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-->- Navi, ''TheLegendOfZelda: Ocarina of Time''

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-->- Navi, ''TheLegendOfZelda: ''[[OcarinaOfTime The Legend Of Zelda: Ocarina of Time''
Time]]''
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-->- Navi (voice), ''TheLegendOfZelda: Ocarina of Time''

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-->- Navi (voice), Navi, ''TheLegendOfZelda: Ocarina of Time''
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* ''HarvestMoon Animal Parade'' has Finn reminding you that you've got to go visit the Harvest Goddess whenever it's the next step in the plot.
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* Used, but not in a bad way, in ''MadWorld''. The announcers and Agent XIII will chime in if you take too long getting to a goal (the boss, Bloodbath Challenges, etc.). However, they'll wait several real-time minutes before they say anything (and XIII will give you a hint as to where it is, since odds are the player's gotten lost).

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merged Half-Life 2 examples


* ''HalfLife2'' makes it easy to forget to stop and try to figure out what the heck happened to the world in the time you were gone as [=NPCs=] are always nagging you to do things if you stop for even a moment.

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* ''HalfLife2'' makes it easy to forget to stop and try to figure out what the heck happened to the world in the time you were gone as [=NPCs=] are always nagging you to do things if you stop for even a moment. Even Barney starts nagging at the Overwatch Nexus.
** Deliberately Averted in ''HalfLife 2: Episode 1'': The developers commentary says that they originally had AI sidekick Alyx take the lead and pester the player to keep up to provide a sense of urgency. Playtesters hated being nagged when they wanted to explore, so Alyx's behavior was changed to let the player take the lead, provide a limited amount of hints and prompts but shut up and wait when the player isn't ready to move on yet. The result is perhaps a little unrealistic that Alyx doesn't get impatient watching you play with the gravity gun rather than getting on and saving the world, but it makes players much less likely to shoot her in the face.



* Deliberately Averted in ''HalfLife 2: Episode 1'': The developers commentary says that they originally had AI sidekick Alyx take the lead and pester the player to keep up to provide a sense of urgency. Playtesters hated being nagged when they wanted to explore, so Alyx's behavior was changed to let the player take the lead, provide a limited amount of hints and prompts but shut up and wait when the player isn't ready to move on yet. The result is perhaps a little unrealistic that Alyx doesn't get impatient watching you play with the gravity gun rather than getting on and saving the world, but it makes players much less likely to shoot her in the face.
** Played straight in ''HalfLife 2'' itself though, when you briefly team up with Barney at the Overwatch Nexus.
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* In the first level of {{Psychonauts}}, the [[DrillSergeantNasty coach's]] taunts throughout the obstacle course regarding how slow you are. It doesn't matter how fast or slow you complete the level, as either way you'll keep hearing him telling you you're slow ''and'' be the first to finish.
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*** Not in the PC version of ''Ballad'', I still get calls from Armando and Henrique...
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* In Kindom Hearts 2 with the Hydra boss battle, where Phil helpfully reminds you to GET UP ON THE HYDRAS BACK. He will repeat it with no breaks in between.

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* In Kindom Hearts 2 with ''KingdomHearts 2'', during the Hydra boss battle, where Phil helpfully reminds you to GET UP ON THE HYDRAS BACK. He will repeat it with no breaks in between.
* In ''MassEffect2'', Grunt will constantly remind you to "hit the keystone" in order to continue his RiteOfPassage.
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* ''HalfLife2'' makes it easy to forget to stop and try to figure out what the heck happened to the world in the time you were gone as [=NPCs=] are always nagging you to do things if you stop for even a moment.

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* "[[RogueSquadron ROGUE LEADER, WHERE'S OUR COVER?!]]" The various RogueSquadron games have the people the player is told to protect/guide/blow things up for constantly radio in if you start dicking around. This has a perfectly sensible in-game reason - you're part of the military and these people ''will die'' if you don't follow your oaths and orders - but to players, it can be... aggravating.
** "We've got to buy more time!"

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* "[[RogueSquadron ROGUE LEADER, WHERE'S OUR COVER?!]]" The various RogueSquadron games have the people the player is told to protect/guide/blow things up for constantly radio in if you start dicking around. This has a perfectly sensible in-game reason - you're part of the military and these people ''will die'' if you don't follow your oaths and orders - but to players, it can be... aggravating.
** "We've got to buy more time!"
be aggravating.
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  • beyond good & evil



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*This happens in BeyondGoodAndEvil (no, not [[FriedrichNietzsche that one]]) towards the end in the frankly awesome [[spoiler: SpaceBattle on the [[MadeOfAwesome surface of the moon]]]]. It's a radically different game mechanic and one of the climaxes of the game, and can go on indefinitely, but will your team-mates just shut up and let you enjoy the CrowningMomentOfAwesome? No. They'll even [[spoiler: wrest the controls from your grasp and drop you near the landing strip]] every so often.
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* Player characters in ''Sacred'' 2 will start complaining if you leave them standing around too long, usually breaking the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has time to waste.

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* Player characters in ''Sacred'' ''{{Sacred}}'' 2 will start complaining if you leave them standing around too long, usually breaking the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has time to waste.
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*In Kindom Hearts 2 with the Hydra boss battle, where Phil helpfully reminds you to GET UP ON THE HYDRAS BACK. He will repeat it with no breaks in between.
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* ''{{Crackdown}}'' has the voice of MissionControl constantly urging you to go kill bad guys and [[StopHelpingMe repeating the same gameplay hints endlessly]].

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Borderlands



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* Played by the book in {{Borderlands}}. After you kill [[spoiler: Baron Flynt]], all hell breaks loose [[spoiler: as the Lance attempts to seize control of Pandora]]. The [[spoiler: ECHO network]] goes down, [[spoiler: Crimson Lance troops are ''everywhere'']], and pretty much from now until the end of the storyline, [[spoiler: the guardian angel]] gets on your case to get your butt to [[spoiler: The Vault]] by last Tuesday.
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* In RogueGalaxy, when you're taking too much time exploring or just [[LevelGrinding trying to get stronger]] so the effin' [[ThatOneBoss Next Boss]] won't [[OneHitKill kill you instantly]], while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [[TheScrappy bug you even more about it]]. And they're phrases are ''[[BrokenRecord always the same for each character]]''!!

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* In RogueGalaxy, when you're taking too much time exploring or just [[LevelGrinding trying to get stronger]] so the effin' [[ThatOneBoss Next Boss]] won't [[OneHitKill kill you instantly]], while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [[TheScrappy bug you even more about it]]. And they're phrases are each character has ''[[BrokenRecord always the same for each character]]''!! pretty much just two diferent phrases]]''!!
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* In RogueGalaxy, when you're taking too much time exploring or just [LevelGrinding trying to get stronger] so the effin' [ThatOneBoss Next Boss] won't kill you instantly, while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [TheScrappy bug you even more about it]. And they're phrases are ''[BrokenRecord always the same for each character]''!!

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* In RogueGalaxy, when you're taking too much time exploring or just [LevelGrinding [[LevelGrinding trying to get stronger] stronger]] so the effin' [ThatOneBoss [[ThatOneBoss Next Boss] Boss]] won't [[OneHitKill kill you instantly, instantly]], while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [TheScrappy [[TheScrappy bug you even more about it]. it]]. And they're phrases are ''[BrokenRecord ''[[BrokenRecord always the same for each character]''!! character]]''!!

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*In RogueGalaxy, when you're taking too much time exploring or just [LevelGrinding trying to get stronger] so the effin' [ThatOneBoss Next Boss] won't kill you instantly, while in the middle of a mission, you'll have your allies ''constantly'' shouting stuff like ''"we gotta hurry!"'' ''"Let's get this done already!!"'' to the point it makes you want to slack off MORE just to piss them. Sadly, they don't get mad, they just [TheScrappy bug you even more about it]. And they're phrases are ''[BrokenRecord always the same for each character]''!!
**On the plus side, the phrases DO change a little, depending on the mission you're currently in, and at some point in the game you can swith between allies so when you get tired of one guy's complaining you can simply summon another one to hear different complaints.
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* ''{{Starlancer}}'': Not warping out when told or delaying request to dock will cause your copilot to complain - and you get a note in the debriefing that when you are given an order, you are expected to carry it through promptly without delay.
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* Player characters in Sacred 2 will start complaining if you leave them standing around for a few seconds, usually breaking the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has time to waste.

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* Player characters in Sacred ''Sacred'' 2 will start complaining if you leave them standing around for a few seconds, too long, usually breaking the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has time to waste.
Is there an issue? Send a MessageReason:
None



to:

* Player characters in Sacred 2 will start complaining if you leave them standing around for a few seconds, usually breaking the fourth wall in the process. The game also tends to give you lengthy books of lore, and doesn't pause while you read them, leading to your Seraphim thinking aloud that it's a good thing she's immortal and has time to waste.
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No it isn't, he shouts it to you regardless of whether they're even in range.


*** This is a bit of an aversion, as this is perfectly valid advice if you don't want to die, and the Stukas will kill you if you don't shoot them down.
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*** This is a bit of an aversion, as this is perfectly valid advice if you don't want to die, and the Stukas will kill you if you don't shoot them down.
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-->'''''"[[MostAnnoyingSound HEY! LISTEN!]]"'''''

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-->'''''"[[MostAnnoyingSound HEY! LISTEN!]]"'''''-->'''''"HEY! LISTEN!"'''''
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* This is the worst part of the game ''Ghost Recon Advanced Warfighter 2''. Throughout the last half the player's commander constantly appears on a video screen to remind you to "Stop that nuke, dammit!" As if you had forgotten. The worst part is that the constant berating and atrocious voice acting mar a game that is otherwise darn near perfect.
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Deus Ex, the best game ever was left out



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* In {{Deus Ex}} when you are sinking the freighter, you can stay for days in that sinking ship and nothing will happen. Of course the game will make you hurry, by having fake explosions everywhere that do no damage to you and the ship will shake violently.
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** Commissar Letlev in ''Call of Duty 2'''s tutorial. "If you wish to survive, you will do EXACTLY as I say." [[spoiler:He means it.]]

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[[AC:Action Adventure Games]]
* ''ShadowOfTheColossus'' features a minor example; if Wander is taking his time killing a Colossus, Dormin will chime in with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.
* In ''Game/HarryPotter and the Philosopher's/Sorcerer's Stone'', Snape sends Harry into the dungeons to collect potions ingredients, adding that he needs to go quickly or Gryffindor will lose house points. The reality is, Gryffindor will lose those house points no matter ''how'' fast Harry collects the needed items. Snape's just a jerk.
* As shown by the page quote, Navi from ''TheLegendOfZeldaOcarinaOfTime'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[StopHelpingMe helpful]]" hints as to where to go next, so it's slightly more justified. ''MajorasMask'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into NightmareFuel territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[HighOctaneNightmareFuel a cutscene of the world ending, if you take too long.]]

[[AC:Action Games]]
* This trope gets played with in an early part of ''GodOfWar'', where Kratos is tasked with saving the Oracle of Athens. When you finally catch up to the harpies that have carried her off, they drop her and leave her hanging from a rope high above the hard ground of the temple courtyard. She yells at you constantly to get her down while you are getting the items lying around that "Athens crumbles as you waste time", but there are no ill consequences if you TakeYourTime. That is, until you reach a certain point of the platform hopping sequence. She suddenly starts to lose her grip and it becomes a TimedMission where her pleas take on a new urgency.

[[AC:Card Games]]
* Starting in the 2008 version of ''{{Yu-Gi-Oh}} World Championship Tournament'', if you don't do anything during a duel for a few seconds, your opponent will tell you to hurry up. They apparently have less patience than duelists in real life.

[[AC:Fighting Games]]
* If you lose a fight in ''[[RivalSchools Project Justice]]'', the continue screen has your partners trying to urge on your last defeated character. Their lines during the sequence have this tone to them:
-->'''[[SchoolNewspaperNewsHound Ran]]:''' Wake up! I didn't get the scoop yet!\\
'''[[TheStoic Nagare]]:''' You're still breathing, so you can do it!\\
'''[[{{Delinquents}} Edge]]:''' What the hell are you doing? If you aren't better the next time, I'M going to beat you up!\\
'''[[{{Eagleland}} Roy]]:''' Wake up! Aren't you mad that you lost?\\
'''[[BrainwashedAndCrazy Wild Daigo]]:''' The mission isn't over, so you don't have the right to lie down!

[[AC:First-Person Shooter]]



* Your AI buddy in the ''ArmyOfTwo'' games will frequently do this if you've cleared out a room and don't instantly make for the door.



* The first game based on the ''[[{{Film/Transformers}} Transformers]]'' movie had your VoiceWithAnInternetConnection remind you of your next mission every few minutes you weren't actively doing one.
* ''GrandTheftAuto IV'' rather infamously expanded this idea into a whole social networking system seemingly designed by developers who were either living in mortal fear of the player getting bored, or trying to irritate the player any time they weren't on a mission.
** To make it more annoying, they were actually calling you to make you ''stop'' playing the main game, and to go hang out with them.
*** The expansion packs fixes this, thankfully. The Lost and Damned makes friends optional, and Ballad of Gay Tony removes them alltogether.
** This is especially annoying as it seems to sense whenever you are near a save point and call you up and put you on some mandatory mission where you are no longer allowed to save right before you get there.
* ''{{Freelancer}}'' does this. "We need to fly faster!"
* The 1980 arcade game ''[[http://en.wikipedia.org/wiki/Crazy_Climber Crazy Climber]]'' did this by telling the user to "Go for it!" whenever the climber didn't move for several seconds.
* This trope gets played with in an early part of ''GodOfWar'', where Kratos is tasked with saving the Oracle of Athens. When you finally catch up to the harpies that have carried her off, they drop her and leave her hanging from a rope high above the hard ground of the temple courtyard. She yells at you constantly to get her down while you are getting the items lying around that "Athens crumbles as you waste time", but there are no ill consequences if you TakeYourTime. That is, until you reach a certain point of the platform hopping sequence. She suddenly starts to lose her grip and it becomes a TimedMission where her pleas take on a new urgency.



* ''ShadowOfTheColossus'' features a minor example; if Wander is taking his time killing a Colossus, Dormin will chime in with a cryptic clue regarding the boss' weakness. If he takes longer, Dormin will chime in with a much, much less cryptic clue.



* ''SupremeCommander'''s single player campaign will repeatedly nag the player to hurry up in a tone that could quickly end a marriage after a certain amount of time for each mission. The Forged Alliance expansion nags the player particularly early and often throughout each mission.
*[[AssassinsCreed "HEY! EZIO! Over here! HEY, EZIO! Over here! HEY, EZIO, Over here!"]] SHUT UP LEONARDO! I'd kill you if I could! The TimeParadox would be SOOOOO worth it.
** It is actually possible to kill him at the beginning of Sequence 11 by [[SuperDrowningSkills pushing him off the docks]], but since he has PlotArmor, he's instantly back at his shop unscathed.
* In ''Game/HarryPotter and the Philosopher's/Sorcerer's Stone'', Snape sends Harry into the dungeons to collect potions ingredients, adding that he needs to go quickly or Gryffindor will lose house points. The reality is, Gryffindor will lose those house points no matter ''how'' fast Harry collects the needed items. Snape's just a jerk.



* StarTrekBridgeCommander has something like this. Your first officer will tell you what needs to be done next, even if you're already in the process of doing it or you haven't had the 2 seconds necessary to tell your helmsman to go to warp.



* If you lose a fight in ''[[RivalSchools Project Justice]]'', the continue screen has your partners trying to urge on your last defeated character. Their lines during the sequence have this tone to them:
-->'''[[SchoolNewspaperNewsHound Ran]]:''' Wake up! I didn't get the scoop yet!\\
'''[[TheStoic Nagare]]:''' You're still breathing, so you can do it!\\
'''[[{{Delinquents}} Edge]]:''' What the hell are you doing? If you aren't better the next time, I'M going to beat you up!\\
'''[[{{Eagleland}} Roy]]:''' Wake up! Aren't you mad that you lost?\\
'''[[BrainwashedAndCrazy Wild Daigo]]:''' The mission isn't over, so you don't have the right to lie down!
* In [[Halo3ODST Halo 3: ODST]], in the mission where you have to blow up the bridge in the beginning instead of fighting the wraiths shooting at you, if you do not set the charges, you are reminded to do so, but if you still don't (and choose to fight the wraiths), your partner will set the charges...when first placed, you are under the impression that you must set the charges quickly or the bridge will be overrun and any attempt to fight the wraiths will be fatal.
* "[[RogueSquadron ROGUE LEADER, WHERE'S OUR COVER?!]]" The various RogueSquadron games have the people the player is told to protect/guide/blow things up for constantly radio in if you start dicking around. This has a perfectly sensible in-game reason - you're part of the military and these people ''will die'' if you don't follow your oaths and orders - but to players, it can be... aggravating.
** "We've got to buy more time!"
* As shown by the page quote, Navi from ''TheLegendOfZelda: Ocarina of Time'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[StopHelpingMe helpful]]" hints as to where to go next, so it's slightly more justified. ''Majora's Mask'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into NightmareFuel territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[HighOctaneNightmareFuel a cutscene of the world ending, if you take too long.]]
* Starting in the 2008 version of {{Yu-Gi-Oh}} World Championship Tournament, if you don't do anything during a duel for a few seconds, you opponent will tell you to hurry up. They apparently have less patience than duelists in real life.

to:

* If you lose a fight in ''[[RivalSchools Project Justice]]'', the continue screen has your partners trying to urge on your last defeated character. Their lines during the sequence have this tone to them:
-->'''[[SchoolNewspaperNewsHound Ran]]:''' Wake up! I didn't get the scoop yet!\\
'''[[TheStoic Nagare]]:''' You're still breathing, so you can do it!\\
'''[[{{Delinquents}} Edge]]:''' What the hell are you doing? If you aren't better the next time, I'M going to beat you up!\\
'''[[{{Eagleland}} Roy]]:''' Wake up! Aren't you mad that you lost?\\
'''[[BrainwashedAndCrazy Wild Daigo]]:''' The mission isn't over, so you don't have the right to lie down!
* In [[Halo3ODST ''[[Halo3ODST Halo 3: ODST]], ODST]]'', in the mission where you have to blow up the bridge in the beginning instead of fighting the wraiths shooting at you, if you do not set the charges, you are reminded to do so, but if you still don't (and choose to fight the wraiths), your partner will set the charges...when first placed, you are under the impression that you must set the charges quickly or the bridge will be overrun and any attempt to fight the wraiths will be fatal. \n* "[[RogueSquadron ROGUE LEADER, WHERE'S OUR COVER?!]]" The various RogueSquadron games have the people the player is told to protect/guide/blow things up for constantly radio in if you start dicking around. This has a perfectly sensible in-game reason - you're part of the military and these people ''will die'' if you don't follow your oaths and orders - but to players, it can be... aggravating.\n** "We've got to buy more time!"\n* As shown by the page quote, Navi from ''TheLegendOfZelda: Ocarina of Time'' constantly chimes in, urging Link to travel to the next place. On the other hand, her interruptions do overlap with "[[StopHelpingMe helpful]]" hints as to where to go next, so it's slightly more justified. ''Majora's Mask'' does, in fact, give players a timer in the form of a clock, counting down exactly how long one has until the Moon falls onto the world. This lands right into NightmareFuel territory, when it gets to the end of the last day and the clock enters full-on countdown mode, complete with earthquakes, chimes, and [[HighOctaneNightmareFuel a cutscene of the world ending, if you take too long.]]\n* Starting in the 2008 version of {{Yu-Gi-Oh}} World Championship Tournament, if you don't do anything during a duel for a few seconds, you opponent will tell you to hurry up. They apparently have less patience than duelists in real life.



* In RedDeadRedemption, each quest-giving NPC has a few lines of dialog telling you to quit hanging around and go do the mission. This is triggered whenever you get near them, and thus is always triggered as soon as you exit the cutscene that introduces the mission. This means that you're being constantly derided for not doing a mission before you've even had a chance to take one step away.
* In AvaLonCode, if you pause the game and leave it sit, the active spirit will start pestering you. Some are polite about it ("Are you thinking about something?"), others not so much ("Hurry up!").
----

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[[AC:Platform Games]]
* The 1980 arcade game ''[[http://en.wikipedia.org/wiki/Crazy_Climber Crazy Climber]]'' did this by telling the user to "Go for it!" whenever the climber didn't move for several seconds.

[[AC:Real-Time Strategy]]
* ''SupremeCommander'''s single player campaign will repeatedly nag the player to hurry up in a tone that could quickly end a marriage after a certain amount of time for each mission. The Forged Alliance expansion nags the player particularly early and often throughout each mission.

[[AC:Role-Playing Games]]
* In RedDeadRedemption, ''AvaLonCode'', if you pause the game and leave it sit, the active spirit will start pestering you. Some are polite about it ("Are you thinking about something?"), others not so much ("Hurry up!").

[[AC:Simulation Games]]
* ''{{Freelancer}}'' does this. "We need to fly faster!"
* ''StarTrekBridgeCommander'' has something like this. Your first officer will tell you what needs to be done next, even if you're already in the process of doing it or you haven't had the 2 seconds necessary to tell your helmsman to go to warp.

[[AC:Stealth-Based Games]]
*[[AssassinsCreed "HEY! EZIO! Over here! HEY, EZIO! Over here! HEY, EZIO, Over here!"]] SHUT UP LEONARDO! I'd kill you if I could! The TimeParadox would be SOOOOO worth it.
** It is actually possible to kill him at the beginning of Sequence 11 by [[SuperDrowningSkills pushing him off the docks]], but since he has PlotArmor, he's instantly back at his shop unscathed.

[[AC:Third-Person Shooter]]
* Your AI buddy in the ''ArmyOfTwo'' games will frequently do this if you've cleared out a room and don't instantly make for the door.
* The first game based on the ''[[{{Film/Transformers}} Transformers]]'' movie had your VoiceWithAnInternetConnection remind you of your next mission every few minutes you weren't actively doing one.
* ''GrandTheftAuto IV'' rather infamously expanded this idea into a whole social networking system seemingly designed by developers who were either living in mortal fear of the player getting bored, or trying to irritate the player any time they weren't on a mission.
** To make it more annoying, they were actually calling you to make you ''stop'' playing the main game, and to go hang out with them.
*** The expansion packs fixes this, thankfully. The Lost and Damned makes friends optional, and Ballad of Gay Tony removes them altogether.
** This is especially annoying as it seems to sense whenever you are near a save point and call you up and put you on some mandatory mission where you are no longer allowed to save right before you get there.
* "[[RogueSquadron ROGUE LEADER, WHERE'S OUR COVER?!]]" The various RogueSquadron games have the people the player is told to protect/guide/blow things up for constantly radio in if you start dicking around. This has a perfectly sensible in-game reason - you're part of the military and these people ''will die'' if you don't follow your oaths and orders - but to players, it can be... aggravating.
** "We've got to buy more time!"

[[AC:Wide Open Sandbox]]
* In ''RedDeadRedemption'',
each quest-giving NPC has a few lines of dialog telling you to quit hanging around and go do the mission. This is triggered whenever you get near them, and thus is always triggered as soon as you exit the cutscene that introduces the mission. This means that you're being constantly derided for not doing a mission before you've even had a chance to take one step away.
* In AvaLonCode, if you pause the game and leave it sit, the active spirit will start pestering you. Some are polite about it ("Are you thinking about something?"), others not so much ("Hurry up!").
----

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to:

* In AvaLonCode, if you pause the game and leave it sit, the active spirit will start pestering you. Some are polite about it ("Are you thinking about something?"), others not so much ("Hurry up!").
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Added DiffLines:

** Played straight in ''HalfLife 2'' itself though, when you briefly team up with Barney at the Overwatch Nexus.

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