, Cartman will repeat "You ''walked'' to the ''mirror''" in a frustrated tone and groan until the kid eventually interacts with the mirror. After that, Cartman instructs, "You left your room," and gets just as quickly frustrated if the New Kid lingers in their room for too long.\n-->"Seriously dude, just walk through the door already."\n* ''VideoGame/OracleOfAskigaga'': At the beginning of the game, if Hiroji tries to leave the three levels of Castle Askigaga, Oharu implores him to talk to his father, the king, first:\n--> Highness, we should visit the King... your noble father first. You... '''do''' recall where the throne room is?\\\n[Of course] [Nope]\\\n\\\nOf course:\\\nMay I then suggest to be off then, and tarry no longer.\\\n\\\nNope:\\\nHighness, it's on the roof of this very building! The staircases that lead there are on the left and right side\n* If you go west from the Salikawood in ''VideoGame/FinalFantasyXII'' when you're supposed to go east toward Archades, you'll end up in the [[IDontLikeTheSoundOfThatPlace Necrohol]] [[BrutalBonusLevel of Nabudis]], where party member [[KnightInShiningArmor Basch]] will explain [[GhostCity what the Necrohol is]] and that going there is a [[WhatTheHellPlayer "fool's errand"]], in addition to pointing out that it's the opposite direction from the party's actual destination.



* ''VideoGame/{{Starlancer}}'': Not warping out when told or delaying request to dock will cause your copilot to complain - and you get a note in the debriefing that when you are given an order, you are expected to carry it through promptly without delay.
* ''VideoGame/{{Freelancer}}'' does this. "We need to fly faster!"
** Juni will tell you this ''even if you're actually ahead of her'' and thus waiting for her and the others to catch up, if you somehow manage to reach the waypoint in advance. Quite possible if you're using a mod that increases the Cruise Speed and you know the missions well.
* ''VideoGame/StarTrekBridgeCommander'' has something like this. Your first officer will tell you what needs to be done next, even if you're already in the process of doing it or you haven't had the 2 seconds necessary to tell your helmsman to go to warp.

to:

* ''VideoGame/{{Starlancer}}'': Not warping out when told or delaying request to dock ''VideoGame/BabyHazel'': If you dawdle, the adult characters will cause your copilot to complain - and you get a note in hangdog expressions, while the debriefing that when you are given an order, you are expected to carry it through promptly without delay.
kids will [[ProneToTears cry]].
* ''VideoGame/{{Freelancer}}'' does this. "We need to fly faster!"
**
faster!" Juni will tell you this ''even if you're actually ahead of her'' and thus waiting for her and the others to catch up, if you somehow manage to reach the waypoint in advance. Quite possible if you're using a mod that increases the Cruise Speed and you know the missions well.
* ''VideoGame/StarTrekBridgeCommander'' has something like this. Your first officer will tell you what needs to be done next, even if you're already in the process of doing it or you haven't had the 2 seconds necessary to tell your helmsman to go to warp.
well.



* ''VideoGame/TIEFighter'' has a unique variant to get you to ''end'' one particular mission - if you take too long returning to your command ship after the mission objectives are complete, it will dispatch a flight of TIE Advanced to shoot you down.



* ''VideoGame/BabyHazel'': If you dawdle, the adult characters will get hangdog expressions, while the kids will [[ProneToTears cry]].

to:

* ''VideoGame/BabyHazel'': If you dawdle, the adult characters ''VideoGame/{{Starlancer}}'': Not warping out when told or delaying request to dock will cause your copilot to complain - and you get hangdog expressions, while a note in the kids debriefing that when you are given an order, you are expected to carry it through promptly without delay.
* ''VideoGame/StarTrekBridgeCommander'' has something like this. Your first officer
will [[ProneToTears cry]].tell you what needs to be done next, even if you're already in the process of doing it or you haven't had the 2 seconds necessary to tell your helmsman to go to warp.



* ''VideoGame/TIEFighter'' has a unique variant to get you to ''end'' one particular mission - if you take too long returning to your command ship after the mission objectives are complete, it will dispatch a flight of TIE Advanced to shoot you down.



* The first game based on the ''Film/{{Transformers}}'' movie had your VoiceWithAnInternetConnection remind you of your next mission every few minutes you weren't actively doing one.
* ''VideoGame/MaxPayne3'' had a lot of this from [=NPCs=] and even Max himself, through narration. Despite the fact that there are modes and weapons unlocked by finding collectibles, the game constantly urges the player to move faster. Of course, once in awhile there is an actual time limit, so ignoring the prod in favor of looking for ammo might result in game over...
* The various ''VideoGame/RogueSquadron'' games have the people the player is told to protect/guide/blow things up for constantly radio in if you start dicking around. This has a perfectly sensible in-game reason--you're part of the military and these people ''will die'' if you don't follow your oaths and orders--but to players, it can be aggravating, especially since it plays when you are busy dogfighting TIE fighters.
-->ROGUE SQUADRON, WHERE'S OUR COVER?!



* ''VideoGame/MaxPayne3'' had a lot of this from [=NPCs=] and even Max himself, through narration. Despite the fact that there are modes and weapons unlocked by finding collectibles, the game constantly urges the player to move faster. Of course, once in awhile there is an actual time limit, so ignoring the prod in favor of looking for ammo might result in game over...
* The various ''VideoGame/RogueSquadron'' games have the people the player is told to protect/guide/blow things up for constantly radio in if you start dicking around. This has a perfectly sensible in-game reason--you're part of the military and these people ''will die'' if you don't follow your oaths and orders--but to players, it can be aggravating, especially since it plays when you are busy dogfighting TIE fighters.
-->ROGUE SQUADRON, WHERE'S OUR COVER?!



* The first game based on the ''Film/{{Transformers}}'' movie had your VoiceWithAnInternetConnection remind you of your next mission every few minutes you weren't actively doing one.



* In ''VideoGame/RedDeadRedemption'', each quest-giving NPC has a few lines of dialog telling you to quit hanging around and go do the mission. This is triggered whenever you get near them, and thus is always triggered as soon as you exit the cutscene that introduces the mission. This means that you're being constantly derided for not doing a mission before you've even had a chance to take one step away.

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* In ''VideoGame/RedDeadRedemption'', each quest-giving NPC has ''VideoGame/TheAmazingSpiderMan'', Spider-Man will constantly complain that his phone is not working when a few lines of dialog jammier is set up to get you to get the mission objections back on the screen.
* The first ''VideoGame/DestroyAllHumans'' game would have Pox
telling you to quit hanging around and go do the mission. This is triggered whenever you pay attention to your mission objectives. You had to be ''seriously'' wasting time to get near them, and thus is always triggered as soon as you exit the cutscene him to do that introduces though.
* ''VideoGame/GrandTheftAutoIV'' actually encourages you to stop playing
the mission. This means that you're being main game and engage in side missions by having friend characters constantly derided for not doing a mission before you've even had a chance calling you up and asking you to take one step away.hang out with them. If you refuse, they get annoyed and your friendship rating drops, eventually causing you to lose their special benefits. It is, however, possible to ditch these side missions without losing friendship: just accept your friend's invitation, then afterwards call them canceling. This mechanic was lessened in ''Episodes from Liberty City'' - in ''VideoGame/GrandTheftAutoIVTheLostAndDamned'', you don't get constant friend calls, and in ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony The Ballad of Gay Tony]]'', there's plenty of time between calls.



* ''VideoGame/GrandTheftAutoIV'' actually encourages you to stop playing the main game and engage in side missions by having friend characters constantly calling you up and asking you to hang out with them. If you refuse, they get annoyed and your friendship rating drops, eventually causing you to lose their special benefits. It is, however, possible to ditch these side missions without losing friendship: just accept your friend's invitation, then afterwards call them canceling. This mechanic was lessened in ''Episodes from Liberty City'' - in ''VideoGame/GrandTheftAutoIVTheLostAndDamned'', you don't get constant friend calls, and in ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony The Ballad of Gay Tony]]'', there's plenty of time between calls.

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* ''VideoGame/GrandTheftAutoIV'' actually ''Website/{{Neopets}}'' never outright demands a player to do something, but it sometimes encourages them to for no reason:
** Until the site got revamped after the discontinuation of Flash Player, Neopets could talk to owners. They would sometimes ask to play certain games ("Destruct-O-Match sounds like fun right about now"), buy things ("Do
you to stop playing think you could buy me a toy? Please?"), train ("How can I show my face in the main game and engage Battledome like this?", "Is it time for training yet?" (even if they're already in side missions by having friend characters constantly calling you training), "My puny arms can't even hold an Attack Pea!", "When's the last time we visited the Techo Master?") or fight ("Know anyone who's up and for a fight?").
** Sometimes in Random Events, Neopets
asking you to hang out with them. If you refuse, buy food, even if they get annoyed aren't hungry, or to buy toys, bottled faeries, or grooming supplies.
** Nigel will occasionally appear by Random Event
and your friendship rating drops, eventually causing ask you to lose their special benefits. It is, however, possible invest in a particular stock, but this has no bearing on the actual stockmarket.
** Adee will sometimes pop up by Random Event and remind you that you can send Neopets or postcards
to ditch these side missions without losing friendship: just accept your friend's invitation, then afterwards call them canceling. friends, or tell the player about [=NeoBadges=] or World Events.
** There's another Random Event where Sidney appears and asks if you've visited the Deserted Fairground lately.
** Jhudorah sometimes asks you to do a quest for her in a Random Event.
* In ''VideoGame/RedDeadRedemption'', each quest-giving NPC has a few lines of dialog telling you to quit hanging around and go do the mission.
This mechanic was lessened in ''Episodes from Liberty City'' - in ''VideoGame/GrandTheftAutoIVTheLostAndDamned'', is triggered whenever you don't get constant friend calls, near them, and in ''[[VideoGame/GrandTheftAutoIVTheBalladOfGayTony The Ballad of Gay Tony]]'', there's plenty of time between calls.thus is always triggered as soon as you exit the cutscene that introduces the mission. This means that you're being constantly derided for not doing a mission before you've even had a chance to take one step away.



* The first ''VideoGame/DestroyAllHumans'' game would have Pox telling you to pay attention to your mission objectives. You had to be ''seriously'' wasting time to get him to do that though.
* In ''VideoGame/TheAmazingSpiderMan'', Spider-Man will constantly complain that his phone is not working when a jammier is set up to get you to get the mission objections back on the screen.
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* The ''Pinball/{{Deadpool}}'' {{pinball}} machine [[{{Retraux}} apes the appearance of classic fighting games]] during certain modes. If the player doesn't make any shots to attack Deadpool's opponent for a while during them, he'll stop his IdleAnimation, stare straight at the player, and confusedly gesture towards them.

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* ''Pinball/{{Deadpool|2018}}'': The ''Pinball/{{Deadpool}}'' {{pinball}} machine [[{{Retraux}} apes the appearance of classic fighting games]] during certain modes. If the player doesn't make any shots to attack Deadpool's opponent for a while during them, he'll stop his IdleAnimation, stare straight at the player, and confusedly gesture towards them.

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* Averted in ''VideoGame/MetroidPrime3Corruption''. You have about 7 minutes to restart the 3 power generators for the anti-aircraft guns before the comet slams into the military base you are trying to defend. The other bounty hunters and computer constantly remind you of this but there's no onscreen timer. Heck, you can see the comet in the upper atmosphere, seeming somewhat stationary. The thing is, it isn’t--the comet really is moving and if you start wasting time it will arrive and collide, killing everyone and everything on the base.
** Later in the game, just before Samus fights [[spoiler:Ghor]], reports are transmitted from her ship at regular intervals showing increasingly bad damage. The ship, however, is never completely destroyed and it is always ready to fly again at the same point in time.

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* Averted in ''VideoGame/MetroidPrime3Corruption''.''VideoGame/MetroidPrime3Corruption'':
** A notable aversion happens during the prologue, ''and without a displayed countdown''.
You have about 7 minutes to restart the 3 power generators for the anti-aircraft guns before the comet slams into the military base you are trying to defend. The other bounty hunters and computer constantly remind you of this but there's no onscreen timer. Heck, you can see the comet in the upper atmosphere, seeming somewhat stationary. The thing is, it isn’t--the comet really is moving and if you start wasting time it will arrive and collide, killing everyone and everything on the base.
** Later in the game, just game it's played straight. Just before Samus fights [[spoiler:Ghor]], reports are transmitted from her ship at regular intervals showing increasingly bad damage. The ship, however, is never completely destroyed and it is always ready to fly again at the same point in time.
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* If you go west from the Salikawood in ''VideoGame/FinalFantasyXII'' when you're supposed to go east toward Archades, you'll end up in the [[IDontLikeTheSoundOfThatPlace Necrohol]] [[BrutalBonusLevel of Nabudis]], where party member [[KnightInShiningArmor Basch]] will explain [[GhostCity what the Necrohol is]] and that going there is a [[WhatTheHellPlayer "fool's errand"]], in addition to pointing out that it's the opposite direction from the party's actual destination.
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** Navi from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[AnnoyingVideoGameHelper helpful]]" hints as to where to go next. ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into terrifying territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[ApocalypseWow a cutscene of the world ending, if you take too long]].
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' did this well in the City in the Sky dungeon. You're urged to hurry up because the place is under attack by Argorok, and as you explore you get to watch said monster fly around and ''trash the place''. You're not actually timed, but it's probably the first dungeon in Zelda history to actually create a sense of urgency without some kind of timer.
** However, ''often,'' there are {{Sidequest}}s of decent length between main dungeons--especially in ''Majora's Mask'', which ''literally'' has more sidequesting than quest-questing. Being constantly interrupted with the same instruction over and over while you're trying to do these things can get ''insanely'' annoying.

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** Navi from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[AnnoyingVideoGameHelper helpful]]" hints as to where to go next. ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' next.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': The game
does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into terrifying territory, when it gets Ironically, Tatl only reminds Link of his mission to find the end of Skull Kid during the last day and first three-day cycle, likely because they won't need to worry about hurrying up after learning the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[ApocalypseWow a cutscene Song of the world ending, if you take too long]].
Time.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' did this well ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Done in the City in the Sky dungeon. You're urged to hurry up because the place is under attack by Argorok, and as you explore you get to watch said monster fly around and ''trash the place''. You're not actually timed, but it's probably the first dungeon in Zelda ''Zelda'' history to actually create a sense of urgency without some kind of timer.
** However, ''often,'' there are {{Sidequest}}s of decent length between main dungeons--especially in ''Majora's Mask'', which ''literally'' has more sidequesting than quest-questing. Being constantly interrupted with the same instruction over and over while you're trying to do these things can get ''insanely'' annoying.
timer.

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** In ''VideoGame/Fallout2'', there is almost real time-limit, but you constantly get psychic messages from your village shaman telling you that you need to find the G.E.C.K. quickly and hurry back to the village, because there is not much time left. Supposedly they got rid of the time-limit in the sequel because fans had complained about it in the original, even though it wasn't particularly onerous and did add real drama. There is actually a time limit in the sequel, but it is ridiculously long (about thirteen in-game years).

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** In ''VideoGame/Fallout2'', there is almost real time-limit, but you constantly get psychic messages from your village shaman telling you that you need to find the G.E.C.K. quickly and hurry back to the village, because there is not much time left. Supposedly they got rid of the time-limit in the sequel because fans had complained about it in the original, even though it wasn't particularly onerous and did add real drama. There is actually a time limit in the sequel, but it is ridiculously long (about thirteen in-game years).years), and was implemented due to engine limitations preventing the in-game calendar from going on any longr.


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** At the start of the main quest, a document for your delivery of [[MacGuffin the Platinum Chip]] informs you that if you don't complete your delivery, reclamation squads may hunt you down. This never actually happens, and only ''one'' of the routes actually requires you to deliver the Platinum Chip to its intended recipient.

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Adding an entry for the trope discussion on Extra Punctuation. Alphabetizing folder.


* Near the end of Season 5 of ''Series/{{Noob}}'', Ystos starts chatting with other players in the middle of a series of quests. The QuestGiver is seen repeating that the world is in great danger several times during the conversation, then eventually going silent only to start fiddling with Ystos' armour. At that point, Ystos actually needs to push her away to be able to continue the conversation.



* In the ''WesternAnimation/TeenTitansGo'' episode "Video Game References," the [[NonPlayerCharacter NPCs]] try to keep Starfire on track in her quest to save the world from the Evil Wizard, but all she cares about is befriending the [=NPCs=] (including the monsters) and dancing. It ultimately ends with "While you were busy dancing, the Evil Wizard took over the world."


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* Near the end of Season 5 of ''Series/{{Noob}}'', Ystos starts chatting with other players in the middle of a series of quests. The QuestGiver is seen repeating that the world is in great danger several times during the conversation, then eventually going silent only to start fiddling with Ystos' armour. At that point, Ystos actually needs to push her away to be able to continue the conversation.
* In the ''WesternAnimation/TeenTitansGo'' episode "Video Game References," the [[NonPlayerCharacter NPCs]] try to keep Starfire on track in her quest to save the world from the Evil Wizard, but all she cares about is befriending the [=NPCs=] (including the monsters) and dancing. It ultimately ends with "While you were busy dancing, the Evil Wizard took over the world."
* Discussed on ''WebAnimation/ZeroPunctuation'''s [[https://www.escapistmagazine.com/marvels-guardians-of-the-galaxy-ghost-train-ride-extra-punctuation/ Extra Punctuation]] as a trait of the Ghost Train Ride, Yahtzee's shorthand for "[[CinematicPlatformGame Cinematic]] [[SlidingScaleOfLinearityVsOpenness Linear]] [[ActionAdventure Adventure Game]]".
--> Short diversions from the linear path can be taken to find hidden collectibles or upgrade points, but these are never very long and the game seems to get nervous if you explore them for too long, having your NPC support characters badger you for wasting time.
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* ''VideoGame/MetalGearSolid2'' has Colonel Amus order you to defeat Solidus just before the boss battle. Once the second phase of the fight starts, he contacts you again mid-battle to tells you to defeat Solidus then starts talking about naming conventions of aircrafts.

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* ''VideoGame/MetalGearSolid2'' ''VideoGame/MetalGearSolid2SonsOfLiberty'' has Colonel Amus order you to defeat Solidus just before the boss battle. Once the second phase of the fight starts, he contacts you again mid-battle to tells you to defeat Solidus then starts talking about naming conventions of aircrafts.
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* ''VideoGame/PortalReloaded'': At the beginning, the AI urges the player to travel through the time portal if they don't do it immediately, the final urging is noting that it's the only non-lethal option, since the other option is dying of thirst.

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* ''VideoGame/PortalReloaded'': At the beginning, the AI urges the player to travel through the time portal if they don't do it immediately, the immediately. The final urging is noting that it's the only non-lethal option, since the other option is dying of thirst.
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* ''Videogame/BatmanArkhamCity'' has a case done by the villain, as while Batman is forced to take out a bevy of snipers outside the Monarch Theater, the Joker will constantly taunt him regarding how he has Talia al Ghul hostage and the Dark Knight better take his time in joining in.

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