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* In ''Series/CallTheMidwife'', this is part of the protagonists' job as district nurses. Usually the patients are elderly (the old pub owner who needed to reconcile with his daughter, Valerie's grandmother, the time Nurse Crane had to have a standoff with the police to allow a woman who once fled the Holocaust to die in her own home), but some of the most brutal episodes [[DeathOfAChild combine this duty with their role as midwives]], such as the one during the Thalidomide storyline in which the only thing Sister Julienne could do for a severely deformed infant was to let her die, warm and loved, in her arms.
--> Sister Monica Joan: We are the Sisters of Saint Raymond Nonnatus, present at life's commencement, and at its end.
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[[folder:Real Life]]
* Anyone who has a loved one that is diagnosed with terminal illness or a pet close to euthanasia will likely have to remain with them during their final moments so that they can die peacefully.
** Some primitive hunter-gatherer tribes, both during prehistoric times and even in the present day will do this to their prey which they hunt after their quarry is finally slain, with the hunter performing ceremonial gestures that ensures that the quarry dies peacefully in the hands of the hunter.
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* ''[[VideoGame/ChoiceOfGames Choice of the Vampire]]'': The PlayerCharacter can choose to comfort their grandmother on her deathbed by talking with her, leave her to [[DyingAlone die alone]], or brush off her hopes of seeing an afterlife.

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* ''[[VideoGame/ChoiceOfGames Choice of the Vampire]]'': ''VideoGame/ChoiceOfTheVampire'': The PlayerCharacter can choose to comfort their grandmother on her deathbed by talking with her, leave her to [[DyingAlone die alone]], or brush off her hopes of seeing an afterlife.
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* ''[[Creator/ChoiceOfGames Choice of the Vampire]]'': The PlayerCharacter can choose to comfort their grandmother on her deathbed by talking with her, leave her to [[DyingAlone die alone]], or brush off her hopes of seeing an afterlife.
* In ''VideoGame/BioshockInfinite'' ''Burial At Sea Episode 2'', Elizabeth gives Fontaine the code for a trigger phrase for his sleeper agent which in turn would kickstart the plot of the first ''VideoGame/{{Bioshock}}'' game. Of course not long after he kills her with a wrench (Though nearly doesn't get the code because he brains her ''before'' asking what it said as he can't read it. She remains conscious long enough to tell him). However he keeps his word to let the Little Sister he had held captive, Sally, go. As Elizabeth dies (though contently since she knows Jack, the protagonist of the first game, will stop Fontaine and Andrew Ryan, avenge her and save the other Little Sisters), Sally stays with Elizabeth and comforts her with a song in her final moments.

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* ''[[Creator/ChoiceOfGames ''[[VideoGame/ChoiceOfGames Choice of the Vampire]]'': The PlayerCharacter can choose to comfort their grandmother on her deathbed by talking with her, leave her to [[DyingAlone die alone]], or brush off her hopes of seeing an afterlife.
* In ''VideoGame/BioshockInfinite'' ''Burial At Sea ''VideoGame/BioShockInfiniteBurialAtSea Episode 2'', Elizabeth gives Fontaine the code for a trigger phrase for his sleeper agent which in turn would kickstart the plot of the first ''VideoGame/{{Bioshock}}'' ''VideoGame/BioShock1'' game. Of course course, not long after after, he kills her with a wrench (Though nearly doesn't get the code because he brains her ''before'' asking what it said as he can't read it. She remains conscious long enough to tell him). However However, he keeps his word to let the Little Sister he had held captive, Sally, go. As Elizabeth dies (though contently contently, since she knows that Jack, the protagonist of the first game, will stop Fontaine and Andrew Ryan, avenge her and save the other Little Sisters), Sally stays with Elizabeth and comforts her with a song in her final moments.
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* In the ''Heavensward'' expansion of ''VideoGame/FinalFantasyXIV'', Haurchefant, a close friend of the [[PlayerCharacter Warrior of Light]], commits HeroicSacrifice in the form of [[TakingTheBullet taking a light spear]] intended for them. As he lays dying, he tells the distraught Warrior that A Smile Better Suits A Hero, to which the Warrior smiles despite their own despair, comforting Haurchefant as he passes.
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* ''VideoGame/AWayOut'' has the final climax gunfight between [[spoiler: Vincent and Leo]]. Whichever one survives, they will make a point of not leaving the other alone until they're gone.
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* ''VideoGame/FinalFantasyIX'' has [[BigBad Kuja]] being defeated by the heroes and uses his Ultima spell in attempt to [[TakingYouWithMe kill them as he dies]]. When the party beats Necron afterwards, Kuja uses the last of his strength to teleport the heroes out of the Iifa Tree before it collapses. Zidane goes back to find Kuja because the two are brothers (in a sense) and he didn't want him to die alone.
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* ''WesternAnimation/{{Hercules}}'': When Megara is mortally injured and Hercules must go save Mt. Olympus from Hades's siege, Philoctetes volunteers to stay behind with her and holds her hand as she dies. Prior to this, the two had been butting heads since the moment they met.

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