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* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': Saecelium Helms are for combat, and their users can see the future as the FlavorText says:
--> Wearers can see the future by looking through the visor.

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* In ''Manga/{{Bleach}}'', [[PoliticallyIncorrectVillain Yhwach]], the BigBad of the series' second half has this as his signature power. "A of the Almighty" lets him see into the future, however, what is unique about his foresight is that the future that he sees is not something set in stone, so other users of the Almighty are prone to confusion if a foreseen future spontaneously changes. However, not only is Yhwach able to see every possible future and follow any alterations, he is also able to bring any outcome he has foreseen immediately into the present reality. He uses this power to literally defeat his opponents instantly. His ability does have a few weaknesses. One is that he can't see or affect the past so, though he destroyed Ichigo's sword, Tsukishima used his ability to alter the past to change things so the sword was never broken. Next, while his power to show the possible futures is infallible, his own perceptions of reality are not and his senses can be fooled by Aizen's illusion abilities to see false futures created by Aizen's ability. He also cannot see futures that involve beings that use the same type of power he has with strength on his level like when the right hand of the Soul King attacked him, he was surprised because he saw no future involving the attack.
* Oda Sakunosuke of ''Manga/BungoStrayDogs'' has an Ability called Flawless, which allows him to see 5-6 seconds in the future. He is also part of the mafia (albeit a low-ranking member) and has survived multiple assassinations this way. When he encounters Andre Gide, who has the exact same power (but then it's called Strait Is The Gate) things get [[ScryVsScry strange, so to say]].
* ''Manga/ChainsawMan'': Aki loses his TheBeastMaster powers after his Devil abandons him, leading him to sign a contract with the Future Devil for Combat Clairvoyance, allowing him to see several seconds into the future.

to:

* In ''Manga/{{Bleach}}'', [[PoliticallyIncorrectVillain Yhwach]], the BigBad of the series' ''Manga/{{Bleach}}'''s second half half, has this as his signature power. "A of the Almighty" lets him see into the future, however, what is unique about his foresight is that the future that he sees is not something set in stone, so other users of the Almighty are prone to confusion if a foreseen future spontaneously changes. However, not only is Yhwach able to see every possible future and follow any alterations, he is also able to bring any outcome he has foreseen immediately into the present reality. He uses this power to literally defeat his opponents instantly. His ability does have a few weaknesses. One is that he can't see or affect the past so, though he destroyed Ichigo's sword, Tsukishima used his ability to alter the past to change things so the sword was never broken. Next, while his power to show the possible futures is infallible, his own perceptions of reality are not not, and his senses can be fooled by Aizen's illusion abilities to see false futures created by Aizen's ability. He also cannot see futures that involve beings that use the same type of power he has with strength on his level like when the right hand of the Soul King attacked him, he was surprised because he saw no future involving the attack.
* Oda Sakunosuke of ''Manga/BungoStrayDogs'' has an Ability called Flawless, which allows him to see 5-6 seconds in the future. He is also part of the mafia (albeit a low-ranking member) and has survived multiple assassinations this way. When he encounters Andre Gide, who has the exact same power (but then it's his is called Strait Is The Gate) Gate), things get [[ScryVsScry strange, so to say]].
* ''Manga/ChainsawMan'': Aki loses his TheBeastMaster [[TheBeastmaster Beastmaster]] powers after his Devil abandons him, leading him to sign a contract with the Future Devil for Combat Clairvoyance, allowing him to see several seconds into the future.



* In ''Anime/CodeGeass'', this is the Geass power given to [[spoiler:the Knight of One, Bismarck]]. In her spin-off manga, [[spoiler:Nunnally has it]].

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* In ''Anime/CodeGeass'', this is the Geass power given to [[spoiler:the Knight of One, Bismarck]]. In her the spin-off manga, manga ''Manga/CodeGeassNightmareOfNunnally'', [[spoiler:Nunnally has it]].



** In the climax of the [[TournamentArc Grand Magic Games]], [[spoiler: Ultear had hoped to use the ultimate form of her time powers to turn back time for at least a few hours so the heroes can have a better chance at beating the invading dragons who at the moment were on the verge of killing many of them. It only turns back time for a few minutes, but in the process, temporarily granted the heroes this power to avoid and counter deadly attacks and ambushes.]]

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** In the climax of the [[TournamentArc Grand Magic Games]], [[spoiler: Ultear [[spoiler:Ultear had hoped to use the ultimate form of her time powers to turn back time for at least a few hours so the heroes can have a better chance at beating the invading dragons who at the moment were on the verge of killing many of them. It only turns back time for a few minutes, but in the process, temporarily granted the heroes this power to avoid and counter deadly attacks and ambushes.]]ambushes]].



* In ''Manga/FullmetalAlchemist'' (manga and ''Brotherhood''), the homunculus Wrath has a super power called the Ultimate Eye, which enables him to predict every single outcome of every single situation in his field of vision. It makes him unbeatable in combat. [[spoiler:He gets defeated when one of the heroes stabs him through the body of a fatally wounded ally, which provided cover and prevented the power from warning Wrath of the danger. That isn't enough to kill him, but another of the heroes uses the opportunity to put out his Ultimate Eye, and as a result of that and his wounds, Wrath is defeated and killed in his next battle.]]
* The combat prediction ability belongs to the homonculus Pride[[note]]the character of Wrath from the manga and second anime, who in this adaptation was named Pride,[[/note]] in ''Anime/FullmetalAlchemist2003'', who is implied to use the power outside of combat as well [[spoiler:in order to become the ruler of Amestris. Although he only fights a single open battle, he's completely unbeatable in it until Selim Bradley exposes him to the skull of his original body, paralysing him until Mustang can [[RasputinianDeath burn him to death enough times for it to stick]].]]

to:

* ''Franchise/FullmetalAlchemist'':
**
In ''Manga/FullmetalAlchemist'' (manga [[Manga/FullmetalAlchemist the manga]] and ''Brotherhood''), ''Brotherhood'' anime, the homunculus Wrath has a super power called the Ultimate Eye, which enables him to predict every single outcome of every single situation in his field of vision. It makes him unbeatable in combat. [[spoiler:He gets defeated when one of the heroes stabs him through the body of a fatally wounded ally, which provided cover and prevented the power from warning Wrath of the danger. That isn't enough to kill him, but another of the heroes uses the opportunity to put out his Ultimate Eye, and as a result of that and his wounds, Wrath is defeated and killed in his next battle.]]
* ** The combat prediction ability belongs to the homonculus Pride[[note]]the character of Wrath from the manga and second anime, who in this adaptation was is named Pride,[[/note]] Pride[[/note]] in ''Anime/FullmetalAlchemist2003'', who is implied to use the power outside of combat as well [[spoiler:in order to become the ruler of Amestris. Although he only fights a single open battle, he's completely unbeatable in it until Selim Bradley exposes him to the skull of his original body, paralysing him until Mustang can [[RasputinianDeath burn him to death enough times for it to stick]].]]stick]]]].



* ''Anime/GhostInTheShellSAC2045''. Posthumans can calculate the trajectories of incoming bullets before they're even fired, enabling them to DodgeTheBullet as if they're casually dancing around the impacts.
* ''Literature/GoblinSlayer'': Scouts seemingly have this kind of ability, being able to simulate the possible outcome in the future if they dare to go into the offensive. Rhea Scout and a young Goblin Slayer have both demonstrated this skill, with both of them seeing negative outcomes, and therefore avoid taking actions that would lead them to be beaten.

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* ''Anime/GhostInTheShellSAC2045''. ''Anime/GhostInTheShellSAC2045'': Posthumans can calculate the trajectories of incoming bullets before they're even fired, enabling them to DodgeTheBullet as if they're casually dancing around the impacts.
* ''Literature/GoblinSlayer'': Scouts seemingly have this kind of ability, being able to simulate the possible outcome in the future if they dare to go into the offensive. Rhea Scout and a young Goblin Slayer have both demonstrated this skill, with both of them seeing negative outcomes, and therefore avoid taking actions that would lead them to be beaten.
impacts.



* In ''Manga/{{Naruto}}'', upgrading to the three-tomoe state of the Sharingan gives this ability. If they're looking at someone in motion it will be like they can see exactly where and in what position that person's entire body will be in. However, there are some things, like the AnimalBattleAura of a tailed beast's host or Wood/Sand techniques, whose movement it can't predict very well. The other shortcoming is that knowing exactly what your opponent is about to do doesn't necessarily mean you're strong enough or fast enough to stop him from doing it. It's fairly useless against Ninjutsu specialists given that hand seals do different things depending on the sequence or element being used allowing the Sharingan user to be caught off guard. Averted the first time this ability is shown: instead of predicting and copying Zabuza's Water-based attack to execute it faster than Zabuza himself as Zabuza initially thinks to be the case, Kakashi puts him under an illusion so Zabuza is the one mimicking Kakashi's movements.
** Its other weakness is if an opponent's attacks are [[ConfusionFu so utterly random as to be completely unpredictable]]. As Killer Bee's ''[[DualWielding seven-sword]] fighting style'' [[CurbStompBattle demonstrates]].

to:

* In ''Manga/{{Naruto}}'', upgrading to the three-tomoe state of the Sharingan gives this ability. If they're looking at someone in motion it will be like they can see exactly where and in what position that person's entire body will be in. However, there are some things, like the AnimalBattleAura of a tailed beast's host or Wood/Sand techniques, whose movement it can't predict very well. The other shortcoming is that knowing exactly what your opponent is about to do doesn't necessarily mean you're strong enough or fast enough to stop him from doing it. It's fairly useless against Ninjutsu specialists given that hand seals do different things depending on the sequence or element being used allowing the Sharingan user to be caught off guard. Averted the first time this ability is shown: instead of predicting and copying Zabuza's Water-based attack to execute it faster than Zabuza himself as Zabuza initially thinks to be the case, Kakashi puts him under an illusion so Zabuza is the one mimicking Kakashi's movements.
**
movements. Its other weakness is if an opponent's attacks are [[ConfusionFu so utterly random as to be completely unpredictable]]. As Killer Bee's ''[[DualWielding seven-sword]] fighting style'' [[CurbStompBattle demonstrates]].



** Among the Straw Hats, Luffy, Zoro, and Sanji developed it during the TimeSkip--with Sanji specializing in it--and [[spoiler:Usopp]] awakened it in the Dressrosa arc.

to:

** Among the Straw Hats, Luffy, Zoro, and Sanji developed develop it during the TimeSkip--with TimeSkip (with Sanji specializing in it--and it), and [[spoiler:Usopp]] awakened awakens it in the Dressrosa arc.



* ''Anime/StarDriver'': The VillainOfTheWeek Nurse Okamoto/Hina in Episode 5 has this, able to anticipate all of Takuto's moves... unfortunately, it also came with a fanservice mode. And since she couldn't stop checking out Takuto she lost.
* ''Anime/StrikeWitches'': The InformedAbility of Eila. This allows her to forgo using [[InstantRunes magical shields]] entirely, being able to see and dodge ''[[SlowLaser Slow Lasers]]''. However, problems arise in an episode when she's not considered for a mission alongside her girlfriend Sanya requiring her to be protected from those [[SlowLaser Slow Lasers]] while she's a sitting duck, aiming her rockets.
* ''Anime/SwordArtOnlineTheMovieOrdinalScale'': It's revealed that this is how [[spoiler:Eiji is the No. 2 player of Ordinal Scale; his personal Augma is equipped with a feature for tracking and predicting his opponent's moves, thus enabling him to respond faster]].
* ''Literature/ThatTimeIGotReincarnatedAsASlime'':
** [[ThePaladin Hinata Sakaguchi]] has the Unique Skill [Mathematician], which allows her to speed up her senses and thought processes by over 1000x, analyze the battlefield and the opponent, and even predict the paths of her enemy's attacks.
** During his second battle with Hinata, [[TheHero Rimuru Tempest]] is forced to evolve a similar Skill in order to counter the knight's predictions and obtains [Future Attack Prediction], allowing him to perceive the possible moves an enemy can use and determine which is the most likely form of attack.
** [[spoiler:[[NotSoHarmlessVillain Laplace]] has the Unique Skill [Future Vision], which allows him to look ahead several seconds into the future at will. He uses this to supplement his ConfusionFu fighting style by checking what possible moves will have the best effect on his enemy, or see dangerous attacks incoming and already prepare himself to dodge them. It also works wonders for letting him know when he's outgunned and thus [[KnowWhenToFoldEm when it's time to run]].]]

to:

* ''Anime/StarDriver'': The VillainOfTheWeek [[MonsterOfTheWeek Villain of the Week]] Nurse Okamoto/Hina in Episode 5 has this, able to anticipate all of Takuto's moves... unfortunately, it also came with a fanservice mode. And since she couldn't stop checking out Takuto she lost.
* ''Anime/StrikeWitches'': The InformedAbility of Eila. This allows her to forgo using [[InstantRunes magical shields]] entirely, being able to see and dodge ''[[SlowLaser Slow Lasers]]''. {{Slow Laser}}s. However, problems arise in an episode when she's not considered for a mission alongside her girlfriend Sanya requiring her to be protected from those [[SlowLaser Slow Lasers]] Lasers while she's a sitting duck, aiming her rockets.
* ''Anime/SwordArtOnlineTheMovieOrdinalScale'': It's revealed that this is how [[spoiler:Eiji is the No. 2 player of Ordinal Scale; his personal Augma is equipped with a feature for tracking and predicting his opponent's moves, thus enabling him to respond faster]].
* ''Literature/ThatTimeIGotReincarnatedAsASlime'':
** [[ThePaladin Hinata Sakaguchi]] has the Unique Skill [Mathematician], which allows her to speed up her senses and thought processes by over 1000x, analyze the battlefield and the opponent, and even predict the paths of her enemy's attacks.
** During his second battle with Hinata, [[TheHero Rimuru Tempest]] is forced to evolve a similar Skill in order to counter the knight's predictions and obtains [Future Attack Prediction], allowing him to perceive the possible moves an enemy can use and determine which is the most likely form of attack.
** [[spoiler:[[NotSoHarmlessVillain Laplace]] has the Unique Skill [Future Vision], which allows him to look ahead several seconds into the future at will. He uses this to supplement his ConfusionFu fighting style by checking what possible moves will have the best effect on his enemy, or see dangerous attacks incoming and already prepare himself to dodge them. It also works wonders for letting him know when he's outgunned and thus [[KnowWhenToFoldEm when it's time to run]].]]
rockets.



* ''VisualNovel/{{Tsukihime}}'': Shiki, due to his ability to perceive death, knows when he's about to be hit by a lethal blow. Since his opponents are a lot more powerful than him, that's nearly every blow. That doesn't help him in numerous [[MultipleEndings Bad Ends]]. It's also [[InformedAbility supposed to]] be physically impossible to sneak attack him (although, you can still hit him faster than he can react. [[SuperReflexes This is difficult]]). [[spoiler:It seems to be a hereditary ability of the [[ProfessionalKiller Nanaya clan]], as [[DisappearedDad his dad]] can do it too.]]



* ''Manga/YuYuHakusho'' has a minor example in Murota, who gained precognition from the opening of the portal to the Makai. He used this ability to win street fights for money, but proves useless against Yusuke due to the vast difference between their speed. [[spoiler: Elder Toguro]] later gains this ability by [[spoiler: taking over the body of Gourmet ([[CannibalismSuperpower who ate Murota)]]]], though once again it proves useless against [[spoiler:Kurama]].

to:

* ''Manga/YuYuHakusho'' has a minor example in Murota, who gained precognition from the opening of the portal to the Makai. He used this ability to win street fights for money, but proves useless against Yusuke due to the vast difference between their speed. [[spoiler: Elder [[spoiler:Elder Toguro]] later gains this ability by [[spoiler: taking [[spoiler:taking over the body of Gourmet ([[CannibalismSuperpower who ate Murota)]]]], Murota]])]], though once again it proves useless against [[spoiler:Kurama]].



** Dufort, [[EvilTwin Zeno]]'s partner, is the one who defeats Apollo by virtue of his own powers. The Answer Talker is an ability caused by 'dying and returning to life,' which he gained due to [[spoiler:years of experimentation by a MadScientist]], and allows the user to immediately glean the answer to any question they ask, as long as they can see, hear, or otherwise perceive the subject of their question...and keep their focus. The latter is a weakness that Dufort exploits against Kiyo when he gains the Answer Talker, too.

to:

** Dufort, [[EvilTwin Zeno]]'s partner, is the one who defeats Apollo by virtue of his own powers. The Answer Talker is an ability caused by 'dying and returning to life,' which he gained due to [[spoiler:years of experimentation by a MadScientist]], and allows the user to immediately glean the answer to any question they ask, as long as they can see, hear, or otherwise perceive the subject of their question... and keep their focus. The latter is a weakness that Dufort exploits against Kiyo when he gains the Answer Talker, too.



* Midnighter in ''ComicBook/TheAuthority'' doesn't ''technically'' have this; he has [[AwesomenessByAnalysis cybernetic implants that allows him to predict his opponents' moves and respond instantly]]. But it's often framed as this in his fights. He likes to tell people some variation of "I've already fought this fight a million times in my head."
** Midnighter has enhanced strength, speed, durability, and healing, but he's not invulnerable. He once tried this schtick on ComicBook/CaptainAtom, a PhysicalGod. [[NoSell Atom was not impressed]].
** Additionally, he once faced off against a guy named Forethought, who had ''actual'' CombatClairvoyance. He wiped the floor with Midnighter; no matter what Midnighter tried, Forethought would simply see the attack coming and deflect it. Midnighter beat him in their second match by [[spoiler:doubling his body armor on specific spots, then letting Forethought wail on those points. When Forethought (who had no super strength or endurance) finally wore himself out, ''then'' Mindnighter kicked the crap out of him]].

to:

* ''ComicBook/TheAuthority'':
**
Midnighter in ''ComicBook/TheAuthority'' doesn't ''technically'' have this; he has [[AwesomenessByAnalysis cybernetic implants that allows allow him to [[AwesomenessByAnalysis predict his opponents' moves and respond instantly]]. But it's instantly]], which is often framed as this in his fights. He likes to tell people some variation of "I've already fought this fight a million times in my head."
**
head". However, although Midnighter has enhanced strength, speed, durability, and healing, but he's not invulnerable. He invulnerable; he once tried tries this schtick on ComicBook/CaptainAtom, a PhysicalGod. PhysicalGod, who [[NoSell Atom was is not impressed]].
** Additionally, he Midnighter once faced faces off against a guy named Forethought, who had has ''actual'' CombatClairvoyance. Combat Clairvoyance. He wiped wipes the floor with Midnighter; no matter what Midnighter tried, tries, Forethought would simply see sees the attack coming and deflect deflects it. Midnighter beat beats him in their second match by [[spoiler:doubling his body armor on specific spots, then letting Forethought wail on those points. When Forethought (who had has no super strength or endurance) finally wore wears himself out, ''then'' Mindnighter kicked kicks the crap out of him]].



* In ''ComicBook/DoomPatrol'', Negative Man (''nee'' Flash Forward) can see the immediate future but due to his relative wimpiness his only use in a fight is coordinating his teammates based on his visions. Eventually he loses control of it and can't stop seeing the ''distant'' future, before being given medication that suppresses his powers altogether.

to:

* In ''ComicBook/DoomPatrol'', Negative Man (''nee'' Flash Forward) can see the immediate future but due to his relative wimpiness wimpiness, his only use in a fight is coordinating his teammates based on his visions. Eventually he He eventually loses control of it and can't stop seeing the ''distant'' future, before being given medication that suppresses his powers altogether.



* astolat's ''[[https://archiveofourown.org/works/243244 Chaos War]]'' has the forces of Asgard losing a war against the "shining ones," [[EldritchAbomination Eldritch Abominations]] who seem like mindless devourers, but "had always been exactly in the right place to exploit whatever maneuvers Thor had tried or stratagems Odin had commanded... nothing but brute strength had ever served against them." The pivotal revelation, along with the unexpected tactic that only MCU Loki could pull off:
-->'''Loki:''' They see the future, and they choose at every moment whichever action is most likely to lead them to the future they desire: the one where their hunger is sated.
-->'''Loki:''' [But] the future is an uncertain thing, after all. They can only choose based on what they see at the moment. Change what they see, and you can control their actions.
-->'''Thor:''' But how could you change what they see?
-->'''Loki:''' Why, haven't you understood yet, dear brother? By [[spoiler:changing my mind]].
-->'''Thor:''' You could alter the way their entire army behaved only by [[spoiler:changing your ''mind'']]?
-->'''Loki:''' You make it sound easy. Would ''you'' like to try [[spoiler:making up your mind to allow an army of shining ones to invade an undefended Asgard and pour over the mountains and devour all our people?]]
-->'''Thor:''' What?
-->'''Loki:''' This isn't a matter of ''tricking'' them. They have to see a future where they feast and all Asgard lies in ruins before them for their devouring, and so I must [[spoiler:choose what would make that future come and remain determined upon that choice -- until they are committed, and I can change my mind to a course that will bring them to ruin instead]].

to:

* astolat's ''[[https://archiveofourown.org/works/243244 Chaos War]]'' has the forces of Asgard losing a war against the "shining ones," ones", [[EldritchAbomination Eldritch Abominations]] who seem like mindless devourers, but "had always been exactly in the right place to exploit whatever maneuvers Thor had tried or stratagems Odin had commanded... nothing but brute strength had ever served against them." them". The pivotal revelation, along with the unexpected tactic that only MCU [[Franchise/MarvelCinematicUniverse MCU]] Loki could pull off:
-->'''Loki:''' They see the future, and they choose at every moment whichever action is most likely to lead them to the future they desire: the one where their hunger is sated.
-->'''Loki:'''
sated.\\
'''Loki:'''
[But] the future is an uncertain thing, after all. They can only choose based on what they see at the moment. Change what they see, and you can control their actions.
-->'''Thor:'''
actions.\\
'''Thor:'''
But how could you change what they see?
-->'''Loki:'''
see?\\
'''Loki:'''
Why, haven't you understood yet, dear brother? By [[spoiler:changing my mind]].
-->'''Thor:'''
mind]].\\
'''Thor:'''
You could alter the way their entire army behaved only by [[spoiler:changing your ''mind'']]?
-->'''Loki:'''
''mind'']]?\\
'''Loki:'''
You make it sound easy. Would ''you'' like to try [[spoiler:making up your mind to allow an army of shining ones to invade an undefended Asgard and pour over the mountains and devour all our people?]]
-->'''Thor:''' What?
-->'''Loki:'''
people]]?\\
'''Thor:''' What?\\
'''Loki:'''
This isn't a matter of ''tricking'' them. They have to see a future where they feast and all Asgard lies in ruins before them for their devouring, and so I must [[spoiler:choose what would make that future come and remain determined upon that choice -- until they are committed, and I can change my mind to a course that will bring them to ruin instead]].



* ''Fanfic/TowardABrightFuture'': The main character Y/N can turn her [[{{Seers}} Prophecy]] Quirk into this in a combat scenario, highlighted by [[GlowingEyesOfDoom glowing eyes]], but overuse can give her nosebleeds, light sensitivity, and even seizures. It turned out that [[spoiler: this was her main selling point as an [[DarkAndTroubledPast underground child]] [[GladiatorGames cage fighter]] -- the combatant known as the Prophet was a big crowd pleaser as a fighter who could see her opponent's moves before they made them]].

to:

* ''Fanfic/TowardABrightFuture'': The main character Y/N can turn her [[{{Seers}} Prophecy]] Quirk into this in a combat scenario, highlighted by [[GlowingEyesOfDoom glowing eyes]], but overuse can give her nosebleeds, light sensitivity, and even seizures. It turned turns out that [[spoiler: this [[spoiler:this was her main selling point as an [[DarkAndTroubledPast underground child]] [[GladiatorGames underground child cage fighter]] -- the combatant known as the Prophet was a big crowd pleaser as a fighter who could see her opponent's moves before they made them]].



[[folder:Film -- Animation]]
* ''Anime/SwordArtOnlineTheMovieOrdinalScale'': It's revealed that this is how [[spoiler:Eiji is the No. 2 player of Ordinal Scale; his personal Augma is equipped with a feature for tracking and predicting his opponent's moves, thus enabling him to respond faster]].
[[/folder]]



* Subverted in ''Film/AssassinsOfBrotherhood'', in which the hero, Wei, faces his former brother-in-arms after surviving a betrayal. The ex-brother had predicted Wei's moves, and played out in his mind how he will defeat Wei by forcing Wei to move to his back before taking down Wei with an OffhandBackhand (he even have an ImagineSpot where he ''utterly'' obliterates Wei in a twelve-second CurbStompBattle). But Wei, having survived their initial assasination, and having spent several months with the monks who rescued him, achieving inner peace in the process, no longer practices the same fighting moves the assassins are trained with -- in the ensuing duel the CurbStompBattle has Wei emerging the winner, killing his brother via SlashedThroat.
* The BigBad in ''Film/TheChroniclesOfRiddick2004'' has this as a {{Required Secondary Power|s}}. If you can [[FlashStep instantly]] [[ConfusionFu pick your next move]], you better know the consequences of those moves. [[spoiler:Riddick tricks him into an unwinnable situation.]]

to:

* Subverted in ''Film/AssassinsOfBrotherhood'', in which the hero, Wei, faces his former brother-in-arms after surviving a betrayal. The ex-brother had predicted Wei's moves, and played out in his mind how he will defeat Wei by forcing Wei to move to his back before taking down Wei with an OffhandBackhand (he even have an ImagineSpot where he ''utterly'' obliterates Wei in a twelve-second CurbStompBattle). But Wei, having survived their initial assasination, assassination, and having spent several months with the monks who rescued him, achieving inner peace in the process, no longer practices the same fighting moves the assassins are trained with -- in the ensuing duel duel, the CurbStompBattle has Wei emerging the winner, killing his brother via SlashedThroat.
* The BigBad in ''Film/TheChroniclesOfRiddick2004'' has this as a {{Required Secondary Power|s}}. If you can [[FlashStep instantly]] [[ConfusionFu instantly pick your next move]], you better know the consequences of those moves. [[spoiler:Riddick tricks him into an unwinnable situation.]]



* The precogs in ''Film/MinorityReport'' are, in a sense, this: they can predict future murders, but of other people, and as they're kept in a chamber at the Precrime police headquarters, the precogs don't do any fighting, but their pre-visions are recorded so that Precops can arrest the pre-criminals before the murders occur. When Anderton becomes a fugitive (framed for the pre-murder of someone he never met), he later takes the precog Agatha with him; she can anticipate the next moves of Anderton's pursuers, and instruct him to evade them accordingly.
* Creator/NicolasCage played a precognitive in the movie ''Film/{{Next|2007}}''. Since he was always seeing two minutes ahead, he was actually LIVING two minutes ahead -- but whenever he ran up against something he didn't want to happen, he would force himself to refocus back into "the present," and choose to do something different. In short, he was so tuned into his precog it worked almost more like the ability to jump backwards in time than to see the future.

to:

* The precogs in ''Film/MinorityReport'' are, in a sense, this: they can predict future murders, but of other people, and as they're kept in a chamber at the Precrime police headquarters, the precogs don't do any fighting, but their pre-visions are recorded so that Precops can [[PrecrimeArrest arrest the pre-criminals before the murders occur.occur]]. When Anderton becomes a fugitive (framed for the pre-murder of someone he never met), he later takes the precog Agatha with him; she can anticipate the next moves of Anderton's pursuers, and instruct him to evade them accordingly.
* Creator/NicolasCage played a Since the precognitive in the movie ''Film/{{Next|2007}}''. Since he was Cris Johnson from ''Film/Next2007'' is always seeing two minutes ahead, he was he's actually LIVING ''living'' two minutes ahead -- but whenever he ran runs up against something he didn't doesn't want to happen, he would force forces himself to refocus back into "the present," present", and choose chooses to do something different. In short, he was he's so tuned into his precog precognition that it worked works almost more like the ability to [[MentalTimeTravel jump backwards in time time]] than to see the future.



-->'''Yoda:''' Always in motion, the future is.

to:

-->'''Yoda:''' --->'''Yoda:''' Always in motion, the future is.



* In ''Literature/TheBalancedSword'' trilogy, the ability to foresee an opponent's moves is one of the skills developed in the mystical martial art called ''Tor''. The enigmatic mentor character Khoros is rumored to have developed the ability to the point that he can foresee and prepare for his opponents' moves years before the fight even begins, allowing him to become TheChessmaster.

to:

* In ''Literature/TheBalancedSword'' trilogy, ''Literature/TheBalancedSword'', the ability to foresee an opponent's moves is one of the skills developed in the mystical martial art called ''Tor''. The enigmatic mentor character Khoros is rumored to have developed the ability to the point that he can foresee and prepare for his opponents' moves years before the fight even begins, allowing him to become TheChessmaster.



* Averted in the ''Franchise/{{Dune}}'' series, where several people can predict the future. Mentats can predict the future by way of "projecting" the possible outcomes of a given choice and choosing the most logical one as the one most likely to happen, but their role was not usually that of a front-line combatant. Additionally, they are not actually prescient and are not always right. The Kwisatz Haderach and the Space Navigators do have actual prescience, but yet when it comes to combat, prescience is useless because of too much happening too fast. During one fight, the most Paul could see was that possible futures include him winning and him being carried out as a corpse. This is because the power does not necessarily predict possible outcomes individually on an action by action (or reaction by reaction) basis but rather works by giving visions that are ''years-long'' based on a chain of events that could be triggered by a course of action. Additionally, prescience can be nullified by the presence of other prescient individuals, and some individuals and objects are immune to prescience.

to:

* The eponymous hero from ''Literature/{{Curveball}}'' can't consciously see into the future, but when he's fighting, he just ''knows'' where the enemies are and what to do about them.
* Averted in the ''Franchise/{{Dune}}'' series, where in which several people can predict the future. Mentats can predict the future by way of "projecting" the possible outcomes of a given choice and choosing the most logical one as the one most likely to happen, but their role was not usually that of a front-line combatant. Additionally, they are not actually prescient and are not always right. The Kwisatz Haderach and the Space Navigators do have actual prescience, but yet when it comes to combat, prescience is useless because of too much happening too fast. During one fight, the most Paul could see was that possible futures include him winning and him being carried out as a corpse. This is because the power does not necessarily predict possible outcomes individually on an action by action (or reaction by reaction) basis but rather works by giving visions that are ''years-long'' based on a chain of events that could be triggered by a course of action. Additionally, prescience can be nullified by the presence of other prescient individuals, and some individuals and objects are immune to prescience.



* ''Literature/TheGanymedeTakeover'' by Creator/PhilipKDick and Ray Nelson. During their GunpointBanter, Percy X boasts that he is a telepath and so knows when Dr. Rivers is about to pull the trigger, enabling him to DodgeTheBullet.

to:

* ''Literature/TheGanymedeTakeover'' by Creator/PhilipKDick and Ray Nelson. ''Literature/TheGanymedeTakeover'': During their GunpointBanter, Percy X boasts that he is a telepath and so knows when Dr. Rivers is about to pull the trigger, enabling him to DodgeTheBullet.DodgeTheBullet.
* ''Literature/GoblinSlayer'': Scouts seemingly have this kind of ability, being able to simulate the possible outcome in the future if they dare to go into the offensive. Rhea Scout and a young Goblin Slayer have both demonstrated this skill, with both of them seeing negative outcomes, and therefore avoid taking actions that would lead them to be beaten.



* Played with in Weber's Literature/HellsGate series. While most people's Precog deal with specific disasters like volcanoes or forest fires, the Calirath talent is 'People Precog', dealing with tragic or sweeping events with /people/. It works quite well when the Calirath is going to be risking death in a battle -- the stronger Caliraths can even use it to fight with, and the visions grow stronger if the person has a good chance of dying. In the book itself, [[spoiler:the Crown Prince uses the Calirath talent to arrange a battle that they will most definitely lose so it's a great victory -- but because he saw his death and made sure to follow it to ensure his men the greatest chance at victory, he dies.]]
* In ''Literature/HiddenTalents'' by Creator/DavidLubar, Flinch has precognitive abilities. He can see a few seconds into the future -- [[MundaneUtility and uses it to play dodgeball.]]

to:

* Played with in Weber's Literature/HellsGate the ''Literature/HellsGate'' series. While most people's Precog deal with specific disasters like volcanoes or forest fires, the Calirath talent is 'People Precog', dealing with tragic or sweeping events with /people/.''people''. It works quite well when the Calirath is going to be risking death in a battle -- the stronger Caliraths can even use it to fight with, and the visions grow stronger if the person has a good chance of dying. In the book itself, [[spoiler:the Crown Prince uses the Calirath talent to arrange a battle that they will most definitely lose so it's a great victory -- but because he saw his death and made sure to follow it to ensure his men the greatest chance at victory, he dies.]]
* In ''Literature/HiddenTalents'' by Creator/DavidLubar, the ''Literature/HeraldsOfValdemar'' series, this is a use of the Heralds' rare [[PsychicPowers ForeSight Gift]]. Heralds with {{Telepathy}} have the option to do this in combat, or take it a step further and mess with their opponents' minds to make their attacks miss, though for most this is an unethical use of their power.
* In ''Literature/HiddenTalents'',
Flinch has precognitive abilities. He can see a few seconds into the future -- [[MundaneUtility and uses it to play dodgeball.]]dodgeball]].



* In ''Literature/JonathanStrangeAndMrNorrell'' before the Battle of Waterloo, Jonathan casts a spell which appears to grant him foreknowledge of who will die during the battle, seeing entire regiments disappear. He then realizes that he doesn't know enough about how the spell works or military tactics in general to put this knowledge to any use, and doesn't tell anyone what he saw.
* Creator/MercedesLackey:
** The main character Kellen in ''Literature/TheObsidianTrilogy'' is a Knight-Mage, and when he's fighting can see his opponent's next move just in time to get out of the way, and can also see open places before they are open.
** In the Literature/HeraldsOfValdemar series, this is a use of the Heralds' rare [[PsychicPowers ForeSight Gift]]. Heralds with {{Telepathy}} have the option to do this in combat, or take it a step further and mess with their opponents' minds to make their attacks miss, though for most this is an unethical use of their power.
** ''The Secret World Chronicles'' has "Battle Sense", shared between two characters; usually it tends to bring up something that they should focus on to prevent a greater disaster.
* Literature/LightAndDarkTheAwakeningOfTheMageknight: Ghost-Sight. As the name implies, a ghostly foreimage warns the user what their opponent will do just before they do it and thus giving the user precious seconds to counter. If the user's opponent is too fast for them to predict, or too fast for the user to respond, then it's more or less useless.
* In ''Franchise/{{Mistborn}}'', the metal atium grants Combat Clairvoyance to those who can use it (mostly the titular [[FunctionalMagic Mistborn]]). In-universe, someone burning atium is believed to be completely unstoppable, except by someone else also burning atium. Normal use allows the user to see an image of exactly what the opponent is about to do, as well as allowing them to instinctively process and react to the information, even being able to dodge attacks from behind. When both combatants are using atium, they are flooded by an array of constantly shifting futures as they react to each other's movements and reactions, and see ''several'' shifting images of each other as a result. Despite the power it grants, each book in [[Literature/MistbornTheOriginalTrilogy the original trilogy]] highlights a weakness of atium. [[spoiler: It's possible to stop burning atium to feign running out then burn it again when the enemy acts, leading to an exploitable moment of confusion. Also, while atium can predict the actions of the opponent, it does not predict the possible outcomes of the user's actions, meaning that atium-use relies on the opponent acting first. Thus, another weakness is that the power can be tricked by deciding on a course of action, and then once the atium-user foresees the action and reacts to it, to quickly switch gears and ''react to the atium-user's reaction''; this has the effect of the atium-user seeing the opponent's before-image "split". The last weakness is that no matter how much atium an Allomancer has they can still be overwhelmed by exhaustion if they fight long enough against too many enemies. There's also another metal, electrum, which allows the user to see the shadow of ''their own'' possible future actions; this is less useful because it always gives the shadow-splitting effect of two atium-users facing each other, and doesn't let you see incoming attacks, just yourself getting hit by them. Despite this, electrum counters atium the same way that it counters itself, and is much cheaper.]]
* "I, Lucifer", a Literature/ModestyBlaise novel, features an antagonist with this ability. He is eventually defeated in combat with Modesty by her getting him to concentrate too much on his predictions, effectively making him choke.

to:

* In ''Literature/JonathanStrangeAndMrNorrell'' ''Literature/JonathanStrangeAndMrNorrell'', before the Battle of Waterloo, Jonathan casts a spell which appears to grant him foreknowledge of who will die during the battle, seeing entire regiments disappear. He then realizes that he doesn't know enough about how the spell works or military tactics in general to put this knowledge to any use, and doesn't tell anyone what he saw.
* Creator/MercedesLackey:
** The main character Kellen in ''Literature/TheObsidianTrilogy'' is a Knight-Mage, and when he's fighting can see his opponent's next move just in time to get out of the way, and can also see open places before they are open.
** In the Literature/HeraldsOfValdemar series, this is a use of the Heralds' rare [[PsychicPowers ForeSight Gift]]. Heralds with {{Telepathy}} have the option to do this in combat, or take it a step further and mess with their opponents' minds to make their attacks miss, though for most this is an unethical use of their power.
** ''The Secret World Chronicles'' has "Battle Sense", shared between two characters; usually it tends to bring up something that they should focus on to prevent a greater disaster.
* Literature/LightAndDarkTheAwakeningOfTheMageknight:
''Literature/LightAndDarkTheAwakeningOfTheMageKnight'': Ghost-Sight. As the name implies, a ghostly foreimage warns the user what their opponent will do just before they do it and thus giving the user precious seconds to counter. If the user's opponent is too fast for them to predict, or too fast for the user to respond, then it's more or less useless.
useless.
* ''Literature/LordDarcy'': In ''Too Many Magicians'', Commander Lord Ashley has just a touch of magical talent that gives him the occasional burst of prescience. The most dramatic presentation of this power comes when he's fighting an opponent armed with an enchanted sword that's effectively invisible; Ashley's power lets him accurately predict the other man's movements.
* In ''Franchise/{{Mistborn}}'', the metal atium grants Combat Clairvoyance to those who can use it (mostly the titular [[FunctionalMagic Mistborn]]). In-universe, someone burning atium is believed to be completely unstoppable, except by someone else also burning atium. Normal use allows the user to see an image of exactly what the opponent is about to do, as well as allowing them to instinctively process and react to the information, even being able to dodge attacks from behind. When both combatants are using atium, they are flooded by an array of constantly shifting futures as they react to each other's movements and reactions, and see ''several'' shifting images of each other as a result. Despite the power it grants, each book in [[Literature/MistbornTheOriginalTrilogy the original trilogy]] highlights a weakness of atium. [[spoiler: It's [[spoiler:It's possible to stop burning atium to feign running out then burn it again when the enemy acts, leading to an exploitable moment of confusion. Also, while atium can predict the actions of the opponent, it does not predict the possible outcomes of the user's actions, meaning that atium-use relies on the opponent acting first. Thus, another weakness is that the power can be tricked by deciding on a course of action, and then once the atium-user foresees the action and reacts to it, to quickly switch gears and ''react to the atium-user's reaction''; this has the effect of the atium-user seeing the opponent's before-image "split". The last weakness is that no matter how much atium an Allomancer has they can still be overwhelmed by exhaustion if they fight long enough against too many enemies. There's also another metal, electrum, which allows the user to see the shadow of ''their own'' possible future actions; this is less useful because it always gives the shadow-splitting effect of two atium-users facing each other, and doesn't let you see incoming attacks, just yourself getting hit by them. Despite this, electrum counters atium the same way that it counters itself, and is much cheaper.]]
* "I, Lucifer", a Literature/ModestyBlaise novel, The ''Literature/ModestyBlaise'' novel ''I, Lucifer'' features an antagonist with this ability. He is eventually defeated in combat with Modesty by her getting him to concentrate too much on his predictions, effectively making him choke.choke.
* The main character Kellen in ''Literature/TheObsidianTrilogy'' is a Knight-Mage, and when he's fighting can see his opponent's next move just in time to get out of the way, and can also see open places before they are open.



--> But no matter how many times the sword slashed and stabbed, it didn't come close to Yali's body. Yali kept calmly stepping out of the way, using small, simple movements to avoid every attack.
* The Dunyain from Literature/SecondApocalypse can't technically see the future, but they can read their opponents' expressions and body language and predict their actions before they perform them.
* In ''[[Literature/LordDarcy Too Many Magicians]]'', Commander Lord Ashley has just a touch of magical talent that gives him the occasional burst of prescience. The most dramatic presentation of this power comes when he's fighting an opponent armed with an enchanted sword that's effectively invisible; Ashley's power lets him accurately predict the other man's movements.
* ''Literature/TheTwilightSaga'': Alice Cullen uses her clairvoyance against other vampires, both for fighting and playing chess -- which leads to a moment where she and Edward (who has PsychicPowers of his own) play a game of chess in their minds without even touching any of the pieces, which ends with Alice placing her king on its side to signify her surrender.

to:

--> But -->But no matter how many times the sword slashed and stabbed, it didn't come close to Yali's body. Yali kept calmly stepping out of the way, using small, simple movements to avoid every attack.
* The Dunyain from Literature/SecondApocalypse ''Literature/SecondApocalypse'' can't technically see the future, but they can read their opponents' expressions and body language and predict their actions before they perform them.
* In ''[[Literature/LordDarcy Too Many Magicians]]'', Commander Lord Ashley ''The Secret World Chronicle'' by Creator/MercedesLackey has just a touch of magical talent "Battle Sense", shared between two characters; usually it tends to bring up something that gives they should focus on to prevent a greater disaster.
* ''Literature/ThatTimeIGotReincarnatedAsASlime'':
** [[ThePaladin Hinata Sakaguchi]] has the Unique Skill [Mathematician], which allows her to speed up her senses and thought processes by over 1000x, analyze the battlefield and the opponent, and even predict the paths of her enemy's attacks.
** During his second battle with Hinata, [[TheHero Rimuru Tempest]] is forced to evolve a similar Skill in order to counter the knight's predictions and obtains [Future Attack Prediction], allowing
him to perceive the occasional burst of prescience. The possible moves an enemy can use and determine which is the most dramatic presentation likely form of attack.
** [[spoiler:[[NotSoHarmlessVillain Laplace]] has the Unique Skill [Future Vision], which allows him to look ahead several seconds into the future at will. He uses
this power comes to supplement his ConfusionFu fighting style by checking what possible moves will have the best effect on his enemy, or see dangerous attacks incoming and already prepare himself to dodge them. It also works wonders for letting him know when he's fighting an opponent armed with an enchanted sword that's effectively invisible; Ashley's power lets him accurately predict the other man's movements.
outgunned and thus [[KnowWhenToFoldEm when it's time to run]].]]
* ''Literature/TheTwilightSaga'': ''Literature/TheTwilightSaga'':
**
Alice Cullen uses her clairvoyance against other vampires, both for fighting and playing chess -- which leads to a moment where she and Edward (who has PsychicPowers of his own) play a game of chess in their minds without even touching any of the pieces, which ends with Alice placing her king on its side to signify her surrender.



* The mind-reading version occasionally happens to background characters in Christopher Stasheff's ''Literature/WarlockOfGramarye'' series, though all of the major heroic characters either are telepaths themselves or unreadable.

to:

* The mind-reading version occasionally happens to background characters in Christopher Stasheff's ''Literature/WarlockOfGramarye'' series, ''Literature/WarlockOfGramarye'', though all of the major heroic characters either are telepaths themselves or unreadable.unreadable.
* ''Literature/WhateleyUniverse''
** Jo Donner has this power, and she's at Whateley Academy learning how to use it better.
** The supervillain Deathlist has a predictive algorithm in his PoweredArmor which grants him an edge against virtually any hero he's bothered to look up, using stochastic trends to put him on equal footing with Lady Astarte -- right up until the Three Little Witches manage to [[SpannerInTheWorks accidentally bollix it]].



* In Evgeni Proshkin's ''Your Half of the World'', people called Forwards can see several minutes into the future and are thus able to pick the most desirable outcome. Most intelligence agencies and {{Mega Corp}}s seek to enlist Forwards, as each one is worth an entire analytical department. The main character is a Forward named Til Hagen who discovers that someone is eliminating other Forwards. The thing is, a Forward cannot be killed by anyone other than a more powerful Forward (i.e. someone who can see ''further'' in time). In order to survive, Til must be able to outsmart someone who may have already foreseen all his possible moves.

to:

* ''Literature/{{Worm}}'':
** The [[GadgeteerGenius tinker]] superhero Armsmaster has a heads-up display in his helmet that includes a combat style simulator which -- when provided with sufficient video documentation of an opponent's fighting style -- grants him this.
** [[spoiler:Contessa, enforcer for Cauldron,]] plays this a little straighter, by seeing "the path to victory" and following it to completion. Her power tells her a series of moves she can make to achieve whatever result she's aiming for, and she is able to see all of the steps ahead of time. She can use this in combat by seeing the path of how to defeat her opponent, showing her the exact set of movements she needs to make to dodge every attack and hit every weak point at the most effective times. It's effective enough she describes her power simply as "I win".
** The Number Man's power is a variation: [[spoiler:instead of ''knowing'' what's going to happen, he can use his innate grasp of mathematics to ''calculate'' the region where the next attack will likely come from. This means all he has to do is be not there. ''Every time.'' It's so effective that he can fight through a swarm of hostile bugs without getting bitten. However, it is ineffective against Jack Slash, because Jack can attack in so many different possible ways that it is impossible to dodge them all]].
** Jack Slash is eventually revealed to possess this, [[spoiler:as his shard can detect other shards' incoming powers, subconsciously warning him about them ahead of time or communicating with those shards to subtly sabotage the powers they're sending at him. It's so subtle that even Jack isn't aware that he has it (he thinks he just has quick reflexes and/or good luck), and the heroes remain in the dark about it until Golem sees him dodge an attack a little ''too'' quickly, one that there was no possible way he could have seen it coming]].
* In Evgeni Proshkin's ''Your Half of the World'', people called Forwards can see several minutes into the future and are thus able to pick the most desirable outcome. Most intelligence agencies and {{Mega Corp}}s {{MegaCorp}}s seek to enlist Forwards, as each one is worth an entire analytical department. The main character is a Forward named Til Hagen who discovers that someone is eliminating other Forwards. The thing is, a Forward cannot be killed by anyone other than a more powerful Forward (i.e. someone who can see ''further'' in time). In order to survive, Til must be able to outsmart someone who may have already foreseen all his possible moves.



* Discussed in ''Series/BuffyTheVampireSlayer'' -- in the episode ''Earshot'', Buffy temporarily gains telepathic powers, and Giles suggests that this could improve her fighting skills by letting her foresee attacks in battle. Subverted in that Buffy is way more interested in using her power to [[MundaneUtility cheat in English class]], and within a few hours [[PowerIncontinence the ability has]] [[AMindIsATerribleThingToRead completely overpowered her]] to the point that she can barely stand, let alone fight.
* In ''Series/{{Charmed|1998}}'', Phoebe's power of premonition is utilized in this manner.
* Implied in ''Series/{{Firefly}}'' to be one of the (many) reasons [[TheEmpath River Tam]] is a OneManArmy. Her brain is very advanced -- she could definitely handle processing both present and future events and act accordingly.
* ''Series/KamenRiderZiO'' picks this up as one of his first time-based superpowers, and his EvilDoppelganger can use it too. While powerful, it's not perfect: multiple opponents that Zi-O faces either have superspeed great enough that predicting their moves isn't enough to respond to them in time, or are just so strong that there's no good counterattack, requiring him to use his wits to defeat them instead of just relying on his visions.
* ''Series/KamenRiderZeroOne'' gets a lesser form of this early into the show, letting him create multiple holographic duplicates of himself with different angles of attack and pick the best one to be where he actually is. His final form steps it up into the full thing, to the point where he can out-predict an opponent who ''also'' has clairvoyance, since both have identically advanced supercomputers in their heads, but Zero-One has an extra human mind on top of that, giving him just a little more processing power.
* Daniel Jackson was given three seconds' worth of precognition in the DeepImmersionGaming episode of ''Series/StargateSG1''.
* Ikagen from ''Series/UchuSentaiKyuranger'' has this, dodging attacks without even looking because of his "foresight" and talking about how everyone's fates are revealed to him. [[spoiler: It's all an act. Actually, all the tiny circle designs on his costume are eyes, giving him a 360° field of vision. Once the Kyurangers learned that, attacking him from all sides was enough to take away his advantage]].

to:

* Discussed in the ''Series/BuffyTheVampireSlayer'' -- in the episode ''Earshot'', "[[Recap/BuffyTheVampireSlayerS3E18Earshot Earshot]]" -- Buffy temporarily gains telepathic powers, and Giles suggests that this could improve her fighting skills by letting her foresee attacks in battle. Subverted in that Buffy is way more interested in using her power to [[MundaneUtility cheat in English class]], and within a few hours hours, [[PowerIncontinence the ability has]] [[AMindIsATerribleThingToRead has completely overpowered her]] to the point that she can barely stand, let alone fight.
* In ''Series/{{Charmed|1998}}'', ''Series/Charmed1998'', Phoebe's power of premonition is utilized in this manner.
* Implied in ''Series/{{Firefly}}'' to be one of the (many) reasons why [[TheEmpath River Tam]] is a OneManArmy. [[OneManArmy One Woman Army]]. Her brain is very advanced -- she could can definitely handle processing both present and future events and act accordingly.
* ''Series/KamenRiderZiO'' ''Franchise/KamenRider'':
** Series/KamenRiderZiO
picks this up as one of his first time-based superpowers, and his EvilDoppelganger can use it too. While powerful, it's not perfect: multiple opponents that Zi-O faces either have superspeed great enough that predicting their moves isn't enough to respond to them in time, or are just so strong that there's no good counterattack, requiring him to use his wits to defeat them instead of just relying on his visions.
* ''Series/KamenRiderZeroOne'' ** Series/KamenRiderZeroOne gets a lesser form of this early into the show, letting him create multiple holographic duplicates of himself with different angles of attack and pick the best one to be where he actually is. His final form steps it up into the full thing, to the point where he can out-predict an opponent who ''also'' has clairvoyance, since both have identically advanced supercomputers in their heads, but Zero-One has an extra human mind on top of that, giving him just a little more processing power.
* ''Series/StargateSG1'': Daniel Jackson was is given three seconds' worth of precognition in the DeepImmersionGaming episode of ''Series/StargateSG1''.
episode.
* Ikagen from ''Series/UchuSentaiKyuranger'' has this, dodging attacks without even looking because of his "foresight" and talking about how everyone's fates are revealed to him. [[spoiler: It's [[spoiler:It's all an act. Actually, all the tiny circle designs on his costume are eyes, giving him a 360° field of vision. Once the Kyurangers learned that, attacking him from all sides was enough to take away his advantage]].advantage.]]



* In the {{R|olePlayingGame}}PGs ''TabletopGame/{{Champions}}'' and ''TabletopGame/{{GURPS}}'', the advantage Danger Sense covers this, though usually players don't spend enough points to make it monstrous. ComicBook/SpiderMan is the inspiration.



** In the ''Agents of PSI'' setting, one of the various [[PsychicPowers Psionic Powers]] is Combat Prescience, giving the user a +2 Insight bonus on attack rolls for it's duration.

to:

** In the ''Agents of PSI'' setting, one of the various [[PsychicPowers Psionic Powers]] is Combat Prescience, giving the user a +2 Insight bonus on attack rolls for it's its duration.



* In ''TabletopGame/TheDresdenFiles''' RPG, the custom power "A Few Seconds Ahead" that canon character Abby has allows her to see a few seconds into the future. The in-game effect of this is that it allows her to use her high Lore skill to dodge attacks rather than her lower physical skills. For seers liks Abby, [[BlessedWithSuck the downside]] is that she walks around in a dazed state, overwhelmed by the constelation of possibilities clouding her mind around her.

to:

* In ''TabletopGame/TheDresdenFiles''' RPG, ''TabletopGame/TheDresdenFiles'', the custom power "A Few Seconds Ahead" that canon character Abby has allows her to see a few seconds into the future. The in-game effect of this is that it allows her to use her high Lore skill to dodge attacks rather than her lower physical skills. For seers liks Abby, [[BlessedWithSuck the downside]] is that she walks around in a dazed state, overwhelmed by the constelation of possibilities clouding her mind around her.



** From 3rd Edition's ''Planar Handbook'': On the Ever-Changing Chaos of Limbo, the Monastery of Zerth'Ad'lun teaches githzerai monks a {{Supernatural Martial Art|s}} called "zerthi" that allows seeing the immediate future to anticipate an opponent's moves in combat. Non-githzerai can learn zerthi through the Planar Touchstone feat, although they must first prove their prowess in a barehanded duel against one of the monks, and then abide by their grueling schedule training for a week.
* In ''TabletopGame/EclipsePhase'' the "Predictive Boost" psi-sleight gives a +10 to Fray (dodge) rolls.
* In the {{R|olePlayingGame}}PGs ''TabletopGame/{{GURPS}}'' and ''TabletopGame/{{Champions}}'' the advantage Danger Sense covers this, though usually players don't spend enough points to make it monstrous. Spider-Man, is the inspiration.

to:

** From [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition's Edition]]'s ''Planar Handbook'': On the Ever-Changing Chaos of Limbo, the Monastery of Zerth'Ad'lun teaches githzerai monks a {{Supernatural Martial Art|s}} called "zerthi" that allows seeing the immediate future to anticipate an opponent's moves in combat. Non-githzerai can learn zerthi through the Planar Touchstone feat, although they must first prove their prowess in a barehanded duel against one of the monks, and then abide by their grueling schedule training for a week.
* In ''TabletopGame/EclipsePhase'' ''TabletopGame/EclipsePhase'', the "Predictive Boost" psi-sleight gives a +10 to Fray (dodge) rolls.
* In the {{R|olePlayingGame}}PGs ''TabletopGame/{{GURPS}}'' and ''TabletopGame/{{Champions}}'' the advantage Danger Sense covers this, though usually players don't spend enough points to make it monstrous. Spider-Man, is the inspiration.
rolls.



* ''TabletopGame/{{Pathfinder}}'' began as a mod of D&D, so it has spells and feats representing insight bonuses. The DifficultButAwesome Divination School of spells work this way in combat, granting you huge bonuses to a limited number actions that your character predicts.
** A more offensive version of this trope exists in the form of Temporal Divergence, a transmutation spell that only requires a swift action to cast and that allows its caster to foresee the results of two different spells they can cast during their combat round, then cast either of the two spells at the exact target they chose with the exact same result. Due to the unpredictability of many spells that allow saving throws, this can come in handy.

to:

* ''TabletopGame/{{Pathfinder}}'' began as a mod of D&D, ''TabletopGame/DungeonsAndDragons'', so it has spells and feats representing insight bonuses. The DifficultButAwesome Divination School of spells work this way in combat, granting you huge bonuses to a limited number actions that your character predicts.
**
predicts. A more offensive version of this trope exists in the form of Temporal Divergence, a transmutation spell that only requires a swift action to cast and that allows its caster to foresee the results of two different spells they can cast during their combat round, then cast either of the two spells at the exact target they chose with the exact same result. Due to the unpredictability of many spells that allow saving throws, this can come in handy.



* In ''TabletopGame/VampireTheMasquerade'':

to:

* In ''TabletopGame/VampireTheMasquerade'':



** This is part of the reason that [[OurElvesAreDifferent Eldar]] psykers are effective in close combat. The other reason is the rest of their repertoire of powers usually involve eldritch lightning or psychic flames.

to:

** This is part of the reason that why [[OurElvesAreDifferent Eldar]] psykers are effective in close combat. The other reason is that the rest of their repertoire of powers usually involve eldritch lightning or psychic flames.



* In ''VideoGame/ArxFatalis'', this is the in-universe explanation for SaveScumming in battle [[spoiler:and the main source of the Guardians' power.]]

to:

* In ''VideoGame/ArxFatalis'', this is the in-universe explanation for SaveScumming in battle [[spoiler:and the main source of the Guardians' power.]]power]].



* ''VideoGame/DetroitBecomeHuman'': In some cases, when Connor [a detective android] and Markus [a caretaker android who becomes a revolutionary] are about to fight, they have an instantaneous situation simulation (introduced with Markus's parkour simulations) that have them simulating the choices they have and the outcomes of each individual decisions. Only one sequence will result in success, but often the player will have to figure it out within a time limit.
* ''Franchise/FateSeries'': The ''Fate'' franchise has this codified in several different skills a Servant can possess:

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* ''VideoGame/DetroitBecomeHuman'': In some cases, when Connor [a (a detective android] android) and Markus [a (a caretaker android who becomes a revolutionary] revolutionary) are about to fight, they have an instantaneous situation simulation (introduced with Markus's parkour simulations) that have them simulating the choices they have and the outcomes of each individual decisions. Only one sequence will result in success, but often the player will have to figure it out within a time limit.
* ''Franchise/FateSeries'': The ''Fate'' franchise ''Franchise/FateSeries'' has this codified in several different skills a Servant can possess:



** [[VideoGame/FateGrandOrder Xiang Yu's]] "Future Prediction" is a ramped up version of even the previously mentioned skills because it's explicitly stated to reach beyond simply reading the battle or an opponent's moves and reacting at superhuman speeds to compensate right into the realm of precognition.
* This is the InUniverse explanation for why the PlayerCharacter in ''VideoGame/FinalFantasyXIV'' can see where AOE style attacks will hit. The power of the Echo allows them to sense when intense pain or death is imminent, giving them a few seconds to avoid the danger. [[spoiler:Fordola gains this power after she's given an artifical version of the Echo by Garlean scientists.]]

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** [[VideoGame/FateGrandOrder Xiang Yu's]] Yu]]'s "Future Prediction" is a ramped up ramped-up version of even the previously mentioned skills because it's explicitly stated to reach beyond simply reading the battle or an opponent's moves and reacting at superhuman speeds to compensate right into the realm of precognition.
* This is the InUniverse explanation for why the PlayerCharacter in ''VideoGame/FinalFantasyXIV'' can see where AOE style attacks will hit. The power of the Echo allows them to sense when intense pain or death is imminent, giving them a few seconds to avoid the danger. [[spoiler:Fordola gains this power after she's given an artifical artificial version of the Echo by Garlean scientists.]]



* In ''VideoGame/KnightsOfTheOldRepublic'' and [[VideoGame/KnightsOfTheOldRepublicIITheSithLords its sequel]], this is a much-revered ability among the [[ProudWarriorRace Echani]]. A short-term version is a fairly normal exercise for Jedi (who use their PsychicPowers to see the future) and Echani fighters ([[AwesomenessByAnalysis who don't]]), but the most legendary examples of the art can see events unfolding weeks or months in advance. A novice might plan the next couple of blows, a veteran might plan a whole battle -- but [[MemeticBadass Revan]] can plot an entire campaign.



* The [[OurVampiresAreDifferent Vyrewatch]] in ''VideoGame/RuneScape'' have the ability to predict what move an opponent will make with a normal weapon. This allows them to dodge all attacks, making them immune to all weapons, except the one you make during the quest they're introduced in. Why? The weapon is a silver sickle, on the end of a chain attached to the top of a staff - intentionally made so that its movements are so random, the Vyrewatch can't read your mind to see where's it's going, because there's no way the wielder could ''possibly'' predict it exactly.

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* The [[OurVampiresAreDifferent Vyrewatch]] in ''VideoGame/RuneScape'' have the ability to predict what move an opponent will make with a normal weapon. This allows them to dodge all attacks, making them immune to all weapons, except the one you make during the quest they're introduced in. Why? The weapon is a silver sickle, on the end of a chain attached to the top of a staff - -- intentionally made so that its movements are so random, the Vyrewatch can't read your mind to see where's it's going, because there's no way the wielder could ''possibly'' predict it exactly.



* In ''[[VideoGame/KnightsOfTheOldRepublic Star Wars: Knights of the Old Republic]]'' (particularly [[VideoGame/KnightsOfTheOldRepublicIITheSithLords the sequel]]), this is a much-revered ability among the [[ProudWarriorRace Echani]]. A short-term version is a fairly normal exercise for Jedi (who use their PsychicPowers to see the future) and Echani fighters ([[AwesomenessByAnalysis who don't]]), but the most legendary examples of the art can see events unfolding weeks or months in advance. A novice might plan the next couple of blows, a veteran might plan a whole battle -- but [[MemeticBadass Revan]] can plot an entire campaign.



* ''Franchise/TouhouProject'' fifteenth main game, ''Legacy of Lunatic Kingdom'':
** It's used to justify the existence of checkpoints in [=PointDevice=] mode: your characters took a medicine that lets them see into the future, and as such aren't dying and retrying, but simply finding a possible future that doesn't result in them dying. However, you can choose to not take the medicine by selecting the Legacy Mode (the signature classic mode).
** In one of Sanae's endings, [[spoiler:it is noted that taking the aforementioned medicine would have been deadly to a native god like Suwako, and if Sanae used it, nothing deadly would've happen, but her impurities would be washed away, leaving her a "pure human" as a result.]]

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* ''Franchise/TouhouProject'' fifteenth main game, ''Legacy of Lunatic Kingdom'':
''VideoGame/TouhouKanjudenLegacyOfLunaticKingdom'':
** It's This is used to justify the existence of checkpoints in [=PointDevice=] mode: your characters took a medicine that lets them see into the future, and as such aren't dying and retrying, but simply finding a possible future that doesn't result in them dying. However, you can choose to not take the medicine by selecting the Legacy Mode (the signature classic mode).
** In one of Sanae's endings, [[spoiler:it is noted that taking the aforementioned medicine would have been deadly to a native god like Suwako, and if Sanae used it, nothing deadly would've happen, but her impurities would be washed away, leaving her a "pure human" as a result.]]result]].



*** The Telethia possess the ability to read minds, and use this to not only make sure their attacks are always accurate, but to perfectly dodge anything headed their way. This trumps even Shulk's future sight: the first time he encounters them, he foresees their attacks and moves to dodge, but at the last second they alter their aim and hit him anyway. Fortunately, Shulk quickly learns that the Monado has another power that can turn off the Telethia's mind reading powers.

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*** The Telethia possess the ability to read minds, and use this to not only make sure their attacks are always accurate, but to perfectly dodge anything headed their way. This trumps even Shulk's future sight: the first time he encounters them, he foresees their attacks and moves to dodge, but at the last second second, they alter their aim and hit him anyway. Fortunately, Shulk quickly learns that the Monado has another power that can turn off the Telethia's mind reading powers.



* The divination spell Foresight in ''VisualNovel/TyrionCuthbertAttorneyOfTheArcane'' allows the user to see a few seconds into the future. [[spoiler:Wasn't of much use to Sibyl in her fight against Aria because, while she did foresee that Aria would attack her and thus protected herself with Stone Skin, she couldn't prevent Aria from paralyzing her with Hold Creature and throwing her into the lake.]]

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* ''VisualNovel/{{Tsukihime}}'': Shiki, due to his ability to perceive death, knows when he's about to be hit by a lethal blow. Since his opponents are a lot more powerful than him, that's nearly every blow. That doesn't help him in numerous [[MultipleEndings Bad Ends]]. It's also [[InformedAbility supposed to]] be physically impossible to sneak attack him (although you can still hit him faster than he can react, [[SuperReflexes which is difficult]]). [[spoiler:It seems to be a hereditary ability of [[ProfessionalKiller the Nanaya clan]], as [[DisappearedDad his dad]] can do it too.]]
* The divination spell Foresight in ''VisualNovel/TyrionCuthbertAttorneyOfTheArcane'' allows the user to see a few seconds into the future. [[spoiler:Wasn't [[spoiler:It wasn't of much use to Sibyl in her fight against Aria because, while she did foresee that Aria would attack her and thus protected herself with Stone Skin, she couldn't prevent Aria from paralyzing her with Hold Creature and throwing her into the lake.]]



* In ''WebAnimation/GenLock'', Nemesis proves to be able to anticipate the other Holons' attacks before they can make them and easily counter. This is due to a form of {{Telepathy}} as [[spoiler:Nemesis is the original version of Chase, connected to the same mindshare space as the other [=gen:LOCK=] members. Since Mindshare is designed to make sharing thoughts and feelings between [=gen:LOCK=] compatible members easy, Nemesis knows just what they're thinking before they act. The heros eventually counter his mind reading by linking minds with each other, bluring their thoughts together in a way Nemesis can't clearly read.]]
-->'''Nemesis:''' [[ElectronicSpeechImpediment Y-y-you think too l-l-loud.]]

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* In ''WebAnimation/GenLock'', Nemesis proves to be able to anticipate the other Holons' attacks before they can make them and easily counter. This is due to a form of {{Telepathy}} {{Telepathy}}, as [[spoiler:Nemesis is the original version of Chase, connected to the same mindshare space as the other [=gen:LOCK=] gen:LOCK members. Since Mindshare is designed to make sharing thoughts and feelings between [=gen:LOCK=] gen:LOCK compatible members easy, Nemesis knows just what they're thinking before they act. The heros heroes eventually counter his mind reading by linking minds with each other, bluring blurring their thoughts together in a way Nemesis can't clearly read.]]
read]].
-->'''Nemesis:''' [[ElectronicSpeechImpediment Y-y-you Y-Y-You think too l-l-loud.]]



* In ''Webcomic/{{Erfworld}}'', Book Zero shows a little bit of this, in the form of Delphie Temple. Normally, Delphie is an annoying [[PsychicPowers Predictamancer]], but in a fight, she instantly [[TookALevelInBadass takes a level in badass.]]

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* In ''Webcomic/{{Erfworld}}'', Book Zero shows a little bit of this, in the form of Delphie Temple. Normally, Delphie is an annoying [[PsychicPowers Predictamancer]], but in a fight, she instantly [[TookALevelInBadass takes a level in badass.]]badass]].



* ''Webcomic/OnePunchMan'': Garou runs into King and moves in to attack after "seeing" all the ways he might dodge or counterattack. Two things go wrong for Garou: King [[spoiler:is a FakeUltimateHero with no combat ability]] so he just sits there, and [[spoiler:he was accompanied by Saitama]], who reflexively punts Garou away so fast Garou doesn't even see him coming.

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* ''Webcomic/OnePunchMan'': Garou runs into King and moves in to attack after "seeing" all the ways he might dodge or counterattack. Two things go wrong for Garou: King [[spoiler:is a FakeUltimateHero with no combat ability]] so he just sits there, and [[spoiler:he was [[spoiler:he's accompanied by Saitama]], who reflexively punts Garou away so fast that Garou doesn't even see him coming.



* ''Webcomic/UnOrdinary'': Juni's "Flash Forward" ability lets her see what the outcome of an action would be for a brief bit forward in time, letting her know what her best option would be in a fight. Against a strong enough opponent it's not much use, since if all her options she can flash foward to end in her getting beaten down she's got nothing to fall back on, but it does help her in most fights.

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* ''Webcomic/UnOrdinary'': Juni's "Flash Forward" ability lets her see what the outcome of an action would be for a brief bit forward in time, letting her know what her best option would be in a fight. Against It's not much use against a strong enough opponent it's not much use, opponent, since if all her options she can flash foward to end in her getting beaten down she's got nothing to fall back on, on if all her options she can flash forward to end in her getting beaten down, but it does help her in most fights.



[[folder:Web Original]]
* The eponymous hero from ''Literature/{{Curveball}}'' can't consciously see into the future, but when he's fighting, he just ''knows'' where the enemies are and what to do about them.
* Jo Donner has this power in the ''Literature/WhateleyUniverse'', and she's at Whateley Academy learning how to use it better.
** The supervillain Deathlist has a predictive algorithm in his PoweredArmor which grants him an edge against virtually any hero he's bothered to look up, using stochastic trends to put him on equal footing with Lady Astarte -- right up until the Three Little Witches manage to [[SpannerInTheWorks accidentally bollix it.]]
* In ''Literature/{{Worm}}'', the [[GadgeteerGenius tinker]] superhero Armsmaster has a heads-up display in his helmet that includes a combat style simulator which -- when provided with sufficient video documentation of an opponents fighting style -- grants him this.
** [[spoiler:Contessa, enforcer for Cauldron]] plays this a little straighter, by seeing "the path to victory" and following it to completion. Her power tells her a series of moves she can make to achieve whatever result she's aiming for, and she is able to see all of the steps ahead of time. She can use this in combat by seeing the path of how to defeat her opponent, showing her the exact set of movements she needs to make to dodge every attack and hit every weak point at the most effective times. It's effective enough she describes her power simply as "I win".
** The Number Man's power is a variation: [[spoiler:instead of ''knowing'' what's going to happen, he can use his innate grasp of mathematics to ''calculate'' the region where the next attack will likely come from. This means all he has to do is be not there. ''Every time.'' It's so effective that he can fight through a swarm of hostile bugs without getting bitten. However, it is ineffective against Jack Slash, because Jack can attack in so many different possible ways that it is impossible to dodge them all.]]
** Jack Slash is eventually revealed to possess this, [[spoiler:as his shard can detect other shards' incoming powers, subconsciously warning him about them ahead of time or communicating with those shards to subtly sabotage the powers they're sending at him. It's so subtle that even Jack isn't aware that he has it (he thinks he just has quick reflexes and/or good luck), and the heroes remain in the dark about it until Golem sees him dodge an attack a little ''too'' quickly, one that there was no possible way he could have seen it coming.]]
[[/folder]]



* Francis Grey from ''WesternAnimation/TheBatman'' does this by way of rewinding time. Though it's subverted, when he tries to use it on Batman in a direct fight, only to fail 'three times' due to Batman feeling a sense of 'deja vu' which he now knows means time has been reset.

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* ''WesternAnimation/TheBatman'': Francis Grey from ''WesternAnimation/TheBatman'' "[[Recap/TheBatmanS4E8Seconds Seconds]]" does this by way of rewinding time. Though it's subverted, when he tries to use it on Batman in a direct fight, only to fail 'three times' due to Batman feeling a sense of 'deja vu' which he now knows means time has been reset.



* ''WesternAnimation/JusticeLeagueAction'': Chronos uses his time based technology to see one second into the future to predict Batman's moves. Batman beats him with a smoke bomb. Being able to see the future is useless if you can't actually ''see'' anything.

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* ''WesternAnimation/JusticeLeagueAction'': Chronos uses his time based time-based technology to see one second into the future to predict Batman's moves. Batman beats him with a smoke bomb. Being able to see the future is useless if you can't actually ''see'' anything.

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